How NOT to use an ObjectDataProvider? - wpf

I have my first WPF working fine with an ObjectDataProvider in the XAML:
<ObjectDataProvider x:Key="WaitingPatientDS" ObjectType="{x:Type local:clsPatients}">
<ObjectDataProvider.ConstructorParameters>
<sys:Boolean>True</sys:Boolean>
</ObjectDataProvider.ConstructorParameters>
</ObjectDataProvider>
However, I don't like using this because if there is a connection error, I can't trap it and the program just barfs out.
So, what I've been trying to do is to instantiate the collection object directly in the codebehind...
public partial class MainWindow : Window
{
ListBox _activeListBox;
clsPatients oPatients;
public MainWindow()
{
oPatients = new clsPatients(true);
...and then reference it in my databinding as so:
<StackPanel x:Name="stkWaitingPatients" Width="300" Margin="0,0,0,-3"
DataContext="{Binding Mode=OneWay, Source={StaticResource local:oPatients}}">
But, I'm getting "local:oPatients was not found".
So...what am I doing wrong in referencing this and/or how would someone else accomplish this data binding so that I can actually trap for connection errors and divert the main form to a user-friendly error form?
THANKS!

You're getting that error because oPatients is not a StaticResource. It would have to be defined in the ResourceDictionary the way your ObjectDataProvider was, but as a class member it is not. You could expose it as a public property:
public clsPatients Patients { get; set; }
Then bind to it directly:
<!-- MainWindowRoot is the x:Name of your Window element. -->
<StackPanel x:Name="stkWaitingPatients" Width="300" Margin="0,0,0,-3"
DataContext="{Binding Patients, ElementName=MainWindowRoot, Mode=OneWay}">
Assuming I haven't made some stupid mistake, that should work. However, it still doesn't solve your problem because you're loading the data in the constructor, which means that any exceptions will cause clsPatients construction to fail, which in turn will cause MainWindow construction to fail, which you cannot properly handle because it's a rats next of a stack trace that's indistinguishable from a legitimate construction failure.
Kent is 100% right: The data should come from an external provider.
You may have resource limitations, but you can still establish good design even if you can't implement a tiered architecture. At bare minimum, establish separation of concerns by loading the data in a separate data provider class then passing the fully-formed data into the window. That allows you to isolate failures where they occur, and keep your code somewhat more loosely coupled.
public class PatientDataProvider
{
public PatientDataProvider(WhatItNeedsToConnect whatItNeedsToConnect)
{
// this doesn't connect because the constructor shouldn't fail because of a connection failure
}
public clsPatients GetPatientData(bool yesOrNo)
{
// this can fail because of a connection error or some other data loading error
}
}
and invoke it as:
PatientDataProvider provider = new PatientDataProvider(whatItNeedsToConnect);
clsPatients patients = null;
try {
patients = provider.GetPatientData(true);
MainWindow w = new MainWindow { Patients = patients; };
w.Show();
}
catch (WhateverExceptionGetsThrownByProvider e)
{
MessageBox.Show("Could not load patients: " + e.Message);
}
Also, if clsPatients is self-refreshing, make sure it implements INotifyPropertyChanged or INotifyCollectionChanged as appropriate in order for the binding targets to update when the data changes.

I'd move the data access logic into a separate service, and perhaps into its own assembly entirely to enforce your intended separation of concerns. Then I'd have a view model use said service to retrieve data and expose it for the view. Then the view would simply bind to the view model and wouldn't care whether the data came from a database or whatever.
I would suggest reading up on separation of concerns, service locator/dependency injection, and MVVM.

