So I am working o AVL tree, however I cant seem to either get the delete function working nor freeing the tree right. The delete function segfaults everytime, but the free function segfaults when in the debugger.
Here is gdb's stack trace:
#0 0x00007fffd935a87a in msvcrt!_memicmp_l () from C:\WINDOWS\System32\msvcrt.dll
#1 0x0000000000402811 in isPresentRecurs (root=0xb756d0, searchedValue=0xb795b0 "aaa", found=0x61fcec) at ../.source/binTree.c:206
#2 0x00000000004027d6 in isPresent (root=0xb756d0, searchKey=0xb795b0 "aaa") at ../.source/binTree.c:200
#3 0x0000000000401c3d in main () at test.c:110
In my tests I check if the root has been set to NULL, which running it normally does finish however running it inside the debugger does not and instead goes into the else statement:
Minimal Example (test.c):
#include "binTree.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define TRACE 0
#define MAX_SEARCH_ITEMS 20
void fillTree(binTree **tree);
void fillSearchValues( char **valArray);
void fillTree(binTree** tree){
printf( "Constructing tree\n\n" );
char key[200] ="";
for(int j=1 ;j<4;j++ ){
memset(&key,0,199);
for(int i=0; i<26; i++){
for(int k = 0;k<j;k++) key[k]= i+'a';
Var value;
value.data = malloc(sizeof(varData));
value.data->iData = j;
value.type =INTEGER;
(*tree)->root= insert((*tree)->root,key,value);
if(TRACE) printf("key: %s, value: %d\n",(*tree)->root->key,(*tree)->root->value.data->iData);
}
}
(*tree)->nodeCount = getSizeBinaryTree((*tree)->root);
printf( "\n\nTree constructed\n\n" );
}
void fillSearchValues( char **valArray){
char key[200]="";
for(int j=1 ;j<4;j++ ){
memset(&key,0,199);
for(int i=0; i<26; i++){
if(i*j>MAX_SEARCH_ITEMS) break;
for(int k = 0;k<j;k++) key[k]= i+'a';
*(valArray+i*j) = strdup(key);
if (TRACE)printf ("%s read; %s inserted\n", key, valArray[i*j] );
}
}
}
int main(){
binTree *tree = createNewTree();
fillTree(&tree);
printTree(tree->root);
/* //Fails at delete
for(int i=0;i<26;i++){
char string = i+'a';
tree->root = Delete(tree->root,&string);
}*/
printf("\nFreeing Tree: \n=================================\n");
freeTree(tree->root);
if(tree->root==NULL) printf("Tree has been freed successfully\n");
else printf("Failed to free tree \n");
// searching after freeing
int found =0; int lost =0;
char *values[MAX_SEARCH_ITEMS];
fillSearchValues(values);
for(int i=0;i<MAX_SEARCH_ITEMS;i++){
if(isPresent(tree->root,values[i])){
if (TRACE)printf("found search value %s\n",values[i]);
found++;
}else{
lost++;
if(TRACE)printf("didnot find search value %s\n",values[i]);
}
}
printf("found %d of %d while cleared %d\n", found,MAX_SEARCH_ITEMS,lost);
free(tree);
return 0;
}
binTree.h:
#ifndef BINTREE_H
#define BINTREE_H
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define COUNT 10
typedef enum TYPE {INTEGER, FLOAT, CHARACTER} TYPE;
typedef union {
float fData;
int iData;
char cData;
} varData;
typedef struct Var{
varData * data;
TYPE type;
} Var;
typedef struct Node{
char* key;
Var value;
int height;
struct Node *left;
struct Node *right;
}Node;
typedef struct binTree{
Node *root;
unsigned int nodeCount;
}binTree;
int max(int a,int b);
binTree *createNewTree();
Node *newNode(char *key,Var value);
void freeTree(Node *node);
void freeNode(Node *node);
Node *insert(Node *node,char *key,Var value);
Node *rightRotate(Node *n);
Node *leftRotate(Node *n);
int height(Node *node);
int getBalance(Node *N);
void printTree(Node *root);
void printTreeS(Node *root,int space);
int isPresent(Node *root,char *searchKey);
void isPresentRecurs(Node *root,char *searchedValue,int *found);
Node *minValueNode(Node *node);
Node *search(Node *node,char *key);
Node *Delete(Node *root,char *key);
int getSizeBinaryTree(Node* root);
#endif
binTree.c
#include "binTree.h"
int max(int a, int b){
return (a > b)? a : b;
}
binTree* createNewTree(){
binTree *t = (binTree *) malloc(sizeof(binTree));
if(!t){
printf("Failed at allocationg tree\n");
exit(-1);
}
t->root = NULL;
return t;
}
Node* newNode(char * key,Var value){
Node *p = (Node*)malloc(sizeof(Node));
if(!p){
printf("Failed at allocationg node\n");
exit(-1);
}
p->key = strdup(key);
p->value = value;
p->left=p->right=NULL;
p->height = 1;
return p;
}
void freeTree(Node* node){
if (node==NULL) return;
freeTree(node->left);
freeTree(node->right);
freeNode(node);
node=NULL;
}
void freeNode(Node *node){
free(node->value.data);
node->value.data = NULL;
free(node->key);
node->key = NULL;
free(node);
node = NULL;
}
Node* insert(Node *node, char *key,Var value){
if (node == NULL) return newNode(key,value);
