Genetics algorithms theoretical question - artificial-intelligence

I'm currently reading "Artificial Intelligence: A Modern Approach" (Russell+Norvig) and "Machine Learning" (Mitchell) - and trying to learn basics of AINN.
In order to understand few basic things I have two 'greenhorn' questions:
Q1: In a genetic algorithm given the two parents A and B with the chromosomes 001110 and 101101, respectively, which of the following offspring could have resulted from a one-point crossover?
a: 001101
b: 001110
Q2: Which of the above offspring could have resulted from a two-point crossover? and why?
Please advise.

It is not possible to find parents if you do not know the inverse-crossover function (so that AxB => (a,b) & (any a) => (A,B)).
Usually the 1-point crossover function is:
a = A1 + B2
b = B1 + A2
Even if you know a and b you cannot solve the system (system of 2 equations with 4 variables).
If you know any 2 parts of any A or/and B then it can be solved (system of 2 equations with 2 variables). This is the case for your question as you provide both A and B.
Generally crossover function does not have inverse function and you just need to find the solution logically or, if you know parents, perform the crossover and compare.
So to make a generic formula for you we should know 2 things:
Crossover function.
Inverse-crossover function.
The 2nd one is not usually used in GAs as it is not required.
Now, I'll just answer your questions.
Q1: In a genetic algorithm given the
two parents A and B with the
chromosomes 001110 and 101101,
respectively, which of the following
offspring could have resulted from a
one-point crossover?
Looking at the a and b I can see the crossover point is here:
1 2
A: 00 | 1110
B: 10 | 1101
Usually the crossover is done using this formula:
a = A1 + B2
b = B1 + A2
so that possible children are:
a: 00 | 1101
b: 10 | 1110
which excludes option b from the question.
So the answer to Q1 is the result child is a: 001101 assuming given crossover function
Q2: Which of the above offspring could
have resulted from a two-point
crossover? and why?
Looking at the a and b I can see the crossover points can be here:
1 2 3
A: 00 | 11 | 10
B: 10 | 11 | 01
Usual formula for 2-point crossover is:
a = A1 + B2 + A3
b = B1 + A2 + B3
So the children would be:
a = 00 | 11 | 10
b = 10 | 11 | 01
Comparing them to the options you asked (small a and b) we can say the answer:
Q2. A: Neither of a or b could be result of 2-point crossover with AxB according to the given crossover function.
Again it is not possible to answer your questions without knowing the crossover function.
The functions I provided are common in GA, but you can invent so many of them so they could answer the question (see the comment below):

One point crossover is when you make one join from each parent, two point crossover is when you make two joins. i.e. two from one parent and one from the others.
See crossover (wikipedia) for further info.

Regarding Q1, (a) could have been produced by a one-point crossover, taking bits 0-4 from parent A and bit 5 from parent B. (b) could not unless your crossover algorithm allows for null contributions, i.e. parent contributions of null weight. In that case, parent A could contribute its full chromosome (bits 0-5) and parent B would contribute nil, yielding (b).
Regarding Q2, both (a) and (b) are possible. There are a few combinations to test; too tedious to write, but you can do the work with pen and paper. :-)

Related

How should I selectively sum multiple axes of an array?