Related

Design-Time setup of a ViewModel

I'm using Visual Studio 2013's designer to create my User Control in WPF, and I'm using a MVVM approach.
I'm trying to find the best way to have "Design-Time" setup of my viewmodel so that I immediatly see the effect in the designer of changing a value of a property for instance. I've used different designs and techniques to support this, but nothing is exactly what I want. I'm wondering if someone has better ideas...
Situation (simplified):
So I have a "Device" which I want a UserControl to show states and operations. From top to bottom:
I have a IDeviceModel which has a field bool IsConnected {get;} (and proper notification of state changes)
I have a FakeDeviceModel which implements IDeviceModel, and thus enables me to not rely on a real device for design-time and testing
A DeviceViewModel, which contains a IDeviceModel, and encapsulate the model's properties. (yes it has proper INotifyPropertyChanged notifications in it)
My UserControl which will have a DataContext of type DeviceViewModel, and would have a custom-styled CheckBox which is IsChecked={Binding IsConnected, Mode=OneWay
My Goal: I want to preview on design time how does the Model's IsConnected state affect my UserControl (So it could affect other things than just IsChecked)
Framework:
I use the idea of the MVVM Light ViewModelLocator, returning non-static fields (so new instances of ViewModels). At runtime, the real datacontext will be given by the one instanciating this UserControl
d:DataContext="{Binding DeviceViewModelDesignTime, Source={StaticResource ViewModelLocator}}"
public class ViewModelLocator
{
private static MainWindowViewModel _mainWindowViewModel;
public MainWindowViewModel MainWindowViewModelMainInstance
{
get
{
if (_mainWindowViewModel == null)
{
_mainWindowViewModel = new MainWindowViewModel();
}
return _mainWindowViewModel;
}
}
public DeviceViewModel DeviceViewModelDesignTime
{
get
{
//Custom initialization of the dependencies here
//Could be to create a FakeDeviceModel and assign to constructor
var deviceViewModel = new DeviceViewModel();
//Custom setup of the ViewModel possible here
//Could be: deviceViewModel.Model = new FakeDeviceModel();
return deviceViewModel;
}
}
Solutions I tried:
Compile-Time solution
Simply code the setup of the ViewModel in the ViewModelLocator.
var deviceViewModel = new DeviceViewModel(fakeDeviceModel);
var fakeDeviceModel = new FakeDeviceModel();
fakeDeviceModel.IsConnected = true;
deviceViewModel.AddDevice(fakeDeviceModel);
Pros: Simple
Cons: That's longer iterations of always going to change the value in code, recompile, go back to designer view, wait for result
Instance in resources and kept static in ViewModelLocator
So I create an instance in XAML and I try to push it in the current ViewModel used by the designer. Not the cleanest way, but worked for a while in simple situation (yes there's some wierdness with the collection, but was with the idea that I could have multiple devices and a current one)
XAML:
<UserControl x:Class="Views.StepExecuteView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DataContext="{Binding DeviceViewModelDesignTime, Source={StaticResource ViewModelLocator}}">
<UserControl.Resources>
<viewModels:DesignTimeDeviceManager x:Key="DesignTimeDeviceManager">
<viewModels:DesignTimeDeviceManager.DesignTimeDevices>
<device:FakeDeviceModel IsConnected="True"
IsBusy="False"
IsTrayOpen="True"
NumberOfChipSlots="4"
/>
</viewModels:DesignTimeDeviceManager.DesignTimeDevices>
[... CheckBox binding to datacontext and so on...]
And ViewModelLocator.cs:
public class ViewModelLocator
{
private static MainWindowViewModel _mainWindowViewModel;
public MainWindowViewModel MainWindowViewModelMainInstance
{
get
{
if (_mainWindowViewModel == null)
{
_mainWindowViewModel = new MainWindowViewModel();
}
return _mainWindowViewModel;
}
}
public static FakeDeviceModel DeviceModelToAddInDesignTime;
public DeviceViewModel DeviceViewModelDesignTime
{
get
{
var deviceViewModel = new DeviceViewModel();
if (DeviceModelToAddInDesignTime != null)
deviceViewModel.AddDevice(DeviceModelToAddInDesignTime );
return deviceViewModel;
}
}
}
public class DesignTimeDeviceManager
{
private ObservableCollection<FakeDeviceModel> _DesignTimeDevices;
public ObservableCollection<FakeDeviceModel> DesignTimeDevices
{
get { return _DesignTimeDevices; }
set
{
if (_DesignTimeDevices != value)
{
_DesignTimeDevices = value;
ViewModelLocator.DeviceModelToAddInDesignTime = value.FirstOrDefault();
}
}
}
}
Pros:
Worked super great on one project. the instance that I had in XAML, I could modify the booleans and I would get -immediate- feedback on how it affects my UserControl. So in the simple situation, the CheckBox's "Checked" state would change and I could modify my styling in real-time, without needing to recompile
Cons:
It stopped working in another project, and this by itself I couldn't find the reason why. But after recompiling and changing stuff, the designer would give me exceptions looking like "Cannot cast "FakeDeviceModel" to "FakeDeviceModel""!! My guess is that the Designer internally compiles and uses caches for those types (C:\Users\firstname.lastname\AppData\Local\Microsoft\VisualStudio\12.0\Designer\ShadowCache). And that in my solution, depending on the ordering of things, I was creating a "FakeDeviceModel" which was assigned to a static instances, and "later on", the next time the ViewModelLocator would be asked for a ViewModel, it would use that instance. However, if in the meantime he "recompiles" or uses a different cache, then it's not "exactly" the same type. So I had to kill the designer (XDescProc) and recompile for it to work, and then fail again a few minutes after. If someone can correct me on this it would be great.
Multi-Binding for d:DataContext and custom converter
The previous solution's problem was pointing me to the fact that the ViewModel and the FakeDeviceModel were created at different moment in time (giving the type/cast problem) and to solve it, I would need to create them at the same time
XAML:
<UserControl x:Class="MeltingControl.Views.DeviceTabView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d">
<d:UserControl.DataContext>
<MultiBinding Converter="{StaticResource DeviceDataContextConverter}">
<Binding Path="DeviceViewModelDesignTime" Source="{StaticResource ViewModelLocator}" />
<Binding>
<Binding.Source>
<device:FakeDeviceModel IsConnected="False"
IsBusy="False"
IsTrayOpen="False"
SerialNumber="DesignTimeSerie"
/>
</Binding.Source>
</Binding>
</MultiBinding>
</d:UserControl.DataContext>
public class DeviceDataContextConverter: IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
if (values == null || values.Length == 0)
return null;
var vm = (DeviceViewModel)values[0];
if (values.Length >= 2)
{
var device = (IDeviceModel)values[1];
vm.AddDevice(device);
}
return vm;
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
Pros:
-Works super nice! When the binding for the DataContext asks for the ViewModel, I take advantage of the Converter to modify that ViewModel and inject my device before returning it
Cons:
We lose intelissense (with ReSharper), since he doesn't know what type is returned by the converter
Any other ideas or modifications I could make to solve this issue?
You may create a design time ViewModel that returns IsConnected = true based on your view mode (FakeDeviceViewModel) and then set it as a design-time data context:
d:DataContext="{d:DesignInstance viewModels:FakeDeviceViewModel,
IsDesignTimeCreatable=True}"
Where viewModels: is the xaml namespace to the actual view model.
I've documented exactly how I managed to get the perfect setup to see live Design Time data in Visual Studio.
Look at Hint 9 - Design Time DataContext on this page:
ReSharper WPF error: "Cannot resolve symbol "MyVariable" due to unknown DataContext"
I would like to propose an alternative solution.
You could use that same view model for design time data and normal runtime, and check in your (single) viewmodel whether the designer is active and then load the design time data there.
In your view model you would do something like this:
public class ExampleViewModel : ViewModelBase
{
public ExampleViewModel()
{
if (IsInDesignMode == true)
{
LoadDesignTimeData();
}
}
private void LoadDesignTimeData()
{
// Load design time data here
}
}
The IsInDesignMode property could be placed in your view model base class - if you have one - and looks like this:
DesignerProperties.GetIsInDesignMode(new DependencyObject());
Please take a look at my answer here
This is how I am doing it one of my projects using MVVMLight.
Create interface for every viewmodel for which you need separate design time and run time properties and behavior.
Make separate viewmodels for every view - one for run time and another for design time. Derive both viewmodels from the same interface defined above.
Create a static class that has two static methods - one for registering services for run time in the IOC container and another for registering services for design time in the IOC container. I use the same SimpleIOC.Default container. Register appropriate viewmodels in both the methods bound to their interfaces.
public static class MyServiceLocator()
{
public static void RegisterRunTimeServices()
{
ServiceLocator.SetLocatorProvider(() => SimpleIOC.Default);
SimpleIoc.Default.Register<MainViewModel>();
SimpleIoc.Default.Register<IAboutViewModel, AboutViewModel>();
}
public static void RegisterDesignTimeServices()
{
ServiceLocator.SetLocatorProvider(() => SimpleIoc.Default);
SimpleIoc.Default.Register<MainViewModel>();
SimpleIoc.Default.Register<IAboutViewModel, DesignTimeAboutViewModel>();
}
In constructor of ViewModelLocator, check if the app is in DesignMode and accordingly call the static method to register services.
public ViewModelLocator()
{
if (ViewModelBase.IsInDesignModeStatic)
{
MyServiceLocator.RegisterDesignTimeServices();
}
else MyServiceLocator.RegisterRunTimeServices();
}
Now, your Views just have to set datacontext as corresponding viewmodel interface instead of viewmodel object. To do that, instead of exposing viewmodel objects to each view from the ViewModelLocator, expose viewmodel interface.
In ViewModelLocator.cs
public IAboutViewModel About
{
get
{
return ServiceLocator.Current.GetInstance<IAboutViewModel>();
}
}
In AboutView.xaml
DataContext="{Binding Source={StaticResource Locator}, Path=About}"
Wherever needed in code, cast the interface to ViewModelBase type to convert it to ViewModel object and use.
In MainViewModel.cs
public class MainViewModel : ViewModelBase
{
private readonly IAboutViewModel _aboutViewModel;
public MainViewModel()
{
_aboutViewModel = ServiceLocator.Current.GetInstance<IAboutViewModel>();
CurrentViewModel = (ViewModelBase) _aboutViewModel;
}
}
So, basically I use DI to inject appropriate viewmodels to each view depending on whether the code is in run time or design time. The ViewModelLocator simply registers either design time or run time viewmodels in the SimpleIOC container. The benefit of this is that there is no mixing of code in viewmodel files and one can also setup the code for multiple design time data without much interference. If you want designtime data to show while the application runs, then also its possible with one line change in code.
I would create an instance of Fake View Model in a separate xaml e.g. DeviceViewModelDataSample.xaml (see example below)
Set Build Action to DesignData
Reference the file as such
<UserControl x:Class="YourNameSpace.YourControl"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DataContext="{d:DesignData Source=/DataSample/DeviceViewModelDataSample.xaml}">
<!-- Skiped details for brevity -->
</UserControl>
DeviceViewModelDataSample.xaml
<vm:DeviceViewModel xmlns:dm="clr-namespace:YourNameSpace.DataModel"
xmlns:vm="clr-namespace:YourNameSpace.ViewModel">
<vm:DeviceViewModel.DeviceManager> <!-- Assuming this is a collection -->
<dm:DeviceModel DeviceName="Fake Device" IsConnected ="true" /> <!-- This creates an instance at design time -->
</vm:DeviceViewModel.DeviceManager>
</vm:DeviceViewModel>

