I have a canvas that I can create and drop elements onto. I can move them and size them with a thumb or through binding to a property grid.
Now, I need to implement a feature to "lock" position and size. I started with try and set min and max height\width to the actual height\width. The initial effort wasn't so great. And I still don't have a strategy for fixing the location.
So before I go off and wade through 25 approaches that don't work, perhaps someone has a suggestion. I'd much appreciate it.
Thanks,
jeff
You could just disable the Thumb and the PropertyGrid...
Of course, for the PropertyGrid it is not ideal... it would be better to keep it enabled, but read-only, unfortunately the PropertyGrid doesn't have a ReadOnly property... A possible solution would be to wrap your object in a custom type descriptor which would present the properties as read-only. Here are two classes to achieve that (sorry for the long code...) :
ReadOnlyTypeDescriptor :
public class ReadOnlyTypeDescriptor : ICustomTypeDescriptor
{
public ReadOnlyTypeDescriptor(object target)
{
TypeDescriptionProvider provider = TypeDescriptor.GetProvider(target);
_originalDescriptor = provider.GetTypeDescriptor(target);
}
public ReadOnlyTypeDescriptor(ICustomTypeDescriptor descriptor)
{
_originalDescriptor = descriptor;
}
private ICustomTypeDescriptor _originalDescriptor;
private PropertyDescriptor MakeReadOnly(PropertyDescriptor propertyDescriptor)
{
return new ReadOnlyPropertyDescriptor(propertyDescriptor);
}
private PropertyDescriptorCollection MakeReadOnly(PropertyDescriptorCollection propertyDescriptors)
{
var descriptors = propertyDescriptors
.Cast<PropertyDescriptor>()
.Select(pd => new ReadOnlyPropertyDescriptor(pd))
.ToArray();
return new PropertyDescriptorCollection(descriptors, true);
}
#region ICustomTypeDescriptor Members
public AttributeCollection GetAttributes()
{
return _originalDescriptor.GetAttributes();
}
public string GetClassName()
{
return _originalDescriptor.GetClassName();
}
public string GetComponentName()
{
return _originalDescriptor.GetComponentName();
}
public TypeConverter GetConverter()
{
return _originalDescriptor.GetConverter();
}
public EventDescriptor GetDefaultEvent()
{
return _originalDescriptor.GetDefaultEvent();
}
public PropertyDescriptor GetDefaultProperty()
{
return MakeReadOnly(_originalDescriptor.GetDefaultProperty());
}
public object GetEditor(Type editorBaseType)
{
return _originalDescriptor.GetEditor(editorBaseType);
}
public EventDescriptorCollection GetEvents(Attribute[] attributes)
{
return _originalDescriptor.GetEvents(attributes);
}
public EventDescriptorCollection GetEvents()
{
return _originalDescriptor.GetEvents();
}
public PropertyDescriptorCollection GetProperties(Attribute[] attributes)
{
return MakeReadOnly(_originalDescriptor.GetProperties(attributes));
}
public PropertyDescriptorCollection GetProperties()
{
return MakeReadOnly(_originalDescriptor.GetProperties());
}
public object GetPropertyOwner(PropertyDescriptor pd)
{
return _originalDescriptor.GetPropertyOwner(pd);
}
#endregion
}
ReadOnlyPropertyDescriptor :
public class ReadOnlyPropertyDescriptor : PropertyDescriptor
{
public ReadOnlyPropertyDescriptor(PropertyDescriptor descriptor)
: base(
descriptor.Name,
descriptor.Attributes.Cast<Attribute>().ToArray())
{
_originalDescriptor = descriptor;
}
private PropertyDescriptor _originalDescriptor;
public override bool CanResetValue(object component)
{
return false;
}
public override Type ComponentType
{
get { return _originalDescriptor.ComponentType; }
}
public override object GetValue(object component)
{
return _originalDescriptor.GetValue(component);
}
public override bool IsReadOnly
{
get { return true; }
}
public override Type PropertyType
{
get { return _originalDescriptor.PropertyType; }
}
public override void ResetValue(object component)
{
throw new NotSupportedException();
}
public override void SetValue(object component, object value)
{
throw new NotSupportedException();
}
public override bool ShouldSerializeValue(object component)
{
return _originalDescriptor.ShouldSerializeValue(component);
}
}
To show the object target as read-only in the PropertyGrid, just do that :
propertyGrid.SelectedObject = new ReadOnlyTypeDescriptor(target);
It will show the same properties, but they won't be editable...