What is the preferred approach in J for selectively summing multiple axes of an array?
For instance, suppose that a is the following rank 3 array:
]a =: i. 2 3 4
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
16 17 18 19
20 21 22 23
My goal is to define a dyad "sumAxes" to sum over multiple axes of my choosing:
0 1 sumAxes a NB. 0+4+8+12+16+20 ...
60 66 72 78
0 2 sumAxes a NB. 0+1+2+3+12+13+14+15 ...
60 92 124
1 2 sumAxes a NB. 0+1+2+3+4+5+6+7+8+9+10+11 ...
66 210
The way that I am currently trying to implement this verb is to use the dyad |: to first permute the axes of a, and then ravel the items of the necessary rank using ,"n (where n is the number axes I want to sum over) before summing the resulting items:
sumAxes =: dyad : '(+/ # ,"(#x)) x |: y'
This appears to work as I want, but as a beginner in J I am unsure if I am overlooking some aspect of rank or particular verbs that would enable a cleaner definition. More generally I wonder whether permuting axes, ravelling and summing is idiomatic or efficient in this language.
For context, most of my previous experience with array programming is with Python's NumPy library.
NumPy does not have J's concept of rank and instead expects the user to explicitly label the axes of an array to reduce over:
>>> import numpy
>>> a = numpy.arange(2*3*4).reshape(2, 3, 4) # a =: i. 2 3 4
>>> a.sum(axis=(0, 2)) # sum over specified axes
array([ 60, 92, 124])
As a footnote, my current implementation of sumAxes has the disadvantage of working "incorrectly" compared to NumPy when just a single axis is specified (as rank is not interchangeable with "axis").
Motivation
J has incredible facilities for handling arbitrarily-ranked arrays. But there's one facet of the language which is simultaneously almost universally useful as well as justified, but also somewhat antithetical to this dimensionality-agnostic nature.
The major axis (in fact, leading axes in general) are implicitly privileged. This is the concept that underlies, e.g. # being the count of items (i.e. the dimension of the first axis), the understated elegance and generality of +/ without further modification, and a host of other beautiful parts of the language.
But it's also what accounts for the obstacles you're meeting in trying to solve this problem.
Standard approach
So the general approach to solving the problem is just as you have it: transpose or otherwise rearrange the data so the axes that interest you become leading axes. Your approach is classic and unimpeachable. You can use it in good conscience.
Alternative approaches
But, like you, it niggles me a bit that we are forced to jump through such hoops in similar circumstances. One clue that we're kind of working against the grain of the language is the dynamic argument to the conjunction "(#x); usually arguments to conjunctions are fixed, and calculating them at runtime often forces us to use either explicit code (as in your example) or dramatically more complicated code. When the language makes something hard to do, it's usually a sign you're cutting against the grain.
Another is that ravel (,). It's not just that we want to transpose some axes; it's that we want to focus on one specific axis, and then run all the elements trailing it into a flat vector. Though I actually think this reflects more a constraint imposed by how we're framing the problem, rather than one in the notation. More on in the final section of this post.
With that, we might feel justified in our desire to address a non-leading axis directly. And, here and there, J provides primitives that allow us to do exactly that, which might be a hint that the language's designers also felt the need to include certain exceptions to the primacy of leading axes.
Introductory examples
For example, dyadic |. (rotate) has ranks 1 _, i.e. it takes a vector on the left.
This is sometimes surprising to people who have been using it for years, never having passed more than a scalar on the left. That, along with the unbound right rank, is another subtle consequence of J's leading-axis bias: we think of the right argument as a vector of items, and the left argument as a simple, scalar rotation value of that vector.
Thus:
3 |. 1 2 3 4 5 6
4 5 6 1 2 3
and
1 |. 1 2 , 3 4 ,: 5 6
3 4
5 6
1 2
But in this latter case, what if we didn't want to treat the table as a vector of rows, but as a vector of columns?
Of course, the classic approach is to use rank, to explicitly denote the the axis we're interested in (because leaving it implicit always selects the leading axis):
1 |."1 ] 1 2 , 3 4 ,: 5 6
2 1
4 3
6 5
Now, this is perfectly idiomatic, standard, and ubiquitous in J code: J encourages us to think in terms of rank. No one would blink an eye on reading this code.
But, as described at the outset, in another sense it can feel like a cop-out, or manual adjustment. Especially when we want to dynamically choose the rank at runtime. Notationally, we are now no longer addressing the array as a whole, but addressing each row.
And this is where the left rank of |. comes in: it's one of those few primitives which can address non-leading axes directly.
0 1 |. 1 2 , 3 4 ,: 5 6
2 1
4 3
6 5
Look ma, no rank! Of course, we now have to specify a rotation value for each axis independently, but that's not only ok, it's useful, because now that left argument smells much more like something which can be calculated from the input, in true J spirit.
Summing non-leading axes directly
