get the value of a bit from an unsigned char - c

Considering :
value : An unsigned integer on 32 bits.
pos : which is the index of the bit to get from value. ( The index 0 is the first bit so the lowest value )
I want to implement a function get_bit(value,pos) so that it retruns the value of the bit (0 or 1) from the unsigned integer value at index pos
for example value = 5 (0101 in binary) then
get_bit(5,0)=1 get_bit(5,1)=0 get_bit(5,2)=1
Can you explain me what is the most optimized way to solve this problem ?

You can achieve it with
(value >> pos) & 0x01;
(value >> pos) // Shift the value pos positions to the right
& 0x01; // Only take the first bit (lowest value)
I recommend researching "bit shift" (the >>) and "bit mask" (the &) for example here to get a better understanding about the subject.

Related

How to set masked bits to a specified number?

I haven't been able to find an answer to this on Google, nor do I have any better search ideas. If I have a 2 byte number, a mask, and a third number, how do I replace the masked bits with the third number. For example if I have 0xABCD, the mask 0x0F00, and third number 4 - I would like to replace B with 4 to get A4CD. In other words, I want to be able to replace arbitrary bits selected by a mask with the bits of another arbitrary number (we are assuming that the number replacing the bits fits - i.e. if I mask 5 bits, the number to replace those 5 bits requires 5 bits or less to represent.)
The goal is to replace the bits of number selected by mask with those of value, shifted appropriately, assuming value does not exceed the target range.
Masking off the target bits is easy: number &= ~mask; achieves that simply.
The tricky part is to shift value to the left by the number of zero bits in mask below the set ones. You can write a loop for this.
Here is a simple implementation:
unsigned set_bits(unsigned number, unsigned mask, unsigned value) {
// assuming mask != 0
number &= ~mask;
while (!(mask & 1)) {
value <<= 1;
mask >>= 1;
}
return number | value;
}
You can compute the shift value as a multiplier this way: subtracting one from the mask sets all its 0 low bits to 1, or-ing this value with mask sets all low bits to 1 and xor-ing with mask yields a mask with just the low bits set. Adding 1 to this mask gives the power of 2 by which to multiply value to shift it in place. This works also if there are no 0 bits in the low order bits of mask.
As commented by aschepler, (A ^ (A | B)) == (~A & B) so the expression ((mask ^ (mask | (mask - 1))) + 1) can be simplified as (((mask - 1) & ~mask) + 1).
An elegant simplification was provided by Falk Hüffner: (((mask - 1) & ~mask) + 1) is just mask & -mask.
Here is a branchless version using this trick:
unsigned set_bits(unsigned number, unsigned mask, unsigned value) {
return (number & ~mask) | (value * (mask & -mask));
}
Making this an inline function may help the compiler generate optimal code for constant mask values.

Swapping bits in an integer in C, can you explain this function to me?