OK, this solution is probably a little overkill for your needs... but I think it can be handy in some cases ;)
Related
Given a very basic WinForms custom/user control, using System.Windows.Automation it is possible to manipulate built in properties for the custom control.
This is done like this:
public object GetPropertyValue(int propertyId)
{
if (propertyId == AutomationElementIdentifiers.NameProperty.Id)
{
return "Hello World!";
}
}
What I would like to do is expose custom properties to ui automation such as ReadyState, LastAccessed, Etc.
Is this possible?
No, you can't extend the list of properties, and this is complicated by the fact you use Winforms that has a poor UI Automation support (it uses IAccessible with bridges etc.).
What you can do though is add some fake objects to the automation tree, for example, here is a sample Winforms UserControl that does it:
public partial class UserControl1 : UserControl
{
public UserControl1()
{
InitializeComponent();
Button button = new Button();
button.Location = new Point(32, 28);
button.Size = new Size(75, 23);
button.Text = "MyButton";
Controls.Add(button);
Label label = new Label();
label.Location = new Point(49, 80);
label.Size = new Size(35, 13);
label.Text = "MyLabel";
Controls.Add(label);
MyCustomProp = "MyCustomValue";
}
public string MyCustomProp { get; set; }
protected override AccessibleObject CreateAccessibilityInstance()
{
return new UserControl1AccessibleObject(this);
}
protected class UserControl1AccessibleObject : ControlAccessibleObject
{
public UserControl1AccessibleObject(UserControl1 ownerControl)
: base(ownerControl)
{
}
public new UserControl1 Owner
{
get
{
return (UserControl1)base.Owner;
}
}
public override int GetChildCount()
{
return 1;
}
public override AccessibleObject GetChild(int index)
{
if (index == 0)
return new ValueAccessibleObject("MyCustomProp", Owner.MyCustomProp);
return base.GetChild(index);
}
}
}
public class ValueAccessibleObject : AccessibleObject
{
private string _name;
private string _value;
public ValueAccessibleObject(string name, string value)
{
_name = name;
_value = value;
}
public override AccessibleRole Role
{
get
{
return AccessibleRole.Text; // activate Value pattern
}
}
// note you need to override with member values, base value cannot always store something
public override string Value { get { return _value; } set { _value = value; } }
public override string Name { get { return _name; } }
}
And this is how it appears in the automation tree (using the inspect.exe tool):
Note this technique also supports writing back to the property because it's based on the ValuePattern.
I have a control that I subclass from Label (as an example) and add a custom property to it. I have a custom editor that allows me to pick an object of a custom type. The custom type is attributed with the converter and and editor. Editing works fine - I click in my property cell in the VS designer property grid and the ellipsis displays. I click that and I get my custom form displaying my list to choose from. I make a selection and that selection shows up in my property grid. All good. However, I can not seem to clear that value by backspacing over it like I can with most properties. And more importantly, as soon as I build the project the property value disappears. Before I build, I can go from control to control and the value is set properly, but as soon as I build (or save and close the form) the property loses its value. My custom control looks like this:
public class MyLabel : Label
{
private MyAlias _alias;
public MyAlias Alias
{
get
{
return _alias;
}
set
{
if (_alias != value)
{
_alias = value;
}
}
}
}
The custom type:
[System.ComponentModel.TypeConverter(typeof(MyConverter))]
[System.ComponentModel.Editor(MyTypeEditor, System.Drawing.Design.UITypeEditor)]
public class MyAlias
{
private string _aliasName;
public string AliasName
{
get
{
return _aliasName;
}
set
{
if (_aliasName != value)
{
_aliasName = value;
}
}
}
public MyAlias(string aliasName)
{
if (aliasName == null)
{
return;
}
_aliasName = aliasName;
}
public override string ToString()
{
return _aliasName;
}
}
Custom converter:
public class MyConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof(string))
{
return true;
}
return base.CanConvertFrom(context, sourceType);
}
public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)
{
if (!(value is string))
{
return base.ConvertFrom(context, culture, value);
}
return new MyAlias((string)value);
}
public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
{
throw new ArgumentNullException("destinationType");
}
MyAlias alias = (MyAlias)value;
return alias.ToString();
}
}
Custom Editor:
public partial class AliasEditorForm : Form
{
private object _value;
public object Value
{
get
{
return _value;
}
set
{
if (_value != value)
{
_value = value;
}
}
}
public AliasEditorForm()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
// Button does have DialogResult property set to OK
_value = new MyAlias(...text string from form controls here...);
this.Close();
}
}
public class MyTypeEditor : UITypeEditor
{
protected IWindowsFormsEditorService edSvc = null;
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
return UITypeEditorEditStyle.Modal;
}
public override object EditValue(System.ComponentModel.ITypeDescriptorContext context, IServiceProvider provider, object value)
{
if (null != context && null != context.Instance && null != provider)
{
edSvc = (IWindowsFormsEditorService)provider.GetService(typeof(IWindowsFormsEditorService));
if (null != edSvc)
{
AliasEditorForm form = new AliasEditorForm();
form.Value = value;
DialogResult r = edSvc.ShowDialog(form);
return (DialogResult.OK == r) ? form.Value : value;
}
}
return value;
}
}
It's been a long time since I've worked in WinForms and I never really did much dabbling with design-time stuff so forgive me if I've done something terribly stupid. If I didn't provide enough info, let me know. Thanks in advance!
