What's a simple ParentAdapter implementation look like? - wpf

I'm trying to write a ParentAdapter implementation; I'm interested in providing design-time support for some WPF controls I'm writing and this is how you manage custom logic for reparenting items to different container controls. I started small, with the notion of creating a StackPanel-derived class that would only allow Button elements to be parented at design-time (yes, I'm aware the panel itself needs code to support this as well.) I started with what I figured would be the simplest the ParentAdapter could be:
using System;
using System.Windows;
using System.Windows.Controls;
using Microsoft.Windows.Design.Interaction;
using Microsoft.Windows.Design.Model;
namespace ControlLibrary.Design
{
internal class SimplePanelParentAdapter : ParentAdapter
{
public override bool CanParent(ModelItem parent, Type childType)
{
return (childType == typeof(Button));
}
// moves the child item into the target panel; in this case a SimplePanel
public override void Parent(ModelItem newParent, ModelItem child)
{
using (ModelEditingScope undoContext = newParent.BeginEdit())
{
// is this correct?
//child.Content.SetValue("I'm in a custom panel!");
SimplePanel pnl = newParent.GetCurrentValue() as SimplePanel;
pnl.Children.Add(child.GetCurrentValue() as UIElement);
undoContext.Complete();
}
}
public override void RemoveParent(ModelItem currentParent, ModelItem newParent, ModelItem child)
{
// No special things need to be done, right?
child.Content.SetValue("I was in a custom panel.");
}
}
}
When I work with this at design-time, as soon as I drag a button over my custom panel, a NullReferenceException is thrown from deep within the VS code. My code is not throwing the exception, because I can step all the way through my method; the call stack indicates that code in Microsoft.Windows.Design.Developer.dll is throwing the exception.
Obviously I'm doing something incorrectly, but the documentation provides no examples and my search-fu seems to indicate that either no one is trying this or anyone who is trying it isn't talking about it. Does anyone have suggestions?

I found the answer to my question myself. The problem is caused by editing the model instead of the ModelItem wrapper. What I should have done (and does work) is something like this:
using System;
using System.Windows.Controls;
using Microsoft.Windows.Design.Interaction;
using Microsoft.Windows.Design.Model;
namespace ControlLibrary.Design
{
internal class SimplePanelParentAdapter : ParentAdapter
{
public override bool CanParent(ModelItem parent, Type childType)
{
return (childType == typeof(Button));
}
// moves the child item into the target panel; in this case a SimplePanel
public override void Parent(ModelItem newParent, ModelItem child)
{
using (ModelEditingScope undoContext = newParent.BeginEdit())
{
ModelProperty prop = newParent.Properties["Children"];
ModelItemCollection items = (ModelItemCollection)prop.Value;
items.Add(child);
undoContext.Complete();
}
}
public override void RemoveParent(ModelItem currentParent, ModelItem newParent, ModelItem child)
{
using (ModelEditingScope scope = child.BeginEdit())
{
ModelProperty prop = currentParent.Properties["Children"];
((ModelItemCollection)prop.Value).Remove(child);
scope.Complete();
}
}
}
}
I was confused when I wrote the first code and unsure how I was supposed to call Add() on the Children property; it looks like ModelProperty.Value wraps collections with ModelItemCollection, so unless you go out of your way to make your class use an obtuse interface this should work.

Related

DataGrid virtualization on collectionview refresh

Specifically this is a follow-up to this question DataGrid filter performance, but there are many more similar questions relating to WPF DataGrid performance on StackOverflow.
After a lot of profiling and going through .NET source code, I have realized that many performance issues, such as filtering and sorting, boil down just one issue: A CollectionView.Reset event does not recycle containers (like scrolling does).
What I mean is that instead of assigning the existing rows a new datacontext, all rows are removed from the visual tree, new rows are generated and added, and a layout cycle (measure and arrange) is performanced.
