is it possible to use validation without the Binding part? The thing is my textbox is not bound to any object, but I still want to validate it's content. The only way I've found so far is this:
<TextBox Grid.Row="0" Grid.Column="1" MaxLength="50" x:Name="textBoxTubeName" Margin="5,5,0,5">
<TextBox.Text>
<Binding Path="Name" UpdateSourceTrigger="PropertyChanged" Mode="TwoWay" NotifyOnValidationError="True">
<Binding.ValidationRules>
<validation:InvalidCharactersRule />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
But again, it only works when the TextBox.Text is bound to something (in this case, the Name property), how would I go about this without binding?
Thanks!
According to the MSDN forums it's not possible yet but it is planned (Note: this is an old post). However, I still can't find a way to do it so it may not be implemented yet.
It is a lot tricky to do from code-behind. Basically, you can set a temporary binding from code and raise the validation error and when the input has valid value you can remove all the temporary binding stuff again.
Here what I use, which I consider a bad practise (but it's better from nothing):
/// <summary>
/// Marks a textBox control as invalid (via validation error) from code.
/// </summary>
/// <param name="textBox">The text box.</param>
/// <param name="errorContent">Content of the error.</param>
public static void ValidationMarkInvalid(TextBox textBox, String errorContent)
{
DependencyProperty textProp = TextBox.TextProperty;
if (!BindingOperations.IsDataBound(textBox, textProp))
{
if (textBox.DataContext == null)
{
textBox.DataContext = new EmptyDataContext();
}
Binding b = new Binding("CodeBehind");
b.FallbackValue = textBox.Text;
b.ValidatesOnExceptions = true;
BindingOperations.SetBinding(textBox, textProp, b);
}
BindingExpression bindingInError =
textBox.GetBindingExpression(TextBox.TextProperty);
var validationError = new ValidationError(
new EmptyValidationRule(),
bindingInError,
errorContent,
new Exception(errorContent));
Validation.MarkInvalid(bindingInError, validationError);
}
/// <summary>
/// Clears the validation error from a textBox.
/// </summary>
/// <param name="textBox">The text box.</param>
public static void ValidationClear(TextBox textBox)
{
DependencyProperty textProp = TextBox.TextProperty;
if (BindingOperations.IsDataBound(textBox, textProp))
{
String value = textBox.Text;
Validation.ClearInvalid(textBox.GetBindingExpression(TextBox.TextProperty));
BindingOperations.ClearBinding(textBox, textProp);
textBox.Text = value;
EmptyDataContext ctx = textBox.DataContext as EmptyDataContext;
if (ctx != null)
{
textBox.DataContext = null;
}
}
}
#region Nested Type: EmptyDataContext
private sealed class EmptyDataContext : INotifyPropertyChanged
{
public Object CodeBehind
{
get
{
throw new FormatException();
}
set
{
throw new FormatException();
}
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
#endregion
}
#endregion
#region Nested Type: EmptyValidationRule
private sealed class EmptyValidationRule : ValidationRule
{
/// <summary>
/// When overridden in a derived class, performs validation checks on a value.
/// </summary>
/// <param name="value">The value from the binding target to check.</param>
/// <param name="cultureInfo">The culture to use in this rule.</param>
/// <returns>
/// A <see cref="T:System.Windows.Controls.ValidationResult"/> object.
/// </returns>
public override ValidationResult Validate(Object value, CultureInfo cultureInfo)
{
return new ValidationResult(false, String.Empty);
}
}
#endregion
Now, from your code-behind you do this:
ValidationMarkInvalid(textBox, "Please enter something valid!");
and to clear the validation:
ValidationClear(textBox);
P.S.: If you don't want to validate on exceptions you can remove the EmptyDataContext class from the above methods.
Related
I've tried lots of solutions online but I still get this issue.
I have a combobox whose item source is a list of customized class. Each element in the source is displayed as a checkbox in the combobox. Now I have a button whose "Click" function is to uncheck all the checkboxes.
The customized class:
public class LinkObject: INotifyPropertyChanged
{
public int index { set; get; }
public string LO_Name { set; get; }
private bool _checkStatus { set; get; }
public event PropertyChangedEventHandler PropertyChanged;
public void Notify(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
public bool checkStatus
{
get { return _checkStatus; }
set
{
_checkStatus = value;
Notify("IsChecked");
}
}
}
The XAML:
<ComboBox Name="cbx1" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="126,82,0,0" VerticalAlignment="Top" Width="50" Height="20" IsEditable="True" IsTextSearchEnabled="True" StaysOpenOnEdit="True" TextBoxBase.TextChanged="cbx1_TextChanged">
<ComboBox.ItemTemplate>
<DataTemplate>
<CheckBox Name="cbk1" IsChecked="{Binding checkStatus, Mode=TwoWay}" CommandParameter="{Binding index}" Checked="chk_Checked" Unchecked="chk_Unchecked">
<CheckBox.Content>
<TextBlock Text="{Binding LO_Name}"/>
</CheckBox.Content>
</CheckBox>
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
Main function by initialization:
cbx1.ItemsSource = LinkObjectsList_cbx1;
LinkObjectsList_cbx1 is a List<LinkObject>.