if ( strcasecmp(key ,node->key)<0) node->left = insert(node->left, key,value);
else if (strcasecmp(key ,node->key)>0) node->right = insert(node->right, key,value);
else if(strcasecmp(key,node->key)==0){
if(memcmp(&value.data,&node->value,sizeof(Var))!=0){
memcpy(&node->value,&value,sizeof(Var));
}
return node;
};
node->height = max(height(node->left),height(node->right))+1;
int balance = getBalance(node);
// Left Left Case
if (balance > 1 && strcasecmp(key, node->left->key)<0)
return rightRotate(node);
// Right Right Case
if (balance < -1 && strcasecmp(key, node->right->key)>0)
return leftRotate(node);
// Left Right Case
if (balance > 1 && strcasecmp(key, node->left->key)>0){
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && strcasecmp(key,node->right->key)<0){
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
Node *rightRotate(Node *n){
Node *leftNode =n->left;
if(!leftNode) return n;
Node *rightOfLeft =leftNode->right;
leftNode->right = n;
n->left = rightOfLeft;
n->height = max(height(n->left), height(n->right)) + 1;
leftNode->height = max(height(leftNode->left), height(leftNode->right)) + 1;
return leftNode;
}
Node *leftRotate(Node *n){
Node *rightNode = n->right;
if(!rightNode) return n;
Node *leftOfright = rightNode->left;
rightNode->left = n;
n->right = leftOfright;
n->height = max(height(n->left), height(n->right)) + 1;
rightNode->height = max(height(rightNode->left), height(rightNode->right)) + 1;
return rightNode;
}
int height(Node *node){
if (!node) return 0;
return node->height;
}
int getBalance(Node *N){
if (N == NULL) return 0;
return height(N->left) - height(N->right);
}
void printTree(Node *root){
printTreeS(root, 0);
}
void printTreeS( Node *root, int space){
if (root == NULL)
return;
space += COUNT;
printTreeS(root->right, space);
printf("\n");
for (int i = COUNT; i < space; i++) printf(" ");
if (root->value.type == CHARACTER)printf("type: CHAR key: %s value: %s\n", root->key, root->value.data->cData);
if (root->value.type == INTEGER)printf("type: INT key: %s value: %d\n", root->key, root->value.data->iData);
if (root->value.type == FLOAT)printf("type: FLOAT key: %s value: %f\n", root->key, root->value.data->fData);
printTreeS(root->left, space);
}
int isPresent(Node* root, char* searchKey){
int found = 0;
isPresentRecurs( root, searchKey, &found );
return found;
}
void isPresentRecurs( Node *root,char *searchedValue,int* found ){
if (root) {
if (strcasecmp(root->key,searchedValue)==0)
*found = 1;
else {
isPresentRecurs(root->left, searchedValue, found);
if (!(*found))
isPresentRecurs( root->right, searchedValue, found);
}
}
}
Node * minValueNode(Node* node){
if(!node) return NULL;
if(node->left )return minValueNode(node->left);
return node;
}
Node *search(Node *node, char *key){
if (node == NULL || strcmp(node->key, key)==0)return node;
if (strcmp(node->key, key)<0) return search(node->right, key);
return search(node->left, key);
}
int getSizeBinaryTree(Node* root){
if (root) return 1 +getSizeBinaryTree( root->left ) + getSizeBinaryTree( root->right );
else return 0;
}
Node* Delete(Node* root,char *key) {
if (root==NULL) return root;
else if (strcasecmp(key ,root->key)>0) root->left =Delete(root->left,key);
else if (strcasecmp(key ,root->key)<0) root->right = Delete(root->right,key);
else {
if(root->right==NULL && root->left==NULL) {
free(root);
root = NULL;
}
else if(root->left!=NULL && root->right==NULL) {
Node* temp = root->left;
root = root->left;
freeNode(temp);
}
else if(root->right!=NULL && root->left==NULL) {
Node* temp = root->right;
root = root->right;
freeNode(temp);
}
else {
Node* temp = minValueNode(root->right);
root->key= temp->key;
root->value = temp->value;
root->right = Delete(root->right,temp->key);
}
}
if(root==NULL) return root;
root->height = 1 + max(height(root->left),height(root->right));
int balance = getBalance(root);
//Left Left Case
if(balance > 1 && getBalance(root->left) >=0) return rightRotate(root);
// Right Right Case
if(balance < -1 && getBalance(root->right) <=0) return leftRotate(root);
// Left Right Case
if(balance > 1 && getBalance(root->left) < 0) {
root->left = leftRotate(root->left);
return rightRotate(root);
}
//Right Left Case
if(balance < -1 && getBalance(root->right) > 0) {
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
This is a mistake:
freeTree(tree->root);
if(tree->root==NULL) printf("Tree has been freed successfully\n");
else printf("Failed to free tree \n");
C uses pass-by-value, so it is not possible for freeTree to set tree->root to NULL.
