There are two main ways,which is better?
Deal with error right now.
int func(){
rv = process_1();
if(!rv){
// deal with error_1
return -1;
}
rv = process_2();
if(!rv){
// deal with error_1
// deal with error_2
return -1;
}
return 0;
}
Deal with errors at go-to. I found a lot of this style of code in the Linux kernel code.
int func(){
rv = process_1();
if(!rv){
goto err_1
}
rv = process_2();
if(!rv){
goto err_2;
}
return 0;
err_2:
// deal with error_2
err_1:
// deal with error_1
return -1;
}
This is really prone to become a flame war, but here my opinion :
A lot of people will say that goto is inherently evil, that you should never use it.
While I can agree to a certain degree, I also can say that when it come to clean multiple variable (like by using fclose / free / etc etc), I find goto to be the cleanest (or more readable, at least) way of doing it.
To be clear, I advise to always use the simplest way for error handling, not using always goto.
For exemple,
bool MyFunction(void)
{
char *logPathfile = NULL;
FILE *logFile = NULL;
char *msg = NULL;
bool returnValue = false;
logPathfile = malloc(...);
if (!logPathfile) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
sprintf(logPathfile, "%s", "/home/user/exemple.txt");
logFile = fopen(logPathfile, "w");
if (!logFile) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
msg = malloc(...);
if (!msg) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
/* ... other code, with possibly other failure test that end with goto */
// Function's end
returnValue = true;
/* GOTO */END_FUNCTION:
free(logPathfile);
if (logFile) {
fclose(logFile);
}
free(msg);
return returnValue;
}
By using goto to handle the error, you now really reduce the risk to do memory leak.
And if in the futur you have to add another variable that need cleaning, you can add the memory management really simply.
Or if you have to add another test (let's say for example that the filename should not begin by "/root/"), then you reduce the risk to forgetting to free the memory because the goto whill handle it.
Like you said it, you can also use this flow structure to add rollback action.
Depending the situation, you maybe don't need to have multiple goto label thougth.
Let's say that in the previous code, if there is an error, we have to delete the created file.
Simply add
/* rollback action */
if (!returnValue) {
if (logPathfile) {
remove(logPathfile);
}
}
rigth after the goto label, and you're done :)
=============
edit :
The complexity added by using goto are, as far as I know, the following :
every variable that will be cleaned or use to use clean have to be intialized.
That should not be problematic since setting pointer to a valid value (NULL or other) should always be done when declaring the variable.
for example
void MyFunction(int nbFile)
{
FILE *array = NULL;
size_t size = 0;
array = malloc(nbFile * sizeof(*array));
if (!array) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
for (int i = 0; i < nbFile; ++i) {
array[i] = fopen("/some/path", "w");
if (!array[i]) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
++size;
}
/* ... other code, with possibly other failure test that end with goto */
/* GOTO */END_FUNCTION:
/* We need size to fclose array[i], so size should be initialized */
for (int i = 0; i < size; ++i) {
flcose(array[i]);
}
free(array);
}
(yeah, I know that If I had use calloc instead of malloc, I could have tested if array[i] != NULL to know if I need to fclose, but it's for the sake of the explanation ...)
You probably have to add another variable for the function return value.
I usually set this variable to indicate failure at the beginning (like setting false) and give it's success value just before the goto.
Sometime, in some situation, this can seem weird, but it's, in my opinion, still understandable (just add a comment :) )
I'd recommend you to read thoroughly the examples you have found (more if they are in the kernel code of an operating system.) The situation you describe corresponds to an algorithm that should make decisions at each stage of the execution, and those stages require to undo the previous steps.
You first allocate some resource #1, and continue.
then you allocate another resource (say resource #2) if that fails, then you have to free resource #1, as it is not longer valid.
...
finally you allocate resource #N, if that fails you must free resources #1 to #N-1.
The figure you show allows you to write in one line, a set of resource allocations, between which you have to decide if you continue.
In this scenario a policy like this is recommended (for novice C programmers, as it avoids the use of goto but becomes less readable (as it nests as things happen)
if ((res_1 = some_allocation(blablah)) != ERROR_CODE) {
if ((res_2 = some_other_allocation(blablatwo)) != ANOTHER_ERROR_CODE) {
...
if ((res_N = some_N_allocation(blablaN)) != NTH_ERROR_CODE) {
do_what_is_needed();
return_resource_N(res_N); /* free resN */
} else {
do_action_corresponding_to_failed_N(); /* error for failing N */
}
return_resource_N_minus_one(resN_1); /* free resN_1 */
...
} else {
do_action_corresponding_to_failed_2(); /* error for failing #2 */
}
return_resource_1(res1); /* free #1. (A): (see below) */
} else {
do_acttion_corresponding_to_failed_1(); /* error for failing #1 */
}
/* there's nothing to undo here, as we have returned the first resource in (A) above. */
nothing to say about this code, but that it has no gotos, but is incredible far less readable (it's a mess of nested things in which, when you fail for resource N, then you have to return up to N-1 resources.) you can messup the resources deallocated by putting them in the wrong position and it's error prone. But on the other side, it allocates and deallocates the things in just one place and is as compact as the code with gotos.
writing this code with gotos gives this:
if ((res_1 = some_allocation(blablah)) == ERROR_CODE) {
do_acttion_corresponding_to_failed_1(); /* error for failing #1 */
goto end;
}
if ((res_2 = some_other_allocation(blablatwo)) == ANOTHER_ERROR_CODE) {
do_action_corresponding_to_failed_2(); /* error for failing #2 */
goto res1;
}
...
if ((res_N = some_N_allocation(blablaN)) == NTH_ERROR_CODE) {
do_action_corresponding_to_failed_N(); /* error for failing #N */
goto resN1;
}
do_what_is_needed();
return_resource_N(res_N); /* free resN */
resN1: return_resource_N_minus_one(resN_1); /* free resN_1 */
...
res1: return_resource_1(res1); /* free #1. (A): (see below) */
end: /* there's nothing to undo here, as we have returned the first resource in (A) above. */
There's only thing that can be said about the first code that will make it perform better in some architectures. Dealing with goto is a pain for the compiler, as normally it has to make assumptions about all the possible resulting blocks that will end jumping to the same label, and this makes things far more difficult to optimice, resulting in not so optimiced code. (this is clear when you use structured blocks, and only implies one or two places you can come from), and you will get worse performance code (not much worse, but somewhat slower code)
You will agree with me that the equivalent code you post in your code is more readable, probably exactly the same level of correctness.