EDIT: I notice it is not generating the code for the property in the form.Designer.cs file. Still not sure why...
EDIT: Changed the code for the type converter. I can now clear the property by backspacing. I still can't get the designer to generate the code to preserve the property value.
Dennis
I'm looking for a PropertyGrid for my WPF project that allows me to customize the ordering the properties / categories are listed. Right now I'm using Extended WPF Toolkits (Community Edition) PropertyGrid with CustomPropertyDescriptors. My researches showed, that it's not possible to have custom sorting with that PropertyGrid.
Is there a (preferably free) solution?
Ordering of properties in the Extended WPF Toolkit can be achieved by decorating the property with the PropertyOrderAttribute attribute.
If you don't want to pollute POCO's by decorating them with attributes at design time, or the order is dynamic in some way, then it's possible to add the attribute at run time by creating a type converter and overriding the GetProperties method. For example, if you wish to maintain the index order of a generic IList type:
using Xceed.Wpf.Toolkit.PropertyGrid.Attributes;
using System.ComponentModel;
public class MyExpandableIListConverter<T> : ExpandableObjectConverter
{
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes)
{
if (value is IList<T>)
{
IList<T> list = value as IList<T>;
PropertyDescriptorCollection propDescriptions = new PropertyDescriptorCollection(null);
IEnumerator enumerator = list.GetEnumerator();
int counter = -1;
while (enumerator.MoveNext())
{
counter++;
propDescriptions.Add(new ListItemPropertyDescriptor<T>(list, counter));
}
return propDescriptions;
}
else
{
return base.GetProperties(context, value, attributes);
}
}
}
With the ListItemPropertyDescriptor being defined as follows:
using Xceed.Wpf.Toolkit.PropertyGrid.Attributes;
using System.ComponentModel;
public class ListItemPropertyDescriptor<T> : PropertyDescriptor
{
private readonly IList<T> owner;
private readonly int index;
public ListItemPropertyDescriptor(IList<T> owner, int index) : base("["+ index+"]", null)
{
this.owner = owner;
this.index = index;
}
public override AttributeCollection Attributes
{
get
{
var attributes = TypeDescriptor.GetAttributes(GetValue(null), false);
//If the Xceed expandable object attribute is not applied then apply it
if (!attributes.OfType<ExpandableObjectAttribute>().Any())
{
attributes = AddAttribute(new ExpandableObjectAttribute(), attributes);
}
//set the xceed order attribute
attributes = AddAttribute(new PropertyOrderAttribute(index), attributes);
return attributes;
}
}
private AttributeCollection AddAttribute(Attribute newAttribute, AttributeCollection oldAttributes)
{
Attribute[] newAttributes = new Attribute[oldAttributes.Count + 1];
oldAttributes.CopyTo(newAttributes, 1);
newAttributes[0] = newAttribute;
return new AttributeCollection(newAttributes);
}
public override bool CanResetValue(object component)
{
return false;
}
public override object GetValue(object component)
{
return Value;
}
private T Value
=> owner[index];
public override void ResetValue(object component)
{
throw new NotImplementedException();
}
public override void SetValue(object component, object value)
{
owner[index] = (T)value;
}
public override bool ShouldSerializeValue(object component)
{
return false;
}
public override Type ComponentType
=> owner.GetType();
public override bool IsReadOnly
=> false;
public override Type PropertyType
=> Value?.GetType();
}
Portions of this code were adapted from the following SO answer
I'm trying to use the [TypeDescriptionProviderAttribute] in order to give my class a custom type descriptor. This works, but when I implement INotifyPropertyChanged WPF seems to ignore the custom type descriptor and go straight for the CLR property (if it exists). Here's a snippet, I'll paste the full example later on:
//[TypeDescriptionProvider(typeof(MyProvider))]
class MyModel : Object
//, INotifyPropertyChanged
//, ICustomTypeDescriptor
{
public string TheProperty { get { return "CLR - TheProperty"; } }
I bind a TextBlock to TheProperty. When I...
