C - Pthreads mutex and general headaches - c

Hey guys I was wondering if someone could provide a little help.
I've been trying to teach myself pthreads and with that, mutex locks to get threads running together and using the same structure, whilst not reading and writing to bad data.
My problem at the moment is,
From my thread function, if i call a helper function that might look something similar to the following:
void foo(void *arg)
{
Bar *bar = arg;
pthread_mutex_lock(&mutex);
bar->something = 1;
pthread_mutex_unlock(&mutex);
}
This above helper method doesn't seem to "update" the structure.
But if I run the same code in the thread function, the exact same 4 lines, than this seems to work.
What am I doing wrong? Or how do I fix this? If anyone could provide some reading as well that would be perfect.
EDIT: Sorry guys that was a typo in my code.
Here is the actual code I'm using for the structure.
typedef struct {
char *buffer[CAR_PARK_SIZE];
char *arrival_time[CAR_PARK_SIZE];
int keep_running;
int size;
int index;
} CarStorage;
typedef struct {
CarStorage parks;
CarStorage queue;
int busy;
} CarPark;
pthread_mutex_t mutex;
void addCar(char *car, void *arg)
{
CarPark *_cp = arg;
pthread_mutex_lock(&mutex);
printf("Trying to increase size\n");
_cp->parks.size = _cp->parks.size+1;
pthread_mutex_unlock(&mutex);
}
If the same lines in addCar are in the thread function, it will increase the size, if its in this helper function, it won't.
Here is the calling code
void *carpark_t(void *arg)
{
CarPark *_cp = arg;
while (_cp->parks.keep_running)
{
if (_cp->queue.size > 0)
{
addCar(_cp->queue.buffer[_cp->queue.index % MAX_QUEUE], &_cp);
sleep(1);
}
else
{
printf("[C] no cars in queue\n");
sleep(5);
}
}
}

---- Snipped because it no longer applies and didn't work anyway ----
---- Snipped some more because it no longer applies and didn't work anyway ----
And here is your error:
addCar(_cp->queue.buffer[_cp->queue.index % MAX_QUEUE], &_cp);
That &_cp is passing in the address of _cp, which is a pointer to _cp. but _cp is already a pointer, so you're passing in a pointer to a pointer. Either change &_cp to regular _cp, or change void addCar(char *car, void *arg) to void addCar(char *car, void **arg) (and edit addCar() accordingly). Either one should work, but I'd recommend the first one, as it's easier.

What you're doing in addCar with the locking is fine. Your problem is somewhere in the code that you haven't posted. Without access to that, I'm not really sure what your problem is. The following code that I've written works as, I think, intended. If I had to guess what the problem is though, I'd imagine you're not passing around the structure you want to update, but instead copying it over. Hope this helps.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#define CAR_PARK_SIZE 10
typedef struct {
char *buffer[CAR_PARK_SIZE];
char *arrival_time[CAR_PARK_SIZE];
int keep_running;
int size;
int index;
} CarStorage;
typedef struct {
CarStorage parks;
CarStorage queue;
int busy;
} CarPark;
pthread_mutex_t mutex;
void *addCar( void *arg)
{
CarPark *_cp = arg;
pthread_mutex_lock(&mutex);
sleep(1);
printf("Trying to increase size\n");
_cp->parks.size = _cp->parks.size+1;
printf("new size: %d\n", _cp->parks.size);
pthread_mutex_unlock(&mutex);
}
#define NUM_THREADS 5
int main()
{
pthread_t threads[NUM_THREADS];
int rc;
long t;
CarPark c;
c.parks.size = 0;
pthread_mutex_init(&mutex, NULL);
for(t=0; t<NUM_THREADS; t++)
{
printf("In main: creating thread %ld\n", t);
rc = pthread_create(&threads[t], NULL, addCar, (void *)&c);
if (rc)
{
printf("ERROR; return code from pthread_create() is %d\n", rc);
exit(-1);
}
}
pthread_exit(NULL);
return 0;
}

Related

How to properly sync multithreading with mutex in c?

How should i properly sync threads with mutex?
I'm trying a simple "sync" using mutex, something really small, like just printing a string containing the number of the thread. snippet here:
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#define MAX_RESOURCE 5
#define NO_THREADS 5
int res_available = MAX_RESOURCE;
pthread_mutex_t mtx;
struct count { int no;};
void *
use_res(void *v) {
pthread_mutex_lock(&mtx);
struct count *p = (struct count *) v;
printf("--thread no %d :" p->nr);
return NULL;
}
int main(){
pthread_t thr[NO_THREADS];
pthread_mutex_init(&mtx, NULL);
for(int i=0; i<N0_THREADS; i++){
struct count *c = malloc(sizeof(struct count));
c->nr = i;
pthread_create(thr[i], NULL, use_res, c))
}
for(int i=0; i<NO_THREADS; i++) {
pthread_join(thr[i], NULL);
}
return 0;
}
Fact is, when executed, the sync doesn't actually occur, actually, what it does occur, is still that "race condition", making the program to print something else everytime.
My question is, how do i stop this race condition? I don't know if i'm using correctly this lock and unlock thing.
You need to release mutex when your thread function finish, also add \n at the end of print, because stdout will buffer this text:
void *
use_res(void *v) {
pthread_mutex_lock(&mtx);
struct count *p = (struct count *) v;
printf("--thread no %d :\n" p->no);
pthread_mutex_unlock(&mtx);
return NULL;
}

