How can I handle the Keyboard.KeyDown event without using code-behind? We are trying to use the MVVM pattern and avoid writing an event handler in code-behind file.
To bring an updated answer, the .net 4.0 framework enables you to do this nicely by letting you bind a KeyBinding Command to a command in a viewmodel.
So... If you wanted to listen for the Enter key, you'd do something like this:
<TextBox AcceptsReturn="False">
<TextBox.InputBindings>
<KeyBinding
Key="Enter"
Command="{Binding SearchCommand}"
CommandParameter="{Binding Path=Text, RelativeSource={RelativeSource AncestorType={x:Type TextBox}}}" />
</TextBox.InputBindings>
</TextBox>
WOW - there's like a thousand answers and here I'm going to add another one..
The really obvious thing in a 'why-didn't-I-realise-this-forehead-slap' kind of way is that the code-behind and the ViewModel sit in the same room so-to-speak, so there is no reason why they're not allowed to have a conversation.
If you think about it, the XAML is already intimately coupled to the ViewModel's API, so you might just as well go and make a dependency on it from the code behind.
The other obvious rules to obey or ignore still applies (interfaces, null checks <-- especially if you use Blend...)
I always make a property in the code-behind like this:
private ViewModelClass ViewModel { get { return DataContext as ViewModelClass; } }
This is the client-code. The null check is for helping control hosting as like in blend.
void someEventHandler(object sender, KeyDownEventArgs e)
{
if (ViewModel == null) return;
/* ... */
ViewModel.HandleKeyDown(e);
}
Handle your event in the code behind like you want to (UI events are UI-centric so it's OK) and then have a method on the ViewModelClass that can respond to that event. The concerns are still seperated.
ViewModelClass
{
public void HandleKeyDown(KeyEventArgs e) { /* ... */ }
}
All these other attached properties and voodoo is very cool and the techniques are really useful for some other things, but here you might get away with something simpler...
A little late, but here goes.
Microsoft's WPF Team recently released an early version of their WPF MVVM Toolkit
. In it, you'll find a class called CommandReference that can handle things like keybindings. Look at their WPF MVVM template to see how it works.
I do this by using an attached behaviour with 3 dependency properties; one is the command to execute, one is the parameter to pass to the command and the other is the key which will cause the command to execute. Here's the code:
public static class CreateKeyDownCommandBinding
{
/// <summary>
/// Command to execute.
/// </summary>
public static readonly DependencyProperty CommandProperty =
DependencyProperty.RegisterAttached("Command",
typeof(CommandModelBase),
typeof(CreateKeyDownCommandBinding),
new PropertyMetadata(new PropertyChangedCallback(OnCommandInvalidated)));
/// <summary>
/// Parameter to be passed to the command.
/// </summary>
public static readonly DependencyProperty ParameterProperty =
DependencyProperty.RegisterAttached("Parameter",
typeof(object),
typeof(CreateKeyDownCommandBinding),
new PropertyMetadata(new PropertyChangedCallback(OnParameterInvalidated)));
/// <summary>
/// The key to be used as a trigger to execute the command.
/// </summary>
public static readonly DependencyProperty KeyProperty =
DependencyProperty.RegisterAttached("Key",
typeof(Key),
typeof(CreateKeyDownCommandBinding));
/// <summary>
/// Get the command to execute.
/// </summary>
/// <param name="sender"></param>
/// <returns></returns>
public static CommandModelBase GetCommand(DependencyObject sender)
{
return (CommandModelBase)sender.GetValue(CommandProperty);
}
/// <summary>
/// Set the command to execute.
/// </summary>
/// <param name="sender"></param>
/// <param name="command"></param>
public static void SetCommand(DependencyObject sender, CommandModelBase command)
{
sender.SetValue(CommandProperty, command);
}
/// <summary>
/// Get the parameter to pass to the command.
/// </summary>
/// <param name="sender"></param>
/// <returns></returns>
public static object GetParameter(DependencyObject sender)
{
return sender.GetValue(ParameterProperty);
}
/// <summary>
/// Set the parameter to pass to the command.
/// </summary>
/// <param name="sender"></param>
/// <param name="parameter"></param>
public static void SetParameter(DependencyObject sender, object parameter)
{
sender.SetValue(ParameterProperty, parameter);
}
/// <summary>
/// Get the key to trigger the command.
/// </summary>
/// <param name="sender"></param>
/// <returns></returns>
public static Key GetKey(DependencyObject sender)
{
return (Key)sender.GetValue(KeyProperty);
}
/// <summary>
/// Set the key which triggers the command.
