How to value and put a price on software (license) [closed] - licensing

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In my company we often value the software to be almost the same as concurrent software on the market. While this is one way I'm interested of other (maybe more academic) ways of value and put a price on software.
Any ideas or methods that have been succesful for you?

While I'm not always a fan of Joel, this crusty old article from 2004 answers your question very well. You charge based on how many units you think you will sell at that price, with the goal of maximizing profit.

I've done some contract work in the past, and I based my estimate on:
The cost of the man hours to produce the software, from start to finish
Potential money the client saves by using the software
Cost of any planned support for the software
Any other related costs such as installation fees, documentation, training, etc.
Then I compared that to the industry standard. In my case it was usually cheaper, and I still made money. Thus both the client and myself were happy.
Edit:
Mind you the above method is for a single client, with a custom software solution, and a simple unlimited-use license.

If you want to know academic methods for pricing a product, I have an MBA I would like to sell you.
Seriously, it depends on a lot of things. Are you selling a service, subscription, or a "box"? Where is your desired position in the market? What do your customers have to spend?
Listen to your customers and be prepared to change your pricing strategy. If you ever hear a customer say, "Wow, I was expecting to pay more!", it may be time to raise your prices significantly.

Magsto, my bet is that this question will be closed pretty quickly as being "not programming related."
However, I will tell you that your question is quite a bit more complex than can be answered here. There are lots of factors including time in market, market size, ROI you can offer, competitive advantages or disadvantages, the structure of payments (credit card, purchase order, cash), and even time of year. I only have experience here because I run my own company.
Do you really want to ask programmers this question? I think not...

I value my product as a fraction of it's value for the client. My venture sells web apps so it's slightly different, but if a web app would streamline 75K worth of overhead out of an office's budget, I charge 25K for it.
If it's a one time sale you have the option to examine the client and what value it will deliver to them. If it's a publicly sold product, the options are very different.
The basic formula is to sell it for around 30% of what it's worth to clients/end users. If you can deliver better quality than the next company, pricing in step with them is a big mistake because you can make more and take a better market share by promoting the features that justify the cost.

Customers often perceive cost as equal to quality. If you want to position your product as the highest quality option, you might consider pricing at 20% more than other competitors.
The price of a product is just as much about market strategy as maximizing profit.

You might want to read this:
Securing a .NET Application
It's a bit long, but I do get into some pricing at the end.

I am a IT enterprenuer and I my venture is into web and application development domain. When we deliver any product to our clients we ask them that
-how much time they are able to save with our application in place.
-Then we ask them to value their own time. Ex how much do they make in an Hour
-Then we do
time saved * value of time (as per the client)
these is the value that turns out for one day. We do the similar computations and demonstrate them how much they save in month and in a year
Thereafter depending on the client and the result for monthly and annual saving we give them the final price quote.
We think that these is the best way to give a software pricing as in these process we are pricing the software as per the money that software is helping our client to save
I have looked around on net and these book was suggested on almost all the forums though I have not personally been through these book but here is the download link
Dont just roll the dice

Related

Is this app development time realistic?

So I'm asked to estimate the development of an android app.
It's an app with some simple local database support, and a few views and sound playing, config saving. No design, just android gui.
I broke it down in tasks and made an estimate of around 105 hours from start till deployment.
Now since this is one of my first apps im making for which I'm asked to make a fixed cost estimate I'm a bit confused about how to do this.
Is 105 hours too much? I know you can't answer this but this will be an app of about 10K euro's this way. Is this a bit realistic or is this totally out of proportions?
It would be a bit of a shame to have to client laughing his ass off when I propose this.
So anybody who can help me a bit with this, and how do you estimate the cost when asked for a fixed price.
It looks like your customer asked you to estimate delivery date but not an effort in hours. In other words, in case of fixed price and specified job, a customer may negotiate only delivery date. A developer (you, in this case) needs to estimate an effort and decide how to put this effort into timeframe to secure comfortable delivery date. It is also worth thinking whether the estimated effort is actually payed off by the fixed price. Plus, if your customer wants delivery earlier, you may consider to ask for bigger price and hire second developer to help you and pay him. The book "Software Estimation: Demystifying the Black Art" explains this 'science' is details.
If your customer is really interested in estimation of effort, I would ask him why he needs it...