How should I populate the ViewModel in WPF?

I'm new to WPF and I'm writing a simple test app to familiarize myself with it. My test app will detect all joysticks I have attached to my computer and display information about it. So far, I have this ViewModel:
public class JoystickViewModel
{
public ObservableCollection<Joystick> Joysticks { get; set; }
public JoystickViewModel()
{
GetAttachedJoysticks();
}
private void GetAttachedJoysticks()
{
// populate Joysticks collection by using SlimDX
}
}
And this is my codebehind for my MainWindow.xaml:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = new JoystickViewModel();
}
}
And my XAML for MainWindow:
<Window ...>
<Grid>
<ComboBox ItemsSource="{Binding Joysticks}"
DisplayMemberPath="Information.ProductName"/>
</Grid>
</Window>
I followed a tutorial that also populated the ViewModel in its constructor.
My question is, how should I populate the ViewModel? It seems sort of weird to me that I'm population the collection in the ViewModel constructor. Should this logic be in MainWindow's codebehind instead? Or somewhere else altogether? The end goal is to not only have this collection populated, but also updated periodically to reflect the current state (user plugged in new joystick, unplugged existing one, etc...).
The MainWindow code behind is definitively not the place where "business" logic should occur, as the View should be kept as simple as possible.
Keep your fetch/update logic inside of your viewmodel, this way you can test it easily and independently.
From a learning perspective, it's important to keep concerns separated :
the View is bound to the ViewModel, and has no intelligence
the ViewModel has knowledge on how to get the Model
the Model represents the data
In your case, the VM knowledge is at the moment a call inside it's constructor. Later you can change this to call some IJoystickDataService interface, and wire everything using a MVVM framework.
I would have your JoySticks observable collection property (and the code that populates it) in a Model class. The viewmodel simply exposes this same property to the view for binding. The vm should be as thin as possible - ideally just exposing properties that are in the model for binding and not doing any kind of 'business' logic (i.e. populating joystick info as in your case).

passing data to a mvvm usercontrol

I'm writting a form in WPF/c# with the MVVM pattern and trying to share data with a user control. (Well, the User Controls View Model)
I either need to:
Create a View model in the parents and bind it to the User Control
Bind certain classes with the View Model in the Xaml
Be told that User Controls arn't the way to go with MVVM and be pushed in the correct direction. (I've seen data templates but they didn't seem ideal)
The usercontrol is only being used to make large forms more manageable so I'm not sure if this is the way to go with MVVM, it's just how I would of done it in the past.
I would like to pass a class the VM contruct in the Xaml.
<TabItem Header="Applicants">
<Views:ApplicantTabView>
<UserControl.DataContext>
<ViewModels:ApplicantTabViewModel Client="{Binding Client} />
</UserControl.DataContext>
</Views:ApplicantTabView>
</TabItem>
public ClientComp Client
{
get { return (ClientComp)GetValue(ClientProperty); }
set { SetValue(ClientProperty, value); }
}
public static readonly DependencyProperty ClientProperty = DependencyProperty.Register("Client", typeof(ClientComp),
typeof(ApplicantTabViewModel),
new FrameworkPropertyMetadata
(null));
But I can't seem to get a dependancy property to accept non static content.
This has been an issue for me for a while but assumed I'd find out but have failed so here I am here.
Thanks in advance,
Oli
Oli - it is OK (actually - recommended) to split portions of the View into UserControl, if UI became too big - and independently you can split the view models to sub view models, if VM became too big.
It appears though that you are doing double-instantiations of your sub VM. There is also no need to create Dependency Property in your VM (actually, I think it is wrong).
In your outer VM, just have the ClientComp a regular property. If you don't intend to change it - the setter doesn't even have to fire a property changed event, although it is recommended.
public class OuterVm
{
public ClientComp Client { get; private set; }
// instantiate ClientComp in constructor:
public OuterVm( ) {
Client = new ClientComp( );
}
}
Then, in the XAML, put the ApplicantTabView, and bind its data context:
...
<TabItem Header="Applicants">
<Views:ApplicantTabView DataContext="{Binding Client}" />
</TabItem>
I answered a similar question as yours recently: passing a gridview selected item value to a different ViewModel of different Usercontrol
Essentially setting up a dependency property which allows data from your parent view to persist to your child user control. Abstracting your view into specific user controls and hooking them using dependency properties along with the MVVM pattern is actually quite powerful and recommended for Silverlight/WPF development, especially when unit testing comes into play. Let me know if you'd like any more clarification, hope this helps.