So, now that we know J lets us address non-leading axes in certain cases, we simply have to survey those cases and identify one which seems fit for our purpose here.
The primitive I've found most generally useful for non-leading-axis work is ;. with a boxed left-hand argument. So my instinct is to reach for that first.
Let's start with your examples, slightly modified to see what we're summing.
]a =: i. 2 3 4
sumAxes =: dyad : '(< # ,"(#x)) x |: y'
0 1 sumAxes a
+--------------+--------------+---------------+---------------+
|0 4 8 12 16 20|1 5 9 13 17 21|2 6 10 14 18 22|3 7 11 15 19 23|
+--------------+--------------+---------------+---------------+
0 2 sumAxes a
+-------------------+-------------------+---------------------+
|0 1 2 3 12 13 14 15|4 5 6 7 16 17 18 19|8 9 10 11 20 21 22 23|
+-------------------+-------------------+---------------------+
1 2 sumAxes a
+-------------------------+-----------------------------------+
|0 1 2 3 4 5 6 7 8 9 10 11|12 13 14 15 16 17 18 19 20 21 22 23|
+-------------------------+-----------------------------------+
The relevant part of the definition of for dyads derived from ;.1 and friends is:
The frets in the dyadic cases 1, _1, 2 , and _2 are determined by the 1s in boolean vector x; an empty vector x and non-zero #y indicates the entire of y. If x is the atom 0 or 1 it is treated as (#y)#x. In general, boolean vector >j{x specifies how axis j is to be cut, with an atom treated as (j{$y)#>j{x.
What this means is: if we're just trying to slice an array along its dimensions with no internal segmentation, we can simply use dyad cut with a left argument consisting solely of 1s and a:s. The number of 1s in the vector (ie. the sum) determines the rank of the resulting array.
Thus, to reproduce the examples above:
('';'';1) <#:,;.1 a
+--------------+--------------+---------------+---------------+
|0 4 8 12 16 20|1 5 9 13 17 21|2 6 10 14 18 22|3 7 11 15 19 23|
+--------------+--------------+---------------+---------------+
('';1;'') <#:,;.1 a
+-------------------+-------------------+---------------------+
|0 1 2 3 12 13 14 15|4 5 6 7 16 17 18 19|8 9 10 11 20 21 22 23|
+-------------------+-------------------+---------------------+
(1;'';'') <#:,;.1 a
+-------------------------+-----------------------------------+
|0 1 2 3 4 5 6 7 8 9 10 11|12 13 14 15 16 17 18 19 20 21 22 23|
+-------------------------+-----------------------------------+
Et voila. Also, notice the pattern in the left hand argument? The two aces are exactly at the indices of your original calls to sumAxe. See what I mean by the fact that providing a value for each dimension smelling like a good thing, in the J spirit?
So, to use this approach to provide an analog to sumAxe with the same interface:
sax =: dyad : 'y +/#:,;.1~ (1;a:#~r-1) |.~ - {. x -.~ i. r=.#$y' NB. Explicit
sax =: ] +/#:,;.1~ ( (] (-#{.#] |. 1 ; a: #~ <:#[) (-.~ i.) ) ##$) NB. Tacit
Results elided for brevity, but they're identical to your sumAxe.
Final considerations
There's one more thing I'd like to point out. The interface to your sumAxe call, calqued from Python, names the two axes you'd like "run together". That's definitely one way of looking at it.
Another way of looking at it, which draws upon the J philosophies I've touched on here, is to name the axis you want to sum along. The fact that this is our actual focus is confirmed by the fact that we ravel each "slice", because we do not care about its shape, only its values.
This change in perspective to talk about the thing you're interested in, has the advantage that it is always a single thing, and this singularity permits certain simplifications in our code (again, especially in J, where we usually talk about the [new, i.e. post-transpose] leading axis)¹.
Let's look again at our ones-and-aces vector arguments to ;., to illustrate what I mean:
('';'';1) <#:,;.1 a
('';1;'') <#:,;.1 a
(1;'';'') <#:,;.1 a
Now consider the three parenthesized arguments as a single matrix of three rows. What stands out to you? To me, it's the ones along the anti-diagonal. They are less numerous, and have values; by contrast the aces form the "background" of the matrix (the zeros). The ones are the true content.
Which is in contrast to how our sumAxe interface stands now: it asks us to specify the aces (zeros). How about instead we specify the 1, i.e. the axis that actually interests us?
If we do that, we can rewrite our functions thus:
xas =: dyad : 'y +/#:,;.1~ (-x) |. 1 ; a: #~ _1 + #$y' NB. Explicit
xas =: ] +/#:,;.1~ -#[ |. 1 ; a: #~ <:###$#] NB. Tacit
And instead of calling 0 1 sax a, you'd call 2 xas a, instead of 0 2 sax a, you'd call 1 xas a, etc.
The relative simplicity of these two verbs suggests J agrees with this inversion of focus.
¹ In this code I'm assuming you always want to collapse all axes except 1. This assumption is encoded in the approach I use to generate the ones-and-aces vector, using |..
However, your footnote sumAxes has the disadvantage of working "incorrectly" compared to NumPy when just a single axis is specified suggests sometimes you want to only collapse one axis.
That's perfectly possible and the ;. approach can take arbitrary (orthotopic) slices; we'd only need to alter the method by which we instruct it (generate the 1s-and-aces vector). If you provide a couple examples of generalizations you'd like, I'll update the post here. Probably just a matter of using (<1) x} a: #~ #$y or ((1;'') {~ (e.~ i.###$)) instead of (-x) |. 1 ; a:#~<:#$y.

