Fastest way to count number of bit transitions in an unsigned int - c

I'm looking for the fastest way of counting the number of bit transitions in an unsigned int.
If the int contains: 0b00000000000000000000000000001010
The number of transitions are: 4
If the int contains: 0b00000000000000000000000000001001
The number of transitions are: 3
Language is C.

int numTransitions(int a)
{
int b = a >> 1; // sign-extending shift properly counts bits at the ends
int c = a ^ b; // xor marks bits that are not the same as their neighbors on the left
return CountBits(c); // count number of set bits in c
}
For an efficient implementation of CountBits see http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel

Fastest depends on your scenario:
As you specified your datatype as constant sized (unsigned int), it is possible with lookup table. But when you need this operation only once the constant overhead to init the table is too big, and scanning+counting through the int is far faster despite.
I guess the overall best would be a combination: Look up table for a byte or word (256 or 64k entries is not so much), and then combine the bytes/words by their last/first bit.

In C/C++ I would do the following:
unsigned int Transitions(unsigned int value)
{
unsigned int result = 0;
for (unsigned int markers = value ^ (value >> 1); markers; markers = markers >> 1)
{
if (markers & 0x01) result++;
}
return result;
}

Here's the code using arithmetic shift + xor and Kernighan's method for bit counting:
int count_transitions(int x)
{
assert((-1 >> 1) < 0); // check for arithmetic shift
int count = 0;
for(x ^= (x >> 1); x; x &= x - 1)
++count;
return count;
}

What language?
I would loop 64 times and then bit shift your number to inspect of the bits, then store the previous bit and compare it to the current one. If it's different, incremember your count.

Ok, with transitions you mean if you walk through the string of 0-s and 1-s, you count each occurance that a 0 follows a 1 or a 1 follows a 0.
This is easy by shifting bits out and counting the changes:
transitions(n)
result = 0
prev = n mod 2
n = n div 2
while n<>0
if n mod 2 <> prev then
result++
prev = n mod 2
fi
n = n div 2
elihw
return result
you can replace the mod and div with shifts.

Related

what is the purpose of using the XOR operator and this line "if (current & 1)" "current = exclusive >> I;"

#include "main.h"
/**
* flip_bits - count the number of bits to change
* to get from one number to another
* #n: the first number
* #m: second number
* Return: the number of bits needed to change
*/
unsigned int flip_bits(unsigned long int n, unsigned long int m)
{
int i, count = 0;
unsigned long int current;
unsigned long int exclusive = n ^ m;
for (i = 63; i >= 0; i--)
{
current = exclusive >> i;
if (current & 1)
count++;
}
return (count);
}
The behaviour of XOR operation is that it returns a 1 when two operands(bits) are different and 0 if they are same. So XOR of two numbers would give you a value which when interpreted in binary shows the bit position where the two numbers differ. And to get the count of number of bits to change all you need to do is count the number of 1s in the result of XOR.
current = exclusive >> i;
this line shifts MSB of exclusive, bringing it to LSB and assigns it to current. And the line below
if (current & 1)
count++;
is doing a check whether the LSB of current(i.e. MSB of XOR result) is 1 or not(since 1 in binary is all zeros except LSB 1 and) counting that.
These lines are in a loop so in all it is checking for each position if it is a 1 and counting it. You can do it the other way around as well going from LSB to MSB but that is a messier way, and you should perhaps use sizeof(unsigned long int)*8 - 1 as the initial value of i in your for loop instead of 63, as the sizes are platform dependent.