How to get a “null” from ObjectDataProvider in design mode?

I put the instance of one of the VMs in a resource dictionary like:
<ObjectDataProvider ObjectType="{x:Type WpfApplication1:MyViewModel}" x:Key="TheViewModel"/>
I bind the DataContext of some user controls to this:
<WpfApplication1:UserControl1 x:Name="UsrCtrl1" DataContext="{StaticResource TheViewModel}"/>
and it works fine at the runtime, because all connections and servers are available and a lot of logical objects are correctly initialized.
The problem is, in the design time I get a lot of exceptions (there are many such VMs), that make the work with very difficult.
Is it possible somehow to say in XAML if ComponentModel:DesignerProperties.IsInDesignMode (xmlns:ComponentModel="clr-namespace:System.ComponentModel;assembly=PresentationFramework") is true then x:null, otherwise create my VM WpfApplication1:MyViewModel ???
I tried a lot, but was unable to get the right solution, but I cannot believe this is not possible. For any idea (maybe a tested example) thanks in advance.
The way I've dealt with this in the past involves providing an interface for your viewmodels and having the views ask for their viewmodel from a viewmodel locator class. For example, you'd have the following viewmodels:
public interface IMainViewModel
{
double Foo { get; }
double Bar { get; }
}
public class RealMainViewModel : IMainViewModel
{
// implementation of IMainViewModel, this one does your data access
// and is used at run time
}
public class FakeMainViewModel : IMainViewModel
{
// implementation of IMainViewModel, this one is fake
// and is used at design time
}
The viewmodel locator would look like the following:
public class ViewModelLocator
{
public static IMainViewModel MainViewModel
{
get
{
if (Designer.IsDesignMode)
{
return new FakeMainViewModel();
}
else
{
return new RealMainViewModel();
}
}
}
}
Finally, you'll include a reference to ViewModelLocator in App.xaml:
<Application.Resources>
<ResourceDictionary>
<yourNamespace:ViewModelLocator x:Key="ViewModelLocator" />
</ResourceDictionary>
</Application.Resources>
This way, you can bind to the viewmodel property in ViewModelLocator and have your code do the work for injecting the real and fake viewmodel when appropriate:
<WpfApplication1:UserControl1 x:Name="UsrCtrl1" DataContext="{Binding Path=MainViewModel, Source={StaticResource ViewModelLocator}}"/>
I also found an article that provides another example. Note that I wrote this code on-the-fly in Notepad so I apologize if there are any typos.
I believe you can use the following in your UserControl1 tag to define a Design-Time DataContext
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DataContext="{x:Null}"
I haven't actually tested it since I usually don't use the designer window, but in theory it should work :)