/// </summary>
/// <param name="sender"></param>
/// <param name="key"></param>
public static void SetKey(DependencyObject sender, Key key)
{
sender.SetValue(KeyProperty, key);
}
/// <summary>
/// When the command property is being set attach a listener for the
/// key down event. When the command is being unset (when the
/// UIElement is unloaded for instance) remove the listener.
/// </summary>
/// <param name="dependencyObject"></param>
/// <param name="e"></param>
static void OnCommandInvalidated(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
UIElement element = (UIElement)dependencyObject;
if (e.OldValue == null && e.NewValue != null)
{
element.AddHandler(UIElement.KeyDownEvent,
new KeyEventHandler(OnKeyDown), true);
}
if (e.OldValue != null && e.NewValue == null)
{
element.RemoveHandler(UIElement.KeyDownEvent,
new KeyEventHandler(OnKeyDown));
}
}
/// <summary>
/// When the parameter property is set update the command binding to
/// include it.
/// </summary>
/// <param name="dependencyObject"></param>
/// <param name="e"></param>
static void OnParameterInvalidated(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
UIElement element = (UIElement)dependencyObject;
element.CommandBindings.Clear();
// Setup the binding
CommandModelBase commandModel = e.NewValue as CommandModelBase;
if (commandModel != null)
{
element.CommandBindings.Add(new CommandBinding(commandModel.Command,
commandModel.OnExecute, commandModel.OnQueryEnabled));
}
}
/// <summary>
/// When the trigger key is pressed on the element, check whether
/// the command should execute and then execute it.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
static void OnKeyDown(object sender, KeyEventArgs e)
{
UIElement element = sender as UIElement;
Key triggerKey = (Key)element.GetValue(KeyProperty);
if (e.Key != triggerKey)
{
return;
}
CommandModelBase cmdModel = (CommandModelBase)element.GetValue(CommandProperty);
object parameter = element.GetValue(ParameterProperty);
if (cmdModel.CanExecute(parameter))
{
cmdModel.Execute(parameter);
}
e.Handled = true;
}
}
To use this from xaml you can do something like this:
<TextBox framework:CreateKeyDownCommandBinding.Command="{Binding MyCommand}">
<framework:CreateKeyDownCommandBinding.Key>Enter</framework:CreateKeyDownCommandBinding.Key>
</TextBox>
Edit: CommandModelBase is a base class I use for all commands. It's based on the CommandModel class from Dan Crevier's article on MVVM (here). Here's the source for the slightly modified version I use with CreateKeyDownCommandBinding:
public abstract class CommandModelBase : ICommand
{
RoutedCommand routedCommand_;
/// <summary>
/// Expose a command that can be bound to from XAML.
/// </summary>
public RoutedCommand Command
{
get { return routedCommand_; }
}
/// <summary>
/// Initialise the command.
/// </summary>
public CommandModelBase()
{
routedCommand_ = new RoutedCommand();
}
/// <summary>
/// Default implementation always allows the command to execute.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void OnQueryEnabled(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = CanExecute(e.Parameter);
e.Handled = true;
}
/// <summary>
/// Subclasses must provide the execution logic.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void OnExecute(object sender, ExecutedRoutedEventArgs e)
{
Execute(e.Parameter);
}
#region ICommand Members
public virtual bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
public abstract void Execute(object parameter);
#endregion
}
Comments and suggestions for improvements would be very welcome.
Similar to karlipoppins answer, but I found it didn't work without the following additions/changes:
<TextBox Text="{Binding UploadNumber, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}">
<TextBox.InputBindings>
<KeyBinding Key="Enter" Command="{Binding FindUploadCommand}" />
</TextBox.InputBindings>
</TextBox>
I looked into that issue a few months ago, and I wrote a markup extension that does the trick. It can be used like a regular binding :
<Window.InputBindings>
<KeyBinding Key="E" Modifiers="Control" Command="{input:CommandBinding EditCommand}"/>
</Window.InputBindings>
The full source code for this extension can be found here :
http://www.thomaslevesque.com/2009/03/17/wpf-using-inputbindings-with-the-mvvm-pattern/
Please be aware that this workaround is probably not very "clean", because it uses some private classes and fields through reflection...
Short answer is you can't handle straight keyboard input events without code-behind, but you can handle InputBindings with MVVM (I can show you a relevant example if this is what you need).
Can you provide more information on what you want to do in the handler?
Code-behind isn't to be avoided entirely with MVVM. It's simply to be used for strictly UI-related tasks. A cardinal example would be having some type of 'data entry form' that, when loaded, needs to set focus to the first input element (text box, combobox, whatever). You would commonly assign that element an x:Name attribute, then hook up the Window/Page/UserControl's 'Loaded' event to set focus to that element. This is perfectly ok by the pattern because the task is UI-centric and has nothing to do with the data it represents.