Determining functional dependencies from a chart

Can anyone explain to me how to go about figuring out which dependencies the following instance satisfies?
A B C
1 0 1
1 1 1
I know it satisfies B-> A, B->C, A->C, C->A (and other implied dependencies)
but I haven't been able to grasp the concept of how to just view that from this chart. Can anyone explain how I am supposed to read it and go about determining what it satisfies with only the 0's and 1's ?
Adding another example to help better understand:
A B C
1 0 1
1 1 1
2 2 1
Since there is only one row where B = 0 and B = 2, can you base the B -> A off of only one row with one unique value. Like since there is only one place where B = 0 and A = 1 does that mean it automatically holds since there is no other value of B with a 0 ?
A way of answering to a question like this is to look at all the possible proper subsets of columns, let's call them X1, X2, ... , starting first with single columns (so in this case we start with X1=A, X2=B, X3=C, and trying to see, for identical value in Xi, which other columns have identical values.
For instance, starting with A, we discover that for A=1, B has two different values: this means that B cannot depend on A, (that is has not the same value for the value of A, which is the definition of functional dependency), while C has the same value (1), so that we know that this instance of relation satisfies A → C.
Looking at B, we discover that all the values are different, so we can say that all the other columns are dependent on it, and we add B → A, B → C. Finally, in analysing C, we discover that only the values of A are equal when the values of C are equal, so that C → A.
We can stop here, without considering the pairs of attributes AB, AC, and BC, since in this simple case every attribute is the determinant of some dependency, so that dependencies with set of attributes as determinant are implied by the dependencies already found.
In summary
In a certain instance, to know if a dependency X -> Y hold or not, we check:
if all the values of X are different, then the dependency hold; if there are rows with repeat values, then, if for each row with the same value of X the value of Y is always the same, then the dependency holds, otherwise no.
Here is another example:
A B C
1 2 2
0 3 3
1 2 4
2 2 4
In this instance A → B ? Yes, since the are two rows (the first and the fourth) with the same value of A (1), and in both rows the value of B is equal (2). Is A → C ? No, since C has two different values in the first and fourth row.
B → A ? No, since B has three rows with the same value (2) and A has different values in the same rows (1 and 2).