The button has a name "clearAllTopView", the click function is:
private void clearAllTopViewBtn_Click(object sender, RoutedEventArgs e)
{
LinkObjectsList_cbx1.Where(l => l.checkStatus == true).ToList().ForEach(lo => lo.checkStatus = false);
}
But when I click the button, nothing happens. Could someone give me a hint or advice? Thank you.
You have an accidental error due to name confusion.
In order not to make such simple but subtle mistakes, I advise you to use a simple base class, but with a better implementation of INPC.
Here is my version of this class.
Copy it and include it in your Solution.
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace Simplified
{
/// <summary>Base class with implementation of the <see cref="INotifyPropertyChanged"/> interface.</summary>
public abstract class BaseInpc : INotifyPropertyChanged
{
/// <inheritdoc cref="INotifyPropertyChanged"/>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>The protected method for raising the event <see cref = "PropertyChanged"/>.</summary>
/// <param name="propertyName">The name of the changed property.
/// If the value is not specified, the name of the method in which the call was made is used.</param>
protected void RaisePropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/// <summary> Protected method for assigning a value to a field and raising
/// an event <see cref = "PropertyChanged" />. </summary>
/// <typeparam name = "T"> The type of the field and assigned value. </typeparam>
/// <param name = "propertyField"> Field reference. </param>
/// <param name = "newValue"> The value to assign. </param>
/// <param name = "propertyName"> The name of the changed property.
/// If no value is specified, then the name of the method
/// in which the call was made is used. </param>
/// <remarks> The method is intended for use in the property setter. <br/>
/// To check for changes,
/// used the <see cref = "object.Equals (object, object)" /> method.
/// If the assigned value is not equivalent to the field value,
/// then it is assigned to the field. <br/>
/// After the assignment, an event is created <see cref = "PropertyChanged" />
/// by calling the method <see cref = "RaisePropertyChanged (string)" />
/// passing the parameter <paramref name = "propertyName" />. <br/>
/// After the event is created,
/// the <see cref = "OnPropertyChanged (string, object, object)" />
/// method is called. </remarks>
protected void Set<T>(ref T propertyField, T newValue, [CallerMemberName] string propertyName = null)
{
if (!object.Equals(propertyField, newValue))
{
T oldValue = propertyField;
propertyField = newValue;
RaisePropertyChanged(propertyName);
OnPropertyChanged(propertyName, oldValue, newValue);
}
}
/// <summary> The protected virtual method is called after the property has been assigned a value and after the event is raised <see cref = "PropertyChanged" />. </summary>
/// <param name = "propertyName"> The name of the changed property. </param>
/// <param name = "oldValue"> The old value of the property. </param>
/// <param name = "newValue"> The new value of the property. </param>
/// <remarks> Can be overridden in derived classes to respond to property value changes. <br/>
/// It is recommended to call the base method as the first operator in the overridden method. <br/>
/// If the overridden method does not call the base class, then an unwanted change in the base class logic is possible. </remarks>
protected virtual void OnPropertyChanged(string propertyName, object oldValue, object newValue) { }
}
}
With this basic implementation, your entity class will have code like this:
using Simplified;
namespace Febr20y
{
public class LinkObject : BaseInpc
{
public int Index { set; get; }
public string LO_Name { set; get; }
private bool _checkStatus;
public bool CheckStatus { get => _checkStatus; set => Set(ref _checkStatus, value); }
}
}
This is not relevant to your question, but I advise you to follow the Naming Guidelines.
Namely, property names must begin with the Upper letter.
I am trying to use validation to display validation errors on windows elements (actually text boxes), but I failed to get the text boxes that are not focused/edited to update their validation when conditions for failure changed (neither using INotifyDataErrorInfo nor IDataErrorInfo).
Let's say, TextBox1 validate to Error when TextBox2 holds a specific path. Now after changing the path in TextBox2, TextBox1 should clear its error automatically, but this just did not happen, I always hat to enter the TextBox and change its content for validation to update...
Therefore I intended to use Behaviors in order to bind them to a Validation Boolean value and let the behavior set the TextBox in the appropriate VisualState using the default Validation States (Valid, InvalidFocused, InvalidUnfocused).