Iterate through bits in C

I have a big char *str where the first 8 chars (which equals 64 bits if I'm not wrong), represents a bitmap. Is there any way to iterate through these 8 chars and see which bits are 0? I'm having alot of trouble understanding the concept of bits, as you can't "see" them in the code, so I can't think of any way to do this.
Imagine you have only one byte, a single char my_char. You can test for individual bits using bitwise operators and bit shifts.
unsigned char my_char = 0xAA;
int what_bit_i_am_testing = 0;
while (what_bit_i_am_testing < 8) {
if (my_char & 0x01) {
printf("bit %d is 1\n", what_bit_i_am_testing);
}
else {
printf("bit %d is 0\n", what_bit_i_am_testing);
}
what_bit_i_am_testing++;
my_char = my_char >> 1;
}
The part that must be new to you, is the >> operator. This operator will "insert a zero on the left and push every bit to the right, and the rightmost will be thrown away".
That was not a very technical description for a right bit shift of 1.
Here is a way to iterate over each of the set bits of an unsigned integer (use unsigned rather than signed integers for well-defined behaviour; unsigned of any width should be fine), one bit at a time.
Define the following macros:
#define LSBIT(X) ((X) & (-(X)))
#define CLEARLSBIT(X) ((X) & ((X) - 1))
Then you can use the following idiom to iterate over the set bits, LSbit first:
unsigned temp_bits;
unsigned one_bit;
temp_bits = some_value;
for ( ; temp_bits; temp_bits = CLEARLSBIT(temp_bits) ) {
one_bit = LSBIT(temp_bits);
/* Do something with one_bit */
}
I'm not sure whether this suits your needs. You said you want to check for 0 bits, rather than 1 bits — maybe you could bitwise-invert the initial value. Also for multi-byte values, you could put it in another for loop to process one byte/word at a time.
It's true for little-endian memory architecture:
const int cBitmapSize = 8;
const int cBitsCount = cBitmapSize * 8;
const unsigned char cBitmap[cBitmapSize] = /* some data */;
for(int n = 0; n < cBitsCount; n++)
{
unsigned char Mask = 1 << (n % 8);
if(cBitmap[n / 8] & Mask)
{
// if n'th bit is 1...
}
}
In the C language, chars are 8-bit wide bytes, and in general in computer science, data is organized around bytes as the fundamental unit.
In some cases, such as your problem, data is stored as boolean values in individual bits, so we need a way to determine whether a particular bit in a particular byte is on or off. There is already an SO solution for this explaining how to do bit manipulations in C.
To check a bit, the usual method is to AND it with the bit you want to check:
int isBitSet = bitmap & (1 << bit_position);
If the variable isBitSet is 0 after this operation, then the bit is not set. Any other value indicates that the bit is on.
For one char b you can simply iterate like this :
for (int i=0; i<8; i++) {
printf("This is the %d-th bit : %d\n",i,(b>>i)&1);
}
You can then iterate through the chars as needed.
What you should understand is that you cannot manipulate directly the bits, you can just use some arithmetic properties of number in base 2 to compute numbers that in some way represents some bits you want to know.
How does it work for example ? In a char there is 8 bits. A char can be see as a number written with 8 bits in base 2. If the number in b is b7b6b5b4b3b2b1b0 (each being a digit) then b>>i is b shifted to the right by i positions (in the left 0's are pushed). So, 10110111 >> 2 is 00101101, then the operation &1 isolate the last bit (bitwise and operator).
If you want to iterate through all char.
char *str = "MNO"; // M=01001101, N=01001110, O=01001111
int bit = 0;
for (int x = strlen(str)-1; x > -1; x--){ // Start from O, N, M
printf("Char %c \n", str[x]);
for(int y=0; y<8; y++){ // Iterate though every bit
// Shift bit the the right with y step and mask last position
if( str[x]>>y & 0b00000001 ){
printf("bit %d = 1\n", bit);
}else{
printf("bit %d = 0\n", bit);
}
bit++;
}
}
output
Char O
bit 0 = 1
bit 1 = 1
bit 2 = 1
bit 3 = 1
bit 4 = 0
bit 5 = 0
bit 6 = 1
bit 7 = 0
Char N
bit 8 = 0
bit 9 = 1
bit 10 = 1
...