The line node = NULL; inside the freeTree function sets the function parameter (which is a copy of the argument), it does not modify the argument in the calling context.
The function does free the pointed-to memory, which renders all pointers to that memory indeterminate, so the test tree->root == NULL actually causes undefined behaviour by using an indeterminate value.
Your compiler should warn about a dead-store for node=NULL; , if you do not see a warning then try turning up the warning and/or optimization level in your compiler, or running a static analyzer such as clang-tidy. freeNode has a similar issue.
To fix the problem, either change the calling code, e.g. freeTree(tree->root); tree->root = NULL;, or you will have to use pass-by-pointer, i.e. pass the address of the node you want to free.
Related
I am trying to implement (BST) with doubly linked list in C with loops. but something I couldn't understand why one could is work as expected and the other is not.
look at first code which is working well.
#include<stdio.h>
#include<stdlib.h>
typedef struct Node {
int data;
struct Node* left;
struct Node* right;
} Node;
typedef struct BST {
Node* root;
}BST;
Node * createNode(int value) {
Node * a= (Node* )malloc(sizeof(Node));
a->left = NULL;
a->right = NULL;
a->data = value;
return a;
}
void printBST(Node * bst) {
if(bst == NULL) {return; }
printf("%d ", bst->data);
printBST(bst->left);
printBST(bst->right);
}
Node* createRandomBST(size_t len){
if(len == 0) {return NULL;}
Node* tempBST = createNode(rand()%200);
printf(" root: %d \n", tempBST->data);
Node* ptr_1;
Node *ptr_2;
ptr_1 = tempBST;
ptr_2 = tempBST;
for(int i = 0; i < len; i++) {
int value = i*i+22;
tempBST = ptr_1;
while (1)
{
if(value >= tempBST->data) {
if(tempBST->right == NULL) {
tempBST->right = createNode(value);
printf("right-I: %d, value:%d \n", i, tempBST->data);
break;
}
tempBST = tempBST ->right;
}else {
if(tempBST->left == NULL) {
tempBST->left = createNode(value);
printf("left-I: %d, value:%d \n", i, value);
break;
}
tempBST= tempBST->left;
}
}
}
return ptr_2;
}
Second code which isn't working as expected.
#include<stdio.h>
#include<stdlib.h>
typedef struct Node {
int data;
struct Node* left;
struct Node* right;
} Node;
typedef struct BST {
Node* root;
}BST;
Node * createNode(int value) {
Node * a= (Node* )malloc(sizeof(Node));
a->left = NULL;
a->right = NULL;
a->data = value;
return a;
}
void printBST(Node * bst) {
if(bst == NULL) {return; }
printf("%d ", bst->data);
printBST(bst->left);
printBST(bst->right);
}
Node* createRandomBST(size_t len){
if(len == 0) {return NULL;}
Node* tempBST = createNode(rand()%200); //start by creating root node.
printf(" root: %d \n", tempBST->data); // print the root node
Node* ptr_1;
Node *ptr_2;
ptr_1 = tempBST; // ptr_1 and ptr_2 are copy of the root node.
ptr_2 = tempBST;
for(int i = 0; i < len; i++) { // start the loop -- tempBST , ptr_1 and ptr_2 are all pointing to the root node
int value = i*i+22; //the value needed to be inserted.
tempBST = ptr_1; // every time need to insert a node it will start from the root node.
while (1) //loop until insertion is happend
{
if(value >= tempBST->data) { //if the value greater than the root->data then go right
tempBST = tempBST ->right; // now tempBST is pointing to tempBST->right not the root
if(tempBST == NULL) { //if tempBST is null then the insertion will happened else loop with tempBST-> as the root..
tempBST = createNode(value); //if tempBST->right is empty insert the node.
printf("right-I: %d, value:%d \n", i, tempBST->data);
break; break;
}
}else { //if the value greater than the root->data then go left
tempBST = tempBST ->left; // now tempBST is pointing to tempBST->left not the root
if(tempBST == NULL) {
tempBST = createNode(value); //if tempBST->left is null then the insertion will happened else loop with tempBST-> as the root..
printf("left-I: %d, value:%d \n", i, value);
break;
}
}
}
}
return ptr_2; //return a pointer the root;
}
int main() {
Node* tem;
tem = createRandomBST(20);
printf("%d ", tem->data);
printBST(tem);
}
I tried to debug it with GDB I couldn't understand the problem.
in the first code the printBST() print all the nodes but in the second one only the root is being printed
Problem is function bin_search. it works steady on function insert. However, it gets frozen on function search. I think if it's fine on insert, it should be fine on search, but it isn't. Here is my code...