Open File Dialog MVVM

Ok I really would like to know how expert MVVM developers handle an openfile dialog in WPF.
I don't really want to do this in my ViewModel(where 'Browse' is referenced via a DelegateCommand)
void Browse(object param)
{
//Add code here
OpenFileDialog d = new OpenFileDialog();
if (d.ShowDialog() == true)
{
//Do stuff
}
}
Because I believe that goes against MVVM methodology.
What do I do?
Long story short:
The solution is to show user interactions from a class, that is part of the view component.
This means, such a class must be a class that is unknown to the view model and therefore can't be invoked by the view model.
The solution of course can involve code-behind implementations as code-behind is not relevant when evaluating whether a solution complies with MVVM or not.
Beside answering the original question, this answer also tries to provide an alternative view on the general problem why controlling a UI component like a dialog from the view model violates the MVVM design pattern and why workarounds like a dialog service don't solve the problem.
1 MVVM and dialogs
1.1 Critique of common suggestions
Almost all answers are following the misconception that MVVM is a pattern, that targets class level dependencies and also requires empty code-behind files. But it's an architectural pattern, that tries to solve a different problem - on application/component level: keeping the business domain decoupled from the UI.
Most people (here on SO) agree that the view model should not handle dialogs, but then propose to move the UI related logic to a helper class (doesn't matter if it's called helper or service), which is still controlled by the view model.
This (especially the service version) is also known as dependency hiding. Many patterns do this. Such patterns are considered anti-patterns. Service Locator is the most famous dependency hiding anti-pattern.
That is why I would call any pattern that involves extraction of the UI logic from the view model class to a separate class an anti-pattern too. It does not solve the original problem: how to change the application structure or class design in order to remove the UI related responsibilities from a view model (or model) class and move it back to a view related class.
In other words: the critical logic remains being a part of the view model component.
For this reason, I do not recommend to implement solutions, like the accepted one, that involve a dialog service (whether it is hidden behind an interface or not). If you are concerned to write code that complies with the MVVM design pattern, then simply don't handle dialog views or messaging inside the view model.
Introducing an interface to decouple class level dependencies, for example an IFileDialogService interface, is called Dependency Inversion principle (the D in SOLID) and has nothing to do with MVVM. When it has no relevance in terms of MVVM, it can't solve an MVVM related problem. When room temperature does not have any relevance whether a structure is a four story building or a skyscraper, then changing the room temperature can never turn any building into a skyscraper. MVVM is not a synonym for Dependency Inversion.
MVVM is an architectural pattern while Dependency Inversion is an OO language principle that has nothing to do with structuring an application (aka software architecture). It's not the interface (or the abstract type) that structures an application, but abstract objects or entities like components or modules e.g. Model - View - View Model. An interface can only help to "physically" decouple the components or modules. It doesn't remove component associations.
1.2 Why dialogs or handling Window in general feels so odd?
We have to keep in mind that the dialog controls like Microsoft.Win32.OpenFileDialog are "low level" native Windows controls. They don't have the necessary API to smoothly integrate them into a MVVM environment. Because of their true nature, they have some limitations the way they can integrate into a high level framework like WPF. Dialogs or native window hosts in general, are a known "weakness" of all high level frameworks like WPF.
Dialogs are commonly based on the Window or the abstract CommonDialog class. The Window class is a ContentControl and therefore allows styles and templates to target the content.
One big limitation is, that a Window must always be the root element. You can't add it as a child to the visual tree and e.g. show/launch it using triggers or host it in a DataTemplate.
In case of the CommonDialog, it can't be added to the visual tree, because it doesn't extend UIElement.
Therefore, Window or CommonDialog based types must always be shown from code-behind, which I guess is the reason for the big confusion about handling this kind of controls properly.
In addition, many developers, especially beginners that are new to MVVM, have the perception that code-behind violates MVVM.
For some irrational reason, they find it less violating to handle the dialog views in the view model component.
Due to it's API, a Window looks like a simple control (in fact, it extends ContentControl). But underneath, it hooks into to the low level of the OS. There is a lot of unmanaged code necessary to achieve this. Developers that are coming from low level C++ frameworks like MFC know exactly what's going on under the hoods.
The Window and CommonDialog class are both true hybrids: they are part of the WPF framework, but in order to behave like or actually to be a native OS window, they must be also part of the low level OS infrastructure.
The WPF Window, as well as the CommonDialog class, is basically a wrapper around the complex low level OS API. That's why this controls have sometimes a strange feel (from the developer point of view), when compared to common and pure framework controls.
That Window is sold as a simple ContentControl is quite deceptive. But since WPF is a high level framework, all low level details are hidden from the API by design.
We have to accept that we have to handle controls based on Window and CommonDialog using C# only - and that code-behind does not violate any design pattern at all.
If you are willing to waive the native look and feel and the general OS integration to get the native features like theming and task bar, you can improve the handling by creating a custom dialog e.g., by extending Control or Popup, that exposes relevant properties as DependencyProperty. You can then set up data bindings and XAML triggers to control the visibility, like you usually would.
1.3 Why MVVM?
Without a sophisticated design pattern or application structure, developers would e.g., directly load database data to a table control and mix UI logic with business logic. In such a scenario, changing to a different database would break the UI. But even worse, changing the UI would require to change the logic that deals with the database. And when changing the logic, you would also need to change the related unit tests.
The real application is the business logic and not the fancy GUI.
You want to write unit tests for the business logic - without being forced to include any UI.
You want to modify the UI without modifying the business logic and unit tests.
MVVM is a pattern that solves this problems and allows to decouple the UI from the business logic i.e. data from views. It does this more efficiently than the related design patterns MVC and MVP.
We don't want to have the UI bleed into the lower levels of the application. We want to separate data from data presentation and especially their rendering (data views). For example, we want to handle database access without having to care which libraries or controls are used to view the data. That's why we choose MVVM. For this sake, we can't allow to implement UI logic in components other than the view.
1.4 Why moving UI logic from a class named ViewModel to a separate class still violates MVVM
By applying MVVM, you effectively structuring the application into three components: model, view and view model. It is very important to understand that this partitioning or structure is not about classes. It's about application components.