I know this question is very old, but I came by this because this type of functionality was just made easier to implement in Silverlight (5). So maybe others will come by here too.
I wrote this simple solution after I could not find what I was looking for. Turned out it was rather simple. It should work in both Silverlight 5 and WPF.
public class KeyToCommandExtension : IMarkupExtension<Delegate>
{
public string Command { get; set; }
public Key Key { get; set; }
private void KeyEvent(object sender, KeyEventArgs e)
{
if (Key != Key.None && e.Key != Key) return;
var target = (FrameworkElement)sender;
if (target.DataContext == null) return;
var property = target.DataContext.GetType().GetProperty(Command, BindingFlags.Public | BindingFlags.Instance, null, typeof(ICommand), new Type[0], null);
if (property == null) return;
var command = (ICommand)property.GetValue(target.DataContext, null);
if (command != null && command.CanExecute(Key))
command.Execute(Key);
}
public Delegate ProvideValue(IServiceProvider serviceProvider)
{
if (string.IsNullOrEmpty(Command))
throw new InvalidOperationException("Command not set");
var targetProvider = (IProvideValueTarget)serviceProvider.GetService(typeof(IProvideValueTarget));
if (!(targetProvider.TargetObject is FrameworkElement))
throw new InvalidOperationException("Target object must be FrameworkElement");
if (!(targetProvider.TargetProperty is EventInfo))
throw new InvalidOperationException("Target property must be event");
return Delegate.CreateDelegate(typeof(KeyEventHandler), this, "KeyEvent");
}
Usage:
<TextBox KeyUp="{MarkupExtensions:KeyToCommand Command=LoginCommand, Key=Enter}"/>
Notice that Command is a string and not an bindable ICommand. I know this is not as flexible, but it is cleaner when used, and what you need 99% of the time. Though it should not be a problem to change.
Related
I want to use tooltips as they were intended. But when an error occurs, I want to change them to show the error message, then, when the error is fixed, change them back.
So I have created an attached property to hold the tooltip. I assign the tooltip to the attached property and then use a style to copy that to the tooltip property. If there is an error, the style sets the tooltip to the error message instead.
So the triggers to set the error message in the tooltip are:
<Trigger Property="Validation.HasError"
Value="true">
<Setter Property="BorderBrush"
Value="{DynamicResource controls-errorBorderBrush}" />
<Setter Property="ToolTip"
Value="{Binding RelativeSource={x:Static RelativeSource.Self},
Path=(Validation.Errors)[0].ErrorContent}" />
</Trigger>
That seems fairly easy (and works)
When the error is fixed, I set it back (this doesn't work):
<Trigger Property="Validation.HasError"
Value="false">
<Setter Property="ToolTip"
Value="{Binding Path=(wpfMisc:myCtrl.tooltipValue)}" />
</Trigger>
And in the xaml file I have:
<TextBox Text="this is a textbox with a myMisc based tooltip"
Name="txtTooltip2"
wpfMisc:myCtrl.tooltipValue="Tooltip Test tooltip" />
So of course, the problem is most likely in my attached property as it appears that the information is not being saved correctly. Here is that code:
public static string GettooltipValue(DependencyObject obj)
{
string value = obj.GetValue(tooltipValueProperty).ToString() ;
value = value.trimNull() ; // extension method to insure at least an empty string
return value ;
}
public static void SettooltipValue(DependencyObject obj, string value)
{
obj.SetValue(tooltipValueProperty, value.trimNull() );
}
public static readonly DependencyProperty tooltipValueProperty =
DependencyProperty.RegisterAttached("tooltipValue",
typeof(string),
typeof(myCtrl),
new UIPropertyMetadata(string.Empty));
So my guess is that I need to use something different in the UIPropertyMetaData, but not sure what I would use. Or is my whole approach just wrong?
I want to have data specific tooltips for all the data fields.
I did have this working by moving the tooltip to the tag property during an error, but I didn't want to leave it working that way because I know I would end up having problems when some other code wanted to use the tag in some special way.
Also, I know that some of the code is verbose - just a side effect of debugging...
And another dependency property in myCtrl is working just fine, so I know the xmlns, etc. references are correct.