algorithmic trading simulator/benchmark data [closed]

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I am interested about playing with algorithmic trading strategies. Does anyone know if there exists simulator or benchmark data I could possibly play with offline (without actually making any investments)?
This question is pretty broad; as it is, there is no mention of which instruments you're interested in. For instance:
Stocks
Bonds
Commodities
Forex
Derivatives (like Futures or Options)
For the moment, I will assume you're interested in stocks... if so, take a look at Ninja Trader, which offers these features for free. You can get free end-of-day stock data from Yahoo Finance, which is sufficient for longer-term trading timelines; keep in mind that the shorter the trading cycle, the more stringent your data resolution needs to be.
If you are willing to put several thousand into a trading account, any number of brokers will be happy to send you live market intra-day market feeds; but you don't need money in an account for paper trading (at least with my broker). I think the broker that is most flexible for programmers is Interactive Brokers. You can get sub-second data from them via an API, just understand they won't give you Tick-level granularity; they summarize their feeds, the specific details vary so it's better just to talk to them if you have tight granularity requirements. As for off-line simulation, you can do that with Ninja Trader, Interactive Brokers, and many other online brokers (see What online brokers offer APIs?).
BONUS MATERIAL
Since you're offering +200, I will share a bit more that you might be able to use... Keep it or toss in the trash for whatever value it brings.
Trading Timeframe
As a general rule, the shorter the timeframe, the more difficult the trades, and the harder it is to consistently make money. If you're unsure where to start with timelines, look at trading cycles of days or weeks at a time; then if you see too many opportunities passing you by, refine your system to a smaller timeline. The other thing to consider is how often you want to touch this code and tweak algorithms. The general rule is, as the trading cycles get shorter, you do more calibration and maintenance on your algorithms. It is not that unusual to find an algorithmic trader who wrote a good Swing-Trading platform that has worked as-is for the last decade. On the other hand, Day Trading Algorithms tend to require more care and feeding based on changes in market conditions.
Trading Style
Closely related to timelines are your trading tactics. Are you:
Trend-Following
Swing-Trading
Day Trading
Scalping
Sub-pennying
Using Statistical Arbitrage
Playing Options
Trade Management / Mindset
Trade management is a rather big topic, and one you'll find addressed in-depth if you lurk around trader boards like Elite Trader. While it may sound out of place to discuss some of this in the same thread about automated trading platforms, I'm sure you'd agree that your assumptions and attitude have insidious ways of leeching into your code. I will share a few things off the top of my head:
Success is primarily about preventing losing trades. Good trades take care of themselves.
Always trade with a stop-loss. Conventional wisdom is, "Your first loss is your smallest loss". If things start going south, figure out a way to consistently get out while keeping most of your previous profits; holding losers is the fast path to becoming a boiled frog.
There is no such thing as "Too High" or "Too low". The market moves in herd-mentality and doesn't care what you think it should be doing.
Closely related to point "3": Trade with the long-term trend. Fighting the trend (affectionately known as "counter-trending") may sound attractive to natural contrarians, but you need to be very good to do it well. Trading is enough work without trying to counter-trend.
Trading within the hour after a Federal Reserve market announcement is very difficult; I think it's just better to be out of the market. The quick profits can look seductive, but this is where the pros love to eat the amateur traders; brutal reversals can develop within a couple of minutes.
Avoid trading on margin unless you have a proven technique that you have backtested with at least a couple years of data.
