How to deprecate a C header file? [duplicate] - c

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Is there a portable way to print a message from the C preprocessor?
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I have a widely used C99 library with multiple header files. I need to deprecate a specific header file. I'd like to create a compiler warning for users that this header file will be deprecated.
Ideally I'd like to use the diagnostic directive #warning
#warning "Warning this header file will be removed!"
However, this isn't part of the C standard until C23.
Before its standardization in C23, #warning has been provided by many compilers in all modes as a conforming extension. - cppreference
What's the best approach that will work on as much compilers as possible to create a warning for users?

The simplest solution is to just use #warning anyway. As your quoted cppreference page says, compilers already have been using it for years before its official standardization in C23. And as chrslg pointed out, using it on a compiler that doesn't support it will produce an error for an unsupported preprocessing directive, which should be an adequate reminder for programmers to stop using the header file.
If you want a fully C89-compatible solution, you could do:
#ifndef IGNORE_DEPRECATION
#error "This header will be removed in a future release. Use MyNewHeader.h instead."
#endif
This will treat the warning as an error, unless the program using the obsolete header (or its Makefile flags) defines the IGNORE_DEPRECATION macro to allow the program to compile anyway.
Alternatively, you could tag all of the individual functions as deprecated. Before the deprecated attribute was standardized in C23, compilers had custom ways of doing this:
Microsoft Visual C++ uses __declspec(deprecated), or __declspec(deprecated("custom message")).
GCC uses __attribute__((deprecated)) or (in version 8.0 and higher) __attribute__((deprecated("custom message"))).
If you go this route, you will probably want to abstract these attributes behind macros (conditionally compiled based on _MSC_VER and __GNUC__ versions.

Related

`__noinline__` macro conflict between GLib and CUDA

I'm working on an application using both GLib and CUDA in C. It seems that there's a conflict when importing both glib.h and cuda_runtime.h for a .cu file.
7 months ago GLib made a change to avoid a conflict with pixman's macro. They added __ before and after the token noinline in gmacros.h: https://gitlab.gnome.org/GNOME/glib/-/merge_requests/2059
That should have worked, given that gcc claims:
You may optionally specify attribute names with __ preceding and following the name. This allows you to use them in header files without being concerned about a possible macro of the same name. For example, you may use the attribute name __noreturn__ instead of noreturn.
However, CUDA does use __ in its macros, and __noinline__ is one of them. They acknowledge the possible conflict, and add some compiler checks to ensure it won't conflict in regular c files, but it seems that in .cu files it still applies:
#if defined(__CUDACC__) || defined(__CUDA_ARCH__) || defined(__CUDA_LIBDEVICE__)
/* gcc allows users to define attributes with underscores,
e.g., __attribute__((__noinline__)).
Consider a non-CUDA source file (e.g. .cpp) that has the
above attribute specification, and includes this header file. In that case,
defining __noinline__ as below would cause a gcc compilation error.
Hence, only define __noinline__ when the code is being processed
by a CUDA compiler component.
*/
#define __noinline__ \
__attribute__((noinline))
I'm pretty new to CUDA development, and this is clearly a possible issue that they and gcc are aware of, so am I just missing a compiler flag or something? Or is this a genuine conflict that GLib would be left to solve?
Environment: glib 2.70.2, cuda 10.2.89, gcc 9.4.0
Edit: I've raised a GLib issue here
It might not be GLib's fault, but given the difference of opinion in the answers so far, I'll leave it to the devs there to decide whether to raise it with NVidia or not.
I've used nemequ's workaround for now and it compiles without complaint.
GCC's documentation states:
You may optionally specify attribute names with __ preceding and following the name. This allows you to use them in header files without being concerned about a possible macro of the same name. For example, you may use the attribute name __noreturn__ instead of noreturn.
Now, that's only assuming you avoid double-underscored names the compiler and library use; and they may use such names. So, if you're using NVCC - NVIDIA could declare "we use noinline and you can't use it".
... and indeed, this is basically the case: The macro is protected as follows:
#if defined(__CUDACC__) || defined(__CUDA_ARCH__) || defined(__CUDA_LIBDEVICE__)
#define __noinline__ __attribute__((noinline))
#endif /* __CUDACC__ || __CUDA_ARCH__ || __CUDA_LIBDEVICE__ */
__CUDA_ARCH__ - only defined for device-side code, where NVCC is the compiler (ignoring clang CUDA support here).
__CUDA_LIBDEVICE__ - Don't know where this is used, but you're certainly not building it, so you don't care about that.
__CUDACC__ defined when NVCC is compiling the code.
So in regular host-side code, including this header will not conflict with Glib's definitions.
Bottom line: NVIDIA is (basically) doing the right thing here and it shouldn't be a real problem.
GLib is clearly in the right here. They check for __GNUC__ (which is what compilers use to indicate compatibility with GNU C, AKA the GNU extensions to C and C++) prior to using __noinline__ exactly as the GNU documentation indicates it should be used: __attribute__((__noinline__)).
GNU C is clearly doing the right thing here, too. Compilers offering the GNU extensions (including GCC, clang, and many many others) are, well, compilers, so they are allowed to use the double-underscore prefixed identifiers. In fact, that's the whole idea behind them; it's a way for compilers to provide extensions without having to worry about conflicts to user code (which is not allowed to declare double-underscore prefixed identifiers).
At first glance, NVidia seems to be doing the right thing, too, but they're not. Assuming you consider them to be the compiler (which I think is correct), they are allowed to define double-underscore prefixed macros such as __noinline__. However, the problem is that NVidia also defines __GNUC__ (quite intentionally since they want to advertise support for GNU extensions), then proceeds to define __noinline__ in an incompatible way, breaking an API provided by GNU C.
Bottom line: NVidia is in the wrong here.
As for what to do about it, well that's a less interesting question but there are a few options. You could (and should) file an issue with NVidia to fix their compiler. In my experience they're pretty good about responding quickly but unlikely to get around to fixing the problem in a reasonable amount of time.
You could also send a patch to GLib to work around the problem by doing something like
#if defined(__CUDACC__)
__attribute__((noinline))
#elif defined(__GNUC__)
__attribute__((__noinline__))
#else
...
#endif
If you're in control of the code which includes glib, another option would be to do something like
#undef __noinline__
#include glib_or_file_which_includes_glib
#define __noinline__ __attribute__((noinline))
My advice would be to do all three, but especially the first one (file an issue with NVidia) and find a way to work around it in your code until NVidia fixes the problem.