This is my Behavior (currently only a PoC so no Dependency Property):
/// <summary>
/// Behavior for setting the visual style depending on a validation value
/// </summary>
public class TextBoxValidationBindingBehavior : BehaviorBase<TextBox>
{
/// <summary>
/// Setup the behavior
/// </summary>
protected override void OnAttached()
{
base.OnAttached();
this.AssociatedObject.TextChanged += this.AssociatedObject_TextChanged;
}
/// <summary>
/// Set visual state
/// </summary>
private void AssociatedObject_TextChanged(object sender, TextChangedEventArgs e)
{
TextBox textBox = this.AssociatedObject as TextBox;
if (textBox.Text == "Test")
{
VisualStateManager.GoToState(textBox, "Valid", false);
}
else
{
if (textBox.Focus())
{
VisualStateManager.GoToState(textBox, "InvalidFocused", true);
}
else
{
VisualStateManager.GoToState(textBox, "InvalidUnfocused", true);
}
}
}
/// <summary>
/// Clean-up the behavior
/// </summary>
protected override void OnCleanup()
{
this.AssociatedObject.TextChanged -= this.AssociatedObject_TextChanged;
base.OnCleanup();
}
}
And the TextBox definition:
<TextBox Grid.Row = "0"
Grid.Column = "1"
Margin = "0, 2, 0, 2"
VerticalAlignment = "Stretch"
VerticalContentAlignment = "Center"
Text = "{Binding NewBookName}">
<b:Interaction.Behaviors>
<behavior:TextBoxValidationBindingBehavior />
</b:Interaction.Behaviors>
</TextBox>
Setting breakpoints I can see that the code gets called as expected. But the VisualStateManager.GoToState has absolutely no impact on the TextBox!
If I define a template for the text box and set custom VisualStates the behavior will work. However, the point was not to redefine visual states for the TextBox but rather to use the existing states just by associating a Behavior bound top a validation boolean and a message to display...
I'd really appreciate any hint!!! Also, I'd be happy to provide more information if required.
For the time being, I had to give up on just setting the Visual States 😣
I needed to create a Behavior that will when bound to the control add an ad-hoc ValidationRule. In principle:
For the custom validation to work (the point is only to get the default visual style on an error), the TextChanged event needs to disable the validation, update the source, then enable validation and re-update the source for the validation to happen
The IsBindingValid dependency property when changed will also update the source to trigger validation
All in all, this works:
/// <summary>
/// Behavior for setting the visual style depending on a validation value
/// </summary>
public class TextBoxValidationBindingBehavior : BehaviorBase<TextBox>
{
#region Internal Validation Class
/// <summary>
/// A validation rule that validates according to a dependency property binding rather than on control content
/// </summary>
private class BindingValidationRule : ValidationRule
{
#region Initialization
/// <summary>
/// Constructor
/// </summary>
/// <param name="that">Behavior holding this class</param>
public BindingValidationRule(TextBoxValidationBindingBehavior that) { this._that = that; }
#endregion
/// <summary>
/// Reference to behavior holding the object
/// </summary>
private readonly TextBoxValidationBindingBehavior _that;
/// <summary>
/// Flag indication that the next validation check is to be disabled / set to true
/// </summary>
public bool DisableValidationOnce = true;
/// <summary>
/// Validates the control
/// </summary>
/// <param name="value">Value to validate (ignored)</param>
/// <param name="cultureInfo">Culture Information</param>
/// <returns>Returns the <see cref="ValidationResult"/> of this validation check</returns>
public override ValidationResult Validate(object value, CultureInfo cultureInfo)
{
if (this._that is { } that)
{
ValidationResult validationResult;
if (that.IsBindingValid || this.DisableValidationOnce)
validationResult = new ValidationResult(true, null);
else
validationResult = new ValidationResult(false, that.ErrorText);
// Re-enable validation
this.DisableValidationOnce = false;
// Set Error Tooltip
that.AssociatedObject.ToolTip = validationResult.IsValid ? null : new ToolTip() { Content = validationResult.ErrorContent };
// return result
return validationResult;
}
else throw new Exception($"Internal TextBoxValidationBindingBehavior error.");
}
}
#endregion
#region DepProp: IsBindingValid
public static readonly DependencyProperty IsBindingValidProperty = DependencyProperty.Register("IsBindingValid", typeof(bool), typeof(TextBoxValidationBindingBehavior), new PropertyMetadata(false, IsBindingValidProperty_PropertyChanged));
public bool IsBindingValid
{
get => (bool)this.GetValue(IsBindingValidProperty);
set => this.SetValue(IsBindingValidProperty, value);
}
private static void IsBindingValidProperty_PropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (d is TextBoxValidationBindingBehavior _this)
{
// Avoid unnecessary notification propagation (the prop probably changed du to us updating the source property)
if (_this._isValidating) return;
// Trigger validation
if (_this.AssociatedObject is { } textBox && textBox.GetBindingExpression(TextBox.TextProperty) is { } bindingExpression)
bindingExpression.UpdateSource();
}
}