I want to write a function that receives an unsigned char and swaps between bit 2 and bit 4 and returns the new number.
I am not allowed to use if statement.
So I found this function, among other functions, but this was the most simple one to understand (or try to understand).
All other functions involve XOR which I don't really understand to be honest.
unsigned char SwapBits(unsigned char num)
{
unsigned char mask2 = ( num & 0x04 ) << 2;
unsigned char mask4 = ( num & 0x10 ) >> 2;
unsigned char mask = mask3 | mask5 ;
return ( num & 0xeb ) | mask;
}
Can someone explain me what happens here and most important, why?
Why AND is required here and why with hex address?
Why should I AND with 0xeb (255)? I know that's the range of char but why should I do that.
In short,
I know how to read codes. I understand this code, but I don't understand the purpose of each line.
Thanks.
First, the usual convention is that bits are numbered starting from 0 for the least significant bit and counting up. In this case, you have an 8-bit value, so the bits go from 0 on the right up to 7 on the left.
The function you posted still isn't quite right, but I think I see where you (it) was going with it. Here are the steps it's doing:
Pull out bit 2 (which is 3rd from the right) using a mask
Pull out bit 4 (which is 5th from the right) using a mask
Shift bit 2 left 2 positions so it's now in bit 4's original position
Shift bit 4 right 2 positions so it's now in bit 2's original position
Join these two bits together into one value that is now bits 2 and 4 swapped
Mask out (erase using &) only bits 2 and 4 from the original value
Join in (insert using |) the new swapped bits 2 and 4 to complete the transformation
I have rewritten the function to show each step one at a time to help make it clearer. In the original function or other examples you find, you'll see many of these steps all happen together in the same statement.
unsigned char SwapBits(unsigned char num)
{
// preserve only bit 2
unsigned char bit2 = num & 0x04;
// preserve only bit 4
unsigned char bit4 = num & 0x10;
// move bit 2 left to bit 4 position
unsigned char bit2_moved = bit2 << 2;
// move bit 4 right to bit 2 position
unsigned char bit4_moved = bit4 >> 2;
// put the two moved bits together into one swapped value
unsigned char swapped_bits = bit2_moved | bit4_moved;
// clear bits 2 and 4 from the original value
unsigned char num_with_swapped_bits_cleared = num & ~0x14;
// put swapped bits back into the original value to complete the swap
return num_with_swapped_bits_cleared | swapped_bits;
}
The second to last step num & ~0x14 probably needs some explanation. Since we want to save all the original bits except for bits 2 and 4, we mask out (erase) only the bits we're changing and leave all the others alone. The bits we want to erase are in positions 2 and 4, which are the 1s in the mask 0x14. So we do a complement (~) on 0x14 to turn it into all 1s everywhere except for 0s in bits 2 and 4. Then we AND this value with the original number, which has the effect of changing bits 2 and 4 to 0 while leaving all the others alone. This allows us to OR in the new swapped bits as the final step to complete the process.
You have to read about binary representation of number
unsigned char SwapBits(unsigned char num)
{
// let say that [num] = 46, it means that is is represented 0b00101110
unsigned char mask2 = ( num & 0x04 ) << 2;
// now, another byte named mask2 will be equal to:
// 0b00101110 num
// 0b00000100 0x04
// . .1. mask2 = 4. Here the & failed with . as BOTH ([and]) bits need to be set. Basically it keeps only numbers that have the 3rd bit set
unsigned char mask4 = ( num & 0x10 ) >> 2;
// 0b00101110 num
// 0b00010000 0x10 -> means 16 in decimal or 0b10000 in binary or 2^4 (the power is also the number of trailing 0 after the bit set)
// 0b00.....0 mask4 = 0, all bits failed to be both set
unsigned char mask = mask3 | mask5 ;
// mask will take bits at each position if either set by mask3 [or] mask5 so:
// 0b1001 mask3
// 0boo11 mask4
// 0b1011 mask
return ( num & 0xeb ) | mask; // you now know how it works ;) solve this one. PS: operation between Brackets have priority
}
If you are interested to learn the basics of bitwise operators you can take a look at this introduction.
After you build confidence you can try solving algorithms using only bitwise operators, where you will explore even deeper bitwise operations and see its impact on the runtime ;)
I also recommend reading Bit Twiddling Hacks, Oldies but Goodies!
b = ((b * 0x80200802ULL) & 0x0884422110ULL) * 0x0101010101ULL >> 32; // reverse your byte!
Simple function to understand swap of bit 3 and 5:
if you want to swap bit index 3 and bit index 5, then you have to do the following:
int n = 0b100010
int mask = 0b100000 // keep bit index 5 (starting from index 0)
int mask2 = 0b1000 // keep bit index 3
n = (n & mask) >> 2 | (n & mask2) << 2 | (n & 0b010111);
// (n & mask) >> 2
// the mask index 5 is decrease by 2 position (>>2) and brings along with it the bit located at index 5 that it had captured in n thanks to the AND operand.
// | (n & mask2) << 2
// mask2 is increased by 2 index and set it to 0 since n didn't have a bit set at index 3 originally.
// | (n & 0b010111); // bits 0 1 2 and 4 are preserved
// since we assign the value to n all other bits would have been wiped out if we hadn't kept their original value thanks to the mask on which we do not perform any shift operations.

What does using bit wise AND operator on a unsigned char object after right shifting it mean?

I'm trying to understand a snippet of code which is the following:
unsigned char state = portStates[portNumber];
int bitValue = (state >> 7) & 0x1;
It's doing a bitwise AND on the least-significant bit of
state, right? If it returns true (ie, that bit is set), then the
number is odd. Otherwise, it's even. Am I correct?
Thanks
int bitValue = (state >> 7) & 0x1;
just shifts state by 7 bits. Then it removes all other bits than the first one.
So converts the 7th bit (most significant bit in most systems where unsigned char is 8 bits) of your value to 0 or 1 value. It could be written as a boolean expression (using the idiomatic double negation):
int bitValue = !!(state & 0x80);
but the shifting and masking directly gives the 0 or 1 value without converting to bool.
(state>>7) returns the value generated by shifting the unsigned char "state" by 7 bits, adding leading zeros. Performing the and operation with one now gives the value of seventh bit in state.
That is, bitValue is 1 iff the seventh bit of state (from the right) is 1, or in other words bitValue is 1 iff state >= 128.

How do I get the lower 8 bits of an int?

