How to set specific IMEI in Nokia S60 SDK emulator - mobile

I'm also interested in other Symbian SDKs that allow to set their emulator's IMEI.

Emulator has hardcoded IMEI of '000000000000000'. Replace what with whatever you want to use and continue running your code.
Symbian C++:
TPlpVariantMachineId imei;
PlpVariant::GetMachineIdL(imei);
imei.Copy(_L("123456789012345"));
Python for S60 (PyS60):
import sysinfo
my_imei = sysinfo.imei()
my_imei = u"123456789012345"

My general approach to these kinds of things is do it in software.
Put the IMEI fetching code into one globally-accessible function, and only use this function for IMEI fetching.
#ifdef __WINS__ can be used in C++ code to selectively compile in the hard-coded IMEI you want to return in the emulator. In Java, you can probably tell you are in the emulator by other means (eg if the IMEI returned is a fixed weird value in the emulator), and act accordingly.
You can go one step further and have a dynamic IMEI. Once you do that, you will find that testing your code with different IMEIs becomes much easier.

I have never actually tried that but here's my best guess:
The emulator doesn't have a proper telephony implementation unless:
you link it to an actual phone over infrared/usb/serial. In which case the emulator telephony component will need configuration to use AT commands to pilot the phone (even if the phone isn't a Symbian phone). This allows you to make phone calls, send and receive SMS/MMS but certainly not change the IMEI.
you use the SIMTSY module. This is a component that uses configuration files to simulate telephony events. It can pretend to send SMS/MMS, pretend you are receiving a phone call...none of that actually creates any kind of network traffic, you understand. I assume the IMEI is in the configuration file but I don't expect you can properly change it without restarting the emulator. I have never seen SIMTSY used outside of Symbian itself so I don't know whether it is available to third-party developer. It should be open-sourced with the rest of the operating system within the next 2 years, though.
There is also the possibility that the way the SDK itself was built disabled most of the telephony framework for the emulator, using build-time macro. You should check http://forum.nokia.com

Related

Azure Kinect: how to find the windows device id

I have been developing a Win application that uses 3 Azure Kinects. Since there is no C# wrapper available yet, I made a C++ app that does what I need and the C# app just grabs its output files.
I now need to figure out which camera is which. In the C# app I can get the windows device id in a form similar to
\\.\USB#VID_045E&PID_097C#001007692912#{A5DCBF10-6530-11D2-901F-00C04FB951ED}
However the C API for the Kinect only provides ways to get the serial number of the device.
I tried to dig into the API, since I'm sure it must be somewhere in the code but, due to my limited C skills, I got lost pretty quickly.
Anybody with the same issue or can help?
Thanks,
Guido
The SDK is designed to use serial number specifically to determine which device or devices you are connected to. If you are just trying to use 2 Kinects with 2 instances of your C# then you will need to open devices until you find the serial number you are looking for. If you are trying to use multiple devices in a master/subordinate configuration then you can query for jack state to determine if you have connected to one or the other.
Also please be aware that we just released our own C# wrapper for the SDK. Checkout https://github.com/microsoft/Azure-Kinect-Sensor-SDK/issues/608 and https://microsoft.github.io/Azure-Kinect-Sensor-SDK/master/namespace_microsoft_1_1_azure_1_1_kinect_1_1_sensor.html for more details.

How to send waypoints programmatically to drone?

I am very new at this and trying to get an understanding of this. I have read a lot on the DroneKit-Python site trying to figure out how exactly am I able to communicate with it.
Drone I am currently using is Iris+
I have looked more and there are software that already provide this, but I want to be able to control it plus more.
I want to set waypoints, tell it to then fly give the way points and keep going to them. Also, to be able to arm itself, which is in the example, and override the safety mechanism.
Here is the basic of what I am trying to use it for. Have it fly up at a certain time. Go to the waypoints 1,2,3,1,etc.. Then after X amount of time or on low battery go back to launch point and land.
I have found plenty of code that provides what i need to do, though I don't know if it will work and more importantly I don't even know how to start programming for this. Maybe I have the wrong approach in doing this?
I kind of want this to be a light API, so that in the future I can make a simple UI on my phone and insert some coordinates to give it ways points and that is it. I know there is software out there already that does it, but I want to remove the need for touching the drone. I want it to start and end autonomously.
If anyone could help provide some info that much would be greatly appreciated.
Assuming you have no companion computer (Iris+ does not by default), you are OK with running a ground station app (you won't be out of range to send commands to "end mission on time expiry") and that driving the behaviour from your phone is important, I would be looking at DroneKit Android.
Some notes:
You're going to have to touch the drone at some point to attach the
batteries.
You can arm the device from dronekit
You can override the safety mechanism from a script. I hope you have
a lot of money to pay for the new drones you're going to have to buy when they crash and all the litigation from damaged people and property (in other words "don't do it".
The default behaviour is to return the device to launch (RTL) on low battery. This is convigurable
Setting a time is more "problematic". You can have a timer in a script that then sends return-to-launch but the script needs to be connected to the UAV. This means that either you have to be running in a connected ground station (which might potentially be out of range) or on a companion computer.
Iris+ does not have a companion computer. You have to install one or connect from a Ground Control Station.
DroneKit-Python runs on Linux, MacOSX or Windows. You can't just run it on an ordinary phone, though you could find some other mechanism to send messages/scripts to it running on a companion Computer.
DroneKit Android runs on Android. We do have a planned iOS version too. In theory these could run on a companion computer, but in practice currently these are only used as ground stations.

