Iterating through an enumeration in Silverlight? - silverlight

In .Net it is possible to iterate through an enumeration by using
System.Enum.GetNames(typeof(MyEnum))
or
System.Enum.GetValues(typeof(MyEnum))
In Silverlight 3 however, Enum.GetNames and Enum.GetValues are not defined. Does anyone know an alternative?

Or maybe strongly typed using linq, like this:
public static T[] GetEnumValues<T>()
{
var type = typeof(T);
if (!type.IsEnum)
throw new ArgumentException("Type '" + type.Name + "' is not an enum");
return (
from field in type.GetFields(BindingFlags.Public | BindingFlags.Static)
where field.IsLiteral
select (T)field.GetValue(null)
).ToArray();
}
public static string[] GetEnumStrings<T>()
{
var type = typeof(T);
if (!type.IsEnum)
throw new ArgumentException("Type '" + type.Name + "' is not an enum");
return (
from field in type.GetFields(BindingFlags.Public | BindingFlags.Static)
where field.IsLiteral
select field.Name
).ToArray();
}

I figured out how to do this without making assumptions about the enum, mimicking the functions in .Net:
public static string[] GetNames(this Enum e) {
List<string> enumNames = new List<string>();
foreach (FieldInfo fi in e.GetType().GetFields(BindingFlags.Static | BindingFlags.Public)){
enumNames.Add(fi.Name);
}
return enumNames.ToArray<string>();
}
public static Array GetValues(this Enum e) {
List<int> enumValues = new List<int>();
foreach (FieldInfo fi in e.GetType().GetFields(BindingFlags.Static | BindingFlags.Public)) {
enumValues.Add((int)Enum.Parse(e.GetType(), fi.Name, false));
}
return enumValues.ToArray();
}

I haven't tried this, but the reflection APIs should work.

I belive this is the same as in the .NET Compact Framework. If we make the assumption that your enum values start at 0 and use every value until their range is over the following code should work.
public static IList<int> GetEnumValues(Type oEnumType)
{
int iLoop = 0;
bool bDefined = true;
List<int> oList = new List<int>();
//Loop values
do
{
//Check if the value is defined
if (Enum.IsDefined(oEnumType, iLoop))
{
//Add item to the value list and increment
oList.Add(iLoop);
++iLoop;
}
else
{
//Set undefined
bDefined = false;
}
} while (bDefined);
//Return the list
return oList;
}
Obviously you could tweak the code to return the enum names or to match diferent patterns e.g. bitwise values.
Here is an alternate version of the method that returns a IList<EnumType>.
public static IList<T> GetEnumValues<T>()
{
Type oEnumType;
int iLoop = 0;
bool bDefined = true;
List<T> oList = new List<T>();
//Get the enum type
oEnumType = typeof(T);
//Check that we have an enum
if (oEnumType.IsEnum)
{
//Loop values
do
{
//Check if the value is defined
if (Enum.IsDefined(oEnumType, iLoop))
{
//Add item to the value list and increment
oList.Add((T) (object) iLoop);
++iLoop;
}
else
{
//Set undefined
bDefined = false;
}
} while (bDefined);
}
//Return the list
return oList;
}

Related

Unsubscribe from SceneView draw calls when Edited Unity PropertyDrawer Array element got deleted

