I am trying to position an Adorner depending on the dimensions of the parent of the adorned element. For example, I have a textbox. I want to adorn this textbox so it looks something like this:
how the adorner needs to be placed http://img707.imageshack.us/img707/9840/fig1.png
A textbox is placed in a canvas object and if there is enough space available then place the adorner (semi transparent rounded square) in line with the bottom edge of the textbox. The adorner is initiated when the user clicks on the textbox.
Currently the canvas and its contents (the textbox) is hosted in a WinForms form - so the WPF is handled by the ElementHost control.
But when I run my code, when the textbox is clicked for the first time it displays the adorner aligned to the top edge of the textbox (see figure below). After that it positions itself correctly (like the figure above) Does anyone know why this might be?
how adorner is positions http://img14.imageshack.us/img14/4766/fig2v.png
I have pasted the code for this below:
TextBoxAdorner.cs - this the adorner logic
public class TextBoxAdorner : Adorner
{
private TextBox _adornedElement;
private VisualCollection _visualChildren;
private Rectangle _shape;
private Canvas _container;
private Canvas _parentCanvas;
public TextBoxAdorner(UIElement adornedElement, Canvas parentCanvas)
: base(adornedElement)
{
_adornedElement = (TextBox)adornedElement;
_parentCanvas = parentCanvas;
_visualChildren = new VisualCollection(this);
_container = new Canvas();
_shape = new Rectangle();
_shape.Width = 100;
_shape.Height = 80;
_shape.Fill = Brushes.Blue;
_shape.Opacity = 0.5;
_container.Children.Add(_shape);
_visualChildren.Add(_container);
}
protected override Size ArrangeOverride(Size finalSize)
{
Point location = GetLocation();
_container.Arrange(new Rect(location, finalSize));
return finalSize;
}
private Point GetLocation()
{
if (_parentCanvas == null)
return new Point(0, 0);
Point translate;
double xloc = 0, yloc = _shape.Height - _adornedElement.ActualHeight;
if (yloc < 0) // textbox is bigger than the shape
yloc = 0;
else
{
translate = this.TranslatePoint(new Point(0, -yloc), _parentCanvas);
// coordinate is beyond the position of the parent canvas
if (translate.Y < 0) // this is true the first time it's run
yloc = 0;
else
yloc = -yloc;
}
translate = this.TranslatePoint(new Point(_shape.Width, 0), _parentCanvas);
// textbox is in right edge of the canvas
if (translate.X > _parentCanvas.ActualWidth)
{
double pos = translate.X - _parentCanvas.ActualWidth;
translate = this.TranslatePoint(new Point(-pos,0), _parentCanvas);
if (translate.X < 0)
xloc = 0;
else
xloc = translate.X;
}
return new Point(xloc, yloc);
}
protected override Size MeasureOverride(Size constraint)
{
Size myConstraint = new Size(_shape.Width, _shape.Height);
_container.Measure(myConstraint);
return _container.DesiredSize;
}
protected override Visual GetVisualChild(int index)
{
return _visualChildren[index];
}
protected override int VisualChildrenCount
{
get
{
return _visualChildren.Count;
}
}
}
The position of an Adorner is relative to the adorned element. If you want it to be to the top of your object, the value of yloc should be negative. However, the code you have also regards the boundaries of the Canvas. If there's not enough place for the rectangle above, it would put it below. Trying placing the TextBox a little lower in the Canvas.
Related
I need to add some decoration to the contents of a WPF TextBox control. That works fine basically, I can get the position of specified character indices and layout my other elements accordingly. But it all breaks when the TextBox is scrolled. My layout positions don't match with the displayed text anymore because it has moved elsewhere.
Now I'm pretty surprised that the TextBox class doesn't provide any information about its scrolling state, nor any events when the scrolling has changed. What can I do now?
I used Snoop to find out whether there is some scrolling sub-element that I could ask, but the ScrollContentPresenter also doesn't have any scrolling information available. I'd really like to put my decoration elements right into the scrolled area so that the scrolling can affect them, too, but there can only be a single content control and that's one of the TextBox internals already.
