Swap bits in a number in C [duplicate] - c

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Best practices for circular shift (rotate) operations in C++
(16 answers)
Closed 4 years ago.
In a C interview, I was asked to swap the first 4-bits of a number with the last 4 bit. (eg. 1011 1110 should be 1110 1011.)
Does anyone have a solution for this?

If you haven't seen or done much bit twiddling, a good resource to study is:
Bit Twiddling Hacks

unsigned char c;
c = ((c & 0xf0) >> 4) | ((c & 0x0f) << 4);

There is no "correct answer" to this kind of interview question. There are several ways to do this (lookup tables, anyone?) and the tradeoffs between each way (readability vs. performance vs. portability vs. maintainability) would need to be discussed.
The question is just an opening gambit to get you discussing some of the above issues, and to determine how 'deeply' you can discuss such problems.

Just use a temporary variable and move the last bit into that variable, then shift the bit in that direction and end of masking in the bits in the tmp var and you are done.
Update:
Let's add some code and then you can choose what is more readable.
The working one liner
unsigned int data = 0x7654;
data = (data ^ data & 0xff) | ((data & 0xf) << 4) | ((data & 0xf0) >> 4);
printf("data %x \n", data);
the same code but with some tmp vars
unsigned int data = 0x7654;
unsigned int tmp1 = 0;
unsigned int tmp2 = 0;
tmp1 = (0x0f&data)<<4;
tmp2 = (0xf0&data)>>4;
tmp1 = tmp1 | tmp2;
data = data ^ (data & 0xff);
data = data | tmp1;
printf("data %x \n", data);
Well the one liner is shorter anyway :)
Update:
And if you look at the asm code that gcc generated with -Os -S, my guess is that they are more or less identical since the overhead is removed during the "compiler optimisation" part.

There's no need for a temporary variable, something like this should do it:
x = ((x & 0xf) << 4) | ((x & 0xf0) >> 4);
There is a potential pitfall with this depending on the exact type of x. Identification of this problem is left as an exercise for the reader.

C++-like pseudocode (can be easily rewritten to not use temporary variables):
int firstPart = source & 0xF;
int offsetToHigherPart = sizeof( source ) * CHAR_BIT - 4;
int secondPart = ( source >> offsetToHigherPart ) & 0xF;
int maskToSeparateMiddle = -1 & ( ~0xF ) & ( ~( 0xF << offsetToHigherPart );
int result = ( firstPart << offsetToHigherPart ) | secondPart | (source & maskToSeparateMiddle);
This will require CHAR_BIT to be defined. It is usually in limits.h and is defined as 8 bits but is strictly speaking platform-dependent and can be not defined at all in the headers.

unsigned char b;
b = (b << 4) | (b >> 4);

x86 assembly:
asm{
mov AL, 10111110b
rol AL
rol AL
rol AL
rol AL
}
http://www.geocities.com/SiliconValley/Park/3230/x86asm/asml1005.html

Are you looking for something more clever than standard bit-shifting?
(assuming a is an 8-bit type)
a = ((a >> 4) & 0xF) + ((a << 4) &0xF0)

The easiest is (t is unsigned):
t = (t>>4)|(t<<4);
But if you want to obfuscate your code, or to swap other bits combination you can use this base:
mask = 0x0F & (t ^ (t >> 4));
t ^= (mask | (mask << 4));

/*swaping four bits*/
#include<stdio.h>
void printb(char a) {
int i;
for( i = 7; i >= 0; i--)
printf("%d", (1 & (a >> i)));
printf("\n");
}
int swap4b(char a) {
return ( ((a & 0xf0) >> 4) | ((a & 0x0f) << 4) );
}
int main()
{
char a = 10;
printb(a);
a = swap4b(a);
printb(a);
return 0;
}

This is how you swap bits entirely, to change the bit endianess in a byte.
"iIn" is actually an integer because I'm using it to read from a file. I need the bits in an order where I can easily read them in order.
// swap bits
iIn = ((iIn>>4) & 0x0F) | ((iIn<<4) & 0xF0); // THIS is your solution here.
iIn = ((iIn>>2) & 0x33) | ((iIn<<2) & 0xCC);
iIn = ((iIn>>1) & 0x55) | ((iIn<<1) & 0xAA);
For swapping just two nibbles in a single byte, this is the most efficient way to do this, and it's probably faster than a lookup table in most situations.
I see a lot of people doing shifting, and forgetting to do the masking here. This is a problem when there is sign extension. If you have the type of unsigned char, it's fine since it's a unsigned 8 bit quantity, but it will fail with any other type.
The mask doesn't add overhead, with an unsigned char, the mask is implied anyhow, and any decent compiler will remove unnecessary code and has for 20 years.