Bounded buffer sharing with Pthread and mutex locks busy waiting

I am trying to create a producer consumer queue, using mutex locks, creating busy waiting between threads. My Main file takes X amount of integer arguments, pushes them onto a BOUNDED BUFFER of size 50. I am using a while loop to do this since you do not know the amount before hand. I am not sure when and where to create my producer thread.
NOTE: Main is a "producer" in the sense it fills the buffer, but my actual producer function is going to pass onto my consumer function later in my code, so disregard the names. Main is going to "Produce" numbers by pushing and producer is going to pop those numbers for later use. My question is where and when do I make my Pthread_create in my code for producer and am I using the Mutex locks correctly to have synchronization between the two threads?
#include <pthread.h>
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#define BUFFER_SIZE (50)
typedef struct {
int buffer[BUFFER_SIZE];
int count;
int top;
int next;
pthread_mutex_t count_lock;
} prodcons;
void pc_init(prodcons *pc);
int pc_pop(prodcons *pc);
void pc_push(prodcons *pc, int val);
void factor2pc(prodcons *pc, int number);
void *producer(void *data);
void *consumer(void *data);
int main(int argc, char *argv[])
{
int index = 1;
int num;
prodcons pc_nums;
//pthread_t tid[argc - 1];
pthread_t tid;
pthread_attr_t attr;
if (argc < 2) {
fprintf(stderr, "usage: No arguments\n");
return -1;
}
if (atoi(argv[1]) <= 0)
{
fprintf(stderr, "%d not > 0 or you must provide a positive integer.\n", atoi(argv[1]));
return -1;
}
pthread_attr_init(&attr);
pc_init(&pc_nums);
//DO I PUT THIS HERE or WHILE LOOP?
pthread_create(&tid, &attr, *producer, &pc_nums);
while (index < argc)
{
num = atoi(argv[index]);
pc_push(&pc_nums, num);
index++;
}
}
void *producer(void *data)
{
prodcons *dataStruct = data;
while (dataStruct->count < BUFFER_SIZE)
{
number = pc_pop(data);
//This print is just here to make sure I am correctly "poping" from buffer
printf("%d\n", number);
}
}
void pc_init(prodcons *pc)
{
pc->count = 0;
pc->top = 0;
pc->next = 0;
if (pthread_mutex_init(&pc->count_lock, NULL) != 0)
{
printf("\n mutex init has failed\n");
}
}
int pc_pop(prodcons *pc)
{
int val;
pthread_mutex_lock(&pc->count_lock);
if (pc->count > pc->top)
{
val = pc->buffer[pc->count];
printf("%d\n", val);
pc->buffer[pc->count] = 0;
pc->count--;
}
pthread_mutex_unlock(&pc->count_lock);
return val;
}
void pc_push(prodcons *pc, int val)
{
pthread_mutex_lock(&pc->count_lock);
if (pc->count < BUFFER_SIZE)
{
pc->buffer[pc->count] = val;
pc->count++;
}
pthread_mutex_unlock(&pc->count_lock);
}
My question is where and when do I make my Pthread_create in my code for producer and am I using the Mutex locks correctly to have synchronization between the two threads?
As long as all is properly initialized and synchronized, you can put the pthread_create() call wherever you want, including where it's placed in the given program. But at least two things are wrong:
pc_pop() behaves undefined (by return of an uninitialized value) if there is no number in the buffer to pop.
Since dataStruct->count is accessed by producer() without locking, the declaration should be _Atomic(int) count;.

How can I have a shared counter in multithreading using structs?