I'm not sure how to capture an event when the textbox has been scrolled (probably use narohi's answer for that), but there is a simple way to see what the current scroll position is:
// Gets or sets the vertical scroll position.
textBox.VerticalOffset
(From http://msdn.microsoft.com/en-us/library/system.windows.controls.primitives.textboxbase.verticaloffset(v=vs.100).aspx)
I'm using it to see if the textbox is scrolled to the end, like this:
public static bool IsScrolledToEnd(this TextBox textBox)
{
return textBox.VerticalOffset + textBox.ViewportHeight == textBox.ExtentHeight;
}
You can get the ScrollViewer with this method by passing in your textbox as the argument and the type ScrollView. Then you may subscribe to the ScrollChanged event.
public static T FindDescendant<T>(DependencyObject obj) where T : DependencyObject
{
if (obj == null) return default(T);
int numberChildren = VisualTreeHelper.GetChildrenCount(obj);
if (numberChildren == 0) return default(T);
for (int i = 0; i < numberChildren; i++)
{
DependencyObject child = VisualTreeHelper.GetChild(obj, i);
if (child is T)
{
return (T)(object)child;
}
}
for (int i = 0; i < numberChildren; i++)
{
DependencyObject child = VisualTreeHelper.GetChild(obj, i);
var potentialMatch = FindDescendant<T>(child);
if (potentialMatch != default(T))
{
return potentialMatch;
}
}
return default(T);
}
Example:
public MainWindow()
{
InitializeComponent();
Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
ScrollViewer s = FindDescendant<ScrollViewer>(txtYourTextBox);
s.ScrollChanged += new ScrollChangedEventHandler(s_ScrollChanged);
}
void s_ScrollChanged(object sender, ScrollChangedEventArgs e)
{
// check event args for information needed
}
Using VS2010 and .NET 4.0 with C# and WinForms:
I always want a Vertical Scrollbar to show for my panel as a disabled scrollbar (when it's not needed, and a enabled one when it can be used.
So it's like a hybrid AutoScroll. I've tried using VScrollBars but I can't figure out where to place them to make this work.
Essentially I've got a user control that acts as a "Document" of controls, its size changes so when using auto-scroll it works perfectly. The scrollbar appears when the usercontrol doesn't fit and the user can move it updown.
It's like a web browser essentially. However, redrawing controls takes a long time (it's forms with many fields and buttons etc within groups in a grid within a panel :P
So anyhow, when autoscroll enables the vertical scrollbar, it takes a while to redraw the window. I'd like to ALWAYS show the vertical scrollbar as indicated above (with the enable/disable functionality).
If anyone has some help, i've read many posts on the subject of autoscroll, but noone has asked what I'm asking and I can't come up with a solution.
C# Version of competent_Tech's answer
using System.Runtime.InteropServices;
public class MyUserControl : UserControl
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool ShowScrollBar(IntPtr hWnd, int wBar, bool bShow);
private enum ScrollBarDirection
{
SB_HORZ = 0,
SB_VERT = 1,
SB_CTL = 2,
SB_BOTH = 3
}
public MyUserControl()
{
InitializeComponent();
ShowScrollBar(this.Handle, (int) ScrollBarDirection.SB_VERT, true);
}
}
You can use the auto-scroll functionality of the panel, you just need to send it a windows message to show the vertical scrollbar:
<DllImport("user32.dll")> _
Public Shared Function ShowScrollBar(ByVal hWnd As System.IntPtr, ByVal wBar As Integer, ByVal bShow As Boolean) As Boolean
End Function
Private Const SB_VERT As Integer = 1
Public Sub New()
' This call is required by the designer.
InitializeComponent()
ShowScrollBar(Panel1.Handle, SB_VERT, True)
End Sub
The scrollbar will be displayed and appear as though it can be scrolled, but it won't do anything until it is actually ready to scroll. If you disable it, it won't be automatically re-enabled, so this is probably the best approach.
Also, to improve the performance while resizing, you can call SuspendLayout on the panel before updating and ResumeLayout when done.
