Help: Why my first WPF application not working? - wpf

My first WPF application, but it is not working. Help please!
xaml:
<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="308" Width="527">
<Grid Name="canvas">
<Canvas></Canvas>
</Grid>
</Window>
Code behind:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
Line line = new Line();
line.X1 = 0;
line.Y1 = 100;
line.X2 = 0;
line.Y2 = 100;
line.Stroke = Brushes.Red;
line.StrokeThickness = 1; // Note1
canvas.Children.Insert(0, line);
}
}
}

What I see is your first X,Y coordinate and second are the same. So the line being drawn is over the same point.
line.X1 = 0;
line.Y1 = 100;
line.X2 = 0;
line.Y2 = 100;
// Change too this and that will will draw straight over 100 pixels.
line.X1 = 0;
line.Y1 = 100;
line.X2 = 100;
line.Y2 = 100;

Your X1/Y1 values are the same as the X2/Y2 values. If you change line.X2 = 0; to line.X2 = 50;, you'll see your line.
If your line isn't going to be dynamic though, it's generally best practice to do most visual stuff in XAML directly like so:
<Grid Name="canvas">
<Line X1="0" Y1="100" X2="50" Y2="100" StrokeThickness="1" Stroke="Red" />
</Grid>
Hope this helps,
Andy

It does work.
But you are creating a single point not a line, and adding it to the grid, not the canvas. In fact, I don't think you'll even see a point with the start and end points being the same.
Change X2 to 300 and you'll see a red line.
SergioL

Related

XAML C# How to move notepad(or another programs window) by (x , y)

My WPF application has a button that when pressed, opens notepad.
Now i need to open notepad in x, y coordinates, how do i do that?
I basically want to open my program, then open notepad and place it in (500,1000) (x, y).
<Window x:Class="MoveWindow.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:MoveWindow"
mc:Ignorable="d"
Title="MainWindow" WindowStartupLocation="Manual" Height="350" Width="500">
<FrameworkElement Width="110" />
</Window>
This is the xaml.cs part:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace MoveWindow
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Left = 0;
Top = 0;
// Process.Start("notepad.exe");
}
}
}
You can use (#as rehan said), MoveWindow.
Check this solution (in your case would be):
public MainWindow()
{
InitializeComponent();
var notepadProcess = Process.Start("notepad.exe");
if (notepadProcess != null)
{
notepadProcess.WaitForInputIdle();
// positioning at x=100, y=100 with width of: 500 and height of: 200
CustomMove(notepadProcess, 100, 100, 500, 200);
}
}
public void CustomMove(Process process, int x, int y, int width, int height)
{
var ok = MoveWindow(process.MainWindowHandle, x, y, width, height, true);
if (ok == false)
MessageBox.Show("Couldn't move your window!");
}
[DllImport("user32.dll", SetLastError = true)]
private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
The first parameter of MoveWindow is the Window Handler pointer (which is your process's handle).
The second & third is x and y position on your screen
The fourth & fifth is width and height of your window
The sixth parameter :
Indicates whether the window is to be repainted. If this parameter is TRUE, the window receives a message. If the parameter is FALSE, no repainting of any kind occurs. This applies to the client area, the nonclient area (including the title bar and scroll bars), and any part of the parent window uncovered as a result of moving a child window.
However if you need more details about this method, checkout this link: https://msdn.microsoft.com/en-us/library/windows/desktop/ms633534(v=vs.85).aspx
UPDATE
MainWindow class
public partial class MainWindow : Window
{
private readonly Process notepadProcess = null;
public MainWindow()
{
InitializeComponent();
notepadProcess = Process.Start("notepad.exe");
if (notepadProcess != null)
{
notepadProcess.WaitForInputIdle();
CustomMove(notepadProcess, (int) Application.Current.MainWindow.Top, (int) Application.Current.MainWindow.Left, 500, 200);
}
}
public void CustomMove(Process process, int x, int y, int width, int height)
{
var ok = MoveWindow(process.MainWindowHandle, x, y, 300, 200, true);
if (ok == false)
MessageBox.Show("Couldn't move your window!");
}
[DllImport("user32.dll", SetLastError = true)]
private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
private void Window_LocationChanged(object sender, EventArgs e)
{
CustomMove(notepadProcess, (int)Application.Current.MainWindow.Top, (int)Application.Current.MainWindow.Left, 500, 200);
}
}
MainWindow.xaml
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
LocationChanged="Window_LocationChanged">
<Window.Resources>
</Window.Resources>
<Grid>
</Grid>
</Window>

