PropertyValueEditor and DependencyObject in Blend 3 - Silverlight DesignTime support - silverlight

I'm working on a set of controls that has a number of DependencyProperties. The properties are themselves DependencyObjects and created during the get method of the properties. During the Get method, they are also set back to the propertybag using the SetValue() method, so they are in fact valid in Xaml and their properties can be storyboarded without having to explicitly created in the the visual tree.
These DependencyObjects has all its properties as DependencyProperties as well, for supporting DataBinding. They are as mentioned above possible to use in Storyboards.
At the same time I'm developing special designtime support for Blend 3 for these properties and have created an InlineEditorTemplate in the form of a Control. I create the template and set it for the PropertyValueEditor like this:
var vectorEditControl = new FrameworkElementFactory(typeof (VectorEditorControl));
var dataTemplate = new DataTemplate {VisualTree = vectorEditControl};
InlineEditorTemplate = dataTemplate;
In the Control I have the following:
<Grid DataContext="{Binding Value}">
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding Path=X, Mode=TwoWay}"/>
<TextBox Text="{Binding Path=Y, Mode=TwoWay}"/>
<TextBox Text="{Binding Path=Z, Mode=TwoWay}"/>
</StackPanel>
</Grid>
The editor shows up and I can edit the data. And even while debugging, I see that it actually sets the data back to the DependencyProperties on the DependencyObjects, but nothing happens to the Xaml. So the data is actually not persisted in any way in the Xaml and lost when I close the Xaml file and open it again.
Is there anything I need to do specifically for it to actually get into the Xaml? I was under the impression that this would happen automatically?

Excellent Question!
The core issue you're running into a misunderstanding as to what PropertyEditors in Blend/Cider end up databinding to.
Consider this object graph:
- MyControl
-- MyControl.MyProperty
--- FooClass
---- FooClass.BarProperty
Let's look at a scenario where we have a PropertyEditor (of any type: Inline, Dialog or Extended) to property MyControl.MyProperty.
When inside MyPropertyPropertyEditor you'd expect to get a fully settable copy of FooClass and be able to manipulate it's members.
That's a good assumption, but the wrong one.
The core issue is that Blend/Cider have elaborate data structures that represent your model at design time. There's about 3-5 levels of abstraction in how Blend/Cider interact with an actual control.
Creating those levels of abstraction allows Expression Blend / Visual Studio designers to be leveraged between framewroks (Silverlight / WPF) and support advanced scenarios (like Property transactions and property chaining).
So, the value you actually get to DataBind to is just one of those levels of abstraction.
Don't believe me? In your custom PropertyEditor, register for this.DataContextChanged event and checkout the type in this.DataContext. You'll end up getting the PropertyValue class (or one of it's friends).
Every single property change you want persisted to XAML (and shown on the design surface) should go through those abstraction layers.
the question you have to ask yourself is "Where do I get one of these absteaction classes for my PropertyValue.Value property instance?".
Well, what I'd do if I were you is create a ModelItem around MyControl.MyProperty and set that as your PropertyEditor.DataContext.
We've shipped an example of using ModelFactory.CreateItem in the Silverlight Toolkit as part of the Chart DefaultInitializer: Source Code, Ning Zhang (Awesome Design Time Dev) explains about ModelItem
If you've got follow-up questions I'd consider pinging PeteBl or UnniR through the Silverlight Insiders mailing list.
Sincerely,
-- Justin

It partly solves my problem. I'm having a dialog with UnniR for a followup.
I couldn't see how I could use this together with the PropertyValueEditor, but for default values this is brilliant and something I'll implement ASAP.
Thanks.