On further research, I found the following in the output window:
System.Windows.Data Error: 17 : Cannot get 'tooltipValue' value (type 'String') from '' (type 'layoutSettingsViewModel'). BindingExpression:Path=(0); DataItem='layoutSettingsViewModel' (HashCode=46457861); target element is 'TextBox' (Name=''); target property is 'ToolTip' (type 'Object') InvalidCastException:'System.InvalidCastException: Unable to cast object of type 'client.Models.layoutSettings.layoutSettingsViewModel' to type 'System.Windows.DependencyObject'.
layoutSettingsViewModel is the xaml view. So I think that the view itself is somehow getting the value instead of the controls.... Not sure though - I am guessing one of you knows exactly what it means and why... I hate trying to get up to speed on a new language...
Anyway, any help and/or suggestions are appreciated.
I created similar functionality, but for Button controls. I will provide you with my working code for this and you simply have to replace Button with whichever control(s) you want to use. I had to create one AttachedProperty for the disabled ToolTip message and another to 'remember' the original value:
private static readonly DependencyPropertyKey originalToolTipPropertyKey = DependencyProperty.RegisterAttachedReadOnly("OriginalToolTip", typeof(string), typeof(ButtonProperties), new FrameworkPropertyMetadata(default(string)));
/// <summary>
/// Contains the original Button.ToolTip value to display when the Button.IsEnabled property value is set to true.
/// </summary>
public static readonly DependencyProperty OriginalToolTipProperty = originalToolTipPropertyKey.DependencyProperty;
/// <summary>
/// Gets the value of the OriginalToolTip property.
/// </summary>
/// <param name="dependencyObject">The DependencyObject to return the OriginalToolTip property value from.</param>
/// <returns>The value of the OriginalToolTip property.</returns>
public static string GetOriginalToolTip(DependencyObject dependencyObject)
{
return (string)dependencyObject.GetValue(OriginalToolTipProperty);
}
/// <summary>
/// Provides Button controls with an additional tool tip property that only displays when the Button.IsEnabled property value is set to false.
/// </summary>
public static DependencyProperty DisabledToolTipProperty = DependencyProperty.RegisterAttached("DisabledToolTip", typeof(string), typeof(ButtonProperties), new UIPropertyMetadata(string.Empty, OnDisabledToolTipChanged));
/// <summary>
/// Gets the value of the DisabledToolTip property.
/// </summary>
/// <param name="dependencyObject">The DependencyObject to return the DisabledToolTip property value from.</param>
/// <returns>The value of the DisabledToolTip property.</returns>
public static string GetDisabledToolTip(DependencyObject dependencyObject)
{
return (string)dependencyObject.GetValue(DisabledToolTipProperty);
}
/// <summary>
/// Sets the value of the DisabledToolTip property.
/// </summary>
/// <param name="dependencyObject">The DependencyObject to set the DisabledToolTip property value of.</param>
/// <param name="value">The value to be assigned to the DisabledToolTip property.</param>
public static void SetDisabledToolTip(DependencyObject dependencyObject, string value)
{
dependencyObject.SetValue(DisabledToolTipProperty, value);
}
/// <summary>
/// Adds ro removes event handlers to the Button control that updates the Button.ToolTip value to the DisabledToolTip property value when the Button.IsEnabled property value is set to false.
/// </summary>
/// <param name="dependencyObject">The Button object.</param>
/// <param name="e">The DependencyPropertyChangedEventArgs object containing event specific information.</param>
public static void OnDisabledToolTipChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
Button button = dependencyObject as Button;
if (button != null && e.OldValue != e.NewValue) button.IsEnabledChanged += Button_IsEnabledChanged;
else if (e.OldValue != null && e.NewValue == null) button.IsEnabledChanged -= Button_IsEnabledChanged;
}
private static void Button_IsEnabledChanged(object sender, DependencyPropertyChangedEventArgs e)
{
Button button = sender as Button;
if (GetOriginalToolTip(button) == null) button.SetValue(originalToolTipPropertyKey, button.ToolTip.ToString());
button.ToolTip = (bool)e.NewValue ? GetOriginalToolTip(button) : GetDisabledToolTip(button);
}
It is used like this:
<Button ToolTip="Normal ToolTip text to display"
Attached:ButtonProperties.DisabledToolTip="Text to automatically display when
Button is disabled">
For anyone who cares, here is the basic logic - built on the code that Sheridan shared. I know this can be made more concise, etc. But this makes it easy for a newer WPF developer to get started see how things work.
