GTK implementation of MessageBox - c

I have been trying to implement Win32's MessageBox using GTK. The app uses SDL/OpenGL, so this isn't a GTK app.
I handle the initialization (gtk_init) sort of stuff inside the MessageBox function as follows:
int MessageBox(HWND hwnd, const char* text, const char* caption, UINT type)
{
GtkWidget *window = NULL;
GtkWidget *dialog = NULL;
gtk_init(&gtkArgc, &gtkArgv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(delete_event), NULL);
g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(destroy), NULL);
// gcallback calls gtk_main_quit()
gtk_init_add((GtkFunction)gcallback, NULL);
if (type & MB_YESNO) {
dialog = gtk_message_dialog_new(GTK_WINDOW(window), GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO, text);
} else {
dialog = gtk_message_dialog_new(GTK_WINDOW(window), GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_INFO, GTK_BUTTONS_OK, text);
}
gtk_window_set_title(GTK_WINDOW(dialog), caption);
gint result = gtk_dialog_run(GTK_DIALOG(dialog));
gtk_main();
gtk_widget_destroy(dialog);
if (type & MB_YESNO) {
switch (result) {
default:
case GTK_RESPONSE_DELETE_EVENT:
case GTK_RESPONSE_NO:
return IDNO;
break;
case GTK_RESPONSE_YES:
return IDYES;
break;
}
}
return IDOK;
}
Now, I am by no means an experienced GTK programmer, and I realize that I'm probably doing something horribly wrong.
However, my problem is that the last dialog popped up with this function staying around until the process exits. Any ideas?

Hmm, ok. I'd suggest code like this, then:
typedef struct {
int type;
int result;
} DialogData;
static gboolean
display_dialog(gpointer user_data)
{
DialogData *dialog_data = user_data;
GtkWidget *dialog;
if (dialog_data->type & MB_YESNO)
dialog = gtk_message_dialog_new(...);
else
dialog = gtk_message_dialog_new(...);
// Set title, etc.
dialog_data->result = gtk_dialog_run(...);
gtk_main_quit(); // Quits the main loop run in MessageBox()
return FALSE;
}
int MessageBox(...)
{
DialogData dialog_data;
dialog_data.type = type;
gtk_idle_add(display_dialog, &dialog_data);
gtk_main();
// Do stuff based on dialog_data.result
}
The struct is required because you need to pass around a couple pieces of data. The gtk_idle_add() call adds a method to be run when the main loop is running and idle, and the FALSE return value from the display_dialog() call means that it's only run once. After we get the result from the dialog, we quit the main loop. That'll cause the gtk_main() in your main MessageBox() method to return, and you'll be able to access the result from there.

To manage a dialog box with GTK+, use a GtkDialog and gtk_dialog_run() instead of managing a window and a main loop by yourself.
EDIT / ADDENDUM :
What I mean is "just use" : I don't understand why you create a windows you never use and a main loop which seems useless (at least from the piece of code you posted). You can write something as short as :
int MessageBox(HWND hwnd, const char* text, const char* caption, UINT type)
{
GtkWidget *dialog ;
/* Instead of 0, use GTK_DIALOG_MODAL to get a modal dialog box */
if (type & MB_YESNO)
dialog = gtk_message_dialog_new(NULL, 0, GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO, text );
else
dialog = gtk_message_dialog_new(NULL, 0, GTK_MESSAGE_INFO, GTK_BUTTONS_OK, text );
gtk_window_set_title(GTK_WINDOW(dialog), caption);
gint result = gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy( GTK_WIDGET(dialog) );
if (type & MB_YESNO)
{
switch (result)
{
default:
case GTK_RESPONSE_DELETE_EVENT:
case GTK_RESPONSE_NO:
return IDNO;
case GTK_RESPONSE_YES:
return IDYES;
}
return IDOK;
}
}

A few things:
You are creating (and not using) an unnecessary toplevel window, named window. You can just delete these lines:
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(delete_event), NULL);
g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(destroy), NULL);
Also, the flow doesn't seem quite right. gtk_main() starts the GTK main loop, which blocks until something exits it. gtk_dialog_run() also starts a main loop, but it exits as soon as one of the buttons is clicked.
I think it might be enough for you to remove the gtk_init_add() and gtk_main() calls, and simply deal with the return value. Also the gtk_widget_destroy() call is unnecessary, as the dialog window is automatically destroyed when gtk_dialog_run() returns.

