PrintWindow WPF / DirectX - wpf

Anyone know of a way to reliably take a snapshot of a WPF window? The PrintWindow api works well for "standard" win32 windows but since WPF uses DirectX, PrintWindow fails to capture an image. I think that one would need to grab the front buffer for the DirectX object associated with the window, but I am not sure how to do that.
Thanks!

I'm not sure if this is what you mean, and I'm not sure I'm allowed to link to my blog or not, but is this any use? It basically uses a RenderTargetBitmap to generate a JPG. You can use it to "screenshot" an entire window then print that.
If this is against the rules, someone feel free to delete :)

This Method should help you print the entire WPF / XAML Window
private void PrintWindow(PrintDialog pdPrint,
System.Windows.Window wWin,
string sTitle,
System.Windows.Thickness? thMargin)
{
Grid drawing_area = new Grid();
drawing_area.Width = pdPrint.PrintableAreaWidth;
drawing_area.Height = pdPrint.PrintableAreaHeight;
Viewbox view_box = new Viewbox();
drawing_area.Children.Add(view_box);
view_box.HorizontalAlignment = System.Windows.HorizontalAlignment.Center;
view_box.VerticalAlignment = System.Windows.VerticalAlignment.Center;
if (thMargin == null)
{
view_box.Stretch = System.Windows.Media.Stretch.None;
}
else
{
view_box.Margin = thMargin.Value;
view_box.Stretch = System.Windows.Media.Stretch.Uniform;
}
VisualBrush vis_br = new VisualBrush(wWin);
System.Windows.Shapes.Rectangle win_rect = new System.Windows.Shapes.Rectangle();
view_box.Child = win_rect;
win_rect.Width = wWin.Width;
win_rect.Height = wWin.Height;
win_rect.Fill = vis_br;
win_rect.Stroke = System.Windows.Media.Brushes.Black;
win_rect.BitmapEffect = new System.Windows.Media.Effects.DropShadowBitmapEffect();
// Arrange to produce output.
Rect rect = new Rect(0, 0, pdPrint.PrintableAreaWidth, pdPrint.PrintableAreaHeight);
drawing_area.Arrange(rect);
// Print it.
pdPrint.PrintVisual(drawing_area, sTitle);
}
Regards Sean Campbell

You can use the PrintDialog.PrintVisual() method.
MSDN Link: http://msdn.microsoft.com/en-us/library/system.windows.controls.printdialog.printvisual.aspx
A sample: http://www.thejoyofcode.com/Reason_9._Printing.aspx