Other required use of goto constructs is when you have several nested loops and you have to exit more than the closest loop to exit.
for(...) {
for(...) {
...
for (...) {
goto out;
}
...
}
}
out:
this is also C specific, as other languages allow you to label the construct you want to exit from and specify it in the break statement.
E.g. in Java:
external_loop: for(...) {
for(...) {
...
for (...) {
break external_loop;
}
...
}
}
In this case you don't need to jump, as the break knows how many loops we need to exit.
One last thing to say. With just the while() construct, all other language constructs can be simulated, by introducing state variables to allow you to do things (e.g. stepping out of each loop by checking some variable used precisely for that). And even less.... if we allow for recursive function call, even the while() loop can be simulated, and optimicers are capable of guessing a faster implementation without recursion for the simulated block. Why in the schools nobody says never use if sentences, they are evil? This is because there's a frequent fact that newbies tend to learn one struct better than others and then, they get the vice of using it everywhere. This happens frequently with goto and not with others, more difficult to understand but easier to use, once they have been understood.
The use of goto for everything (this is the legacy of languages like assembler and early fortran) and maintaining that code normally ends in what is called spaghetti programming. A programmer just selects at random a place to write his/her code in the main code of a program, opens an editor and inserts it's code there:
Let's say that we have to do several steps, named A to F:
{
code_for_A();
code_for_B();
code_for_C();
code_for_D();
code_for_E();
code_for_F();
}
and later, some steps, named G and H have to be added to be executed at the end. Spaghetti programming can make the code end being something like this:
{
code_for_A();
code_for_B();
code_for_C(); /* programmer opened the editor in this place */
goto A;-------.
|
B:<---------------+-.
code_for_G(); | | /* the code is added in the middle of the file */
code_for_H(); | |
goto C;-------+-+--.
| | |
A:<---------------' | |
code_for_D(); | |
code_for_E(); | |
code_for_F(); | |
goto B; --------' |
|
C:<--------------------'
}
While this code is correct (it executes steps A to H in sequence), it will take a programmer some time to guess how the code flows from A to H, by following back and forward the gotos.
For an alternate open that can sometimes be used to "hide" the gotos, one of our programmers got us using what he calls "do once" loops. They look like this:
failed = true; // default to failure
do // once
{
if( fail == func1(parm1) )
{ // emit error
break;
}
failed = false; // we only succeed if we get all the way through
}while(0);
// do common cleanup
// additional failure handling and/or return success/fail result
Obviously, the if block inside the 'do once' would be repeated. For example, we like this structure for setting up a network connection because there are many steps that have the possibility of failure. This structure can get tricky to use if you need a switch or another loop embedded within, but it has proven to be a surprisingly handy way to deal with error detection and common cleanup for us.
If you hate it, don't use it. (smile) We like it.
Related
What is considered best practice for aborting on errors in C?
In our code base we currently have a pattern using
#define CHECKERROR(code) if(code) { return code; }
but this leads to resources not being closed in code of the form
/* not actual code due to non-disclosure restrictions */
int somefunction() {
handle_t res1, res2;
int errorcode;
res1 = getResource();
res2 = getResource();
errorcode = action1(res1, res2);
CHECK(errorcode);
errorcode = action2(res1, res2);
CHECK(errorcode);
freeResource(res1);
freeResource(res2);
return errorcode;
}
I came across the pattern
/* initialize resources */
do {
/* ... */
errorcode = action();
if(errorcode) break;
/* ... */
} while(0);
/* cleanup resources */
return errorcode;
before in articles, but couldn't find any source discussing it now.
What is a good practice, that would be considered idiomatic to C? Does the do { } while(0); pattern qualify? Is there an idiomatic way to make it more clear, that it is not intended to be a loop, but a block with non-local exit?
What is considered best practice for aborting on errors in C?
What is a good practice, that would be considered idiomatic to C?
Really, nothing. There is no best-practice. Best is to tailor a specific solution to the specific case you are handling. For sure - concentrate on writing readable code.
Let's mention some documents. MISRA 2008 has the following. The rule is strict - single exit point. So you have to assign variables and jump to a single return statement
Rule 6–6–5 (Required) A function shall have a single point of exit at
the end of the function.
Error handling is the only place where using goto is actually encouraged. Linux Kernel Coding style presents and encourages using goto to "keep all exit points close". The style is not enforced - not all kernel functions use this. See Linux kernel coding style # Centralized exiting of functions.
The kernel recommendation of goto was adopted by SEI-C: MEM12-C. Consider using a goto chain when leaving a function on error when using and releasing resources.
Does the do { } while(0); pattern qualify?
Sure, why not. If you do not allocate any more resources inside the do { .. here .. }while(0) block, you might as well write a separate function and then call return from it.
There are also expansions on the idea. Even implementations of exceptions in C using longjmp. I know of ThrowTheSwitch/CException.
