I have a Button inside a MenuItem.Header like this:
<Menu>
<MenuItem>
<MenuItem.Header>
<Button>Hello</Button>
</MenuItem.Header>
<MenuItem Header="SubItem1"/>
<MenuItem Header="SubItem2"/>
</MenuItem>
</Menu>
if I click the MenuItem outside the Button, the sub-menu opens. But if I click the Button the sub-menu will not open. I believe that's because the event of the clicked is not passed to the MenuItem. How do I fix it?
In short - I want the sub-menu to open when clicking the Button.
(The use is mainly for styling purposes, I have a button style and I want to use it as a MenuItem)
A Button doesn't know how to expand a MenuItem unless you tell it how to by writing some code:
<Menu>
<MenuItem>
<MenuItem.Header>
<Button Click="Button_Click">Hello</Button>
</MenuItem.Header>
<MenuItem Header="SubItem1"/>
<MenuItem Header="SubItem2"/>
</MenuItem>
</Menu>
private void Button_Click(object sender, RoutedEventArgs e)
{
Button btn = (Button)sender;
MenuItem mi = btn.Parent as MenuItem;
if (mi != null)
mi.IsSubmenuOpen = !mi.IsSubmenuOpen;
}
I have a larger PowerShell Script that is importing XAML code into it. Here's part of the code:
XAML
<Menu x:Name="menu" DockPanel.Dock="Top">
<MenuItem x:Name="menuFile" Header="File">
<MenuItem x:Name="menuFile_History" Header="_History"/>
<MenuItem x:Name="menuFile_Recent" Header="_Recent">
<MenuItem x:Name="menuFile_Recent1"/>
<MenuItem x:Name="menuFile_Recent2"/>
<MenuItem x:Name="menuFile_Recent3"/>
<MenuItem x:Name="menuFile_Recent4"/>
<MenuItem x:Name="menuFile_Recent5"/>
</MenuItem>
<MenuItem x:Name="menuFile_ShowMore" Header="_Show More"/>
<MenuItem x:Name="menuFile_FlushDNS" Header="_Flush DNS"/>
<MenuItem x:Name="menuFile_KillProcess" Header="Kill Process"/>
<Separator/>
<MenuItem x:Name="menuFile_Close" Header="_Close"/>
</MenuItem>
<MenuItem x:Name="menuEdit" Header="Edit">
<MenuItem x:Name="menuEdit_ConvertIP" Header="Convert IP" IsCheckable="True" IsChecked="True"/>
</MenuItem>
<MenuItem x:Name="menuHelp" Header="Help">
<MenuItem x:Name="menuHelp_About" Header="About"/>
</MenuItem>
</Menu>
PowerShell
$menuFile.Add_Click({
$txtInput.Text = "It worked!"
})
The problem is that the above PowerShell code is only ran when one of the child items is clicked, not when $menuFile is clicked. I have looked and looked and I cannot figure out why this is happening and how to fix it.
Thank you very much.
You're looking for a different event handler than Click. You want GotFocus or something like that.Try this instead
$menuFile.Add_GotFocus({$txtInput.Text = "It worked!"})
You can check out all of the events you can add event handlers to by piping to Get-Member as such:
$menuFile | Get-Member -MemberType Methods -force |?{$_.Name -like 'add*'}
Then just look for the methodsJust for kicks I tried this, and it worked as expected:
$menuFile.Add_GotFocus({$menuFile.FontSize = 16})
$menuFile.Add_LostFocus({$menuFile.FontSize = 12})
Then when I clicked on the File menu the font size for it and its children got larger, but when I moved to a different menu or clicked away the font size shrank back to font size 12.
Why is the Canvas covering the other Children of the Dock Panel?
I'm setting up a menu bar at the top of the client area and a status bar at the bottom of the client area of the window as per standard convention in xaml as follows:
<Window x:Class="RichCoreW.ScenEditWnd"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="ScenEditWnd" Height="490" Width="776" HorizontalAlignment="Right">
<DockPanel Name="mapDockP">
<Menu IsMainMenu="True" DockPanel.Dock="Top">
<MenuItem Header="File">
<MenuItem Header="Save" Name="menuISave" Click="menuISave_Click"/>
<MenuItem Header="Make Playable" Click="MakePlayable" />
</MenuItem>
<MenuItem Command="ApplicationCommands.Help" />
</Menu>
<StackPanel DockPanel.Dock="Bottom" Name="stackPanel1" Orientation="Horizontal" background="Yellow">
<Label Content="Playable:" Name="label1" />
<Label Name="labPlayable" />
</StackPanel>
</DockPanel>
</Window>
Then I add a an instance of the MapCanvEdit Class which inherits from Canvas in C# code as follows. As its the last child to be added to the Dockpanel it should take the remaining space in the Dockpanel. But it covers the menu and status bars as well covering the whole of the client area. To be precise it is the children of the Canvas that cover over the other two Stack Panels. Where the Canvas(MapCanvEdit) is empty you can see the Menu and Status bars:
public partial class ScenEditWnd : Window
{
ScenC scenC;
MapCanvEdit mapCanvE;
public ScenEditWnd(ScenC scenCI)
{
InitializeComponent();
scenC = scenCI;
mapCanvE = new MapCanvEdit(scenC);
mapDockP.Children.Add(mapCanvE);
MouseWheel += mapCanvE.Zoom;
mapCanvE.SizeChanged += delegate { mapCanvE.DrawHexs(); };
ContentRendered += delegate { mapCanvE.DrawHexs(); };
labPlayable.Content = scenC.playable.ToString();
}
}
I've left out the other methods for simplicity. Any help appreciated!