Solution for generic n bits swapping between last and first.
Not verified for case when total bits are less than 2n.
here 7 is for char, take 31 for integer.
unsigned char swapNbitsFtoL(unsigned char num, char nbits)
{
unsigned char u1 = 0;
unsigned char u2 = 0;
u1 = ~u1;
u1 &= num;
u1 = (u1 >> (7 - (nbits - 1))); /* Here nbits is number of n=bits so I have taken (nbits - 1). */
u2 = ~u2;
u2 &= num;
u2 = (u2 << (7 - (nbits - 1))); /* Here nbits is number of n=bits so I have taken (nbits - 1). */
u1 |= u2; /* u1 have first and last swapped n bits with */
u2 = 0;
u2 = ~u2;
u2 = ((u2 >> (7 - (nbits - 1))) | (u2 << (7 - (nbits - 1))));
bit_print(u2);
u2 = ~u2;
u2 &= num;
return (u1 | u2);
}

My skills in this area are new and therefore unproven so if I'm wrong then I learn something new, which is at least a part of the point of Stack Overflow.
Would a bitmask and XOR work also?
Like so?
var orginal=
var mask =00001110 //I may have the mask wrong
var value=1011 1110
var result=value^mask;
I might be misunderstanding things, forgive me if I've screwed up entriely.

#include <stdio.h>
#include <conio.h>
#include <math.h>
void main() {
int q,t,n,a[20],j,temp;
int i=0;
int s=0;
int tp=0;
clrscr();
printf("\nenter the num\n");
scanf("%d",&n);
t=n;
while(n>0) {
a[i]=n%2;
i++;
n=n/2;
}
printf("\n\n");
printf("num:%d\n",t);
printf("number in binary format:");
for(j=i-1;j>=0;j--) {
printf("%d",a[j]);
}
printf("\n");
temp=a[i-1];
a[i-1]=a[0];
a[0]=temp;
printf("number in binary format wid reversed boundary bits:");
for(j=i-1;j>=0;j--) {
printf("%d",a[j]);
}
printf("\n");
q=i-1;
while(q>=0) {
tp=pow(2,q);
s=s+(tp*a[q]);
q--;
}
printf("resulatnt number after reversing boundary bits:%d",s);
printf("\n");
getch();
}

Related

Give byte existing byte value (homework)

I need to make an assignment where I switch the values of a certain int. For example: 0xaabbccdd should be turned in to 0xddccbbaa.
I've already extraced all of the bytes from the given number and their values are correct.
unsigned int input;
scanf("%i", &input);
unsigned int first_byte = (input >> (8*0)) & 0xff;
unsigned int second_byte = (input >> (8*1)) & 0xff;
unsigned int third_byte = (input >> (8*2)) & 0xff;
unsigned int fourth_byte = (input >> (8*3)) & 0xff;
Now I'm trying to set an empty int variable (aka 00000000 00000000 00000000 00000000) to those byte values, but turned around. So how can I say that the first byte of the empty variable is the fourth byte of the given input? I've been trying different combinations of bitwise operations, but I can't seem to wrap my head around it. I'm pretty sure I should be able to do something like:
answer *first byte* | fourth_byte;
I would appreciate any help, becau'se I've been stuck and searching for an answer for a couple of hours now.
Based on your code :
#include <stdio.h>
int main(void)
{
unsigned int input = 0xaabbccdd;
unsigned int first_byte = (input >> (8*0)) & 0xff;
unsigned int second_byte = (input >> (8*1)) & 0xff;
unsigned int third_byte = (input >> (8*2)) & 0xff;
unsigned int fourth_byte = (input >> (8*3)) & 0xff;
printf(" 1st : %x\n 2nd : %x\n 3rd : %x\n 4th : %x\n",
first_byte,
second_byte,
third_byte,
fourth_byte);
unsigned int combo = first_byte<<8 | second_byte;
combo = combo << 8 | third_byte;
combo = combo << 8 | fourth_byte;
printf(" combo : %x ", combo);
return 0;
}
It will output 0xddccbbaa
Here's a more elegant function to do this :
unsigned int setByte(unsigned int input, unsigned char byte, unsigned int position)
{
if(position > sizeof(unsigned int) - 1)
return input;
unsigned int orbyte = byte;
input |= byte<<(position * 8);
return input;
}
Usage :
unsigned int combo = 0;
combo = setByte(combo, first_byte, 3);
combo = setByte(combo, second_byte, 2);
combo = setByte(combo, third_byte, 1);
combo = setByte(combo, fourth_byte, 0);
printf(" combo : %x ", combo);
unsigned int result;
result = ((first_byte <<(8*3)) | (second_byte <<(8*2)) | (third_byte <<(8*1)) | (fourth_byte))
You can extract the bytes and put them back in order as you're trying, that's a perfectly valid approach. But here are some other possibilities:
bswap, if you have access to it. It's an x86 instruction that does exactly this. It doesn't get any simpler. Similar instructions may exist on other platforms. Probably not good for a C assignment though.
Or, swapping adjacent "fields". If you have AABBCCDD and first swap adjacent 8-bit groups (get BBAADDCC), and then swap adjacent 16-bit groups, you get DDCCBBAA as desired. This can be implemented, for example: (not tested)
x = ((x & 0x00FF00FF) << 8) | ((x >> 8) & 0x00FF00FF);
x = ((x & 0x0000FFFF) << 16) | ((x >> 16) & 0x0000FFFF);
Or, a closely related method but with rotates. In AABBCCDD, AA and CC are both rotated to the left by 8 positions, and BB and DD are both rotated right by 8 positions. So you get:
x = rol(x & 0xFF00FF00, 8) | ror(x & 0x00FF00FF, 8);
This requires rotates however, which most high level languages don't provide, and emulating them with two shifts and an OR negates their advantage.
#include <stdio.h>
int main(void)
{
unsigned int input = 0xaabbccdd,
byte[4] = {0},
n = 0,
output = 0;
do
{
byte[n] = (input >> (8*n)) & 0xff;
n = n + 1;
}while(n < 4);
n = 0;
do
{
printf(" %d : %x\n", byte[n]);
n = n + 1;
}while (n < 4);
n = 0;
do
{
output = output << 8 | byte[n];
n = n + 1;
}while (n < 4);
printf(" output : %x ", output );
return 0;
}
You should try to avoid repeating code.

