I have packaged my javafx project into Android application with the support of "gluonfx-maven-plugin".But there is just aarch64 architecture supported. And the converted project can be open in Anroid studio without error.Is there any extra plugins to build the project into all other Android architectures?
I want to build the app for pc's and other devices with Android OS.
Thanks for your time!
I have an expo managed app and I want to use a notification library called OneSignal which has an expo plugin. This plugin adds native code not supported by Expo Go, so I'm forced to enter bare workflow and build native iOS and Android folders.
I'm building the iOS package by running expo run:ios. And build fails due to something with PhaseScriptExecution. This is my log:
2022-06-09 15:10:39.377 xcodebuild[35947:834210] Requested but did not find extension point with identifier Xcode.IDEKit.ExtensionSentinelHostApplications for extension Xcode.DebuggerFoundation.AppExtensionHosts.watchOS of plug-in com.apple.dt.IDEWatchSupportCore
2022-06-09 15:10:39.377 xcodebuild[35947:834210] Requested but did not find extension point with identifier Xcode.IDEKit.ExtensionPointIdentifierToBundleIdentifier for extension Xcode.DebuggerFoundation.AppExtensionToBundleIdentifierMap.watchOS of plug-in com.apple.dt.IDEWatchSupportCore
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution [CP-User]\ Generate\ app.config\ for\ prebuilt\ Constants.manifest /Users/celsomattos/Library/Developer/Xcode/DerivedData/teste-gcaxmzswwhjxgrfhkfyporjorevj/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/EXConstants.build/Script-46EB2E0000D7B0.sh (in target 'EXConstants' from project 'Pods')
(1 failure)
Expo version incompatible?
I have successfully converted my WPF based .net applications to UWP using Project Centennial. When i upload that project to Hololens Emulator using Emulator portal i get the following error.
My UWP app is compiled for x86 and the emulator version is 10.0.14393.0
Failure reason: Failed to start deployment.
Failure text: A Prerequisite for an install could not be satisfied.(0x80073cfd)
HoloLens doesn't support Win32. Your app is Win32 just packed in .appx. It works on PC only and not on other device families. You may add an UWP app to the same package that will serve non-PC devices.
I installed sencha touch and sencha touch command and was able to view the examples in localhost.
But How do I run these examples in iOS simulator?
I tried below commands from with in the examples directory on iMac
from directory: touch-2.3.1/examples/kitchensink
sencha app package run packager.json
User-iMac:list-horizontal yuyutsu$ sencha app package run packager.json
Sencha Cmd v4.0.4.84
[ERR]
[DEBUG] Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 "The application that opened iOS Simulator failed to send all of the required information (sessionUUID, sdkRoot, deviceInfo)." UserInfo=0x7fe4f0d0ce40 {NSLocalizedDescription=The application that opened iOS Simulator failed to send all of the required information (sessionUUID, sdkRoot, deviceInfo)., DTiPhoneSimulatorUnderlyingErrorCodeKey=-1}
The application was successfully packaged
[ERR] stbuild exited with non-zero code : 1
or from another app, directory: touch-2.3.1/examples/list-horizontal
Also tried running sencha app build -run native.
It failed with
/Users/yuyutsu/work/Software/mobile/Sencha/touch-2.3.1/examples/kitchensink/.sencha/app/packager-impl.xml:83: /Users/yuyutsu/work/Software/mobile/Sencha/touch-2.3.1/examples/kitchensink/resources/loading does not exist
I have Xcode 5. OS X version 10.9.2. I am able to run the native XCode projects in simulator using XCode.
Any idea on how can I run the sencha examples in iOS simulator? Is there a document which has the steps?
One very easy way (if you don't need device api) is to build the webapp through Sencha CMD and navigate in iOS Simulators Safari to the index.html file. You can do "add to Homescreen" and if you click the icon on your homescreen now you get the app in fullscreen.
The big advantage is that you can do really quick builds, but it does not fit always, because it's just the webapp, not the native one.
If you need to package your app native (e.g. for Device API) you can follow this guide: http://frightanic.com/software-development/sencha-touch-native-packaging-for-ios-done-right/
As it is running on localhost, you can simply check on simulators by using the same urls as on browser
iPhone 4
iPhone 5
Also, you can try Intel XDK, it has inbuilt iPhone simultors. It is easy to use. Simply put application and run.
Intel XDK
Or you can try packaging it in native iOS so that you can run in Xcode and see on Xcode simulator your app working. For that you can use Phonegap, refer link
http://docs-origin.sencha.com/touch/2.3.2/#!/guide/cordova-section-iOSNote
Also,
http://docs.sencha.com/touch/2.3.2/#!/guide/native_provisioning
Hope this helps you with your problem.
Failure to launch iOS simulator could be because of the below bug mentioned in sencha forum
"There is currently a bug open SDKTOOLS-783 where Sencha Native packager fails to locate Xcode 5.1 and thus unable to run in simulator."
I will try Phonegap/Cordova and post my observations.
My app was compiled for iOS 5.1 and later. I could install it on iPad 1 using testflight. However, the app fails to install on iPad 3 with iOS 6. Both devices are in the provisioning profile.
Does anyone know what the problem might be?
Here are my build settings:
Base SDK: Latest iOS (iOS6.0)
iOS Deployment Target: iOS 5.1
Valid Architecture: armv7 armv7s
Turns out it's the provisioning profile. There were several profiles on my machine and I selected the wrong one when creating the IPA file.