So the main question is: Has anyone successfully managed to work around this? E.g. by manually manipulating the ItemContainerGenerator, or by creating their own version of the DataGridRowsPresenter?
So this is the gist of my approach so far.
public class CollectionViewEx
{
public event EventHandler Refresh;
public override void Refresh()
{
Refresh?.Invoke(this, EventArgs.Empty);
}
}
public class DataGridEx : DataGrid
{
protected override OnItemsSourceChanged(IEnumerable oldSource, IEnumerable newSource)
{
if (newSource is CollectionViewEx cvx)
{
cvx.Refresh += (o,a) => OnViewRefreshing;
}
}
private void OnViewRefreshing()
{
RowsPresenter.Refresh();
}
}
public class DataGridRowsPresenterEx : DataGridRowsPresenter
{
public void Refresh()
{
var generator = (IRecyclingItemContainerGenerator)ItemContainerGenerator;
generator.Recycle(new GeneratorPosition(0, 0), ???);
RemoveInternalChildRange(0, VisualChildrenCount);
using (generator.StartAt(new GeneratorPosition(-1, 0), GeneratorDirection.Forward))
{
UIElement child;
bool isNewlyRealised = false;
while ((child = generator.GenerateNext(out isNewlyRealised) as UIElement) != null)
{
AddInternalChild(child);
generator.PrepareItemContainer(child);
}
}
}
}
But the results are very confusing - obviously because I don't quite understand how to work with the ICG.
I have looked through .net source code to see their implementations (when adding/removing/replacing items), and also found a couple of online resources on how to create a new virtualized panel (e.g. virtualizingwrappanel), but none really address this particular issue, where we want to reuse all existing containers for a new set of items.
So the secondary question is: Can anyone explain if this approach is even possible? How would I do it?
I never use reset directly from CollectionView because a methode on CollectionView's Source do it. This IList is modified for my needs. I did it like Paul McClean explained here.
In this class you could notify OnCollectionChanged to inform the CollectionView. sondergard explained what NotifyCollectionChangedAction.Reset do. But NotifyCollectionChangedAction.Replace keep running the recyling for the Items.
Maybe my research helps.

Best way to expose an object in winform for editing?

I have an object from a deserialized XML.
I want to visualize it and make it editable from the UI.
This seemed very easy in the beginning, but it's getting more confusing as I delve deeper into it.
My first approach was using a splitted panel:
- In the left, a TreeView.
- In the right, a ListView showing the value/object selected in the TreeView.
Te problem is that I don't know how to link everything (list and tree) with the object.
I populate the TreeView by going through each element in the object.
Edit: Is it possible to be implemented in CLR. I need to use some C++ code besides this.
So you have a TreeView object that shows TreeNodes, where every TreeNode show one System.Xml.XmlNode. The (sub-)Nodes of each TreeNode correspond with the Children of the XmlNode.
You'll have to decide what Text to display for the XmlNode, but that is a minor problem.
class XmlTreeNode : System.Windows.Forms.TreeNode
{
public XmlTreeNode(System.Xml.XmlNode xmlNode) : base()
{
this.XmlNode = xmlNode;
string textToDisplay = xmlNode.ToDisplayText();
this.Text = textToDisplay;
foreach (var childXmlNode in xmlNode.xmlNodeList.Cast<XmlNode>())
{
XmlTreeNode childNode = new XmlTreeNode(childXmlNode);
this.Nodes.Add(childNode);
}
}
public XmlNode XmlNode {get; private set;}
}
Of course an XmlNode does not have a method ToDisplayText(), so let's create an extension function for this. See extension methods demystified
static string ToDisplayText(this System.Xml.XmlNode xmlNode)
{
// TODO: what would you like to Display?