fatal error: thread.h: No such file or directory

Is there any way to access thread.h file .
I am not able to find thread.h header in windows since threading is related to OS.
I tried using pthread.h an external library , but was never able to find thread.h which according to my professor works in solaris.
This is an excellent example where tagging a question with "C" and "C++" is highly confusing because the answers are entirely different.
If you are coding in C++11 or later, then you should
#include <thread>
and use the std::thread class. You'll be fine.
If you are coding in C11 or later, then you should
#include <threads.h>
However, you may have to wait until your implementation supports it. § 7.26.1 ¶ 2 of the C11 standard says:
Implementations that define the macro __STDC_NO_THREADS__ need not provide this header nor support any of its facilities.
You can check with an #ifdef whether your implementation defines it. At least my GCC does.
For the time being, if you cannot switch to C++, use a third-party threading library like pthreads.
thread.h isn't well defined in the context of c++ standards. If you have a c++11 compliant toolchain, you need to
#include <thread>
as stated in the reference documentation.
Pre standard toolchains probably need to have the standard specified explicitly using the -std=c++0x or -std=c++11 compiler flags.
As you changed your focus to c, including c++ headers won't work. You may try pthread.h.

How to find definition of library functions in C [duplicate]

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Where are the functions in the C standard library defined?
(5 answers)
Closed 7 years ago.
Functions like printf() , scanf() , memset() , puts() etc have their declaration in header files but is there any mechanism to see the definition of these function..?
This might not be a new question but i could not find the appropriate solution for this.
Find your compilers include path (e.g. GCC solution)
Search for the header you are interested in (e.g. printf should be in stdio.h or more likely another header included by stdio.h)
Correctly configured, some IDEs will help you with that, e.g. Eclipse
The method has its limits though, because at some point the include files will get less and less Standard-C, but more and more compiler dependent. The C-standard does not prescribe the contents of standard headers. It merely states that if you write #include <stdio.h>, you can use printf(). That does not necessarily mean that stdio.h has some form you might expect.