What worked for me was overriding the CreateParams call and enabling the WS_VSCROLL style.
public class VerticalFlowPanel : FlowLayoutPanel
{
protected override CreateParams CreateParams
{
get
{
var cp = base.CreateParams;
cp.Style |= 0x00200000; // WS_VSCROLL
return cp;
}
}
}
The AutoScroll logic will now adjust the scrolling bounds without ever hiding the scrollbar.
Here is what solved this for me. My case is that I have a panel sandwiched between another three panels with no degree of liberty in any direction. I needed this panel to be so big that the whole structure would go out of my 1920x1080 screen.
The solution is actually very simple.
For the panel that needs scroll bars set the AutoScroll property to true. Then, add on it another control in the far right far down position (right-bottom position). The control I choose is a label which I made invisible.... And that is all.
Now my panel occupies its restricted area, but I can scroll to the size that I needed and use it for the size I need.
If you only need horizontal scroll bars add the invisible control outside left, for vertical only far down bottom.
The actual size of the panel is the one you restrict it to when display it, but the virtual size is dictated by the invisible control.
This code will draw a disabled vertical scrollbar whenever the built in scrollbar of the Panel is invisible. The codes assumes that
AutoScroll = true;
AutoSize = false;
The following code is speed-optimized. It does as few as possible in OnPaint().
Derive a class from Panel.
Add these member variables:
// NOTE: static variables are not thread safe.
// But as we have only one GUI thread this does not matter.
static IntPtr mh_ScrollTheme = IntPtr.Zero;
static int ms32_ScrollWidth = SystemInformation.VerticalScrollBarWidth;
Win32.RECT mk_ScrollTop;
Win32.RECT mk_ScrollBot; // coordinates of top scrollbar button
Win32.RECT mk_ScrollShaft; // coordinates of bottom scrollbar button
Then override OnSizeChanged:
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
Win32.RECT k_ScrollBar = new Win32.RECT(ClientRectangle);
k_ScrollBar.Left = k_ScrollBar.Right - ms32_ScrollWidth;
mk_ScrollTop = new Win32.RECT(k_ScrollBar);
mk_ScrollBot = new Win32.RECT(k_ScrollBar);
mk_ScrollShaft = new Win32.RECT(k_ScrollBar);
int s32_Upper = k_ScrollBar.Top + ms32_ScrollWidth;
int s32_Lower = k_ScrollBar.Bottom - ms32_ScrollWidth;
mk_ScrollTop .Bottom = s32_Upper;
mk_ScrollBot .Top = s32_Lower;
mk_ScrollShaft.Top = s32_Upper;
mk_ScrollShaft.Bottom = s32_Lower;
}
And paint the scrollbar when required:
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (VScroll)
return; // The 'real' scrollbar is visible
if (mh_ScrollTheme == IntPtr.Zero)
mh_ScrollTheme = Win32.OpenThemeData(Handle, "SCROLLBAR");
if (mh_ScrollTheme == IntPtr.Zero)
return; // The user has disabled themes
// Draw the disabled vertical scrollbar.
IntPtr h_DC = e.Graphics.GetHdc();
// Draw shaft
const int SBP_UPPERTRACKVERT = 7;
const int SCRBS_DISABLED = 4;
Win32.DrawThemeBackground(mh_ScrollTheme, h_DC, SBP_UPPERTRACKVERT, SCRBS_DISABLED, ref mk_ScrollShaft, IntPtr.Zero);
// Draw top button
const int SBP_ARROWBTN = 1;
const int ABS_UPDISABLED = 4;
Win32.DrawThemeBackground(mh_ScrollTheme, h_DC, SBP_ARROWBTN, ABS_UPDISABLED, ref mk_ScrollTop, IntPtr.Zero);
// Draw lower button
const int ABS_DOWNDISABLED = 8;
Win32.DrawThemeBackground(mh_ScrollTheme, h_DC, SBP_ARROWBTN, ABS_DOWNDISABLED, ref mk_ScrollBot, IntPtr.Zero);
e.Graphics.ReleaseHdc(h_DC);
}
For some years, the answer of BradJ and fiat worked for me. Now I needed to show the disabled scrollbar look. But I failed to find the correct way… So here is my workaround.
