In WPF you can setup validation based on errors thrown in your Data Layer during Data Binding using the ExceptionValidationRule or DataErrorValidationRule.
Suppose you had a bunch of controls set up this way and you had a Save button. When the user clicks the Save button, you need to make sure there are no validation errors before proceeding with the save. If there are validation errors, you want to holler at them.
In WPF, how do you find out if any of your Data Bound controls have validation errors set?
This post was extremely helpful. Thanks to all who contributed. Here is a LINQ version that you will either love or hate.
private void CanExecute(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = IsValid(sender as DependencyObject);
}
private bool IsValid(DependencyObject obj)
{
// The dependency object is valid if it has no errors and all
// of its children (that are dependency objects) are error-free.
return !Validation.GetHasError(obj) &&
LogicalTreeHelper.GetChildren(obj)
.OfType<DependencyObject>()
.All(IsValid);
}
The following code (from Programming WPF book by Chris Sell & Ian Griffiths) validates all binding rules on a dependency object and its children:
public static class Validator
{
public static bool IsValid(DependencyObject parent)
{
// Validate all the bindings on the parent
bool valid = true;
LocalValueEnumerator localValues = parent.GetLocalValueEnumerator();
while (localValues.MoveNext())
{
LocalValueEntry entry = localValues.Current;
if (BindingOperations.IsDataBound(parent, entry.Property))
{
Binding binding = BindingOperations.GetBinding(parent, entry.Property);
foreach (ValidationRule rule in binding.ValidationRules)
{
ValidationResult result = rule.Validate(parent.GetValue(entry.Property), null);
if (!result.IsValid)
{
BindingExpression expression = BindingOperations.GetBindingExpression(parent, entry.Property);
System.Windows.Controls.Validation.MarkInvalid(expression, new ValidationError(rule, expression, result.ErrorContent, null));
valid = false;
}
}
}
}
// Validate all the bindings on the children
for (int i = 0; i != VisualTreeHelper.GetChildrenCount(parent); ++i)
{
DependencyObject child = VisualTreeHelper.GetChild(parent, i);
if (!IsValid(child)) { valid = false; }
}
return valid;
}
}
You can call this in your save button click event handler like this in your page/window
private void saveButton_Click(object sender, RoutedEventArgs e)
{
if (Validator.IsValid(this)) // is valid
{
....
}
}
The posted code did not work for me when using a ListBox. I rewrote it and now it works:
public static bool IsValid(DependencyObject parent)
{
if (Validation.GetHasError(parent))
return false;
// Validate all the bindings on the children
for (int i = 0; i != VisualTreeHelper.GetChildrenCount(parent); ++i)
{
DependencyObject child = VisualTreeHelper.GetChild(parent, i);
if (!IsValid(child)) { return false; }
}
return true;
}
Had the same problem and tried the provided solutions. A combination of H-Man2's and skiba_k's solutions worked almost fine for me, for one exception: My Window has a TabControl. And the validation rules only get evaluated for the TabItem that is currently visible. So I replaced VisualTreeHelper by LogicalTreeHelper. Now it works.
public static bool IsValid(DependencyObject parent)
{
// Validate all the bindings on the parent
bool valid = true;
LocalValueEnumerator localValues = parent.GetLocalValueEnumerator();
while (localValues.MoveNext())
{
LocalValueEntry entry = localValues.Current;
if (BindingOperations.IsDataBound(parent, entry.Property))
{
Binding binding = BindingOperations.GetBinding(parent, entry.Property);
if (binding.ValidationRules.Count > 0)
{
BindingExpression expression = BindingOperations.GetBindingExpression(parent, entry.Property);
expression.UpdateSource();
if (expression.HasError)
{
valid = false;
}
}
}
}
// Validate all the bindings on the children
System.Collections.IEnumerable children = LogicalTreeHelper.GetChildren(parent);
foreach (object obj in children)
{
if (obj is DependencyObject)
{
DependencyObject child = (DependencyObject)obj;
if (!IsValid(child)) { valid = false; }
}
}
return valid;
}
In addition to the great LINQ-implementation of Dean, I had fun wrapping the code into an extension for DependencyObjects:
public static bool IsValid(this DependencyObject instance)
{
// Validate recursivly
return !Validation.GetHasError(instance) && LogicalTreeHelper.GetChildren(instance).OfType<DependencyObject>().All(child => child.IsValid());
}
This makes it extremely nice considering reuseablity.