Related

wpf binding a TreeView to a SortedDictionary<string, List<Class>>

OK, once again, my Google-Fu isn't up to par and I would really appreciate a little guidance here.
I have a WPF app with multiple pages, one of which contains a TabControl, of which one of the tabs contains a grid, in which one of the columns contains a StackPanel with just two items on it: a Label and a TreeView. I have no need to update the TreeView once the content is obtained. The app uses MVVMLight (great toolkit!) to expose the data and said data is exposed in an mvvm (observable) property as it should be. I have checked and the data itself is available in correct form once I get to the point of setting the ItemsSource property so I know it's not the lack of data or the structure of the data itself. I have looked at all the entries on the web (at least the first 4 pages worth) matching the search terms "wpf treeview dictionary" and all articles come close, but don't get me to where I need to be. I'm missing something and what's worse, IntelliSense is even "helping" by providing the correct values for the xaml settings. So I know I'm close, but after two days of frustration, I'm throwing in the towel and asking for an assist.
So...to the meat of the problem: The data that the TreeView needs to display is in the form of SortedDictionary<string, List<ServerEntityNameMsSqlSvr>>. A ServerEntityNameMsSqlSvr class contains multiple properties, one of which is FullName. What I want the TreeView to display is the dictionary Key as the parent node and the FullName from each of the items in the List<ServerEntityNameMsSqlSvr>. You'd think that'd be simple, no? Not for me, the closest I can get is to display the Key of the dictionary, but either nothing for the children (best case) or throw an exception that stops the app with a null exception (worst case).
Here is the xaml I'm using (worst case):
<TreeView Grid.Column="0" ItemsSource="{Binding TableHierarchy}">
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Path=Value}">
<TextBlock Text="{Binding Path=Key}"/>
<HierarchicalDataTemplate.ItemTemplate>
<DataTemplate DataType="awe:ServerEntityNameMsSqlSvr">
<TextBlock Text="{Binding FullName}"/>
</DataTemplate>
</HierarchicalDataTemplate.ItemTemplate>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
"TableHierarchy" is the MVVM property that exposes the data, it is declared as SortedDictionary<string, List<ServerEntityNameMsSqlSvr>>. The DataType "awe:ServerEntityNameMsSqlSvr" is a simple class with a few methods and properties, nothing special. One layer of inheritance, no interfaces. Of the properties that are available, I want to expose just the FullName, which is declared as public string FullName => _FullName(); Yep, it calls an overloaded method to build the full name but the result is a simple string (and the method call happens when the data is built, not a display time, iow, the values are already there, at least debugging to the setter shows that the content is correct.
Some of the solutions that I have researched suggest that the data type be changed to something other than a dictionary. In this case, that's not possible and given that the lists are, on occasion, quite large, I don't want to rebuild it into something else. This needs to work with the sorted dictionary as declared.
The xaml shown above is indeed correct, however, the gadget that supports the data (the methods in the ServerEntityNameMsSqlServer class) all need to not throw exceptions under any circumstances. In this case, one of the methods not directly involved with the author's code but used somewhere else in the framework (an overloaded call to "Equals" that was constructed to check individual property equality to determine the result) was throwing a null exception because a property wasn't filled in for the particular use case.
Difficult to find, but that was the cause.