I'm making an editor in PropertyDrawer using SceneView.duringSceneGui. So it involves subscribing to SceneView.duringSceneGui when a property needs to draw stuff in SceneView and unsubscribing when it's gone. However I have no idea how to know if edited array element was removed from an array. It still exists in the memory and SceneView.duringSceneGui subscribed method is still there. I need to know when to stop editing and unsubscribe from it.
I guess I need to implement some context object, to store property value, edited object, PropertyDrawer and that subscription method should be there, to be able to unsubscribe exactly that editor... Although there may be only one editor running at once.
Does anybody found that out? Couldn't find anything with PropertyDrawers and array elements being deleted or removed.
TL.DR. Does Unity has an event to tell that PropertyDrawer's array element was removed or is there a simple or neat way to figure this out?
So, while making an example, I've solved my problem by getting property value every SceneView draw call and on catching an exception or if that value isn't edited stopped editor. I've added [NonSerialized] to _IsInEditMode to fix a new issue that I caught at the last moment, so that one is crucial.
Not sure if it's the best way to do that. If anybody will ever need to make a SceneView editor for some class, here's the example that works on arrays and lists also. Just separate it into 3 files and put them in respective folders, like Editor/ for MyClassDrawer.
using InspectorSerializedUtility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MyScript : MonoBehaviour
{
public MyClass field;
public List<MyClass> list = new List<MyClass>();
}
[Serializable]
public class MyClass
{
#if UNITY_EDITOR
[NonSerialized]
public bool _IsInEditMode;
#endif
public Vector3 position;
public void Reset()
{
position = Vector3.zero;
#if UNITY_EDITOR
_IsInEditMode = false;
#endif
}
}
[CustomPropertyDrawer(typeof(MyClass))]
public class MyClassDrawer : PropertyDrawer
{
public MyClass value;
public Transform targetTransform;
private Tool internalTool;
bool editorStarted {
get => value?._IsInEditMode ?? false;
set {
if (this.value != null)
this.value._IsInEditMode = value;
}
}
private SerializedProperty currentProperty;
private SerializedProperty drawerProperty;
private static MyClassDrawer currentlyEditedDrawer;
string editorButtonText(bool isInEditMode) => isInEditMode ? "Stop Editing" : "Start Editing";
Color editorButtonColor(bool isInEditMode) => isInEditMode ? Color.red + Color.white / 2f : Color.white;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
//Debug.Log("OnGUI");
drawerProperty = property;
targetTransform = ((Component)property.serializedObject.targetObject).transform;
var val = property.GetValue<MyClass>();
GUI.color = editorButtonColor(val._IsInEditMode);
var toggle = GUI.Toggle(position, val._IsInEditMode, editorButtonText(val._IsInEditMode), "Button");
if (toggle != val._IsInEditMode)
{
if (toggle && currentlyEditedDrawer != null && currentlyEditedDrawer.editorStarted)
currentlyEditedDrawer.StopEditor();
value = val;
currentlyEditedDrawer = this;
if (toggle)
StartEditor();
else
StopEditor();
}
GUI.color = Color.white;
}
public void OnDrawScene(SceneView sv) => OnDrawScene();
public void OnDrawScene()
{
//Debug.Log("OnDrawScene");
MyClass value = null;
try
{
value = currentProperty.GetValue<MyClass>();
if (!value._IsInEditMode)
{
StopEditor();
return;
}
} catch
{
StopEditor();
return;
}
var m = Handles.matrix;
Handles.matrix = targetTransform.localToWorldMatrix;
if (Tools.current == Tool.Move)
{
internalTool = Tool.Move;
Tools.current = Tool.None;
}
if (internalTool == Tool.Move)
{
var pos = Handles.PositionHandle(value.position, Quaternion.identity);
if (value.position != pos)
{
Undo.RecordObject(targetTransform, "position changed");
value.position = pos;
}
}
Handles.matrix = m;
}
public void StartEditor()
{
currentProperty = drawerProperty;
editorStarted = true;
Debug.Log("StartEditor");
Subscribe();
CallAllSceneViewRepaint();
}
private void Subscribe()
{
Unsubscribe();
