Modify XAML string dynamically - wpf

I want to add/remove some part of XAML dynamically i.e. from code behind file in C#.how to Add any specific XAML string on specified location (means under some tag) from .cs file. Please help.

XAML is xml you can use XmlReader and XmlWriter or any other of the XML serialization mechanismn of .NET to write/read XML (XMlDocument is probably the best approach here to modify existing xml). ALso there are the XamlReader and XamlWriter class that allow ou to (de)serialize any object graph from/to XAML automatically. If you can use .NET 4.0, you have even more fine grained possibilities to athor XAML because it has a new XAML stack. Use this as a starting point.

What is it that modifying the XAML will do for you?
If you just want to change the appearance of your WPF application (perhaps by adding some more content at certain locations), it will most likely be easier to do this by referencing the objects in question. So, if you need to add some text to a button, name the button with x:Name="myButton" and in code set: myButton.Content = "Click Me"
XAML is really a technology for constructing object hierarchies. Pretty much every element in the XAML corresponds to a .NET CLR class. When loaded, these classes are instantiated nd populated according to the attributes used in the XAML. Once loaded, the XAML has finished it's job and is essentially unloaded/unavailable.
You might need to do something beyond this, but from your brief question it doesn't seem like it. I would just work on the object model and leave the XAML be.

Related

How to change element in xaml that are in visual tree

I'm new to WPF and tyring to uderstand the best way I can modify any given control attributes. What I was trying to achieve is to show tooltip for a cell. Yes a quick google and can see xaml of how to do it. But I want to understand how can one learn to figure out this out using some tool.
I came across Snoop that can show visual tree of a control very easily (CTRL+SHIFT Mouse over). What I'm trying to understand is if one knows of visual tree, how can one change it? For example, let's say I use WPF DataGrid and bind it to a source and display column using DataGridTextColumn.
<DataGridTextColumn Header="First Name" Binding="{Binding FirstName}">
Now let's say I want to show tooltip for each cell. So I fire up Snoop and CTRL+SHIFT mouse over the cell. Snoop shows me that its a DataGridCell that is using Border and withing it ContentPresenter which ends up using TextBlock to show the value. So that means that if I can somehow access that textblock, I can set its tooltip property using binding. Issue is that I don't know how I can access it in xaml.
In other words, knowing a visual tree, how can one access it in xaml for any given control. This will also be very handly for 3rd party controls.
Thanks
Your'e asking quite a bit here, and i'm not sure I completely understand your intention, so I hope I got this right. Your'e asking if you can access the complete visual representation of each control and change it using xaml. The answer to that is yes, but you shouldn't.
I'll get to what I mean in a bit, but first I'd like to clarify some concepts, since i'm not sure you're using them correctly.
XAML:
Xaml is the declarative markup representation of your views and nothing more. Xaml syntax directly corresponds to it's respective classes and their properties. Xaml maps tags to classes and attributes to properties. It's a small distinction, but it's important to think this way. Everything you can do in xaml you can also do in code (although it would often be much more work). Again: xaml refers to markup code only.
<ClassA PropertyA="Value">
<ClassA.PropertyB>
<ClassB />
</ClassA.PropertyB>
Default property value
</ClassA>
Logical tree:
The logical tree is the runtime representation of your xaml code. it consists (mostly) of the controls you set in your xaml files.
Visual tree:
The visual tree is the visual representation the logical tree. It contains much more since it contains the concrete visual representation of everything displayed in your view. Most of the logical tree can't be directly displayed. WPF uses Data and Control Templates together with Styles to determine exactly how each object is supposed to look. In case of data templates that can also mean simple data objects and not only WPF controls.
Now for your question: so can you access the concrete visual representation of each control?
Yes, but you'll have to use control templates to manipulate it's visuals. Also, control templates are usually applied to control types and not specific controls, so you'll have to deal with that as well.
And that's why you shouldn't access it. The xaml representation usually gives you all you need to modify your control, and even if you do use templates you shouldn't change every last piece of it. Templates are used to style a control, so only write enough to show it as you wish. There's no need specify everything.
However you can access the entire visual tree more easily using procedural code, if you use the VisualTreeHelper class (that's how snoop does it, by the way). Using it you can traverse the visual tree and access all it's classes and members. If you really want to access every single visual object you'll do it much more easily with the VisualTreeHelper.

Can I create equivalent of C# attribute or metadata for WPF child controls in XAML code?

Can I add some kind of custom attributes in XAML ?
Perhaps you mean Attached properties (scroll down for info on how to create a custom one)? For examle "DockPanel.Dock" is an Attached property.
Or maybe Markup extensions? (though that is something a little bit different)
You can also place Attributes on custom controls and read them in code behind - just like any other .NET class, but that is not possible to do from XAML (since those are set per-type/method/..., not per-instance).
You can, using Attatched Properties. This lets you add your own and data to the xaml on any control you choose.

