Can anyone list the key Difference between "react-input-position" and "use-gesture" libraries? And can I use "use-gesture" library instead of "react-input-position"? Is there any alternative libraries for "react-input-position"
Thanks in advance.
I don't have much experience with react-input-position but by reading the documentation it looks like a simplier version of react-use-gesture. I don't know how big is your project but I think react-use-gesture is a good option in any case, it has many features, a good documentation and constant updates.
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Does anyone know or have link in how to use https://github.com/henkmollema/Dapper-FluentMap in my Dapper CRUD?. Right now I am using Dapper.Contrib but we are trying to implement Clean architecture which we remove the Dapper.Contrib in our structure. Now I am trying to use this Dapper-FluentMap to map the properties but there documentation is very poor.
I've wrote an article and a sample that shows how to use Dapper-FluentMap:
https://medium.com/dapper-net/custom-columns-mapping-1cd45dfd51d6
After beating my head against a few brick walls, I have established this much as fact (at least as of late 2018, which is after the date of the OP)...
Answering the question "Is FluentMap supposed to work with Dapper.Contrib extensions?", henkmollema (author of Dapper.FluentMap) responds, "Nope, it does not work with Dapper.Contrib".
So there's your answer, user3928241.
However for me as well as for user3928241 and others desperately searching for answers, he adds, "Shameless plug: it does work together with Dommel using the Dapper.FluentMap.Dommel integration component."
YMMV, but I'm pressing on. Going to try Dommel now.
does anyone have any idea how to implement an image processing technique called PRUNING? any ideas, examples, etc.?
I'm working with OpenCV and C #, if anyone can help, I am grateful.
I assume you are looking to remove unwanted spurs and artifacts from images. Have you considered using Morphology based operations? You can consider thinning, hit-and-miss transform etc. This and this give a very basic explanation about morphology. Most morphology operations are implemented in OpenCV using MorphologyEx.
There is no special pruning function in OpenCV but one can use the prune function of PlantCV an adapted version for plants.
https://plantcv.readthedocs.io/en/latest/prune/
I came across this page: Plotting Tools
where I found a set of tools with the name stats.pl and make-cdf. I can write my own but don't want to spend too much time when someone else has already done that. Does anyone have these tools or at least point me to a similar set of tools somewhere?
I do not know who Dave, Binju, Vijay and Dan are and I did not see a way of figuring out what stats.pl and make-cdf contain.
There are a number of excellent statistics related modules on CPAN including Statistics::Descriptive, Statistics::KernelEstimation and Math::GSL::CDF to name but a few that might be relevant given the names of the scripts you mention.
However, if you want to do serious statistics, I would recommend you consider using R which you can control using Statistics::R. AFAIK, the R tag on StackOverflow is pretty active.
Is there a tool where I can give a file + function name as an input and it gives me all functions the given function depends on and the same for all the found functions, and so on within my codebase?
Something like this would help a lot in extracting functionality from existing codebases.
You could use doxygen with dot to create a call graph -- it should work fine even without doxygen annotations in the comments.
See some samples of it here.
See this discussion.
I don't know of a standalone tool that will do this. However it is a supported feature of certain IDE's such as Source Insight
http://www.sourceinsight.com/
Source Navigator is a free tool that includes this functionality:
http://sourcenav.sourceforge.net/
cxref should do what you ask for.
I would like to know if there are any tools that can help me model C applications i.e. Functional programming.
E.g. I'm currently building a shared library.
But to communicate my design visually, I need something like UML. I would like to do this so that the person reviewing my design need not read through 100s of pages of functions, variables and so on.
I have read about UML for C, which I'm considering.
If there is anything better out there, please let me know.
The bottom line is to visualize the design of C applications and modules without reading through 100s of pages of text, because it takes time and is difficult for the reviewers.
Any help in this area from the experts here would be much appreciated.
Thanks.
A well written text documentation brings you a far. Much further than any UML diagram could ever achieve.
You should split this in two parts:
What do you want to say?
What's the best way to saying it?
Whatever formalism you use to answer the second part, you should be sure it's not ambigous.
The good of UML is that a lot of semantic is already defined by the language so you don't have to include a definition of what those boxes, lines and arrows mean in a collaboration diagram.
But most importantly, documenting something means create a path for others to understand the subject you are documenting. A very precise description that offers no clue on how to read it is as good as none. So, use UML, Finite state machines, ER diagrams, plain English, whatever you want but be sure to include a logical path that your "readers" can follow to understand what's going on.
I had a friend that was a fan of "preciseness at all cost" and it would ask us to go through all the details before some sort of meaning would emerge.
I once ask him to do this experiment: on his next trip to an unknown city, he would have to carry the most precise map he could get. Much better, he would have to carry a 1:1 map of the city with every single detail exactly reported in scale. That way he couldn't get lost!
He declined but I would love to see him trying to use that map. Just even folding it! :)
Whatever you like. It's not a standard but many devs use it and understand it. If it does help you to communicate with other people and document your work -> its for you. If it just takes too much time and you think it's not effective, drop it. Also, don't bother with all details, as long as it resembles UML and your team can work with it, it's fine.
It's meant to help you, not waste you time.