Convert Little Endian to Big Endian

I just want to ask if my method is correct to convert from little endian to big endian, just to make sure if I understand the difference.
I have a number which is stored in little-endian, here are the binary and hex representations of the number:
‭0001 0010 0011 0100 0101 0110 0111 1000‬
‭12345678‬
In big-endian format I believe the bytes should be swapped, like this:
1000 0111 0110 0101 0100 0011 0010 0001
‭87654321
Is this correct?
Also, the code below attempts to do this but fails. Is there anything obviously wrong or can I optimize something? If the code is bad for this conversion can you please explain why and show a better method of performing the same conversion?
uint32_t num = 0x12345678;
uint32_t b0,b1,b2,b3,b4,b5,b6,b7;
uint32_t res = 0;
b0 = (num & 0xf) << 28;
b1 = (num & 0xf0) << 24;
b2 = (num & 0xf00) << 20;
b3 = (num & 0xf000) << 16;
b4 = (num & 0xf0000) << 12;
b5 = (num & 0xf00000) << 8;
b6 = (num & 0xf000000) << 4;
b7 = (num & 0xf0000000) << 4;
res = b0 + b1 + b2 + b3 + b4 + b5 + b6 + b7;
printf("%d\n", res);
OP's sample code is incorrect.
Endian conversion works at the bit and 8-bit byte level. Most endian issues deal with the byte level. OP's code is doing a endian change at the 4-bit nibble level. Recommend instead:
// Swap endian (big to little) or (little to big)
uint32_t num = 9;
uint32_t b0,b1,b2,b3;
uint32_t res;
b0 = (num & 0x000000ff) << 24u;
b1 = (num & 0x0000ff00) << 8u;
b2 = (num & 0x00ff0000) >> 8u;
b3 = (num & 0xff000000) >> 24u;
res = b0 | b1 | b2 | b3;
printf("%" PRIX32 "\n", res);
If performance is truly important, the particular processor would need to be known. Otherwise, leave it to the compiler.
[Edit] OP added a comment that changes things.
"32bit numerical value represented by the hexadecimal representation (st uv wx yz) shall be recorded in a four-byte field as (st uv wx yz)."
It appears in this case, the endian of the 32-bit number is unknown and the result needs to be store in memory in little endian order.
uint32_t num = 9;
uint8_t b[4];
b[0] = (uint8_t) (num >> 0u);
b[1] = (uint8_t) (num >> 8u);
b[2] = (uint8_t) (num >> 16u);
b[3] = (uint8_t) (num >> 24u);
[2016 Edit] Simplification
... The type of the result is that of the promoted left operand.... Bitwise shift operators C11 §6.5.7 3
Using a u after the shift constants (right operands) results in the same as without it.
b3 = (num & 0xff000000) >> 24u;
b[3] = (uint8_t) (num >> 24u);
// same as
b3 = (num & 0xff000000) >> 24;
b[3] = (uint8_t) (num >> 24);
Sorry, my answer is a bit too late, but it seems nobody mentioned built-in functions to reverse byte order, which in very important in terms of performance.
Most of the modern processors are little-endian, while all network protocols are big-endian. That is history and more on that you can find on Wikipedia. But that means our processors convert between little- and big-endian millions of times while we browse the Internet.
That is why most architectures have a dedicated processor instructions to facilitate this task. For x86 architectures there is BSWAP instruction, and for ARMs there is REV. This is the most efficient way to reverse byte order.
To avoid assembly in our C code, we can use built-ins instead. For GCC there is __builtin_bswap32() function and for Visual C++ there is _byteswap_ulong(). Those function will generate just one processor instruction on most architectures.
Here is an example:
#include <stdio.h>
#include <inttypes.h>
int main()
{
uint32_t le = 0x12345678;
uint32_t be = __builtin_bswap32(le);
printf("Little-endian: 0x%" PRIx32 "\n", le);
printf("Big-endian: 0x%" PRIx32 "\n", be);
return 0;
}
Here is the output it produces:
Little-endian: 0x12345678
Big-endian: 0x78563412
And here is the disassembly (without optimization, i.e. -O0):
uint32_t be = __builtin_bswap32(le);
0x0000000000400535 <+15>: mov -0x8(%rbp),%eax
0x0000000000400538 <+18>: bswap %eax
0x000000000040053a <+20>: mov %eax,-0x4(%rbp)
There is just one BSWAP instruction indeed.