return xmlNode.Name;
}
Of course you want to be able to show these XmlTreeNodes in an XmlTreeNodeView:
class XmlTreeNodeView : System.Windows.Forms.TreeView
{
// default constructor: constructs empty XmlTreeNodeView:
public XmlTreeNodeView() : base() {}
// constructor fills the XmlTreeNodeView with the XmlNodes:
public XmlTreeNodeView(IEnumerable<XmlNode> xmlNodes) : base()
{
foreach (XmlNode xmlNode in xmlNodes)
{
this.Nodes.Add(new XmlTreeNode(xmlNode));
}
}
And of course you want to be notified if one of the nodes is clicked
public class XmlTreeNodeEventArgs : EventArgs
{
public XmlNode XmlNode {get; set;}
}
And in your XmlTreeView class:
public event EventHandler<XmlTreeNodeEventArgs> XmlNodeClicked;
protected virtual void OnXmlNodeClicked(XmlNode node)
{
return XmlNodeClicked?.Invoke(new XmlTreeNodeEventArgs() {XmlNode = node});
}
protected override void OnAfterSelect (System.Windows.Forms.TreeViewEventArgs e)
{
// get the XmlTreeNode that was clicked:
XmlTreeNode node = (XmlTreeNode)e.Node;
this.OnXmlNodeClicked(node);
}
The nice thing is, that you have to do pretty stupid things to get other things than XmlNodes in your XmlTreeView.
If you really want to prevent that something different than an XmlNode is added, your XmlTreeView should not inherit from TreeView, but from UserControl. The UserControl should show a TreeView inside it. Although this method works, you'll have to copy all TreeView functionality that you want to expose. I'm not sure if the extra work weighs up to the cost of extra security that your XmlTreeView contains only XmlTreeNodes.

Subscribe PropertyChanged events of window in C++/CLI

I just tried to subscribe to WPF property change events using C++/CLI. I didn't expect this to get difficult.
First I tried to subscribe to a specific property of some window (IsMouseDirectlyOver) and finally succeeded with following code:
void MyClass::DependencyPropertyChanged(Object^ sender, DependencyPropertyChangedEventArgs args)
{
Debug::WriteLine("DependencyPropertyChanged: "+sender->ToString()+", "+args.Property->Name);
}
window->IsMouseDirectlyOverChanged += gcnew DependencyPropertyChangedEventHandler(this, &MyClass::DependencyPropertyChanged);
Then I tried to subscribe to any property changes of an object (which is most important to me because my final code must be able to handle property changes by property names). I totally failed on this.
I tried various things but nothing worked. I could not find any C++/CLI examples but according to documentation and C# examples the following seemed to be the most sensible code to me:
window->PropertyChanged += gcnew PropertyChangedEventHandler(this, &MyClass::PropertyChanged);
void MyClass::PropertyChanged(Object^ sender, PropertyChangedEventArgs^ args)
{
...
}
But the compiler tells me by error C2039 that 'PropertyChangedEvent' is no element of 'System::Windows::Window'.
How can I achieve what I want?
Al mentioned in the comments, your code doesn't work, because there is no PropertyChanged event on Window, it's as simple as that.
What you can do instead is to override the OnPropertyChanged() method, which is present on a Window. In your override, you can do anything you want, including raising PropertyChanged (don't forget to create that event first).