"bst.h":
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct Node {
int key;
void *data;
struct Node *left, *right;
void (*destroy)(void *data);
} node;
typedef struct Tree {
node *head;
char name;
} tree;
#define key(node) node->key
#define data(node) node->data
#define left(node) node->left
#define right(node) node->right
#define destroy(node) node->destroy
#define tree_head(tree) tree->head
"functions.c":
#include "bst.h"
int bin_search(node *curr, int key, int cnt, node **found) {
cnt++; printf("cnt+\n");
if (curr == NULL) {
return -1;
} else if (curr->key == key) {
printf("curr_key = key\n"); return cnt;
}
if (curr->key < key) {
printf("curr_key < key\n");
if (curr->right == NULL) {
*found = curr;
return -(cnt + 1);
}
return bin_search(curr->right, key, cnt, found);
} else {
printf("curr_key > key\n");
if (curr->left == NULL) {
*found = curr;
return -(cnt + 1);
}
return bin_search(curr->left, key, cnt, found);
}
}
int insert(tree *root, int key, void *data, void (*destroy)(void *data)) {
if (root->head == NULL) {
node* new_node = (node *)malloc(sizeof(node));
left(new_node) = NULL; right(new_node) = NULL; destroy(new_node) = destroy; key(new_node) = key; data(new_node) = data;
tree_head(root) = new_node;
printf("created first node\n"); return 1;
}
int cnt; node **found;
if ((cnt = bin_search(root->head, key, 0, found)) < 0) {
node* new_node = (node *)malloc(sizeof(node));
left(new_node) = NULL; right(new_node) = NULL; destroy(new_node) = destroy; key(new_node) = key; data(new_node) = data;
if ((*found)->key < key) {
(*found)->right = new_node;
} else {
(*found)->left = new_node;
}
printf("created a node at %d\n", -cnt); return 1;
} else {
printf("already exists in tree"); return -1;
}
}
int search(tree *root, int key, void **data) {
if (root->head == NULL) {
printf("tree is empty\n"); return -1;
}
int cnt; node **found;
if ((cnt = bin_search(root->head, key, 0, found)) < 0) {
return -1;
} else {
if ((*found)->key < key) {
*data = (*found)->right->data;
} else {
*data = (*found)->left->data;
}
return cnt;
}
}
"main.c":
#include "bst.h"
#define MAX_NUM 8
#define MAX_LEGNTH 200
int main() {
// create a tree
tree root; root.head = NULL; root.name = 'a';
FILE *inpt = fopen("list.txt", "r"); char buffer[MAX_LEGNTH];
int count = 0;
while (fgets(buffer, MAX_LEGNTH, inpt) != NULL) {
printf("adding: %d\n", atoi(buffer)); insert(&root, atoi(buffer), buffer, NULL);
count++;
}
fclose(inpt);
int result; void **found;
result = search(&root, 2, found); printf("%d\n", result); // problem in here!!
return 0;
}
what is the problem with my 'search' function. I can't find it.
Besides the utterly non-standard use of sizeof(void), you are not providing a correct out-parameter to search. The point of the found argument is to receive the node pointer if the prospect key was discovered. This...
int cnt;
node **found; // <== LOOK HERE
if ((cnt = bin_search(root->head, key, 0, found)) < 0) {
is not the way to do that. It should be done like this:
int cnt;
node *found = NULL;
if ((cnt = bin_search(root->head, key, 0, &found)) < 0) {
// ^^^^^^
and all references to found thereafter should be through found->, not (*found)->
This mistake is made in three different places in your code. The last one is semi-broken, but still broken nonetheless.
void **found = (void *)malloc(sizeof(void));
int result = search(&root, 2, found);
printf("%d\n", result);
That should use this:
void *found = NULL;
int result = search(&root, 2, &found);
printf("%d\n", result);
Whether the rest of your code is broken I cannot say, and frankly we're not in the business of being an online-debugger. Use your local debugger tools; that's what they're for. But the items listed above are definitely a problem.
So, I am relatively new to C and trying to implement a Queue using Linked Lists. Here is some code I wrote with help from the internet.