The code bellow just draw the disabled scrollbar at the position of the real scrollbar.
THE CODE
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
public class VerticalFlowPanel : FlowLayoutPanel
{
public VerticalFlowPanel()
{
AutoScroll = true;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var width = Width;
var height = Height;
var vsWidth = SystemInformation.VerticalScrollBarWidth;
var vsHeight = SystemInformation.VerticalScrollBarArrowHeight;
var left = width - vsWidth;
var sbUpper = new Rectangle(left, 0, vsWidth, height / 2);
var sbLower = new Rectangle(left, sbUpper.Height, vsWidth, height - sbUpper.Height);
var arUp = new Rectangle(left, 0, vsWidth, vsHeight);
var arDown = new Rectangle(left, height - vsHeight, vsWidth, vsHeight);
ScrollBarRenderer.DrawUpperVerticalTrack(e.Graphics, sbUpper, ScrollBarState.Disabled);
ScrollBarRenderer.DrawLowerVerticalTrack(e.Graphics, sbLower, ScrollBarState.Disabled);
ScrollBarRenderer.DrawArrowButton(e.Graphics, arUp, ScrollBarArrowButtonState.UpDisabled);
ScrollBarRenderer.DrawArrowButton(e.Graphics, arDown, ScrollBarArrowButtonState.DownDisabled);
}
// Necessary to avoid visual artifacts
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
var width = Width;
var height = Height;
var vsWidth = SystemInformation.VerticalScrollBarWidth;
var scrollBounds = new Rectangle(width - vsWidth, 0, vsWidth, height);
Invalidate(scrollBounds);
}
}
NOTE
This is not the best solution. But it was easier than migrate my hole solution to WPF…
I want to show my window on top of the TaskBar's clock when the windows starts.
How can I find the bottom right corner location of my desktop?
I use this code that works well in windows forms app but does not work correctly in WPF:
var desktopWorkingArea = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea;
this.Left = desktopWorkingArea.Right - this.Width;
this.Top = desktopWorkingArea.Bottom - this.Height;
This code works for me in WPF both with Display 100% and 125%
private void Window_Loaded(object sender, RoutedEventArgs e)
{
var desktopWorkingArea = System.Windows.SystemParameters.WorkArea;
this.Left = desktopWorkingArea.Right - this.Width;
this.Top = desktopWorkingArea.Bottom - this.Height;
}
In brief I use
System.Windows.SystemParameters.WorkArea
instead of
System.Windows.Forms.Screen.PrimaryScreen.WorkingArea
To access the desktop rectangle, you could use the Screen class - Screen.PrimaryScreen.WorkingArea property is the rectangle of your desktop.
Your WPF window has Top and Left properties as well as Width and Height, so you could set those properties relative to the desktop location.
You can use the window's SizeChanged event instead of Loaded if you want the window to stay in the corner when its size changes. This is especially handy if the window has Window.SizeToContent set to some value other than SizeToContent.Manual; in this case it will adjust to fit the content while staying in the corner.
public MyWindow()
{
SizeChanged += (o, e) =>
{
var r = SystemParameters.WorkArea;
Left = r.Right - ActualWidth;
Top = r.Bottom - ActualHeight;
};
InitializeComponent();
}
Note also that you should subtract ActualWidth and ActualHeight (instead of Width and Height as shown in some other replies) to handle more possible situations, for example switching between SizeToContent modes at runtime.