Beginner - confused about binding and resources in WPF

I'm trying to learn WPF but I find it very difficult to understand bindings, the "resources" thing, and object creation.
My background is in C++/MFC and C#-Winforms.
My questions:
Most of the examples I see in XAML (in MSDN and in two other WPF books I've read) use StaticResource in the binding expression. Are these related in any way to static members? Or is this just a misleading name? When a reference is made to any object as a StaticResource, when is it instantiated?
As far as I can see StaticResources are used with "things" defined in the "Resources" section of the app/window/control etc.
Now, these Resources sections are very confusing to me.
What exactly are they? From my experience in MFC these were icons, strings, etc. However, judging by all the examples I've seen, in WPF these seem to be essentially a "dumping ground" for
(a) all kinds of global object definitions in markup (styles, data templates, etc)
(b) all kinds of global object instantiations in markup
Am I correct? This strikes me as very messy.
It essentially involves learning all sorts of semi-DSLs in XAML (for defining styles, for defining data templates, for creating objects etc), and sticking them together in the same place.
I keep thinking about something like editing the resource file (.rc) in MFC by hand. At least there the sections were well separated and the syntax for each resource was relatively simple.
To tie up the previous two questions: When I define an object instance in the Resources section, and later reference it from a StaticResource binding, when exactly is it instantiated?
MSDN says (in "How to: Make Data Available for Binding in XAML"):
one way you can make the object
available for binding is to define it
as a resource
However, this isn't very clear. What do they mean available? Do they mean created? Do they mean hooked up to the binding subsystem? And when exactly is that object created?
From playing around with a simple example I saw that WPF seems to create this object for me when it tries to attach the binding. And this is even more confusing.
EDIT:
After the clarification by karmicpuppet below, I'm still confused as to how this is connected to Binding.
Suppose I have in my resources:
<local:Person x:Key="MyPerson" Name="Title"/>
(where Person is a class with a property called Name) and then in the window I have:
<TextBlock Text="{Binding Source={StaticResource MyPerson}, Path=Name}"/>
1) What does this do? Does it goes through the same steps - searching for the resource and then applying it to the Text property? Does the MyPerson object gets created at the time of Window creation, or later?
2) Do I have to use the Binding mechanism to bind to the Name property? Can't I bind to it directly like you did above with myBrush? Why can't I do something like this?
<TextBlock Text="{StaticResource MyPerson, Path=Name}"/>
Is it just a short-sightedness on the part of the framework? I think I'm missing very big here, but I can't seem to understand what...
3) I tried using DynamicResource, but I am very confused about each step I took.
a) Added a DependencyObject with a DependencyProperty above my single Window class in code (is this DependencyObject necessary?)
public class SomeText : DependencyObject
{
public string Header
{
get { return (string)GetValue(HeaderProperty); }
set { SetValue(HeaderProperty, value); }
}
public static readonly DependencyProperty HeaderProperty =
DependencyProperty.Register("Header", typeof(string), typeof(SomeText), new UIPropertyMetadata(0));
}
b) Added an instance of it to the Windows.Resources (is this necessary with DynamicResource? MSDN seems to say no, but if so I can't figure out how to do the next step in XAML)
c) I tried both:
Text="{Binding Source={DynamicResource HeaderText}, Path=Header}"
Which gave me an exception, and
Text="{DynamicResource HeaderText}"
But I couldn't understand where to put the path to the Header property.
This is my 5th or so attempt to fiddle around with WPF lately, and each time I get stumped by this seemingly simple things which don't work. I've read 2 books and I really try to understand the MSDN articles, however they're of no help at all.
First, an overall comment:
WPF is hard to learn. It's hard to learn because there are several different fundamentally new concepts that you have to get your head around at the same time. The struggle that you're having right now is that you're trying to learn at least three different things at once:
How the XamlReader (and particularly markup extensions) deserializes XAML into objects.
How the FrameworkElement's resource dictionaries work.
How data binding works.
Something like this:
<TextBox Text="{Binding Source={StaticResource MyPerson}, Path=Name}"/>
is engaging (at least) three very different technologies at the same time. Those technologies are all designed to be as flexible as possible, which only makes them more confusing to the beginner. The idea that a binding source can be just about anything: that's hard to grasp. The idea that a markup extension is a special kind of serialization format that supports recursion: simple enough to understand in principle, but a little baffling when you first start working with real-world examples. The idea that a resource dictionary can contain just about anything, and that the resource searching algorithm essentially makes resources inheritable: again, pretty simple in concept, but easy to lose the thread of when you're trying to figure out data binding and XAML at the same time.