The first thrity-minutes and last hour of regular trading can see rapid changes in volatility.
Regarding profit taking, "Bulls get fed, hogs get slaughtered"
If you find that you are not making profits, consider evaluating your trading frequency; reducing your trades to a minimum is key to success, otherwise, slippage, commissions and fees on junk trades will eat your profits.
Due to computational delays / processing time and partial order fills, limit orders are rather challenging to manage and pretty close to minutia; algorithmic traders have much bigger fish to fry.
Coding
Log every data point and decision you make in your code; three logging levels works for me. Trading is an inexact task, and tiny changes can blow up your previously-profitable algorithm. If something blows up, you need a way to compare against what was working.
Prototype in a scripting language; if something is slow, you can always offload to a compiler later. I think python is a fantastic for quantitative finance... mature unit-testing, C / C++ integration, numpy, pyplot and pandas are winners for me.
More pandas plugs... (pandas video), also see: Compute a compounded return series in Python
I started off with plain-ole csv, but I'm in process of migrating to HDF5 for tick data archives
Trade-simulation is deceptive: Simulated trades don't have problems filling due to low-liquidity or high-demand for the instrument; depending on market conditions, my real trades can see two or three seconds delay from the time I send the order to the time I get a fill. Simulated trades also don't get data blackouts; be sure to include sudden data loss (and how to recover) in your plans. Lower-cost brokers tend to suffer more blips and blackouts, but if your timeframe is longer, it may be something you can ignore.
Legal
The information set forth herein has been obtained or derived from sources believed by author to be reliable. However, the author does not make any representation or warranty, express or implied, as to the information’s accuracy or completeness, nor does the author recommend that the attached information serve as the basis of any investment decision. This data has been provided to you solely for information purposes and does not constitute an offer or solicitation of an offer, or any advice or recommendation, to purchase any securities or other financial instruments, and may not be construed as such. By using any of this information, you expressly agree that all risks associated with the performance and quality of the information is assumed solely by you. The author shall not be liable for any direct, indirect, incidental, special or consequential damages arising out of the use of or inability to use the information, even if the author has been advised of the possibility of such damages. The information is made available by the author "as is" and "with all faults".
Is this the kind of data you're looking for?
Ohio Department of Finance, Financial Data Finder
This page might also be of help:
Yahoo Finance Download, HTTP Interface parameters
And this one:
mathfinance.cn: Free financial resources
Not offline, but still a good link to give to other readers:
Google Finance API
I hope I understood the question correctly.
I use AMIBroker.
Its primarily used for backtesting algorithmic trading strategies. It is very fast and can download and get data from a variety of free sources.
Try with Cloud based backtesting Engines like Quantconnect and Quantopian
Quantopian is a python based IDE where you can write strategies and backtest online. You can do simulation trades as well as real trades with Interactive Broker.
Quanconnect is similar to Quantopian and they used .Net Based IDE and you can run simulation trades and live trader with the discount broker tradier.
QuantGo lets you rent high frequency data sets rather than buying them. I really like it because it's only a couple hundred per month instead of thousands.
Quandl has some good free data sets if you are only interested in trading at longer time intervals. Their stock data API is pretty slick (link).
One alternative would be PyAlgoTrade (http://gbeced.github.io/pyalgotrade/). Its an open source Python library to backtest trading strategies.