Finding trailing 0s in a binary number

How to find number of trailing 0s in a binary number?Based on K&R bitcount example of finding 1s in a binary number i modified it a bit to find the trailing 0s.
int bitcount(unsigned x)
{
int b;
for(b=0;x!=0;x>>=1)
{
if(x&01)
break;
else
b++;
}
I would like to review this method.
Here's a way to compute the count in parallel for better efficiency:
unsigned int v; // 32-bit word input to count zero bits on right
unsigned int c = 32; // c will be the number of zero bits on the right
v &= -signed(v);
if (v) c--;
if (v & 0x0000FFFF) c -= 16;
if (v & 0x00FF00FF) c -= 8;
if (v & 0x0F0F0F0F) c -= 4;
if (v & 0x33333333) c -= 2;
if (v & 0x55555555) c -= 1;
On GCC on X86 platform you can use __builtin_ctz(no)
On Microsoft compilers for X86 you can use _BitScanForward
They both emit a bsf instruction
Another approach (I'm surprised it's not mentioned here) would be to build a table of 256 integers, where each element in the array is the lowest 1 bit for that index. Then, for each byte in the integer, you look up in the table.
Something like this (I haven't taken any time to tweak this, this is just to roughly illustrate the idea):
int bitcount(unsigned x)
{
static const unsigned char table[256] = { /* TODO: populate with constants */ };
for (int i=0; i<sizeof(x); ++i, x >>= 8)
{
unsigned char r = table[x & 0xff];
if (r)
return r + i*8; // Found a 1...
}
// All zeroes...
return sizeof(x)*8;
}
The idea with some of the table-driven approaches to a problem like this is that if statements cost you something in terms of branch prediction, so you should aim to reduce them. It also reduces the number of bit shifts. Your approach does an if statement and a shift per bit, and this one does one per byte. (Hopefully the optimizer can unroll the for loop, and not issue a compare/jump for that.) Some of the other answers have even fewer if statements than this, but a table approach is simple and easy to understand. Of course you should be guided by actual measurements to see if any of this matters.
I think your method is working (allthough you might want to use unsigned int). You check the last digit each time, and if it's zero, you discard it an increment the number of trailing zero-bits.
I think for trailing zeroes you don't need a loop.
Consider the following:
What happens with the number (in binary representation, of course) if you subtract 1? Which digits change, which stay the same?
How could you combine the original number and the decremented version such that only bits representing trailing zeroes are left?
If you apply the above steps correctly, you can just find the highest bit set in O(lg n) steps (look here if you're interested in how to do).
Should be:
int bitcount(unsigned char x)
{
int b;
for(b=0; b<7; x>>=1)
{
if(x&1)
break;
else
b++;
}
return b;
}
or even
int bitcount(unsigned char x)
{
int b;
for(b=0; b<7 && !(x&1); x>>=1) b++;
return b;
}
or even (yay!)
int bitcount(unsigned char x)
{
int b;
for(b=0; b<7 && !(x&1); b++) x>>=1;
return b;
}
or ...
Ah, whatever, there are 100500 millions methods of doing this. Use whatever you need or like.
We can easily get it using bit operations, we don't need to go through all the bits. Pseudo code:
int bitcount(unsigned x) {
int xor = x ^ (x-1); // this will have (1 + #trailing 0s) trailing 1s
return log(i & xor); // i & xor will have only one bit 1 and its log should give the exact number of zeroes
}
int countTrailZero(unsigned x) {
if (x == 0) return DEFAULT_VALUE_YOU_NEED;
return log2 (x & -x);
}
Explanation:
x & -x returns the number of right most bit set with 1.
e.g. 6 -> "0000,0110", (6 & -6) -> "0000,0010"
You can deduct this by two complement:
x = "a1b", where b represents all trailing zeros.
then
-x = !(x) + 1 = !(a1b) + 1 = (!a)0(!b) + 1 = (!a)0(1...1) + 1 = (!a)1(0...0) = (!a)1b
so
x & (-x) = (a1b) & (!a)1b = (0...0)1(0...0)
you can get the number of trailing zeros just by doing log2.