I would offer a small optimization.
If you do this many times over the same controls, you can add the above code to keep a list of controls that actually have validation rules. Then whenever you need to check for validity, only go over those controls, instead of the whole visual tree.
This would prove to be much better if you have many such controls.
Here is a library for form validation in WPF. Nuget package here.
Sample:
<Border BorderBrush="{Binding Path=(validationScope:Scope.HasErrors),
Converter={local:BoolToBrushConverter},
ElementName=Form}"
BorderThickness="1">
<StackPanel x:Name="Form" validationScope:Scope.ForInputTypes="{x:Static validationScope:InputTypeCollection.Default}">
<TextBox Text="{Binding SomeProperty}" />
<TextBox Text="{Binding SomeOtherProperty}" />
</StackPanel>
</Border>
The idea is that we define a validation scope via the attached property telling it what input controls to track.
Then we can do:
<ItemsControl ItemsSource="{Binding Path=(validationScope:Scope.Errors),
ElementName=Form}">
<ItemsControl.ItemTemplate>
<DataTemplate DataType="{x:Type ValidationError}">
<TextBlock Foreground="Red"
Text="{Binding ErrorContent}" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
You can iterate over all your controls tree recursively and check the attached property Validation.HasErrorProperty, then focus on the first one you find in it.
you can also use many already-written solutions
you can check this thread for an example and more information
You might be interested in the BookLibrary sample application of the WPF Application Framework (WAF). It shows how to use validation in WPF and how to control the Save button when validation errors exists.
In answer form aogan, instead of explicitly iterate through validation rules, better just invoke expression.UpdateSource():
if (BindingOperations.IsDataBound(parent, entry.Property))
{
Binding binding = BindingOperations.GetBinding(parent, entry.Property);
if (binding.ValidationRules.Count > 0)
{
BindingExpression expression
= BindingOperations.GetBindingExpression(parent, entry.Property);
expression.UpdateSource();
if (expression.HasError) valid = false;
}
}
I am using a DataGrid, and the normal code above did not find errors until the DataGrid itself lost focus. Even with the code below, it still doesn't "see" an error until the row loses focus, but that's at least better than waiting until the grid loses focus.
This version also tracks all errors in a string list. Most of the other version in this post do not do that, so they can stop on the first error.
public static List<string> Errors { get; set; } = new();
public static bool IsValid(this DependencyObject parent)
{
Errors.Clear();
return IsValidInternal(parent);
}
private static bool IsValidInternal(DependencyObject parent)
{
// Validate all the bindings on this instance
bool valid = true;
if (Validation.GetHasError(parent) ||
GetRowsHasError(parent))
{
valid = false;
/*
* Find the error message and log it in the Errors list.
*/
foreach (var error in Validation.GetErrors(parent))
{
if (error.ErrorContent is string errorMessage)
{
Errors.Add(errorMessage);
}
else
{
if (parent is Control control)
{
Errors.Add($"<unknow error> on field `{control.Name}`");
}
else
{
Errors.Add("<unknow error>");
}
}
}
}
// Validate all the bindings on the children
for (int i = 0; i != VisualTreeHelper.GetChildrenCount(parent); i++)
{
var child = VisualTreeHelper.GetChild(parent, i);
if (IsValidInternal(child) == false)
{
valid = false;
}
}
return valid;
}
private static bool GetRowsHasError(DependencyObject parent)
{
DataGridRow dataGridRow;
if (parent is not DataGrid dataGrid)
{
/*
* This is not a DataGrid, so return and say we do not have an error.
* Errors for this object will be checked by the normal check instead.
*/
return false;
}
foreach (var item in dataGrid.Items)
{
/*
* Not sure why, but under some conditions I was returned a null dataGridRow
* so I had to test for it.