Artificial Intelligence undergraduate project help on idea and its influence on a later on masters degree [closed]

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I am a Computer Science student. I want to do an AI project for my 4th year with two other students. (It's a 5-year degree in my university so I can pursue the same project for two consecutive years if I want to). Our knowledge in AI is very basic at this moment since we'll be specializing in it these coming two years, so a very advanced idea will probably be hard to accomplish. We're not expected to research new untouched soils either, so the more resources the better.
I'm interested in ideas that can benefit people and not just applying algorithms and techniques. I want to do a masters after graduation, but I'm not sure in what field yet.
I'd love to do a medical application or a project that of some use to the handicapped.
Some projects that were already pursued at the university included a project to recognize breast cancer, and to teach sign language to the deaf.
I'm wondering:
1) what other ideas we can work on in those fields?
2) how much will my choice of graduation project affect my application for a masters degree?
3) Is a stocks price prediction expert system too advanced for us?
Thanks a lot.
1) what other ideas we can work on in those fields?
It's amazing to me how little imagination computer science students seem to have. Stackoverflow.com is rife with questions about first projects from beginners and students.
I think that using statistics and data in novel ways, like Peter Norvig's spell checker, would be most interesting and fruitful.
Dr. Peter Norvig is a well-known computer science professor and AI guru. He's the CTO of Google now. Perhaps you can mine a choice out of his writings.
2) how much will my choice of
graduation project affect my
application for a masters degree?
Depends on too many other factors that you don't mention, like your past record as a student, etc. Probably a minor factor, in my opinion. Nobody is admitted to a masters program on the basis of a graduation project. Neither your undergrad project nor a masters thesis is a doctoral dissertation. Don't get them confused.
3) Is a stocks price prediction expert system too advanced for us?
I think stock price prediction is too advanced for anybody. After years of applying Fourier analysis, statistical models, Monte Carlo simulations, etc. if it were possible to do it would have been done.
2) how much will my choice of graduation project affect my application for a masters degree?
If you are applying for a PhD, the faculty in the prospective department tend to favor students who are interested in the research they are doing, or who have demonstrated the ability to do their own research. For a Masters these are not much of an issue, but they can make a little difference.
3) Is a stocks price prediction expert system too advanced for us?
Well, if you did then you would start using it to make money, others would see what you are doing an imitate you so that pretty soon your arbitrage opportunity would be gone.
Still, these type of systems are often built by students in machine learning classes, mostly due to the fact that there is a lot of data freely available and well formatted data on stock prices, so its easy to get starting writing the program. It is a good way to get insight into machine learning algorithms.
1) What other ideas we can work on in those fields?
Find some problem that you are passionate about, will learn something from by tackling it, and is within the scope of your time, effort, and ability. Projects like this are relevant not only for grad school but also when applying for entry-level jobs (even if a few years off still after doing a masters degree)l. It helps to pick something you can put on a resume that shows your level of accomplishment and ability to complete a task.
2) How much will my choice of graduation project affect my application for a masters degree?
The topic choice probably won't matter significantly except perhaps for top-tier programs or if you have notable weaknesses in other admissions criteria. If the latter is true, then a good project may help, but even the latter is uncertain. Masters program admissions I think is generally handled by administrative staff, so they are probably more interested in whether or not you did a project than what the topic is.
3) Is a stocks price prediction expert system too advanced for us?
Yes, a stock price prediction system is far too difficult if you want a system that actually can work reasonably well over anything other than a small training data set.
The market is neither a natural system, a machine, nor even a system of rational collective behavior. Its pricing mechanism is in general irrational: investors/traders may make transactions at prices that are reasonable for them relative to their own decision criteria, but the market as a whole is generally not rational. The market is more an aggregation of behavior rather than collective behavior.
The above alone would make for an intensively difficult problem to solve with AI methods, but beyond that there are issues of problem scale, the amount of training data which is needed, etc.
There are of course a large number of Wall Street trading firms using quantitative methods for high-frequency trading, etc. They are effective, however, because they are focused on narrow problems (price trends over the next few seconds-to-minutes in highly-liquid stocks, S&P index futures, etc.), they put a lot of work into their models and generally are constantly rebuilding the latter on a daily/weekly basis, and they understand the market's nature, i.e., it's largely irrational as a whole and is a competitive, shifting landscape of exploiting the pricing inefficiencies inherent to large money flows.
I would only recommend this problem domain if you have an intense personal interest in financial markets and have already spent a lot of time studying them, are prepared to fail, and are interested in learning a lot. Trying to work on this problem is certainly a good learning opportunity, but it will be hard to achieve any real success except for small problems unless you have many years to devote.
1) what other ideas we can work on in
those fields?
Dr. Russel Greiner has a nice list of possible student projects in machine learning, several of which are related to medicine.
2) how much will my choice of
graduation project affect my
application for a masters degree?
It probably won't matter very much. However, choosing a ridiculously easy project probably won't help. I'm sure that you'll be vetting whatever you choose with your prof, so don't worry about that so much. Find a topic you're passionate about first and foremost.
3) Is a stocks price prediction expert
system too advanced for us?
Yes. Don't bother with that nonsense. The game of Go will be solved before anyone figures out the stock market.
1) what other ideas we can work on in
those fields?
Are there any faculty members at your university that work in the field of bioinformatics? If so, talk to them and see if they give you a suitable project idea that gets you excited. If you decide to take this path, try to enroll in an Intro to Bioinformatics course as it will help you get familiar with the field and generally make things easier.