#include <stdio.h>
#include <stdlib.h>
#define pscan(prompt, x) printf(prompt); scanf("%d", &x)
#define nl() printf("\n");
typedef struct Node {
int data;
struct Node* next;
} Node;
typedef struct LinkedList {
Node* head;
Node* tail;
int size;
int (*add) (struct LinkedList*, int, int);
int (*append) (struct LinkedList*, int);
int (*get) (struct LinkedList*, int);
int (*remove) (struct LinkedList*, int);
void (*display_list) (struct LinkedList*);
Node* (*createNode) (int);
} LinkedList;
int add (LinkedList* self, int data, int position);
int append (LinkedList* self, int data);
int get (LinkedList* self, int position);
int rmv (LinkedList* self, int position);
void display_list (LinkedList* self);
LinkedList createLinkedList ();
Node* createNode (int data);
int add(LinkedList* self, int data, int position)
{
if (position > self->size || position < 0)
{
printf("Index out of bounds\n");
return 0;
}
Node* newNode = self->createNode(data);
Node* head = self->head;
Node* tail = self->tail;
if (position == 0)
{
if (head == NULL) self->head = newNode;
else
{
if (tail == NULL) tail = head;
newNode->next = head;
self->head = newNode;
}
self->size++;
}
else if (position == self->size)
{
if (head == NULL) self->head = newNode;
else
{
if (tail == NULL) tail = head;
tail->next = newNode;
self->tail = newNode;
}
self->size++;
}
else
{
Node* prev = head;
for(int i = 0; i < position-1; i++)
{
prev = prev->next;
}
Node* node = prev->next;
prev->next = newNode;
newNode->next = node;
self->size++;
}
return 0;
}
int append(LinkedList* self, int data)
{
return self->add(self, data, self->size);
}
int get(LinkedList* self, int position)
{
if (self->size == 0)
{
printf("The list is empty.");
return 0;
}
else if (position >= self->size || position < 0)
{
printf("Index out of bound.");
return 0;
}
if (position == 0) return self->head->data;
else if (position+1 == self->size) return self->tail->data;
else
{
Node* node = self->head;
for(int i = 0; i < position; i++) node = node->next;
return node->data;
}
}
int rmv (LinkedList* self, int position)
{
int dt;
if (self->size == 0)
{
printf("The list is empty.");
return 0;
}
else if (position >= self->size || position < 0)
{
printf("Index out of bound");
return 0;
}
if (position == 0)
{
Node* head = self->head;
Node* next = head->next;
self->head = next;
dt = head->data;
free(head);
self->size--;
}
else if (position+1 == self->size)
{
Node* node = self->head;
Node* tail = self->tail;
for(int i = 0; i < self->size-2; i++) node = node->next;
node->next = NULL;
self->tail = node;
dt = tail->data;
free(tail);
self->size--;
}
else
{
Node* prev = self->head;
Node* next;
Node* node;
for(int i = 0; i < position-1; i++) prev = prev->next;
node = prev->next;
next = node->next;
prev->next = next;
dt = node->data;
free(node);
self->size--;
}
return dt;
}
void display_list(LinkedList* self)
{
if (self->size == 0) printf("This list is empty.\n\n");
else
{
Node* node = self->head;
printf("[");
for (int i = 0; i < self->size; i++)
{
if (i > 0) printf(", ");
printf("%d", node->data);
node = node->next;
}
printf("]\n\n");
}
}
Node* createNode (int data)
{
Node* node = (Node*) malloc(sizeof(Node));
node->data = data;
node->next = NULL;
return node;
}
LinkedList createLinkedList ()
{
LinkedList l;
l.head = NULL;
l.tail = NULL;
l.add = &add;
l.append = &append;
l.get = &get;
l.remove = &rmv;
l.display_list = &display_list;
l.createNode = &createNode;
l.size = 0;
return l;
}
typedef struct queue
{
LinkedList items;
int *size;
int (*enqueue) (struct queue*, int);
int (*dequeue) (struct queue*);
int (*peek) (struct queue*, int);
void (*display) (struct queue*);
} Queue;
Queue CreateQueue();
int enqueue(Queue* self, int item);
int dequeue(Queue* self);
int peek(Queue* self, int pos);
void display(Queue* self);
Queue CreateQueue()
{
Queue q;
q.items = createLinkedList();
q.size = &(q.items.size);
q.enqueue = &enqueue;
q.dequeue = &dequeue;
q.peek = &peek;
q.display = &display;
return q;
}
int enqueue(Queue* self, int item)
{
self->items.append(&(self->items), item);
return 1;
}
int dequeue(Queue* self)
{
return self->items.remove(&(self->items), 0);
}
int peek(Queue* self, int pos)
{
return self->items.get(&(self->items), pos);
}
void display(Queue* self)
{
printf("%d items in queue.\n", *(self->size));
self->items.display_list(&(self->items));
}
void main()
{
Queue q = CreateQueue();
q.enqueue(&q, 3);
q.enqueue(&q, 7);
q.enqueue(&q, 4);
q.display(&q);
int item = q.dequeue(&q);
printf("Dequeued: %d\n", item);
q.display(&q);
q.enqueue(&q, 14);
q.display(&q);
}
The part I'm having an issue with is making the Queue's size pointer point to the LinkedList's size integer and then accessing that value.
On compiling and running, I get this:
Output from the above code
Thanks in advance.
The problem is in createQueue:
Queue CreateQueue()
{
Queue q;
q.items = createLinkedList();
q.size = &(q.items.size);
q.enqueue = &enqueue;
q.dequeue = &dequeue;
q.peek = &peek;
q.display = &display;
return q;
}
You set q.size to point to q.items.size. This is a pointer to a local variable. You then return a copy of q, but the size member now points to a local that doesn't exist. Dereferencing a pointer to a variable whose lifetime has ended triggers undefined behavior.