I'm pretty new with multithreading and I was trying to increment a shared counter whithout using global variables, my goal is try to maximize the concurrency among the different threads and increment the variable until a number I give in arguments... Sorry if is a lame question, but I would like a help here, when I compile my code and run it i get a segmentation fault... I think the error is in the variable count that I create and the shared counter!
#include <stdio.h>
#include <pthread.h>
pthread_mutex_t mutex;
typedef struct {
long *cnt; /* pointer to shared counter */
long n; /* no of times to increment */
int nr;
pthread_t id; /* application-specific thread-id */
} targ_t;
void *sfun(void *arg) {
targ_t *est = (targ_t *) arg;
here:
pthread_mutex_lock(&mutex);
(*(est->cnt))++;
pthread_mutex_unlock(&mutex);
if(*(est->cnt)<est->n)
goto here;
return NULL;
}
int main(int argc, char *argv[]){
targ_t real[3];
int c=0;
long count=0;
real[0].cnt=&count;
pthread_mutex_init(&mutex, NULL);
for(c=0;c<3;c++){
real[c].n=atoi(argv[1]);
real[c].nr=c+1;
pthread_create(&real[c].id,NULL,&sfun,&real[c]);
}
for(c=0;c<3;c++){
pthread_join(real[c].id,NULL);
}
pthread_mutex_destroy(&mutex);
printf("OVERALL %lu\n", count);
return 0;
}
TY in advance.
There are a number of problems identified in the comments:
Writing out loops with a label here: and a goto here; is not a particularly good idea. There are occasions (some, but not many, occasions) when it is appropriate to use goto — this is not one of those rare occasions.
You don't actually validate that your code was given an argv[1] to convert; could it be that you forgot to pass that argument?
However, your primary problem is that you initialize real[0].cnt but you do not initialize real[1].cnt or real[2].cnt, so those threads are accessing who knows what memory — it might be that they're using null pointers, or they might be pointers to anywhere in memory, allocated or not, aligned or not, writable or not.
You're also missing <stdlib.h>
You're testing *(est->cnt) outside the scope of mutual exclusion.
This code fixes those and some other issues:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
typedef struct
{
long *cnt; /* pointer to shared counter */
long n; /* no of times to increment */
int nr;
pthread_t id; /* application-specific thread-id */
} targ_t;
static void *sfun(void *arg)
{
targ_t *est = (targ_t *)arg;
while (1)
{
pthread_mutex_lock(&mutex);
long cval = *est->cnt;
if (cval < est->n)
++*est->cnt;
pthread_mutex_unlock(&mutex);
if (cval >= est->n)
break;
}
return NULL;
}
int main(int argc, char *argv[])
{
targ_t real[3];
long count = 0;
if (argc != 2)
{
fprintf(stderr, "Usage: %s count\n", argv[0]);
return(EXIT_FAILURE);
}
for (int c = 0; c < 3; c++)
{
real[c].cnt = &count;
real[c].n = atoi(argv[1]);
real[c].nr = c + 1;
if (pthread_create(&real[c].id, NULL, &sfun, &real[c]) != 0)
break;
}
for (int c = 0; c < 3; c++)
pthread_join(real[c].id, NULL);
pthread_mutex_destroy(&mutex);
printf("OVERALL %lu\n", count);
return 0;
}
When run (for example, the program is pth59):
$ pth59 100
OVERALL 100
$
Before moving the test (now on cval) so that the read of *est->cnt was done inside the scope of the mutex, I got an output OVERALL 102 from the same command line. It is important to access shared variables with proper mutual exclusion, even if it is read-only access.