I had a look on the snoop sources. I modified it and wrote a very, very basic example that works:
String^ ownerPropertyName = "IsActive";
DependencyObject^ propertyOwner = window;
DependencyPropertyDescriptor^ ownerPropertyDescriptor = DependencyPropertyDescriptor::FromName(ownerPropertyName, propertyOwner->GetType(), propertyOwner->GetType());
DependencyProperty^ ownerProperty = ownerPropertyDescriptor->DependencyProperty;
Type^ ownerPropertyType = ownerProperty->PropertyType;
DependencyProperty^ myProperty = DependencyProperty::Register(ownerPropertyName, ownerPropertyType, GetType(), gcnew PropertyMetadata(gcnew PropertyChangedCallback(&MyClass::BoundPropertyChangedCallback)));
Binding^ myPropertyToOwnerPropertyBinding = gcnew Binding(ownerPropertyName);
myPropertyToOwnerPropertyBinding->Mode = BindingMode::OneWay;
myPropertyToOwnerPropertyBinding->Source = propertyOwner;
BindingOperations::SetBinding(this, myProperty, myPropertyToOwnerPropertyBinding);
And:
static void BoundPropertyChangedCallback(DependencyObject^ me, DependencyPropertyChangedEventArgs args)
{
Debug::WriteLine("BoundPropertyChangedCallback: "+args.OldValue+", "+args.NewValue+", "+args.Property->Name);
}
Looks pretty complicated to me. I have no idea if that binding stuff is really necessary. In fact this can even subscribe to properties that do not have events (like IsMouseOver) and can operate on objects that do not implement INotifyPropertyChanged (like Window). And it does not need any switch/case for properties.
The class PropertyDescriptor (or the derived DependencyPropertyDescriptor) provides a mechanism to add a property change handler by their AddValueChanged method:
DependencyPropertyDescriptor^ propertyDescriptor = DependencyPropertyDescriptor::FromName(
"ActualWidth", component->GetType(), component->GetType());
propertyDescriptor->AddValueChanged(component, gcnew EventHandler(ActualWidthChanged));
...
static void ActualWidthChanged(Object^ component, EventArgs^ e)
{
...
}
Unfortunately the handler doesn't get passed the changed property, so i guess you would have to add different handlers for all properties you want to monitor.
EDIT: You might implement something like the code shown below that uses an anonymous delegate to pass the property name to an appropriate handler. Note however that this is C#, and to my understanding this can't be done in C++/CLI, since there it does not support managed lambdas. Mayby you could wrap a helper class like this in a separate assembly and use it from your C++/CLI code.
public delegate void PropertyChangedHandler(object component, string propertyName);
public static class DependencyPropertyDescriptorExt
{
public static void AddPropertyChangedHandler(
this object component, string propertyName, PropertyChangedHandler handler)
{
var propertyDescriptor = DependencyPropertyDescriptor.FromName(
propertyName, component.GetType(), component.GetType());
propertyDescriptor.AddValueChanged(component, (o, e) => handler(o, propertyName));
}
}
Now you could write and use such a PropertyChangedHandler like this:
this.AddPropertyChangedHandler("ActualHeight", PropertyChanged);
...
private void PropertyChanged(object component, string propertyName)
{
...
}

The calling thread cannot access this object because a different thread owns it

I am using the following code.
public partial class SettingApp
{
public SettingApp()
{
InitializeComponent();
Parallel.Invoke(SetDataInTextBox);
}
private void SetDataInTextBox()
{
txtIncAns.Text = Properties.Settings.Default.IncludeAN;
txtIncAuthor.Text = Properties.Settings.Default.IncludeAutt;
txtIncQuo.Text = Properties.Settings.Default.IncludeQU;
txtIncSpBegin.Text = Properties.Settings.Default.IncludeSP;
}
}
The program gives the following error
The calling thread cannot access this object because a different
thread owns it.
Which is the right way
update :
Whether this is right :
public partial class SettingApp
{
private delegate void SetDataInTextBoxDelegate();
public SettingApp()
{
InitializeComponent();
txtIncAns.Dispatcher.BeginInvoke(DispatcherPriority.Normal, new SetDataInTextBoxDelegate(SetDataInTextBox));
}
private void SetDataInTextBox()
{
txtIncAns.Text = Properties.Settings.Default.IncludeAN;
txtIncAuthor.Text = Properties.Settings.Default.IncludeAutt;
txtIncQuo.Text = Properties.Settings.Default.IncludeQU;
txtIncSpBegin.Text = Properties.Settings.Default.IncludeSP;
}
}
Only the UI thread can access UI elements, which I'm guessing is what those txt things are. Parallel.Invoke is in your case not the UI thread, so the exception is thrown when you try to access the .Text property on the controls.
