How to speed up WPF programs? - wpf

I love programming with and for Windows Presentation Framework. Mostly I write browser-like apps using WPF and XAML.
But what really annoys me is the slowness of WPF. A simple page with only a few controls loads fast enough, but as soon as a page is a teeny weeny bit more complex, like containing a lot of data entry fields, one or two tab controls, and stuff, it gets painful.
Loading of such a page can take more than one second. Seconds, indeed, especially on not so fast computers (read: the customers computers) it can take ages.
Same with changing values on the page. Everything about the WPF UI is somehow sluggy.
This is so mean! They give me this beautiful framework, but make it so excruciatingly slow so I'll have to apologize to our customers all the time!
My Question:
How do you speed up WPF?
How do you profile bottlenecks?
How do you deal with the slowness?
Since this seems to be an universal problem with WPF, I'm looking for general advice, useful for many situations and problems.
Some other related questions:
What tools do you use for WPF development
Tools to develop WPF or Silverlight applications

How do you speed up WPF?
Often after using one of the following profiling tools it is obvious what is causing my bottlenecks.
If memory is the issue then I virtualize my data.
If render time is the issue then I virtualize the controls or simplify control templates where possible.
If processing time is the issue I try to improve my algorithm or move that work to a background thread and show a throbber in my ui while the work is going.
How do you profile bottlenecks?
.NET Memory Pofiler
dotTrace
Performance Profiling Tools for WPF
Snoop
Crack.NET
How do you deal with the slowness?
Profiling and counseling.

Install SP1... Loads of very cool performance increases for WPF!!!
Read more here
Here is a example of 2 enhanchements made in SP1: Deffered scrolling & UI Element recyceling!!!

I can not add comments, that's why I post a new answer to this: I've found this video from the pdc09 that gives some ideas about how to profile wpf apps and because it helped me lot, I want to share the link:
Advanced WPF Application Performance Tuning and Analysis

WPF is meant for computers with modern graphics cards. Do your clients have modern graphics cards capable of running Aero? If your clients have older graphics cards, WPF will fall back to software rendering which runs extremely slow in comparison to hardware accelerated graphics.
You also might want to profile your application to make sure that it is actually WPF that is the slow part. It's possible that there is something else that is actually the bottleneck.

avoiding animations also helps a lot sometimes. if you have to use animations, decrease the framerate, this will improve "Feeled" performance

Remove alpha transparency/ bitmap effects.

can you give more details?
I only noticed a slow performance when I use something like a listview or a grid that has some complexity. The solution is to simplify it.
Other than that I only noticed a slow performance when loading the app for the first time.
HTH

I find it helpful to side-step the XAML, and write the entire UI in C#. This lets me precisely control when the controls are created and loaded. It also helps me understand what XAML is doing "under the covers".

Related

What type of application starts faster: Windows Forms or WPF?

As far as I know WPF applications should work faster than Windows Forms applications because WPF applications use DirectX for rendering instead of GDI. But what kind of application will start faster: WPF or Windows Forms? Will the start time be roughly the same or will one type of application be considerably faster than the other?
I am not targeting any specific operating system.
Just to point out, in my experience the WPF renderer is in fact quite a bit slower than Windows Forms, despite using DirectX. This is because lots of tesselation and layout calculations are done on the CPU side, which effectively cancels out the performance gain of using the GPU.
Just google around for "WPF Slow" or "WPF Performance" and you'll find horrified developers shocked to learn their time and effort spent converting WinForms to WPF because of spin about GPUs has been wasted, as the result is slower than the original application.
However ... I will say this. WPF is far superior to WindowsForms in terms of styling, graphical capabilities, developer productivity (databinding), animation, look and feel etc. If performance really is an issue, on certain areas you can optimise. For instance, did you know that you can get an API to write directly to bitmap in WPF (see the WriteableBitmap class) to do GDI-like operations in memory? This is (surprisingly) about 20x faster than the WPF primitives for some operations.
Similarly you can use virtualization to improve the performance of datagrids etc. Telerik have an example of their grid scrolling 1,000,000 rows at interactive framerates.
In conclusion, have a think about what you are doing and see similar examples on the web. Are you doing real-time scientific dataacquisition and visualization or just a standard line of business app? Comparing similar examples to see what the framework is capable of will help you in your decision.
Update 2013 Q3
As an update, in various projects I'm now seeing faster and faster performance from WPF by moving anything and everything off the UI thread. E.g. leave the UI thread just for UI, do as much work as possible using Task Parallel Library or RX. Make everything async and don't block the UI thread while waiting.
Eliminate binding errors as these contribute to WPF performance problems.
You can move animations (e.g. wait or loading animations) onto a different thread for glitch-free animation. You can use render-to-bitmap when doing animated transitions.
The long story short? It is possible to get great performance from WPF applications (as well as slick UI) but you need to put in a bit more work!
I think the start time will be about the same.. I have created a few WPF applications recently and in some cases I think the initial loadtime is a bit slower than win forms, but it is not much and WPF more than makes up for it when the application is up and running
From my experience, I think WPF is quite reactive at start compared to winforms. However, the question is tough, especially considering that WPF can contain the other and vice versa.
I'd follow the philosophy of this article : http://joshsmithonwpf.wordpress.com/2007/09/05/wpf-vs-windows-forms/
WPF and Winforms are just not the same tool, and neither of them is supposed to substitute for the other ;)
The question has a lot of duplicates on this forum, please check here for a link and discussion and all of them : WPF vs. Windows Forms