System.Windows.Shapes.Path incorrect behavior

After doing some research on subject I didn't find anything, so I'm sorry if the same question was already asked.
Task: make a colored track-line on Canvas after cursor, when the left mouse button is pressed (like brush in Paint).
Problem: I think using System.Windows.Shapes.Path is the best approach to doing this task. Code below works fine, except for one thing: if you try to move your cursor then change direction to the opposite (e.g. the value on X-axis increases, then decreases, but the value on Y-axis, stays constant), you will get an unexpected part of Line, corresponding to the previous direction.
I'm sorry for the tangled description of my problem, but I hope you will get it.
To make it easier for you to reproduce it on your machine I'm adding the solution.
Please, point out for my mistake if I did one!
C#
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication3
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Boolean Inserting;
private Path path;
private Boolean isFirstPoint;
public MainWindow()
{
InitializeComponent();
LolCanvas.IsHitTestVisible = true;
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (Inserting)
{
Point p = Mouse.GetPosition(LolCanvas);
if (isFirstPoint)
{
PathFigure myPathFigure = new PathFigure();
myPathFigure.StartPoint = new Point(p.X + 5, p.Y + 5);
myPathFigure.Segments = new PathSegmentCollection();
(path.Data as PathGeometry).Figures.Add(myPathFigure);
isFirstPoint = false;
}
else
{
LineSegment myLineSegment = new LineSegment();
myLineSegment.Point = new Point(p.X + 5, p.Y + 5);
(path.Data as PathGeometry).Figures[0].Segments.Add(myLineSegment);
}
}
}
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
Inserting = true;
path = new Path();
path.Stroke = new SolidColorBrush(Colors.Red);
path.StrokeThickness = 50;
path.Data = new PathGeometry();
(path.Data as PathGeometry).Figures = new PathFigureCollection();
LolCanvas.Children.Add(path);
isFirstPoint = true;
}
private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
Inserting = false;
}
}
}
Xaml:
<Window x:Class="WpfApplication3.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas x:Name="LolCanvas" MouseMove="Canvas_MouseMove" MouseDown="Canvas_MouseDown" MouseUp="Canvas_MouseUp" Background="Black">
</Canvas>
</Window>
Link to the application: http://ge.tt/99aSgyo/v/0?c
Apparently this kind of behavior is correct for path. The problem appeared because of the angle between line parts. It was 180 degrees, so window couldn't render Path propertly in this place.
I had two ways to defeat it:
1) Set IsSmoothJoin property to true for each line segment.
2) Make another Path object, when this kind of problem might occur