There's no need for the size element in Queue. Just access the size element of the items member directly.
this a partial program of AVL tree, but right now its just more of a BST
#include <stdio.h>
#include <stdlib.h>
#include<conio.h>
typedef struct node node;
struct node
{
int data;
int height;
node *left;
node *right;
} *root = NULL, *temp = NULL;
int max(int n1, int n2)
{
return n1 > n2 ? n1 : n2;
}
node *new_node(int value)
{
temp = (node *)malloc(sizeof(node));
temp->data = value;
temp->left = NULL;
temp->right = NULL;
temp->height = 0;
return temp;
}
int get_height(node *x)
{
if (x == NULL)
{
return -1;
}
return x->height;
}
node *insert(node *r, int value)
{
if (r == NULL)
{
return new_node(value);
}
else
{
if (value < r->data)
r->left = insert(r->left, value);
else
r->right = insert(r->right, value);
int height = max(get_height(r->left), get_height(r->right)) + 1;
}
void inorder(node *r)
{
if (r == NULL)
return;
inorder(r->left);
printf("node = %d, height = %d\n", r->data, r->height);
inorder(r->right);
}
void main()
{
root = insert(root, 10);
root = insert(root, 20);
inorder(root);
}
The output of this program is following, as I'm not accessing any NULL values -
node = 10, height = 1
node = 20, height = 0
after just adding one line, I'm accessing a NULL value
#include <stdio.h>
#include <stdlib.h>
#include<conio.h>
typedef struct node node;
struct node
{
int data;
int height;
node *left;
node *right;
} *root = NULL, *temp = NULL;
int max(int n1, int n2)
{
return n1 > n2 ? n1 : n2;
}
node *new_node(int value)
{
temp = (node *)malloc(sizeof(node));
temp->data = value;
temp->left = NULL;
temp->right = NULL;
temp->height = 0;
return temp;
}
int get_height(node *x)
{
if (x == NULL)
{
return -1;
}
return x->height;
}
node *insert(node *r, int value)
{
if (r == NULL)
{
return new_node(value);
}
else
{
if (value < r->data)
r->left = insert(r->left, value);
else
r->right = insert(r->right, value);
int height = max(get_height(r->left), get_height(r->right)) + 1;
int balance_factor = get_height(r->left)- get_height(r->right); // extra line added
}
}
void inorder(node *r)
{
if (r == NULL)
return;
inorder(r->left);
printf("node = %d, height = %d\n", r->data, r->height);
inorder(r->right);
}
void main()
{
root = insert(root, 10);
root = insert(root, 20);
inorder(root);
}
Now my program is just hanging, its not an infinite call/ loop. It is surely a NULL value access. But how is this even possible?
Debugging by forum/Q&A is never efficient. Use a debugger:
For example at https://onlinegdb.com/S1ZansZNU
Reading symbols from a.out...done.
/usr/share/gdb/gdbinit: No such file or directory.
(gdb) run
Starting program: /home/a.out
Program received signal SIGSEGV, Segmentation fault.
0x0000000000400703 in inorder (r=0xffffffff) at main.c:62
62 inorder(r->left);
(gdb)
r is not NULL, but neither is it a valid address.
The problem is clearly in:
root = insert(root, 10);
when insert does not explicitly return a value
Function insert is not returning any pointer in case of r != NULL collecting a return value when function is not returning anything is undefined behavior.
i.e
root = insert(root, 10);//it is returning valid pointer
root = insert(root, 20);//unknown value copied to root
please update your code as follows,
node *insert(node *r, int value)
{
if (r == NULL)
{
return new_node(value);
}
//rest of the logic
return r;//missing from both of your snippet
}
Refer for more details on UB
I am unsure how to set a pointer to a pointer to build a tree. Like once I have traveled to a leaf and call insert, how should I insert another element calling insert with the root node or the address of the root pointer? I think the problem with this function is the name root where that should be the double pointer right?
#include "bst.h"
#include <stdio.h>
#include <stdlib.h>
//arbitrary list of temp nodes
TreeNode *new_node, *root, *tmp, *parent;
int elemArray[100], i1, i2, i0;
int main( int argc, char *argv[] ) {
//Throw error is *Argv[] is not an integer
//assuming it was an integer
int cnt = atoi( argv[1] );
printf( "number is %d\n", cnt );
//
printf("Enter %i integer values to place in tree:\n", cnt);
for ( i1 = 0; i1 < cnt; ++i1) {
scanf( "%d", &elemArray[i1] );
}
//first ouput "INput Values"
printf( " Input Values:\n " );
for ( i2 = 0; i2 < cnt; ++i2) {
printf( "%d\n", elemArray[i2] );
}
TreeNode** root = (TreeNode*)malloc(sizeof(TreeNode*));
buildTree(root, elemArray, cnt );
printf( "Preorder:\n ");
//traverse
//TreeNode* tempN = malloc(sizeof(TreeNode*));
//tempN->data= 5;
traverse( root, PREORDER);
//traverse a single node
printf( "Inorder:\n ");
printf( "Postorder:\n ");
//Build tree with each element
return 0;
}
This is the .h file
/// The definition of the tree structure
typedef struct TreeNode {
int data ; // the data stored in the node
struct TreeNode* left ; // node's left child
struct TreeNode* right ; // node's right child
} TreeNode;
/// The three supported traversals
typedef enum {
PREORDER, // parent -> left -> right
INORDER, // left -> parent -> right
POSTORDER // left -> right -> parent
} TraversalType;
and lastly the traverse function so far as it failed the first test.