*/
dataGridRow = (DataGridRow)dataGrid.ItemContainerGenerator.ContainerFromItem(item);
if (dataGridRow != null &&
Validation.GetHasError(dataGridRow))
{
return true;
}
}
return false;
}
Related
I want to search in a data grid via typing in a textbox, but I am unable to find solution.
Do I need to do any binding? If so, then how do I do it?
If you want filter text in your Datagrid i.e by Name, try this...
private bool DataMatchesFilterText(User user, string filterText)
{
return user.Name.ToString() == filterText;
}
Yeah you will require your data grid to be bound to a Property that contains all your data.
Then add a event handler to your Textbox to act on one of the key events, e.g.
Xaml:
<TextBox x:Name="SearchBox" KeyUp="FilterTextBox_TextChanged" />
Then in the code behind you need to act on that event. Here you need to extract the filter text, get the rows in your DataGrid and then perform some method to determine if it should be visible or not. You will need to implement your own DataMatchesFilterText method.
Codebehind:
private void FilterTextBox_TextChanged(object sender, KeyEventArgs e)
{
var filterTextBox = (TextBox)sender;
var filterText = filterTextBox.Text;
SetRowVisibilityByFilterText(filterText);
}
private void SetRowVisibilityByFilterText(string filterText)
{
GetVisibleRows(yourGrid)
.ToList()
.ForEach(
x =>
{
if (x == null) return;
x.Visibility =
DataMatchesFilterText(x.Item as YourRowProperty, filterText) ? Visibility.Visible : Visibility.Collapsed;
});
}
public static IEnumerable<DataGridRow> GetVisibleRows(DataGrid grid)
{
if (grid == null || grid.Items == null) yield break;
int count = grid.ItemsSource == null
? grid.Items.Count
: grid.ItemsSource.Cast<object>().Count();
for (int i = 0; i < count; i++)
{
yield return (DataGridRow)grid.ItemContainerGenerator.ContainerFromIndex(i);
}
}
I have looked here and here and many other places, but I just can't seem to get the ItemContainerGenerator.ContainerFromItem method to work on a WPF TreeView! I have tried to pass in the actual item I want to see, but not getting anywhere with that, I just tried to get the first item in my TreeView. Here's my sample code:
private static bool ExpandAndSelectItem(ItemsControl parentContainer, object itemToSelect)
{
// This doesn't work.
parentContainer.BringIntoView();
// May be virtualized, bring into view and try again.
parentContainer.UpdateLayout();
parentContainer.ApplyTemplate();
TreeViewItem topItem = (TreeViewItem)parentContainer.ItemContainerGenerator.ContainerFromItem(parentContainer.Items[0]);
// Can't find child container unless the parent node is Expanded once
if ((topItem != null) && !topItem.IsExpanded)
{
topItem.IsExpanded = true;
parentContainer.UpdateLayout();
}
}
As you can see, I have tried to call many "updating" methods to try to get the TreeView to be "visible" and "accessible". The Catch-22 seems to be that you can't use ContainerFromItem() unless the first TreeViewItem is expanded, but I can't grab the TreeViewItem to Expand it until ContainerFromItem() works!
Another funny thing that is happening is this: When I open this window (it is a UserControl), ContainerFromItem() returns nulls, but if I close the window and open it back up, ContainerFromItem() starts returning non-nulls. Is there any event I should be looking for or forcing to fire?
Turns out the event I was looking for was "Loaded". I just attached an event handler onto my treeview in the XAML, and called my logic in that event handler.
<TreeView x:Name="MyTreeView"
Margin="0,5,0,5"
HorizontalAlignment="Left"
BorderThickness="0"
FontSize="18"
FontFamily="Segoe WP"
MaxWidth="900"
Focusable="True"
Loaded="MyTreeView_Load">
...
