In JFreeChart graphics, if you resize the application window, the graphics are repainted according to the application window size. Is it possible to set the chart size to fixed values?
Well.
I would like to suggest a different approach. Without worrying to fix it in jfreechart graphics, I think you can easily do it using a java swing layout (e.g: GridBagLayout) .
Add the ChartPanel to a swing Panel and set the layout to GridBagLayout.
Hope this helps..
Related
I've done desktop application's GUI for minimum 800x600 pixels. But now I need to make it look good when maximised in any screen size. There is so little to show, I don't know how to adjust the elements in big screen.
Now in 800x600:
Maximised in 1366x768:
I tried to make them bigger with screen size, but that give them kinda ugly, unsophisticated look. What should I do?
You need to use WPF Grid Layout to position your control. It will stretch the size of your control based on the defined layout.
You can read a tutorial here https://www.wpftutorial.net/GridLayout.html
You can use Uniform grid in that case
http://www.c-sharpcorner.com/uploadfile/raj1979/uniformgrid-in-wpf/
In Windows Phone UI Design Principle, MS recommended use solid color rectangle or coding-gradient for Control Background to avoid incompatible in multi-screen. But in many requirements, using image as Control Background is necessary. Then, 9-patch image technique is used. In Android and IOs, it was support in core, but in WP it is lacking. I try to use it in WP by 3 approaches:
Using 9-cells Grid: clip image into 9 patch and lay them into cells. It works ok, but i afraid app performance reduce when has many control.
Using Custom Brush: only custom Brush to draw 9-patch image as ImageBrush, but seem MS not allow for custom Brush.
Using FramworkElement: like Rectangle, Ellipse... i want to create a FrameworkElement can draw a 9-patch image. But, can't use low-level render.
How can i implement 2nd and 3th approach?
I created a lib for Windows Phone which do exactly as Android NinePatchDrawable. You just need to set a bitmap image.9.png, the width and heigh... And done!!! you have you new image scale to the size you want. Enjoy it :). In the future I will add more option :).
GitHub link
You can compensate for the lack of low-level rendering and custom brush by using a WriteableBitmap: http://msdn.microsoft.com/en-us/library/system.windows.media.imaging.writeablebitmap(v=vs.95).aspx
This way, you have complete control on how to render your background, then you can assign it to a single Image control. But it's way more complicated than the "use a grid with 9 image controls" method, and the performance improvement is probably insignificant.
I'm working on SEM image processing application, written in WPF. I have an image display control, derived from Canvas, which displays image & overlays using DrawingVisuals (one for each "layer"). It also implements Zoom & Pan using scale & translate transform, applied on DrawingVisuals.
When I zoom in the image to see individual pixels, they are displayed smooth, evidently using bilinear filtering to stretch the bitmap (no surprise, as WPF is rendered through Direct3D). However, for my use case, I would rather see individual pixels as sharp boxes, as usual in any image editor like Photoshop. That's why user of my app zooms the image -> to be able to operate on pixel level.
Is there such option in WPF (other than manually stretching the bitmap before displaying it)? I was not able to find anything.
thanks in advance,
Zbynek Vrastil
Czech Republic
Finally found an answer, with some help from Experts Exchange. Class RenderOptions defines attached property BitmapScalingMode, which can be set to NearestNeighbor. So,
RenderOptions.SetBitmapScalingMode(imageDisplay, BitmapScalingMode.NearestNeighbor);
does the trick.
Zbynek Vrastil
Hate to put a dampener on things, but if NearestNeighbor works like GDI+, then this will give you a limited success. As you increase magnification in areas of high contrast you might not get the desired results. In GDI+ you find blacks becoming blue, and whites becoming red - again I stress in areas of high contrast! If this isn't the case in WPF, think yourself lucky!
Perhaps a WCF developer could confirm that?
I've found that there are more options to consider, but I can only speak for the GDI+ Graphics class, which might be useful to someone.
Graphics graph = e.Graphics;
graph.InterpolationMode = InterpolationMode.NearestNeighbor;
graph.CompositingQuality = CompositingQuality.AssumeLinear;
graph.SmoothingMode = SmoothingMode.None;
This works for me. I think the SmoothingMode is the trick. Hope this helps someone else out there.
I have created a 3D structure(basically an image) dynamically using kit3D.However,I wanted to zoom only a small segment of the whole structure.My entire image is loaded altogather at a time,so I am not considering using deep zoom.
Is there anyway where I can zoom only a part of a dynamically generated image in silverlight??
Thank you,
Ramya
You can use a Scale RenderTransform to increase the size of the image, then use a clip to only show one part of it, thus giving the effect of zoom.
Alternatively you can use a ViewBox from the Silverlight toolkit
I'd use a MultiScaleTileSource for that. It's a callback based system - it requests Deep Zoom tiles from a function you implement when the user zooms or pans.
Here's some sample code, and here's a full working example that pulls map tiles dynamically from Virtual Earth.
This example may be helpful.
there is an example of use silverlight 3 and Virtual Earth on http://www.silverenlightenment.com/
Is it possible to resize a silverlight/flash video player on the fly? I would like to create a video where I can drag the bottom left corner to resize the player (maintaining aspect ratio) or at least eliminate the possibility of doing so I could move on to other methods.
Thanks in advance...
EDIT: // forgot to mention
Sorry forgot to mention, this would also mean that the actual video itself resizing right?
Silverlight: Absolutely. Just set the the Stretch property to Uniform and then alter either the Width or Height as you resize.
Flash: Yes, you can alter the size of a flash object through JavaScript. Using a YUI, jQuery, or a Mootools JavaScript library, this should not be too difficult to prototype.
Here is a posts which explains how to resize flash from within your flash code.
Proportional resizing - here is an example of that as well using jQuery.
I'm not sure if the same is true for Silverlight browser objects, although I'd be surprised if you couldn't do the same.
This is a CSS solution for resizing videos on the fly.
The video can even resize itself according to the user settings if it is styled using EMs. This demo shows how a video resize itself according to the width of the user agent.
Here is an example of the silverlight scaling. This photo retouching and restoration site has a couple of silverlight controls that scale with browser resizing. There is quite a nice photo gallery that shows the photos before and after the retouch.
JWPlayer
As of version 5.3 they added a resize() method to the javascript API which allows you to resize a player - and all the control bar etc. will resize correctly too.
http://www.longtailvideo.com/support/jw-player/jw-player-for-flash-v5/12540/javascript-api-reference
resize(width, height) Resizes the
player to the specified dimensions.
width:Number: the new overall width of
the player.
height:Number: the new
overall height of the player. Note: If
a controlbar or playlist is displayed
next to the video, the actual video is
of course smaller than the overall
player.