void traverse( const TreeNode* root, const TraversalType type ) {
if ( type == PREORDER) {
if (root != NULL)
{
printf("%d", root->data);
traverse( root->left, PREORDER);
traverse( root-> right, PREORDER);
}
}
}
void build_tree(TreeNode** root, const int elements[], const int count) {
TreeNode* node = malloc(sizeof(TreeNode*));
node->left = node ->right = NULL;
*root = node;
for ( int i0 = 0; i0 < count; ++i0 ){
TreeNode* node = malloc(sizeof(TreeNode*));
*root = node;
node->data = elements[cnt];
insertNode( &(*root), &node );
}
}
Why is the insertNode getting the errors (multiple) and I don't know which is the pointer and which is the struct. GUYS ANY HINT WILL BE HELPFUL PLEASE?
bst.c:94:20: error: request for member 'left' in something not a structure or union
insert(root->left, new_node);
void insertNode(TreeNode** root, TreeNode* new_node) {
if (new_node-> data < &root-> data) {
if (&root-> left == NULL)
&root-> left == new_node;
else
insert(root->left, new_node);
}
if (new_node->data > &root->data) {
if(&root-> right ==NULL)
&root->right = new_node;
else
insert(&root->right, new_node);
}
}
SO for Edit 2: I do have a header file which has a build_Tree(**root, elems[], sizeofElem[]), which means i need a helper function insert. Yes is would be easier to add by input starting*.
Edit 1
#include "bst.h"
#include <stdio.h>
#include <stdlib.h>
//arbitrary list of temp nodes
TreeNode *new_node, *root, *tmp, *parent, *current;
int elemArray[5], i1, i2, i0;
/*
Insert a new node into the tree by referencing the root and using recursion
*/
TreeNode* getN(int dataElem) {
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = dataElem;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
/** This func should just be the root of the tree in the parameter,
but I like the idea of a pointer becuase it helps to create a tempory
pointer rather than newNode
**/
TreeNode* addNodeToTree(TreeNode *root, int data) {
TreeNode *current = *root; //define the current pointer to the root always
TreeNode *parent = *root
TreeNode *newNode = getN(data);
if (*root == NULL)
{
printf("First Node");
*root = newNode;
}
else
{
while(current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
}
}
void build_Tree(TreeNode** root, const int elements[], const int count) {
*root = malloc(sizeof(TreeNode));
for ( i0 = 0; i0 < count; ++i0 ){
printf("%d\n", elements[count]);
addNodeToTree(&root, elements[count]);
}
}
int main( int argc, char *argv[] ) {
//Throw error is *Argv[] is not an integer
//assuming it was an integer
int cnt = atoi( argv[1] );
printf( "number is %d\n", cnt );
//
printf("Enter %i integer values to place in tree:\n", cnt);
for ( i1 = 0; i1 < cnt; ++i1) {
scanf( "%d", &elemArray[i1] );
}
//first ouput "INput Values"
printf( " Input Values:\n " );
for ( i2 = 0; i2 < cnt; ++i2) {
printf( "%d\n", elemArray[i2] );
printf("building tree0\n");
}
printf("building tree\n");
TreeNode** root = (TreeNode**)malloc(sizeof(TreeNode*));
TreeNode *root = NULL;
build_Tree(root, elemArray, cnt );
printf( "Preorder:\n ");
//traverse
//TreeNode* tempN = malloc(sizeof(TreeNode*));
//tempN->data= 5;
traverse( *root, PREORDER); //pass the pointer of root to traverse the tree
//traverse a single node
printf( "Inorder:\n ");
printf( "Postorder:\n ");
//Build tree with each element
return 0;
}
void traverse( const TreeNode* root, const TraversalType type ) {
if ( type == PREORDER) {
if (root != NULL)
{
printf("%d", root->data);
traverse( root->left, PREORDER);
traverse( root-> right, PREORDER);
}
}
}
/**
void insertNode(TreeNode** root, TreeNode* new_node) {
if (new_node-> data < *root-> data) {
if (*root-> left == NULL)
*root-> left == new_node;
else
insert(*root->left, new_node);
}
if (new_node->data > *root->data) {
if(*root-> right ==NULL)
*root->right = new_node;
else
insert(*root->right, new_node);
}
}
**/
//question1: what is the
Edit 2 for main and build_tree
void build_Tree(TreeNode** root, const int elements[], const int count) {
//*root = malloc(sizeof(TreeNode));
for ( i0 = 0; i0 < count; i0++ ){
//create the node
//
TreeNode *current = *root; //define the current pointer to the root always
TreeNode *parent = *root;
//dont create node
int data = elements[i0];
TreeNode *newNode = getN(data);
if (*root == NULL)
{
printf("First Node %d\n", elements[i0]);
*root = newNode;
}
else
{
printf("Next Node %d\n", elements[i0]);
while(current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