Here is the xaml style - which can be used for any control that supports a tooltip and data:
<Style TargetType="TextBox">
<Style.Triggers>
<Trigger Property="Validation.HasError"
Value="true">
<!-- We have an error, set the ErrorToolTip attached property to
the error. When the error is no more, it is automatically set
back to the original value (blank) so no need for a 2nd trigger -->
<Setter Property="wpfMisc:myCtrl.ErrorToolTip"
Value="{Binding RelativeSource={x:Static RelativeSource.Self},
Path=(Validation.Errors)[0].ErrorContent}" />
</Trigger>
</Style.Triggers>
</Style>
And here is the code that can be added to a class (using myCtrl here) that holds dependency properties/attributes:
/// <summary>
/// Holds the default Tooltip value. OnMyToolTipChanged used to set ToolTip
/// </summary>
public static DependencyProperty MyToolTipProperty = DependencyProperty.RegisterAttached("MyToolTip", typeof(string), typeof(myCtrl), new UIPropertyMetadata(string.Empty, OnMyToolTipChanged));
/// <summary>
/// Gets the value of the MyToolTip property.
/// </summary>
/// <param name="dependencyObject">The DependencyObject to return the MyToolTip property value from.</param>
/// <returns>The value of the MyToolTip property.</returns>
public static string GetMyToolTip(DependencyObject dependencyObject)
{
return (string)dependencyObject.GetValue(MyToolTipProperty);
}
/// <summary>
/// Sets the value of the MyToolTip property.
/// </summary>
/// <param name="dependencyObject">The DependencyObject to set the MyToolTip property value of</param>
/// <param name="value">The value to be assigned to the MyToolTip property.</param>
public static void SetMyToolTip(DependencyObject dependencyObject, string value)
{
dependencyObject.SetValue(MyToolTipProperty, value);
}
/// <summary>
/// Initially blank, set by style when an error occures (or goes away). Uses OnErrorToolTipChanged to update ToolTip.
/// </summary>
public static DependencyProperty ErrorToolTipProperty = DependencyProperty.RegisterAttached("ErrorToolTip", typeof(string), typeof(myCtrl), new UIPropertyMetadata(string.Empty, OnErrorToolTipChanged));
/// <summary>
/// Gets the value of the ErrorToolTip property.
/// </summary>
/// <param name="dependencyObject">The DependencyObject to return the ErrorToolTip property value from</param>
/// <returns>The value of the ErrorToolTip property.</returns>
public static string GetErrorToolTip(DependencyObject dependencyObject)
{
return (string)dependencyObject.GetValue(ErrorToolTipProperty);
}
/// <summary>
/// Sets the value of the ErrorToolTip property.
/// </summary>
/// <param name="dependencyObject">The DependencyObject to set the ErrorToolTip property value of</param>
/// <param name="value">The value to be assigned to the ErrorToolTip property.</param>
public static void SetErrorToolTip(DependencyObject dependencyObject, string value)
{
dependencyObject.SetValue(ErrorToolTipProperty, value);
}
/// <summary>
/// If an Error Tooltip is supplied, sets the ToolTip to that value, otherwise, resets it back to MyToolTipProperty
/// </summary>
/// <param name="dependencyObject">The control with the tooltip</param>
/// <param name="e">The DependencyPropertyChangedEventArgs object containing event specific information.</param>
public static void OnErrorToolTipChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
if (dependencyObject is TextBox)
{
var txtControl = dependencyObject as TextBox;
if (e.NewValue == null || e.NewValue.ToString() == string.Empty)
{
// No tooltip, reset to the original value
txtControl.ToolTip = (string)dependencyObject.GetValue(MyToolTipProperty);
}
else
{
// Use the error tooltip
txtControl.ToolTip = e.NewValue;
}
}
}
/// <summary>
/// This should only be called when the value is first assigned to the control.
/// </summary>
/// <param name="dependencyObject">The Control</param>
/// <param name="e">The DependencyPropertyChangedEventArgs object containing event
/// specific information.</param>
public static void OnMyToolTipChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
{
// What type of control - I may be able to use a generic parent that supports Tooltips, but until I have time to figure that out, using this to generate a valid control.ToolTip reference.
if (dependencyObject is TextBox)
{
var txtControl = dependencyObject as TextBox;
if (e.OldValue != e.NewValue)
{
txtControl.ToolTip = e.NewValue;
}
}
else if (dependencyObject is ComboBox)
{
// Add code here for ComboBox and other tooltip controls (if we can't use a parent/interface reference instead.)
}
}
Of course, there is much more in the style, etc. but I left all that out so that you had just the code necessary to solve this problem.
Hope this helps someone...
(If you think you can do it better, go for it, the more ideas, the better)
I have the following situation:
I have a User Control with just a single Grid inside.
