Or do you populate your form controls manually by a method?
Is either considered a best practice?
Generally, if data binding business or DAL objects is possible, I would use it. The old axiom holds true: The most error-free and reliable line of code is often the one you didn't have to write. (Bear in mind, however, that you need to know exactly how that data binding occurs, what its overhead is, and you have to be able to trust the framework and your source objects to be error-free!)
You would, as others have mentioned, manually populate if you needed specific functionality not brought to bear directly by binding, or if there is an issue with data binding business/DAL objects (as occasionally happens with certain 3rd-party controls).
Well, it depends. I have tended to use databinding wherever I could - it is darn convenient, but on occasion, I'll populate them manually. Particularly, I find it useful with controls like the DataGridView to use databinding. It makes filtering quite simple.
It really depends from what you are trying to achieve.
Databinding is simple and powerful, but if you need more control or some kind of side effect, you can manually populate control from a method.
Personally, I start with a databinding first, than change it later if it is necessary.
Related
two-way binding feature in angular is so popular, and according to angular community it is good when compared with one-way binding.
And there are lots of simple examples to explain how it works.
But my question is where does we use that feature in real applications.
- One example is using with input boxes, other than that is there any good uses of it?
Two way binding as a default wasn't wise because it creates perf issues (~2000 watchers and your app can go bad fast). It led to the introduction of {{::}} binding syntax (bind once syntax) in Angular 1. Overall I can't see where I agree that default two way binding is said to be a good thing by any knowledgeable Angular dev.
I can tell you for a fact, having written an application that displayed many lists of different kinds of objects simultaneously, that default two way binding was a mistake. It created far too many persistent watchers. The community overall seems to strongly agree.
So what you suggest here is correct; there are uses for two way binding. But those needs should be seen as few and far between. And even then, you could probably get around the need for it at all with a little thinking.
For me, two way binding is primarily useful for input fields. But the mechanism is most definitely downplayed now, it should be used sparingly.
Well, when you bind a label with a $scope variable, though the binding is two-way (by definition) it is only relevant in the direction JS -> HTML.
A two-way binding is only fully exploited in cases where the value can also be changed by the user, meaning any type of INPUT component (textbox, dropdown, checkbox, etc.).
One trivial (though one-directional) example is when you have a page that can be displayed in many languages. You would deploy $scope variable all over, and assign to them strings in the current language.
When the user switches language, the simple assignment of the new strings to the corresponding variable will yield the screen to be automatically update to the new language.
I researcher mvvm in wpf.
I know how to use a behavior and how to use a trigger&action, but I don't understand when!
I look for info but I find only theoretical metirial, not practical.
thank you!
The WPF Behavior is a way to encapsulate a part of complicated UI logic into reusable coded component.
http://www.wpftutorial.net/Behaviors.html.
https://msdn.microsoft.com/en-us/library/ff726531(v=expression.40).aspx
It is a bad practice when a viewmodel and a behavior are strongly-coupled with each other, this can cause a reusing problem. I think that this is a main different between these two concepts (Triggers&Action/Behavior). Trigger&Action is local solution to convert the Event to command and move the event handling logic toward the viewmodel (you can see here that wthe trigger&action approach is strongly coupled with the viewmodel).
Summary:
If you want to create piece of complicated logic, that will be a reusable concept used in more then one control, and moreovere this component won't have any access to the view model - use the behavior approach.
If you want just to convert some event to command and to move the event handling logis to viewmodel - use the trigger&action approach.
regards,
There are a lot of objects in WPF which doesn't have any triggers of actions fit to them.
for example: Rectangles.
If you want, for example, to make it possible for clicking on a rectangle and do something, use behavior.
For more information you can look here and also here.
I've seen many data binding frameworks, such as WPF, AngularJS(Javascript), JSTL(JSP).
They are trying to separate UI and Data completely.
However, one main problem is that it adds complexity. Sometime, you have to write a lot of extra code (for example to extend a view class) just for one line of UI code.