ISO C90/99 Check if compiler specific function exists

So I'm writing portable embedded ansi C code that is attempting to support multiple compilers and hardware targets. Each compiler/hardware vendor has different math.h functions it supports. Some support only C90, some support a subset of C99, others a full set of C99.
I'm trying to find a way to check if a given function exists during preprocessor so that I can use a custom macro if it doesn't exist. Some vendors have extern functions in the math.h, some use #define to remap to some internal call. Is there a piece of code that can tell if it is #defined or an extern function? I can use #ifdef for the define, but what about an actual function call?
The usual solution is instead to look at macros defined by the preprocessor itself, or passed into the build process as -D definitions, which identify the compiler and platform you're running on, and use those plus your knowledge of what special assists each environment needs to configure your code.
I suppose you could write a series of test .c files, try compiling them, look at the error codes coming back, and use those to set appropriate -D flags... but I'm not convinced that would be any cleaner.

Why doesn't C code compile properly in Visual Studio?

When trying to compile some C code in Visual Studio, I often get numerous errors. The reason for this problem is Visual Studio's C compiler only supports an old version of C. How can I quickly fix all of my C code to be compatible with the Visual Studio compiler?
For example, I'm trying to compile websocket.c and associated headers—from http://libwebsockets.org/trac/libwebsockets. I'm getting a lot of errors about "illegal use of this type as an expression" which, according to other answers, indicates that I need to move my variable declarations to the beginning of every block.
The problem with compiling C in Visual Studio
Visual Studio does not provide full support for ANSI C. If you want C code to be portable enough to compile with Visual Studio, you'll probably have to target C89 or have it compile as C++ code. The first option is unnecessarily restrictive, unless for some reason you really really love the '89 standard C and you hate all of the new features of later standards.
Compiling as C++
The second option, compiling as C++, can be achieved, as dialer mentions in his comment, by changing the target language type. You can do this by right-clicking the source file(s), and selecting Properties, navigate to C/C++ -> Advanced and changing the Compile As option to Compile as C++ code.
You can also specify the source file type as C++ by using the /Tp <filename> switch on the command line, or use the /TP switch to compile everything as C++.
Problems with Linking
If you're linking to a library written in C, the above fix can cause linking to fail. This is because, now that you're compiling your C files as C++, the function names will be mangled. When the compiler adds the library and tries to match the name of the function you called to one exported by the library, it will fail because the name exported by the library will not be mangled.
To combat this problem, C++ allows you to specify that specific names are exported with "C" linkage, which tells the compiler that the names are not mangled. This is usually done by prefixing the function declaration with extern "C", or placing everything in a block of
extern "C" {
/* header contents here */
}
Well-disciplined C library developers know about this problem and will use techniques, such as macros, to combat it. A common technique is to detect when the user is compiling as C++, and place macros similar to these at the beginning and end of a block of declarations in a header file:
#if defined (__cplusplus)
#define BEGIN_EXTERN_C extern "C" {
#define END_EXTERN_C }
#else
#define BEGIN_EXTERN_C
#define END_EXTERN_C
#endif
If you're using well-established and well-coded C libraries, the headers probably contain something similar to this. If not, you might need to do it yourself (and if the library is open-source, submit the changes as a patch!)
The future of C in Visual Studio
There is an MSDN blog post from July 2013, which announced that a large number of C99 features have been implemented for Visual Studio 2013. Part of the reason for this seems to be that the features are mentioned in parts of some C++ standards, so they would be required anyway. The new features include new math.h functions, new inttypes.h types and more. See the post for a full list.
An earlier post gives the following tidbits:
Additionally, some C99 Core Language features will be implemented in 2013 RTM:
C99 _Bool
C99 compound literals
C99 designated initializers
C99 variable declarations
Note that there are features missing, including:
The tgmath.h header is missing. C compiler support is needed for this header.
Note that the ctgmath header was added—this is possible because that header does not require the tgmath.h header—only the ccomplex and
cmath headers.
The uchar.h header is missing. This is from the C Unicode TR.
Several format specifiers in the printf family are not yet supported.
The snprintf and snwprintf functions are missing from stdio.h and wchar.h.
Although you can expect them in the future:
We don't hate snprintf() (quite the contrary), we just missed it and ran out of time.
Note that other language features that don't have to do with the standard library are still not available.
It looks like standard C will receive more support in the future, although probably just because the implementation of more modern features is necessary to support C++11 and C++14.
<tgmath.h> and its associated compiler magic are special and I don't know our plans for them (as Pat's post explained, C++ has overloading/templates and doesn't need C compiler magic).

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