Overall, error handling in C is not easy. Handling errors from multiple libraries becomes extremely hard and is an art of its own. See MBed OS error-handling, mbed_error.h, even a site that explains MBed OS error codes.
Strongly prefer single return point from your functions - as you found out, using your CHECK(errorcode); will leak resources. Multiple return places are confusing. Consider using gotos:
int somefunction() {
int errorcode = 0;
handle_t res1 = getResource();
if (!res1) {
errorcode = somethnig;
goto res1_fail;
}
handle_t res2 = getResource();
if (!res2) {
errorcode = somethnig_else;
goto res2_fail;
}
errorcode = action1(res1, res2);
if (!errorcode) {
goto actions_fail;
}
errorcode = action2(res1, res2);
if (!errorcode) {
goto actions_fail;
}
actions_fail:
freeResource(res2);
res2_fail:
freeResource(res1);
res1_fail:
return errorcode;
}
First of all, mysterious macros such as your CHECKERROR which hide away flow control are widely considered very bad practice. Don't do that - creating secret macro languages that no other C programmer understands is a much more serious quality concern than code repetition. Code repetition isn't good but it shouldn't be solved by creating a much worse problem. Assume that the reader knows C well, but don't assume that they know or want to know your secret macro language local to this project.
In idiomatic C there are two acceptable ways to write this code. Either with explicit return or with the "on error goto" pattern à la BASIC. I would generally recommend the return version since it saves you from having that old tiresome "goto considered harmful" debate yet again. But goto to a clean-up at the end of the function is acceptable too, as long as you only jump downwards.
(Your do-while(0) with break is just a goto in disguise. It isn't better or worse.)
The single point of return from functions is also debated, especially in the context of MISRA-C (see this). Multiple returns from a function is however fine as long as it doesn't make the code harder to read. In practice this means that you should avoid return (or goto) from inside deeply nested loops or statements. Generally keep the "cyclomatic complexity" (the number of possible execution paths in a function) as low as possible.
In case you need to free up resources, I personally prefer return over goto. For return you need to make a wrapper function, which also serves the purpose of separating resource allocation from the algorithm. I would have rewritten your code like this:
typedef enum // use an actual enum not sloppy int
{
OK, // keeping code 0 for no error is the most common practice
ERR_THIS,
ERR_THAT
} err_t;
static err_t the_actual_algorithm (handle_t res1, handle_t res2) // likely inlined
{
err_t errorcode;
errorcode = action1(res1, res2);
if(errorcode != OK) { return errorcode; }
errorcode = action2(res1, res2);
if(errorcode != OK) { return errorcode; }
return OK;
}
err_t somefunction (void) // note void, not empty parenthesis which is obsolete style
{
handle_t res1, res2;
err_t errorcode;
res1 = getResource();
res2 = getResource();
errorcode = the_actual_algorithm(res1, res2);
freeResource(res1);
freeResource(res2);
return errorcode;
}
Our organization has a required coding rule (without any explanation) that:
if … else if constructs should be terminated with an else clause
Example 1:
if ( x < 0 )
{
x = 0;
} /* else not needed */
Example 2:
if ( x < 0 )
{
x = 0;
}
else if ( y < 0 )
{
x = 3;
}
else /* this else clause is required, even if the */
{ /* programmer expects this will never be reached */
/* no change in value of x */
}
What edge case is this designed to handle?
What also concerns me about the reason is that Example 1 does not need an else but Example 2 does. If the reason is re-usability and extensibility, I think else should be used in both cases.
As mentioned in another answer, this is from the MISRA-C coding guidelines. The purpose is defensive programming, a concept which is often used in mission-critical programming.
That is, every if - else if must end with an else, and every switch must end with a default.
There are two reasons for this:
Self-documenting code. If you write an else but leave it empty it means: "I have definitely considered the scenario when neither if nor else if are true".
Not writing an else there means: "either I considered the scenario where neither if nor else if are true, or I completely forgot to consider it and there's potentially a fat bug right here in my code".
Stop runaway code. In mission-critical software, you need to write robust programs that account even for the highly unlikely. So you could see code like
if (mybool == TRUE)
{
}
else if (mybool == FALSE)
{
}
else
{
// handle error
}
This code will be completely alien to PC programmers and computer scientists, but it makes perfect sense in mission-critical software, because it catches the case where the "mybool" has gone corrupt, for whatever reason.
Historically, you would fear corruption of the RAM memory because of EMI/noise. This is not much of an issue today. Far more likely, memory corruption occurs because of bugs elsewhere in the code: pointers to wrong locations, array-out-of-bounds bugs, stack overflow, runaway code etc.
So most of the time, code like this comes back to slap yourself in the face when you have written bugs during the implementation stage. Meaning it could also be used as a debug technique: the program you are writing tells you when you have written bugs.
EDIT
Regarding why else is not needed after every single if:
An if-else or if-else if-else completely covers all possible values that a variable can have. But a plain if statement is not necessarily there to cover all possible values, it has a much broader usage. Most often you just wish to check a certain condition and if it is not met, then do nothing. Then it is simply not meaningful to write defensive programming to cover the else case.
Plus it would clutter up the code completely if you wrote an empty else after each and every if.
MISRA-C:2012 15.7 gives no rationale why else is not needed, it just states:
Note: a final else statement is not required for a simple if
statement.
Your company followed MISRA coding guidance. There are a few versions of these guidelines that contain this rule, but from MISRA-C:2004†:
Rule 14.10 (required): All if … else if constructs shall be terminated
with an else clause.