#endregion
#region DepProp: ErrorText
public static readonly DependencyProperty ErrorTextProperty = DependencyProperty.Register("ErrorText", typeof(string), typeof(TextBoxValidationBindingBehavior), new PropertyMetadata("Error"));
public string ErrorText
{
get => (string)this.GetValue(ErrorTextProperty);
set => this.SetValue(ErrorTextProperty, value);
}
#endregion
#region Private properties
/// <summary>
/// The custom validation rule to handle bound validation
/// </summary>
private BindingValidationRule _bindingValidationRule { get; set; }
/// <summary>
/// Indicate if validation already happening to avoid verbose notifications in the application
/// </summary>
private bool _isValidating;
#endregion
/// <summary>
/// Setup the behavior
/// </summary>
protected override void OnAttached()
{
base.OnAttached();
// Set handler(s)
this.AssociatedObject.TextChanged += this.AssociatedObject_TextChanged;
// Create custom validation rule
this._bindingValidationRule = new BindingValidationRule(this);
// Add rule
if (this.AssociatedObject is { } textBox && BindingOperations.GetBinding(textBox, TextBox.TextProperty) is { } binding)
{
// We must be able to handle updating the source in order to set value bypassing validation
if (binding.UpdateSourceTrigger == UpdateSourceTrigger.PropertyChanged) throw new Exception("Cannot set UpdateSourceTrigger to PropertyChanged when using TextBoxValidationBindingBehavior");
// Add custom validation rule
binding.ValidationRules.Add(this._bindingValidationRule);
}
}
/// <summary>
/// Set visual state
/// </summary>
private void AssociatedObject_TextChanged(object sender, TextChangedEventArgs e)
{
if (this.AssociatedObject is { } textBox && textBox.GetBindingExpression(TextBox.TextProperty) is { } bindingExpression)
{
this._isValidating = true;
// Remove validation before updating source (or validation will prevent source from updating if it errors)
this._bindingValidationRule.DisableValidationOnce = true;
// Update Source
bindingExpression.UpdateSource();
// Ensure we are not disabled (if UpdateSource did not call Validation)
this._bindingValidationRule.DisableValidationOnce = false;
// Trigger validation
bindingExpression.UpdateSource();
this._isValidating = false;
}
}
/// <summary>
/// Clean-up the behavior
/// </summary>
protected override void OnCleanup()
{
this.AssociatedObject.TextChanged -= this.AssociatedObject_TextChanged;
// Remove rule
if (this.AssociatedObject is { } textBox && BindingOperations.GetBinding(textBox, TextBox.TextProperty) is { } binding)
{
binding.ValidationRules.Remove(this._bindingValidationRule);
}
base.OnCleanup();
}
}
And the XAML code:
<TextBox Grid.Row = "0"
Grid.Column = "1"
Margin = "0, 2, 0, 2"
VerticalAlignment = "Stretch"
VerticalContentAlignment = "Center"
Text = "{Binding NewBookName}">
<b:Interaction.Behaviors>
<behavior:TextBoxValidationBindingBehavior IsBindingValid = "{Binding IsValidName}"
ErrorText = "Invalid name or a book with the same name already exists."/>
</b:Interaction.Behaviors>
</TextBox>
However, there are a few things I really don't like about this way of proceeding:
This procedure is very verbose in that it triggers potentially a lot of notification bindings every time it updates the source just to validate the content
It may not be thread-safe?!
While it is theoretically possible to use it with other validation rules, it would probably need a lot of code to get it to work
I find this quite hacky...
I hope this can help others or if one has a better idea: YOU ARE WELCOME!!! 😊
is there an issue with two way binding to the IsChecked property on a ToggleButton in .NET 3.5?
I have this XAML:
<ToggleButton
Name="tbMeo"
Command="{Binding FilterOnSatelliteTypeCmd}"
IsChecked="{Binding ShowMeoDataOnly, Mode=TwoWay}"
ToolTip="Show MEO data only">
<Image Source="../images/32x32/Filter_Meo.png" Height="16" />
</ToggleButton>
I have a ViewModel with the following property:
private bool _showMeoDataOnly;
public bool ShowMeoDataOnly
{
get { return _showMeoDataOnly; }
set
{
if (_showMeoDataOnly != value)
{
_showMeoDataOnly = value;
RaisePropertyChangedEvent("ShowMeoDataOnly");
}
}
}
If I click on the ToggleButton, the value of ShowMeoDataOnly is set accordingly. However, if I set ShowMeoDataOnly to true from code behind, the ToggleButton's visual state does not change to indicate that IsChecked is true. However, if I manually set the ToggleButton's IsChecked property instead of setting ShowMeoDataOnly to true in code behind, the button's visual state changes accordingly.
Unfortunately, switching over to .NET 4/4.5 is not an option right now, so I cannot confirm if this is a .NET 3.5 problem.
Is there anything wrong with my code?
Using a .NET 3.5 project to test this and the binding seems to work for me. Do you have INotifyPropertyChanged implemented on your ViewModel and use it appropriately when ShowMeoDataOnly gets set? You didn't post all your code, so it's hard to tell what the ViewModel is doing.
Here's what I have that worked. When I run the application, the button is selected. That's because ViewModelBase implements INotifyPropertyChanged and I do base.OnPropertyChanged("ShowMeoDataOnly") when the property is set.
