Data Structure to store billions of integers - c

What is the best data structure to store the million/billions of records (assume a record contain a name and integer) in memory(RAM).
Best in terms of - minimum search time(1st priority), and memory efficient (2nd priority)? Is it patricia tree? any other better than this?
The search key is integer (say a 32 bit random integer). And all records are in RAM (assuming that enough RAM is available).
In C, platform Linux..
Basically My server program assigns a 32bit random key to the user, and I want to store the corresponding user record so that I can search/delete the record in efficient manner. It can be assumed that the data structure will be well populated.

Depends.
Do you want to search on name or on integer?
Are the names all about the same size?
Are all the integers 32 bits, or some big number thingy?
Are you sure it all fits into memory? If not then you're probably limited by disk I/O and memory (or disk usage) is no concern at all any more.
Does the index (name or integer) have common prefixes or are they uniformly distributed? Only if they have common prefixes, a patricia tree is useful.
Do you look up indexes in order (gang lookup), or randomly? If everything is uniform, random and no common prefixes, a hash is already as good as it gets (which is bad).
If the index is the integer where gang lookup is used, you might look into radix trees.

my educated guess is a B-Tree (but I could be wrong ...):
B-trees have substantial advantages
over alternative implementations when
node access times far exceed access
times within nodes. This usually
occurs when most nodes are in
secondary storage such as hard drives.
By maximizing the number of child
nodes within each internal node, the
height of the tree decreases,
balancing occurs less often, and
efficiency increases. Usually this
value is set such that each node takes
up a full disk block or an analogous
size in secondary storage. While 2-3
B-trees might be useful in main
memory, and are certainly easier to
explain, if the node sizes are tuned
to the size of a disk block, the
result might be a 257-513 B-tree
(where the sizes are related to larger
powers of 2).

Instead of a hash you can at least use a radix to get started.
For any specific problem, you can do much better than a btree, a hash table, or a patricia trie. Describe the problem a bit better, and we can suggest what might work

If you just want retrieval by an integer key, then a simple hash table is fastest. If the integers are consecutive (or almost consecutive) and unique, then a simple array (of pointers to records) is even faster.
If using a hash table, you want to pre-allocate the hashtable for the expected final size so it doesn't to rehash.

We can use a trie where each node is 1/0 to store the integer values . with this we can ensure that the depth of the tree is 32/64,so fetch time is constant and with sub-linear space complexity.

Related

How to choose size of hash table?

Suppose I have 200.000 of words, and I am going to use hash*33 + word[i] as a hash function, what should be the size of table for optimization, for minimum memory/paging issue?
Platform used - C (c99 version),
words are English char words, ASCII values
One time initialization of hash table (buckets of link list style),
used for searching next, like dictionary search.
After collision , that word will be added as new node into bucket.
A good rule of thumb is to keep the load factor at 75% or less (some will say 70%) to maintain (very close to) O(1) lookup. Assuming you have a good hash function.
Based on that, you would want a minimum of about 266,700 buckets (for 75%), or 285,700 buckets for 70%. That's assuming no collisions.
That said, your best bet is to run a test with some sample data at various hash table sizes and see how many collisions you get.
You might also consider a better hash function than hash*33 + word[i]. The Jenkins hash and its variants require more computation, but they give a better distribution and thus will generally make for fewer collisions and a smaller required table size.
You could also just throw memory at the problem. A table size of 500,000 gives you a minimum load factor of 40%, which could make up for shortcomings of your hash function. However, you'll soon reach a point of diminishing returns. That is, making the table size 1 million gives you a theoretical load factor of 20%, but it's almost certain that you won't actually realize that.
Long story short: use a better hash function and do some testing at different table sizes.
There is such a thing as a minimal perfect hash. If you know what your input data is (i.e., it doesn't change), then you can create a hash function that guarantees O(1) lookup. It's also very space efficient. However, I don't know how difficult it would be to create a minimal perfect hash for 200,000 items.