It's frustrating, because something that's conceptually simple - "I want to bind this control to a property of an object that I've created" - requires that you understand a great many things before you can actually express it in XAML.
The only solution is to be patient, and to make sure you understand things at the lowest level possible. When you see this:
{StaticResource MyPerson}
you should be able to think, "That's going to invoke the StaticResource markup extension handler, which retrieves an object from a resource dictionary using the key MyPerson when the XAML is deserialized.
It's extremely challenging at first. I've been developing software professionally for 35 years, and I've found WPF to be the most challenging technology platform that I've ever learned by a considerable margin. But all of this stuff is hard to learn because it's incredibly functional and flexible. And the payoff of learning it is huge.
To address a couple of issues that karmicpuppet didn't:
From my experience in MFC [resources] were icons, strings, etc.
That hasn't changed. You can still create resource files in WPF and load them into objects at runtime. There are lots of different ways of doing this - you can create resources in the resource editor and load them via the Properties.Resources object, you can add image files (for instance) to the project, have them compiled as resources, and load them using their URI, and there are plenty of other ways that I don't know about.
The resources available to FrameworkElements via their resource dictionaries are a different thing. Well, sort of. Here's an example:
<Window.Resources>
<Image x:Key="MyImage" Source="images/myimage.png"/>
</Window.Resources>
This creates an Image object and adds it to the Window's resource dictionary with a key of MyImage You can then reference that object via the StaticResource markup extension in XAML, or the FindResource method in code.
Setting the Source attribute on the Image element in XAML also makes the XamlReader use the ResourceManager to read the image data from the project's compiled resources at runtime when it creates the Image object.
In practice, this is nowhere near as confusing as it is when you're first learning WPF. I never get resources that ResourceManager loads and resources stored in resource dictionaries mixed up.
And when exactly is that object created?
Any object defined by a XAML element is created when the XamlReader reads the element. So this:
<Window.Resources>
<local:Person x:Key="MyPerson"/>
</Window.Resources>
instantiates a new Person object and adds it to the Window's resource dictionary with a key of MyPerson. It's exactly equivalent to doing this in the Window's code-behind:
AddResource("MyPerson", new Person());
So why don't you just do it in code-behind? Two reasons:
First, it's consistent. If you define all your resources in XAML, you only need to look in XAML files to find what your resources are. If you define them in both XAML and code-behind, you have to look in two places.
Second, the IDE knows about resources that you define in XAML. If you type
<TextBox Text="{Binding {StaticResource MyPerson}, Path=Name}"/>
in your XAML, the IDE will let you know if you haven't defined, somewhere in the hierarchy of resource dictionaries, a resource whose key is MyPerson. But it doesn't know about resources that you've added in code, and so even though the resource may actually be findable at runtime, the IDE will report it as a problem.
Think about it this way: all FrameworkElements (Windows, Buttons, other Controls, etc), as well as the Application object, contain a Dictionary of Resources. Whenever you define a resource in XAML as shown here:
<Window>
<Window.Resources>
<SolidColorBrush x:Key="myBrush" Color="Red"/>
<DataTemplate x:Key"myTemplate">
<!--Template definition here -->
</DataTemplate>
</Window.Resources>
</Window>
It's like doing something like this in code:
class Window
{
void Window()
{
this.Resources.Add("myBrush", new SolidColorBrush(Brushes.Red));
this.Resources.Add("myTemplate", new DataTemplate());
}
}
You can put all kinds of objects as Resources. Anything that you would like to re-use throughout your application, you can define it as a Resource.
Now, when you do use a "{StaticResource}" as follows:
<Button Background="{StaticResource myBrush}"/>
This is like telling WPF to search for the corresponding "myBrush" resource and apply it to the Background property. What will happen is WPF will first search the resource in the Button's resource dictionary, and if it's not found will search its parent, then its parent's parent, and so on up to the application's resources.
The "static" thing in "StaticResource" just distinguishes it from the other type of resource-lookup called "DynamicResource". The difference between the two is answered in this link.
When applied to Binding, it also works the same way. Say, for instance, you have the following resource in your XAML:
<local:Person x:Key="MyPerson" Name="Title"/>
and used it as:
<TextBlock Text="{Binding Source={StaticResource MyPerson}, Path=Name}"/>
In this case, what will happen is something like this:
Binding b = new Binding();
b.Source = FindResource("MyPerson");
b.Path = "Name";
[TextBlock].SetBinding(TextBlock.TextProperty, b);
Again, the "{StaticResource}" markup in the XAML tells WPF to search for the corresponding resource and set it as the value for the a property. In this case, the property is Binding's "Source" property.
That's the basics. Hope you find this helpful