MainWindow.xaml
<Window x:Class="ToggleButtonIsCheckedBinding.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ToggleButtonIsCheckedBinding"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<local:MainWindowViewModel />
</Window.DataContext>
<Grid>
<ToggleButton IsChecked="{Binding ShowMeoDataOnly, Mode=TwoWay}">
Show Meo Data Only
</ToggleButton>
</Grid>
</Window>
MainWindowViewModel.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ToggleButtonIsCheckedBinding
{
class MainWindowViewModel : ViewModelBase
{
bool _showMeoDataOnly;
public bool ShowMeoDataOnly {
get
{
return _showMeoDataOnly;
}
set
{
_showMeoDataOnly = value;
base.OnPropertyChanged("ShowMeoDataOnly");
}
}
public MainWindowViewModel()
{
ShowMeoDataOnly = true;
}
}
}
ViewModelBase.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.ComponentModel;
namespace ToggleButtonIsCheckedBinding
{
/// <summary>
/// Base class for all ViewModel classes in the application.
/// It provides support for property change notifications
/// and has a DisplayName property. This class is abstract.
/// </summary>
public abstract class ViewModelBase : INotifyPropertyChanged, IDisposable
{
#region Constructor
protected ViewModelBase()
{
}
#endregion // Constructor
#region DisplayName
/// <summary>
/// Returns the user-friendly name of this object.
/// Child classes can set this property to a new value,
/// or override it to determine the value on-demand.
/// </summary>
public virtual string DisplayName { get; protected set; }
#endregion // DisplayName
#region Debugging Aides
/// <summary>
/// Warns the developer if this object does not have
/// a public property with the specified name. This
/// method does not exist in a Release build.
/// </summary>
[Conditional("DEBUG")]
[DebuggerStepThrough]
public void VerifyPropertyName(string propertyName)
{
// Verify that the property name matches a real,
// public, instance property on this object.
if (TypeDescriptor.GetProperties(this)[propertyName] == null)
{
string msg = "Invalid property name: " + propertyName;
if (this.ThrowOnInvalidPropertyName)
throw new Exception(msg);
else
Debug.Fail(msg);
}
}
/// <summary>
/// Returns whether an exception is thrown, or if a Debug.Fail() is used
/// when an invalid property name is passed to the VerifyPropertyName method.
/// The default value is false, but subclasses used by unit tests might
/// override this property's getter to return true.
/// </summary>
protected virtual bool ThrowOnInvalidPropertyName { get; private set; }
#endregion // Debugging Aides
#region INotifyPropertyChanged Members
/// <summary>
/// Raised when a property on this object has a new value.
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Raises this object's PropertyChanged event.
/// </summary>
/// <param name="propertyName">The property that has a new value.</param>
protected virtual void OnPropertyChanged(string propertyName)
{
this.VerifyPropertyName(propertyName);
PropertyChangedEventHandler handler = this.PropertyChanged;
if (handler != null)
{
var e = new PropertyChangedEventArgs(propertyName);
handler(this, e);
}
}
#endregion // INotifyPropertyChanged Members
#region IDisposable Members
/// <summary>
/// Invoked when this object is being removed from the application
/// and will be subject to garbage collection.
/// </summary>
public void Dispose()
{
this.OnDispose();
}
/// <summary>
/// Child classes can override this method to perform
/// clean-up logic, such as removing event handlers.
/// </summary>
protected virtual void OnDispose()
{
}
#if DEBUG
/// <summary>
/// Useful for ensuring that ViewModel objects are properly garbage collected.
/// </summary>
~ViewModelBase()
{
string msg = string.Format("{0} ({1}) ({2}) Finalized", this.GetType().Name, this.DisplayName, this.GetHashCode());
System.Diagnostics.Debug.WriteLine(msg);
}
#endif
#endregion // IDisposable Members
}
}
(Note: ViewModelBase is pulled from this project: http://msdn.microsoft.com/en-us/magazine/dd419663.aspx )
Verify that you DataContext is set up correctly.
DataContext = this;
... in your MainWindow.xaml.cs constructor is the easiest way, assuming the code we're looking at is in the MainWindow class.
I'm trying to convert an event to a command on a devexpress wpf grid context menu item which is derived from FrameworkContentElement instead of FrameworkElement. This causes a runtime error :
{"Cannot attach type \"EventToCommand\" to type \"BarButtonItem\". Instances of type \"EventToCommand\" can only be attached to objects of type \"FrameworkElement\"."}
Is there any workaround?
<dxg:TableView.RowCellMenuCustomizations>
<dxb:BarButtonItem Name="deleteRowItem" Content="Delete" >
<i:Interaction.Triggers>
<i:EventTrigger EventName="ItemClick">
<cmd:EventToCommand Command="{Binding FooChangeCommand}"
PassEventArgsToCommand="True" />
</i:EventTrigger>
</i:Interaction.Triggers>
</dxb:BarButtonItem>
<!--ItemClick="deleteRowItem_ItemClick"/>-->
</dxg:TableView.RowCellMenuCustomizations>
Unfortunately devexpress have run into problems changing the base class to FrameworkElement having intended to make that change...