Subscription based software: Does it work? [closed]

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A while back I worked with a software company that sold a specialized software product. Ever so often they would release a patch for free and a new version that would require an upgrade fee. This is typically how the software industry works.
After some time the company decided on a new strategy, Subscription based software. This turns out to be a way for the software company to charge a small, incremental fee for each "transaction" that is performed on their software. Under this model the patches and upgrades were included in the per/transaction fee and there was a 'true up' in the number of transactions every so often in order to collect their fees.
To me this seems like a better way to develop and sell software. The software company gets continual income stream, the customer doesn't have to worry about upgrade costs and such, and if the customer gets really big then your income stream grows with their growth.
The problem (and reason for this question) is that I don't see anyone doing that anymore. Is it because this model doesn't work? Have I taken an overly simplistic view of developing and selling software without seeing some of the negative sides of this model?
[EDIT] I am interested in the developers opinion on whether writing Subscription based software is a good way to develop software.
So this question is directed towards the professional developers who have worked on commercial applications: Can anyone speak with experience on this model and why it does/doesn't work?
I used to work for a company which moved from product license to subscription based model. Here are some observations about that:
Offer both product license and subscription models
In product license: user buys 'n' number of seats for their use.
In subscription models, customer buys your software for 'x' months time and 'y' people.
It will help you a lot if your company also develops 'consultants' who will work with your customers to get the software implementation etc at client site (any required installation, training etc)
In fact if you see services like GMail enterprise, Fogbuz etc they give different pricing options:
where you want the app hosted: your servers or their servers
you will be charged $x per number of people using the software
I think a subscription model (time based) will definitely work in the current times and in fact the cloud model helps towards such freedom in revenue models: for example, you can choose to 'subscribe' to a cloud database rather than purchasing a database server.
Yes it does. See salesforce.com for an example.
Red Hat seems to think it works. Buy a year of support get all the upgrades/etc/etc. Except they let you keep the product when the year is up (so.. I guess customers like that too =).
It's not exactly the same but basecamp from 37Signals is very succesful with a monthly fee basis, and FogBugz also uses the same model. The approach you're talking about here seems similar to the MircoPayment idea that was seen as a revenue earner in the early days on the web. I'm not sure if anyone succesfully made money from that model, I'm sure a lot of VC was spent trying.
[Edit] I think this an exellent way for small ISVs to run their businesses. The combination of SAAS and subscription is a great way of getting revenue quickly. There are a number of advantages
1) Continuous revenue
2) Small or zero initial payment, brings customers in, beats that credit card price point issue (it's easier to charge $10/month than $100 one off)
3) Builds a solid relationship between ISV and vendor
4) Chance to upsell, assuming the offering is good
And the only way you're going to be a big software vendor is by being a small one first.
Due to the nature of software development a subscription based model is really the way to go, but how do make sure that you have continues updates that actually make software worth subscription fees.
If you're providing a service it's a lot easier to motivate subscription frees but if you're planning on having people pay monthly for monthly releases, well than that's a thin line between success and utter failure. I don't see how this would work with most software.
Update: #Dscoduc
I would call that a service then. Make a clear distinction between software release schedule and support. If you want to charge for a premium support deal well that service gonna have to be pristine. But I do see how it could work. People might end up buying subscription based software on the premises that they will be able to tailor it to fit their needs without programming experience and at a low cost.
Your challenge lies in being able to listen to your customers and really find a way of taking their feedback and making that the foundation for your software life-cycle and that's not going to be an easy thing to do.
Maybe we should petition stackoverflow for a way of marking content not related to programming but interesting to programmers.