Silverlight 5: Terrible Performance Issues with DropShadowEffect

Environment Info:
Windows 7 64bit SP1
6GB Memory
Intel(R) Core(TM) i5-2400S CPU # 2.50GHz (4 cores)
Silverlight 5
I have very terrible performance issues with DropShadowEffect in Silerlight.
I created a minimized demo for it:
http://www.peterlee.com.cn/public/ShadowEffectTestDemo/ShadowEffectTestTestPage.html
Click the button Zoom to try to zoom the canvas (with a Star shape with DropShadowEffect). You will find that when the Zoom = 64, your CPU and memory are very crazy.
But, if you remove the DropShadowEffect by clicking the Remove Effect button, and then zoom it, everything is okay.
However, if we use a TextBlock with DropShadowEffect, everything is fine. You can try it by clicking the "Use TextBlock` button.
I don't know what Silverlight is dealing with the TextBlock and my customized Star shape for the DropShadowEffect.
Please help me out. Thanks.
UPDATE:
According to the replies:
I also tried it in Release mode (now the sample demo link was built in Release mode);
I also added GPA acceleration suggested by ChrisF:
<object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%">
<param name="EnableGPUAcceleration" value="true" />
<param name="source" value="ShadowEffectTest.xap"/>
<param name="onError" value="onSilverlightError" />
<param name="background" value="white" />
<param name="minRuntimeVersion" value="5.0.61118.0" />
<param name="autoUpgrade" value="true" />
<a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=5.0.61118.0" style="text-decoration:none">
<img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/>
</a>
</object>
Here is the UPDATED code
MainPage.xmal:
<UserControl x:Class="ShadowEffectTest.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">
<Grid x:Name="LayoutRoot" Background="White">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Button x:Name="btnZoom" Width="75" Height="23" Content="Zoom"
Grid.Column="0" Grid.Row="0"
Click="btnZoom_Click"/>
<Button x:Name="btnRemoveEffect" Width="100" Height="23" Content="Remove Effect"
Grid.Row="0" Grid.Column="1"
Click="btnRemoveEffect_Click"/>
<Button x:Name="btnUseTextBlock" Width="120" Height="23" Content="Use TextBlock"
Grid.Row="1" Grid.Column="0"
Click="btnUseTextBlock_Click" />
<Canvas x:Name="mainCanvas" Width="200" Height="150" Background="LightBlue"
Grid.Column="1" Grid.Row="1" />
</Grid>
</UserControl>
MainPage.xaml.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Diagnostics;
using System.Windows.Media.Effects;
namespace ShadowEffectTest
{
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
// These are the points for a Star shape
List<Point> points = new List<Point>()
{
new Point(0, 36.3634469292486),
new Point(-12.3606797688474, 43.2188191057189),
new Point(-24.7213595376948, 50.0741912821893),
new Point(-37.0820393065422, 56.9295634586596),
new Point(-34.4313595448175, 42.9654855127096),
new Point(-31.7806797830927, 29.0014075667595),
new Point(-29.130000021368, 15.0373296208095),
new Point(-39.4200000080385, 5.31010468057062),
new Point(-49.709999994709, -4.41712025966827),
new Point(-59.9999999813794, -14.1443451999072),
new Point(-46.0011100186002, -15.919247828416),
new Point(-32.002220055821, -17.694150456925),
new Point(-18.0033300930418, -19.4690530854338),
new Point(-12.0022200620278, -32.3361808961241),
new Point(-6.00111003101392, -45.2033087068145),
new Point(0, -58.0704365175048),
new Point(6.00111003101392, -45.2033087068145),
new Point(12.0022200620278, -32.3361808961241),
new Point(18.0033300930418, -19.4690530854338),
new Point(32.002220055821, -17.694150456925),
new Point(46.0011100186002, -15.919247828416),
new Point(59.9999999813794, -14.1443451999072),
new Point(49.709999994709, -4.41712025966827),
new Point(39.4200000080385, 5.31010468057062),
new Point(29.130000021368, 15.0373296208095),
new Point(31.7806797830927, 29.0014075667595),
new Point(34.4313595448175, 42.9654855127096),
new Point(37.0820393065422, 56.9295634586596),
new Point(24.7213595376948, 50.0741912821893),
new Point(12.3606797688474, 43.2188191057189),
new Point(0, 36.3634469292486)
};
uie = RenderBezier(points);
// This the evil for the performance issues (crazy memory and CPU)
uie.Effect = ShadowEffect;
uie.CacheMode = new BitmapCache();
uie.SetValue(Canvas.LeftProperty, 25.0);
uie.SetValue(Canvas.TopProperty, 25.0);
mainCanvas.Children.Add(uie);
}
private UIElement uie = null;
public Path RenderBezier(List<Point> ctrlPoints, List<List<Point>> innersCtrlPoints = null)
{
// Step 0: Merge ctrlPoints lists
List<List<Point>> ctrlPointsLists;
if (innersCtrlPoints == null)
{
ctrlPointsLists = new List<List<Point>>(1);
ctrlPointsLists.Add(ctrlPoints);
}
else
{
ctrlPointsLists = new List<List<Point>>(1 + innersCtrlPoints.Count);