Related

GtkWindow is not loading widgets

I am playing with gtk4 and have the following
static void startapp(GtkApplication *app)
{
GtkWindow *window = (GtkWindow*)gtk_window_new();
gtk_window_set_application(window, app);
gtk_window_set_titlebar(window, gtk_header_bar_new());
gtk_header_bar_set_show_title_buttons(
(GtkHeaderBar*)gtk_window_get_titlebar(window), TRUE);
gtk_window_set_default_widget(window, gtk_button_new_with_label("bar"));
gtk_window_present(window);
}
int main (int response, char **name)
{
GtkApplication *app = gtk_application_new ("org.foo", G_APPLICATION_FLAGS_NONE);
g_signal_connect(app, "activate", (GCallback)startapp, NULL);
response = g_application_run((GApplication*)app, response, name);
g_object_unref(app);
return response;
}
What works
The program starts
The window can set widget via title bar
What isn't
The program is not showing the button widget inside the window
I dont think it has something to do with the int response variable. I did create another variable inside the code body and replaced response = ... ; return response with int foo = ...; return foo
So why isn't the window loading widgets?
In GTK4, you want gtk_window_set_child to set a child of a window (like GTK3, only one child is allowed).
So you want gtk_window_set_child(window, gtk_button_new_with_label("bar")); instead of the line gtk_window_set_default_widget(window, gtk_button_new_with_label("bar"));

How can I "pause" app for user to press a button? GTK

I am making an card game in C using GTK 3.0. I have two functions for two windows, openMenu() to open the menu and newGame() to create a new window with a card table. The player is playing against two bots which will choose their cards randomly. I need the player to start the game with choosing one card.
Open Menu:
static void openMenu(int argc, char *argv[]){
GtkBuilder *builder;
GtkWidget *window;
GObject *button;
GError *error = NULL;
gtk_init(&argc, &argv);
builder = gtk_builder_new_from_file("menu_window_glade.glade");
window = GTK_WIDGET(gtk_builder_get_object(builder, "menu_window"));
gtk_builder_connect_signals(builder, NULL);
gtk_widget_show(window);
gtk_main();
}
New Game:
void newGame(){
GtkBuilder *builder;
GtkWidget *window;
GtkImage *image;
widgetsPtrs *widgets = malloc(sizeof(widgetsPtrs));
char imageStr[] = "image00";
char aImgstr[] = "A0";
char dImgstr[] = "D0";
builder = gtk_builder_new_from_file("game_glade.glade");
window = GTK_WIDGET(gtk_builder_get_object(builder, "game_glade_window"));
gtk_builder_connect_signals(builder, NULL);
gtk_widget_show(window);
shuffleTheDeck();
printAll(Deck);
card *player = malloc(sizeof(card));
card *leftBot = malloc(sizeof(card));
card *rightBot = malloc(sizeof(card));
deal(player, 0);
deal(leftBot, 0);
deal(rightBot, 0);
/***************Puts images into buttons***********/
tmpCard = player;
for (size_t i = 0; i < 6; i++)
{
tmpCard = tmpCard->next;
imgPath[20] = zero + tmpCard->rank;
imgPath[21] = zero + tmpCard->suit;
gtk_image_set_from_file(GTK_IMAGE(widgets->w_playersHandPtr[i]), imgPath);
}
int a = firstTurnCheck();
playersTurn(player, leftBot, rightBot);
}
The problem comes from here: I've come with an idea of a loop, which can be broken only if the global bool is changed, which is changed in a function serving on click events. However, the window with a game table doesn't show, therefore I am never able to click a button, so the app freezes.
void playersTurn(card *player, card *leftBot, card *rightBot){
bool DEFENDERTOOKTHECARDS = false;
bool RBHASMORE = true;
PLAYERCHOOSING = true;
int attackCounter = 0;
int *appearedRanks = calloc(9, sizeof(int));
card *cardsOnTheTable = malloc(sizeof(card)); //cardsOnTheTable[0] is a pointer to the table
char answer;
puts("Player's Turn");
puts("Choose a card.");
/*****************The spot where the mistake might be****************/
while(PLAYERCHOOSING);//PLAYERCHOOSING is a global bool.
puts("You've chosen a card.");
}
On_card_click function:
void on_card_clicked(GtkButton *button, gpointer *data){
gtk_widget_hide(GTK_WIDGET(data));
PLAYERCHOOSING = false;
}
Among other things, this line is a problem: (as you guessed in your comment.)
while(PLAYERCHOOSING);//PLAYERCHOOSING is a global bool.
It will enter and never leave.
At the very least it should have the ability to check a flag to see if a button has been pressed:
while(PLAYERCHOOSING)
{
if(buttonToggled)//define as another global boolean value, and set when button is pressed
{
PLAYERCHOOSING = false;
buttonToggled = false;
}
else Sleep(1000); //sleep for 1 second
}
A better approach is to run the user interface in the primary thread, then put the housekeeping (button press detection and handling ) in a second thread. A callback function could be defined as a button press handler.
(void on_card_clicked(GtkButton *button, gpointer *data) appears to be a callback.)
I don't understand why so many people like using threads for anything. GTK has a main loop, use it (see this answer for more on this). You can't use sleep, infinite loops, or any other blocking calls, otherwise you block the main loop that processes the UI events.
So wouldn't just putting:
PLAYERCHOOSING = true;
in playersTurn, and
PLAYERCHOOSING = false;
in on_card_clicked be enough?
Thanks a lot #ryyker for the advice he's given.
The solution is based on threading. As I said, I've never worked with them before, but it took me like 15 mins to figure out everything I needed, so there is nothing to be afraid of :) There is my solution:
'#include < pthread.h >',
declare pthread_t thread in newGame(),
add pthread_create(&thread, NULL, playersTurn, NULL); into newGame()
you can leave 'while(PLAYERCHOOSING)' loop as it is.
compile with -lpthread flag.
Voila, you are amazing.