So, if we do care about the performance, we should use those built-in functions instead of any other method of byte reversing. Just my 2 cents.
I think you can use function htonl(). Network byte order is big endian.
"I swap each bytes right?" -> yes, to convert between little and big endian, you just give the bytes the opposite order.
But at first realize few things:
size of uint32_t is 32bits, which is 4 bytes, which is 8 HEX digits
mask 0xf retrieves the 4 least significant bits, to retrieve 8 bits, you need 0xff
so in case you want to swap the order of 4 bytes with that kind of masks, you could:
uint32_t res = 0;
b0 = (num & 0xff) << 24; ; least significant to most significant
b1 = (num & 0xff00) << 8; ; 2nd least sig. to 2nd most sig.
b2 = (num & 0xff0000) >> 8; ; 2nd most sig. to 2nd least sig.
b3 = (num & 0xff000000) >> 24; ; most sig. to least sig.
res = b0 | b1 | b2 | b3 ;
You could do this:
int x = 0x12345678;
x = ( x >> 24 ) | (( x << 8) & 0x00ff0000 )| ((x >> 8) & 0x0000ff00) | ( x << 24) ;
printf("value = %x", x); // x will be printed as 0x78563412
One slightly different way of tackling this that can sometimes be useful is to have a union of the sixteen or thirty-two bit value and an array of chars. I've just been doing this when getting serial messages that come in with big endian order, yet am working on a little endian micro.
union MessageLengthUnion
{
uint16_t asInt;
uint8_t asChars[2];
};
Then when I get the messages in I put the first received uint8 in .asChars[1], the second in .asChars[0] then I access it as the .asInt part of the union in the rest of my program.
If you have a thirty-two bit value to store you can have the array four long.
I am assuming you are on linux
Include "byteswap.h" & Use int32_t bswap_32(int32_t argument);
It is logical view, In actual see, /usr/include/byteswap.h
one more suggestion :
unsigned int a = 0xABCDEF23;
a = ((a&(0x0000FFFF)) << 16) | ((a&(0xFFFF0000)) >> 16);
a = ((a&(0x00FF00FF)) << 8) | ((a&(0xFF00FF00)) >>8);
printf("%0x\n",a);
A Simple C program to convert from little to big
#include <stdio.h>
int main() {
unsigned int little=0x1234ABCD,big=0;
unsigned char tmp=0,l;
printf(" Little endian little=%x\n",little);
for(l=0;l < 4;l++)
{
tmp=0;
tmp = little | tmp;
big = tmp | (big << 8);
little = little >> 8;
}
printf(" Big endian big=%x\n",big);
return 0;
}
OP's code is incorrect for the following reasons:
The swaps are being performed on a nibble (4-bit) boundary, instead of a byte (8-bit) boundary.
The shift-left << operations of the final four swaps are incorrect, they should be shift-right >> operations and their shift values would also need to be corrected.
The use of intermediary storage is unnecessary, and the code can therefore be rewritten to be more concise/recognizable. In doing so, some compilers will be able to better-optimize the code by recognizing the oft-used pattern.
Consider the following code, which efficiently converts an unsigned value:
// Swap endian (big to little) or (little to big)
uint32_t num = 0x12345678;
uint32_t res =
((num & 0x000000FF) << 24) |
((num & 0x0000FF00) << 8) |
((num & 0x00FF0000) >> 8) |
((num & 0xFF000000) >> 24);
printf("%0x\n", res);
The result is represented here in both binary and hex, notice how the bytes have swapped:
‭0111 1000 0101 0110 0011 0100 0001 0010‬
78563412
Optimizing
In terms of performance, leave it to the compiler to optimize your code when possible. You should avoid unnecessary data structures like arrays for simple algorithms like this, doing so will usually cause different instruction behavior such as accessing RAM instead of using CPU registers.
#include <stdio.h>
#include <inttypes.h>
uint32_t le_to_be(uint32_t num) {
uint8_t b[4] = {0};
*(uint32_t*)b = num;
uint8_t tmp = 0;
tmp = b[0];
b[0] = b[3];
b[3] = tmp;
tmp = b[1];
b[1] = b[2];
b[2] = tmp;
return *(uint32_t*)b;
}
int main()
{
printf("big endian value is %x\n", le_to_be(0xabcdef98));
return 0;
}
You can use the lib functions. They boil down to assembly, but if you are open to alternate implementations in C, here they are (assuming int is 32-bits) :
void byte_swap16(unsigned short int *pVal16) {
