How to put license files into deployed react project? - reactjs

I am working on a react project in which I am using some open source libraries that I have to mention according to the license agreement. It seems to me that these disappear in the built version. How can I make the license files visible in the deployed version?

Place them in LICENSE.md in the root of your project, not in the dist/build folder. Refer to this GitHub guide on determining a location for your license for more info.

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How to deploy entire React JS project files to Github for collaboration

I'm currently working on a React App in visual studio code. However I need my friend to also work on the same project. I deployed it successfully to github but of course it only uploads the static build folder. How do I get the entire project across to my friend so he can work on it?
Follow this instruction link in their documentation on how to add an existing project to github. Or even simpler, VSCode has a built in "Publish to Github" command, use it. Make sure you don't ignore anything you don't want in the .gitignore file. You don't need to upload the static build folder though, ignore it in the .gitignore file. Your friend can build the project himself.
Open the Github repository settings and look for something called "Manage access". There you can see an option where you can invite a collaborator. That way your friend will have write access to the repo and can push change to the code.
Told him to clone the repo and accept the invite -> done.

How to remove published package from the qooxdoo repository?

I've published a package to qooxdoo, but found that I want remove this.
What is the command to remove a package from the qooxdoo repository?
I was advised by the core team to add "(deprecated)" to the About section of the Github project that i wanted removed from the package system. See here for an example: https://github.com/sqville/sqv-qxthemes
Adding this successfully removed this project from qooxdoo.org's package browser site

Where is the client folder of wagtail on windows 10

I use pip to install wagtail on my computer. Its operating system is windows 10. In my project, I need to customise the admin UI, mainly to modify the css file in client folder. The folder client is peer to folder wagtai on github. But I can not find the client folder on my computer.
How to find the client folder?
Wish for your help.
The client folder is not part of the installed Wagtail package - instead, the package contains compiled and minified versions of the CSS and JavaScript assets as part of the Django apps that make up Wagtail, for example under wagtail/admin/static/wagtailadmin/css/. This is because Wagtail's stylesheets are written in Sass and need to be compiled using a Node / NPM-based toolchain to be usable in the browser, and end users of Wagtail aren't expected to have this toolchain installed.
As a result, making arbitrary customisations to Wagtail's CSS isn't formally supported - to do it, you'll need to start from a checkout from Github, and set up a dev environment as per the documentation. As of Wagtail 2.12 it is possible to customise the colour scheme using CSS variables, though.

DNN : How can I edit the Source code of dnn News module in Existing DNN website?

I have already published dnn website. So Can I add my custom module in it?
I have purchased DNNGoxNews the module with source code from dnn store.
Now I want to modify some of the fields from some user control So How Can I achieve this.
I have already installed the module in my dnn website.But How can I modify the module.
Please point me the right direction.
Thank You
You will want to install this module in a development environment, which typically means a local copy of DNN
Follow this tutorial for how to setup your development environment.
Once that environment is setup, go to the HOST/EXTENSIONS page
Install the SOURCE package of the module you purchased
Open up the Project file, or Solution, in Visual Studio 2015
Make your changes, compile the module/changes
Repackage the module for deployment, if the source code doesn't do it for you automatically you can follow this tutorial.

Integrate Flurry Analytics into a MonoTouch app

I've installed XCode and MonoTouch and built a basic app.
I'm trying to integrate Flurry Analytics into my application. I signed up and downloaded the SDK but I don't know what to do with it. I think I need a binding library and I found this one on GitHub.
Should I clone that repository or is it already installed somewhere because I have MonoDevelop installed? Is there somewhere standard I should clone it to?
I then add a reference from my application to the FlurryAnalytics.dll. Do I need to do anything with the FlurryAnalytics SDK?
You only have to add a reference to FlurryAnalytics.dll in your project, no need to do anything with the SDK you downloaded.
But have in mind that the dll in that git repository might be somewhat out of date, in which case you should rebuild the dll (and in this case you do need the SDK). Here is what you need to do:
Find libFlurry.a in the SDK and put it in the repository's FlurryAnalytics/binding directory.
Open a terminal and navigate to the repository's FlurryAnalytics/binding directory.
Execute make.
This should build an updated FlurryAnalytics.dll.

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