Thread struct as function parameter C

I'm having a trouble passing a struct pointer into a function because I'm a bit confused with those pointers and references. I want to modify the thread.thread_num value from the thread_startfunction.
#include <stdio.h>
#include <stdlib.h> //malloc, free
#include <pthread.h>
#define N 5
// void *malloc(size_t);
struct thread {
pthread_t thread_id;
int thread_num;
// int thread_sum;
};
void *thread_start(void *thread)
{
struct thread *my_data;
my_data = (struct thread *)thread;
printf("num T: %i\n", my_data->thread_num);
my_data->thread_num=4;
printf("num T: %i\n", my_data->thread_num);
return NULL;
}
int main(int argc, char *argv[])
{
int i;
struct thread pthread_data;
struct thread *thread = &pthread_data;
thread->thread_num=2;
pthread_create(&thread->thread_id, NULL, thread_start, (void *)&thread);
printf("num: %i\n",thread->thread_num);
pthread_exit(NULL);
return 0;
}
But the value that print the main doesn't change (2).
And then I want to create an array of thread struct, but I don't know how exactly do that:
I guess it should be something like this:
int main(int argc, char *argv[])
{
int i;
struct thread pthread_data;
struct thread *thread[N-1] = &pthread_data; // I don't know how to manage this.
for(i=0; i<N; i++)
{
thread->thread_num=i;
pthread_create(&thread[i]->thread_id, NULL, thread_start, (void *)&thread[i]);
printf("num %i: %i\n",i,thread[i]->thread_num);
}
pthread_exit(NULL);
return 0;
}
Any thoughts?
I recommend you to read http://www.advancedlinuxprogramming.com/alp-folder/alp-ch04-threads.pdf
And here what you wanted:
#define N 5
typedef struct thread {
pthread_t thread_id;
int thread_num;
// int thread_sum;
} ThreadData;
void *thread_start(void *thread)
{
ThreadData *my_data = (ThreadData*)thread;
//there is no guarantee that prints will be in order
// we will use its initial thread->num ,cause it differs for each thread
//plus you will see how threads will behave
int order=my_data->thread_num;
printf("%i) before num T: %i\n",order, my_data->thread_num);
my_data->thread_num=4;
printf("%i) after assignment num T: %i\n",order ,my_data->thread_num);
return NULL;
}
int main(int argc, char *argv[])
{
int i;
ThreadData thread[N];
for(i=0; i<N; i++)
{
thread[i].thread_num=i;
pthread_create(&(thread[i].thread_id), NULL, thread_start, (void *)(thread+i));
}
//wait for all threads
for (i = 0; i < N; i++)
pthread_join(thread[i].thread_id, NULL);
//print results of each thread
for (i = 0; i < N; i++)
printf(" %i)thread: number %i\n",i,thread[i].thread_num);
return 0;
}
I can see multiple mistakes in your code.
First you have your pointers wrong. In the first example, it is enough to pass &pthread_data to pthread_create, &thread is the address of the thread pointer, so you are passing struct thread ** to your function instead of struct thread *. In the second example you should use (void *) thread[i]. &thread[i] is again struct thread **.
When you want each thread to write to its own thread data, then you should make an array of thread data, so that each thread has its own piece, else you will run into race conditions.
As others have already pointed out, you should call pthread_join before calling printf to ensure that the main thread will wait for all worker threads.
Also note that if you are calling pthread_join from other function that the one that spawned those threads, you have to ensure that the array of tread data will not go out of scope (in this case it would be probably better to use malloc or a global array).
You can't. As soon as main exits, which it does when you call pthread_exit, pthread_data ceases to exist, since it's local to the main function. So it can't be modified.

C: Manipulate a structure declaired in the main from a created thread without the use of global variables

I'm trying to understand the use of threads in an application (I'm aware what I'm doing may be stupid in some sense) and I'm trying to understand how to manipulate variables declared in a structure in main from a created thread. So far i have:
typedef struct Chi_Server {
int thread_status;
int active_connections;
pthread_t thread_id;
pthread_attr_t thread_attribute;
struct thread_info *tinfo;
} CHI_SERVER;
int main(void) {
CHI_SERVER *chi_server;
chi_server_start_server(chi_server);
if (pthread_create(&chi_server->thread_id, (void *) &chi_server->thread_attribute, &chi_server_runtime, &chi_server)) {
perror("Creating main thread");
}
initscr();
noecho();
cbreak();
nodelay(stdscr, TRUE);
keypad(stdscr, TRUE);
curs_set(0);
do {
chi_server_time_alive(chi_server);
chi_server_display(chi_server);
} while (getch() != 113);
nocbreak();
endwin();
chi_server_stop_server(chi_server);
return 0;
}
void *chi_server_runtime(void *chi_server) {
chi_server->server_stats.active_connections = 1;
}
I just made the = 1 so I could see if the structure variables could be manipulated in the main. So far I am completely stumped. Does anyone have an idea how to manipulate the structure declared in main?
You seem to be confused about references when calling pthread_create; your last argument "&server" probably should just be server.
You cannot dereference a pointer to void as you are doing in server_runtime.
You should assign a struct Server pointer to the void pointer and use that.
Try this compiling with gcc -Wall thread.c -o thread -lpthread
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
struct Server {
pthread_attr_t thread_attribute;
pthread_t thread_id;
int active_connections;
};
void * server_runtime(void *);
/* Error checking omitted for clarity. */
int main()
{
struct Server *server;
void *result;
server = malloc(sizeof(struct Server));
pthread_attr_init(&server->thread_attribute);
pthread_create(&server->thread_id, &server->thread_attribute, server_runtime, server);
pthread_attr_destroy(&server->thread_attribute);
pthread_join(server->thread_id, &result);
printf("%d\n", server->active_connections);
free(server);
return 0;
}
void * server_runtime(void *p)
{
struct Server *server = p;
server->active_connections = 1;
return NULL;
}
In void *server_runtime(void *server).
You have to tell what kind of type *server is.
I havent seen your declaration of server, but i suppose it looks something like this
int main()
{
struct yourstruct server;
if (pthread_create(&server->thread_id, (void *) &server->thread_attribute,
&server_runtime, &server))
{
perror("Creating main thread");
}
}
void *server_runtime(void *_server)
{
struct yourstruct *server = _server;
server->active_connections = 1;
}
Probably missed something as usual.
Good luck.

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