//#define method_one 1
// #define method_two 1
#define method_three 1
#ifdef method_one
unsigned char *pByte;
pByte = (unsigned char *) pVal16;
*pVal16 = (pByte[0] << 8) | pByte[1];
#endif
#ifdef method_two
unsigned char *pByte0;
unsigned char *pByte1;
pByte0 = (unsigned char *) pVal16;
pByte1 = pByte0 + 1;
*pByte0 = *pByte0 ^ *pByte1;
*pByte1 = *pByte0 ^ *pByte1;
*pByte0 = *pByte0 ^ *pByte1;
#endif
#ifdef method_three
unsigned char *pByte;
pByte = (unsigned char *) pVal16;
pByte[0] = pByte[0] ^ pByte[1];
pByte[1] = pByte[0] ^ pByte[1];
pByte[0] = pByte[0] ^ pByte[1];
#endif
}
void byte_swap32(unsigned int *pVal32) {
#ifdef method_one
unsigned char *pByte;
// 0x1234 5678 --> 0x7856 3412
pByte = (unsigned char *) pVal32;
*pVal32 = ( pByte[0] << 24 ) | (pByte[1] << 16) | (pByte[2] << 8) | ( pByte[3] );
#endif
#if defined(method_two) || defined (method_three)
unsigned char *pByte;
pByte = (unsigned char *) pVal32;
// move lsb to msb
pByte[0] = pByte[0] ^ pByte[3];
pByte[3] = pByte[0] ^ pByte[3];
pByte[0] = pByte[0] ^ pByte[3];
// move lsb to msb
pByte[1] = pByte[1] ^ pByte[2];
pByte[2] = pByte[1] ^ pByte[2];
pByte[1] = pByte[1] ^ pByte[2];
#endif
}
And the usage is performed like so:
unsigned short int u16Val = 0x1234;
byte_swap16(&u16Val);
unsigned int u32Val = 0x12345678;
byte_swap32(&u32Val);
Below is an other approach that was useful for me
convertLittleEndianByteArrayToBigEndianByteArray (byte littlendianByte[], byte bigEndianByte[], int ArraySize){
int i =0;
for(i =0;i<ArraySize;i++){
bigEndianByte[i] = (littlendianByte[ArraySize-i-1] << 7 & 0x80) | (littlendianByte[ArraySize-i-1] << 5 & 0x40) |
(littlendianByte[ArraySize-i-1] << 3 & 0x20) | (littlendianByte[ArraySize-i-1] << 1 & 0x10) |
(littlendianByte[ArraySize-i-1] >>1 & 0x08) | (littlendianByte[ArraySize-i-1] >> 3 & 0x04) |
(littlendianByte[ArraySize-i-1] >>5 & 0x02) | (littlendianByte[ArraySize-i-1] >> 7 & 0x01) ;
}
}
Below program produce the result as needed:
#include <stdio.h>
unsigned int Little_To_Big_Endian(unsigned int num);
int main( )
{
int num = 0x11223344 ;
printf("\n Little_Endian = 0x%X\n",num);
printf("\n Big_Endian = 0x%X\n",Little_To_Big_Endian(num));
}
unsigned int Little_To_Big_Endian(unsigned int num)
{
return (((num >> 24) & 0x000000ff) | ((num >> 8) & 0x0000ff00) | ((num << 8) & 0x00ff0000) | ((num << 24) & 0xff000000));
}
And also below function can be used:
unsigned int Little_To_Big_Endian(unsigned int num)
{
return (((num & 0x000000ff) << 24) | ((num & 0x0000ff00) << 8 ) | ((num & 0x00ff0000) >> 8) | ((num & 0xff000000) >> 24 ));
}
#include<stdio.h>
int main(){
int var = 0X12345678;
var = ((0X000000FF & var)<<24)|
((0X0000FF00 & var)<<8) |
((0X00FF0000 & var)>>8) |
((0XFF000000 & var)>>24);
printf("%x",var);
}
Here is a little function I wrote that works pretty good, its probably not portable to every single machine or as fast a single cpu instruction, but should work for most. It can handle numbers up to 32 byte (256 bit) and works for both big and little endian swaps. The nicest part about this function is you can point it into a byte array coming off or going on the wire and swap the bytes inline before converting.
#include <stdio.h>
#include <string.h>
void byteSwap(char**,int);
int main() {
//32 bit
int test32 = 0x12345678;
printf("\n BigEndian = 0x%X\n",test32);
char* pTest32 = (char*) &test32;
//convert to little endian
byteSwap((char**)&pTest32, 4);
printf("\n LittleEndian = 0x%X\n", test32);
//64 bit
long int test64 = 0x1234567891234567LL;
printf("\n BigEndian = 0x%lx\n",test64);
char* pTest64 = (char*) &test64;
//convert to little endian
byteSwap((char**)&pTest64,8);
printf("\n LittleEndian = 0x%lx\n",test64);
//back to big endian
byteSwap((char**)&pTest64,8);
printf("\n BigEndian = 0x%lx\n",test64);
return 0;
}
void byteSwap(char** src,int size) {
int x = 0;
char b[32];
while(size-- >= 0) { b[x++] = (*src)[size]; };
memcpy(*src,&b,x);
}
output:
$gcc -o main *.c -lm
$main
BigEndian = 0x12345678
LittleEndian = 0x78563412
BigEndian = 0x1234567891234567
LittleEndian = 0x6745239178563412
BigEndian = 0x1234567891234567

