I have a window in WPF which shows some media contents. This content contains WPF animations, videos, images etc. My need is to create a real-time preview for this window. Can I create this using WPF?
Look at below image, my requirement is to show preview of Window2 in preview area in Window1.
alt text http://www.dailycoding.com/FileSharing/WPF_Preview.png
Yes, you can.
Take a look at System.Windows.Media.VisualBrush (see http://msdn.microsoft.com/en-us/library/system.windows.media.visualbrush.aspx).
Related
I am hosting a winforms DataGridView inside a WindowsFormsHost on a WPF Window. Functionality is fine, but the text in the grid cells looks a little more fuzzy. Normally WinForms text has very little antialiasing.
How can I get the DataGridView text to look as it normally would on a Windows Form, or at least be sharper? I have tried playing with the TextOptions.TextFormattingModeand SnapsToDevicePixelssettings of the WindowsFormsHost, but don't see any difference.
As an example of what I mean here are two screenshots:
Datagridview inside a WPF WindowsFormsHost:
DataGridView in Windows Forms:
The appearance of hosted WinForms/Win32 content should not be affected by WPF. There is an "airspace" limitation that dictates that a single window pixel can only be owned by a single graphics API, and it can only be drawn by that API. Hence, WinForms content is drawn by WinForms/GDI+, even when hosted by WPF. This explains why hosted content will be drawn on top of any WPF content in the same window, even if the WPF content is positioned in front of it.
Changing WPF rendering properties like TextFormattingMode cannot affect the appearance of interop content. You should be looking at the layout/rendering properties of the hosted WinForms content.
Update
Presumably the fuzzy effect is do to WPF defaulting to grayscale AA for the DataGridView. In the Paint and/or CellPainting events of the DataGridView, setting the graphics text hint to cleartype:
e.Graphics.TextRenderingHint = Drawing.Text.TextRenderingHint.ClearTypeGridFit
eliminated most of the fuzziness.
What is the best way to display text, images and 2d wpf animation content in WPF? I am developing a desktop application which is supposed to display such content in an organized and easily navigable way But i don't know how to display the content. I have considered using Flow document for the text and image but it doesn't provide facilities for wpf animations. I can separate the text image part from the wpf animation but that might make management of resources harder. What is the proper way displaying such content?
PS I am using Expression Blend to design the user interface and to animate some resources and The application is an electronic magazine
I have not used this but FlowDocument has animation
FlowDocument.BeginAnimation Method
I am looking for very simple UI; with three Image Icons on Bottom of the screen. And when user hovers over that Image Icon it pops out and come bigger then normal size when no mouse over the Image.
Exactly like Mac where they have list of Icons on the bottom and when you hover over one Icon it stands out and when you click on it it opens respective application...
How can I do this in WPF C# ?
Or if you can direct me to existing example/code etc ?
Thanks
You are looking for Fish Eye Effect in WPF.
Here is a good article from CodeProject:
FishEyePanel/FanPanel - Examples of custom layout panels in WPF
I wrote this user control that would mimic the dashboard of the Mac's (Fish eye effect).
I'm developing a WPF application, and using SketchFlow to prototype the application for the client. All the screens that I've created so far in SketchFlow only show a white frame inside which my screens appear in the SketchFlow player. The normal window frame elements (title bar, status bar, etc) are missing. How can I add these in?
There are some nice mockup style controls included in Blend 4 as a sample, one of them is a Window mockup (the one eibhrum mentioned above I believe).
http://blogs.msdn.com/b/expression/archive/2010/05/13/how-to-add-mockup-controls-to-your-expression-blend-library.aspx?wa=wsignin1.0
This might answer your question: Window like control in SketchFlow?
There's no window-like control in Sketchflow. Basically, you have to do it from scratch.
I am looking for a WPF Timeline User Control. I have checked out Blendables Timeline and Animated Timeline control from IdentityMine, but it is rather basic and buggy. I am looking for a timeline control that is similar to the MIT Similie timeline.
http://www.simile-widgets.org/timeline/
What i need to be able to do is add interactive objects to the timeline, for example video, images, etc.
Any ideas?
http://timeline.codeplex.com. Try it.