SceneView.duringSceneGui += OnDrawScene;
Selection.selectionChanged += StopEditor;
EditorSceneManager.sceneClosed += StopEditor;
AssemblyReloadEvents.beforeAssemblyReload += StopEditor;
}
public void StopEditor(Scene s) => StopEditor();
public void StopEditor()
{
Tools.current = internalTool;
editorStarted = false;
Unsubscribe();
currentProperty = null;
CallAllSceneViewRepaint();
}
private void Unsubscribe()
{
SceneView.duringSceneGui -= OnDrawScene;
Selection.selectionChanged -= StopEditor;
EditorSceneManager.sceneClosed -= StopEditor;
AssemblyReloadEvents.beforeAssemblyReload -= StopEditor;
}
private void CallAllSceneViewRepaint()
{
foreach (SceneView sv in SceneView.sceneViews)
sv.Repaint();
}
}
namespace InspectorSerializedUtility
{
/// <summary>
/// https://gist.github.com/douduck08/6d3e323b538a741466de00c30aa4b61f
/// </summary>
public static class InspectorSeriallizedUtils
{
public static T GetValue<T>(this SerializedProperty property) where T : class
{
try
{
if (property.serializedObject.targetObject == null) return null;
}
catch
{
return null;
}
object obj = property.serializedObject.targetObject;
string path = property.propertyPath.Replace(".Array.data", "");
string[] fieldStructure = path.Split('.');
Regex rgx = new Regex(#"\[\d+\]");
for (int i = 0; i < fieldStructure.Length; i++)
{
if (fieldStructure[i].Contains("["))
{
int index = System.Convert.ToInt32(new string(fieldStructure[i].Where(c => char.IsDigit(c)).ToArray()));
obj = GetFieldValueWithIndex(rgx.Replace(fieldStructure[i], ""), obj, index);
}
else
{
obj = GetFieldValue(fieldStructure[i], obj);
}
}
return (T)obj;
}
public static bool SetValue<T>(this SerializedProperty property, T value) where T : class
{
object obj = property.serializedObject.targetObject;
string path = property.propertyPath.Replace(".Array.data", "");
string[] fieldStructure = path.Split('.');
Regex rgx = new Regex(#"\[\d+\]");
for (int i = 0; i < fieldStructure.Length - 1; i++)
{
if (fieldStructure[i].Contains("["))
{
int index = System.Convert.ToInt32(new string(fieldStructure[i].Where(c => char.IsDigit(c)).ToArray()));
obj = GetFieldValueWithIndex(rgx.Replace(fieldStructure[i], ""), obj, index);
}
else
{
obj = GetFieldValue(fieldStructure[i], obj);
}
}
string fieldName = fieldStructure.Last();
if (fieldName.Contains("["))
{
int index = System.Convert.ToInt32(new string(fieldName.Where(c => char.IsDigit(c)).ToArray()));
return SetFieldValueWithIndex(rgx.Replace(fieldName, ""), obj, index, value);
}
else
{
Debug.Log(value);
return SetFieldValue(fieldName, obj, value);
}
}
private static object GetFieldValue(string fieldName, object obj, BindingFlags bindings = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
{
FieldInfo field = obj.GetType().GetField(fieldName, bindings);
if (field != null)
{
return field.GetValue(obj);
}
return default(object);
}
private static object GetFieldValueWithIndex(string fieldName, object obj, int index, BindingFlags bindings = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
{
FieldInfo field = obj.GetType().GetField(fieldName, bindings);
if (field != null)
{
object list = field.GetValue(obj);
if (list.GetType().IsArray)
{
return ((object[])list)[index];
}
else if (list is IEnumerable)
{
return ((IList)list)[index];
}
}
return default(object);
}
public static bool SetFieldValue(string fieldName, object obj, object value, bool includeAllBases = false, BindingFlags bindings = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
{
FieldInfo field = obj.GetType().GetField(fieldName, bindings);
if (field != null)
{
field.SetValue(obj, value);
return true;
}
return false;
}
public static bool SetFieldValueWithIndex(string fieldName, object obj, int index, object value, bool includeAllBases = false, BindingFlags bindings = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
{
FieldInfo field = obj.GetType().GetField(fieldName, bindings);
if (field != null)
{
object list = field.GetValue(obj);
if (list.GetType().IsArray)
{
((object[])list)[index] = value;
return true;
}
else if (value is IEnumerable)
{
((IList)list)[index] = value;
return true;
}
}
return false;
}
}
}