My code:
MainWindow.WindowStartupLocation = WindowStartupLocation.Manual;
MainWindow.Loaded += (s, a) =>
{
MainWindow.Height = SystemParameters.WorkArea.Height;
MainWindow.Width = SystemParameters.WorkArea.Width;
MainWindow.SetLeft(SystemParameters.WorkArea.Location.X);
MainWindow.SetTop(SystemParameters.WorkArea.Location.Y);
};
I solved this problem with a new window containing a label named MessageDisplay. The code accompanying the window was as follows:
public partial class StatusWindow : Window
{
static StatusWindow display;
public StatusWindow()
{
InitializeComponent();
}
static public void DisplayMessage( Window parent, string message )
{
if ( display != null )
ClearMessage();
display = new StatusWindow();
display.Top = parent.Top + 100;
display.Left = parent.Left + 10;
display.MessageDisplay.Content = message;
display.Show();
}
static public void ClearMessage()
{
display.Close();
display = null;
}
}
For my application, the setting of top and left puts this window below the menu on the main window (passed to DisplayMessage in the first parameter);
This above solutions did not entirely work for my window - it was too low and the bottom part of the window was beneath the taskbar and below the desktop workspace. I needed to set the position after the window content had been rendered:
private void Window_ContentRendered(object sender, EventArgs e)
{
var desktopWorkingArea = System.Windows.SystemParameters.WorkArea;
this.Left = desktopWorkingArea.Right - this.Width - 5;
this.Top = desktopWorkingArea.Bottom - this.Height - 5;
}
Also, part of the frame was out of view, so I had to adjust by 5. Not sure why this is needed in my situation.
#Klaus78 's answer is correct. But since this is first thing google pops up and if working in environments where screen resolution can change often such that your app runs on virtual desktops or virtual servers and you still need it to update its placement when the screen resolution changes I have found linking to the SystemEvents.DisplaySettingsChanged event to be beneficial. Here is an example using rx and you can put this in your constructor for your view.
Observable
.FromEventPattern<EventHandler, EventArgs>(_ => SystemEvents.DisplaySettingsChanged += _, _ => SystemEvents.DisplaySettingsChanged -= _)
.Select(_ => SystemParameters.WorkArea)
.Do(_ =>
{
Left = _.Right - Width;
Top = _.Bottom - Height;
})
.Subscribe();
I am using WPF datagrid from codeplex. I am using DatagridTemplateColumn and I have written datatemplates to display contents in each column.
Now I have to display some help message to a user when the any control in datagrid is focussed.
For this I thought of using adorner layer. I used ComboBox loaded event and accessed the adrorner layer of it. I then added my own adorner layer with some thing to be displayed there similar to tooltip. Below is the code.
TextBox txtBox = (TextBox)comboBox.Template.FindName("PART_EditableTextBox", comboBox);
if (txtBox == null)
return;
txtBox.ToolTip = comboBox.ToolTip;
AdornerLayer myAdornerLayer = AdornerLayer.GetAdornerLayer(txtBox);
Binding bind = new Binding("IsKeyboardFocused");
bind.Converter = new KeyToVisibilityConverter();
bind.Source = txtBox;
bind.Mode = BindingMode.OneWay;
PEAdornerControl adorner = new PEAdornerControl(txtBox);
adorner.SetBinding(PEAdornerControl.VisibilityProperty, bind);
PEAdorner layer is this ::
public class PEAdornerControl : Adorner
{
Rect rect;
// base class constructor.
public PEAdornerControl(UIElement adornedElement)
: base(adornedElement)
{ }
protected override void OnRender(DrawingContext drawingContext)
{
.....
}
}
Now the problem is as follows. I am attaching screenshot of how it is looking in datagrid. If the datagrid has more than 4 rows, things are fine.Below is the screenshot
If the datagrid has less number of row, this adorner goes inside datagrid and is not visible to user. The screenshot is below
How do I get this adorner layer above the DataGrid? Please help me !!!
I looked at your question again and i think this is what you would need.