It's just the way Canvas works. It can place its children outside its own area. If you want it to restrict children to bounds set ClipToBounds="True" (see ClipToBounds on MSDN) or use another panel.
i'm noobie on WPF.
i have this Admin menu include 'manage A','manage B','manage C'
in my XAML
<MenuItem Header="_Admin" Name="adminMenuItem" Visibility="{Binding Path=IsAdmin, Mode=OneWay,}" >
<MenuItem Header="manage A" Command="ShowTab" />
<MenuItem Header="manage B" Command="ShowTab" />
<MenuItem Header="manage C" Command="ShowTab" />
</MenuItem>
in my mainWindow.cs code,
private void ShowTab(MenuItem menuItem)
{
if (menuItem.Header = "manage A")
showTabA();
if (menuItem.Header = "manage B")
showTabB();
if (menuItem.Header = "manage C")
showTabC();
}
can i bind menuitem with commands like that? if not, what's the best way to get the value from different menu items.
Many thanks
Specify a CommandParameter in the MenuItems which identifies the tab, and get that value from the ExecutedRoutedEventArgs.Parameter property, it's cleaner than using the header at the very least.
After opening a Popup menu programatically, if the user uses up and down arrow keys to move through the menu, menu items get highlighted and they never get unhighlighted. What can I do so that after the user presses the down arrow, the previously highlighted menuitem becomes unhighlighted?
This happens with a very simple Popup menu:
<Grid>
<Button x:Name="Button1" Content="Open Menu"
Click="OnPopupMenuButton_Click"
Height="23" HorizontalAlignment="Left" Margin="69,12,0,0" VerticalAlignment="Top" Width="75" />
<Popup x:Name="MyPopupMenu" StaysOpen="False" >
<StackPanel Orientation="Vertical" Background="White" Margin="0">
<MenuItem x:Name="xAimee" Header="Aimee" Margin="0,2,0,0" />
<MenuItem x:Name="xBarbara" Header="Barbara" />
<MenuItem x:Name="xCarol" Header="Carol" />
<Separator x:Name="xSeparator1" Margin="0,2,2,2"/>
<MenuItem x:Name="xDana" Header="Dana" />
<MenuItem x:Name="xElizabeth" Header="Elizabeth" />
</StackPanel>
</Popup>
</Grid>
Here is how the Popup gets opened:
private void OnPopupMenuButton_Click(object sender, System.Windows.RoutedEventArgs e)
{
Button button = sender as Button;
MyPopupMenu.PlacementTarget = button;
MyPopupMenu.Placement = PlacementMode.Mouse;
MyPopupMenu.IsOpen = true;
MyPopupMenu.StaysOpen = false;
}
I have been following up on archer's suggestion, but I had a few issues. First, I did not want the menu to open on a right-click, partly because I just didn't want it to open on a right-click and partly because I actually need to use PlacementMode.Top, and the context menu kept opening in the standard context-menu place (to the side and down).
So in the end, I did end up using a Context Menu, but I did a couple of special things. First, in the Window constructor, I set the button's ContextMenu to null, to prevent it from opening when right-clicked. Then when the user left-clicks, I programmatically set the ContextMenu to the one that I created in the xaml file. When the menu closes, I set the button's ContextMenu back to null. I tried manipulating the ContextMenu visibility instead, but that did not seem to work as well as setting it to null and back to an object.
Here is the final xaml, not too different from the question exception that I am handling the Closed event for the ContextMenu.
<Button x:Name="xOpenContextMenuButton" Content = "Open Menu"
Click="OnContextMenuButton_Click"
HorizontalAlignment="Right" VerticalAlignment="Bottom"
Width="80" Margin="0,0,36,8" Height="23">
<Button.ContextMenu>
<ContextMenu x:Name="xContextMenu" Closed="OnContextMenu_Closed">
<MenuItem x:Name="xAimee" Header="Aimee" />
<MenuItem x:Name="xBarbara" Header="Barbara" />
<MenuItem x:Name="xCarol" Header="Carol" />
<Separator x:Name="xSeparator1" Margin="0,2,2,2" />
<MenuItem x:Name="xDana" Header="Dana" />
<MenuItem x:Name="xElizabeth" Header="Elizabeth" />
</ContextMenu>
</Button.ContextMenu>
</Button>
Here is the code-behind, which changed a lot:
public MainWindow()
{
InitializeComponent();
xOpenContextMenuButton.ContextMenu = null;
}
private void OnContextMenuButton_Click(object sender, System.Windows.RoutedEventArgs e)
{
xOpenContextMenuButton.ContextMenu = xContextMenu;
xContextMenu.PlacementTarget = xOpenContextMenuButton;
xContextMenu.Placement = PlacementMode.Top;
xContextMenu.IsOpen = true;
xContextMenu.StaysOpen = false;
}
private void OnContextMenu_Closed(object sender, RoutedEventArgs e)
{
xOpenContextMenuButton.ContextMenu = null;
}
Once again, thanks to archer, because I didn't realize that using Popup was not the normal way to create a popup menu in WPF. I think the root cause of the problem is, a Popup can contain anything -- a label, another button, etc. Popup isn't necessarily expecting embedded MenuItems, so it isn't smart enough to understand that it should switch between my menu items when using the arrow keys. But a ContextMenu expects to have MenuItems in it so it knows how to switch between them.