Expected performance of tries vs bucket arrays with constant load-factor

I know that I can simply use bucket array for associative container if I have uniformly distributed integer keys or keys that can be mapped into uniformly distributed integers. If I can create the array big enough to ensure a certain load factor (which assumes the collection is not too dynamic), than the expected number of collisions for a key will be bounded, because this is simply hash table with identity hash function.
Edit: I view strings as equivalent to positional fractions in the range [0..1]. So they can be mapped into any integer range by multiplication and taking floor of the result.
I can also do prefix queries efficiently, just like with tries. I presume (without knowing a proof) that the expected number of empty slots corresponding to a given prefix that have to be skipped sequentially before the first bucket with at least one element is reached is also going to be bounded by constant (again depending on the chosen load factor).
And of course, I can do stabbing queries in worst-case constant time, and range queries in solely output sensitive linear expected time (if the conjecture of denseness from the previous paragraph is indeed true).
What are the advantages of a tries then?
If the distribution is uniform, I don't see anything that tries do better. But I may be wrong.
If the distribution has large uncompensated skew (because we had no prior probabilities or just looking at the worst case), the bucket array performs poorly, but tries also become heavily imbalanced, and can have linear worst case performance with strings of arbitrary length. So the use of either structure for your data is questionable.
So my question is - what are the performance advantages of tries over bucket arrays that can be formally demonstrated? What kind of distributions elicit those advantages?
I was thinking of distributions with self-similar structure at different scales. I believe those are called fractal distributions, of which I confess to know nothing. May be then, if the distribution is prone to clustering at every scale, tries can provide superior performance, by keeping the load factor of each node similar, adding levels at dense regions as necessary - something that bucket arrays can not do.
Thanks
Tries are good if your strings share common prefixes. In that case, the prefix is stored only once and can be queried with linear performance in the output string length. In a bucket array, all strings with the same prefixes would end up close together in your key space, so you have very skewed load where most buckets are empty and some are huge.
More generally, tries are also good if particular patterns (e.g. the letters t and h together) occur often. If there are many such patterns, the order of the trie's tree nodes will typically be small, and little storage is wasted.
One of the advantages of tries I can think of is insertion. Bucket array may need to be resized at some point and this is expensive operation. So worst-case insertion time into trie is much better than into bucket array.
Another thing is that you need to map string to fraction to be used with bucket arrays. So if you have short keys, theoretically trie can be more efficient, because you don't need to do the mapping.

C: Storing up to a million entries in a hash table

I'm working on a project where efficiency is crucial. A hash table would be very helpful since I need to easily look up the memory address of a node based on a key. The only problem I foresee is this hash table will need to handle up to 1 million entries. As I understand it usually hash tables buckets are a linked list so that they can handle multiple entries in the same bucket. It seems to me that with a million entries these lists would be way too slow. What is the common way of implementing something like this. Maybe swapping a standard linked list out for a skip list?
If you want a hash table with a million entries, normally you'd have at least 2 million buckets. I don't remember all the statistics (the key term is "birthday paradox"), but the vast majority of the buckets will have zero or one items. You can, in principle, be very unlucky and get all items in one bucket - but you'd have to be even more unlucky than those people who seem to get struck by lightning every other day.
For hashtables that grow, the normal trick is to grow by a constant percentage - the usual textbook case being growth by doubling the hash-table size. You do this whenever the number of items in the hashtable reaches a certain proportion of the hashtable size, irrespective of how many buckets are actually being used. This gives amortized expected performance of O(1) for inserts, deletes and searches.
The linked list in each bucket of a hash-table is just a way of handling collisions - improbable in a per-operation sense, but over the life of a significant hash table, they do happen - especially as the hash-table gets more than half full.
Linked lists aren't the only way to handle collisions - there's a huge amount of lore about this topic. Walter Bright (developer of the D programming language) has advocated using binary trees rather than linked lists, claiming that his Dscript gained a significant performance boost relative to Javascript from this design choice.
He used simple (unbalanced) binary trees when I asked, so the worst-case performance was the same as for linked lists, but the key point I guess is that the binary tree handling code is simple, and the hash table itself makes the odds of building large unbalanced trees very small.
In principle, you could just as easily use treaps, red-black trees or AVL trees. An interesting option may be to use splay trees for collision handling. But overall, this is a minor issue for a few library designers and a few true obsessives to worry about.
You lose all the advantages of a hash table if the per-bucket lists ever have more than a few entries. The usual way to make a hash table scale to millions of entries is to make the primary hash array resizable, so even with millions of entries, the bucket lists stay short.
You can use a Tree instead of a List in the individual "buckets". (AVL or similar)
EDIT: well, Skip List would do too. (and seems to be faster) - O(log n) is what you aim for.
The total number of entries does not matter, only the average number of entries per bucket (N / size of hash). Use a hash function with larger domain (for example, 20 bits, or even larger) to ensure that.
Of course, this will take up more memory, but that's it, it's a common memory vs speed tradeoff.
Not sure if this will help you or not, but maybe: http://memcached.org/
If your keys have normal distribution (That's a very big IF), then the expected number of insertions into the hashtable to exhaust all the buckets in the hashtable is M*logM ( Natural log, to the base e), where M is the number of buckets.
Was surprised couldn't find this easily online!
I have posted the derivation of the same on my blog,and verified it with Code, using rand().It does seem to be a pretty good estimate.