Custom sorting in Infragistics

I would like to use custom sorting in Infgragistics.
I read that I can use IComparer.
I have an UltraGridColumnd Bound with string data type. I woule like to sort in by value from another column, which is long data type.
Is it possible?
Yes, this is possible and can be achieved exactly using IComparer interface. Each UltraGrid column has SortComparer property on which can be assigned object that implements IComparer interface. As written in the documentation about the SortComparer property:
Property used to perform custom sort comparisons when sorting rows by
this column. The values passed in the Compare method of the IComparer
will be two UltraGridCell objects.
Here is code snippet regarding your scenario as the comparison values comes from another column.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
ultraGrid1.DataSource = InitializeDataSource(10);
ultraGrid1.DisplayLayout.Override.HeaderClickAction = HeaderClickAction.SortMulti;
ultraGrid1.DisplayLayout.Bands[0].Columns[0].SortComparer = new CustomComparer();
}
private DataTable InitializeDataSource(int rows)
{
DataTable table = new DataTable();
table.Columns.Add("String Column", typeof(string));
table.Columns.Add("Long Column", typeof(long));
for (int index = 0; index < rows; index++)
{
table.Rows.Add(new object[] { "Text", index });
}
return table;
}
}
public class CustomComparer : IComparer
{
public int Compare(object x, object y)
{
var valueColumn = "Long Column";
var firstCell = x as UltraGridCell;
var secondCell = y as UltraGridCell;
var firstCellValue = (long)firstCell.Row.Cells[valueColumn].Value;
var secondCellValue = (long)secondCell.Row.Cells[valueColumn].Value;
if (firstCellValue == secondCellValue)
{
return 0;
}
else if (firstCellValue > secondCellValue)
{
return -1;
}
else
{
return 1;
}
}
}

Windows Forms Custom DataGridView

I am not very experienced with Windows Forms and am not pretty sure how I should tackle with this task the best way possible. I have a class which looks like this:
public class VariableMapping
{
private string variableName;
private string variableText;
private string variableSelector;
public VariableMapping(string variableName, string variableText, string variableSelector)
{
this.VariableName = variableName;
this.VariableText = variableText;
this.VariableSelector = variableSelector;
}
public string VariableName
{
get { return this.variableName; }
set { this.variableName = value; }
}
public string VariableText
{
get { return this.variableText; }
set { this.variableText = value; }
}
public string VariableSelector
{
get { return this.variableSelector; }
set { this.variableSelector = value; }
}
}
I want to create a DataGridView which should be bound to a number of elements of type VariableMapping in a list. However, I want only 1 of the properties(VariableText) of every instance to be shown in the DataGridView but I want to be able to address the whole object through the DataGrid when I need to. I also need to add 2 more custom columns: a ComboBox with predefined values and a NumberBox.
It might seem a really simple task but I'm trully unexperienced in WinForms and couldn't find a solution I can use already. Thank you!
Edit: I am trying something like this but it doesn't seem to work properly:
public partial class MappingTable : Form
{
private DataGridView dataGridView1 = new DataGridView();
public MappingTable(List<VariableMapping> variableMappings)
{
InitializeComponent();
var colors = new List<string>() { "#color_k1", "#color_k2", "#color_s1" };
dataGridView1.AutoGenerateColumns = false;
dataGridView1.AutoSize = true;
dataGridView1.DataSource = variableMappings;
DataGridViewColumn titleColumn = new DataGridViewColumn();
titleColumn.DataPropertyName = "VariableText";
titleColumn.HeaderText = "Variable";
titleColumn.Name = "Variable*";
dataGridView1.Columns.Add(titleColumn);
DataGridViewComboBoxColumn colorsColumn = new DataGridViewComboBoxColumn();
colorsColumn.DataSource = colors;
colorsColumn.HeaderText = "Color";
dataGridView1.Columns.Add(colorsColumn);
DataGridViewTextBoxColumn opacityColumn = new DataGridViewTextBoxColumn();
opacityColumn.HeaderText = "Opacity";
dataGridView1.Columns.Add(opacityColumn);
this.Controls.Add(dataGridView1);
this.AutoSize = true;
}
}