How can i swap every 2 bits in a binary number?

I'm working on this programming project and part of it is to write a function with just bitwise operators that switches every two bits. I've come up with a comb sort of algorithm that accomplishes this but it only works for unsigned numbers, any ideas how I can get it to work with signed numbers as well? I'm completely stumped on this one. Heres what I have so far:
// Mask 1 - For odd bits
int a1 = 0xAA; a1 <<= 24;
int a2 = 0xAA; a2 <<= 16;
int a3 = 0xAA; a3 <<= 8;
int a4 = 0xAA;
int mask1 = a1 | a2 | a3 | a4;
// Mask 2 - For even bits
int b1 = 0x55; b1 <<= 24;
int b2 = 0x55; b2 <<= 16;
int b3 = 0x55; b3 <<= 8;
int b4 = 0x55;
int mask2 = b1 | b2 | b3 | b4;
// Mask Results
int odd = x & mask1;
int even = x & mask2;
int newNum = (odd >> 1) | (even << 1);
return newNum;
The manual creation of the masks by or'ing variables together is because the only constants that can be used are between 0x00-0xFF.
The problem is that odd >> 1 will sign extend with negative numbers. Simply do another and to eliminate the duplicated bit.
int newNum = ((odd >> 1) & mask2) | (even << 1);
Minimizing the operators and noticing the sign extension problem gives:
int odd = 0x55;
odd |= odd << 8;
odd |= odd << 16;
int newnum = ((x & odd) << 1 ) // This is (sort of well defined)
| ((x >> 1) & odd); // this handles the sign extension without
// additional & -operations
One remark though: bit twiddling should be generally applied to unsigned integers only.
When you right shift a signed number, the sign will also be extended. This is known as sign extension. Typically when you are dealing with bit shifting, you want to use unsigned numbers.
Minimizing use of constants by working one byte at a time:
unsigned char* byte_p;
unsigned char byte;
int ii;
byte_p = &x;
for(ii=0; ii<4; ii++) {
byte = *byte_p;
*byte_p = ((byte & 0xAA)>>1) | ((byte & 0x55) << 1);
byte_p++;
}
Minimizing operations and keeping constants between 0x00 and 0xFF:
unsigned int comb = (0xAA << 8) + 0xAA;
comb += comb<<16;
newNum = ((x & comb) >> 1) | ((x & (comb >> 1)) << 1);
10 operations.
Just saw the comments above and realize this is implementing (more or less) some of the suggestions that #akisuihkonen made. So consider this a tip of the hat!

convert big endian to little endian in C [without using provided func] [closed]