</TreeView>
The event handler:
private void MyTreeView_Load(object sender, RoutedEventArgs e)
{
ShowSelectedThing(MyTreeView, ThingToFind);
}
// Gotta call the TreeView an ItemsControl to cast it between TreeView and TreeViewItem
// as you recurse
private static bool ShowSelectedThing(ItemsControl parentContainer, object ThingToFind)
{
// check current level of tree
foreach (object item in parentContainer.Items)
{
TreeViewItem currentContainer = (TreeViewItem)parentContainer.ItemContainerGenerator.ContainerFromItem(item);
if ((currentContainer != null) && (item == ThingToFind)
{
currentContainer.IsSelected = true;
currentContainer.BringIntoView();
return true;
}
}
// item is not found at current level, check the kids
foreach (object item in parentContainer.Items)
{
TreeViewItem currentContainer = (TreeViewItem)parentContainer.ItemContainerGenerator.ContainerFromItem(item);
if ((currentContainer != null) && (currentContainer.Items.Count > 0))
{
// Have to expand the currentContainer or you can't look at the children
currentContainer.IsExpanded = true;
currentContainer.UpdateLayout();
if (!ShowSelectedThing(currentContainer, ThingToFind))
{
// Haven't found the thing, so collapse it back
currentContainer.IsExpanded = false;
}
else
{
// We found the thing
return true;
}
}
}
// default
return false;
}
Hope this helps someone. Sometimes in the real world, with demanding customers, weird requirements and short deadlines, ya gotta hack!
When the container generator's status is 'NotStarted' or 'ContainersGenerating', you can't find the container.
Use this method to find the container of data item.
private static async Task<TreeViewItem> FindItemContainer(ItemsControl itemsControl, object item)
{
var generator = itemsControl.ItemContainerGenerator;
if (generator.Status != GeneratorStatus.ContainersGenerated)
{
var tcs = new TaskCompletionSource<object>();
EventHandler handler = null;
handler = (s, e) =>
{
if (generator.Status == GeneratorStatus.ContainersGenerated)
{
generator.StatusChanged -= handler;
tcs.SetResult(null);
}
else if (generator.Status == GeneratorStatus.Error)
{
generator.StatusChanged -= handler;
tcs.SetException(new InvalidOperationException());
}
};
generator.StatusChanged += handler;
if (itemsControl is TreeViewItem tvi)
tvi.IsExpanded = true;
itemsControl.UpdateLayout();
await tcs.Task;
}
var container = (TreeViewItem)generator.ContainerFromItem(item);
if(container == null)
{
foreach (var parentItem in itemsControl.Items)
{
var parentContainer = (TreeViewItem)generator.ContainerFromItem(parentItem);
container = await FindItemContainer(parentContainer, item);
if (container != null)
return container;
}
}
return container;
}
private void Lv_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
ListView Lv = (ListView)sender;
Lv.UpdateLayout(); // 1.step
DependencyObject Dep = Lv.ItemContainerGenerator
.ContainerFromItem(Lv.SelectedItem);
((ListViewItem)Dep).Focus(); //2.step
}
I had come across this issue time ago and now again I got stuck with it for quite a while. Any MessageBox launch or an expand or dropdown on your particular control type, any of these do the job and start the ItemContainerGenerator. The .UpdateLayout() however is the right thing to do, before the .Focus(). Should be analogous for a Treeview, or one of its Items.
Is there a way to determine if an ItemsControl has any child controls with validation errors? I would like to bind this value (boolean) to the IsEnabled property on a Button.
I've recently used the code from this previous SO answer Detecting WPF Validation Errors to good effect for exactly this.
I have a user control which contains a DataGrid. The usercontrol exposes a IsValid property which contains a getter, that simply calls the static IsValid function passing in the DataGrid as the DependencyObject:
public class MyControl : UserControl
{
public bool IsValid
{
get { return Validator.IsValid(MyDataGrid); }
}
}
The control's IsValid property can then be checked by the CanExecute function of the command you bind to the button you want to enable/disable.
My only issue with the code that i linked to was that it actually evaluates the validations on the bindings, this means as soon as you run it any field that is technically invalid but hasn't yet been invalidated (i.e. the user may not have entered any data in that field yet because they haven't got to it) will now be in an invalid state - i haven't yet looked at a way to avoid or mitigate this.