Can you make animations multithreaded? How to improve animation performance

I'm using the FluidKit Cube Animation in my WPF application.
The animation is smooth when the application window is not in full-screen, but when the application is running in full screen (maximised - borderless window with no controls), the animation is not smooth.
I noticed the WPF application is hammering a single thread and only utilising one of the four cores of the CPU, memory utilisatio is low.
I'm wondering if there is any way of making the window multithreaded or just the animations multithreaded so the application can utilise more of the available hardware?
Are there any other ways to improve animations?
Ben
I will be really excited if someone tells me a UI thread in WPF can leverage multi core CPUs....
Jokes apart, GPU and CPU are different concepts sadly. Will it be controversial if I say "The hardware acceleration mode for WPF apps utilizes GPU's own hyper threading model instead of multi core CPUs."?
Although there are ways to improve animations such as animating Adorners using PresentationSource, Transforming Drawings and Geometries than Shapes, CompositionTarget.Rendering event, BeginStoryBoard.HandoffBehavior="Compose" etc. You will find all of these discussed in details over the internet.
Interestingly there is an old (very useful post) about multi core systems and their impact on parallel .Net frameworks such as PLINQ and WPF 3.0 etc. http://social.msdn.microsoft.com/forums/en-US/wpf/thread/07562a10-17bd-44d3-975b-99ed02bd05de/
I hope this kicks off some very interesting brain storming from our very able StackOverflow experts....
Expectantly Waiting ... :-)
Try to avoid any effects and see how it works and totally avoid bitmap effects, because they force WPF to use software rendering which is not really good.
Suggest you to check out Performance Profiling Tools from Windows SDK. Good luck ;)

What can WPF do and not do?

i've been learning wpf for about a week now..
and i have a basic question:
From a business view and development view (out of your experience).. what can and what cant be done with wpf(capabilities) ..
please try to be illustrative..
examples of undesired answers:
"Fully functioning stand alone applications with alot of animation and Glittering images"
A second question:
if i build a XBAP UI for my application, can i make the UI "not show" in a browser!
if u r going to answer from tutorials/websites/books.. please dont copy paste them directly, try to write it in your own words...
You can host anything built to the Win32 GDI/USER API (WinForms, ActiveX controls) inside a WPF application, so even if you hit some limitation with an app that is mostly WPF, you can always host some old controls inside it.
And since 3.5 SP1 you can even host animated DirectX graphics pretty seamlessly as well (although WPF's 3D support provides its own much simpler ways of achieving the most commonly done things).
As for comparison, the major advantage of WPF over WinForms is the way it keeps closely to its own component-based model, so a very large proportion of controls are able to act as containers for other controls. Want to put a combo box in a menu item? Not sure why you would, but you can. More usefully, you can put a button in a list box (or tree view). These kinds of thing are not possible unless you implement every standard control from the ground up (which is what WPF does).
The disadvantages are probably temporary: it can be a little unstable on some machines (the rendering code seems vunerable to display driver incompatibility) but this gets better with each service pack. Also the text rendering has been heavily criticised - it goes a bit further with ClearType anti-aliasing than Windows normally does, so some people complain that it looks blurry.
(The reason these are likely to be temporary issues is that Microsoft's Visual Studio 2010 is adopting WPF. So they are now "eating their own dogfood".)
You can pretty much do anything in WPF that you'd need from a GUI app. But that's not the real benefit, IMHO.
One of the real benefits of WPF is development speed and simplicity, once you get past the learning curve (and there is a learning curve!)
The other major benefit, and probably the biggest one, is that it allows designers to work on the presentation, do lots of interactive things, all using a designer-friendly (friendlier, anyway) tool and not having to submit requests to the coders. Just by changing the .xaml, a designer can make an application look almost completely different, and add all kinds of behaviors (panels disappearing, expanding, all kinds of neat stuff). Without changing a line of code.
You can in theory do anything in WPF what you want. Compare it with a WinForms application. Is there anything that you can't build with that? Not really. The same goes for WPF. It's just that WPF is better suited for some things, like animations, video, graphics, etcetera. As it is xaml based, it is also better suited for databinding against XML for example.
See also this related question.
As for your second question, I'm not sure what you mean by that. Do you mean if you can show websites using WPF? Yes of course, just like WinForms.
Oh, in WPF some things are still not implemented. DataGridViews as popular example are only in the codeplex preview. YOu have alot of things like theExpander which work in a differnet way, and you can have a lot of problems with autosized content.