This rule applies whenever an if statement is followed by one or more
else if statements; the final else if shall be followed by an else
statement. In the case of a simple if statement then the else
statement need not be included. The requirement for a final else
statement is defensive programming. The else statement shall either
take appropriate action or contain a suitable comment as to why no
action is taken. This is consistent with the requirement to have a
final default clause in a switch statement. For example this code
is a simple if statement:
if ( x < 0 )
{
log_error(3);
x = 0;
} /* else not needed */
whereas the following code demonstrates an if, else if construct
if ( x < 0 )
{
log_error(3);
x = 0;
}
else if ( y < 0 )
{
x = 3;
}
else /* this else clause is required, even if the */
{ /* programmer expects this will never be reached */
/* no change in value of x */
}
In MISRA-C:2012, which supersedes the 2004 version and is the current recommendation for new projects, the same rule exists but is numbered 15.7.
Example 1:
in a single if statement programmer may need to check n number of conditions and performs single operation.
if(condition_1 || condition_2 || ... condition_n)
{
//operation_1
}
In a regular usage performing a operation is not needed all the time when if is used.
Example 2:
Here programmer checks n number of conditions and performing multiple operations. In regular usage if..else if is like switch you may need to perform a operation like default. So usage else is needed as per misra standard
if(condition_1 || condition_2 || ... condition_n)
{
//operation_1
}
else if(condition_1 || condition_2 || ... condition_n)
{
//operation_2
}
....
else
{
//default cause
}
† Current and past versions of these publications are available for purchase via the MISRA webstore (via).
This is the equivalent of requiring a default case in every switch.
This extra else will Decrease code coverage of your program.
In my experience with porting linux kernel , or android code to different platform many time we do something wrong and in logcat we see some error like
if ( x < 0 )
{
x = 0;
}
else if ( y < 0 )
{
x = 3;
}
else /* this else clause is required, even if the */
{ /* programmer expects this will never be reached */
/* no change in value of x */
printk(" \n [function or module name]: this should never happen \n");
/* It is always good to mention function/module name with the
logs. If you end up with "this should never happen" message
and the same message is used in many places in the software
it will be hard to track/debug.
*/
}
Only a brief explanation, since I did this all about 5 years ago.
There is (with most languages) no syntactic requirement to include "null" else statement (and unnecessary {..}), and in "simple little programs" there is no need. But real programmers don't write "simple little programs", and, just as importantly, they don't write programs that will be used once and then discarded.
When one write an if/else:
if(something)
doSomething;
else
doSomethingElse;
it all seems simple and one hardly sees even the point of adding {..}.
But some day, a few months from now, some other programmer (you would never make such a mistake!) will need to "enhance" the program and will add a statement.
if(something)
doSomething;
else
doSomethingIForgot;
doSomethingElse;
Suddenly doSomethingElse kinda forgets that it's supposed to be in the else leg.
So you're a good little programmer and you always use {..}. But you write:
if(something) {
if(anotherThing) {
doSomething;
}
}
All's well and good until that new kid makes a midnight modification:
if(something) {
if(!notMyThing) {
if(anotherThing) {
doSomething;
}
else {
dontDoAnything; // Because it's not my thing.
}}
}
Yes, it's improperly formatted, but so is half the code in the project, and the "auto formatter" gets bollixed up by all the #ifdef statements. And, of course, the real code is far more complicated than this toy example.
Unfortunately (or not), I've been out of this sort of thing for a few years now, so I don't have a fresh "real" example in mind -- the above is (obviously) contrived and a bit hokey.
This, is done to make the code more readable, for later references and to make it clear, to a later reviewer, that the remaining cases handled by the last else, are do nothing cases, so that they are not overlooked somehow at first sight.
This is a good programming practice, which makes code reusable and extend-able.
I would like to add to – and partly contradict – the previous answers. While it is certainly common to use if-else if in a switch-like manner that should cover the full range of thinkable values for an expression, it is by no means guaranteed that any range of possible conditions is fully covered. The same can be said about the switch construct itself, hence the requirement to use a default clause, which catches all remaining values and can, if not otherwise required anyway, be used as an assertion safeguard.
The question itself features a good counter-example: The second condition does not relate to x at all (which is the reason why I often prefer the more flexible if-based variant over the switch-based variant). From the example it is obvious that if condition A is met, x should be set to a certain value. Should A not be met, then condition B is tested. If it is met, then x should receive another value. If neither A nor B are met, then x should remain unchanged.
Here we can see that an empty else branch should be used to comment on the programmer's intention for the reader.
On the other hand, I cannot see why there must be an else clause especially for the latest and innermost if statement. In C, there is no such thing as an 'else if'. There is only if and else. Instead, the construct should formally be indented this way (and I should have put the opening curly braces on their own lines, but I don't like that):
if (A) {
// do something
}
else {
if (B) {
// do something else (no pun intended)
}
else {
// don't do anything here
}
}
Should any standard happen to require curly braces around every branch, then it would contradict itself if it mentioned "if ... else if constructs" at the same time.
Anyone can imagine the ugliness of deeply nested if else trees, see here on a side note. Now imagine that this construct can be arbitrarily extended anywhere. Then asking for an else clause in the end, but not anywhere else, becomes absurd.
if (A) {
if (B) {
// do something
}
// you could to something here
}
else {
// or here
if (B) { // or C?
// do something else (no pun intended)
}
else {
// don't do anything here, if you don't want to
}
// what if I wanted to do something here? I need brackets for that.
}
In the end, it comes down for them to defining precisely what is meant with an "if ... else if construct"
The basic reason is probably code coverage and the implicit else: how will the code behave if the condition is not true? For genuine testing, you need some way to see that you have tested with the condition false. If every test case you have goes through the if clause, your code could have problems in the real world because of a condition that you did not test.
However, some conditions may properly be like Example 1, like on a tax return: "If the result is less than 0, enter 0." You still need to have a test where the condition is false.
Logically any test implies two branches. What do you do if it is true, and what do you do if it is false.