Edit:
here is an updated version that doesn't invalidate the controls as i mentioned previously. I've simply commented out/slightly changed some lines but left everything in there so you can see the difference. Note that this should also perform faster as you will be exiting the moment you find the first invalid binding.
public static bool IsValid(DependencyObject parent)
{
// Validate all the bindings on the parent
bool valid = true;
LocalValueEnumerator localValues = parent.GetLocalValueEnumerator();
while (localValues.MoveNext())
{
LocalValueEntry entry = localValues.Current;
if (BindingOperations.IsDataBound(parent, entry.Property))
{
Binding binding = BindingOperations.GetBinding(parent, entry.Property);
foreach (ValidationRule rule in binding.ValidationRules)
{
ValidationResult result = rule.Validate(parent.GetValue(entry.Property), null);
if (!result.IsValid)
{
//BindingExpression expression = BindingOperations.GetBindingExpression(parent, entry.Property);
//System.Windows.Controls.Validation.MarkInvalid(expression, new ValidationError(rule, expression, result.ErrorContent, null));
//valid = false;
return false;
}
}
}
}
// Validate all the bindings on the children
for (int i = 0; i != VisualTreeHelper.GetChildrenCount(parent); ++i)
{
DependencyObject child = VisualTreeHelper.GetChild(parent, i);
if (!IsValid(child))
{
//valid = false;
return false;
}
}
//return valid;
return true;
}
I don't know why, slugter's answer didn't work for me (LocalValueEnumerator returned some properties but never the binded ones, like Text).
I managed to get it working with this code (derived from this answer):
public static bool IsValid(DependencyObject obj)
{
// The dependency object is valid if it has no errors,
//and all of its children (that are dependency objects) are error-free.
return !Validation.GetHasError(obj) &&
GetVisualTreeChildren(obj)
.OfType<DependencyObject>()
.All(child => IsValid(child));
}
//VisualTreeHelper don't have a method to get all the children of a visual object
private static IEnumerable GetVisualTreeChildren(DependencyObject parent)
{
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(parent); i++)
yield return VisualTreeHelper.GetChild(parent, i);
}
I am using the WPF treeview for the first time and am astonished of all the basic things it does not do. One of those is keyboard navigation, implemented in any self-respecting treeview, e.g. in Windows Explorer or Regedit.
This is how it should work:
If the treeview has the focus and I type (letters/numbers) the selection should move to the first visible (aka expanded) item below the currently selected item that matches the string I typed and bring that into view. If not match is found below the current item the search should continue from the top. If no match is found, the selected item should not change.
As long as I continue typing, the search string grows and the search is refined. If I stop typing for a certain time (2-5 seconds), the search string is emptied.
I am prepared to program this "by hand" from scratch, but since this is so very basic I thought surely someone has already done exactly this.
Funny, this does not seem to be a popular topic. Anyway, in the meantime I have developed a solution to the problem that satisfies me:
I attach a behavior to the TreeViewItems. In that behavior, I handle KeyUp events. In the KeyUp event handler, I search the visual tree top to bottom as it is displayed. If I find a first matching node (whose name starts with the letter on the key pressed) I select that node.
I know that is an old topic, but I guess it is still relevant for some people. I made this solution. It is attached to the KeyUp and the TextInput event on a WPF TreeView. I'm using TextInput in addition to KeyUp as I had difficulty translating "national" chars to real chars with KeyEventArgs. That went much more smooth with TextInput.
// <TreeView Name="treeView1" KeyUp="treeView1_KeyUp" TextInput="treeView1_TextInput"/>
private bool searchdeep = true; // Searches in subitems
private bool searchstartfound = false; // true when current selected item is found. Ensures that you don't seach backwards and that you only search on the current level (if not searchdeep is true)
private string searchterm = ""; // what to search for
private DateTime LastSearch = DateTime.Now; // resets searchterm if last input is older than 1 second.