In gtk, how can I switch to a new screen with new buttons, and other widgets, but on the same window?

In gtk, I am trying to make a game that displays the creator in big letters for 3 (three) seconds before displaying the main menu. I know that nothing is wrong /w the function DisplayMainMenu. For some reason this makes it just show the Asadefa screen for ever. How can I fix?
#define NOTHING
#define EMPTYSTRING "\0"
int main(int argc, char *argv[]) {
gtk_init (&argc, &argv);
Window = gtk_window_new(0);
Box = gtk_hbox_new(00, 00);
gtk_window_set_position(GTK_WINDOW(Window), 1);
gtk_window_set_default_size(GTK_WINDOW(Window),800, 500);
gtk_window_set_title(GTK_WINDOW(Window), "Fakecraft" );
g_signal_connect(Window, "destroy", gtk_main_quit, NULL);
gtk_container_set_border_width(GTK_CONTAINER(Window),16);
char *TXT=("<span font=\"72\">ASADEFA </span>");
GtkWidget (*Label) = gtk_label_new(EMPTYSTRING);
gtk_container_add(GTK_CONTAINER(Window), Box);
gtk_container_add(GTK_CONTAINER(Box), Label);
gtk_label_set_markup(GTK_LABEL(Label), TXT);
gtk_widget_show_all(Window);
gtk_main( NOTHING NOTHING );
sleep(3);
DisplayMainMenu();
return 0;
}
Don't use sleep. GTK+ uses an event loop to react to event, so you won't reach your sleep call until gtk_main_quit has been called, which is already too late. You're supposed to use g_timout_add_seconds instead to add an event source that will call your callback after your 3 seconds. In that callback, you can call your DisplayMainMenu function.