Finding Bit Positions in an unsigned 32-bit integer

I think I might have been asleep in my CS class when they talked about Bit Positions, so I am hoping someone can lend a hand.
I have a unsigned 32-bit integer (Lets use the value: 28)
According to some documentation I am going over, the value of the integer contains flags specifying various things.
Bit positions within the flag are numbered from 1 (low-order) to 32 (high-order).
All undefined flag bits are reserved and must be set to 0.
I have a Table that shows the meanings of the flags, with meaning for the numbers 1-10.
I am hoping that someone can try and explain to me what this all means and how to find the "flag" value(s) from a number like, 28, based off of bit position.
Thanks
28 converts to 11100 in binary. That means bits 1 and 2 are not set and bits 3, 4 and 5 are set.
A few points: first, anybody who's really accustomed to C will usually start the numbering at 0, not 1. Second, you can test of individual flags with the bitwise and operator (&), as in:
#define flag1 1 // 1 = 00 0001
#define flag2 2 // 2 = 00 0010
#define flag3 4 // 4 = 00 0100
#define flag4 8 // 8 = 00 1000
#define flag5 16 // 16 = 01 0000
#define flag6 32 // 32 = 10 0000
if (myvalue & flag1)
// flag1 was set
if (myvalue & flag4)
// flag4 was set
and so on. You can also check which bits are set in a loop:
#include <stdio.h>
int main() {
int myvalue = 28;
int i, iter;
for (i=1, iter=1; i<256; i<<=1, iter++)
if (myvalue & i)
printf("Flag: %d set\n", iter);
return 0;
}
should print:
Flag: 3 set
Flag: 4 set
Flag: 5 set
Instead of looping through every single bit, you can instead loop through only the set bits, which can be faster if you expect bits to be sparsely set:
Assume the bit field is in (scalar integer) variable field.
while (field){
temp = field & -field; //extract least significant bit on a 2s complement machine
field ^= temp; // toggle the bit off
//now you could have a switch statement or bunch of conditionals to test temp
//or get the index of the bit and index into a jump table, etc.
}
Works pretty well when the bit field is not limited to the size of a single data type, but could be of some arbitrary size. In that case, you can extract 32 (or whatever your register size is) bits at a time, test it against 0, and then move on to the next word.
To get an int with the value 0 or 1 representing just the nth bit from that integer, use:
int bitN = (value >> n) & 1;
But that's not usually what you want to do. A more common idiom is this:
int bitN = value & (1 << n);
In this case bitN will be 0 if the nth bit is not set, and non-zero in the case that the nth bit is set. (Specifically, it'll be whatever value comes out with just the nth bit set.)
Assuming flags is unsigned...
int flag_num = 1;
while (flags != 0)
{
if ((flags&1) != 0)
{
printf("Flag %d set\n", flags);
}
flags >>= 1;
flag_num += 1;
}
If flags is signed you should replace
flags >>= 1;
with
flags = (flags >> 1) & 0x7fffffff;
Use a log function, with base 2. In python, that would look like:
import math
position = math.log(value, 2)
If position is not an integer, then more than 1 bit was set to 1.
A slight variation of #invaliddata's answer-
unsigned int tmp_bitmap = x;
while (tmp_bitmap > 0) {
int next_psn = __builtin_ffs(tmp_bitmap) - 1;
tmp_bitmap &= (tmp_bitmap-1);
printf("Flag: %d set\n", next_psn);
}
// You can check the bit set positions of 32 bit integer.
// That's why the check is added "i != 0 && i <= val" to iterate till
// the end bit position.
void find_bit_pos(unsigned int val) {
unsigned int i;
int bit_pos;
printf("%u::\n", val);
for(i = 1, bit_pos = 1; i != 0 && i <= val; i <<= 1, bit_pos++) {
if(val & i)
printf("set bit pos: %d\n", bit_pos);
}
}
An MSVC variation of #boolAeon's answer
#include <vector>
#include <intrin.h>
std::vector<unsigned long> poppos(const unsigned long input)
{
std::vector<unsigned long> result;
result.reserve(sizeof(input) * CHAR_BIT);
unsigned long num = input;
unsigned long index = -1;
while (_BitScanForward(&index, num))
{
result.push_back(index);
num &= num - 1;
}
return result;
}
Let's say that you have an array of integers, and you want to find all the positions (32-bit positions) where the bits are set collectively i.e. for a particular bit position how many set bits you will have in total by considering all the integers. In this case what you can do is that check for every Integer and mark its set bit position :
// let arr[n] is an array of integers of size n.
int fq[33] = {0} // frequency array that will contain frequency of set bits at a particular position as 1 based indexing.
for(int i=0; i<n; i++) {
int x = arr[i];
int pos = 1; // bit position
for(int i=1; i<=pow(2,32); i= i<<1) { // i is the bit mask for checking every position and will go till 2^32 because x is an integer.
if(x & i) fq[pos]++;
pos++;
}
}