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I need to write a function to convert big endian to little endian in C. I can not use any library function.
Assuming what you need is a simple byte swap, try something like
Unsigned 16 bit conversion:
swapped = (num>>8) | (num<<8);
Unsigned 32-bit conversion:
swapped = ((num>>24)&0xff) | // move byte 3 to byte 0
((num<<8)&0xff0000) | // move byte 1 to byte 2
((num>>8)&0xff00) | // move byte 2 to byte 1
((num<<24)&0xff000000); // byte 0 to byte 3
This swaps the byte orders from positions 1234 to 4321. If your input was 0xdeadbeef, a 32-bit endian swap might have output of 0xefbeadde.
The code above should be cleaned up with macros or at least constants instead of magic numbers, but hopefully it helps as is
EDIT: as another answer pointed out, there are platform, OS, and instruction set specific alternatives which can be MUCH faster than the above. In the Linux kernel there are macros (cpu_to_be32 for example) which handle endianness pretty nicely. But these alternatives are specific to their environments. In practice endianness is best dealt with using a blend of available approaches
By including:
#include <byteswap.h>
you can get an optimized version of machine-dependent byte-swapping functions.
Then, you can easily use the following functions:
__bswap_32 (uint32_t input)
or
__bswap_16 (uint16_t input)
#include <stdint.h>
//! Byte swap unsigned short
uint16_t swap_uint16( uint16_t val )
{
return (val << 8) | (val >> 8 );
}
//! Byte swap short
int16_t swap_int16( int16_t val )
{
return (val << 8) | ((val >> 8) & 0xFF);
}
//! Byte swap unsigned int
uint32_t swap_uint32( uint32_t val )
{
val = ((val << 8) & 0xFF00FF00 ) | ((val >> 8) & 0xFF00FF );
return (val << 16) | (val >> 16);
}
//! Byte swap int
int32_t swap_int32( int32_t val )
{
val = ((val << 8) & 0xFF00FF00) | ((val >> 8) & 0xFF00FF );
return (val << 16) | ((val >> 16) & 0xFFFF);
}
Update : Added 64bit byte swapping
int64_t swap_int64( int64_t val )
{
val = ((val << 8) & 0xFF00FF00FF00FF00ULL ) | ((val >> 8) & 0x00FF00FF00FF00FFULL );
val = ((val << 16) & 0xFFFF0000FFFF0000ULL ) | ((val >> 16) & 0x0000FFFF0000FFFFULL );
return (val << 32) | ((val >> 32) & 0xFFFFFFFFULL);
}
uint64_t swap_uint64( uint64_t val )
{
val = ((val << 8) & 0xFF00FF00FF00FF00ULL ) | ((val >> 8) & 0x00FF00FF00FF00FFULL );
val = ((val << 16) & 0xFFFF0000FFFF0000ULL ) | ((val >> 16) & 0x0000FFFF0000FFFFULL );
return (val << 32) | (val >> 32);
}
Here's a fairly generic version; I haven't compiled it, so there are probably typos, but you should get the idea,
void SwapBytes(void *pv, size_t n)
{
assert(n > 0);
char *p = pv;
size_t lo, hi;
for(lo=0, hi=n-1; hi>lo; lo++, hi--)
{
char tmp=p[lo];
p[lo] = p[hi];
p[hi] = tmp;
}
}
#define SWAP(x) SwapBytes(&x, sizeof(x));
NB: This is not optimised for speed or space. It is intended to be clear (easy to debug) and portable.
Update 2018-04-04
Added the assert() to trap the invalid case of n == 0, as spotted by commenter #chux.
If you need macros (e.g. embedded system):
#define SWAP_UINT16(x) (((x) >> 8) | ((x) << 8))
#define SWAP_UINT32(x) (((x) >> 24) | (((x) & 0x00FF0000) >> 8) | (((x) & 0x0000FF00) << 8) | ((x) << 24))
Edit: These are library functions. Following them is the manual way to do it.
I am absolutely stunned by the number of people unaware of __byteswap_ushort, __byteswap_ulong, and __byteswap_uint64. Sure they are Visual C++ specific, but they compile down to some delicious code on x86/IA-64 architectures. :)
Here's an explicit usage of the bswap instruction, pulled from this page. Note that the intrinsic form above will always be faster than this, I only added it to give an answer without a library routine.
uint32 cq_ntohl(uint32 a) {
__asm{
mov eax, a;
bswap eax;
}
}
As a joke:
#include <stdio.h>
int main (int argc, char *argv[])
{
size_t sizeofInt = sizeof (int);
int i;
union
{
int x;
char c[sizeof (int)];
} original, swapped;
original.x = 0x12345678;
for (i = 0; i < sizeofInt; i++)
swapped.c[sizeofInt - i - 1] = original.c[i];
fprintf (stderr, "%x\n", swapped.x);
return 0;
}
here's a way using the SSSE3 instruction pshufb using its Intel intrinsic, assuming you have a multiple of 4 ints:
unsigned int *bswap(unsigned int *destination, unsigned int *source, int length) {
int i;
__m128i mask = _mm_set_epi8(12, 13, 14, 15, 8, 9, 10, 11, 4, 5, 6, 7, 0, 1, 2, 3);
for (i = 0; i < length; i += 4) {
_mm_storeu_si128((__m128i *)&destination[i],
_mm_shuffle_epi8(_mm_loadu_si128((__m128i *)&source[i]), mask));
}
return destination;
}
Will this work / be faster?
uint32_t swapped, result;
((byte*)&swapped)[0] = ((byte*)&result)[3];
((byte*)&swapped)[1] = ((byte*)&result)[2];
((byte*)&swapped)[2] = ((byte*)&result)[1];
((byte*)&swapped)[3] = ((byte*)&result)[0];
This code snippet can convert 32bit little Endian number to Big Endian number.
#include <stdio.h>
main(){
unsigned int i = 0xfafbfcfd;
unsigned int j;
j= ((i&0xff000000)>>24)| ((i&0xff0000)>>8) | ((i&0xff00)<<8) | ((i&0xff)<<24);
printf("unsigned int j = %x\n ", j);
}
Here's a function I have been using - tested and works on any basic data type:
// SwapBytes.h
//
// Function to perform in-place endian conversion of basic types
//
// Usage:
//
// double d;
// SwapBytes(&d, sizeof(d));
//
inline void SwapBytes(void *source, int size)
{
typedef unsigned char TwoBytes[2];
typedef unsigned char FourBytes[4];
typedef unsigned char EightBytes[8];
unsigned char temp;
if(size == 2)
{
TwoBytes *src = (TwoBytes *)source;
temp = (*src)[0];
(*src)[0] = (*src)[1];
(*src)[1] = temp;
return;
}
if(size == 4)
{
FourBytes *src = (FourBytes *)source;
temp = (*src)[0];
(*src)[0] = (*src)[3];
(*src)[3] = temp;
temp = (*src)[1];
(*src)[1] = (*src)[2];
(*src)[2] = temp;
return;
}
if(size == 8)
{
EightBytes *src = (EightBytes *)source;
temp = (*src)[0];
(*src)[0] = (*src)[7];
(*src)[7] = temp;
temp = (*src)[1];
(*src)[1] = (*src)[6];
(*src)[6] = temp;
temp = (*src)[2];
(*src)[2] = (*src)[5];
(*src)[5] = temp;
temp = (*src)[3];
(*src)[3] = (*src)[4];
(*src)[4] = temp;
return;
}
}
EDIT: This function only swaps the endianness of aligned 16 bit words. A function often necessary for UTF-16/UCS-2 encodings.
EDIT END.
If you want to change the endianess of a memory block you can use my blazingly fast approach.
Your memory array should have a size that is a multiple of 8.
#include <stddef.h>
#include <limits.h>
#include <stdint.h>
void ChangeMemEndianness(uint64_t *mem, size_t size)
{
uint64_t m1 = 0xFF00FF00FF00FF00ULL, m2 = m1 >> CHAR_BIT;
size = (size + (sizeof (uint64_t) - 1)) / sizeof (uint64_t);
for(; size; size--, mem++)
*mem = ((*mem & m1) >> CHAR_BIT) | ((*mem & m2) << CHAR_BIT);
}
This kind of function is useful for changing the endianess of Unicode UCS-2/UTF-16 files.
If you are running on a x86 or x86_64 processor, the big endian is native. so
for 16 bit values
unsigned short wBigE = value;
unsigned short wLittleE = ((wBigE & 0xFF) << 8) | (wBigE >> 8);
for 32 bit values
unsigned int iBigE = value;
unsigned int iLittleE = ((iBigE & 0xFF) << 24)
| ((iBigE & 0xFF00) << 8)
| ((iBigE >> 8) & 0xFF00)
| (iBigE >> 24);
This isn't the most efficient solution unless the compiler recognises that this is byte level manipulation and generates byte swapping code. But it doesn't depend on any memory layout tricks and can be turned into a macro pretty easily.