Related

WPF PrintPreview Get the PageContent of DocumentPaginator Pages

I want to write my own PrintPreview for larger text using a DocumentViewer to display it later.
I have not found anything usefully for my problem.
At the moment I'm searching for a way to get the content of the individual pages.
I found a way to access the individual pages, but I can't store or get it.
Using the code:
DocumentPaginator dpPages = (DocumentPaginator)((IDocumentPaginatorSource)twhtTemp.BuildTemplateControl(txtHeader, txtContent, pdlgPrint)).DocumentPaginator;
dpPages.ComputePageCount();
var fixedDocument = new FixedDocument();
for (int iPages= 0; iPages < dpPages.PageCount; iPages++)
{
var pageContent = new PageContent();
var fixedPage = new FixedPage();
fixedPage.Width = pdlgPrint.PrintableAreaWidth;
fixedPage.Height = pdlgPrint.PrintableAreaHeight;
pageContent.Child = fixedPage;
fixedDocument.Pages.Add(pageContent);
}
I'm already adding a new page for each existing page, but I can't get the content of the page.
So far I know, I need a UIElement to add to fixedPage.Children.
Or is there some easier way to get a flowdocument to a fixed document with many fixedpages (deppending to the pages count)?
i hate it to answer my own questions.
After searching three days i asked here.
One day later i found a way...
It's been a long time since the question has been answered.
I tried Doo Dah's answer, but the problem was that it doesn't take care of the page paddings of a flowdocument.
Therefore I wrote my own solution (Doo Dah's answer helped me to complete it):
public FixedDocument Get_Fixed_From_FlowDoc(FlowDocument flowDoc, PrintDialog printDlg)
{
var fixedDocument = new FixedDocument();
try
{
if (printDlg != null)
{
pdlgPrint = printDlg;
}
if (pdlgPrint == null)
{
pdlgPrint = new PrintDialog();
}
DocumentPaginator dpPages = (DocumentPaginator)((IDocumentPaginatorSource)flowDoc).DocumentPaginator;
dpPages.ComputePageCount();
PrintCapabilities capabilities = pdlgPrint.PrintQueue.GetPrintCapabilities(pdlgPrint.PrintTicket);
for (int iPages= 0; iPages < dpPages.PageCount; iPages++)
{
var page = dpPages.GetPage(iPages);
var pageContent = new PageContent();
var fixedPage = new FixedPage();
Canvas canvas = new Canvas();
VisualBrush vb = new VisualBrush(page.Visual);
vb.Stretch = Stretch.None;
vb.AlignmentX = AlignmentX.Left;
vb.AlignmentY = AlignmentY.Top;
vb.ViewboxUnits = BrushMappingMode.Absolute;
vb.TileMode = TileMode.None;
vb.Viewbox = new Rect(0, 0, capabilities.PageImageableArea.ExtentWidth, capabilities.PageImageableArea.ExtentHeight);
FixedPage.SetLeft(canvas, 0);
FixedPage.SetTop(canvas, 0);
canvas.Width = capabilities.PageImageableArea.ExtentWidth;
canvas.Height = capabilities.PageImageableArea.ExtentHeight;
canvas.Background = vb;
fixedPage.Children.Add(canvas);
fixedPage.Width = pdlgPrint.PrintableAreaWidth;
fixedPage.Height = pdlgPrint.PrintableAreaHeight;
pageContent.Child = fixedPage;
fixedDocument.Pages.Add(pageContent);
}
dv1.ShowPageBorders = true;
}
catch (Exception)
{
throw;
}
return fixedDocument;
}
You had to build a FlowDocument of the content you will show before and pass it
to the Method.
Added the PrintDialog variable to call the Method from my preview window and can pass the current printer settings.
If you call it from your main programm, you either can pass a new PrintDialog() or null, there is no difference, because it will create a new PrintDialog if you are passing null
This worked fine for me with a Flowdocument with different types of text (header, text, font).
It should work with pictures and text mixed, or only pictures, too - it's using the visuals and not something specific from a flowdocument, therefore it should work with pagebreaks, too.
I don't tryed Shahin Dohan'S answer, because it's the same problem as so often.
It's written at MVVM and very hard to understand when another person has written it.
At my opinion it would be better to write a little example programm without mvvm and the people can adept it to mvvm or use only the code.
I understand the opportunities of mvvm, but to show someone how to works something i see only disadvantages (if you will not show a specific mvvm mechanic)
Is it possible in WPF to get content of each DocumentPage by page number?
You can follow this then add each extracted TextRange to whatever you want.

GMap.Net location on marker centralizes over point not above

I have just started using GMAP.Net and I'm Setting a custom Marker thus:
marker = new GMarkerGoogle(new PointLatLng(Convert.ToDouble(latlon[0]), Convert.ToDouble(latlon[1])), new Bitmap(Iconpath));
where Iconpath points to a 42 * 38 pixel image of type PNG.
however the image appears central and immediately above the point being set by the above. What I would like is to know how to set it so the center of the image in over the location.
Any idea how to do that?
this is in a winforms .Net 4.0 application.
I found there was an easy way to do this thus:
Bitmap imgMarker = new Bitmap(Iconpath);
marker = new GMarkerGoogle(new PointLatLng(Convert.ToDouble(latlon[0]), Convert.ToDouble(latlon[1])), imgMarker);
marker.Offset = new Point(imgMarker.Width/2, imgMarker.Height / 2);
hope it helps someone else!
The GoogleMarker class seems to be designed for push pin looking images, where you would want the pin tip to be directly above the point of interest. Your best bet is to inherit the marker class and make your own class where you can control the image placement. Like this:
class customImageMarker: GMapMarker
{
Bitmap Bitmap;
public customImageMarker(PointLatLng p, Bitmap Bitmap)
: base(p)
{
this.Bitmap = Bitmap;
Size = new System.Drawing.Size(Bitmap.Width, Bitmap.Height);
Offset = new Point(-Size.Width / 2, -Size.Height / 2);
}
public override void OnRender(Graphics g)
{
g.DrawImage(Bitmap, LocalPosition.X - Offset.X, LocalPosition.Y - Offset.Y, Size.Width, Size.Height);
}
}
Now just call your class:
marker = new customImageMarker(new PointLatLng(Convert.ToDouble(latlon[0]), Convert.ToDouble(latlon[0])), new Bitmap(Iconpath));
You can control the placement of the icon by adjusting the Offset variable.