private void treeView1_KeyUp(object sender, System.Windows.Input.KeyEventArgs e)
{
// reset searchterm if any "special" key is pressed
if (e.Key < Key.A)
searchterm = "";
}
private void treeView1_TextInput(object sender, TextCompositionEventArgs e)
{
if ((DateTime.Now - LastSearch).Seconds > 1)
searchterm = "";
LastSearch = DateTime.Now;
searchterm += e.Text;
searchstartfound = treeView1.SelectedItem == null;
foreach (var t in treeView1.Items)
if (SearchTreeView((TreeViewItem) t, searchterm.ToLower()))
break;
}
private bool SearchTreeView(TreeViewItem node, string searchterm)
{
if (node.IsSelected)
searchstartfound = true;
// Search current level first
foreach (TreeViewItem subnode in node.Items)
{
// Search subnodes to the current node first
if (subnode.IsSelected)
{
searchstartfound = true;
if (subnode.IsExpanded)
foreach (TreeViewItem subsubnode in subnode.Items)
if (searchstartfound && subsubnode.Header.ToString().ToLower().StartsWith(searchterm))
{
subsubnode.IsSelected = true;
subsubnode.IsExpanded = true;
subsubnode.BringIntoView();
return true;
}
}
// Then search nodes on the same level
if (searchstartfound && subnode.Header.ToString().ToLower().StartsWith(searchterm))
{
subnode.IsSelected = true;
subnode.BringIntoView();
return true;
}
}
// If not found, search subnodes
foreach (TreeViewItem subnode in node.Items)
{
if (!searchstartfound || searchdeep)
if (SearchTreeView(subnode, searchterm))
{
node.IsExpanded = true;
return true;
}
}
return false;
}
I was also looking for keyboard navigation, amazing how not obvious the solution was for templated items.
Setting SelectedValuePath in ListView or TreeView gives this behavior.
If the items are templated then setting the attached property: TextSearch.TextPath to the path of the property to search on will also do the trick.
Hope this helps, it definitely worked for me.
Since this question comes up most prominently when searching, I wanted to post an answer to it.
The above post by lars doesn't work for me when I'm using a databound TreeView with a HierarchicalDataTemplate, because the Items collection returns the actual databound items, not the TreeViewItem.
I ended up solving this by using the ItemContainerGenerator for individual data items, and the VisualTreeHelper to search "up" to find the parent node (if any). I implemented this as a static helper class so that I can easily reuse it (which for me is basically every TreeView).
Here's my helper class:
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace TreeViewHelpers
{
public static class TreeViewItemTextSearcher
{
private static bool checkIfMatchesText(TreeViewItem node, string searchterm, StringComparison comparison)
{
return node.Header.ToString().StartsWith(searchterm, comparison);
}
//https://stackoverflow.com/questions/26624982/get-parent-treeviewitem-of-a-selected-node-in-wpf
public static TreeViewItem getParentItem(TreeViewItem item)
{
try
{
var parent = VisualTreeHelper.GetParent(item as DependencyObject);
while ((parent as TreeViewItem) == null)
{
parent = VisualTreeHelper.GetParent(parent);
}
return parent as TreeViewItem;
}
catch (Exception e)
{
//could not find a parent of type TreeViewItem
return null;
}
}
private static bool tryFindChild(
int startindex,
TreeViewItem node,
string searchterm,
StringComparison comparison,
out TreeViewItem foundnode
)
{
foundnode = null;
if (!node.IsExpanded) { return false; }
for (int i = startindex; i < node.Items.Count; i++)
{
object item = node.Items[i];
object tviobj = node.ItemContainerGenerator.ContainerFromItem(item);
if (tviobj is null)
{
return false;
}
TreeViewItem tvi = (TreeViewItem)tviobj;
if (checkIfMatchesText(tvi, searchterm, comparison))
{
foundnode = tvi;
return true;
}
//recurse:
if (tryFindChild(tvi, searchterm, comparison, out foundnode))
{
return true;
}
}
return false;
}
private static bool tryFindChild(TreeViewItem node, string searchterm, StringComparison comparison, out TreeViewItem foundnode)
{
return tryFindChild(0, node, searchterm, comparison, out foundnode);