You need to marshal the call across to the UI thread. In WinForms, controls have various ways to help you do this:
if (myControl.InvokeRequired)
{
myControl.Invoke(...);
}
else
{
myControl.Text = "something";
}
MSDN has an article with examples on it here (VS2010):
http://msdn.microsoft.com/en-us/library/757y83z4(v=VS.100).aspx
Update 1:
For WPF the model is similar, but includes the Dispatcher:
myControl.Dispatcher.Invoke(...);
MSDN Forum Post
MSDN Article
Update 2: Of course, it looks like you don't even need to use multi-threaded code here. I would guess the overhead of using the multi-threaded portion is more than the code you eventually call. Simply remove the use of multiple threads from this section and set the properties directly:
public SettingApp()
{
InitializeComponent();
SetDataInTextBox();
}
private void SetDataInTextBox()
{
txtIncAns.Text = Properties.Settings.Default.IncludeAN;
txtIncAuthor.Text = Properties.Settings.Default.IncludeAutt;
txtIncQuo.Text = Properties.Settings.Default.IncludeQU;
txtIncSpBegin.Text = Properties.Settings.Default.IncludeSP;
}
As Adam said, only the UI thread can access UI elements. In the case of WPF, you'd use myControl.Dispatcher.Invoke().
Since these calls are all going to be invoked on the UI thread anyway, you should remove the Parallel.Invoke() and call the method directly.
Just an alternate suggestion. I would move toward databinding your textboxes to properties of a class, even if you don't want to go the full MVVM design, databinding is your friend in WPF. Then if you need the threading, WPF will handle updating controls on UI thread when the property changes, even when the property is changed on another thread.

How to use a factory for DataGrid.CanUserAddRows = true

I would like to use the DataGrid.CanUserAddRows = true feature. Unfortunately, it seems to work only with concrete classes which have a default constructor. My collection of business objects doesn't provide a default constructor.
I'm looking for a way to register a factory that knows how to create the objects for the DataGrid. I had a look at the DataGrid and the ListCollectionView but none of them seems to support my scenario.
The problem:
"I'm looking for a way to register a factory that knows how to create the objects for the DataGrid". (Because my collection of business objects doesn't provide a default constructor.)
The symptoms:
If we set DataGrid.CanUserAddRows = true and then bind a collection of items to the DataGrid where the item doesn't have a default constructor, then the DataGrid doesn't show a 'new item row'.
The causes:
When a collection of items is bound to any WPF ItemControl, WPF wraps the collection in either:
a BindingListCollectionView when the collection being bound is a BindingList<T>. BindingListCollectionView implements IEditableCollectionView but doesn't implement IEditableCollectionViewAddNewItem.
a ListCollectionView when the collection being bound is any other collection. ListCollectionView implements IEditableCollectionViewAddNewItem (and hence IEditableCollectionView).
For option 2) the DataGrid delegates creation of new items to the ListCollectionView. ListCollectionView internally tests for the existence of a default constructor and disables AddNew if one doesn't exist. Here's the relevant code from ListCollectionView using DotPeek.
public bool CanAddNewItem (method from IEditableCollectionView)
{
get
{
if (!this.IsEditingItem)
return !this.SourceList.IsFixedSize;
else
return false;
}
}
bool CanConstructItem
{
private get
{
if (!this._isItemConstructorValid)
this.EnsureItemConstructor();
return this._itemConstructor != (ConstructorInfo) null;
}
}
There doesn't seem to be an easy way to override this behaviour.