The Grid has its first column as a checkbox column, which is bound to the IsSelected property of CustomerModel
ItemsSource for the Grid is bound to List< CustomerModel>
When the user checks any of the CheckBoxes the corresponding IsSelected property of CustomerModel is getting updated
Query:
I added a dependency property to the UserControl named "SelectedCustomerItems", and I want it to return a List< CustomerModel> (Only for IsSelected = true)
This UserControl is placed on another Window
The Dependency Property "SelectedCustomerItems" is bound to "SelectedCustomers" property inside the WindowViewModel
But I am not getting the SelectedCustomer Items through this dependency property. Breakpoint is not hitting in Get{} Please suggest....
Implement your DPs this way:
#region SomeProperty
/// <summary>
/// The <see cref="DependencyProperty"/> for <see cref="SomeProperty"/>.
/// </summary>
public static readonly DependencyProperty SomePropertyProperty =
DependencyProperty.Register(
SomePropertyPropertyName,
typeof(object),
typeof(SomeType),
// other types here may be appropriate for your situ
new FrameworkPropertyMetadata(null, OnSomePropertyPropertyChanged));
/// <summary>
/// Called when the value of <see cref="SomePropertyProperty"/> changes on a given instance of <see cref="SomeType"/>.
/// </summary>
/// <param name="d">The instance on which the property changed.</param>
/// <param name="e">The <see cref="System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
private static void OnSomePropertyPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
(d as SomeType).OnSomePropertyChanged(e.OldValue as object, e.NewValue as object);
}
/// <summary>
/// Called when <see cref="SomeProperty"/> changes.
/// </summary>
/// <param name="oldValue">The old value</param>
/// <param name="newValue">The new value</param>
private void OnSomePropertyChanged(object oldValue, object newValue)
{
}
/// <summary>
/// The name of the <see cref="SomeProperty"/> <see cref="DependencyProperty"/>.
/// </summary>
public const string SomePropertyPropertyName = "SomeProperty";
/// <summary>
///
/// </summary>
public object SomeProperty
{
get { return (object)GetValue(SomePropertyProperty); }
set { SetValue(SomePropertyProperty, value); }
}
#endregion
You must understand that a DependencyProperty isn't just a property with a bunch of junk added, its a hook into the WPF Binding system. This is a vast, complex system that lives below the sea level upon which your DP daintily floats. It behaves in ways that you will not expect, unless you actually learn it.
You are experiencing the first revelation all of us had with DPs: Bindings do NOT access DependencyProperty values via the property accessors (i.e., get and set methods). These property accessors are convenience methods for you to use from code only. You could dispense with them and use DependencyObject.GetValue and DependencyObject.SetValue, which are the actual hooks into the system (see the implementation of the getters/setters in my example above).
If you want to listen for change notification, you should do what I have done above in my example. You can add a change notification listener when registering your DependencyProperty. You can also override the "Metadata" of inherited DependencyProperties (I do this all the time for DataContext) in order to add change notification (some use the DependencyPropertyDescriptor for this, but I've found them to be lacking).
But, whatever you do, do NOT add code to the get and set methods of your DependencyProperties! They won't be executed by binding operations.
For more information about how DependencyProperties work, I highly suggest reading this great overview on MSDN.
Looking for a simple, elegant way to display any given Visual to the user. The only way I can think of off my head is to slap it in a brush and paint it on a Rectangle that's in a ScrollViewer. Not exactly the best option.
You could create a wrapper that inherits from FrameworkElement that would either host your Visual or a generic wrapper that will host any object deriving from Visual.
Take a look at the example in Visual.AddVisual or, if you want to host more than one visual, take a look at the (partial) example in Using DrawingVisual Objects
I don't see a way how you could do that since a Visual has neither a position nor a size. Perhaps stick to FrameworkElement and create a style for it?
My (current) answer is to slap it in an XpsDocument and display it in a DocumentViewer. I could, I suppose, do it a little less complex, but I already have the infrastructure to do it this way. Its not 100%, but it works.
First, a behavior so that I can bind to DocumentViewer.Document (its a friggen POCO, urgh):
public sealed class XpsDocumentBinding
{
#region Document
/// <summary>
/// The <see cref="DependencyProperty"/> for <see cref="Document"/>.
/// </summary>
public static readonly DependencyProperty DocumentProperty =
DependencyProperty.RegisterAttached(
"Document",
typeof(XpsDocument), //
typeof(XpsDocumentBinding),
new UIPropertyMetadata(null, OnDocumentChanged));
/// <summary>
/// Gets the value of the <see cref="DocumentProperty">Document attached property</see> on the given <paramref name="target"/>.
/// </summary>
/// <param name="target">The <see cref="DependencyObject">target</see> on which the property is set.</param>
public static XpsDocument GetDocument(DependencyObject target)
{
return (XpsDocument)target.GetValue(DocumentProperty);
}
/// <summary>
/// Sets the <paramref name="value"/> of the <see cref="DocumentProperty">Document attached property</see> on the given <paramref name="target"/>.