Reverse bit pattern in C

I am converting a number to binary and have to use putchar to output each number.
The problem is that I am getting the order in reverse.
Is there anyway to reverse a numbers bit pattern before doing my own stuff to it?
As in int n has a specific bit pattern - how can I reverse this bit pattern?
There are many ways to do this, some very fast. I had to look it up.
Reverse bits in a byte
b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
Reverse an N-bit quantity in parallel in 5 * lg(N) operations:
unsigned int v; // 32-bit word to reverse bit order
// swap odd and even bits
v = ((v >> 1) & 0x55555555) | ((v & 0x55555555) << 1);
// swap consecutive pairs
v = ((v >> 2) & 0x33333333) | ((v & 0x33333333) << 2);
// swap nibbles ...
v = ((v >> 4) & 0x0F0F0F0F) | ((v & 0x0F0F0F0F) << 4);
// swap bytes
v = ((v >> 8) & 0x00FF00FF) | ((v & 0x00FF00FF) << 8);
// swap 2-byte long pairs
v = ( v >> 16 ) | ( v << 16);
Reverse bits in word by lookup table
static const unsigned char BitReverseTable256[256] =
{
# define R2(n) n, n + 2*64, n + 1*64, n + 3*64
# define R4(n) R2(n), R2(n + 2*16), R2(n + 1*16), R2(n + 3*16)
# define R6(n) R4(n), R4(n + 2*4 ), R4(n + 1*4 ), R4(n + 3*4 )
R6(0), R6(2), R6(1), R6(3)
};
unsigned int v; // reverse 32-bit value, 8 bits at time
unsigned int c; // c will get v reversed
// Option 1:
c = (BitReverseTable256[v & 0xff] << 24) |
(BitReverseTable256[(v >> 8) & 0xff] << 16) |
(BitReverseTable256[(v >> 16) & 0xff] << 8) |
(BitReverseTable256[(v >> 24) & 0xff]);
// Option 2:
unsigned char * p = (unsigned char *) &v;
unsigned char * q = (unsigned char *) &c;
q[3] = BitReverseTable256[p[0]];
q[2] = BitReverseTable256[p[1]];
q[1] = BitReverseTable256[p[2]];
q[0] = BitReverseTable256[p[3]];
Please look at http://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel for more information and references.
Pop bits off your input and push them onto your output. Multiplying and dividing by 2 are the push and pop operations. In pseudo-code:
reverse_bits(x) {
total = 0
repeat n times {
total = total * 2
total += x % 2 // modulo operation
x = x / 2
}
return total
}
See modulo operation on Wikipedia if you haven't seen this operator.
Further points:
What would happen if you changed 2 to 4? Or to 10?
How does this effect the value of n? What is n?
How could you use bitwise operators (<<, >>, &) instead of divide and modulo? Would this make it faster?
Could we use a different algorithm to make it faster? Could lookup tables help?
Let me guess: you have a loop that prints the 0th bit (n&1), then shifts the number right. Instead, write a loop that prints the 31st bit (n&0x80000000) and shifts the number left. Before you do that loop, do another loop that shifts the number left until the 31st bit is 1; unless you do that, you'll get leading zeros.
Reversing is possible, too. Somthing like this:
unsigned int n = 12345; //Source
unsigned int m = 0; //Destination
int i;
for(i=0;i<32;i++)
{
m |= n&1;
m <<= 1;
n >>= 1;
}
I know: that is not exactly C, but I think that is an interesting answer:
int reverse(int i) {
int output;
__asm__(
"nextbit:"
"rcll $1, %%eax;"
"rcrl $1, %%ebx;"
"loop nextbit;"
: "=b" (output)
: "a" (i), "c" (sizeof(i)*8) );
return output;
}
The rcl opcode puts the shifted out bit in the carry flag, then rcr recovers that bit to another register in the reverse order.
My guess is that you have a integer and you're attempting to convert it to binary?
And the "answer" is ABCDEFG, but your "answer" is GFEDCBA?
If so, I'd double check the endian of the machine you're doing it on and the machine the "answer" came from.
Here are functions I've used to reverse bits in a byte and reverse bytes in a quad.
inline unsigned char reverse(unsigned char b) {
return (b&1 << 7)
| (b&2 << 5)
| (b&4 << 3)
| (b&8 << 1)
| (b&0x10 >> 1)
| (b&0x20 >> 3)
| (b&0x40 >> 5)
| (b&0x80 >> 7);
}
inline unsigned long wreverse(unsigned long w) {
return ( ( w &0xFF) << 24)
| ( ((w>>8) &0xFF) << 16)
| ( ((w>>16)&0xFF) << 8)
| ( ((w>>24)&0xFF) );
}

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