I am having following error in the code while creating bot in discord.js on replit
TypeError [ClientMissingIntents]: Valid intents must be provided for the Client.
at Client._validateOptions (/home/runner/EncourageBotjs/node_modules/discord.js/src/client/Client.js:479:13)
at new Client (/home/runner/EncourageBotjs/node_modules/discord.js/src/client/Client.js:78:10)
at Object. (/home/runner/EncourageBotjs/index.js:2:16)
at Module._compile (node:internal/modules/cjs/loader:1101:14)
following is code:
const Discord = require('discord.js');
const client = new Discord.Client();
client.on('ready', () => {
console.log('Logged in!');
});
client.on('message', msg => {
if (msg.content === 'ping') {
msg.reply('Pong!');
}
});
const mySecret = process.env['TOKEN']
client.login(mySecret);
You need to use Intents to work your bot.
If you're using discordjs v14 Here's how you use Intents:
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages
]
});
Since v14 added GateWayIntentBits instead of Intents. And here's how you use Intents on v13:
const { Client, Intents } = require('discord.js')
const client = new Client({intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES ] })
Since GateWayIntentBits is not added on v13 discord. You can look at your package.json to see what version you're using under dependencies
"dependencies": {
"discord.js": "^13.6.0", //This will be your version
"dotenv": "^16.0.0",
"fs": "^0.0.1-security",
"mongoose": "^6.4.0",
"ms": "^2.1.3",
"node.js": "^0.0.1-security"
}
Related
I'm trying to build a discord bot that sends data to an airtable. This one sends user info when they join my server. I have the following code, but every time I try to run it, I get the following error:
TypeError: Cannot read properties of undefined (reading 'GUILDS')at Object.
This is the code:
const { Intents } = require('discord.js');
const Discord = require('discord.js');
const Airtable = require('airtable');
const client = new Discord.Client({
token: 'TOKEN_ID',
intents: [Intents.GUILDS, Intents.GUILD_MEMBERS]
});
Airtable.configure({ apiKey: 'API_KEY' });
const base = Airtable.base('BASE_ID');
client.on('guildMemberAdd', member => {
base('New Members').create({
'Username': member.user.username,
'Time Joined': new Date().toISOString()
}, function(err, record) {
if (err) {
console.error(err);
return;
}
console.log(`Added new record with ID ${record.getId()}`);
});
});
client.login();
Using Discord.js v14, the way to declare intents is as follows:
import { Client, GatewayIntentBits } from "discord.js";
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMembers
]
});
and your token should be put in client.login
client.login("your-bot-token");
I am trying to code a Discord bot for my personal server. I am using Discord.js and I have been following the discord.js guide.
I have now an event handler but when I add a file for another event, the code of this module is not executing. The event I am trying to trigger is the join of a new member in my server.
I have 2 important files : index.js which runs the corpse of my code and guildMemberAdd.js which is my event module for when a new member joins the server.
index.js:
// Require the necessary discord.js classes
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// Log in to Discord with your client's token
client.login(token);
guildMemberAdd.js:
const { Events } = require('discord.js');
module.exports = {
name: Events.GuildMemberAdd,
async execute(member) {
console.log(member);
},
};
If you only have the GatewayIntentBits.Guilds intent enabled, the GuildMemberAdd event won't fire. You'll need to add the GatewayIntentBits.GuildMembers (and probably GatewayIntentBits.GuildPresences) too:
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.GuildPresences,
],
});
In discord.js v13, it should be:
const { Client, Intents } = require('discord.js');
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MEMBERS,
Intents.FLAGS.GUILD_PRESENCES,
],
});
My discord bot is online but there is something wrong. The bot does not reply my code.
const { Client, GatewayIntentBits } = require('discord.js');
const Discord = require("discord.js")
const TOKEN = "MyToken"
const client = new Discord.Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
]
})
client.on("ready", () => {
console.log(`Logged in as ${client.user.tag}`)
})
client.on("messageCreate", (message) => {
if (message.content === "hi") {
message.reply("Hello World")
}
})
client.login(TOKEN)
Bot does not reply the code
Check the permissions in the invite link and intents you set of the bot.
const { Client, Intents } = require('discord.js');
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
const config = require('./config.json');
client.once('ready', () => {
console.log("go");
})
client.on('message', (message) => {
if(message.content == "ping"){
message.channel.send("pong");
}
})
client.login(config.token);
There is no error in the code, but when I type ping, the bot does not respond, does anyone know why?
It's because you don't have the GUILD_MESSAGES intent enabled !
Replace that line :
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
with
const client = new Client({ intents: [Intents.FLAGS.GUILDS,Intents.FLAGS.GUILD_MESSAGES] });
As you can see from the official documentation :
GUILD_MESSAGES intent let us have events and one of them is MESSAGE_CREATE (emits when a message is created (sent))
Since after the new update of discord.js, providing intents is an integral part of Disocrd bots.
const {Client, Intents, Collection} = require('discord.js')
const client = new Client({intents:[Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES]})
const Discord = require('discord.js');
const client = new Discord.Client();
client.once('ready', () => {
console.log('Meep is online!');
});
client.login('my token was here');
When I run code, I get 'CLIENT_MISSING_INTENTS' error, how to fix it?
I was not getting this error in older discord.js versions, I started getting this error when I updated to the new discord.js version.
You can use any intents you want
with this intents you just can see guilds and messages in guilds
const Discord = require('discord.js');
const client = new Discord.Client({intents : [
Discord.Intents.FLAGS.GUILDS,
Discord.Intents.FLAGS.GUILD_MESSAGES
]})
client.once('ready', () => {
console.log('Meep is online!');
});
client.login('my token was here');
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MEMBERS,
Intents.FLAGS.GUILD_BANS,
Intents.FLAGS.GUILD_EMOJIS_AND_STICKERS,
Intents.FLAGS.GUILD_INTEGRATIONS,
Intents.FLAGS.GUILD_WEBHOOKS,
Intents.FLAGS.GUILD_INVITES,
Intents.FLAGS.GUILD_VOICE_STATES,
Intents.FLAGS.GUILD_PRESENCES,
Intents.FLAGS.GUILD_MESSAGES,
Intents.FLAGS.GUILD_MESSAGE_REACTIONS,
Intents.FLAGS.GUILD_MESSAGE_TYPING,
Intents.FLAGS.DIRECT_MESSAGES,
Intents.FLAGS.DIRECT_MESSAGE_REACTIONS,
Intents.FLAGS.DIRECT_MESSAGE_TYPING
]
});