Determine the adjacency of two fibonacci number

I have many fibonacci numbers, if I want to determine whether two fibonacci number are adjacent or not, one basic approach is as follows:
Get the index of the first fibonacci number, say i1
Get the index of the second fibonacci number, say i2
Get the absolute value of i1-i2, that is |i1-i2|
If the value is 1, then return true.
else return false.
In the first step and the second step, it may need many comparisons to get the correct index by using accessing an array.
In the third step, it need one subtraction and one absolute operation.
I want to know whether there exists another approach to quickly to determine the adjacency of the fibonacci numbers.
I don't care whether this question could be solved mathematically or by any hacking techniques.
If anyone have some idea, please let me know. Thanks a lot!
No need to find the index of both number.
Given that the two number belongs to Fibonacci series, if their difference is greater than the min. number among them then those two are not adjacent. Other wise they are.
Because Fibonacci series follows following rule:
F(n) = F(n-1) + F(n-2) where F(n)>F(n-1)>F(n-2).
So F(n) - F(n-1) = F(n-2) ,
=> Diff(n,n-1) < F(n-1) < F(n-k) for k >= 1
Difference between two adjacent fibonaci number will always be less than the min number among them.
NOTE : This will only hold if numbers belong to Fibonacci series.
Simply calculate the difference between them. If it is smaller than the smaller of the 2 numbers they are adjacent, If it is bigger, they are not.
Each triplet in the Fibonacci sequence a, b, c conforms to the rule
c = a + b
So for every pair of adjacent Fibonaccis (x, y), the difference between them (y-x) is equal to the value of the previous Fibonacci, which of course must be less than x.
If 2 Fibonaccis, say (x, z) are not adjacent, then their difference must be greater than the smaller of the two. At minimum, (if they are one Fibonacci apart) the difference would be equal to the Fibonacci between them, (which is of course greater than the smaller of the two numbers).
Since for (a, b, c, d)
since c= a+b
and d = b+c
then d-b = (b+c) - b = c
By Binet's formula, the nth Fibonacci number is approximately sqrt(5)*phi**n, where phi is the golden ration. You can use base phi logarithms to recover the index easily:
from math import log, sqrt
def fibs(n):
nums = [1,1]
for i in range(n-2):
nums.append(sum(nums[-2:]))
return nums
phi = (1 + sqrt(5))/2
def fibIndex(f):
return round((log(sqrt(5)*f,phi)))
To test this:
for f in fibs(20): print(fibIndex(f),f)
Output:
2 1
2 1
3 2
4 3
5 5
6 8
7 13
8 21
9 34
10 55
11 89
12 144
13 233
14 377
15 610
16 987
17 1597
18 2584
19 4181
20 6765
Of course,
def adjacentFibs(f,g):
return abs(fibIndex(f) - fibIndex(g)) == 1
This fails with 1,1 -- but there is little point for explicit testing special logic for such an edge-case. Add it in if you want.
At some stage, floating-point round-off error will become an issue. For that, you would need to replace math.log by an integer log algorithm (e.g. one which involves binary search).
On Edit:
I concentrated on the question of how to recover the index (and I will keep the answer since that is an interesting problem in its own right), but as #LeandroCaniglia points out in their excellent comment, this is overkill if all you want to do is check if two Fibonacci numbers are adjacent, since another consequence of Binet's formula is that sufficiently large adjacent Fibonacci numbers have a ratio which differs from phi by a negligible amount. You could do something like:
def adjFibs(f,g):
f,g = min(f,g), max(f,g)
if g <= 34:
return adjacentFibs(f,g)
else:
return abs(g/f - phi) < 0.01
This assumes that they are indeed Fibonacci numbers. The index-based approach can be used to verify that they are (calculate the index and then use the full-fledged Binet's formula with that index).