ctrlPointsLists.Add(ctrlPoints);
foreach (List<Point> list in innersCtrlPoints)
ctrlPointsLists.Add(list);
}
PathGeometry pg = new PathGeometry();
foreach (List<Point> list in ctrlPointsLists)
{
// Step 0: check (Debug.Assert)
Debug.Assert(list.Count % 3 == 1,
"public Path RenderBezier(IList<Point> ctrlPoints): number of control points is not 3n+1.");
int n = (list.Count - 1) / 3; // Number of BezierSegments
Debug.Assert(n > 0,
"public Path RenderBezier(IList<Point> ctrlPoints): at least one Bezier segment required.");
// Step 1: Add BezierSegments to PathFigure
PathFigure pf = new PathFigure();
pf.StartPoint = list[0];
for (int i = 0; i < n; ++i)
pf.Segments.Add(GetBezierSegment(
list[3 * i + 1],
list[3 * i + 2],
list[3 * i + 3]
));
// Step 2: Add PathFigures to PathGeometry
pg.Figures.Add(pf);
}
// Step 3: Add PathGemotry to GeometryGroup
GeometryGroup gg = new GeometryGroup();
gg.Children.Add(pg);
// Step 4: Set GeometryGroup as Path.Data
Path path = new Path();
path.Data = gg;
// Step 5: Set some Path properties
// if (ShowOutline)
{
path.Stroke = new SolidColorBrush(Colors.Black);
path.StrokeThickness = 1.0;
path.StrokeEndLineCap = PenLineCap.Round;
path.StrokeLineJoin = PenLineJoin.Round;
path.StrokeStartLineCap = PenLineCap.Round;
}
// Finally, return it
return path;
}
// This the evil for the performance issues (crazy memory and CPU)
private static DropShadowEffect ShadowEffect
{
get
{
return new DropShadowEffect()
{
Color = Colors.Blue,
BlurRadius = 5,
Direction = 0,
ShadowDepth = 0
};
}
}
private static BezierSegment GetBezierSegment(Point p1, Point p2, Point p3)
{
BezierSegment bs = new BezierSegment();
bs.Point1 = p1;
bs.Point2 = p2;
bs.Point3 = p3;
return bs;
}
public static readonly double[] ZoomingSteps = new double[]
{
1.0,
1.5,
2.0,
3.0,
4.0,
6.0,
8.0,
12.0,
16.0,
24.0,
32.0,
48.0,
64.0,
128.0
};
private int index = 0;
private void btnZoom_Click(object sender, RoutedEventArgs e)
{
if (index >= ZoomingSteps.Length - 1)
return;
ScaleTransform st = new ScaleTransform();
st.ScaleX = st.ScaleY = ZoomingSteps[index++];
btnZoom.Content = ZoomingSteps[index].ToString();
mainCanvas.RenderTransform = st;
}
private void btnRemoveEffect_Click(object sender, RoutedEventArgs e)
{
index = 0;
btnZoom.Content = "Zoom";
uie.Effect = null;
mainCanvas.RenderTransform = new ScaleTransform();
}
// If I use TextBlock as the child UIElement, then everything is okay
// path = new TextBlock() { Text = "Text Block" };
private void btnUseTextBlock_Click(object sender, RoutedEventArgs e)
{
mainCanvas.Children.Remove(uie);
index = 0;
btnZoom.Content = "Zoom";
uie = new TextBlock() { Text = "Text Block" };
mainCanvas.Children.Add(uie);
uie.Effect = ShadowEffect;
uie.CacheMode = new BitmapCache();
mainCanvas.RenderTransform = new ScaleTransform();
}
}
}
I've tried running WinDbg against your application and dumpheap the application. here is the Result. Now dont worry, I dont understand half of it either. But I went a little deeper and there seem to be large amounts of arrays/lists where atleast 80% are null.
You might want to look at WinDbg yourself. Here is a small Tutorial
I'll try to look at it in the morning if I can and I hope I've helped you atleast in the right direction
Here's my trick: never use DropShadowEffect. Create a clone of whatever you want to create a drop shadow for, put it behind the main content, and use a BlurEffect on it. Much better performance, much better quality. I have no idea why.
I think the problem is here:
uie.CacheMode = new BitmapCache();
Typically, this tells silverlight to try and cache the bitmap in memory so that the computer does not need to re-render the element in your application.
Look here for the suggested tips on silverlight performance:
http://msdn.microsoft.com/en-us/library/cc189071(v=vs.95).aspx
The problem has to do with how the rendering pipeline of Silverlight works. The DropShadowEffect is just a pixel shader, and pixel shaders work in Silverlight by creating a buffered copy of the image they will be applied to and then allow you to change pixel properties of the real image using the values of the buffered copy. This buffered copy is the entire image and is not affected by clipping. Because zooming creates a very large pre-clipped image, the pixel shader must make a physical buffered copy of a very large pre-clipped image...this is why the performance is so bad when you zoom.
The only solution I have found for this is to disable the pixel shader effect while you are zooming (or panning the zoomed image), and add it back when the image is zoomed in (or panning is complete). This way you don't incur the performance penalty of the pixel shader being applied for every frame of zooming or panning.