}
public static bool SearchTreeView(TreeViewItem node, string searchterm, StringComparison comparison, out TreeViewItem found)
{
//search children:
if (tryFindChild(node, searchterm, comparison, out found))
{
return true;
}
//search nodes same level as this:
TreeViewItem parent = getParentItem(node);
object boundobj = node.DataContext;
if (!(parent is null || boundobj is null))
{
int startindex = parent.Items.IndexOf(boundobj);
if (tryFindChild(startindex + 1, parent, searchterm, comparison, out found))
{
return true;
}
}
found = null;
return false;
}
}
}
I also save the last selected node, as described in this post:
<TreeView ... TreeViewItem.Selected="TreeViewItemSelected" ... />
private TreeViewItem lastSelectedTreeViewItem;
private void TreeViewItemSelected(object sender, RoutedEventArgs e)
{
TreeViewItem tvi = e.OriginalSource as TreeViewItem;
this.lastSelectedTreeViewItem = tvi;
}
And here's the above TextInput, modified to use this class:
private void treeView_TextInput(object sender, TextCompositionEventArgs e)
{
if ((DateTime.Now - LastSearch).Seconds > 1) { searchterm = ""; }
LastSearch = DateTime.Now;
searchterm += e.Text;
if (lastSelectedTreeViewItem is null)
{
return;
}
TreeViewItem found;
if (TreeViewHelpers.TreeViewItemTextSearcher.SearchTreeView(
node: lastSelectedTreeViewItem,
searchterm: searchterm,
comparison: StringComparison.CurrentCultureIgnoreCase,
out found
))
{
found.IsSelected = true;
found.BringIntoView();
}
}
Note that this solution is a little bit different from the above, in that I only search the children of the selected node, and the nodes at the same level as the selected node.
It is not very straightforward as we expect it to be. But the best solution I have found is here:
http://www.codeproject.com/Articles/26288/Simplifying-the-WPF-TreeView-by-Using-the-ViewMode
Let me know if you need more details.
Are there any known issues when databinding to a control's visible property?
The control is always NOT visible regardless of what my property is.
Public ReadOnly Property IsRibbonCategory() As Boolean
Get
Return True
End Get
End Property
I tried the control's text property and other properties and they seem to work correctly.
I am trying to set a Panel's visible property.
I've found that life is better if you assume that binding to a control's Visible property is broken, despite the fact that it sometimes works. See http://support.microsoft.com/kb/327305, which says as much (and while the KB article applies to .NET 1.0 and 1.1, it still seems to be a problem in at least 2.0).
I created a utility class for creating bindings which, among other things, gave me a centralized place to add a work-around. Instead of actually creating a binding on Visible it does two things:
It subscribes to the data source's INotifyPropertyChanged.PropertyChanged event and sets the Visible value as appropriate when the event is raised.
It sets the initial value of Visible according to the current data source value.
This required a little reflection code, but wasn't too bad. It is critical that you don't bind the Visible property and do the work-around or it won't work.
Workaround: Set the Visible property on the BindingComplete event.
I had same issue setting a label's Visible property - always stays false, even though setting the Enabled property works fine.
I just hit this issue in .NET 4.7.1 and Visual Studio 2017. To fix it, I changed the Visible property on my control to be initially set to True, as I had it as False previously.
Things to check:
Be sure you've instantiated the class that has the IsRibbonCategory property
Did you set the datasource of property of the binding source to the instance of the class
The datasource update mode should be on "on validation"
Make sure you didn't set the visible property manually to false on the control
Hope that helps. Can you post more code?
A workaround would be to use a Component to databind to a control's visiblity property instead of directly binding to the control's visibility property.