/// </summary>
/// <param name="dependencyObject">The <see cref="DependencyObject">target</see> on which the property is to be set.</param>
/// <param name="value">The value to set.</param>
public static void SetDocument(DependencyObject target, XpsDocument value)
{
target.SetValue(DocumentProperty, value);
}
/// <summary>
/// Called when Document changes.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="e">The <see cref="System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
private static void OnDocumentChanged(object sender, DependencyPropertyChangedEventArgs e)
{
var viewer = sender as DocumentViewer;
if (viewer == null)
throw new InvalidOperationException(
"This behavior is only valid on DocumetViewers.");
var doc = e.NewValue as XpsDocument;
if (doc == null)
return;
viewer.Document = doc.GetFixedDocumentSequence();
}
#endregion
}
Then in my model I expose my visual as an XpsDocument
var pack = PackageStore.GetPackage(_uri);
if (pack != null)
return new XpsDocument(pack, CompressionOption.SuperFast, _uri.AbsoluteUri);
MemoryStream ms = new MemoryStream(2048);
Package p = Package.Open(ms, FileMode.Create, FileAccess.ReadWrite);
PackageStore.AddPackage(_uri, p);
XpsDocument doc = new XpsDocument(p, CompressionOption.SuperFast, _uri.AbsoluteUri);
var writer = XpsDocument.CreateXpsDocumentWriter(doc);
var collator = writer.CreateVisualsCollator();
// write the visuals using our collator
collator.BeginBatchWrite();
collator.Write(Visual);
collator.EndBatchWrite();
p.Flush();
return doc;
Just add a DocumentViewer, bind the result of the conversion method to it via the behavior, and there it is. I'm sure there's a shortcut in here somewhere...
I've got a Windows Forms control that I'm attempting to wrap as a WPF control using the WindowsFormsHost class; I would like to bind the legacy control to a view-model. Specifically, the control exposes a grid property, GridVisible, that I would like to bind a view-model to. I'm using a private, static backing field and a static, read-only property to represent the dependency property (functionally the same as a static, public field, but less mess). When I attempt to set the control's GridVisible property via XAML, it's not updating. Ideas? What am I doing incorrectly?
DrawingHost Class
/// <summary>
/// Provides encapsulation of a drawing control.
/// </summary>
public class DrawingHost : WindowsFormsHost
{
#region Data Members
/// <summary>
/// Holds the disposal flag.
/// </summary>
private bool disposed;
/// <summary>
/// Holds the grid visible property.
/// </summary>
private static readonly DependencyProperty gridVisibleProperty =
DependencyProperty.Register("GridVisible", typeof(bool),
typeof(DrawingHost), new FrameworkPropertyMetadata(false,
FrameworkPropertyMetadataOptions.AffectsRender |
FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
/// <summary>
/// Holds the pad.
/// </summary>
private readonly DrawingPad pad = new DrawingPad();
#endregion
#region Properties
/// <summary>
/// Get or set whether the grid is visible.
/// </summary>
public bool GridVisible
{
get { return (bool)GetValue(GridVisibleProperty); }
set { SetValue(GridVisibleProperty, pad.GridVisible = value); }
}
/// <summary>
/// Get the grid visible property.
/// </summary>
public static DependencyProperty GridVisibleProperty
{
get { return gridVisibleProperty; }
}
#endregion
/// <summary>
/// Default-construct a drawing host.
/// </summary>
public DrawingHost()
{
this.Child = this.pad;
}
/// <summary>
/// Dispose of the drawing host.
/// </summary>
/// <param name="disposing">The disposal invocation flag.</param>
protected override void Dispose(bool disposing)
{
if (disposing && !disposed)
{
if (pad != null)
{
pad.Dispose();
}
disposed = true;
}
base.Dispose(disposing);
}
}
XAML
<UserControl x:Class="Drawing.DrawingView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
xmlns:local="clr-namespace:Drawing">
<local:DrawingHost GridVisible="True"/></UserControl>
One of the first rules of dependency properties is to never include any logic in the get and set except the GetValue and SetValue calls. This is because when they are used in XAML, they do not actually go through the get and set accessors. They are inlined with the GetValue and SetValue calls. So none of your code will be executed.
The appropriate way to do this is set up a call-back using the PropertyMetadata parameter in the DependencyProperty.Register method. Then in the call-back you can then execute any extra code.
The basic idea behind a Cancel button is to enable closing your window with an Escape Keypress.
You can set the IsCancel property on
the Cancel button to true, causing the
Cancel button to automatically close
the dialog without handling the Click
event.