Databound Triangle Creation?

I've got a requirement to create several shapes based on a supplied size (all of them have the same height/width) and have their sizes be databound to that supplied property on the datacontext.
Most of the shapes are easy: Circle (ellipse with height/width bound), square (rectangle with height/width bound), diamond (same as square, then use a RotateTransform), + (two lines), X (two lines).
But I'm trying to figure out how to do it for a triangle and I can't figure it out. It needs to be a filled object, so I can't just do it with three lines.
But all of the ways i've seen to do it (w/ a Path or a Polygon) end up taking Point objects (StartPoint, EndPoint, etc). And you can't bind to the X or Y values of the Point object.
Am I missing something? Or do I need to write my own custom shape or something?
Edit: To add a little bit of clarity... the type of triangle I'm creating doesn't really matter. It can be equilateral or isosceles. I was targeting an isosceles, so that it would have a base with the databound width and the top "tip" of the triangle will be at the mid-point of the databound width and at Y=0. That was just an optimization for simplicity's sake
The behavior class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Shapes;
using System.Windows.Media;
namespace WpfApplication1
{
public enum ShapeType
{
Rectangle,
Isosceles,
Ellipse,
Dice,
Hexagon
}
public class PathControl
{
public static readonly DependencyProperty ShapeTypeProperty =
DependencyProperty.RegisterAttached("ShapeType",
typeof(ShapeType?),
typeof(DependencyObject),
new PropertyMetadata(null,
new PropertyChangedCallback((sender, args) =>
{
Path path = sender as Path;
ShapeType? shapeType = (ShapeType?)args.NewValue;
//todo: use a WeakEvent
path.SizeChanged +=
(pathSender, pathArgs) =>
{
PathControl.InvalidatePath((Path)sender, shapeType);
};
})));
private static void InvalidatePath(Path path, ShapeType? shapeType)
{
if (path != null
&& shapeType.HasValue)
{
string source = null;
double netWidth = path.Width - 2 * path.StrokeThickness,
netHeight = path.Height - 2 * path.StrokeThickness;
if (shapeType == ShapeType.Rectangle)
{
source = string.Format("M0,0 h{0} v{1} h-{0} z",
new object[2]
{
netWidth,
netHeight
});
}
else if (shapeType == ShapeType.Isosceles)
{
source = string.Format("M0,{1} l{0},-{1} {0},{1} z",
new object[2]
{
netWidth / 2,
netHeight
});
}
else
{
throw new NotImplementedException(shapeType.ToString());
}
path.Data = Geometry.Parse(source);
}
}
public static void SetShapeType(DependencyObject o, ShapeType e)
{
o.SetValue(PathControl.ShapeTypeProperty, e);
}
public static ShapeType? GetShapeType(DependencyObject o)
{
return (ShapeType)o.GetValue(PathControl.ShapeTypeProperty);
}
}
}
The XAML:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
xmlns:local="clr-namespace:WpfApplication1">
<Grid>
<Path Width="100" Height="100" Stroke="Green" StrokeThickness="2" Fill="Yellow"
local:PathControl.ShapeType="Isosceles">
<Path.RenderTransform>
<RotateTransform Angle="90"></RotateTransform>
</Path.RenderTransform>
</Path>
</Grid>
</Window>
Binding to the Points is the best/only way. The X and X properties of a Point cannot be bound to because they do not raise the PropertyChanged event. The Point is a structure and structures should be read-only.
The PointCollection class raises the correct events so you can bind to it. This allows you to manipulate the triangles by modifying the collection of point by replacing the points. Do not change the point but replace them so the proper events will be raised.