In modern applications, there are many transition animations when changing one UI element from one state to another state. When use data binding framework, it seems not easy.
Are there any other cons of using a data binding framework?
For example, to set focus on a text input, so complex in AngularJS, See:
How to set focus on input field?
All of the following refers to the WPF.
You have to write a lot of extra code (for example to extend a view class) just for one line of UI code.
With regard to the WPF, this is rare situation, you can give an example?
There are many transition animations when changing one UI element from one state to another state.
In WPF since version .NET 3.5 appeared VisualStateManager:
The VisualStateManager enables you to specify states for a control, the appearance of a control when it is in a certain state, and when a control changes states.
His goal - is to define the application state, and each state to do an action, such as an animation. In this situation Binding is not used as such.
When use data binding framework, it seems not easy.
I do not think it's disadvantage. Data Binding needed as you mentioned: separate UI and Data completely. In fact, the whole MVVM pattern is based on a powerful technology as Data Binding. This feature allows you to create an abstract connection between Model and View via ViewModel. And the key word is Data, everywhere where there is work with the data, it is better to use Data Binding.
Binding allows you to do many interesting things, such as Validation, Converters and much more. It is typically used for Binding properties, and nothing more. To work with the UI using other features like VisualStateManager, Triggers, DataTriggers, etc. and it is not difficult when you use it to its destination, just need to get used to.
The only downside - is that Binding can be used for other purposes, such as use of the Converter when you can not do without it. And yes, at first it may seem unusual, but I do not think that this a drawback, the same can be said about other technologies.
Even as a drawback can be said about the performance. If you assign a value directly or via Binding, assigning a value directly will be faster. But I think that the advantages of Bindings allow not pay much attention to it.
I'm having trouble deciding what to think about this piece of code:
public SolidColorBrush Brush
{
get { return IsValid ? _validItemBrush : _invalidItemBrush; }
}
It is part of a view model in my current project and as you can imagine, the Brush will be bound to some text elements in the UI, to indicate (in-)validity of other pieces of data, in an otherwise fairly simple and straightforward dialog.
The proponents of this piece of code say that since we're using WPF, we might as well allow for some simple WPF specific constructs in the view model.
The opponents say that this violates Separation of Concerns, as it clearly dictates style which should be taken care of solely by the view.
Please share your arguments, and if you're not happy with the code above, please share your ideas around alternative solutions. (I'm particularly interested in what you have to say about using DataTemplates).
Is it possible that there is one solution that could be considered best practice?
Personally, I would have the two brushes be defined in XAML, and have the controls that use them switch brushes (in xaml) based on the IsValid property. This could be done very easily with DataTriggers, or even a single IValueConverter - the converter could take 2 brushes and a boolean and swap between them fairly easily.
This keeps the business logic presentation-neutral - a "Brush" is very specific to a specific form of presentation, and a pure View choice. Hard-coding this into the ViewModel violates the single responsibility principle as well as is not a clean separation of concerns.
I would very much keep this in the View, and switch based on the IsValid (bound) property that is ViewModel specific.
While there are circumstances where I might use WPF constructs in the view model, this isn't one of them. Here's why:
It's harder to change. If you define brushes as resources and use them in styles, changing your application's color scheme can simply be a matter of loading a different resource dictionary. If you hard-code color values in your view models, you have a lot of different things to change if it turns out your end users need different colors.
It's harder to test. If you want to write a unit test that checks to see if a property is returning the right brush, you have to create a brush in your unit test and compare the values of the two, since it's a reference type.
In many, maybe even most cases, it doesn't make the code simpler or easier to maintain. You're pretty likely to already be using a style (assuming that you are conversant with styles), since they make just about everything in WPF easier. Binding IsValid to brush colors is just a matter of adding a DataTrigger to a style. Which is where anyone maintaining this code would expect to find it.