The FrameworkConentElement is a class that is only available in WPF and not in Silverlight. As MVVM Light is intended to provide a common functionality for all WPF dialects (WPF 3.5, WPF 4, Silverlight 3, Silverlight 4, Sivlverlight 5, WP 7, WP 7.1) it cannot include an implementation that only works in one of the frameworks.
For a discussion about the differences between FrameworkElement and FrameworkContentElement see here.
However, you can just easily implement your own EventToCommand class supporting ContentElement (from which FrameworkContentElement inherits). The class was copied from BL0015 of the MVVM Light source code and modified:
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interactivity;
namespace GalaSoft.MvvmLight.Command
{
/// <summary>
/// This <see cref="System.Windows.Interactivity.TriggerAction" /> can be
/// used to bind any event on any FrameworkElement to an <see cref="ICommand" />.
/// Typically, this element is used in XAML to connect the attached element
/// to a command located in a ViewModel. This trigger can only be attached
/// to a FrameworkElement or a class deriving from FrameworkElement.
/// <para>To access the EventArgs of the fired event, use a RelayCommand<EventArgs>
/// and leave the CommandParameter and CommandParameterValue empty!</para>
/// </summary>
////[ClassInfo(typeof(EventToCommand),
//// VersionString = "3.0.0.0",
//// DateString = "201003041420",
//// Description = "A Trigger used to bind any event to an ICommand.",
//// UrlContacts = "http://stackoverflow.com/q/6955785/266919",
//// Email = "")]
public partial class EventToCommandWpf : TriggerAction<DependencyObject>
{
/// <summary>
/// Gets or sets a value indicating whether the EventArgs passed to the
/// event handler will be forwarded to the ICommand's Execute method
/// when the event is fired (if the bound ICommand accepts an argument
/// of type EventArgs).
/// <para>For example, use a RelayCommand<MouseEventArgs> to get
/// the arguments of a MouseMove event.</para>
/// </summary>
public bool PassEventArgsToCommand
{
get;
set;
}
/// <summary>
/// Provides a simple way to invoke this trigger programatically
/// without any EventArgs.
/// </summary>
public void Invoke()
{
Invoke(null);
}
/// <summary>
/// Executes the trigger.
/// <para>To access the EventArgs of the fired event, use a RelayCommand<EventArgs>
/// and leave the CommandParameter and CommandParameterValue empty!</para>
/// </summary>
/// <param name="parameter">The EventArgs of the fired event.</param>
protected override void Invoke(object parameter)
{
if (AssociatedElementIsDisabled())
{
return;
}
var command = GetCommand();
var commandParameter = CommandParameterValue;
if (commandParameter == null
&& PassEventArgsToCommand)
{
commandParameter = parameter;
}
if (command != null
&& command.CanExecute(commandParameter))
{
command.Execute(commandParameter);
}
}
private static void OnCommandChanged(
EventToCommandWpf element,
DependencyPropertyChangedEventArgs e)
{
if (element == null)
{
return;
}
if (e.OldValue != null)
{
((ICommand)e.OldValue).CanExecuteChanged -= element.OnCommandCanExecuteChanged;
}
var command = (ICommand)e.NewValue;
if (command != null)
{
command.CanExecuteChanged += element.OnCommandCanExecuteChanged;
}
element.EnableDisableElement();
}
private bool AssociatedElementIsDisabled()
{
var element = GetAssociatedObject();
return AssociatedObject == null
|| (element != null
&& !element.IsEnabled);
}
private void EnableDisableElement()
{
var element = GetAssociatedObject();
if (element == null)
{
return;
}
var command = this.GetCommand();
if (this.MustToggleIsEnabledValue
&& command != null)
{
SetIsEnabled(element, command.CanExecute(this.CommandParameterValue));
}
}
private void OnCommandCanExecuteChanged(object sender, EventArgs e)
{
EnableDisableElement();
}
/// <summary>
/// Identifies the <see cref="CommandParameter" /> dependency property
/// </summary>
public static readonly DependencyProperty CommandParameterProperty = DependencyProperty.Register(
"CommandParameter",
typeof(object),
typeof(EventToCommandWpf),
new PropertyMetadata(
null,
(s, e) => {
var sender = s as EventToCommandWpf;
if (sender == null)
{
return;
}
if (sender.AssociatedObject == null)
{
return;
}
sender.EnableDisableElement();
}));
/// <summary>
/// Identifies the <see cref="Command" /> dependency property
/// </summary>
public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(
"Command",
typeof(ICommand),
typeof(EventToCommandWpf),
new PropertyMetadata(
null,
(s, e) => OnCommandChanged(s as EventToCommandWpf, e)));
/// <summary>
/// Identifies the <see cref="MustToggleIsEnabled" /> dependency property
/// </summary>
public static readonly DependencyProperty MustToggleIsEnabledProperty = DependencyProperty.Register(
"MustToggleIsEnabled",
typeof(bool),
typeof(EventToCommandWpf),
new PropertyMetadata(
false,
(s, e) => {
var sender = s as EventToCommandWpf;
if (sender == null)
{
return;
}
if (sender.AssociatedObject == null)
{
return;
}
sender.EnableDisableElement();
}));
private object _commandParameterValue;
private bool? _mustToggleValue;
/// <summary>
/// Gets or sets the ICommand that this trigger is bound to. This
/// is a DependencyProperty.