Leave everything commented
I see "CLR - TheProperty" as expected.
Use [TypeDescriptionProvider]
I see "MyPropertyDescriptor - TheProperty" as expected.
Use ICustomTypeDescriptor
I see "MyPropertyDescriptor - TheProperty" as expected.
Use ICustomTypeDescriptor and INotifyPropertyChanged
I see "MyPropertyDescriptor - TheProperty" as expected.
Use [TypeDescriptionProvider] and INotifyPropertyChanged
I see "CLR - TheProperty". Why is this? The weird thing is that custom properties without a CLR property are shown normally. My custom type descriptor also returns a "MyPropertyDescriptor - AnotherProperty" which works in all cases because there is no CLR AnotherProperty defined.
In summary, given this XAML
<StackPanel>
<TextBlock Text="{Binding TheProperty}" />
<TextBlock Text="{Binding AnotherProperty}" />
</StackPanel>
AnotherProperty always works as expected because the model does not have a CLR property named "AnotherProperty". TheProperty works as expected except when [TypeDescriptionProvider] and INotifyPropertyChanged are both used.
Here's the full code. It's a bit long but most of it is irrelevant, it's just required by System.ComponentModel
public partial class TestWindow : Window
{
public TestWindow()
{
InitializeComponent();
DataContext = new MyModel();
}
}
//[TypeDescriptionProvider(typeof(MyProvider))]
class MyModel : Object
//, INotifyPropertyChanged
//, ICustomTypeDescriptor
{
public string TheProperty { get { return "CLR - TheProperty"; } }
public event PropertyChangedEventHandler PropertyChanged;
public AttributeCollection GetAttributes()
{
return TypeDescriptor.GetAttributes(this);
}
public string GetClassName()
{
return TypeDescriptor.GetClassName(this);
}
public string GetComponentName()
{
return TypeDescriptor.GetComponentName(this);
}
public TypeConverter GetConverter()
{
return TypeDescriptor.GetConverter(this);
}
public EventDescriptor GetDefaultEvent()
{
return TypeDescriptor.GetDefaultEvent(this);
}
public PropertyDescriptor GetDefaultProperty()
{
return TypeDescriptor.GetDefaultProperty(this);
}
public object GetEditor(Type editorBaseType)
{
return TypeDescriptor.GetEditor(this, editorBaseType);
}
public EventDescriptorCollection GetEvents(Attribute[] attributes)
{
return TypeDescriptor.GetEvents(this, attributes);
}
public EventDescriptorCollection GetEvents()
{
return TypeDescriptor.GetEvents(this);
}
public PropertyDescriptorCollection GetProperties(Attribute[] attributes)
{
return TypeDescriptor.GetProperties(this, attributes);
}
public PropertyDescriptorCollection GetProperties()
{
return MyTypeDescriptor.GetCustomProperties();
}
public object GetPropertyOwner(PropertyDescriptor pd)
{
return this;
}
}
class MyProvider : TypeDescriptionProvider
{
public override ICustomTypeDescriptor GetTypeDescriptor(Type objectType, object instance)
{
return new MyTypeDescriptor();
}
}
class MyTypeDescriptor : CustomTypeDescriptor
{
public override PropertyDescriptorCollection GetProperties()
{
return GetCustomProperties();
}
public static PropertyDescriptorCollection GetCustomProperties()
{
return new PropertyDescriptorCollection(
new[] {
new MyPropertyDescriptor("TheProperty"),
new MyPropertyDescriptor("AnotherProperty")
});
}
}
class MyPropertyDescriptor : PropertyDescriptor
{
public MyPropertyDescriptor(string propName)
: base(propName, null)
{
}
public override bool CanResetValue(object component)
{
return false;
}
public override Type ComponentType
{
get { return typeof(MyModel); }
}
public override object GetValue(object component)
{
return "MyPropertyDescriptor - " + Name;
}
public override bool IsReadOnly
{
get { return true; }
}
public override Type PropertyType
{
get { return typeof(string); }
}
public override void ResetValue(object component)
{
throw new InvalidOperationException("cannot reset value");
}
public override void SetValue(object component, object value)
{
throw new InvalidOperationException("property is readonly");
}
public override bool ShouldSerializeValue(object component)
{
return true;
}
}
Old question, but for people looking for an answer..