WPF Architecture and Direct3D graphics acceleration

After reading the wikipedia article on WPF architecture, I am a bit confused with the benefits that WPF will offer me. (wikipedia is not a good research reference, but i found it useful). I have some questions
1) WPF uses d3d surfaces to render. However, the scenegraph is rendered into the d3d surface by the media integrated layer, which runs on the CPU. Is this true ?
2) I just found out by asking a question here that bitmaps dont use native resources. Does this mean that if i use alot of images, the MIL will copy each when rendering, rather than storing the bitmaps on the video card as a texture ?
3) The article mentions that WPF uses the painters algorithm which is back to front. Thats painfully slow. Is there any rational why WPF omits using Z-buffering and rendering front to back ? I am guessing its because the simplest way to handle transparency, but it seems weak.
The reason i ask is that i am thinking it wont be wise for me to put hundreds of buttons on a screen even though my colleagues are saying its directx accelerated. I dont quite believe that whole directx accelerated bit about WPF. I used to work on video games and my memory of writing d3d and opengl code tells me to be cautious.
For questions #1 and #3 you might want to check out this section of the SDK that discusses the Visual class and how it's rendering instructions are exchanged between the higher level framework and the media integration layer (MIL). It also discusses why the painters algorithm is used.
For #2, no that is most definitely not the case. The bitmap data will be moved to the hardware and cached there.
I tested that, I wrote two programs that show 1,000 buttons on screen, one in WinForms and one in WPF, both worked just fine.
I then pushed that up to 10,000 buttons, at that point the WPF app took a few seconds to start but run just fine, the WinForms app didn't start.
Win32 itself (and WinForms) isn't built for applications with hundreds of controls (believe me I wrote such an app), at some point it just stops working, WPF on the other hand, keeps working even if it slows down a bit at some point.
So, if you do need to put a lot of controls on screen WPF is your best bet (unless you want to roll your own UI framework - and you think you can do better than the entire MS perf team).
Also, WPF has many advantages other than graphics acceleration: richer graphics, drawing model that is easier to work with, animations, 3d and my personal favorite - amazing data-binding.
This will let you develop richer UIs faster - and I think that will make a much bigger difference than the painting algorithm used.
BTW, if you need to put hundreds of buttons on the screen this is likely to be a bad user experience and you may want to reconsider your UI design,

Migrating from Windows Forms to WPF... was it worth it?