There are certainly times when I do use WPF constructs in the view model - for instance, long ago stopped wondering if it was problem if a view model exposed a property of type Visibility. Note that none of the above concerns apply to that case.
In cases like yours where it's purely aesthetic I use Triggers or the Visual State Manager to change colors.
Sometimes I do use colors in my ViewModels, but only if its part of my software spec (e.g., the color of the chart displaying a patient's CO2 depends on localization). In that case, I use a Color struct bound property, allowing the View to use the Color for a SolidColorBrush, a GradientStop, or whatever it wants. I initially used a string in #AARRGGBB format to completely remove the WPF dependency but my more seasoned co-workers didn't like that.
I often hear a Model must be wrapped by a ViewModel that the View is not coupled to the Model/not aware of it.
With MVC it is common to bind the View to the Model... nobody complains so what ?
I am frightened of creating all that wrappers and doing nearly only duplicating property stuff.
In some cases you don't need to, just as you don't need properties in many cases but can get away with public fields.
But your model should mirror the domain structure and logic, while a view model mirrors the UI structure and logic. At least, as far as I understood it. Those two are not necessarily the same and each one can change independently from the other.
You should always apply a pattern to your individual problem, and modify it in areas where it does not apply. Just because the pattern implies the usage of a view-model, doesn't mean you necessarily need a view-model in every scenario. In the case that your model exposes all of the needed properties and no further abstraction is needed, maybe a view-model is unnecessary.
However, in many cases the view-model will eventually be of great use and far easier to maintain than adding extra properties to the model. Consider this carefully before binding directly to the model.
The ViewModel is used to only pass the data that you really need to a view.
When you use the model, instead of the viewmodel it is possible that you use data that came directly from the database.
When using the model the wrong way, it is possible to edit data in the database that you don't want to edit.
It is safer to use a ViewModel.
One point which didn't seem to come up (directly) yet is that ViewModel can easily support data that should never even be in the model such as the text typed in the search text box or selected list items in case these values are needed in commands or further data bindings and passing them as parameters every time seems like too much trouble.
But as stated already, if you are confident that all the data you need is already available in the Model, go ahead and do away with the ViewModel.
One common scenario where ViewModels come in very handy is when Enum values should be displayed. In my eyes, a ViewModel is the perfect place to convert Enum values to user-friendly representations. You could even introduce a localization step in your ViewModel.
Furthermore, ViewModels can simplify some other scenarios. However, as you said, they can also duplicate a lot of code. That said, you could create a ViewModel with a Model property which allows to bind directly to the properties of the Model class. Now if you later realize that you need some conversion step, you can still add that property to the ViewModel and bind to that property.
But I think in most cases it makes sense to use a ViewModel from the beginning because it might be hard to introduce it in a later development stage.
There is no problem binding directly to a Model from your View where possible.
What you will find though is very quickly you run into a situation where you need to model things your view needs that aren't in your Model.
Given you never want to corrupt your Model with View concerns, you are left with no choice but to create a ViewModel.
It depends on may indicators: e.g. if your model is provided by EF there's no point in exposing it to your View - why the heck the View would need all model's method/properties and tons of stuff (not mentioning data security) But if your model is really simple and you feel, that you're not going to expand/change it much by and VM, there's nothing on the way to use it just like that :)
You might as well ask, "What's wrong with putting all the functionality of my program into one giant class?" On the one hand, there's nothing wrong; it can be made to work. On the other hand, everything is wrong: if your program is one big ball of wire, you have to straighten all of it out in order to change any of it.
Look at a Windows Forms programmer written by a beginner. You'll find all of the business logic in the buttons' Click event handlers. What's wrong with that? Don't you want that logic to be executed when the user clicks the button?
This is essentially what you're proposing doing within the world of WPF. Will it work? Sure. For trivial projects, it may even work well. You're accumulating technical debt, though, and when the time comes, you'll have to pay it off by refactoring your code into something manageable.