Problem is in System.Windows.PropertyPath.ResolvePropertyName(String, Object, Type, Object, Boolean) private method. I have found it in PresentationFramework.dll in .NET 4.0.
Extracted from .NET Reflector:
object propertyHelper = DependencyProperty.FromName(str, ownerType);
if ((propertyHelper == null) && (item is ICustomTypeDescriptor))
{
propertyHelper = TypeDescriptor.GetProperties(item)[str];
}
if ((propertyHelper == null) && ((item is INotifyPropertyChanged) || (item is DependencyObject)))
{
propertyHelper = this.GetPropertyHelper(ownerType, str);
}
if (propertyHelper == null)
{
propertyHelper = TypeDescriptor.GetProperties(item)[str];
}
if (propertyHelper == null)
{
propertyHelper = this.GetPropertyHelper(ownerType, str);
}
if ((propertyHelper == null) && throwOnError)
{
throw new InvalidOperationException(SR.Get("PropertyPathNoProperty", new object[] { ownerType.Name, str }));
}
return propertyHelper;
As you can see, retrieving property identifier (DependencyProperty / PropertyDescriptor / PropertyInfo) goes like this:
Try get DependencyProperty,
If item implements ICustomTypeDescriptor, use TypeDescriptor to get PropertyDescriptor,
If item implements INotifyPropertyChanged or is DependencyObject, use System.Reflection to get PropertyInfo,
Else use TypeDescriptor to get PropertyDescriptor,
Else use System.Reflection to get PropertyInfo,
Else throw exception or return null.
So System.Reflection/PropertyInfo gets precedence over TypeDescriptor/PropertyDescriptor if item implements INotifyPropertyChanged interface. I believe they choose this strategy for performance reasons because PropertyInfo is much more lighter than PropertyDescriptor.
Solution to your problem would be to implement ICustomTypeDescriptor (preferably explicitly) so that it transfers ICustomTypeDescriptor method calls to appropriate TypeDescriptor method calls but not with object parameter, but Type parameter (this.GetType()). This way your TypeDescriptionProvider will be used.
I have a Silverlight application that I am currently working that implements Caliburn.Micro for its MVVM framework. Things are working fine but I am noticing some funniness in some of the binding. What I have is a ShellViewModel and a ShellView that handle the navigation for the application. The ShellViewModel has a list of the loaded ViewModels for the application. The ShellViewModel inherits from Conductor so that it can handle all the activation and deactivation.
I also have a type of ViewModel base class called BaseConductorViewModel that also inherits from Conductor. This is for ViewModel’s that are basically Master-Detail views. For these BaseConductorViewModels I have a BindableCollection called Items. The idea being to bind this collection to a ListBox or other ItemsControl.
When I create an child of this ViewModel and an associated View I have noticed that the ListBox(in this case) only refreshes the binding when I change the ActiveItem at the ShellViewModel level. So when the application initially loads and this view is the default active view you won’t see anything in the list (I am calling Ria service to get the data for this list). But, if I click on another ViewModel on the ShellViewModel/ShellView and then click back it will show the items in the list. This also follows for adding items to the list or removing them. It won’t refresh unless I switch active views. This seems very odd to me and I can’t seem to figure out a way to get it bind as I would except. One more thing to note, when I am adding/removing items; I call the Refresh method, currently I am not using the NotifyOfPropertyChange method though I did try that previously to the same result.
Does anyone have any ideas of what might be going on here? Or any ideas on how I could go about trying to debug this?
Thank you in advance!