Wpf: Passing Parameters To A ResourceDictionary

Is there a way to pass parameters to a resource dictionary? I think that I can attach a code behind for the purpose of specifying event handlers, but unfortunately, I also need to access a reference to the parent control from the event handlers. The codebehind, I believe, can be attached by specifying an x:Class attribute for the resource dictionary in xaml, and then creating a class in the same folder, the filename for which is something like [resource dictionary name].xaml.cs.
The purpose is to seperate the code for four hierarchical data templates that I'm using in a single treeview control. The xaml for the treeview is getting a bit long and ugly to look at, so I was hoping to break it down into four resource dictionaries. Any thoughts are welcome!
Andrew
You know you can merge your Resource Dictionaries and then reference the DataTemplate within those dictionaries as needed within the TreeView.
Resource dictionaries sound like a slightly peculiar way to do this. Resource dictionaries are all about sharing instances - they let you use a single instance of something (e.g. a style, a template, a brush, or whatever) from multiple places. They're not really a mechanism for dividing your UI up to simplify individual Xaml files.
The usual mechanism for splitting overly complicated Xaml files up into a few, more manageable smaller files is the user control. (Resource dictionary merging comes into play when you already have a resource dictionary, and it's got too big. But you wouldn't normally introduce a resource dictionary just to start splitting things up. On the contrary, resource dictionaries tend to encourage overly large Xaml files, which is why dictionary merging had to be invented in the first place!)
Most of the time, when I define a data template, I make it contain nothing but a single user control. And if that becomes more complex, I'd split that user control up into more user controls.
From your description, it sounds like your Xaml file has become large because you've got four large hierarchical data templates in there. If you took the body of each template and turned it into a user control, your four templates would now become very simple - something like this:
<HierarchicalDataTemplate x:Key="t1" ItemsSource="{Binding Path=Children}">
<loc:TreeItemTypeOne />
</HierarchicalDataTemplate>
and you'd most likely no longer need to put those templates into separate files. But because the guts of each template is now in a user control, that gives you a place to put your codebehind.
You mention needing a reference to the parent control. That worries me - it makes it sound like you have too much code in your codebehind. But one thing at a time... You could solve that problem by defining a dependency property called ParentControl on your user control, and then put this in the template:
<loc:TreeItemTypeOne
ParentControl="{Binding RelativeSource=
{RelativeSource AncestorType=loc:ParentControlType}}" />
But frankly, as soon as I find myself in a position where I need this, I ask myself: how did I get myself into a position where that seemed necessary, and what can I do to fix that?

How to design parts of the application in XAML and how to reusing it then?

I'm working on a main window in my application and I would like to design parts of my window separately in Visual Studio designer.
Main window
Game desk (actually more of them and therefore it would be nice to design the game desk, mark it as a resource and then just via simple code (something like creating a new object and setting DataContext) create it.
Console
And so on
Is it possible in VS to do this thing?
I just need to know what to look for if it is possible. I don't need a whole solution.
Thank you for suggestions!
ItemTemplates or UserControls are probably what you are looking for.
You can create ItemTemplates for things in a collection so they automatically get displayed one way or another and you can bind directly to the data in the class that is being represented by your ItemTemplate.
Often, I like to create a new UserControl instead.
You basically create a new control with XAML.
Then you can create instances and set the datacontext of each as you stated you'd like to do.
You can even use it in other XAML projects. Just be sure to add the namespace.Something like:
xmlns:lp="clr-namespace:LocalProject"
Then use it just like your other controls:
<StackPanel>
<lp:YourUserControl DataContext="bind to an object of the correct type here" />
</StackPanel>
And in the code behind you'll be able to access the bound DataContext object:
YourCustomClass cc = this.DataContext as YourCustomClass;

WPF Handle links inside FlowDocument

I'm building simple dictionary application using WPF.
I'm using MVVM pattern, databinding and FlowDocument to display words to user.
UI consists of 2 controls: ListBox and FlowDocumentScrollViewer.
Dictionary data comes from XML file, format of this string may look like this
<b>Word</b> - Some description. Another <i>description</i>. Reference <ref id="123">related word</ref>
The order of HTML and reference elements is not defined.
I parse HTML string, make it into XAML, then from XAML I create FlowDocument object and bind it to Document property of FlowDocumentScrollViewer control.
The problem arises when I need to link ref. elements. (my requirement is when user clicks on reference link, referenced word is selected in ListBox control and shown in FlowDocumentScrollViewer)
My question is there a way to dynamically create "hyperlink"-style controls (with event or commands attached) that would take user to referenced word in dictionary.
Is it possible to solve this problem at all?
There is the Hyperlink text element that has a Command property and a Click event. It behaves pretty much like a button, but it is used inside the FlowDocuments. You can use either method to achieve what you are after, but I tend to prefer Commands. Especially if you are implementing this using the MVVM pattern as you have tagged...

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