Get list of tracks and filenames (or a way to play them) from iTunes on OS X

On OS X, is there a way to ask iTunes for all the tracks it has, with some metadata (I'm most interested in the number of plays), and the filenames of the tracks (alternatively, simply a way to play them would be fine as well).
I know I could probably hack something up reading the iTunes database, but I'm looking for a solution that is not considered off-limits for acceptance into the Mac App Store.
Is this possible?
iTunes is a program - not an intrinsic unremovable part of the operating system like it is on iOS - which is why there is not a dedicated SDK on OSX. You can access via iTunes via AppleScript.
There are applications on the Mac app store that are just GUI's on top of AppleScript. http://dougscripts.com/itunes/category/mac-app-store/

Proprietary USB device access via browser... possible? Silverlight maybe? (Java is excluded for now)

Probably there are a lot of similar questions around, but since I know only few solutions to this which I am not sure will work for us, I am looking for something else, maybe new technologies...
What we have is this USB device which is not so fancy (of course, it requires a driver to be loaded), and it has couple of C++ dlls to help getting certain output from it. On top, we made a C# desktop application which makes use of the device in a more attractive way (plenty of interop inside).
So far so good, but to have the application lifted up to the web in order to gain more flexibility... What options are there?
Known solutions are:
1) ActiveX - kinda old technology and not cross-browser;
2) .Net 'applet' - not so common (is this even a solution?)
3) Java applet - well known, but JVM needed (since we went for C++ C#
maybe is out of scope);
4) Web service on the usb device itself - our device is very
light, we cannot have it there.
Are there other ways? Is Silverlight 4, 5 (maybe "out of browser") a feasable solution? What about these new technologies nowadays? Html 5 or something?
EDIT1: In particular I am interested in Silverlight. Is there a way using Silverlight?
EDIT2: I found this question: Can Silverlight access a .Net library that accesses a USB port? . What shall I understand from that? Is really Silverlight not a feasable solution for my scenario?
EDIT 3: VERY IMPORTANT!
These devices need to be used on customer side! People browsing must use them locally on their PCs!
Thanks in advance.
to have the application lifted up to the web [...]
Simple solution: Let the webserver (http server) run on the PC connected to the USB device, and use one of the webserver's interfaces like CGI to talk to your USB device. This way you need to code only a USB-to-CGI wrapper program, which can be C++ or C#.
Another way is to write a browser plugin.
The issue that you're going to face is that content in a browser is often run in a sandbox, in such a way that the web app does not have access to the computer. There are good reasons for this - security, primarily. One way to have some code running in the context of the computer is to have a browser plugin that can access the computer's hardware resources, but that can interact with browser content. Unfortunately, you may end up writing a different plugin for different browsers.
There do exist frameworks out there that make writing browser plugins more manageable. A simple search should turn up some of those candidates.
You can use Silverlight 5, it can give you access to your file system and USB storage device. If you want to get control for other USB device (printer, scanner, etc), you should give a device type. I know, Silverlight 5 works fine with a file system and web-cams...)

Avoiding all system messages and messages from other software

Here is the situation. The company I work for builds this piece of software in c that can make a Windows computer act a bit like a TV. Essentially, our piece of software is meant to be played full screen and content is displayed from the internet without the user having to ever touch the computer again.
The problem is that once in a while, the system brings up pop-ups like "Your Windows system is ready for an upgrade." or "Please renew your Norton subscription" etc. which the user has to periodically and manually remove.
Is there a way to display content full screen without being bothered by those warnings?
Yah, whether or not the development community agrees, Microsoft has several standards for when and why it might be acceptable to have exclusive use of the monitor.
The most official strategy is to use DirectX in exclusive mode. This is what games do, what windows media player does in full screen video with hardware acceleration enabled, etc... If your application is multimedia intensive (as suggested by TV like functionality), you should probably be using DirectX too. Besides giving you the exclusive display access it will also increase your applications performance while lowering the CPU load (as it will overload graphics work to the video card when possible).
If DirectX is not an option, there are a great number of hacks available that seem to all behave differently between various generations of windows operating systems. So you might have to be prepared to implement several techniques to cover each OS you plan to support.
One technique is to set your application as the currently running screensaver. A screensaver if really just an EXE renamed to SCR with certain command line switches it should support. But you can write your own application to be such a screensaver and a little launcher stub that sets it as the screensaver and launches it. Upon exit the application should return the original screensaver settings (perhaps the launcher waits for the process to exit so that it returns the settings in both graceful exits and any unplanned process terminations ie: app crash). I'm not sure if this behavior is consistent across platforms though, you'll have to test it.
Preventing other applications from creating window handles is truly a hack in my opinion and pretty bad one that I wouldn't appreciate as a customer of such software.
A constant BringWindowToTop() call to keep you in front is better (it doesn't break other software) but still a little hack-ish.
Catch window creation messages with a global hook. This way you can close or hide unwanted windows before they become visible.
EDIT: If you definitely want to avoid hooks, then you can call a function periodically, which puts your window to the top of the z-stack.
You could disable system updates http://support.microsoft.com/kb/901037 and remove the norton malware.
You could also connect a second screen so that the bubbles appear in the the first monitor.
Or you rewrite it for linux or windows ce.
One final option is to install software that reconfigures your os into a kiosk http://shop.inteset.com/Products/9-securelockdown.aspx
If you don't need keyboard or mouse input, how about running your application as a screensaver?
A lot of thoses messages are trigged/managed by Windows Explorer.
Just replace it with your dummy c#/winform.
By changing the registry value
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon]
"Shell"="Explorer.exe"
You can specify virtually any exe as an alternative to explorer.exe
That's the way all windows based (embedded) system (ATM & co) do.
There's still few adjustment (disable services you dont need / dr watson & others), and of course, you'll want to keep a "restart explorer.exe" backdoor.
But that's a good start

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