Save Controls.Image to PDF with more than 1 Control.Image

I'm here for a solution to a little unresolved problem. Maybe I haven't searched for the right things as I haven't found a solution and I hope you will be able to help.
So I have a WPF application where I load an image, here I have no problems. Next I have to add some points by clicking, so i have this function:
private void ClickMouse(object sender, MouseButtonEventArgs e)
{
Point p = e.GetPosition(this);
schema.PointFromScreen(p);
var myImage3 = new Image();
var bi3 = new BitmapImage();
bi3.BeginInit();
bi3.UriSource = new Uri(_clickImagePath, UriKind.Relative);
bi3.EndInit();
myImage3.Stretch = Stretch.Fill;
myImage3.Source = bi3;
myImage3.MinWidth = 30;
myImage3.MinHeight = 30;
myImage3.Width = 30;
myImage3.Height = 30;
myImage3.Name = _pointName;
var oMargin = new Thickness(p.X, p.Y, 0, 0);
myImage3.Margin = oMargin;
mainCanva.Children.Add(myImage3);
_listImg.Add(myImage3);
PointList.Items.Add(_pointName);
}
The problem is not here but I need a context.
Now on to the main problem. I have to save the final Image to make a PDF with. I use a piece of sample code I found here (http://stackoverflow.com/questions/1824989/how-to-store-system-windows-controls-image-to-local-disk) to convert to a jpg file using ITextsharp. The only thing I have on the PDF is the first picture, so I admitted that it probably take only the first image and not the other created images on it but I really don't know how to fix it. Does some fonction exist to make a kind of screenshot of the image zone? or maybe to pay attention to all image in the zone of the principal Control.Image ?
Thank you for your help.
You should use the following code to render your Canvas as an image :
var rect = new Rect(canvas.RenderSize);
var rtb = new RenderTargetBitmap((int)rect.Right, (int)rect.Bottom, 96d, 96d, System.Windows.Media.PixelFormats.Default);
rtb.Render(canvas);
//encode as PNG
varpngEncoder = new PngBitmapEncoder();
pngEncoder.Frames.Add(BitmapFrame.Create(rtb));
//save to memory stream
using(var ms = new System.IO.MemoryStream())
{
pngEncoder.Save(ms);
System.IO.File.WriteAllBytes("logo.png", ms.ToArray());
}
(Source : Write WPF output to image file )

Custom panel layout doesn't work as expected when animating (WPF)