You may follow the widely spread pattern to name or suffix a class ViewModel, but you must know that the view model component usually contains many classes of which some are not named or suffixed with ViewModel - View Model is an abstract component.
Example:
when you extract functionality, like creating a data source collection, from a big class named MainViewModel and you move this functionality to a new class named ItemCreator, then this class ItemCreator is logically still part of the view model component.
On class level the functionality is now outside the MainViewModel class (while MainViewModel now has a strong reference to the new class, in order to invoke the code). On application level (architecture level), the functionality is still in the same component.
You can project this example onto the often proposed dialog service: extracting the dialog logic from the view model to a dedicated class named DialogService doesn't move the logic outside the view model component: the view model still depends on this extracted functionality.
The view model still participates in the UI logic e.g by explicitly invoking the "service" to control when dialog is shown and to control the dialog type itself (e.g., file open, folder select, color picker etc.).
This all requires knowledge of the UI's business details. Knowledge, that per definition does not belong into the view model component. Of course, such knowlegde introduces a coupling/dependency from the view model component to the view component.
Responsibilities simply don't change because you name a class DialogService instead of e.g. DialogViewModel.
The DialogService is therefore an anti-pattern, which hides the real problem: having implemented view model classes, that depend on UI and execute UI logic.
1.5 Does writing code-behind violates the MVVM design pattern?
MVVM is a design pattern and design patterns are per definition library independent, framework independent and language or compiler independent. Therefore, code-behind is not a topic when talking about MVVM.
The code-behind file is absolutely a valid context to write UI code. It's just another file that contains C# code. Code-behind means "a file with a .xaml.cs extension". It's also the only place for event handlers. And you don't want to stay away from events.
Why does the mantra "No code in code-behind" exist?
For people that are new to WPF, UWP or Xamarin, like those skilled and experienced developers coming from frameworks like WinForms, we have to stress that using XAML should be the preferred way to write UI code. Implementing a Style or DataTemplate using C# (e.g. in the code-behind file) is too complicated and produces code that is very difficult to read => difficult to understand => difficult to maintain.
XAML is just perfect for such tasks. The visually verbose markup style perfectly expresses the UI's structure. It does this far better, than for example C# could ever do. Despite markup languages like XAML may feel inferior to some or not worth learning it, it's definitely the first choice when implementing GUI. We should strive to write as much GUI code as possible using XAML.
But such considerations are absolutely irrelevant in terms of the MVVM design pattern.
Code-behind is simply a compiler concept, realized by the partial directive (in C#). That's why code-behind has nothing to do with any design pattern. That's why neither XAML nor C# can't have anything to do with any design pattern.
2 Solution
Like the OP correctly concludes:
"I don't really want to do this [open a file picker dialog] in my
ViewModel(where 'Browse' is referenced via a DelegateCommand).
Because I believe that goes against MVVM methodology.
2.1 Some fundamental considerations
A dialog is a UI control: a view.
The handling of a dialog control or a control in general e.g. showing/hiding is UI logic.
MVVM requirement: the view model does not know about the existence of an UI or users. Because of this, a control flow that requires the view model to actively wait or call for user input, really requires some re-design: it is a critical violation and breaks the architectural boundaries dictated by MVVM.
Showing a dialog requires knowledge about when to show it and when to close it.
Showing the dialog requires to know about the UI and user, because the only reason to show a dialog is to interact with the user.
Showing the dialog requires knowledge about the current UI context (in order to choose the appropriate dialog type).
It is not the dependency on assemblies or classes like OpenFileDialog or UIElement that breaks the MVVM pattern, but the implementation or reference of UI logic in the view model component or model component (although such a dependency can be a valuable hint).
For the same reasons, it would be wrong to show the dialog from the model component too.
The only component responsible for UI logic is the view component.
From an MVVM point of view, there is nothing like C#, XAML, C++ or VB.NET. Which means, there is nothing like partial or the related infamous code-behind file (*.xaml.cs). The concept of code-behind exists to allow the compiler to merge the XAML part of a class with its C# part. After that merge, both files are treated as a single class: it's a pure compiler concept. partial is the magic that enables to write class code using XAML (the true compiler language is still C# or any other IL compliant language).
ICommand is an interface of the .NET library and therefore not a topic when talking about MVVM. It's wrong to believe that every action has to be triggered by an ICommand implementation in the view model.
Events are still a very useful concept that conform with MVVM, as long as the unidirectional dependency between the components is maintained. Always forcing the use of ICommand instead of using events leads to unnatural and smelly code like the code presented by the OP.
There is no such "rule" that ICommand must only be implemented by a view model class. It can be implemented by a view class too.
In fact, views commonly implement RoutedCommand (or RoutedUICommand), which both are implementions of ICommand, and can also be used to trigger the display of a dialog from e.g., a Window or any other control.
We have data binding to allow the UI to exchange data with the view model (anonymously, from the data source point of view). But since data binding can't invoke operations (at least in WPF - e.g., UWP allows this), we have ICommand and ICommandSource to realize this.
Interfaces in general are not a relevant concept of MVVM. Therefore, introducing an interface (e.g., IFileDialogService) can never solve a MVVM related problem.
Services or helper classes are not a concept of MVVM. Therefore, introducing services or helper classes can never solve a MVVM related problem.
Classes an their names or type names in general are not relevant in terms of MVVM. Moving view model code to a separate class, even if that class is not named or suffixed with ViewModel, can't solve a MVVM related problem.
2.2 Conclusion
The solution is to show user interactions from a class, that is part of the view component.
This means, such a class must be a class that is unknown to the view model and therefore can't be invoked by the view model.
This logic could be implemented directly in the code-behind file or inside any other class (file). The implementation can be a simple helper class or a more sophisticated (attached) behavior.
The point is: the dialog i.e. the UI component must be handled by the view component alone, as this is the only component that contains UI related logic. Since the view model does not have any knowledge of a view, it can't act actively to communicate with the view. Only passive communication is allowed (data binding, events).
We can always implement a certain flow using events raised by the view model that can be observed by the view in order to take actions like interacting with the user using a dialog.
There exist solutions using the view-model-first approach, which is does not violate MVVM in the first place. But still, badly designed responsibilities can turn this solution into an anti-pattern too.
3 How to fix the need for certain dialog requests
Most of the times, we can eliminate the need to show dialogs from within the application by fixing the application's design.