TextBox txtBox = (TextBox)comboBox.Template.FindName("PART_EditableTextBox", comboBox);
if (txtBox == null)
return;
txtBox.ToolTip = comboBox.ToolTip;
//this is locating the DataGrid that contains the textbox
DataGrid parent = FindParent<DataGrid>(this);
//Get the adorner for the parent
AdornerLayer myAdornerLayer = AdornerLayer.GetAdornerLayer(parent);
Binding bind = new Binding("IsKeyboardFocused");
bind.Converter = new KeyToVisibilityConverter();
bind.Source = txtBox;
bind.Mode = BindingMode.OneWay;
PEAdornerControl adorner = new PEAdornerControl(txtBox);
adorner.SetBinding(PEAdornerControl.VisibilityProperty, bind);
The find parent method is this:
public T FindParent<T>(DependencyObject obj) where T : DepedencyObject
{
if (obj == null)
return null;
DependencyOBject parent = VisualTreeHelper.GetParent(obj);
if (parent is T)
return parent as T;
else
return FindParent<T>(parent);
}
You may need to set the position of your adorner in the OnRender method but this should work. One thing to consider though is that if your DataGrid is within another container (such as a panel, grid, etc) then you may still run into your clipping problem.
The clipping problem is due to the fact that when a container checks the layout of its children it does not normally take into account their adorners. To combat this you would possibly need to create your own control and override the MeasuerOverride(Size constraint) method.
Example:
public class MyPanel : Panel
{
protected override Size MeasureOverride(Size constraint)
{
Size toReturn = new Size();
foreach (UIElement child in this.InternalChildren)
{
//Do normal Measuring of children
foreach( UIElement achild in AdornerLayer.GetAdorners(child))
//Measure child adorners and add to return size as needed
}
return toReturn;
}
}
That code is really rough for measure but should point you in the right direction. Look at the documentation page http://msdn.microsoft.com/en-us/library/system.windows.frameworkelement.measureoverride.aspx for information about measuring child elements in a panel.
Just get the topmost AdornerLayer, instead
static AdornerLayer GetAdornerLayer(FrameworkElement adornedElement)
{
var w = Window.GetWindow(adornedElement);
var vis = w.Content as Visual;
return AdornerLayer.GetAdornerLayer(vis);
}
Also, if you have the name of your DataGrid you can get the nearest layer above it:
AdornerLayer myAdornerLayer = AdornerLayer.GetAdornerLayer(myDataGrid);
I have an Image control in WPF which contains an image with lots of transparent pixels. Right now, the MouseDown event on Image fires whenever I click within the full rectangular region of the Image control. I would like some way to detect if the mouse click occurred on a nontransparent portion of the image.
What would be the best way of doing this?
Using the technique in this answer you can derive from Image to create an OpaqueClickableImage that only responds to hit-testing in sufficiently non-transparent areas of the image:
public class OpaqueClickableImage : Image
{
protected override HitTestResult HitTestCore(PointHitTestParameters hitTestParameters)
{
var source = (BitmapSource)Source;
// Get the pixel of the source that was hit
var x = (int)(hitTestParameters.HitPoint.X / ActualWidth * source.PixelWidth);
var y = (int)(hitTestParameters.HitPoint.Y / ActualHeight * source.PixelHeight);
// Copy the single pixel into a new byte array representing RGBA
var pixel = new byte[4];
source.CopyPixels(new Int32Rect(x, y, 1, 1), pixel, 4, 0);
// Check the alpha (transparency) of the pixel
// - threshold can be adjusted from 0 to 255
if (pixel[3] < 10)
return null;
return new PointHitTestResult(this, hitTestParameters.HitPoint);
}
}
after adding this class, just use it like a regular image:
<utils:OpaqueClickableImage Name="image" Source="http://entropymine.com/jason/testbed/pngtrans/rgb8_t_bk.png" Stretch="None"/>
public class OpaqueClickableImage : Image
{
protected override HitTestResult HitTestCore(PointHitTestParameters hitTestParameters)
{
var source = (BitmapSource)Source;
var x = (int)(hitTestParameters.HitPoint.X / ActualWidth * source.PixelWidth);
var y = (int)(hitTestParameters.HitPoint.Y / ActualHeight * source.PixelHeight);
if (x == source.PixelWidth)
x--;
if (y == source.PixelHeight)
y--;
var pixels = new byte[4];
source.CopyPixels(new Int32Rect(x, y, 1, 1), pixels, 4, 0);
return (pixels[3] < 1) ? null : new PointHitTestResult(this, hitTestParameters.HitPoint);
}
}