Source: Programming WPF (Griffith, Sells)
So this should work
<Window>
<Button Name="btnCancel" IsCancel="True">_Close</Button>
</Window>
However the behavior I expect isn't working out for me. The parent window is the main application window specified by the Application.StartupUri property. What works is
<Button Name="btnCancel" IsCancel=True" Click="CloseWindow">_Close</Button>
private void CloseWindow(object sender, RoutedEventArgs)
{
this.Close();
}
Is the behavior of IsCancel different based on whether the Window is a normal window or a Dialog? Does IsCancel work as advertised only if ShowDialog has been called?
Is an explicit Click handler required for the button (with IsCancel set to true) to close a window on an Escape press?
Yes, it only works on dialogs as a normal window has no concept of "cancelling", it's the same as DialogResult.Cancel returning from ShowDialog in WinForms.
If you wanted to close a Window with escape you could add a handler to PreviewKeyDown on the window, pickup on whether it is Key.Escape and close the form:
public MainWindow()
{
InitializeComponent();
this.PreviewKeyDown += new KeyEventHandler(CloseOnEscape);
}
private void CloseOnEscape(object sender, KeyEventArgs e)
{
if (e.Key == Key.Escape)
Close();
}
We can take Steve's answer one step further and create an attached property that provides the "escape on close" functionality for any window. Write the property once and use it in any window. Just add the following to the window XAML:
yournamespace:WindowService.EscapeClosesWindow="True"
Here's the code for the property:
using System.Windows;
using System.Windows.Input;
/// <summary>
/// Attached behavior that keeps the window on the screen
/// </summary>
public static class WindowService
{
/// <summary>
/// KeepOnScreen Attached Dependency Property
/// </summary>
public static readonly DependencyProperty EscapeClosesWindowProperty = DependencyProperty.RegisterAttached(
"EscapeClosesWindow",
typeof(bool),
typeof(WindowService),
new FrameworkPropertyMetadata(false, new PropertyChangedCallback(OnEscapeClosesWindowChanged)));
/// <summary>
/// Gets the EscapeClosesWindow property. This dependency property
/// indicates whether or not the escape key closes the window.
/// </summary>
/// <param name="d"><see cref="DependencyObject"/> to get the property from</param>
/// <returns>The value of the EscapeClosesWindow property</returns>
public static bool GetEscapeClosesWindow(DependencyObject d)
{
return (bool)d.GetValue(EscapeClosesWindowProperty);
}
/// <summary>
/// Sets the EscapeClosesWindow property. This dependency property
/// indicates whether or not the escape key closes the window.
/// </summary>
/// <param name="d"><see cref="DependencyObject"/> to set the property on</param>
/// <param name="value">value of the property</param>
public static void SetEscapeClosesWindow(DependencyObject d, bool value)
{
d.SetValue(EscapeClosesWindowProperty, value);
}
/// <summary>
/// Handles changes to the EscapeClosesWindow property.
/// </summary>
/// <param name="d"><see cref="DependencyObject"/> that fired the event</param>
/// <param name="e">A <see cref="DependencyPropertyChangedEventArgs"/> that contains the event data.</param>
private static void OnEscapeClosesWindowChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Window target = (Window)d;
if (target != null)
{
target.PreviewKeyDown += new System.Windows.Input.KeyEventHandler(Window_PreviewKeyDown);
}
}
/// <summary>
/// Handle the PreviewKeyDown event on the window
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">A <see cref="KeyEventArgs"/> that contains the event data.</param>
private static void Window_PreviewKeyDown(object sender, KeyEventArgs e)
{
Window target = (Window)sender;
// If this is the escape key, close the window
if (e.Key == Key.Escape)
target.Close();
}
}
This isn't quite right is it...
MSDN says this: When you set the IsCancel property of a button to true, you create a Button that is registered with the AccessKeyManager. The button is then activated when a user presses the ESC key.
So you do need a handler in your code behind
And you don't need any attached properties or anything like that
Yes this is right.In windows Application in WPF AcceptButton and Cancel Button is there. But one thing is that if you are setting your control visibility as false, then it won't work as expected.For that you need to make as visibility as true in WPF. For example: (it is not working for Cancel button because here visibility is false)
<Button x:Name="btnClose" Content="Close" IsCancel="True" Click="btnClose_Click" Visibility="Hidden"></Button>
So, you need make it:
<Button x:Name="btnClose" Content="Close" IsCancel="True" Click="btnClose_Click"></Button>
Then you have write btnClose_Click in code behind file:
private void btnClose_Click (object sender, RoutedEventArgs e)
{ this.Close(); }