Find all possible row-wise sums in a 2D array

Ideally I'm looking for a c# solution, but any help on the algorithm will do.
I have a 2-dimension array (x,y). The max columns (max x) varies between 2 and 10 but can be determined before the array is actually populated. Max rows (y) is fixed at 5, but each column can have a varying number of values, something like:
1 2 3 4 5 6 7...10
A 1 1 7 9 1 1
B 2 2 5 2 2
C 3 3
D 4
E 5
I need to come up with the total of all possible row-wise sums for the purpose of looking for a specific total. That is, a row-wise total could be the cells A1 + B2 + A3 + B5 + D6 + A7 (any combination of one value from each column).
This process will be repeated several hundred times with different cell values each time, so I'm looking for a somewhat elegant solution (better than what I've been able to come with). Thanks for your help.
The Problem Size
Let's first consider the worst case:
You have 10 columns and 5 (full) rows per column. It should be clear that you will be able to get (with the appropriate number population for each place) up to 5^10 ≅ 10^6 different results (solution space).
For example, the following matrix will give you the worst case for 3 columns:
| 1 10 100 |
| 2 20 200 |
| 3 30 300 |
| 4 40 400 |
| 5 50 500 |
resulting in 5^3=125 different results. Each result is in the form {a1 a2 a3} with ai ∈ {1,5}
It's quite easy to show that such a matrix will always exist for any number n of columns.
Now, to get each numerical result, you will need to do n-1 sums, adding up to a problem size of O(n 5^n). So, that's the worst case and I think nothing can be done about it, because to know the possible results you NEED to effectively perform the sums.
More benign incarnations:
The problem complexity may be cut off in two ways:
Less numbers (i.e. not all columns are full)
Repeated results (i.e. several partial sums give the same result, and you can join them in one thread). Much more in this later.
Let's see a simplified example of the later with two rows:
| 7 6 100 |
| 3 4 200 |
| 1 2 200 |
at first sight you will need to do 2 3^3 sums. But that's not the real case. As you add up the first column you don't get the expected 9 different results, but only 6 ({13,11,9,7,5,3}).
So you don't have to carry your nine results up to the third column, but only 6.
Of course, that is on the expense of deleting the repeating numbers from the list. The "Removal of Repeated Integer Elements" was posted before in SO and I'll not repeat the discussion here, but just cite that doing a mergesort O(m log m) in the list size (m) will remove the duplicates. If you want something easier, a double loop O(m^2) will do.
Anyway, I'll not try to calculate the size of the (mean) problem in this way for several reasons. One of them is that the "m" in the sort merge is not the size of the problem, but the size of the vector of results after adding up any two columns, and that operation is repeated (n-1) times ... and I really don't want to do the math :(.
The other reason is that as I implemented the algorithm, we will be able to use some experimental results and save us from my surely leaking theoretical considerations.
The Algorithm
With what we said before, it is clear that we should optimize for the benign cases, as the worst case is a lost one.
For doing so, we need to use lists (or variable dim vectors, or whatever can emulate those) for the columns and do a merge after every column add.
The merge may be replaced by several other algorithms (such as an insertion on a BTree) without modifying the results.
So the algorithm (procedural pseudocode) is something like:
Set result_vector to Column 1
For column i in (2 to n-1)
Remove repeated integers in the result_vector
Add every element of result_vector to every element of column i+1
giving a new result vector
Next column
Remove repeated integers in the result_vector
Or as you asked for it, a recursive version may work as follows:
function genResVector(a:list, b:list): returns list
local c:list
{
Set c = CartesianProduct (a x b)
Set c = Sum up each element {a[i],b[j]} of c </code>
Drop repeated elements of c
Return(c)
}
function ResursiveAdd(a:matrix, i integer): returns list
{
genResVector[Column i from a, RecursiveAdd[a, i-1]];
}
function ResursiveAdd(a:matrix, i==0 integer): returns list={0}
Algorithm Implementation (Recursive)
I choose a functional language, I guess it's no big deal to translate to any procedural one.
Our program has two functions:
genResVector, which sums two lists giving all possible results with repeated elements removed, and
recursiveAdd, which recurses on the matrix columns adding up all of them.
recursiveAdd, which recurses on the matrix columns adding up all of them.
The code is:
genResVector[x__, y__] := (* Header: A function that takes two lists as input *)
Union[ (* remove duplicates from resulting list *)
Apply (* distribute the following function on the lists *)
[Plus, (* "Add" is the function to be distributed *)
Tuples[{x, y}],2] (*generate all combinations of the two lists *)];
recursiveAdd[t_, i_] := genResVector[t[[i]], recursiveAdd[t, i - 1]];
(* Recursive add function *)
recursiveAdd[t_, 0] := {0}; (* With its stop pit *)
Test
If we take your example list
| 1 1 7 9 1 1 |
| 2 2 5 2 2 |
| 3 3 |
| 4 |
| 5 |
And run the program the result is:
{11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}
The maximum and minimum are very easy to verify since they correspond to taking the Min or Max from each column.
Some interesting results
Let's consider what happens when the numbers on each position of the matrix is bounded. For that we will take a full (10 x 5 ) matrix and populate it with Random Integers.
In the extreme case where the integers are only zeros or ones, we may expect two things:
A very small result set
Fast execution, since there will be a lot of duplicate intermediate results
If we increase the Range of our Random Integers we may expect increasing result sets and execution times.
Experiment 1: 5x10 matrix populated with varying range random integers
It's clear enough that for a result set near the maximum result set size (5^10 ≅ 10^6 ) the Calculation time and the "Number of != results" have an asymptote. The fact that we see increasing functions just denote that we are still far from that point.
Morale: The smaller your elements are, the better chances you have to get it fast. This is because you are likely to have a lot of repetitions!
Note that our MAX calculation time is near 20 secs for the worst case tested
Experiment 2: Optimizations that aren't
Having a lot of memory available, we can calculate by brute force, not removing the repeated results.
The result is interesting ... 10.6 secs! ... Wait! What happened ? Our little "remove repeated integers" trick is eating up a lot of time, and when there are not a lot of results to remove there is no gain, but looses in trying to get rid of the repetitions.
But we may get a lot of benefits from the optimization when the Max numbers in the matrix are well under 5 10^5. Remember that I'm doing these tests with the 5x10 matrix fully loaded.
The Morale of this experiment is: The repeated integer removal algorithm is critical.
HTH!
PS: I have a few more experiments to post, if I get the time to edit them.

