Is there a C equivalent to Perls' Dumper() method in Data::Dumper? - c

Essentially, what I'm looking for is a function that would allow me to do something like this:
Dumper(some_obj); /* outputs some_objs' data structure */
Thanks.

C doesn't support any kind of reflection out of the box. Also it's not hard typed in the sense that once it's compiled to machine code, types aren't there any more (unlike in some higher level languages). You need to build your executable with all the symbols and debug info and then use some debugging tool or library to retrieve this data.
I suppose just using an estabilished debugger such as the Visual Studio Debugger or gdb would be much simpler.

Short answer: no.
Long answer: by the time your program's been compiled and linked, all of that information has been thrown away. C (and C++) don't have reflection, so none of this information can be recovered at runtime.
Intriguing answer: Since you're on Windows, you can do various things with debug information (i.e. PDB files) and the DbgHelp API.

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How to get a c source code from the compiled code

I have the compiled C code in text format. I need to extract the source code by decompiling the machine code. How to do that?
"True" decompiling is, basically, impossible. Foremost, you can't "decompile" local names (in functions and source code files / modules). For those, you'll get something like, for int local variables: i1, i2... Of course, unless you also have debug information, which is not often the case.
Decompiling to "something" (which might not be very readable) is possible, but it usually relies on some heuristics, recognizing code patterns that compilers generate and can be fooled into generating strange (possibly even incorrect) C code. In practice that means that a decompiler usually works OK for a certain compiler with certain (default) compile options, but, not so nice with others.
Having said that, decompilers do exist and you can try your luck with, say Snowman
As Srdjan has said, in general decompilation of a C (or C++) program is not possible. There is too much information lost during the compilation process. For example consider a declaration such as int x this is 'lost' as it does not directly produce any machine level instruction. The compiler needs this information to do type checking only.
Now, however it is possible to disassembly which is taking the compiled executable back up a level to assembly language. However, interpretation of the assembly might (will ?) be difficult and certainly time consuming. There are several disassemblers available, if you have money IDA-Pro is probably the industry standard in disassemblers, and if you are doing this type work, well worth the several thousand dollars per license. There are a number of open source disassemblers available, google can find them.
Now, that being said there have been efforts to create a decompilers, IDA-Pro has one, and you can look at http://boomerang.sourceforge.net/ in addition to Snowman linked above.
Lastly, other languages are more friendly towards decompilation then C or C++. For example a C# programs is decompilable with tools like dotPeek or ilSpy. Similarly with Java there are a number of tools that can convert Java bytecode back into Java source.
Please post a sample of the "compiled C code in text format."
Perhaps then it will be easier to see what you are trying to achieve.
Typically it is not practical to reverse engineer assembly language into C because much the human readable information in the form of Labels and variable names is permanently lost in the compilation process.

How do i compile a c program without all the bloat?

I'm trying to learn x86. I thought this would be quite easy to start with - i'll just compile a very small program basically containing nothing and see what the compiler gives me. The problem is that it gives me a ton of bloat. (This program cannot be run in dos-mode and so on) 25KB file containing an empty main() calling one empty function.
How do I compile my code without all this bloat? (and why is it there in the first place?)
Executable formats contain a bit more than just the raw machine code for the CPU to execute. If you want that then the only option is (I think) a DOS .com file which essentially is just a bunch of code loaded into a page and then jumped into. Some software (e.g. Volkov commander) made clever use of that format to deliver quite much in very little executable code.
Anyway, the PE format which Windows uses contains a few things that are specially laid out:
A DOS stub saying "This program cannot be run in DOS mode" which is what you stumbled over
several sections containing things like program code, global variables, etc. that are each handled differently by the executable loader in the operating system
some other things, like import tables
You may not need some of those, but a compiler usually doesn't know you're trying to create a tiny executable. Usually nowadays the overhead is negligible.
There is an article out there that strives to create the tiniest possible PE file, though.
You might get better result by digging up older compilers. If you want binaries that are very bare to the bone COM files are really that, so if you get hold of an old compiler that has support for generating COM binaries instead of EXE you should be set. There is a long list of free compilers at http://www.thefreecountry.com/compilers/cpp.shtml, I assume that Borland's Turbo C would be a good starting point.
The bloated module could be the loader (operating system required interface) attached by linker. Try adding a module with only something like:
void foo(){}
and see the disassembly (I assume that's the format the compiler 'gives you'). Of course the details vary much from operating systems and compilers. There are so many!

How to extract C source code from .so file?