Since dialogs are a UI concept to enable interaction with the user, we must evaluate dialogs using UI design rules.
Maybe the most famous design rules for UI design are the 10 rules postulated by Nielsen and Molich in the 90's.
One important rule is about error prevention: it states that
a) we must prevent any kind of errors, especially input related, because
b) the user does not like his productivity to be interrupted by error messages and dialogs.
a) means: input data validation. Don't allow invalid data to enter the business logic.
b) means: avoid showing dialogs to the user, whenever possible. Never show a dialog from within the application and let the user trigger dialogs explicitly e.g., on mouse click (no unexpected interruption).
Following this simple rule certainly always eliminates the need to show a dialog triggered by the view model.
From the user's perspective, an application is a black box: it outputs data, accepts data and processes the input data. If we control the data input to guard against invalid data, we eliminate undefined or illegal states and ensure data integrity. This would mean that there is no need to ever show a dialog to the user from inside the application. Only those explicitly triggered by the user.
For example, a common scenario is that our model needs to persist data in a file. If the destination file already exists, we want to ask the user to confirm to overwrite this file.
Following the rule of error prevention, we always let the user pick files in the first place: whether it is a source file or a destination file, it's always the user who specifies this file by explicitly picking it via a file dialog. This means, the user must also explicitly trigger the file operation, for example by clicking on a "Save As" button.
This way, we can use a file picker or file save dialog to ensure only existing files are selected. As a bonus, we additionally eliminate the need to warn the user about overwriting existing files.
Following this approach, we have satisfied a) "[...]prevent any kind of errors, especially input related" and b) "[...]the user does not like to be interrupted by error messages and dialogs".
Update
Since people are questioning the fact that you don't need a view model to handle the dialog views, by coming up with extra "complicated" requirements like data validation to proof their point, I am forced to provide more complex examples to address these more complex scenarios (that were not initially requested by the OP).
4 Examples
4.1 Overview
The scenario is a simple input form to collect a user input like an album name and then use the OpenFileDialog to pick a destination file where the album name is saved to.
Three simple solutions:
Solution 1: Very simple and basic scenario, that meets the exact requirements of the question.
Solution 2: Solution that enables to use data validation in the view model. To keep the example simple, the implementation of INotifyDataErrorInfo is omitted.
Solution 3: Another, more elegant solution that uses an ICommand and the ICommandSource.CommandParameter to send the dialog result to the view model and execute the persistence operation.
Solution 1
The following example provides a simple and intuitive solution to show the OpenFileDialog in a MVVM compliant way.
The solution allows the view model to remain unaware of any UI components or logic.
You can even consider to pass a FileStream to the view model instead of the file path. This way, you can handle any errors, while creating the stream, directly in the UI e.g., by showing a dialog if needed.
View
MainWindow.xaml
<Window>
<Window.DataContext>
<MainViewModel />
</Window.DataContext>
<StackPanel>
<!-- The data to persist -->
<TextBox Text="{Binding AlbumName}" />
<!-- Show the file dialog.
Let user explicitly trigger the file save operation.
This button will be disabled until the required input is valid -->
<Button Content="Save as"
Click="SaveAlbumNameToFile_OnClick" />
</StackPanel>
</Window>
MainWindow.xaml.cs
partial class MainWindow : Window
{
public MainWindow()
=> InitializeComponent();
private void SaveAlbumNameToFile_OnClick(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
if (dialog.ShowDialog() == true)
{
// Consider to create the FileStream here to handle errors
// related to the user's picked file in the view.
// If opening the FileStream succeeds, we can pass it over to the viewmodel.
string destinationFilePath = dialog.FileName;
(this.DataContext as MainViewModel)?.SaveAlbumName(destinationFilePath);
}
}
}
View Model
MainViewModel.cs
class MainViewModel : INotifyPropertyChanged
{
// Raises PropertyChanged
public string AlbumName { get; set; }
// A model class that is responsible to persist and load data
private DataRepository DataRepository { get; }
public MainViewModel() => this.DataRepository = new DataRepository();
// Since 'destinationFilePath' was picked using a file dialog,
// this method can't fail.
public void SaveAlbumName(string destinationFilePath)
=> this.DataRepository.SaveData(this.AlbumName, destinationFilePath);
}
Solution 2
A more realistic solution is to add a dedicated TextBox as input field to enable collection of the destination file path via copy&paste.
This TextBox is bound to the view model class, which ideally implements INotifyDataErrorInfo to validate the file path before it is used.
An additional button will open the optional file picker view to allow the user to alternatively browse the file system to pick a destination.
Finally, the persistence operation is triggered by a "Save As" button:
View
MainWindow.xaml
<Window>
<Window.DataContext>
<MainViewModel />
</Window.DataContext>
<StackPanel>
<!-- The data to persist -->
<TextBox Text="{Binding AlbumName}" />
<!-- Alternative file path input, validated using INotifyDataErrorInfo validation
e.g. using File.Exists to validate the file path -->
<TextBox x:Name="FilePathTextBox"
Text="{Binding DestinationPath, ValidatesOnNotifyDataErrors=True}" />
<!-- Option to search a file using the file picker dialog -->
<Button Content="Browse" Click="PickFile_OnClick" />
<!-- Let user explicitly trigger the file save operation.
This button will be disabled until the required input is valid -->
<Button Content="Save as"
Command="{Binding SaveAlbumNameCommand}" />
</StackPanel>
</Window>
MainWindow.xaml.cs
partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void PickFile_OnClick(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
if (dialog.ShowDialog() == true)
{
this.FilePathTextBox.Text = dialog.FileName;
// Since setting the property explicitly bypasses the data binding,
// we must explicitly update it by calling BindingExpression.UpdateSource()
this.FilePathTextBox
.GetBindingExpression(TextBox.TextProperty)
.UpdateSource();
}
}
}
View Model
MainViewModel.cs
class MainViewModel : INotifyPropertyChanged, INotifyDataErrorInfo
{
private string albumName;
public string AlbumName
{
get => this.albumName;
set
{
this.albumName = value;
OnPropertyChanged();
}
}
private string destinationPath;
public string DestinationPath
{
get => this.destinationPath;
set
{
this.destinationPath = value;
OnPropertyChanged();
ValidateDestinationFilePath();
}
}
public ICommand SaveAlbumNameCommand => new RelayCommand(
commandParameter => ExecuteSaveAlbumName(this.TextValue),
commandParameter => true);
// A model class that is responsible to persist and load data
private DataRepository DataRepository { get; }
// Default constructor
public MainViewModel() => this.DataRepository = new DataRepository();
private void ExecuteSaveAlbumName(string destinationFilePath)
{
// Use a aggregated/composed model class to persist the data
this.DataRepository.SaveData(this.AlbumName, destinationFilePath);
}
}
Solution 3
The following solution is a more elegant version of the second scenario. It uses the ICommandSource.CommandParameter property to send the dialog result to the view model (instead of the data binding used in the previous example).
The validation of the optional user input (e.g. copy&paste) is validated using binding validation:
View
MainWindow.xaml
<Window x:Name="Window">
<Window.DataContext>
<MainViewModel />
</Window.DataContext>
<StackPanel>
<!-- The data to persist -->