updating interface in GTK

I want to make an application that displays the time (ultimately I am trying to hack together my own simple smart mirror without using the existing smart mirror APIs). I am using GTK3 for the UI however I am having trouble figuring out a solution to make the UI update the time (I am not experienced in front end or GTK so bear with me).
I have tried placing loops around parts of the view3 code shown below however I have discovered that once gtk_main() is called I can't get out of the gtk main loop so that the while loop starts over and recalls the time function I wrote.
I have tried using functions like gtk_main_iteration_do(gtk_false()) (false so that it doesn't block) but I clearly don't understand enough about these functions because it's not working. If I leave gtk_main() out of the loop obviously gtk_main() never gets called and my application window won't even open up.
I have shown the relevant code in main below and following that the definition of the get_time_string() function I wrote.
int
main (int argc,
char *argv[])
{
// initialization and setting up window, packing widgets, etc
// view3
// populate buffer with time string
// and insert into text view
view3 = gtk_text_view_new();
gtk_widget_set_name(view3, "view3");
buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(view3));
gtk_text_buffer_get_iter_at_offset(buffer, &iter, 0);
gtk_text_buffer_insert(buffer, &iter, get_time_string(), -1);
gtk_text_view_set_editable(GTK_TEXT_VIEW(view3), FALSE);
gtk_text_view_set_cursor_visible(GTK_TEXT_VIEW(view3), FALSE);
// More widget packing, setting up UI
gtk_widget_show_all(window);
gtk_main();
return 0;
}
Definition of get_time_string()
char* get_time_string(){
time_t time_var = time(NULL);
struct tm *info;
char *time_string = calloc(100, sizeof(char));
info = localtime( &time_var );
strftime(time_string, 100, "%I:%M %p", info);
return time_string;
}
You should not play with mainloop iterations unless you really need or know what to do.
The trick is to use g_timeout_add or g_idle_add and their variants. As you want the time to update at regular intervals (for minute resolution you will update every 60 seconds) then you can use g_timeout_add_seconds.
For illustration purposes, i'll add the seconds to your time string and update every second, using your get_time_string function but creating a very simple window to show just a time label:
#include <time.h>
#include <stdlib.h>
#include <gtk/gtk.h>
char* get_time_string(){
time_t time_var = time(NULL);
struct tm *info;
char *time_string = calloc(100, sizeof(char));
info = localtime( &time_var );
strftime(time_string, 100, "%I:%M:%S %p", info);
return time_string;
}
gboolean update_label_time (gpointer user_data) {
gchar *t = get_time_string();
gtk_label_set_text(GTK_LABEL(user_data), t);
g_free (t);
return G_SOURCE_CONTINUE;
}
int main (int argc, char *argv[])
{
gchar *t;
GtkWidget *window;
GtkWidget *label_time;
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_window_set_default_size (GTK_WINDOW(window), 300, 200);
t = get_time_string();
label_time = gtk_label_new (t);
g_free (t);
g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL);
gtk_container_add (GTK_CONTAINER(window), label_time);
g_timeout_add_seconds(0.5, update_label_time, label_time);
gtk_widget_show_all(window);
gtk_main();
return 0;
}
The result should be a window with a label updating every second:
GLib has its own time functions which you should use.

What's the GTK header I need to include so I can use lookup_widget?

As shown in the example below, this callback function is when the user clicks an OK button. I can get window (the top level widget) from button by using gtk_widget_get_toplevel, but I'm stuck trying to get a widget pointer for a GtkEntry widget with name ENTRY.
/* Called when OK button is clicked */
on_BT_OK_clicked(GtkButton *button, gpointer user_data)
{
//The line directly below is the one I get an error on
GtkWidget *entry = lookup_widget( GTK_WIDGET(button), "ENTRY" );
gchar *text1, *text2;
text1 = gtk_entry_get_text( GTK_ENTRY(entry));
text2 = g_strconcat("Hello, ", text1, NULL);
GtkWidget *window = gtk_widget_get_toplevel (GTK_WIDGET(button));
GtkWidget *dialog = gtk_message_dialog_new( window,
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_CLOSE,
text2);
gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
}
But I get the error "undefined reference to lookup_widget." I can find a billion examples of snippets of code using lookup_widget, but not a single one full source code example showing the headers that enable the use of it. I'm using Anjuta3.2.0 and the latest Glade plugin.
As Basile Starynkevitch says, lookup_widget() was a function generated by Glade 2. However, code generation by Glade has been deprecated for quite a long time now, in favor of (first) libglade and (later) GtkBuilder. In fact, Glade 3 won't even do it.
The preferred solution is to pass a pointer to your ENTRY as the user data pointer when you connect the signal, or, if you're using gtk_builder_connect_signals(), store a pointer to ENTRY in your class and pass the class as the user data pointer.
However, if you must use lookup_widget(), here's the source that Glade 2 generated as of about 6 years ago:
GtkWidget*
lookup_widget (GtkWidget *widget,
const gchar *widget_name)
{
GtkWidget *parent, *found_widget;
for (;;)
{
if (GTK_IS_MENU (widget))
parent = gtk_menu_get_attach_widget (GTK_MENU (widget));
else
parent = widget->parent;
if (!parent)
parent = (GtkWidget*) g_object_get_data (G_OBJECT (widget), "GladeParentKey");
if (parent == NULL)
break;
widget = parent;
}
found_widget = (GtkWidget*) g_object_get_data (G_OBJECT (widget),
widget_name);
if (!found_widget)
g_warning ("Widget not found: %s", widget_name);
return found_widget;
}
For this to work, you have to do the following for every widget contained within a toplevel window:
g_object_set_data_full (G_OBJECT (toplevel), "name-of-widget", gtk_widget_ref (widget), (GDestroyNotify) gtk_widget_unref);
and then the following once for each toplevel window:
g_object_set_data (G_OBJECT (toplevel), "name-of-toplevel", toplevel);
Seems to me to be more trouble than it's worth.
Glade-2 implements lookup_widget() in support.c and the header is support.h
Once the GLADE GUI is converted to C codes these files are generated automatically.

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