Bit reversal of an integer, ignoring integer size and endianness

Given an integer typedef:
typedef unsigned int TYPE;
or
typedef unsigned long TYPE;
I have the following code to reverse the bits of an integer:
TYPE max_bit= (TYPE)-1;
void reverse_int_setup()
{
TYPE bits= (TYPE)max_bit;
while (bits <<= 1)
max_bit= bits;
}
TYPE reverse_int(TYPE arg)
{
TYPE bit_setter= 1, bit_tester= max_bit, result= 0;
for (result= 0; bit_tester; bit_tester>>= 1, bit_setter<<= 1)
if (arg & bit_tester)
result|= bit_setter;
return result;
}
One just needs first to run reverse_int_setup(), which stores an integer with the highest bit turned on, then any call to reverse_int(arg) returns arg with its bits reversed (to be used as a key to a binary tree, taken from an increasing counter, but that's more or less irrelevant).
Is there a platform-agnostic way to have in compile-time the correct value for max_int after the call to reverse_int_setup(); Otherwise, is there an algorithm you consider better/leaner than the one I have for reverse_int()?
Thanks.
#include<stdio.h>
#include<limits.h>
#define TYPE_BITS sizeof(TYPE)*CHAR_BIT
typedef unsigned long TYPE;
TYPE reverser(TYPE n)
{
TYPE nrev = 0, i, bit1, bit2;
int count;
for(i = 0; i < TYPE_BITS; i += 2)
{
/*In each iteration, we swap one bit on the 'right half'
of the number with another on the left half*/
count = TYPE_BITS - i - 1; /*this is used to find how many positions
to the left (and right) we gotta move
the bits in this iteration*/
bit1 = n & (1<<(i/2)); /*Extract 'right half' bit*/
bit1 <<= count; /*Shift it to where it belongs*/
bit2 = n & 1<<((i/2) + count); /*Find the 'left half' bit*/
bit2 >>= count; /*Place that bit in bit1's original position*/
nrev |= bit1; /*Now add the bits to the reversal result*/
nrev |= bit2;
}
return nrev;
}
int main()
{
TYPE n = 6;
printf("%lu", reverser(n));
return 0;
}
This time I've used the 'number of bits' idea from TK, but made it somewhat more portable by not assuming a byte contains 8 bits and instead using the CHAR_BIT macro. The code is more efficient now (with the inner for loop removed). I hope the code is also slightly less cryptic this time. :)
The need for using count is that the number of positions by which we have to shift a bit varies in each iteration - we have to move the rightmost bit by 31 positions (assuming 32 bit number), the second rightmost bit by 29 positions and so on. Hence count must decrease with each iteration as i increases.
Hope that bit of info proves helpful in understanding the code...
The following program serves to demonstrate a leaner algorithm for reversing bits, which can be easily extended to handle 64bit numbers.
#include <stdio.h>
#include <stdint.h>
int main(int argc, char**argv)
{
int32_t x;
if ( argc != 2 )
{
printf("Usage: %s hexadecimal\n", argv[0]);
return 1;
}
sscanf(argv[1],"%x", &x);
/* swap every neigbouring bit */
x = (x&0xAAAAAAAA)>>1 | (x&0x55555555)<<1;
/* swap every 2 neighbouring bits */
x = (x&0xCCCCCCCC)>>2 | (x&0x33333333)<<2;
/* swap every 4 neighbouring bits */
x = (x&0xF0F0F0F0)>>4 | (x&0x0F0F0F0F)<<4;
/* swap every 8 neighbouring bits */
x = (x&0xFF00FF00)>>8 | (x&0x00FF00FF)<<8;