I am working on previously developed software and source code is compiled as linux shared libraries (.so) and source code is not present. Is there any tool which can extract source code from the linux shared libraries?
Thanks,
Ravi
There isn't. Once you compile your code there is no trace of it left in the binary, only machine code.
Some may mention decompilers but those don't extract the source, they analyze the executable and produce some source that should have the same effect as the original one did.
You can try disassembling the object code and get the machine code mnemonics.
objdump -D --disassembler-options intel sjt.o to get Intel syntax assembly
objdump -D --disassembler-options att sjt.o or objdump -D sjt.o to get AT&T syntax assembly
But the original source code could never be found. You might try to reverse the process by studying and reconstruct the sections. It would be hell pain.
Disclaimer: I work for Hex-Rays SA.
The Hex-Rays decompiler is the only commercially available decompiler I know of that works well with real-life x86 and ARM code. It's true that you don't get the original source, but you get something which is equivalent to it. If you didn't strip your binary, you might even get the function names, or, with some luck, even types and local variables. However, even if you don't have symbol info, you don't have to stick to the first round of decompilation. The Hex-Rays decompiler is interactive - you can rename any variable or function, change variable types, create structure types to represent the structures in the original code, add comments and so on. With a little work you can recover a lot. And quite often what you need is not the whole original file, but some critical algorithm or function - and this Hex-Rays can usually provide to you.
Have a look at the demo videos and the comparison pages. Still think "staring at the assembly" is the same thing?
No. In general, this is impossible. Source is not packaged in compiled objects or libraries.
You cannot. But you can open it as an archive in 7-Zip. You can see the file type and size of each file separately in that. You can replace the files in it with your custom files.

removing unneeded code from gcc andd mingw

i noticed that mingw adds alot of code before calling main(), i assumed its for parsing command line parameters since one of those functions is called __getmainargs(), and also lots of strings are added to the final executable, such as mingwm.dll and some error strings (incase the app crashed) says mingw runtime error or something like that.
my question is: is there a way to remove all this stuff? i dont need all these things, i tried tcc (tiny c compiler) it did the job. but not cross platform like gcc (solaris/mac)
any ideas?
thanks.
Yes, you really do need all those things. They're the startup and teardown code for the C environment that your code runs in.
Other than non-hosted environments such as low-level embedded solutions, you'll find pretty much all C environments have something like that. Things like /lib/crt0.o under some UNIX-like operating systems or crt0.obj under Windows.
They are vital to successful running of your code. You can freely omit library functions that you don't use (printf, abs and so on) but the startup code is needed.
Some of the things that it may perform are initialisation of atexit structures, argument parsing, initialisation of structures for the C runtime library, initialisation of C/C++ pre-main values and so forth.
It's highly OS-specific and, if there are things you don't want to do, you'll probably have to get the source code for it and take them out, in essence providing your own cut-down replacement for the object file.
You can safely assume that your toolchain does not include code that is not needed and could safely be left out.
Make sure you compiled without debug information, and run strip on the resulting executable. Anything more intrusive than that requires intimate knowledge of your toolchain, and can result in rather strange behaviour that will be hard to debug - i.e., if you have to ask how it could be done, you shouldn't try to do it.

what is the easiest way to lookup function names of a c binary in a cross-platform manner?

I want to write a small utility to call arbitrary functions from a C shared library. User should be able to list all the exported functions similar to what objdump or nm does. I checked these utilities' source but they are intimidating. Couldn't find enough information on google, if dl library has this functionality either.
(Clarification edit: I don't want to just call a function which is known beforehand. I will appreciate an example fragment along your answer.)
This might be near to what you're looking for:
http://python.net/crew/theller/ctypes/
Well, I'll speak a little bit about Windows. The C functions exported from DLLs do not contain information about the types, names, or number of arguments -- nor do I believe you can determine what the calling convention is for a given function.
For comparison, take a look at National Instrument's LabVIEW programming environment. You can import functions from DLLs, but you have to manually type in the type and names of the arguments before you use a given function. If this limitation is OK, please edit your question to reflect that.
I don't know what is possible with *nix environments.
EDIT: Regarding your clarification. If you don't know what the function is ahead of time, you're pretty screwed on Windows because in general you won't be able to determine what the number and types of arguments the functions take.
You could try ParaDyn's SymtabAPI. It lets you grab all the symbols in a shared library (or executable) and look at their types, offset, etc. It's all wrapped up in a reasonably nice C++ interface and runs on a lot of platforms. It also provides support for binary rewriting, which you could potentially use to do what you're talking about at runtime.
Webpage is here:
http://www.paradyn.org/html/symtab2.1-features.html
Documentation is here:
http://ftp.cs.wisc.edu/paradyn/releases/release5.2/doc/symtabProgGuide.21.pdf
A standard-ish API is the dlopen/dlsym API; AFAIK it's implemented by GNU libc on Linux and Mac OS X's standard C library (libSystem), and it might be implemented on Windows by MinGW or other compatibility packages.
Only sensible solution (without reinventing the wheel) seems to use libbfd. Downsides are its documentation is scarce and it is a bit bloated for my purposes.
The source code for nm and objdump are available. If you want to start from specification then ELF is what you want to look into.
/Allan
I've written something like this in Perl. On Win32 it runs dumpbin /exports, on POSIX it runs nm -gP. Then, since it's Perl, the results are interpreted using regular expressions: / _(\S+)#\d+/ for Win32 (stdcall functions) and /^(\S+) T/ for POSIX.
Eek! You've touched on one of the very platform-dependent topics of programming. On windows, you have DLLs, on linux, you have ld.so, ld-linux.so, and mac os x's dyld.

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