Lets say I have an int variable n = 8. On most machines this will be a 32 bit value. How can I only get the lower 8 bits (lowest byte) of this in binary? Also how can I access each bit to find out what it is?
unsigned n = 8;
unsigned low8bits = n & 0xFF;
Note a few things:
For bitwise operations, always use the unsigned types
Bits can be extracted from numbers using binary masking with the & operator
To access the low 8 bits the mask is 0xFF because in binary it has its low 8 bits turned on and the rest 0
The low 8 bits of the number 8 are... 8 (think about it for a moment)
To access a certain bit of a number, say the kth bit:
unsigned n = ...;
unsigned kthbit = (1 << k) & n;
Now, kthbit will be 0 if the kth bit of n is 0, and some positive number (2**k) if the kth bit of n is 1.
Use bitwise arithmetic to mask off the lowest 8 bits:
unsigned char c = (x & 0xFF);
To access the nth lowest bit, the equation is (x & (1 << n)) (n of zero indicates the least significant bit). A result of zero indicates the bit is clear, and non-zero indicates the bit is set.
The best way is to use the bit logical operator & with the proper value.
So for the lower 8 bits:
n & 0xFF; /* 0xFF == all the lower 8 bits set */
Or as a general rule:
n & ((1<<8)-1) /* generate 0x100 then subtract 1, thus 0xFF */
You can combine with the bit shift operator to get a specific bit:
(n & (1<<3))>>3;
/* will give the value of the 3rd bit - note the >>3 is just to make the value either 0, or 1, not 0 or non-0 */
You can test if a particular bit is set in a number using << and &, ie:
if (num & (1<<3)) ...
will test if the fourth bit is set or not.
Similarly, you can extract just the lowest 8 bits (as an integer) by using & with a number which only has the lowest 8 bits set, ie num & 255 or num & 0xFF (in hexadecimal).

How can I check my byte flag, verifying that a specific bit is at 1 or 0?

I use a byte to store some flag like 10101010, and I would like to know how to verify that a specific bit is at 1 or 0.
Here's a function that can be used to test any bit:
bool is_bit_set(unsigned value, unsigned bitindex)
{
return (value & (1 << bitindex)) != 0;
}
Explanation:
The left shift operator << creates a bitmask. To illustrate:
(1 << 0) equals 00000001
(1 << 1) equals 00000010
(1 << 3) equals 00001000
So a shift of 0 tests the rightmost bit. A shift of 31 would be the leftmost bit of a 32-bit value.
The bitwise-and operator (&) gives a result where all the bits that are 1 on both sides are set. Examples:
1111 & 0001 equals 0001
1111 & 0010 equals 0010
0000 & 0001 equals 0000.
So, the expression:
(value & (1 << bitindex))
will return the bitmask if the associated bit (bitindex) contains a 1
in that position, or else it will return 0 (meaning it does not contain a 1 at the assoicated bitindex).
To simplify, the expression tests if the result is greater than zero.
If Result > 0 returns true, meaning the byte has a 1 in the tested
bitindex position.
All else returns false meaning the result was zero, which means there's a 0 in tested bitindex position.
Note the != 0 is not required in the statement since it's a bool, but I like to make it explicit.
As an extension of Patrick Desjardins' answer:
When doing bit-manipulation it really helps to have a very solid knowledge of bitwise operators.
Also the bitwise "AND" operator in C is &, so you want to do this:
unsigned char a = 0xAA; // 10101010 in hex
unsigned char b = (1 << bitpos); // Where bitpos is the position you want to check
if(a & b) {
//bit set
}
else {
//not set
}
Above I used the bitwise "AND" (& in C) to check whether a particular bit was set or not. I also used two different ways of formulating binary numbers. I highly recommend you check out the Wikipedia link above.
You can use an AND operator. The example you have: 10101010 and you want to check the third bit you can do: (10101010 AND 00100000) and if you get 00100000 you know that you have the flag at the third position to 1.
Kristopher Johnson's answer is very good if you like working with individual fields like this. I prefer to make the code easier to read by using bit fields in C.
For example:
struct fieldsample
{
unsigned short field1 : 1;
unsigned short field2 : 1;
unsigned short field3 : 1;
unsigned short field4 : 1;
}
Here you have a simple struct with four fields, each 1 bit in size. Then you can write your code using simple structure access.
void codesample()
{
//Declare the struct on the stack.
fieldsample fields;
//Initialize values.
fields.f1 = 1;
fields.f2 = 0;
fields.f3 = 0;
fields.f4 = 1;
...
//Check the value of a field.
if(fields.f1 == 1) {}
...
}
You get the same small size advantage, plus readable code because you can give your fields meaningful names inside the structure.
If you are using C++ and the standard library is allowed, I'd suggest storing your flags in a bitset:
#include <bitset>
//...
std::bitset<8> flags(someVariable);
as then you can check and set flags using the [] indexing operator.
Nobody's been wrong so far, but to give a method to check an arbitrary bit:
int checkBit( byte in, int bit )
{
return in & ( 1 << bit );
}
If the function returns non-zero, the bit is set.
byte THIRDBIT = 4; // 4 = 00000100 i.e third bit is set
int isThirdBitSet(byte in) {
return in & THIRDBIT; // Returns 1 if the third bit is set, 0 otherwise
}
Traditionally, to check if the lowest bit is set, this will look something like:
int MY_FLAG = 0x0001;
if ((value & MY_FLAG) == MY_FLAG)
doSomething();
You can do as Patrick Desjardins says and you make a bit-to-bit OR to the resulting of the previous AND operation.
In this case, you will have a final result of 1 or 0.
Use a bitwise (not logical!) AND to compare the value against a bitmask.
if (var & 0x08) {
/* The fourth bit is set */
}

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