/* and so forth, for say, 32 bit int */
x = (x&0xFFFF0000)>>16 | (x&0x0000FFFF)<<16;
printf("0x%x\n",x);
return 0;
}
This code should not contain errors, and was tested using 0x12345678 to produce 0x1e6a2c48 which is the correct answer.
typedef unsigned long TYPE;
TYPE reverser(TYPE n)
{
TYPE k = 1, nrev = 0, i, nrevbit1, nrevbit2;
int count;
for(i = 0; !i || (1 << i && (1 << i) != 1); i+=2)
{
/*In each iteration, we swap one bit
on the 'right half' of the number with another
on the left half*/
k = 1<<i; /*this is used to find how many positions
to the left (or right, for the other bit)
we gotta move the bits in this iteration*/
count = 0;
while(k << 1 && k << 1 != 1)
{
k <<= 1;
count++;
}
nrevbit1 = n & (1<<(i/2));
nrevbit1 <<= count;
nrevbit2 = n & 1<<((i/2) + count);
nrevbit2 >>= count;
nrev |= nrevbit1;
nrev |= nrevbit2;
}
return nrev;
}
This works fine in gcc under Windows, but I'm not sure if it's completely platform independent. A few places of concern are:
the condition in the for loop - it assumes that when you left shift 1 beyond the leftmost bit, you get either a 0 with the 1 'falling out' (what I'd expect and what good old Turbo C gives iirc), or the 1 circles around and you get a 1 (what seems to be gcc's behaviour).
the condition in the inner while loop: see above. But there's a strange thing happening here: in this case, gcc seems to let the 1 fall out and not circle around!
The code might prove cryptic: if you're interested and need an explanation please don't hesitate to ask - I'll put it up someplace.
#ΤΖΩΤΖΙΟΥ
In reply to ΤΖΩΤΖΙΟΥ 's comments, I present modified version of above which depends on a upper limit for bit width.
#include <stdio.h>
#include <stdint.h>
typedef int32_t TYPE;
TYPE reverse(TYPE x, int bits)
{
TYPE m=~0;
switch(bits)
{
case 64:
x = (x&0xFFFFFFFF00000000&m)>>16 | (x&0x00000000FFFFFFFF&m)<<16;
case 32:
x = (x&0xFFFF0000FFFF0000&m)>>16 | (x&0x0000FFFF0000FFFF&m)<<16;
case 16:
x = (x&0xFF00FF00FF00FF00&m)>>8 | (x&0x00FF00FF00FF00FF&m)<<8;
case 8:
x = (x&0xF0F0F0F0F0F0F0F0&m)>>4 | (x&0x0F0F0F0F0F0F0F0F&m)<<4;
x = (x&0xCCCCCCCCCCCCCCCC&m)>>2 | (x&0x3333333333333333&m)<<2;
x = (x&0xAAAAAAAAAAAAAAAA&m)>>1 | (x&0x5555555555555555&m)<<1;
}
return x;
}
int main(int argc, char**argv)
{
TYPE x;
TYPE b = (TYPE)-1;
int bits;
if ( argc != 2 )
{
printf("Usage: %s hexadecimal\n", argv[0]);
return 1;
}
for(bits=1;b;b<<=1,bits++);
--bits;
printf("TYPE has %d bits\n", bits);
sscanf(argv[1],"%x", &x);
printf("0x%x\n",reverse(x, bits));
return 0;
}
Notes:
gcc will warn on the 64bit constants
the printfs will generate warnings too
If you need more than 64bit, the code should be simple enough to extend
I apologise in advance for the coding crimes I committed above - mercy good sir!
There's a nice collection of "Bit Twiddling Hacks", including a variety of simple and not-so simple bit reversing algorithms coded in C at http://graphics.stanford.edu/~seander/bithacks.html.
I personally like the "Obvious" algorigthm (http://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious) because, well, it's obvious. Some of the others may require less instructions to execute. If I really need to optimize the heck out of something I may choose the not-so-obvious but faster versions. Otherwise, for readability, maintainability, and portability I would choose the Obvious one.