For option 1) the situation is a lot better. The DataGrid delegates creation of new items to the BindingListView, which in turn delegates to BindingList. BindingList<T> also checks for the existence of a default constructor, but fortunately BindingList<T> also allows the client to set the AllowNew property and attach an event handler for supplying a new item. See the solution later, but here's the relevant code in BindingList<T>
public bool AllowNew
{
get
{
if (this.userSetAllowNew || this.allowNew)
return this.allowNew;
else
return this.AddingNewHandled;
}
set
{
bool allowNew = this.AllowNew;
this.userSetAllowNew = true;
this.allowNew = value;
if (allowNew == value)
return;
this.FireListChanged(ListChangedType.Reset, -1);
}
}
Non-solutions:
Support by DataGrid (not available)
It would reasonable to expect the DataGrid to allow the client to attach a callback, through which the DataGrid would request a default new item, just like BindingList<T> above. This would give the client the first crack at creating a new item when one is required.
Unfortunately this isn't supported directly from the DataGrid, even in .NET 4.5.
.NET 4.5 does appear to have a new event 'AddingNewItem' that wasn't available previously, but this only lets you know a new item is being added.
Work arounds:
Business object created by a tool in the same assembly: use a partial class
This scenario seems very unlikely, but imagine that Entity Framework created its entity classes with no default constructor (not likely since they wouldn't be serializable), then we could simply create a partial class with a default constructor. Problem solved.
Business object is in another assembly, and isn't sealed: create a super-type of the business object.
Here we can inherit from the business object type and add a default constructor.
This initially seemed like a good idea, but on second thoughts this may require more work than is necessary because we need to copy data generated by the business layer into our super-type version of the business object.
We would need code like
class MyBusinessObject : BusinessObject
{
public MyBusinessObject(BusinessObject bo){ ... copy properties of bo }
public MyBusinessObject(){}
}
And then some LINQ to project between lists of these objects.
Business object is in another assembly, and is sealed (or not): encapsulate the business object.
This is much easier
class MyBusinessObject
{
public BusinessObject{ get; private set; }
public MyBusinessObject(BusinessObject bo){ BusinessObject = bo; }
public MyBusinessObject(){}
}
Now all we need to do is use some LINQ to project between lists of these objects, and then bind to MyBusinessObject.BusinessObject in the DataGrid. No messy wrapping of properties or copying of values required.
The solution: (hurray found one)
Use BindingList<T>
If we wrap our collection of business objects in a BindingList<BusinessObject> and then bind the DataGrid to this, with a few lines of code our problem is solved and the DataGrid will appropriately show a new item row.
public void BindData()
{
var list = new BindingList<BusinessObject>( GetBusinessObjects() );
list.AllowNew = true;
list.AddingNew += (sender, e) =>
{e.NewObject = new BusinessObject(... some default params ...);};
}
Other solutions
implement IEditableCollectionViewAddNewItem on top of an existing collection type. Probably a lot of work.
inherit from ListCollectionView and override functionality. I was partially successful trying this, probably can be done with more effort.
I've found another solution to this problem. In my case, my objects need to be initialized using a factory, and there isn't really any way to get around that.
I couldn't use BindingList<T> because my collection must support grouping, sorting, and filtering, which BindingList<T> does not support.
I solved the problem by using DataGrid's AddingNewItem event. This almost entirely undocumented event not only tells you a new item is being added, but also allows lets you choose which item is being added. AddingNewItem fires before anything else; the NewItem property of the EventArgs is simply null.
Even if you provide a handler for the event, DataGrid will refuse to allow the user to add rows if the class doesn't have a default constructor. However, bizarrely (but thankfully) if you do have one, and set the NewItem property of the AddingNewItemEventArgs, it will never be called.