Asymptotically Fast Associative Array with Low Memory Requirements

Ok, tries have been around for a while. A typical implementation should give you O(m) lookup, insert and delete operations independently of the size n of the data set, where m is the message length. However, this same implementation takes up 256 words per input byte, in the worst case.
Other data structures, notably hashing, give you expected O(m) lookup, insertion and deletion, with some implementations even providing constant time lookup. Nevertheless, in the worst case the routines either do not halt or take O(nm) time.
The question is, is there a data structure that provides O(m) lookup, insertion and deletion time while keeping a memory footprint comparable to hashing or search trees?
It might be appropriate to say I am only interested in worst case behaviour, both in time and space-wise.
Did you try Patricia-(alias critbit- or Radix-) tries? I think they solve the worst-case space issue.
There is a structure known as a suffix array. I can't remember the research in this area, but I think they've gotten pretty darn close to O(m) lookup time with this structure, and it is much more compact that your typical tree-based indexing methods.
Dan Gusfield's book is the Bible of string algorithms.
I don't think there a reason to be worried about the worst case for two reasons:
You'll never have more total active branches in the sum of all trie nodes than the total size of the stored data.
The only time the node size becomes an issue is if there is huge fan-out in the data you're sorting/storing. Mnemonics would be an example of that. If you're relying on the trie as a compression mechanism, then a hash table would do no better for you.
If you need to compress and you have few/no common subsequences, then you need to design a compression algorithm based on the specific shape of the data rather than based on generic assumptions about strings. For example, in the case of a fully/highly populated mnemonic data set, a data structure that tracked the "holes" in the data rather than the populated data might be more efficient.
That said, it might pay for you to avoid a fixed trie node size if you have moderate fan-out. You could make each node of the trie a hash table. Start with a small size and increase as elements are inserted. Worst-case insertion would be c * m when every hash table had to be reorganized due to increases where c is the number of possible characters / unique atomic elements.
In my experience there are three implementation that I think could met your requirement:
HAT-Trie (combination between trie and hashtable)
JudyArray (compressed n-ary tree)
Double Array Tree
You can see the benchmark here. They are as fast as hashtable, but with lower memory requirement and better worst-case.

Why DB indexes use balanced trees, not hashtables?

Hashtables seem to be preferable in terms of disk access. What is the real reason that indexes usually implemented with a tree?
Sorry if it's infantile, but i did not find the straight answer on SO.
One of the common actions with data is to sort it or to search for data in a range - a tree will contain data in order while a hash table is only useful for looking up a row and has no idea of what the next row is.
So hash tables are no good for this common case, thanks to this answer
SELECT * FROM MyTable WHERE Val BETWEEN 10000 AND 12000
or
SELECT * FROM MyTable ORDER BY x
Obviously there are cases where hash tables are better but best to deal with the main cases first.
Size, btrees start small and perfectly formed and grow nicely to enormous sizes. Hashes have a fixed size which can be too big (10,000 buckets for 1000 entries) or too small (10,000 buckets for 1,000,000,000 entries) for the amount of data you have.
Hash tables provide no benefit for this case:
SELECT * FROM MyTable WHERE Val BETWEEN 10000 AND 12000
One has to only look at MySQL's hash index implementation associated with MEMORY storage engine to see its disadvantages:
They can be used with equality operators such as = but not with comparison operators such as <
The optimizer cannot use a hash index to speed up ORDER BY operations.
Only whole keys can be used to search for a row. (With a B-tree index, any leftmost prefix of the key can be used to find rows.)
Optimizer cannot determine approximately how many rows there are between two values (this is used by the range optimizer to decide which index to use).
And note that the above applies to hash indexes implemented in memory, without the added consideration of disk access matters associated with indexes implemented on disk.
Disk access factors as noted by #silentbicycle would skew it in favour of the balanced-tree index even more.
Databases typically use B+ trees (a specific kind of tree), since they have better disk access properties - each node can be made the size of a filesystem block. Doing as few disk reads as possible has a greater impact on speed, since comparatively little time is spent on either chasing pointers in a tree or hashing.
Hasing is good when the data is not increasing, more techically when N/n is constant ..
where N = No of elements and n = hash slots ..
If this is not the case hashing doesnt give a good performance gain.
In database most probably the data would be increasing a significant pace so using hash there is not a good idea.
and yes sorting is there too ...
"In database most probably the data would be increasing a significant pace so using hash there is not a good idea."
That is an over-exaggeration of the problem. Yes hash spaces must be fixed in size (modulo solutions ala extensible hashing) and yes, their size must be managed, and yes, someone must do that job.
That said, the performance gains if you exploit hash-based physical location to its fullest potential, are enormous.

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