For those cases where either branch has no functionality, it is reasonable to add a comment about why it doesn't need to have functionality.
This may be of benefit for the next maintenance programmer to come along. They should not have to search too far to decide if the code is correct. You can kind of Prehunt the Elephant.
Personally, it helps me as it forces me to look at the else case, and evaluate it. It may be an impossible condition, in which case i may throw an exception as the contract is violated. It may be benign, in which case a comment may be enough.
Your mileage may vary.
Most the time when you just have a single if statement, it's probably one of reasons such as:
Function guard checks
Initialization option
Optional processing branch
Example
void print (char * text)
{
if (text == null) return; // guard check
printf(text);
}
But when you do if .. else if, it's probably one of reasons such as:
Dynamic switch-case
Processing fork
Handling a processing parameter
And in case your if .. else if covers all possibilities, in that case your last if (...) is not needed, you can just remove it, because at that point the only possible values are the ones covered by that condition.
Example
int absolute_value (int n)
{
if (n == 0)
{
return 0;
}
else if (n > 0)
{
return n;
}
else /* if (n < 0) */ // redundant check
{
return (n * (-1));
}
}
And in most of these reasons, it's possible something doesn't fit into any of the categories in your if .. else if, thus the need to handle them in a final else clause, handling can be done through business-level procedure, user notification, internal error mechanism, ..etc.
Example
#DEFINE SQRT_TWO 1.41421356237309504880
#DEFINE SQRT_THREE 1.73205080756887729352
#DEFINE SQRT_FIVE 2.23606797749978969641
double square_root (int n)
{
if (n > 5) return sqrt((double)n);
else if (n == 5) return SQRT_FIVE;
else if (n == 4) return 2.0;
else if (n == 3) return SQRT_THREE;
else if (n == 2) return SQRT_TWO;
else if (n == 1) return 1.0;
else if (n == 0) return 0.0;
else return sqrt(-1); // error handling
}
This final else clause is quite similar to few other things in languages such as Java and C++, such as:
default case in a switch statement
catch(...) that comes after all specific catch blocks
finally in a try-catch clause
Our software was not mission critical, yet we also decided to use this rule because of defensive programming.
We added a throw exception to the theoretically unreachable code (switch + if-else). And it saved us many times as the software failed fast e.g. when a new type has been added and we forgot to change one-or-two if-else or switch. As a bonus it made super easy to find the issue.
Well, my example involves undefined behavior, but sometimes some people try to be fancy and fails hard, take a look:
int a = 0;
bool b = true;
uint8_t* bPtr = (uint8_t*)&b;
*bPtr = 0xCC;
if(b == true)
{
a += 3;
}
else if(b == false)
{
a += 5;
}
else
{
exit(3);
}
You probably would never expect to have bool which is not true nor false, however it may happen. Personally I believe this is problem caused by person who decides to do something fancy, but additional else statement can prevent any further issues.
I'm currently working with PHP. Creating a registration form and a login form. I am just purely using if and else. No else if or anything that is unnecessary.
If user clicks submits button -> it goes to the next if statement... if username is less than than 'X' amount of characters then alert. If successful then check password length and so on.
No need for extra code such as an else if that could dismiss reliability for server load time to check all the extra code.
As this question on boolean if/else if was closed as a duplicate. As well, there are many bad answers here as it relates to safety-critical.
For a boolean, there are only two cases. In the boolean instance, following the MISRA recommendation blindly maybe bad. The code,
if ( x == FALSE ) {
// Normal action
} else if (x == TRUE ) {
// Fail safe
}
Should just be refactored to,
if ( x == FALSE ) {
// Normal action
} else {
// Fail safe
}
Adding another else increases cyclometric complexity and makes it far harder to test all branches. Some code maybe 'safety related'; Ie, not a direct control function that can cause an unsafe event. In this code, it is often better to have full testability without instrumentation.
For truly safety functional code, it might make sense to separate the cases to detect a fault in this code and have it reported. Although I think logging 'x' on the failure would handle both. For the other cases, it will make the system harder to test and could result in lower availability depending on what the second 'error handling' action is (see other answers where exit() is called).
For non-booleans, there may be ranges that are nonsensical. Ie, they maybe some analog variable going to a DAC. In these cases, the if(x > 2) a; else if(x < -2) b; else c; makes sense for cases where deadband should not have been sent, etc. However, these type of cases do not exist for a boolean.
I'm more of a student than I am a seasoned programmer and the other day I was refactoring a piece of code I wrote some time ago. In there, there was a function that was rather big in code size and had a structure like this:
if (eval)
return code;
...
if (different test)
return another code;
...
In all there were about 6 or 7 return points some of them with cleanup code inside of the branch. Some of them also responded to erroneous situations, paths where the function wouldn't fully process the input but rather return an error code.
Even though the code was commented and all it seemed to me hard on the eyes and difficult to read. So I was wondering if there are any best practices on the matter.
Reading code from all around the net I found different approaches to this matter. For example one would follow this scheme:
do {
whole body of the function;
while (false);
clean up code if necessary;
return code;
Mainly to be able to use break; sentences in different evaluations (since we were inside a loop) to exit the loop, do the cleanup if necessary and return the exit code. But that feels the same as gotos to me, with the limitation that they place to go to would only be forward in code.
Another one would be similar to mine, but have only one return statement at the end of the function and having a variable to hold error codes.
You can use goto for that.
code = firstCode;
if (condition != 0)
goto label;
code = secondCode;
if (anotherCondition != 0)
goto label;
label:
clean_up_code_if_necessary()
exit(code); // may be you should return from the function
but there could be many other options depending on the specific case.