If you choose to do this, you can make use of attributes such as [Obsolete("Error", true)] and [EditorBrowsable(EditorBrowsableState.Never)] in order to make sure no one ever invokes the constructor. You can also have the constructor body throw an exception
Decompiling the control lets us see what's happening in there.
private object AddNewItem()
{
this.UpdateNewItemPlaceholder(true);
object newItem1 = (object) null;
IEditableCollectionViewAddNewItem collectionViewAddNewItem = (IEditableCollectionViewAddNewItem) this.Items;
if (collectionViewAddNewItem.CanAddNewItem)
{
AddingNewItemEventArgs e = new AddingNewItemEventArgs();
this.OnAddingNewItem(e);
newItem1 = e.NewItem;
}
object newItem2 = newItem1 != null ? collectionViewAddNewItem.AddNewItem(newItem1) : this.EditableItems.AddNew();
if (newItem2 != null)
this.OnInitializingNewItem(new InitializingNewItemEventArgs(newItem2));
CommandManager.InvalidateRequerySuggested();
return newItem2;
}
As we can see, in version 4.5, the DataGrid does indeed make use of AddNewItem. The contents of CollectionListView.CanAddNewItem are simply:
public bool CanAddNewItem
{
get
{
if (!this.IsEditingItem)
return !this.SourceList.IsFixedSize;
else
return false;
}
}
So this doesn't explain why we we still need to have a constructor (even if it is a dummy) in order for the add row option to appear. I believe the answer lies in some code that determines the visibility of the NewItemPlaceholder row using CanAddNew rather than CanAddNewItem. This might be considered some sort of bug.
I had a look at IEditableCollectionViewAddNewItem and it seems to be adding this functionality.
From MSDN
The IEditableCollectionViewAddNewItem
interface enables application
developers to specify what type of
object to add to a collection. This
interface extends
IEditableCollectionView, so you can
add, edit, and remove items in a
collection.
IEditableCollectionViewAddNewItem adds
the AddNewItem method, which takes an
object that is added to the
collection. This method is useful when
the collection and objects that you
want to add have one or more of the
following characteristics:
The objects in the CollectionView are different types.
The objects do not have a default constructor.
The object already exists.
You want to add a null object to the collection.
Although at Bea Stollnitz blog, you can read the following
The limitation of not being able to add a new item when the source has no
default constructor is very well
understood by the team. WPF 4.0 Beta 2
has a new feature that brings us a
step closer to having a solution: the
introduction of
IEditableCollectionViewAddNewItem
containing the AddNewItem method. You
can read the MSDN documentation about
this feature. The sample in MSDN shows
how to use it when creating your own
custom UI to add a new item (using a
ListBox to display the data and a
dialog box to enter the new item).
From what I can tell, DataGrid doesn’t
yet use this method though (although
it’s a bit hard to be 100% sure
because Reflector doesn’t decompile
4.0 Beta 2 bits).
That answer is from 2009 so maybe it's usable for the DataGrid now
The simplest way I could suggest to provide wrapper for your class without default constructor, in which constructor for source class will be called.
For example you have this class without default constructor:
/// <summary>
/// Complicate class without default constructor.
/// </summary>
public class ComplicateClass
{
public ComplicateClass(string name, string surname)
{
Name = name;
Surname = surname;
}
public string Name { get; set; }
public string Surname { get; set; }
}
Write a wrapper for it:
/// <summary>
/// Wrapper for complicated class.
/// </summary>
public class ComplicateClassWraper
{
public ComplicateClassWraper()
{
_item = new ComplicateClass("def_name", "def_surname");
}
public ComplicateClassWraper(ComplicateClass item)
{
_item = item;
}
public ComplicateClass GetItem() { return _item; }
public string Name
{
get { return _item.Name; }
set { _item.Name = value; }
}
public string Surname
{
get { return _item.Surname; }
set { _item.Surname = value; }
}
ComplicateClass _item;
}
Codebehind.
In your ViewModel you need to create wrapper collection for your source collection, which will handle item adding/removing in datagrid.
public MainWindow()
{
// Prepare collection with complicated objects.
_sourceCollection = new List<ComplicateClass>();
_sourceCollection.Add(new ComplicateClass("a1", "b1"));
_sourceCollection.Add(new ComplicateClass("a2", "b2"));
// Do wrapper collection.