Here is a more generally useful variation. Its advantage is its ability to work in situations where the bit length of the value to be reversed -- the codeword -- is unknown but is guaranteed not to exceed a value we'll call maxLength. A good example of this case is Huffman code decompression.
The code below works on codewords from 1 to 24 bits in length. It has been optimized for fast execution on a Pentium D. Note that it accesses the lookup table as many as 3 times per use. I experimented with many variations that reduced that number to 2 at the expense of a larger table (4096 and 65,536 entries). This version, with the 256-byte table, was the clear winner, partly because it is so advantageous for table data to be in the caches, and perhaps also because the processor has an 8-bit table lookup/translation instruction.
const unsigned char table[] = {
0x00,0x80,0x40,0xC0,0x20,0xA0,0x60,0xE0,0x10,0x90,0x50,0xD0,0x30,0xB0,0x70,0xF0,
0x08,0x88,0x48,0xC8,0x28,0xA8,0x68,0xE8,0x18,0x98,0x58,0xD8,0x38,0xB8,0x78,0xF8,
0x04,0x84,0x44,0xC4,0x24,0xA4,0x64,0xE4,0x14,0x94,0x54,0xD4,0x34,0xB4,0x74,0xF4,
0x0C,0x8C,0x4C,0xCC,0x2C,0xAC,0x6C,0xEC,0x1C,0x9C,0x5C,0xDC,0x3C,0xBC,0x7C,0xFC,
0x02,0x82,0x42,0xC2,0x22,0xA2,0x62,0xE2,0x12,0x92,0x52,0xD2,0x32,0xB2,0x72,0xF2,
0x0A,0x8A,0x4A,0xCA,0x2A,0xAA,0x6A,0xEA,0x1A,0x9A,0x5A,0xDA,0x3A,0xBA,0x7A,0xFA,
0x06,0x86,0x46,0xC6,0x26,0xA6,0x66,0xE6,0x16,0x96,0x56,0xD6,0x36,0xB6,0x76,0xF6,
0x0E,0x8E,0x4E,0xCE,0x2E,0xAE,0x6E,0xEE,0x1E,0x9E,0x5E,0xDE,0x3E,0xBE,0x7E,0xFE,
0x01,0x81,0x41,0xC1,0x21,0xA1,0x61,0xE1,0x11,0x91,0x51,0xD1,0x31,0xB1,0x71,0xF1,
0x09,0x89,0x49,0xC9,0x29,0xA9,0x69,0xE9,0x19,0x99,0x59,0xD9,0x39,0xB9,0x79,0xF9,
0x05,0x85,0x45,0xC5,0x25,0xA5,0x65,0xE5,0x15,0x95,0x55,0xD5,0x35,0xB5,0x75,0xF5,
0x0D,0x8D,0x4D,0xCD,0x2D,0xAD,0x6D,0xED,0x1D,0x9D,0x5D,0xDD,0x3D,0xBD,0x7D,0xFD,
0x03,0x83,0x43,0xC3,0x23,0xA3,0x63,0xE3,0x13,0x93,0x53,0xD3,0x33,0xB3,0x73,0xF3,
0x0B,0x8B,0x4B,0xCB,0x2B,0xAB,0x6B,0xEB,0x1B,0x9B,0x5B,0xDB,0x3B,0xBB,0x7B,0xFB,
0x07,0x87,0x47,0xC7,0x27,0xA7,0x67,0xE7,0x17,0x97,0x57,0xD7,0x37,0xB7,0x77,0xF7,
0x0F,0x8F,0x4F,0xCF,0x2F,0xAF,0x6F,0xEF,0x1F,0x9F,0x5F,0xDF,0x3F,0xBF,0x7F,0xFF};
const unsigned short masks[17] =
{0,0,0,0,0,0,0,0,0,0X0100,0X0300,0X0700,0X0F00,0X1F00,0X3F00,0X7F00,0XFF00};
unsigned long codeword; // value to be reversed, occupying the low 1-24 bits
unsigned char maxLength; // bit length of longest possible codeword (<= 24)
unsigned char sc; // shift count in bits and index into masks array
if (maxLength <= 8)
{
codeword = table[codeword << (8 - maxLength)];
}
else
{
sc = maxLength - 8;
if (maxLength <= 16)
{
codeword = (table[codeword & 0X00FF] << sc)
| table[codeword >> sc];
}
else if (maxLength & 1) // if maxLength is 17, 19, 21, or 23
{
codeword = (table[codeword & 0X00FF] << sc)
| table[codeword >> sc] |
(table[(codeword & masks[sc]) >> (sc - 8)] << 8);
}
else // if maxlength is 18, 20, 22, or 24
{
codeword = (table[codeword & 0X00FF] << sc)
| table[codeword >> sc]
| (table[(codeword & masks[sc]) >> (sc >> 1)] << (sc >> 1));