Simple WPF UI databinding

I'm trying to write a simple WPF app that has two ellipses, joined by a line, like you might see in a network graph. When the ellipses are animated, I just want the joining line to automagically 'stick' to the canvas locations of the two ellipses that the line joins. The XAML is just a canvas:
<Window x:Class="UIDataBindingDemo.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="400" Width="400">
<Grid>
<Canvas x:Name="cnvExample" />
</Grid>
...and I'm just doing some really simple stuff in the constructor here:
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace UIDataBindingDemo
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
// create 2 ellipses, one next to the other, and add them to the canvas
Ellipse el1 = new Ellipse();
Canvas.SetTop(el1, 100);
Canvas.SetLeft(el1, 100);
el1.Width = 20;
el1.Height = 20;
el1.Fill = Brushes.Red;
el1.Stroke = Brushes.Black;
Ellipse el2 = new Ellipse();
Canvas.SetTop(el2, 100);
Canvas.SetLeft(el2, 200);
el2.Width = 20;
el2.Height = 20;
el2.Fill = Brushes.Blue;
el2.Stroke = Brushes.Black;
cnvExample.Children.Add(el1);
cnvExample.Children.Add(el2);
// create a line that connects the 2 ellipses. Bind the two points that define this line to the
// locations of our ellipses, so the line always connects them, through animations, drag and drop
// operations, whatever.
Line line = new Line();
line.StrokeThickness = 3;
line.Stroke = Brushes.Black;
line.SetBinding(Line.X1Property, new Binding("(Canvas.Left)") { Source = el1 });
line.SetBinding(Line.X1Property, new Binding("(Canvas.Top)") { Source = el1 });
line.SetBinding(Line.X1Property, new Binding("(Canvas.Left)") { Source = el2 });
line.SetBinding(Line.X1Property, new Binding("(Canvas.Top)") { Source = el2 });
cnvExample.Children.Add(line);
// animate the second ellipse, so it moves down and to the right, nice and slow
var moveTheBlueOne = new DoubleAnimation(300, TimeSpan.FromSeconds(10));
el2.BeginAnimation(Canvas.LeftProperty, moveTheBlueOne);
el2.BeginAnimation(Canvas.TopProperty, moveTheBlueOne);
}
}
I'm pretty new to WPF, and I'm sure I'm missing something simple. Why am I not seeing the line?
I don't know if it's a cut and paste error but youre assigning each binding to the same DependencyProperty "Line.X1Property", you should use all four X and Y properties to define a starting point and an ending one for a line.
line.SetBinding(Line.X1Property, new Binding("(Canvas.Left)") { Source = el1 });
line.SetBinding(Line.Y1Property, new Binding("(Canvas.Top)") { Source = el1 });
line.SetBinding(Line.X2Property, new Binding("(Canvas.Left)") { Source = el2 });
line.SetBinding(Line.Y2Property, new Binding("(Canvas.Top)") { Source = el2 });
this way it works for me.

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