Here is frequently used linux kernel idiom. When something fails, it rolls back and cleanup after previously executed code.
if(do_a()==FAIL)
goto fail_a;
if(do_b()==FAIL)
goto fail_c;
if(do_c()==FAIL)
goto fail_c;
/* rest of the code goes here */
/* if it's ok then set err to 0 and jump to ok */
err = 0;
goto ok;
// otherwise unroll what have been done
fail_c:
undo_c();
fail_b:
undo_b();
fail_a:
undo_a();
ok:
return err;
well , we need do differentiate between C and C++ , the way of handling things is quite different between C and C++.
In C , I would recommend use an Enum which states the current state of of the code , for example:
enum {State1,State2,Invalid_Argument,Error}
then , create a function that checkes whatever it needs, then return some constant from the enum above as return value:
int check_statement(arg1,arg2...)
and at last , use a switch case on the function above:
switch(check_statment(...)){
case state1:
...
return ...
case Error:
...
return..
}
I'm trying to learn C by writing a simple parser / compiler. So far its been a very enlightening experience, however coming from a strong background in C# I'm having some problems adjusting - in particular to the lack of exceptions.
Now I've read Cleaner, more elegant, and harder to recognize and I agree with every word in that article; In my C# code I avoid throwing exceptions whenever possible, however now that I'm faced with a world where I can't throw exceptions my error handling is completely swamping the otherwise clean and easy-to-read logic of my code.
At the moment I'm writing code which needs to fail fast if there is a problem, and it also potentially deeply nested - I've settled on a error handling pattern whereby "Get" functions return NULL on an error, and other functions return -1 on failure. In both cases the function that fails calls NS_SetError() and so all the calling function needs to do is to clean up and immediately return on a failure.
My issue is that the number of if (Action() < 0) return -1; statements that I have is doing my head in - it's very repetitive and completely obscures the underlying logic. I've ended up creating myself a simple macro to try and improve the situation, for example:
#define NOT_ERROR(X) if ((X) < 0) return -1
int NS_Expression(void)
{
NOT_ERROR(NS_Term());
NOT_ERROR(Emit("MOVE D0, D1\n"));
if (strcmp(current->str, "+") == 0)
{
NOT_ERROR(NS_Add());
}
else if (strcmp(current->str, "-") == 0)
{
NOT_ERROR(NS_Subtract());
}
else
{
NS_SetError("Expected: operator");
return -1;
}
return 0;
}
Each of the functions NS_Term, NS_Add and NS_Subtract do a NS_SetError() and return -1 in the case of an error - its better, but it still feels like I'm abusing macros and doesn't allow for any cleanup (some functions, in particular Get functions that return a pointer, are more complex and require clean-up code to be run).
Overall it just feels like I'm missing something - despite the fact that error handling in this way is supposedly easier to recognize, In many of my functions I'm really struggling to identify whether or not errors are being handled correctly:
Some functions return NULL on an error
Some functions return < 0 on an error
Some functions never produce an error
My functions do a NS_SetError(), but many other functions don't.
Is there a better way that I can structure my functions, or does everyone else also have this problem?
Also is having Get functions (that return a pointer to an object) return NULL on an error a good idea, or is it just confusing my error handling?
It's a bigger problem when you have to repeat the same finalizing code before each return from an error. In such cases it is widely accepted to use goto:
int func ()
{
if (a() < 0) {
goto failure_a;
}
if (b() < 0) {
goto failure_b;
}
if (c() < 0) {
goto failure_c;
}
return SUCCESS;
failure_c:
undo_b();
failure_b:
undo_a();
failure_a:
return FAILURE;
}
You can even create your own macros around this to save you some typing, something like this (I haven't tested this though):
#define CALL(funcname, ...) \
if (funcname(__VA_ARGS__) < 0) { \
goto failure_ ## funcname; \
}
Overall, it is a much cleaner and less redundant approach than the trivial handling:
int func ()
{
if (a() < 0) {
return FAILURE;
}
if (b() < 0) {
undo_a();
return FAILURE;
}
if (c() < 0) {
undo_b();
undo_a();
return FAILURE;
}
return SUCCESS;
}
As an additional hint, I often use chaining to reduce the number of if's in my code:
if (a() < 0 || b() < 0 || c() < 0) {
return FAILURE;
}
Since || is a short-circuit operator, the above would substitute three separate if's. Consider using chaining in a return statement as well:
return (a() < 0 || b() < 0 || c() < 0) ? FAILURE : SUCCESS;
One technique for cleanup is to use an while loop that will never actually iterate. It gives you goto without using goto.
#define NOT_ERROR(x) if ((x) < 0) break;
#define NOT_NULL(x) if ((x) == NULL) break;
// Initialise things that may need to be cleaned up here.
char* somePtr = NULL;
do
{
NOT_NULL(somePtr = malloc(1024));
NOT_ERROR(something(somePtr));
NOT_ERROR(somethingElse(somePtr));
// etc
// if you get here everything's ok.
return somePtr;
}
while (0);
// Something went wrong so clean-up.
free(somePtr);
return NULL;
You lose a level of indentation though.
Edit: I'd like to add that I've nothing against goto, it's just that for the use-case of the questioner he doesn't really need it. There are cases where using goto beats the pants off any other method, but this isn't one of them.
You're probably not going to like to hear this, but the C way to do exceptions is via the goto statement. This is one of the reasons it is in the language.
The other reason is that goto is the natural expression of the implementation of a state machine. What common programming task is best represented by a state machine? A lexical analyzer. Look at the output from lex sometime. Gotos.
So it sounds to me like now is the time for you to get chummy with that parriah of language syntax elements, the goto.