I also have a desktop application written in Windows Forms that is a middling size (a couple dozen major forms backed by 46 tables in the database). I'm thinking about rewriting the UI in WPF, but before I go there I was curious if there were any war stories about doing such a conversion.
I use LLBLGen to generate my low level data access objects, and I have a business logic layer above that. The forms are databound to the business logic objects, although the main form uses caching objects to minimize round trips on the more common navigation routes. The UI never speaks directly to the database: always through the UI -> business logic -> low level -> datastore path.
One control that I use heavily is the TreeView, which acts as a visual guide and short range navigation tool. The tree has been heavily customized with icons, highlight colors and it is the control I worry most about porting.
Is there a story that might convince me to go ahead and convert (or conversely, wait until Microsoft is closer to pulling the rug out from under Windows Forms)?
EDIT: I was asked in a comment what motivation for conversion I have. I have some concern about future proofing: I have 500,000 lines of code that were originally ASP and VBScript. We have been porting the functionality over time to ASP.NET and C#, but only as we make changes to the code. The upside is we have kept costs minimized, the downside is half the code remains ASP and VBScript. I'm concerned about a similar situation arising with Windows Forms applications.
Am I worried today about Windows Forms going away? Not even close to it... but the application is moving from ASP and VBScript to ASP.NET and C#, has nine years of history behind it, and probably won't be replaced this decade (instead, simply it will evolve). The desktop application is likewise a long term project with years of history.
For me, the WinForms vs. WPF decision is a simple one - if normal people are going to use it, the user interface can make the difference between a winner and a loser.
It is definitely a steep learning curve. But I have NEVER gotten done with a nice looking WPF application and said "Man, I should have used WinForms".
I'd say invest in the effort to make your UI better whenever possible for your customers, so yes to WPF if that's the case.
WPF has a ridiculously large learning curve. It will most likely require you to rewrite a lot more than you think for just changing the UI. Also, a lot of features that would make WPF nicer to use just aren't implemented or included in WPF yet. Unlike routeNpingme, I have written nice looking WPF applications and have said, "What a waste of time, I should have used Windows Forms and completed in 70% less time".
EDIT:
Also, unless Microsoft figures out a way to make WPF easier to learn, I don't see it catching on to the masses at all. WPF can do some very cool things, but a little effort to make it easy to understand instead of throwing stuff over the wall would have gone a long way. It would not surprise me in the slightest to see Microsoft drop WPF for something easier to work with in the not too distant future. So don't go changing your Windows Forms application just for the sake of changing it.
Pros:
Ridiculously easy data-binding (most of the time)
Ridiculously easy customization of look and feel
Cons:
Very steep learning curve
Some obvious bugs or issues. Similar to .NET 1.0 Windows Forms
Little or no tool support
In my opinion, WPF will definitely replace Windows Forms at some point. However, right now the tools are the main thing keeping it back. I disagree with Dunk that Microsoft will drop it for something else. Change it yes, but I think it's here to stay.
Should you change your application to use WPF now? No. Feel free to learn WPF but if your application works fine currently, then WPF won't give you anything extra. It just makes doing what is possible in Windows Forms much easier.
WPF is great. It is particularly good for extending controls like TreeView with customisations. You can add a string as an item in a TreeControl. You can also add a small panel containing an image and some text in various fonts and colours. Or you can add buttons, or anything you like. It has a completely general composability system. Same goes for ListBox, ComboBox, Button, etc. All their content or child items can be as simple as a string or as complex as a multipage document viewer with zoom buttons (if you want).
But the only way to find out is to try porting one of your forms. It shouldn't be too hard to make a WPF Window open from within your existing app. I started using WPF by making new GUI panels that were hosted inside a C++ Win32 application. Eventually it was so obvious that WPF was the way to go that we switched it around and made the outer shell WPF, with some ancient dialog boxes still implemented by the old C++ code where we couldn't be bothered to rewrite them (probably exactly what will happen with Visual Studio 2010).
Porting is a tough decision. So just some thoughts to help you decide.
WinForms is OK while you work by the rules and keep everything drawn as is. But even redrawing a border on some controls may require complex and precise work and skill, as you already know from tree customization. The same tasks can be done in a very elegant way in WPF.
Also, the data-binding in WPF saves me a lot of time. In the long term, you end up thinking about data-binding scenarios that could not be remotely possible in WinForms without special-case coding.
I do not even consider WinForms for new development -- there is no excuse for customization costs.
I have started introducing WPF elements within my WinForms application and so far have had a lot of success.
The application's main component is a grid control and I haven't yet found the text rendering of WPF sharp enough to present a table of important textual data.
But the application has several additional panels, and the majority of these are implemented using WPF. So, I'm going for a hybrid of WinForms and WPF via the ElementHost control.
I have found the flexibility of WPF to allow for a much more attractive and usable UI, and my users seem very happy with it. In my case, it's also been politically easier to introduce WPF one panel at a time.
WPF's main value to me is in the binding, not in the cooler UI. The worst WPF I've ever seen is when people use WPF just because it's newer, and put all the work in the code-behind, including not using binding. What you get is WinForms data management. So be sure you're going to use the wonderful binding when you do WPF.
I would port the OP's business logic to a business layer for ease of maintenance and conversion. I wouldn't port the WinForms to Xaml at all unless new Xaml functionality was needed, and preferably not until after the functionality was ported.

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