/// </summary>
public ICommand Command
{
get
{
return (ICommand)GetValue(CommandProperty);
}
set
{
SetValue(CommandProperty, value);
}
}
/// <summary>
/// Gets or sets an object that will be passed to the <see cref="Command" />
/// attached to this trigger. This is a DependencyProperty.
/// </summary>
public object CommandParameter
{
get
{
return this.GetValue(CommandParameterProperty);
}
set
{
SetValue(CommandParameterProperty, value);
}
}
/// <summary>
/// Gets or sets an object that will be passed to the <see cref="Command" />
/// attached to this trigger. This property is here for compatibility
/// with the Silverlight version. This is NOT a DependencyProperty.
/// For databinding, use the <see cref="CommandParameter" /> property.
/// </summary>
public object CommandParameterValue
{
get
{
return this._commandParameterValue ?? this.CommandParameter;
}
set
{
_commandParameterValue = value;
EnableDisableElement();
}
}
/// <summary>
/// Gets or sets a value indicating whether the attached element must be
/// disabled when the <see cref="Command" /> property's CanExecuteChanged
/// event fires. If this property is true, and the command's CanExecute
/// method returns false, the element will be disabled. If this property
/// is false, the element will not be disabled when the command's
/// CanExecute method changes. This is a DependencyProperty.
/// </summary>
public bool MustToggleIsEnabled
{
get
{
return (bool)this.GetValue(MustToggleIsEnabledProperty);
}
set
{
SetValue(MustToggleIsEnabledProperty, value);
}
}
/// <summary>
/// Gets or sets a value indicating whether the attached element must be
/// disabled when the <see cref="Command" /> property's CanExecuteChanged
/// event fires. If this property is true, and the command's CanExecute
/// method returns false, the element will be disabled. This property is here for
/// compatibility with the Silverlight version. This is NOT a DependencyProperty.
/// For databinding, use the <see cref="MustToggleIsEnabled" /> property.
/// </summary>
public bool MustToggleIsEnabledValue
{
get
{
return this._mustToggleValue == null
? this.MustToggleIsEnabled
: this._mustToggleValue.Value;
}
set
{
_mustToggleValue = value;
EnableDisableElement();
}
}
/// <summary>
/// Called when this trigger is attached to a DependencyObject.
/// </summary>
protected override void OnAttached()
{
base.OnAttached();
EnableDisableElement();
}
/// <summary>
/// This method is here for compatibility
/// with the Silverlight version.
/// </summary>
/// <returns>The object to which this trigger
/// is attached casted as a FrameworkElement.</returns>
private IInputElement GetAssociatedObject()
{
return AssociatedObject as IInputElement;
}
private void SetIsEnabled(IInputElement element, bool value)
{
if (element is UIElement)
{
((UIElement)element).IsEnabled = value;
}
else if (element is ContentElement)
{
((ContentElement)element).IsEnabled = value;
}
else
{
throw new InvalidOperationException("Cannot set IsEnabled. Element is neither ContentElemen, nor UIElement.");
}
}
/// <summary>
/// This method is here for compatibility
/// with the Silverlight version.
/// </summary>
/// <returns>The command that must be executed when
/// this trigger is invoked.</returns>
private ICommand GetCommand()
{
return Command;
}
}
}
To inlcude it into your code you have to define a xml namespace pointing to the correct dll and then use it just like the normal EventToCommand class.
NOTE: This class does not work in Silverlight!
For those trying to solve this specific issue using dev express, this will do the trick!
<dxg:TableView.RowCellMenuCustomizations>
<dxb:BarButtonItem Name="deleteRowItem" Content="Delete" Command="{Binding View.DataContext.DeleteSelectionCommand}" />
</dxg:TableView.RowCellMenuCustomizations>
I was following their example which had an event on the button, little realising there was also a command I could use. Then the challenge was working out the binding as the menu item is not on the main visual tree. However the above solves that.
I found this to work with DEV express
<dxb:BarButtonItem Content="123" Name="item1">
<dxmvvm:Interaction.Triggers>
<dxmvvm:EventToCommand EventName="ItemClick" Command="{Binding SomeCommand}" CommandParameter="{Binding ElementName=item1, Path=Content}"/>
</dxmvvm:Interaction.Triggers>
</dxb:BarButtonItem>
In a Silverlight MVVMLight 4.0 application I have a listbox, a textbox and a checkbox.