See below code:
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public class ControlVisibilityBinding : Component
{
private static readonly object EventControlChanged = new object();
private static readonly object EventVisibleChanged = new object();
private System.Windows.Forms.Control _control;
private bool _visible = true;
public event EventHandler VisibleChanged
{
add { Events.AddHandler(EventVisibleChanged, value); }
remove { Events.RemoveHandler(EventVisibleChanged, value); }
}
public event EventHandler ControlChanged
{
add { Events.AddHandler(EventControlChanged, value); }
remove { Events.RemoveHandler(EventControlChanged, value); }
}
public ControlVisibilityBinding()
{
}
public ControlVisibilityBinding(IContainer container)
{
container.Add(this);
}
[DefaultValue(null)]
public System.Windows.Forms.Control Control
{
get { return _control; }
set
{
if(_control == value)
{
return;
}
WireControl(_control, false);
_control = value;
if(_control != null)
{
_control.Visible = _visible;
}
WireControl(_control, true);
OnControlChanged(EventArgs.Empty);
OnVisibleChanged(EventArgs.Empty);
}
}
[DefaultValue(true)]
public bool Visible
{
get { return _visible; }
set
{
if(_visible != value)
{
_visible = value;
}
if(Control != null)
{
Control.Visible = _visible;
}
OnVisibleChanged(EventArgs.Empty);
}
}
private void WireControl(Control control, bool subscribe)
{
if(control == null)
{
return;
}
if(subscribe)
{
control.VisibleChanged += Control_VisibleChanged;
}
else
{
control.VisibleChanged -= Control_VisibleChanged;
}
}
private void Control_VisibleChanged(object sender, EventArgs e)
{
OnVisibleChanged(EventArgs.Empty);
}
protected virtual void OnVisibleChanged(EventArgs e)
{
EventHandler subscribers = (EventHandler)Events[EventVisibleChanged];
if(subscribers != null)
{
subscribers(this, e);
}
}
protected virtual void OnControlChanged(EventArgs e)
{
EventHandler subscribers = (EventHandler)Events[EventControlChanged];
if(subscribers != null)
{
subscribers(this, e);
}
}
}
static class Program
{
[STAThread]
static void Main()
{
using(Form form = new Form())
using(FlowLayoutPanel groupBoxLayoutPanel = new FlowLayoutPanel())
using(RadioButton visibleButton = new RadioButton())
using(RadioButton hiddenButton = new RadioButton())
using(GroupBox groupBox = new GroupBox())
using(Label text = new Label())
using(ControlVisibilityBinding visibilityBinding = new ControlVisibilityBinding())
using(TextBox inputTextBox = new TextBox())
{
groupBoxLayoutPanel.Dock = DockStyle.Fill;
groupBoxLayoutPanel.FlowDirection = FlowDirection.LeftToRight;
groupBoxLayoutPanel.AutoSize = true;
groupBoxLayoutPanel.AutoSizeMode = AutoSizeMode.GrowAndShrink;
visibleButton.Text = "Show Label";
visibleButton.AutoSize = true;
hiddenButton.Text = "Hide Label";
hiddenButton.AutoSize = true;
groupBoxLayoutPanel.Controls.Add(visibleButton);
groupBoxLayoutPanel.Controls.Add(hiddenButton);
inputTextBox.Text = "Enter Label Text Here";
inputTextBox.Dock = DockStyle.Top;
groupBox.AutoSize = true;
groupBox.AutoSizeMode = AutoSizeMode.GrowAndShrink;
groupBox.Controls.Add(groupBoxLayoutPanel);
groupBox.Dock = DockStyle.Fill;
text.AutoSize = true;
text.ForeColor = Color.Red;
text.Dock = DockStyle.Bottom;
text.BorderStyle = BorderStyle.FixedSingle;
text.Font = new Font(text.Font.FontFamily, text.Font.Size * 1.25f, FontStyle.Bold | FontStyle.Italic);
text.DataBindings.Add("Text", inputTextBox, "Text", true, DataSourceUpdateMode.Never);
visibilityBinding.Control = text;
visibleButton.DataBindings.Add("Checked", visibilityBinding, "Visible", true, DataSourceUpdateMode.OnPropertyChanged);
Binding binding = hiddenButton.DataBindings.Add("Checked", visibilityBinding, "Visible", true, DataSourceUpdateMode.OnPropertyChanged);
ConvertEventHandler invertConverter = (sender, e) => e.Value = !((bool)e.Value);
binding.Format += invertConverter;
binding.Parse += invertConverter;
form.Controls.Add(inputTextBox);
form.Controls.Add(text);
form.Controls.Add(groupBox);
Application.Run(form);
}
}
}
}
Here is my turn around, it may be stupid but it worked many times.
I put one Panel control in my form, I make it to Fill my form and I put everything in that Panel. All the controls I bind the Visible property see their visibility change according to the objects in my DataGridView.