Besides goto, standard C has another construct to handle exceptional flow control setjmp/longjmp. It has the advantage that you can break out of multiply nested control statements more easily than with break as was proposed by someone, and in addition to what goto provides has a status indication that can encode the reason for what went wrong.
Another issue is just the syntax of your construct. It is not a good idea to use a control statement that can inadvertibly be added to. In your case
if (bla) NOT_ERROR(X);
else printf("wow!\n");
would go fundamentally wrong. I'd use something like
#define NOT_ERROR(X) \
if ((X) >= 0) { (void)0; } \
else return -1
instead.
THis must be thought on at least two levels: how your functions interact, and what you do when it breaks.
Most large C frameworks I see always return a status and "return" values by reference (this is the case of the WinAPI and of many C Mac OS APIs). You want to return a bool?
StatusCode FooBar(int a, int b, int c, bool* output);
You want to return a pointer?
StatusCode FooBar(int a, int b, int c, char** output);
Well, you get the idea.
On the calling function's side, the pattern I see the most often is to use a goto statement that points to a cleanup label:
if (statusCode < 0) goto error;
/* snip */
return everythingWentWell;
error:
cleanupResources();
return somethingWentWrong;
What about this?
int NS_Expression(void)
{
int ok = 1;
ok = ok && NS_Term();
ok = ok && Emit("MOVE D0, D1\n");
ok = ok && NS_AddSub();
return ok
}
The short answer is: let your functions return an error code that cannot possibly be a valid value - and always check the return value. For functions returning pointers, this is NULL. For functions returning a non-negative int, it's a negative value, commonly -1, and so on...
If every possible return value is also a valid value, use call-by-reference:
int my_atoi(const char *str, int *val)
{
// convert str to int
// store the result in *val
// return 0 on success, -1 (or any other value except 0) otherwise
}
Checking the return value of every function might seem tedious, but that's the way errors are handled in C. Consider the function nc_dial(). All it does is checking its arguments for validity and making a network connection by calling getaddrinfo(), socket(), setsockopt(), bind()/listen() or connect(), finally freeing unused resources and updating metadata. This could be done in approximately 15 lines. However, the function has nearly 100 lines due to error checking. But that's the way it is in C. Once you get used to it, you can easily mask the error checking in your head.
Furthermore, there's nothing wrong with multiple if (Action() == 0) return -1;. To the contrary: it is usually a sign of a cautious programmer. It's good to be cautious.
And as a final comment: don't use macros for anything but defining values if you can't justify their use while someone is pointing with a gun at your head. More specifically, never use control flow statements in macros: it confuses the shit out of the poor guy who has to maintain your code 5 years after you left the company. There's nothing wrong with if (foo) return -1;. It's simple, clean and obvious to the point that you can't do any better.
Once you drop your tendency to hide control flow in macros, there's really no reason to feel like you're missing something.
A goto statement is the easiest and potentially cleanest way to implement exception style processing. Using a macro makes it easier to read if you include the comparison logic inside the macro args. If you organize the routines to perform normal (i.e. non-error) work and only use the goto on exceptions, it is fairly clean for reading. For example:
/* Exception macro */
#define TRY_EXIT(Cmd) { if (!(Cmd)) {goto EXIT;} }
/* My memory allocator */
char * MyAlloc(int bytes)
{
char * pMem = NULL;
/* Must have a size */
TRY_EXIT( bytes > 0 );
/* Allocation must succeed */
pMem = (char *)malloc(bytes);
TRY_EXIT( pMem != NULL );
/* Initialize memory */
TRY_EXIT( initializeMem(pMem, bytes) != -1 );
/* Success */
return (pMem);
EXIT:
/* Exception: Cleanup and fail */
if (pMem != NULL)
free(pMem);
return (NULL);
}
It never occurred to me to use goto or do { } while(0) for error handling in this way - its pretty neat, however after thinking about it I realised that in many cases I can do the same thing by splitting the function out into two:
int Foo(void)
{
// Initialise things that may need to be cleaned up here.
char* somePtr = malloc(1024);
if (somePtr = NULL)
{
return NULL;
}
if (FooInner(somePtr) < 0)
{
// Something went wrong so clean-up.
free(somePtr);
return NULL;
}
return somePtr;
}
int FooInner(char* somePtr)
{
if (something(somePtr) < 0) return -1;
if (somethingElse(somePtr) < 0) return -1;
// etc
// if you get here everything's ok.
return 0;
}
This does now mean that you get an extra function, but my preference is for many short functions anyway.
After Philips advice I've also decided to avoid using control flow macros as well - its clear enough what is going on as long as you put them on one line.
At the very least Its reassuring to know that I'm not just missing something - everyone else has this problem too! :-)
Use setjmp.
http://en.wikipedia.org/wiki/Setjmp.h
http://aszt.inf.elte.hu/~gsd/halado_cpp/ch02s03.html
http://www.di.unipi.it/~nids/docs/longjump_try_trow_catch.html
#include <setjmp.h>
#include <stdio.h>
jmp_buf x;
void f()
{
longjmp(x,5); // throw 5;
}
int main()
{
// output of this program is 5.
int i = 0;
if ( (i = setjmp(x)) == 0 )// try{
{
f();
} // } --> end of try{
else // catch(i){
{
switch( i )
{
case 1:
case 2:
default: fprintf( stdout, "error code = %d\n", i); break;
}
} // } --> end of catch(i){
return 0;
}
#include <stdio.h>
#include <setjmp.h>
#define TRY do{ jmp_buf ex_buf__; if( !setjmp(ex_buf__) ){
#define CATCH } else {
#define ETRY } }while(0)
#define THROW longjmp(ex_buf__, 1)
int
main(int argc, char** argv)
{
TRY
{
printf("In Try Statement\n");
THROW;
printf("I do not appear\n");
}
CATCH
{
printf("Got Exception!\n");
}
ETRY;
return 0;
}
How does one deal with error return of a routine in C, when function calls go deep?
