I currently am having trouble running this code it used to stop the bot/replit when a person joins the bot/replit now it declares it as an empty message
let Discord = require("discord.js");
let client = new Discord.Client();
client.on("ready", () => {
client.user.setPresence({ 'activity': { name: "Test}})
})
client.on('guildMemberAdd', member => {
const embed = new Discord.MessageEmbed()
.setTitle(`Welcome ${member.user.tag}!`)
.setDescription(`You are member ${member.guild.memberCount}`)
const channel = member.guild.channels.cache.find(ch => ch.name === 'welcome-channel')
channel.send({
embeds: [embed]
})
})
client.login("")
You can use client.on('guildMemberAdd') and this for the embed =>
client.on('guildMemberAdd', member => {
const embed = new MessageEmbed()
.setTitle(`Welcome ${member.user.tag}!`)
.setDescription(`You are member ${member.guild.memberCount}!`)
const channel = member.guild.channels.cache.find(ch => ch.name === 'welcome-channel')
channel.send({
embeds: [embed]
})
})
Related
message.content isn't working with any of the commands I made. It doesn't see my message's content. It's only working when I use message.content === ""
My code:
const Discord = require('discord.js');
const { Client, Intents, Collection } = require('discord.js')
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MESSAGES
]
});
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
});
client.on("messageCreate", (message) => {
if(message.content === ""){
message.reply("I am working");
}
});
client.login("..");
I have recently spent a long time making a discord ticket bot, and all of a sudden now, it isnt turning on. There are no error messages when I turn the bot on, and the webview says the bot is online. I am hosting on repl.it
Sorry for the long code, but any genius who could work this out would be greatly appreciated. Thanks in advance.
const fs = require('fs');
const client = new Discord.Client();
const prefix = '-'
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles){
const command = require(`./commands/${file}`)
client.commands.set(command.name, command);
}
require('./server.js')
client.on("ready", () => {
console.log('Bot ready!');
client.user.setActivity('-help', { type: "LISTENING"} ).catch(console.error)
})
client.on("message", async (message) => {
if (message.author.bot) return;
const filter = (m) => m.author.id === message.author.id;
if (message.content === "-ticket") {
let channel = message.author.dmChannel;
if (!channel) channel = await message.author.createDM();
let embed = new Discord.MessageEmbed();
embed.setTitle('Open a Ticket')
embed.setDescription('Thank you for reaching out to us. If you have a question, please state it below so I can connect you to a member of our support team. If you a reporting a user, please describe your report in detail below.')
embed.setColor('AQUA')
message.author.send(embed);
channel
.awaitMessages(filter, {max: 1, time: 1000 * 300, errors: ['time'] })
.then ( async (collected) => {
const msg = collected.first();
message.author.send(`
>>> ✅ Thank you for reaching out to us! I have created a case for your inquiry with out support team. Expect a reply soon!
❓ Your question: ${msg}
`);
let claimEmbed = new Discord.MessageEmbed();
claimEmbed.setTitle('New Ticket')
claimEmbed.setDescription(`
New ticket created by ${message.author.tag}: ${msg}
React with ✅ to claim!
`)
claimEmbed.setColor('AQUA')
claimEmbed.setTimestamp()
try {
let claimChannel = client.channels.cache.find(
(channel) => channel.name === 'general',
);
let claimMessage = await claimChannel.send(claimEmbed);
claimMessage.react('✅');
const handleReaction = (reaction, user) => {
if (user.id === '923956860682399806') {
return;
}
const name = `ticket-${user.tag}`
claimMessage.guild.channels
.create(name, {
type: 'text',
}).then(channel => {
console.log(channel)
})
claimMessage.delete();
}
client.on('messageReactionAdd', (reaction, user) => {
const channelID = '858428421683675169'
if (reaction.message.channel.id === channelID) {
handleReaction(reaction, user)
}
})
} catch (err) {
throw err;
}
})
.catch((err) => console.log(err));
}
})
client.login(process.env['TOKEN'])
Your problem could possibly be that you have not put any intents. Intents look like this:
const { Client } = require('discord.js');
const client = new Client({
intents: 46687,
});
You can always calculate your intents with this intents calculator: https://ziad87.net/intents/
Side note:
If you are using discord.js v14 you change client.on from message to messageCreate.