Enum switch in Java

I have this Java class where I am writing the code for applying the overrides. I want to know if using ENUM is appropriate or if I need to use the switch case, how can I use it? Also, I have the for loop that I need to use as a common block of code for each override type. Apart from that, I do have few separate fields that I need to code for each override type.
public class EWFMService
{
private WorkbrainSystemAccessService wsa = new WorkbrainSystemAccessService();
private static final org.apache.log4j.Logger logger = org.apache.log4j.Logger.getLogger(EWFMService.class);
private final static String ovrCalcGrp = "ovrCalcGrp";
private DBConnection conn = null;
private int empId;
private Date ovrDate;
private String ovrTime;
private String ovrAction;
public List<EWFMServiceData> getProcessEWFMOverrides(String userName, String password, List<EWFMServiceInputData> inputData)
throws WSApplicationException{
logger.debug("EWFM Service");
wsa.logOn(userName, password);
List<EWFMServiceData> returnList = new ArrayList<EWFMServiceData> ();
logger.debug("userName = " + userName);
DBConnection conn = null;
PreparedStatement ps = null;
ResultSet rs = null;
try{
conn = new DBConnection(ConnectionManager.getConnection());
for (int i = 0; i < inputData.size(); i++)
{
Here I want to retrieve the emp_id from the database, store the value in a variable and be able to use the variable in the rest of my program. How do I do it? To retrieve the emp_id, I am using the following query.
conn = new DBConnection(ConnectionManager.getConnection());
String sql = "SELECT EMP_ID FROM EMPLOYEE_HISTORY"
+ " WHERE EMP_VAL2 = **This is where I want to use the variable in which the values of emp_id will be stored. There can be more than 100 emp_ids**"
+ " AND SYSDATE BETWEEN EMPHIST_START_DATE AND EMPHIST_END_DATE";
EWFMServiceInputData inData = (EWFMServiceInputData) inputData.get(i);
OverrideType ot = OverrideType.getOverrideType(inData.getRecordType());
logger.debug("override type = " + ot.toString());
logger.debug("inputData ["+i+"] = " + inData.toString());
OverrideAccess oa = new OverrideAccess(conn);
OverrideData ovr = new OverrideData();
ovr.setOvrUdf4(inData.getReferenceId().toString());
if (ovrAction.equals("APPLY")) {
ovr.setOvrStatus(OverrideData.PENDING);
Here I want to determine the Action. If it is Apply, then I need to find out the recordType. So basically branch it out for each recordType using if else statements or enum as I believe switch doesn't support Java 1.5 which is what I am using. Then for each recordType, I branch out and write the appropriate code corresponding to that recordType. If Action is CANCEL, then I just write the following code.
} else if (ovrAction.equals("CANCEL")) {
String sql = "SELECT * FROM OVERRIDE"
+ " WHERE OVR_UDF4 = ?"
+ " AND OVRTYP_ID = ?";
ps = conn.prepareStatement(sql);
rs = ps.executeQuery();
while (rs.next()); {
ovr.assignByName(rs);
ovr.setUpdated(false);
ovr.setRetrieved(true);
ovr.setOvrStatus(OverrideData.CANCEL);
oa.save(ovr);
}
}
ovr.setEmpId(empId);
String strOvrDate = inData.getOvrStartDate();
ovr.setOvrStartDate(DateHelper.parseDate(strOvrDate, "MM/dd/yyyy"));
if (ovrStartTime != null) {
ovr.setOvrStartTime(ovrTime);
}
Object ovrEndDate;
if (ovrEndDate != null) {
ovr.setOvrEndDate(ovrDate);
}
Object ovrEndTime;
if (ovrEndTime!= null) {
ovr.setOvrEndTime(ovrTime);
}
ovr.setOvrComment(inData.getOvrComments());
ovr.setWbuName(inData.getWbuName());
ovr.setWbuNameActual(inData.getWbuNameActual());
ovr.setOvrNewValue("VAC");
ovr.setOvrCreateDate(new Date());
ovr.setOvrtypId(103);
oa.insert(ovr);
RuleEngine.runCalcGroup(conn,
empId,
ovrDate,
ovrDate);
//COMMON BLOCK ENDS HERE
EWFMServiceData outData = new EWFMServiceData();
outData.setReferenceId(inData.getReferenceId());
String [] status = {"SUCCESS", "ERROR", "LOCKED", "EXCEPTION"};