Since C does not provide an exception throw mechanism, we have to check return values for each function. For example, the "a" routine may be called by "b", and "b" may called by many other routines, so if "a" returns an error, we then have to check it in "b" and all other routines calling "b".
It can make the code complicated if "a" is a very basic routine. Is there any solution for such problem?
Actually, here I want to get a quick return path if such kind error happens, so we only need to deal with this error in one place.
You can use setjmp() and longjmp() to simulate exceptions in C.
http://en.wikipedia.org/wiki/Setjmp.h
There are several strategies, but the one I find the most useful is that every function returns zero on success and nonzero for an error, where the specific value indicates the specific error.
This combined with early return logic actually makes the functions quite easy to read:
int
func (int param)
{
int rc;
rc = func2 (param);
if (rc)
return rc;
rc = func3 (param);
if (rc)
return rc;
// do something else
return 0;
}
I'm afraid that's the way it is. Without exceptions, you have to check the return value of every function in the call chain.
In the general case, no. You'll want to make sure your function calls worked as expected. Return codes are your main mechanism for ensuring this (although setting a global error number or error flag may also be appropriate, depending on context - not that it simplifies things much).
Adopting one of the techniques others have suggested should allow you to make your error checking uniform and easier to read. This will go a long way towards keeping things maintainable.
For some basic functions though, the odds of failure may be low enough not to bother, eg.
int sum(int a, int b) {
return a + b;
}
really doesn't need to be checked. But that system call to create a new window really should be.
The best way is to design functions, whenever possible, in ways that cannot fail. This is impossible if they do I/O or memory allocation or other things with side effects, so avoid those. For example, instead of having a function that allocates memory and copies a string, have a function that gets pre-allocated memory to which it copies a string. Or you might have only one place where I/O happens, the rest of the program just manipulates data in memory.
Alternatively, you may decide that certain kinds of errors warrant killing the process. For example, if you're out of memory, it is hard to recover from that, so you might as well crash. (But do that in a way that is user-friendly: checkpoint relevant data to disk continuously so the user may recover.) This way, functions can pretend they never fail.
The setjmp suggestion Murali VP is also worth checking out.
You make a list of error_codes (I use enum for that) and use them "flat" in all your app.
So if b calls a, and get one of the error codes, you can decide if you go on, or return back the original error code.
The user/programmer should have a list of all error codes...
You can use an ugly if pyramid like:
if (getting resource 1 succeeds) {
if (getting resource 2 succeeds) {
if (getting resource 3 succeeds) {
do something;
return success;
}
free resource 2;
}
free resource 1;
}
return failure;
or the equivalent with goto (which looks much nicer):
if (getting resource 1 failed) goto err1;
if (getting resource 2 failed) goto err2;
if (getting resource 3 failed) goto err3;
do something;
return success;
err3:
free resource 2;
err2:
free resource 1;
err1:
return failure;
AFAIK C is a structural programming language.
If this is the problem, the same would apply to RTL functions like fopen, fscanf etc ...
So I guess it is better to propagate errors.
You could use a macro.
#define FAIL_FUNC( funcname, ... ) if ( !funcname( _VA_ARGS_ ) ) \
return false;
This way you maintain the same system but without having to write the same code each time ...
There's a way similar to what R.. GitHub STOP HELPING ICE suggests. It's possible to reduce the number of labels using the fact that free(NULL) does nothing.
// initialize all resources to be empty at the beginning
resource1 = NULL;
resource2 = NULL;
resource3 = NULL;
err = SUCCESS;
// allocate resources
// in case of error simply jump to the end
err1 = get_resource_1(&resource1);
if (err1) {
err = FAIL1;
goto end;
}
err2 = get_resource_2(&resource2);
if (err2) {
err = FAIL2;
goto end;
}
err3 = get_resource_3(&resource3);
if (err3) {
err = FAIL3;
goto end;
}
do_something();
// assignment to the output parameter must come at the end
// where it's known there were no errors
*out_resource2 = resource2;
// if some of the resources are needed outside of the function
// don't forget to assign its local variables to NULL so that
// they don't get freed
resource2 = NULL;
end:
// execution comes here in any case
// all the resources that are still owned need to be freed here
free(resource3);
free(resource2);
free(resource1);
// in case of success err will be SUCCESS
// in case of error err will hold corresponding error
return err;
In order to reduce error handling boilerplate it's possible to use macro as Goz suggested or a function that would convert between external error type and internal one. In which case there would be no need to manually assign err in each branch.
#define E1 convert_error_1
#define E2 convert_error_1
#define E3 convert_error_1
my_error convert_error_1(error1 err) {
switch (err) {
case ERROR1_INVALID_ARGUMENT:
// it's our responsibility not to pass invalid
// argument to get_resource_2, this error means we did
// so it's a bug in our code and it's hard to handle
// in a way other than aborting
abort();
case ERROR1_SOMETHING_SOMETHING:
return MYERROR_SOMETHING_SOMETHING;
...
}
}
...
// allocate resources
// in case of error simply jump to the end
err = E1(get_resource_1(&resource1));
if (err) goto end;
err = E2(get_resource_2(&resource2));
if (err) goto end;
err = E3(get_resource_3(&resource3));
if (err) goto end;
...
Decide what kind of errors are worth dealing with.
In some cases, printing an error message on stderr and then calling exit with a non-zero argument is the best way to go.
This is often done when protecting malloc. A wrapper xmalloc is written which calls malloc and in case of failure prints an error message and then exits. You can find a real example of this here: (https://github.com/sailfishos-mirror/readline/blob/master/xmalloc.c).