Fast Hypotenuse Algorithm for Embedded Processor?

Is there a clever/efficient algorithm for determining the hypotenuse of an angle (i.e. sqrt(a² + b²)), using fixed point math on an embedded processor without hardware multiply?
If the result doesn't have to be particularly accurate, you can get a crude
approximation quite simply:
Take absolute values of a and b, and swap if necessary so that you have a <= b. Then:
h = ((sqrt(2) - 1) * a) + b
To see intuitively how this works, consider the way that a shallow angled line is plotted on a pixel display (e.g. using Bresenham's algorithm). It looks something like this:
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | | | | | | | | | |*|*|*| ^
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
| | | | | | | | | | | | |*|*|*|*| | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
| | | | | | | | |*|*|*|*| | | | | | | | a pixels
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
| | | | |*|*|*|*| | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
|*|*|*|*| | | | | | | | | | | | | | | | v
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
<-------------- b pixels ----------->
For each step in the b direction, the next pixel to be plotted is either immediately to the right, or one pixel up and to the right.
The ideal line from one end to the other can be approximated by the path which joins the centre of each pixel to the centre of the adjacent one. This is a series of a segments of length sqrt(2), and b-a segments of length 1 (taking a pixel to be the unit of measurement). Hence the above formula.
This clearly gives an accurate answer for a == 0 and a == b; but gives an over-estimate for values in between.
The error depends on the ratio b/a; the maximum error occurs when b = (1 + sqrt(2)) * a and turns out to be 2/sqrt(2+sqrt(2)), or about 8.24% over the true value. That's not great, but if it's good enough for your application, this method has the advantage of being simple and fast. (The multiplication by a constant can be written as a sequence of shifts and adds.)
For the record, here are a few more approximations, listed in roughly
increasing order of complexity and accuracy. All these assume 0 ≤ a ≤ b.
h = b + 0.337 * a // max error ≈ 5.5 %
h = max(b, 0.918 * (b + (a>>1))) // max error ≈ 2.6 %
h = b + 0.428 * a * a / b // max error ≈ 1.04 %
Edit: to answer Ecir Hana's question, here is how I derived these
approximations.
First step. Approximating a function of two variables can be a
complex problem. Thus I first transformed this into the problem of
approximating a function of one variable. This can be done by choosing
the longest side as a “scale” factor, as follows:
h = √(b2 + a2)
= b √(1 + (a/b)2)
= b f(a/b) where f(x) = √(1+x2)
Adding the constraint 0 ≤ a ≤ b means we are only concerned with
approximating f(x) in the interval [0, 1].
Below is the plot of f(x) in the relevant interval, together with the
approximation given by Matthew Slattery (namely (√2−1)x + 1).
Second step. Next step is to stare at this plot, while asking
yourself the question “how can I approximate this function cheaply?”.
Since the curve looks roughly parabolic, my first idea was to use a
quadratic function (third approximation). But since this is still
relatively expensive, I also looked at linear and piecewise linear
approximations. Here are my three solutions:
The numerical constants (0.337, 0.918 and 0.428) were initially free
parameters. The particular values were chosen in order to minimize the
maximum absolute error of the approximations. The minimization could
certainly be done by some algorithm, but I just did it “by hand”,
plotting the absolute error and tuning the constant until it is
minimized. In practice this works quite fast. Writing the code to
automate this would have taken longer.
Third step is to come back to the initial problem of approximating a
function of two variables:
h ≈ b (1 + 0.337 (a/b)) = b + 0.337 a
h ≈ b max(1, 0.918 (1 + (a/b)/2)) = max(b, 0.918 (b + a/2))
h ≈ b (1 + 0.428 (a/b)2) = b + 0.428 a2/b