How do i send embed to a specific channel.
dont mind the code below thats just my example on how i do it
id = client.channels.cache.get("id")
client.once('ready', () => {
embed = new Discord.MessageEmbed();
embed.setTitle('example')
embed.setAuthor(client.user.tag)
embed.setDescription('example')
id.send({ embeds: [embed] })
})
just make it embed
client.on('ready', () => {
client.channels.fetch('<channel id>')
.then(channel => {
channel.send("Hello here!");
})
});
You will need to fetch the channel.
client.once('ready', () => {
const channel = client.channels.cache.get('ID_HERE')
let embed = new Discord.MessageEmbed()
.setTitle('example')
.setAuthor(client.user.tag)
.setDescription('example')
channel.send({ embeds: [ embed ] });
})
I've added channel into the ready event which should fix the problem.
So i need help with the assign roles part - so if someone click on the reaction(emojiID) it should give the user who clicked on it the role(roleID)..
My code below sends the embed in the channel with my title & description and the emoji, but nothing happend if someone clicked on the emoji!
I use SlashCommandBuilder :
const { SlashCommandBuilder } = require('#discordjs/builders');
const fs = require('fs');
const { Client, Intents, MessageEmbed, MessageReaction } = require('discord.js');
const client = new Client({ intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MEMBERS,
Intents.FLAGS.GUILD_MESSAGES,
Intents.FLAGS.GUILD_MESSAGE_REACTIONS,
Intents.FLAGS.DIRECT_MESSAGE_REACTIONS,
],
partials: ["MESSAGE", "CHANNEL", "REACTION"]
});
module.exports = {
data: new SlashCommandBuilder()
.setName('reaction')
.setDescription('Create reaction messages')
.addChannelOption((option) => {
return option
.setName('channel')
.setDescription('Choose a channel')
.setRequired(true)
})
...
async execute(interaction, client) {
const channelID = interaction.options.getChannel('channel');
const titleID = interaction.options.getString('title');
const descID = interaction.options.getString('desc');
const emojiID = interaction.options.getString('emoji');
const roleID = interaction.options.getRole('role');
let embed = new MessageEmbed()
.setTitle(titleID)
.setDescription(descID)
channelID.send({ embeds: [embed] }).then((sentMessage) => {
sentMessage.react(emojiID);
The code above is the working part - for the roles - I tried something like
async (reaction, user) => {
if(reaction.interaction.partial) await reaction.interaction.fetch();
if(reaction.partial) await reaction.fetch();
if(user.bot) return;
if(!reaction.interaction.guild) return;
if(reaction.interaction.channel.id === channelID) {
if(reaction.emoji.id === emojiID) {
reaction.interaction.guild.members.cache.get(user.id).roles.add(roleID)
}
}
};
but this is not working, please help :)
How do I make it so that my bot sends a message in a specific channel when a user joins?
When I do this, it logs nothing: (Also here are my bot settings)
const Discord = require("discord.js");
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES"] });
const { MessageEmbed } = require('discord.js');
client.on("ready", () => {
console.log("Cloud Shield has been activated.")
});
client.on("guildMemberAdd", async (member) => {
console.log(member);
});
client.login(process.env.token)
This is because you are not requesting the GUILD_MEMBERS intent.
const Discord = require("discord.js");
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES", "GUILD_MEMBERS"] });
const { MessageEmbed } = require('discord.js');
client.on("ready", () => {
console.log("Cloud Shield has been activated.")
});
client.on("guildMemberAdd", async (member) => {
console.log(member);
});
client.login(process.env.token)