Here is the ShellViewModel
public abstract class ShellViewModel<V,M>:Conductor<IViewModel<V, M>>.Collection.OneActive, IViewModelCatalogShell<V,M>
where V:IView
where M:IModel
{
#region Properties/Members
public ViewModelSelectedItemList<V, M> Catalog { get; set; }
#endregion
#region Constructors
public ShellViewModel()
{
Catalog = new ViewModelSelectedItemList<V, M>();
}
#endregion
}
And here is the BaseConductorViewModel
public abstract class BaseConductorViewModel<T,V,M>:Conductor<T>, IViewModel<V, M>
where V:IView
where M:IModel
{
#region Properties/Members
protected Guid _id=Guid.Empty;
public Guid Id
{
get{return _id;}
set
{
_id =value;
NotifyOfPropertyChange("Id");
}
}
protected string _name=string.Empty;
public string Name
{
get { return _name; }
set
{
_name = value;
NotifyOfPropertyChange("Name");
}
}
public string TypeName
{
get
{
return this.GetType().FullName;
}
}
protected string _description = string.Empty;
public string Description
{
get { return _description; }
protected set
{
_description = value;
NotifyOfPropertyChange(() => Description);
}
}
protected V _view;
public V View
{
get { return _view; }
set
{
_view = value;
NotifyOfPropertyChange("View");
}
}
protected M _model;
public M Model
{
get { return _model; }
set
{
_model = value;
NotifyOfPropertyChange("Model");
}
}
protected SelectedItemList<T> _items;
public SelectedItemList<T> Items
{
get { return _items; }
set
{
_items = value;
NotifyOfPropertyChange(() => Items);
}
}
protected Guid _lastModifiedBy = Guid.Empty;
public Guid LastModifiedBy
{
get { return _lastModifiedBy; }
set
{
_lastModifiedBy = value;
NotifyOfPropertyChange("LastModifiedBy");
}
}
protected DateTime _lastModifiedOn = DateTime.Today;
public DateTime LastModifiedOn
{
get { return _lastModifiedOn; }
set
{
_lastModifiedOn = value;
NotifyOfPropertyChange("LastModifiedOn");
}
}
protected string _imageSource = string.Empty;
public string ImageSource
{
get { return _imageSource; }
protected set
{
_imageSource = value;
NotifyOfPropertyChange("ImageSource");
}
}
#endregion
#region Constructors
public BaseConductorViewModel()
{
_items = new SelectedItemList<T>();
Items.SelectItemChanged += new SelectedItemChangedEvent(Items_SelectItemChanged);
Items.SelectedIndexChanged += new SelectedIndexChangedEvent(Items_SelectedIndexChanged);
LoadData();
}
public BaseConductorViewModel(V view, M model)
:this()
{
_items = new SelectedItemList<T>();
View = view;
Model = model;
Items.SelectItemChanged += new SelectedItemChangedEvent(Items_SelectItemChanged);
Items.SelectedIndexChanged += new SelectedIndexChangedEvent(Items_SelectedIndexChanged);
LoadData();
}
#endregion
#region Methods
public abstract void LoadData();
#endregion
#region Event Handlers
private void Items_SelectItemChanged()
{
ChangeActiveItem(Items.SelectedItem, true);
OnActiveItemChanged();
}
private void Items_SelectedIndexChanged(int index)
{
ChangeActiveItem(Items.SelectedItem, true);
OnActiveItemChanged();
}
#endregion
}
The ViewModelSelectedItemList is just a typed version of this class
public class SelectedItemList<T>:IObservableCollection<T>
{
#region Properties/Members
protected BindableCollection<T> _items = new BindableCollection<T>();
protected bool _isReadOnly = false;
protected bool _isNotifying = true;
public bool IsNotifying
{
get
{
return _isNotifying;
}
set
{
_isNotifying = value;
}
}
public int Count
{
get { return _items.Count; }
}
protected int _selectedIndex = -1;
public int SelectedIndex
{
get { return _selectedIndex; }
set
{
_selectedIndex = value;
NotifyOfPropertyChange("SelectedIndex");
FireSelectedIndexChangedEvent(_selectedIndex);
}
}
public T SelectedItem
{
get
{ return _items[_selectedIndex]; }
set
{
_selectedIndex = _items.IndexOf(value);
NotifyOfPropertyChange("SelectedItem");
FireSelectedItemChangedEvent();
}
}
#endregion
#region Events
public event System.ComponentModel.PropertyChangedEventHandler PropertyChanged;
public event System.Collections.Specialized.NotifyCollectionChangedEventHandler CollectionChanged;
public event SelectedIndexChangedEvent SelectedIndexChanged;