Consider using CORDIC methods. Dr. Dobb's has an article and associated library source here. Square-root, multiply and divide are dealt with at the end of the article.
One possibility looks like this:
#include <math.h>
/* Iterations Accuracy
* 2 6.5 digits
* 3 20 digits
* 4 62 digits
* assuming a numeric type able to maintain that degree of accuracy in
* the individual operations.
*/
#define ITER 3
double dist(double P, double Q) {
/* A reasonably robust method of calculating `sqrt(P*P + Q*Q)'
*
* Transliterated from _More Programming Pearls, Confessions of a Coder_
* by Jon Bentley, pg. 156.
*/
double R;
int i;
P = fabs(P);
Q = fabs(Q);
if (P<Q) {
R = P;
P = Q;
Q = R;
}
/* The book has this as:
* if P = 0.0 return Q; # in AWK
* However, this makes no sense to me - we've just insured that P>=Q, so
* P==0 only if Q==0; OTOH, if Q==0, then distance == P...
*/
if ( Q == 0.0 )
return P;
for (i=0;i<ITER;i++) {
R = Q / P;
R = R * R;
R = R / (4.0 + R);
P = P + 2.0 * R * P;
Q = Q * R;
}
return P;
}
This still does a couple of divides and four multiples per iteration, but you rarely need more than three iterations (and two is often adequate) per input. At least with most processors I've seen, that'll generally be faster than the sqrt would be on its own.
For the moment it's written for doubles, but assuming you've implemented the basic operations, converting it to work with fixed point shouldn't be terribly difficult.
Some doubts have been raised by the comment about "reasonably robust". At least as originally written, this was basically a rather backhanded way of saying that "it may not be perfect, but it's still at least quite a bit better than a direct implementation of the Pythagorean theorem."
In particular, when you square each input, you need roughly twice as many bits to represent the squared result as you did to represent the input value. After you add (which needs only one extra bit) you take the square root, which gets you back to needing roughly the same number of bits as the inputs. Unless you have a type with substantially greater precision than the inputs, it's easy for this to produce really poor results.
This algorithm doesn't square either input directly. It is still possible for an intermediate result to underflow, but it's designed so that when it does so, the result still comes out as well as the format in use supports. Basically, the situation in which it happens is that you have an extremely acute triangle (e.g., something like 90 degrees, 0.000001 degrees, and 89.99999 degrees). If it's close enough to 90, 0, 90, we may not be able to represent the difference between the two longer sides, so it'll compute the hypotenuse as being the same length as the other long side.
By contrast, when the Pythagorean theorem fails, the result will often be a NaN (i.e., tells us nothing) or, depending on the floating point format in use, quite possibly something that looks like a reasonable answer, but is actually wildly incorrect.
You can start by reevaluating if you need the sqrt at all. Many times you are calculating the hypotenuse just to compare it to another value - if you square the value you're comparing against you can eliminate the square root altogether.
Unless you're doing this at >1kHz, multiply even on a MCU without hardware MUL isn't terrible. What's much worse is the sqrt. I would try to modify my application so it doesn't need to calculate it at all.
Standard libraries would probably be best if you actually need it, but you could look at using Newton's method as a possible alternative. It would require several multiply/divide cycles to perform, however.
AVR resources
Atmel App note AVR200: Multiply and Divide Routines (pdf)
This sqrt function on AVR Freaks forum
Another AVR Freaks post
Maybe you could use some of Elm Chans Assembler Libraries and adapt the ihypot-function to your ATtiny. You would need to replace the MUL and maybe (i haven't checked) some other instructions.

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