Ever Heard of a License Transfer Fee upon Acquisition? [closed]

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My employer was recently acquired by a much larger company. In the process of sorting out all the legal details around our licenses for our development software, we have learned that the vendor of our IDE charges a "nominal" fee of 25% of the cost of a new license to transfer our existing licenses to the new corporate name.
This struck me as absurd. I have not seen such a customer-unfriendly policy from any other vendor. Has anyone else seen this type of policy? Am I way off base in considering this unfriendly and abnormal?
Unfriendly? Yes. Abnormal? No. Its actually very common for tools with a hefty per-seat license fee to charge for a transfer after acquisition. I believe they do it because they can: the cost of transferring license is either overlooked during the M&A due diligence or is considered inconsequential compared to the rest.
The tool vendor justifies the fee because they now have one less potential customer, and the combined company will be paying a lower price per seat due to volume discounts.
I've heard of it before in regards to some high-end graphics software, but this was also back in the 1990's and only applied if you sold your license to someone else.
However, it does seem to be a bit odd to change 25% of a new license to just change the name on it. I'm not a lawyer, but isn't there some way that you could get around having to change the name on the software?
Things like this are quite common. It all depends on the agreement between the vendor and leasor. It's not limited to software either. Think about buying music, images etc. I have heard of some agreements where you can't transfer the license at all. You just have to buy a new copy. The thing that has to be remembered is that techinically when we buy a copy of a program, we don't "own" the copy, we just lease the use of it. It sucks at times, but that is the way it works.
I would say you are not, i have never seen a practice like that before.
edit : well i must be very lucky, seems that it is common. Very glad i have not run across this before :)
There have been cases where the tools (capital) a company has purchased is worth more than the company, and the company is purchased and gutted just to obtain those tools at a discount.
This is bad for the company, of course, but the tool vender especially doesn't want this to happen - they lose a potential full-price customer for software where there is no real competitor. Further, the company that originally purchased the tool doesn't mind the contract because it helps prevent acquisitions based only on getting the capital. (Corollary: If your company is negotiating out of such a contract, get ready to be purchased...)
For tools that are very, very expensive, this is not unheard of. Think 10's of thousands of dollars per seat, and you can see why this economy becomes reality. Further, sometimes tools are purchased for the company by a client (DoD) and they are actually a small company ( a few developers that won a nice contract) - if the client does not retain the license, then the company might go bust and the license sold for pennies on the dollar at an auction to pay creditors.
Etc, etc, etc. In short, very, very expensive licenses change the economic playground enough that very strange rules apply. Note that "expensive" may also mean scarce, as in the case of liquor licenses for restaurants, or otherwise difficult to get (Qualcomm might not want to sell a given company a license for their CDMA patents, but they may not be able to legally prevent that company from acquiring such a license through legal methods).
-Adam
I would have expected your new overlords to have been made aware of this as part of their takeover plans. Part of the process involves checking for exactly this kind of gotcha.
Sounds like they chose to ignore the information or did not check it out.
That sounds pretty harsh to me, but if you think about the amount of money that changes hands during acquisitions, it's probably one of those cases where your IDE vendor just gets paid without complaint most of the time, so they keep with the policy.
I can see why it shouldn't be completely free to transfer the license -- there is some (probably 'nominal') administrative work to do on the vendor's side, and they need to discourage people from transferring licenses all over the place when they really shouldn't be. But 25% seems awfully high for the amount of work and verification they need to do -- it seems like they could put some sort of cap on the license transfer fee, or have a fixed price.
It does seem like the kind of policy that would drive customers to a competitor, particularly one that does not have the same kind of draconian license transfer policy.
It seems that something like this could be negotiable. We have never though of "fees" as a hard nonnegotiable item. If they value your business I would bet they could discount the transfer fee. It certainly seems that some kind of fee is reasonable for administrative changes that are required. To me that should be a flat fee per license. The work required to change their database is the same no matter how much the license costs.
This is quite common. Unless you address this issue up front when you enter into a license you are at the mercy of the licensor when a transaction like you describe happens. The licensor may or may not have a policy to come along and charge a fee, but unless the matter is addressed in your license, they will have the legal ability to do so.
The reason is this: a license is a legal contract with a specific legal entity (your employer in this case) and grants no rights in the software to anyone else (they buyer company in your example). Now your employer could have insisted on a clause in the original agreement saying that the license could be freely transferred to a possible future buyer without fee, but without such a clause, the licensor can do what they wish. Including charging the 25% fee.
This is one reason that many companies have their licenses routinely reviewed by legal counsel who are knowledgeable about software licensing.

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