The listbox's ItemsSource is bound to a list of objects in the viewmodel.
The listbox's SelectedItem is two-way bound to an object (SelectedActivity) in the viewmodel.
Both the textbox's Text and the checkbox's IsSelected properties are two-way bound to the SelectedActivity object (Name and Selected properties) in the viewmodel.
There is no codebehind.
This works fine: changing the Name in the textbox or checking/unchecking the checkbox and then tabbing will change the underlying property of the object.
But when I change the name (or the checked state) and then immediatelly click another item in the list, the change is not registered.
Does anybody have a workaround for this?
kind regards,
Karel
This is the XAML:
<ListBox Height="251" HorizontalAlignment="Left" Margin="11,39,0,0" Name="activitiesListBox" ItemsSource="{Binding Activities.Items}" VerticalAlignment="Top" Width="139"
SelectedItem="{Binding Activities.SelectedActivity, Mode=TwoWay}">
This is the Activities class holding the items bound to the list:
public class CLJActivitiesViewModel : ViewModelBase
{
/// <summary>
/// Initializes a new instance of the ActivitiesViewModel class.
/// </summary>
public CLJActivitiesViewModel()
{
////if (IsInDesignMode)
////{
//// // Code runs in Blend --> create design time data.
////}
////else
////{
//// // Code runs "for real": Connect to service, etc...
////}
}
#region items
/// <summary>
/// The <see cref="Items" /> property's name.
/// </summary>
public const string ItemsPropertyName = "Items";
private ObservableCollection<CLJActivityViewModel> m_Items = null;
/// <summary>
/// Gets the Items property.
/// TODO Update documentation:
/// Changes to that property's value raise the PropertyChanged event.
/// This property's value is broadcasted by the Messenger's default instance when it changes.
/// </summary>
public ObservableCollection<CLJActivityViewModel> Items
{
get
{
return m_Items;
}
set
{
if (m_Items == value)
{
return;
}
var oldValue = m_Items;
m_Items = value;
RaisePropertyChanged(ItemsPropertyName, oldValue, value, true);
}
}
#endregion
#region SelectedActivity
/// <summary>
/// The <see cref="SelectedActivity" /> property's name.
/// </summary>
public const string SelectedActivityPropertyName = "SelectedActivity";
private CLJActivityViewModel m_SelectedActivity = null;
/// <summary>
/// Gets the SelectedActivity property.
/// TODO Update documentation:
/// Changes to that property's value raise the PropertyChanged event.
/// This property's value is broadcasted by the Messenger's default instance when it changes.
/// </summary>
public CLJActivityViewModel SelectedActivity
{
get
{
return m_SelectedActivity;
}
set
{
if (m_SelectedActivity == value)
{
return;
}
var oldValue = m_SelectedActivity;
m_SelectedActivity = value;
RaisePropertyChanged(SelectedActivityPropertyName, oldValue, value, true);
}
}
#endregion
public override void Cleanup()
{
// Clean own resources if needed
base.Cleanup();
}
}
I ran into the kinda the same issue. I had to trigger the update as the user was entering text so that I could do some validation.
An easy way to achieve that is to create a custom behaviour that you can then add to any TextBox.
Mine is as follows:
public static class TextChangedBindingBehavior
{
public static readonly DependencyProperty InstanceProperty =
DependencyProperty.RegisterAttached("Instance", typeof(object), typeof(TextChangedBindingBehavior), new PropertyMetadata(OnSetInstanceCallback));
public static object GetInstance(DependencyObject obj)
{
return (object)obj.GetValue(InstanceProperty);
}
public static void SetInstance(DependencyObject obj, object value)
{
obj.SetValue(InstanceProperty, value);
}
private static void OnSetInstanceCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var textBox = d as TextBox;
if (textBox != null)
{
textBox.TextChanged -= OnTextChanged;
textBox.TextChanged += OnTextChanged;
}
}
private static void OnTextChanged(object sender, TextChangedEventArgs e)
{
var textBox = (TextBox)sender;
if(!DesignerProperties.GetIsInDesignMode(textBox))
{
textBox.GetBindingExpression(TextBox.TextProperty).UpdateSource();
}
}
}
and you set it to the TextBox like that (Behaviors is the namespace where I put the class above):
<TextBox Behaviors:TextChangedBindingBehavior.Instance="" Text="{Binding Name, Mode=TwoWay, ValidatesOnExceptions=true, NotifyOnValidationError=true}" />
I've ran into the issue like that with TextBox, but didn't see it affecting check box. TextBox issue is happening because bound text gets updated then focus is lost. That is why if you tab first and then change your selection it works as you expect. If you change selection directly bound text doesn't get updated since focus lost message arrives too late.
One way of dealing with this issue is to force binding update every time user types text in the text box. You can make custom behaviour to keep it mvvm.