creating a nice GUI in WPF

I need to create a desktop CAD application which essentially should have a nice modern GUI.
I am thinking of creating a WPF application so that I can have a rich user interface.
Could some one suggest me a well designed desktop application GUI framework in WPF, please?
I found some cool GUI in this video http://channel9.msdn.com/posts/Psychlist1972/Pete-at-PDC09-WPF-3d-Awesomeness-with-Tor-and-Robby/
but not sure of the controls they used in their application.
Does any one have an idea which controls did they use there?
Is there any property grid control in WPF? I tried to use the grid in Windows Forms. Customizing this grid to suit my requirement seems to be difficult. It shows all the properties of the object straight from the very base class to the most derived.
With WPF, a lot is possible. You'll find a wide variety of looks to various applications due to the fact that, unlike Windows Forms, WPF can be templated and styled much like HTML. Actual designers can easily bring a look and feel which is very difficult to accomplish in Windows Forms. Naturally, since it is so flexible, the look of highly styled applications will vary a great deal from application to application.
That said, there are some very good 3rd party controls. All the usual suspects have control libraries for WPF: Telerik, Infragistics, ComponentOne, Actipro, Devxpress just to name a few. Specifically, Actipro's Property Grid is very nice. There is also an open source one which I haven't evaluated, so can't speak to. WPF can also be "themed" by applying pre-compiled styles to controls. There are example themes found here: http://wpfthemes.codeplex.com/.
Finally, WPF's strengths are not fully realized until you learn how to separate the view which gets drawn and managed by WPF and the logical abstraction of the view, called the view model. Josh Smith has a great article about this pattern, known as Model-View-ViewModel, here: http://msdn.microsoft.com/en-us/magazine/dd419663.aspx.
I think Microsoft saw no point in including a PropertyGrid control in WPF because it is so trivial to create your own, and if they created the control it would be harder to style.
To create your own PropertyGrid, just use a <ListBox> with an <ItemsTemplate> that has a <DockPanel> containing a <TextBlock> docked to the left for the property name and a <ContentPresenter> for the value editor, then enable grouping on the Category property.
The only code you need to write is the code that reflects on the object and creates the list of properties.
Here is a rough idea of what you would use:
DataContext =
from pi in object.GetType().GetProperties()
select new PropertyGridRow
{
Name = pi.Name,
Category = (
from attrib in pi.GetCustomAttributes(false).OfType<CategoryAttribute>()
select attrib.Category
).FirstOrDefault() ?? "None",
Description = (
from attrib in pi.GetCustomAttributes(false).OfType<DescriptionAttribute>()
select attrib.Description
).FirstOrDefault(),
Editor = CreateEditor(pi),
Object = object,
};
The CreateEditor method would simply construct an appropriate editor for the property with a binding to the actual property value.
In the XAML, the <ListBox.ItemTemplate> would be something like this:
<DataTemplate>
<DockPanel>
<TextBlock Text="{Binding PropertyName}" Width="200" />
<ContentPresenter DataContext="{Binding Object}" Content="{Binding Editor}" />
</DockPanel>
</DataTemplate>
I'll let you fill in the rest of the details.