}
}
How about:
long temp = 0;
int counter = 0;
int number_of_bits = sizeof(value) * 8; // get the number of bits that represent value (assuming that it is aligned to a byte boundary)
while(value > 0) // loop until value is empty
{
temp <<= 1; // shift whatever was in temp left to create room for the next bit
temp |= (value & 0x01); // get the lsb from value and set as lsb in temp
value >>= 1; // shift value right by one to look at next lsb
counter++;
}
value = temp;
if (counter < number_of_bits)
{
value <<= counter-number_of_bits;
}
(I'm assuming that you know how many bits value holds and it is stored in number_of_bits)
Obviously temp needs to be the longest imaginable data type and when you copy temp back into value, all the extraneous bits in temp should magically vanish (I think!).
Or, the 'c' way would be to say :
while(value)
your choice
We can store the results of reversing all possible 1 byte sequences in an array (256 distinct entries), then use a combination of lookups into this table and some oring logic to get the reverse of integer.
Here is a variation and correction to TK's solution which might be clearer than the solutions by sundar. It takes single bits from t and pushes them into return_val:
typedef unsigned long TYPE;
#define TYPE_BITS sizeof(TYPE)*8
TYPE reverser(TYPE t)
{
unsigned int i;
TYPE return_val = 0
for(i = 0; i < TYPE_BITS; i++)
{/*foreach bit in TYPE*/
/* shift the value of return_val to the left and add the rightmost bit from t */
return_val = (return_val << 1) + (t & 1);
/* shift off the rightmost bit of t */
t = t >> 1;
}
return(return_val);
}
The generic approach hat would work for objects of any type of any size would be to reverse the of bytes of the object, and the reverse the order of bits in each byte. In this case the bit-level algorithm is tied to a concrete number of bits (a byte), while the "variable" logic (with regard to size) is lifted to the level of whole bytes.
Here's my generalization of freespace's solution (in case we one day get 128-bit machines). It results in jump-free code when compiled with gcc -O3, and is obviously insensitive to the definition of foo_t on sane machines. Unfortunately it does depend on shift being a power of 2!
#include <limits.h>
#include <stdio.h>
typedef unsigned long foo_t;
foo_t reverse(foo_t x)
{
int shift = sizeof (x) * CHAR_BIT / 2;
foo_t mask = (1 << shift) - 1;
int i;
for (i = 0; shift; i++) {
x = ((x & mask) << shift) | ((x & ~mask) >> shift);
shift >>= 1;
mask ^= (mask << shift);
}
return x;
}
int main() {
printf("reverse = 0x%08lx\n", reverse(0x12345678L));
}
In case bit-reversal is time critical, and mainly in conjunction with FFT, the best is to store the whole bit reversed array. In any case, this array will be smaller in size than the roots of unity that have to be precomputed in FFT Cooley-Tukey algorithm. An easy way to compute the array is:
int BitReverse[Size]; // Size is power of 2
void Init()
{
BitReverse[0] = 0;
for(int i = 0; i < Size/2; i++)
{
BitReverse[2*i] = BitReverse[i]/2;
BitReverse[2*i+1] = (BitReverse[i] + Size)/2;
}
} // end it's all

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