WrappedSourceCollection = new ObservableCollection<ComplicateClassWraper>();
foreach (var item in _sourceCollection)
WrappedSourceCollection.Add(new ComplicateClassWraper(item));
// Each time new item was added to grid need add it to source collection.
// Same on delete.
WrappedSourceCollection.CollectionChanged += new NotifyCollectionChangedEventHandler(Items_CollectionChanged);
InitializeComponent();
DataContext = this;
}
void Items_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
foreach (ComplicateClassWraper wrapper in e.NewItems)
_sourceCollection.Add(wrapper.GetItem());
else if (e.Action == NotifyCollectionChangedAction.Remove)
foreach (ComplicateClassWraper wrapper in e.OldItems)
_sourceCollection.Remove(wrapper.GetItem());
}
private List<ComplicateClass> _sourceCollection;
public ObservableCollection<ComplicateClassWraper> WrappedSourceCollection { get; set; }
}
And finally, XAML code:
<DataGrid CanUserAddRows="True" AutoGenerateColumns="False"
ItemsSource="{Binding Path=Items}">
<DataGrid.Columns>
<DataGridTextColumn Header="Name" Binding="{Binding Path=Name}"/>
<DataGridTextColumn Header="SecondName" Binding="{Binding Path=Surname}"/>
</DataGrid.Columns>
</DataGrid>
I just wanted to provide an alternate solution to using a BindingList. In my situtation, the Business objects was held in an IEntitySet in a portable project (Silverlight), which did not support IBindingList.
The solution, first and foremost, is to subclass the grid, and overwrite the coerce callback for CanUserAddRows to use IEditableCollectionViewAddNewItem:
public class DataGridEx : DataGrid
{
static DataGridEx()
{
CanUserAddRowsProperty.OverrideMetadata(typeof(DataGridEx), new FrameworkPropertyMetadata(true, null, CoerceCanUserAddRows));
}
private static object CoerceCanUserAddRows(DependencyObject sender, object newValue)
{
var dataGrid = (DataGrid)sender;
var canAddValue= (bool)newValue;
if (canAddValue)
{
if (dataGrid.IsReadOnly || !dataGrid.IsEnabled)
{
return false;
}
if (dataGrid.Items is IEditableCollectionViewAddNewItem v && v.CanAddNewItem == false)
{
// The view does not support inserting new items
return false;
}
}
return canAddValue;
}
}
And then use the AddingNewItem event to create the item:
dataGrid.AddingNewItem += (sender, args) => args.NewItem = new BusinessObject(args);
And if you care for the details, here is the reason why it is a problem in the first place. The coerce callback in the framework looks like this:
private static bool OnCoerceCanUserAddOrDeleteRows(DataGrid dataGrid, bool baseValue, bool canUserAddRowsProperty)
{
// Only when the base value is true do we need to validate that the user
// can actually add or delete rows.
if (baseValue)
{
if (dataGrid.IsReadOnly || !dataGrid.IsEnabled)
{
// Read-only/disabled DataGrids cannot be modified.
return false;
}
else
{
if ((canUserAddRowsProperty && !dataGrid.EditableItems.CanAddNew) ||
(!canUserAddRowsProperty && !dataGrid.EditableItems.CanRemove))
{
// The collection view does not allow the add or delete action
return false;
}
}
}
return baseValue;
}
You see how it gets the IEditableCollectionView.CanAddNew? That means that it only enables adding when the view can insert and construct an item. The funny thing is that when we want to add a new item, it checks the IEditableCollectionViewAddNewItem.CanAddNewItem instead, which only asks if the view supports inserting new items (not creating):
object newItem = null;
IEditableCollectionViewAddNewItem ani = (IEditableCollectionViewAddNewItem)Items;
if (ani.CanAddNewItem)
{
AddingNewItemEventArgs e = new AddingNewItemEventArgs();
OnAddingNewItem(e);
newItem = e.NewItem;
}

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