Making a DataTemplate blendable

How can I make a Datatemplate for a ViewModel blendable (designable in expression blend). When I go to resources and try to edit the DataTemplate directly all I see on the Drawingborad is a blank rectangle. This is because the DataTemplate is not bound to anything. Of course I can create a UserControl and create some designtime data in code there to see the template but I now would have to switch back and forth between the resource (to edit) and the usercontrol (to see the result of my edit). Isn't there a more direct way to edit and see my DataTemplate?
It's a bit of a stretch to use, but Blend has a feature called "Design-Time Data" that can help you out. It's tough to get started at first, but once you do a few it's pretty easy. It kind of forces you into a nice pattern for DataContext as well.
Here's a good link on the subject: http://www.robfe.com/2009/08/design-time-data-in-expression-blend-3/
Here's a few choice excerpts:
On Design-Time Sizes
...design time properties can be
safely ignored by other tools and they
are ignored at the runtime
(mc:Ignorable specifies that the
namespace with the "d" prefix can be
ignored).
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Expression Blend uses two design time
properties (d:DesignWidth,
d:DesignHeight) to specify a size for
a control to be used at design time...
On Design-Time Data Sources
I stumbled across d:Datacontext when I
was playing with Blend 3 and tried
adding a “live datasource” to my
window. I thought it was going to
behave just like the old way of
setting a DataContext, but when I ran
my application, there was no data! ...
So the upshot is, now we can write
code like this:
...
<Grid ...
DataContext="{StaticResource GameDataSource}"
d:DataContext="{StaticResource DesignTime_DateDataSource}">
Note that this is for Blend 3 if you want first-party support for these features. They are pretty good - there's even a designer for the design-time data, though I've not looked into those features yet.
Applying To DataTemplates
This is something I sorta made up, but it seems to work. Here I'm using the Design-Time data feature to pull data into the visual element's d:DataContext. You'd have to do this for every top-level element that needed a DataContext set.
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<!-- Resource dictionary entries should be defined here. -->
<DataTemplate x:Key="MyTemplate">
<TextBlock Text="{Binding Text}" d:DataContext="{StaticResource SampleDataSource}" />
</DataTemplate>
</ResourceDictionary>
The binding syntax is a little bit more explicit if you are using a DataTemplate with a DataType set, but it still works:
<DataTemplate DataType="{x:Type vm:MyViewModel}" >
<TextBlock Text="{Binding Text}"
d:DataContext="{Binding Source={StaticResource SampleDataSource}}" />
</DataTemplate>
This strategy will allow you to see how the DataTemplate will work while editing it directly, however you won't be able to see the result on any view that utilizes that DataTemplate unless you actually run the app. This is a limitation of Blend at the moment due to the fact that they don't appear to be using Mocks, but rather complete replacement objects. If blend ever adds the ability to create a new fake data source by clicking on "New DataSource -> Based on Referenced Object -> MyCustomerObject", then you will be in business.
It's possible you could overcome this limitation with some attached property trickery of your own, but it would be difficult at best.
Alternative
An alternative that will work in every situation, but is a bit more cumbersome to setup is setting up StaticResources that swap out fake data for real data during runtime, but in the designer show static sample data.
Here's a really great article by Karl Shifflett that includes some of these techniques and a few videos on it:
http://karlshifflett.wordpress.com/2008/10/11/viewing-design-time-data-in-visual-studio-2008-cider-designer-in-wpf-and-silverlight-projects/
Hope this helps,
Anderson
This strategy will allow you to see
how the DataTemplate will work while
editing it directly, however you won't
be able to see the result on any view
that utilizes that DataTemplate unless
you actually run the app. This is a
limitation of Blend at the moment due
to the fact that they don't appear to
be using Mocks, but rather complete
replacement objects. If blend ever
adds the ability to create a new fake
data source by clicking on "New
DataSource -> Based on Referenced
Object -> MyCustomerObject", then you
will be in business.
If I want to use acutal ViewModel mocks I guess it is the best way to create actual ViewModel instances and the references them with d:DataContext (e.g. using a ObjectDataProvider or x:Static)

General Design Question about data binding in WPF

I'm starting to use Binding in my WPF project and I'm actually confused about few things on the presentation side (XAML).
So I want to populate a TreeView with a List of Categories. I know how to write the right HierarchicalDataTemplate for my List of Category instances.
<HierarchicalDataTemplate ItemsSource="{Binding Path=ChildrenCategories}" DataType="{x:Type src:Category}">
<TextBlock Text="{Binding Path=Name}"></TextBlock>
</HierarchicalDataTemplate>
But what now I don't know is from where to get the list. I have here 2 solutions :
I got a Library Singleton class
which return me the right
arborescence, then I need to use an
ObjectDataProvider in my xaml which
would call the
Library.Instance.Categories method. (Which means that the controller has to be completely separated from the UI).
I got a Property ListCategories
in my page interactionLogic
(OpenUnit.xaml.cs), and bind the
tree with it.
I'm not sure about the purpose of the xaml.cs files, what are they made for? Is it normally used to store the properties (and act as a controller) or simply to have a back-end for the UI (for example get values from the UI?)?
In case the xaml.cs file is used as a controller, how do I bind my data to it, I've tried many solutions without success,my only success was with the use of static binding.
I would appreciate any comment or recommandation about UI and Logic Binding in WPF, hopefully I will get less confused.
Thanks in advance,
Boris
After reading this great article, I got a little bit less confused :
http://msdn.microsoft.com/en-us/magazine/dd419663.aspx
The article is about the Model View ViewController pattern, and how WPF integrates it. So it seems that xaml.cs files should be used as the ViewController here, and should hold the properties.
It actually make sense since it's not a good practice to mix the View and the Data, we want the designers should have a completely independant work to do.
Also for the solution 2) it is possible if you set the data context to the current file.

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