public event SelectedItemChangedEvent SelectItemChanged;
#endregion
#region Constructors
#endregion
#region Methods
public void AddRange(System.Collections.Generic.IEnumerable<T> items)
{
if (!_isReadOnly)
{
foreach (T item in items)
{
_items.Add(item);
}
if (_isNotifying)
{
NotifyOfPropertyChange("Count");
}
}
}
public void RemoveRange(System.Collections.Generic.IEnumerable<T> items)
{
if (!_isReadOnly)
{
foreach (T item in items)
{
_items.Remove(item);
}
if (_isNotifying)
{
NotifyOfPropertyChange("Count");
}
}
}
public int IndexOf(T item)
{
return _items.IndexOf(item);
}
public void Insert(int index, T item)
{
if (!_isReadOnly)
{
_items.Insert(index, item);
if (_isNotifying)
{
NotifyOfPropertyChange("Count");
}
}
}
public void RemoveAt(int index)
{
if (!_isReadOnly)
{
_items.RemoveAt(index);
if (_isNotifying)
{
NotifyOfPropertyChange("Count");
}
}
}
public T this[int index]
{
get
{
return _items[index];
}
set
{
_items[index] = value;
}
}
public void Add(T item)
{
if (!_isReadOnly)
{
_items.Add(item);
if (_isNotifying)
{
NotifyOfPropertyChange("Count");
_items.Refresh();
}
if (_items.Count == 1)
{
SelectedIndex = 0;
}
}
}
public bool Remove(T item)
{
if (!_isReadOnly)
{
if (_isNotifying)
{
NotifyOfPropertyChange("Count");
}
return _items.Remove(item);
}
else
{
return false;
}
}
public void Clear()
{
_items.Clear();
}
public bool Contains(T item)
{
return _items.Contains(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
if (!_isReadOnly)
{
_items.CopyTo(array, arrayIndex);
if (_isNotifying)
{
NotifyOfPropertyChange("Count");
}
}
}
public bool IsReadOnly
{
get { return _isReadOnly; }
}
public void Lock()
{
_isReadOnly = true;
}
public void Unlock()
{
_isReadOnly = false;
}
public System.Collections.Generic.IEnumerator<T> GetEnumerator()
{
return _items.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return _items.GetEnumerator();
}
public void NotifyOfPropertyChange(string propertyName)
{
FirePropertyChangedEvent(propertyName);
}
public void Refresh()
{
_items.Refresh();
}
#region Helper Methods
protected void FirePropertyChangedEvent(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new System.ComponentModel.PropertyChangedEventArgs(propertyName));
}
}
protected void FireCollectionChangedEvent(NotifyCollectionChangedAction action)
{
if (CollectionChanged != null)
{
CollectionChanged(this, new System.Collections.Specialized.NotifyCollectionChangedEventArgs(action));
}
}
protected void FireSelectedIndexChangedEvent(int index)
{
if (SelectedIndexChanged != null)
{
SelectedIndexChanged(index);
}
}
protected void FireSelectedItemChangedEvent()
{
if (SelectItemChanged != null)
{
SelectItemChanged();
}
}
#endregion
#endregion
}
Not sure if you're problem has something to do with this, from the docs:
Since all OOTB implementations of IConductor inherit from Screen it
means that they too have a lifecycle and that lifecycle cascades to
whatever items they are conducting. So, if a conductor is deactivated,
it’s ActiveItem will be deactivated as well. If you try to close a
conductor, it’s going to only be able to close if all of the items it
conducts can close. This turns out to be a very powerful feature.
There’s one aspect about this that I’ve noticed frequently trips up
developers. If you activate an item in a conductor that is itself not
active, that item won’t actually be activated until the conductor gets
activated. This makes sense when you think about it, but can
occasionally cause hair pulling.
edit:
I think I see what you're trying to do, a couple questions though:
Your ShellViewModel is
Conductor<IViewModel<V,M>>.Collection.OneActive, when is Catalog
activated? I'd think you'd want to add Catalog to Items, then
Activate it.
With the BaseConductorViewModel, it inherits from Conductor which
inherits from Screen, which gets a reference to it's view when it's
bound. I'm not sure what the View property you add is for.
CM can handle setting the selected item for you. So for a master
detail situation where you have an ItemsControl, CM will set the
SelectedItem and from that you can populate the detail.