<TextBox Text="{Binding AlbumName}" />
<!-- Alternative file path input, validated using binding validation
e.g. using File.Exists to validate the file path -->
<TextBox x:Name="FilePathTextBox">
<TextBox.Text>
<Binding ElementName="Window" Path="DestinationPath">
<Binding.ValidationRules>
<FilePathValidationRule />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<!-- Option to search a file using the file picker dialog -->
<Button Content="Browse" Click="PickFile_OnClick" />
<!-- Let user explicitly trigger the file save operation.
This button will be disabled until the required input is valid -->
<Button Content="Save as"
CommandParameter="{Binding ElementName=Window, Path=DestinationPath}"
Command="{Binding SaveAlbumNameCommand}" />
</StackPanel>
</Window>
FilePathValidationRule.cs
class FilePathValidationRule : ValidationRule
{
public override ValidationResult Validate(object value, CultureInfo cultureInfo)
=> value is string filePath && File.Exists(filePath)
? ValidationResult.ValidResult
: new ValidationResult(false, "File path does not exist.");
}
MainWindow.xaml.cs
partial class MainWindow : Window
{
public static readonly DependencyProperty DestinationPathProperty = DependencyProperty.Register(
"DestinationPath",
typeof(string),
typeof(MainWindow),
new PropertyMetadata(default(string)));
public string DestinationPath
{
get => (string)GetValue(MainWindow.DestinationPathProperty);
set => SetValue(MainWindow.DestinationPathProperty, value);
}
public MainWindow()
{
InitializeComponent();
}
private void PickFile_OnClick(object sender, EventArgs e)
{
var dialog = new OpenFileDialog();
if (dialog.ShowDialog() == true)
{
this.DestinationPath = dialog.FileName;
}
}
}
View Model
MainViewModel.cs
class MainViewModel : INotifyPropertyChanged, INotifyDataErrorInfo
{
private string albumName;
public string AlbumName
{
get => this.albumName;
set
{
this.albumName = value;
OnPropertyChanged();
}
}
public ICommand SaveAlbumNameCommand => new RelayCommand(
commandParameter => ExecuteSaveAlbumName(commandParameter as string),
commandParameter => true);
// A model class that is responsible to persist and load data
private DataRepository DataRepository { get; }
// Default constructor
public MainViewModel() => this.DataRepository = new DataRepository();
private void ExecuteSaveAlbumName(string destinationFilePath)
{
// Use a aggregated/composed model class to persist the data
this.DataRepository.SaveData(this.AlbumName, destinationFilePath);
}
}
The best thing to do here is use a service.
A service is just a class that you access from a central repository of services, often an IOC container. The service then implements what you need like the OpenFileDialog.
So, assuming you have an IFileDialogService in a Unity container, you could do...
void Browse(object param)
{
var fileDialogService = container.Resolve<IFileDialogService>();
string path = fileDialogService.OpenFileDialog();
if (!string.IsNullOrEmpty(path))
{
//Do stuff
}
}
I would have liked to comment on one of the answers, but alas, my reputation is not high enough to do so.
Having a call such as OpenFileDialog() violates the MVVM pattern because it implies a view (dialog) in the view model. The view model can call something like GetFileName() (that is, if simple binding is not sufficient), but it should not care how the file name is obtained.
The ViewModel should not open dialogs or even know of their existence. If the VM is housed in a separate DLL, the project should not have a reference to PresentationFramework.
I like to use a helper class in the view for common dialogs.
The helper class exposes a command (not an event) which the window binds to in XAML. This implies the use of RelayCommand within the view. The helper class is a DepencyObject so it can bind to the view model.
class DialogHelper : DependencyObject
{
public ViewModel ViewModel
{
get { return (ViewModel)GetValue(ViewModelProperty); }
set { SetValue(ViewModelProperty, value); }
}
public static readonly DependencyProperty ViewModelProperty =
DependencyProperty.Register("ViewModel", typeof(ViewModel), typeof(DialogHelper),
new UIPropertyMetadata(new PropertyChangedCallback(ViewModelProperty_Changed)));
private static void ViewModelProperty_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (ViewModelProperty != null)
{
Binding myBinding = new Binding("FileName");
myBinding.Source = e.NewValue;
myBinding.Mode = BindingMode.OneWayToSource;
BindingOperations.SetBinding(d, FileNameProperty, myBinding);
}
}
private string FileName
{
get { return (string)GetValue(FileNameProperty); }
set { SetValue(FileNameProperty, value); }
}
private static readonly DependencyProperty FileNameProperty =
DependencyProperty.Register("FileName", typeof(string), typeof(DialogHelper),
new UIPropertyMetadata(new PropertyChangedCallback(FileNameProperty_Changed)));
private static void FileNameProperty_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Debug.WriteLine("DialogHelper.FileName = {0}", e.NewValue);
}
public ICommand OpenFile { get; private set; }
public DialogHelper()
{
OpenFile = new RelayCommand(OpenFileAction);
}
private void OpenFileAction(object obj)
{
OpenFileDialog dlg = new OpenFileDialog();
if (dlg.ShowDialog() == true)
{
FileName = dlg.FileName;
}
}
}
The helper class needs a reference to the ViewModel instance. See the resource dictionary. Just after construction, the ViewModel property is set (in the same line of XAML). This is when the FileName property on the helper class is bound to the FileName property on the view model.
<Window x:Class="DialogExperiment.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:DialogExperiment"
xmlns:vm="clr-namespace:DialogExperimentVM;assembly=DialogExperimentVM"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<vm:ViewModel x:Key="viewModel" />
<local:DialogHelper x:Key="helper" ViewModel="{StaticResource viewModel}"/>
</Window.Resources>
<DockPanel DataContext="{StaticResource viewModel}">
<Menu DockPanel.Dock="Top">
<MenuItem Header="File">
<MenuItem Header="Open" Command="{Binding Source={StaticResource helper}, Path=OpenFile}" />
</MenuItem>
</Menu>
</DockPanel>
</Window>
I use a service which i for example can pass into the constructor of my viewModel or resolve via dependency injection.
e.g.
public interface IOpenFileService
{
string FileName { get; }
bool OpenFileDialog()
}
and a class implementing it, using OpenFileDialog under the hood. In the viewModel, i only use the interface and thus can mock/replace it if needed.
I have solved it for me this way:
In ViewModel I have defined an interface and work with it in
ViewModel
In View I have implemented this interface.
CommandImpl is not implemented in code below.
ViewModel:
namespace ViewModels.Interfaces
{
using System.Collections.Generic;
public interface IDialogWindow
{
List<string> ExecuteFileDialog(object owner, string extFilter);
}
}
namespace ViewModels
{
using ViewModels.Interfaces;
public class MyViewModel
{
public ICommand DoSomeThingCmd { get; } = new CommandImpl((dialogType) =>
{
var dlgObj = Activator.CreateInstance(dialogType) as IDialogWindow;
var fileNames = dlgObj?.ExecuteFileDialog(null, "*.txt");
//Do something with fileNames..
});
}
}
View:
namespace Views
{
using ViewModels.Interfaces;
using Microsoft.Win32;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
public class OpenFilesDialog : IDialogWindow
{
public List<string> ExecuteFileDialog(object owner, string extFilter)
{
var fd = new OpenFileDialog();
fd.Multiselect = true;
if (!string.IsNullOrWhiteSpace(extFilter))
{
fd.Filter = extFilter;
}
fd.ShowDialog(owner as Window);
return fd.FileNames.ToList();
}
}
}
XAML:
<Window xmlns:views="clr-namespace:Views"
xmlns:viewModels="clr-namespace:ViewModels">
<Window.DataContext>
<viewModels:MyViewModel/>
</Window.DataContext>
<Grid>
<Button Content = "Open files.." Command="{Binding DoSomeThingCmd}"
CommandParameter="{x:Type views:OpenFilesDialog}"/>
</Grid>
</Window>
Having a service is like opening up a view from viewmodel.
I have a Dependency property in view, and on the chnage of the property, I open up FileDialog and read the path, update the property and consequently the bound property of the VM

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