Random ran = new Random();
String gen = status[ran.nextInt(status.length)];
logger.debug("Status is" + status );
outData.setStatus(gen);
if (gen.equals("SUCCESS")){
outData.setErrorDetails("");
} else if (gen.equals("ERROR")) {
outData.setErrorDetails("Usage of time code VAC is not allowed; balance is insufficient." + " error");
} else if (gen.equals("LOCKED")) {
outData.setErrorDetails("Timesheet cannot be edited because it is locked for payroll close." + "locked");
} else if (gen.equals("EXCEPTION")) {
outData.setErrorDetails("{ML}QR_INCORRECT_CONDITION_PARAMETER{/ML}Error in condition AWA Is Self Override Condition: java.lang.NullPointerException{ARGS}AWA Is Self Override Conditionjava.lang.NullPointerException{/ARGS" + "exception");
}
returnList.add(outData);
}
}catch (Exception e){
logger.error("Error occured",e);
throw new WSApplicationException("Error retrieved",e);
}finally{
SQLUtil.cleanUp(conn, ps, rs);
}
wsa.logOff();
logger.debug("inputData+ ");
return returnList;
}
// I need to know if writing enum is okay or can I just write a switch case above in the for loop and branch each override type and declare their individual variables there? What's the best way? Can someone help me with the code?
public enum OverrideType {
WORKDETAIL,
WORKPREMIUM,
EMPLOYEESCHEDULE,
EMPLOYEE;
public static OverrideType getOverrideType(String recordType) {
if(recordType == null) {
throw new IllegalArgumentException("Record Type cannot be null");
}
if(recordType.equals("Work Detail")) {
return WORKDETAIL;
} else if (recordType.equals("Work Premium")) {
return WORKPREMIUM;
} else if (recordType.equals("Schedule")) {
return EMPLOYEESCHEDULE;
} else if (recordType.equals("Shift Pattern")) {
return EMPLOYEE;
} else {
throw new IllegalArgumentException("Record Type cannot be" + recordType);
}
}
}
}
THE OTHER FIELDS I NEED TO INCLUDE ARE AS FOLLOWS:
FOR WORKDETAIL, I NEED TO USE TIMECODE OF FORMAT THAT IS SENT BY THE CLIENT.
FOR WORK PREMIUM, I NEED TO USE TIMECODE OF FORMAT THAT IS SENT BY THE CLIENT AND ANOTHER FIELD IS MINUTES THAT GIVES THE NUMBER OF MINUTES WHICH IS ALSO SENT BY THE CLIENT.
Generally, using enums is appropriate, especially if you have a defined set of possible types.
You can also add behavior to the enums, which could make your enum a little bit more sophisticated:
public enum OverrideType {
WORKDETAIL("Work Detail"),
WORKPREMIUM("Work Premium"),
EMPLOYEESCHEDULE("Schedule"),
EMPLOYEE("Shift Pattern");
private String identifier;
private OverrideType(String identifier){
this.identifier = identifier;
}
public static OverrideType getOverrideType(String recordType) {
if(recordType == null) {
throw new IllegalArgumentException("Record Type cannot be null");
}
for (OverrideType ot : OverrideType.values()) {
if (recordType.equals(ot.identifier)) {
return ot;
}
}
return null;
}
}
The following example shows how to use an interface in enums or an abstract method definition:
public enum OverrideType implements OverrideTypeIF {
WORKDETAIL("Work Detail") {
public int getKey() {
return 0;
}
},
WORKPREMIUM("Work Premium") {
public int getKey() {
return 0;
}
},
EMPLOYEESCHEDULE("Schedule") {
public int getKey() {
return 0;
}
},
EMPLOYEE("Shift Pattern") {
public int getKey() {
return 0;
}
public void myInterfaceMethod() {
// do type specific behavior
}
};
private String identifier;
private OverrideType(String identifier){
this.identifier = identifier;
}
public abstract int getKey();
public void myInterfaceMethod() {
// do default behavior
}
public static OverrideType getOverrideType(String recordType) {
if(recordType == null) {
throw new IllegalArgumentException("Record Type cannot be null");
}
for (OverrideType ot : OverrideType.values()) {
if (recordType.equals(ot.identifier)) {
return ot;
}
}
return null;
}
}
public interface OverrideTypeIF {
void myInterfaceMethod();
}