I've got a custom (and getting complex) TabControl. It's a gathering of many sources, plus my own wanted features. In it is a custom Panel to show the headers of the TabControl. Its features are to compress the size of the TabItems until they reached their minimum, and then activates scrolling features (in the Panel, again). There is also another custom panel to hold a single button, that renders on the right of the TabItems (it's a "new tab" button).
It all works great, until I try to animate the scrolling.
Here are some relevant snippets :
In the CustomTabPanel (C#, overriding Panel and implementing IScrollInfo):
private readonly TranslateTransform _translateTransform = new TranslateTransform();
public void LineLeft()
{
FirstVisibleIndex++;
var offset = HorizontalOffset + _childRects[0].Width;
if (offset < 0 || _viewPort.Width >= _extent.Width)
offset = 0;
else
{
if (offset + _viewPort.Width > _extent.Width)
offset = _extent.Width - _viewPort.Width;
}
_offset.X = offset;
if (_scrollOwner != null)
_scrollOwner.InvalidateScrollInfo();
//Animate the new offset
var aScrollAnimation = new DoubleAnimation(_translateTransform.X, -offset,
new Duration(this.AnimationTimeSpan), FillBehavior.HoldEnd) { AccelerationRatio = 0.5, DecelerationRatio = 0.5 };
aScrollAnimation.Completed += ScrollAnimationCompleted;
_translateTransform.BeginAnimation(TranslateTransform.XProperty, aScrollAnimation , HandoffBehavior.SnapshotAndReplace);
//End of animation
// These lines are the only ones needed if we remove the animation
//_translateTransform.X = -offset;
//InvalidateMeasure();
}
void ScrollAnimationCompleted(object sender, EventArgs e)
{
InvalidateMeasure();
}
the _translateTransform is initialized in the constructor :
base.RenderTransform = _translateTransform;
Again, everything is fine if I remove the animation part and just replace it with the commented out lines at the end.
I must also point out that the problem is NOT with the animation itself. That part works out well. The problem is about when I remove some tab items : all the layout then screws up. The TranslateTransformation seems to hold on some wrong value, or something.
Thanks in advance.
Well. As it's often the case, I kept working on the thing, and... answered myself.
Could still be useful for other people, so here was the catch. In the line :
var aScrollAnimation = new DoubleAnimation(_translateTransform.X, -offset, new Duration(this.AnimationTimeSpan), FillBehavior.HoldEnd)
{ AccelerationRatio = 0.5, DecelerationRatio = 0.5 };
the FillBehavior should have been FillBehavior.Stop.
As easy as that!

c# winforms: Getting the screenshot image that has to be behind a control

I have c# windows form which have several controls on it, part of the controls are located one on another. I want a function that will take for input a control from the form and will return the image that has to be behind the control. for ex: if the form has backgroundimage and contains a button on it - if I'll run this function I'll got the part of backgroundimage that located behind the button. any Idea - and code?
H-E-L-P!!!
That's my initial guess, but have to test it.
Put button invisible
capture current screen
Crop screen captured to the clientRectangle of the button
Restablish button.
public static Image GetBackImage(Control c) {
c.Visible = false;
var bmp = GetScreen();
var img = CropImage(bmp, c.ClientRectangle);
c.Visible = true;
}
public static Bitmap GetScreen() {
int width = SystemInformation.PrimaryMonitorSize.Width;
int height = SystemInformation.PrimaryMonitorSize.Height;
Rectangle screenRegion = Screen.AllScreens[0].Bounds;
var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
Graphics graphics = Graphics.FromImage(bitmap);
graphics.CopyFromScreen(screenRegion.Left, screenRegion.Top, 0, 0, screenRegion.Size);
return bitmap;
}
public static void CropImage(Image imagenOriginal, Rectangle areaCortar) {
Graphics g = null;
try {
//create the destination (cropped) bitmap
var bmpCropped = new Bitmap(areaCortar.Width, areaCortar.Height);
//create the graphics object to draw with
g = Graphics.FromImage(bmpCropped);
var rectDestination = new Rectangle(0, 0, bmpCropped.Width, bmpCropped.Height);
//draw the areaCortar of the original image to the rectDestination of bmpCropped
g.DrawImage(imagenOriginal, rectDestination, areaCortar, GraphicsUnit.Pixel);
//release system resources
} finally {
if (g != null) {
g.Dispose();
}
}
}
This is pretty easy to do. Each control on the form has a Size and a Location property, which you can use to instantiate a new Rectangle, like so:
Rectangle rect = new Rectangle(button1.Location, button1.Size);
To get a Bitmap that contains the portion of the background image located behind the control, you first create a Bitmap of the proper dimensions:
Bitmap bmp = new Bitmap(rect.Width, rect.Height);
You then create a Graphics object for the new Bitmap, and use that object's DrawImage method to copy a portion of the background image:
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawImage(...); // sorry, I don't recall which of the 30 overloads
// you need here, but it will be one that uses form1.Image as
// the source, and rect for the coordinates of the source
}
This will leave you with the new Bitmap (bmp) containing the portion of the background image underneath that control.
Sorry I can't be more specific in the code - I'm at a public terminal. But the intellisense info will tell you what you need to pass in for the DrawImage method.

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