Silverlight MVVM Validation in a DataForm

I am using generic data classes, so I can't use ria services attributes to control my validation - so I am looking for a way to manualy set up validation to work in a DataForm.
public partial class DataValue
{
private Dictionary<string, string> _errors = new Dictionary<string, string>();
public Dictionary<string, string> Errors
{
get { return _errors; }
}
public Object Value
{
get
{
object result = new object();
switch ((DataType)this.ModelEntity.ModelItem.DataType)
{
case DataType.Money:
return result = this.ValueText.ParseNullableFloat();
case DataType.Integer:
return result = this.ValueText.ParseNullableInt();
case DataType.Date:
case DataType.Time:
return result = this.ValueText.ParseNullableDateTime();
case DataType.CheckBox:
return result = this.ValueText;
default:
return result = this.ValueText;
}
}
set
{
if (!String.IsNullOrEmpty(value.ToString()))
{
bool invalid = false;
switch ((DataType)this.ModelEntity.ModelItem.DataType)
{
case DataType.Money:
float val;
if (!float.TryParse(value.ToString(), out val)) invalid = true;
break;
case DataType.Integer:
int val2;
if (!Int32.TryParse(value.ToString(), out val2)) invalid = true;
break;
case DataType.Date:
case DataType.Time:
DateTime val3;
if (!DateTime.TryParse(value.ToString(), out val3)) invalid = true;
break;
}
if (invalid == false)
ValueText = value.ToString();
else
{
ValueText = "";
_errors.Add(this.ModelEntity.LocalName, "error writing " + value.ToString() + " to " + this.ModelEntity.ModelItem.Label);
}
}
else
ValueText = "";
}
}
public partial class ModelValidater : INotifyPropertyChanging, INotifyPropertyChanged
{
private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty);
private int _ModelValidatorId;
private int _ModelEntityId;
private int _ValidatorType;
private string _ValidatorParameters;
So in ASP MVC, I simply manually checked against these rules when the form was submitted... which I guess is pretty much what I want to do in MVVM (I am just not sure the best way to go about this).
ASP Code
protected bool ModelErrors(RecordDictionary record)
{
bool result = false;
foreach (var field in record)
{
foreach (var error in field.Value.Errors)
{
result = true;
ModelState.AddModelError(error.Key + "Validation", error.Value.ToString());
}
}
return result;
}
Silverlight 3 built-in validation is based on exceptions.
Just throw a meaningful exception in your generic Setter and you should be fine.
Remember to set ValidatesOnException=True and NotifyOnValidationError=True on your {Binding}.
Jesse has a good sample of validation with exceptions on his blog.
You can attach the validation attributes using the MetadataTypeAttribute attribute.
RIA Services will automatically generate these validation on the client for you once they're exposed in the DomainService.
Example:
[MetadataType(typeof(ContactMd))]
public partial class Contact
{
internal class ContactMd
{
[MyCustomValidation]
public string Name { get; set; }
}
}
(MyCustomValidation refers to anything that inherits from ValidationAttribute).

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