}
//return root;
}
}
TreeNode* getN(int dataElem) {
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = dataElem;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
int main( int argc, char *argv[] ) {
//Throw error is *Argv[] is not an integer
//assuming it was an integer
int cnt = atoi( argv[1] );
printf( "number is %d\n", cnt );
//
printf("Enter %i integer values to place in tree:\n", cnt);
for ( i1 = 0; i1 < cnt; ++i1) {
scanf( "%d", &elemArray[i1] );
}
//first ouput "INput Values"
printf( " Input Values:\n " );
for ( i2 = 0; i2 < cnt; ++i2) {
printf( "%d\n", elemArray[i2] );
printf("building tree0\n");
}
printf("building tree\n");
TreeNode* root; //= malloc(sizeof(TreeNode*));
root = NULL;
build_Tree(&root, elemArray, cnt );
printf( "Preorder:\n ");
//traverse
//TreeNode* tempN = malloc(sizeof(TreeNode*));
//tempN->data= 5;
//traverse( *root, PREORDER); //pass the pointer of root to traverse the tree
//traverse a single node
printf( "Inorder:\n ");
printf( "Postorder:\n ");
//Build tree with each element
return 0;
}
Say you created a function addNodeToTree(TreeNode *root, int data), pass the root node, and data to it as argument.
Now inside this function, simply create another variable say TreeNode *current = root which will help us basically to traverse the tree and place the node at its respective position, and TreeNode *newNode = NULL(this will become the new node, which is to be inserted).
Now before moving ahead, to actually place the node, we will first check, if the root is not null, i.e. the tree is EMPTY. For that, we will test:
if (root == NULL)
{
newNode = malloc(sizeof(*newNode)); // else we can make a function for this
// thingy too. Creating a function too,
// for you to look at.
root = newNode;
}
If the tree is not EMPTY, i.e. it contains a node already, then we will traverse the tree to find the place, where to put the new node. So the else part, will be like:
else
{
parent = current = root;
// This loop will actually help us, find the `parent`,
// of the `newNode`(which is to be inserted)
while (current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
// Now once, we have found, the node, under which the
// newNode will be placed, now we have to check, whether
// newNode will become a `left child/right child` of the
// parent.
newNode = getNewNode(data);
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
return root;
}
TreeNode * getNewNode(int data)
{
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = data;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
Now the newNode has been inserted, and you can simply traverse in any order to see the Tree.
EDIT 1:
Here is one working example, just see if this makes sense. Else please do ask any question, that might may arise.
#include <stdio.h>
#include <stdlib.h>
typedef struct TREENODE
{
int data;
struct TREENODE *left;
struct TREENODE *right;
}TreeNode;
void display(TreeNode *node)
{
printf("*********************************\n");
printf("Address of Node: %p\n", node);
printf("Data: %d\n", node->data);
printf("Left Child: %p\n", node->left);
printf("Right Child: %p\n", node->right);
printf("*********************************\n");
}
TreeNode * getNewNode(int data)
{
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = data;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
int getIntData(char *message)
{
int value = 0;
char buffer[BUFSIZ] = {'\0'};
fputs(message, stdout);
fgets(buffer, sizeof(buffer), stdin);
sscanf(buffer, "%d", &value);
return value;
}
TreeNode * addNodeToTree(TreeNode *root, int data)
{
TreeNode *current = root, *parent = root;
TreeNode *newNode = getNewNode(data);
if (root == NULL)
{
root = newNode;
}
else
{
while(current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
}
return root;
}
void inOrderTraversal(TreeNode *root)
{
if (root != NULL)
{
inOrderTraversal(root->left);
display(root);
inOrderTraversal(root->right);
}
}
int main(void)
{
TreeNode *root = NULL;
int data = 0;
data = getIntData("Enter Data: ");
root = addNodeToTree(root, data);
data = getIntData("Enter Data: ");
root = addNodeToTree(root, data);
data = getIntData("Enter Data: ");
root = addNodeToTree(root, data);
inOrderTraversal(root);
return EXIT_SUCCESS;
}
EDIT 2:
To make addNodeToTree(...), implement pointer to a pointer, one simply needs to change the function as:
void addNodeToTree(TreeNode **root, int data)
{
TreeNode *current = *root;
TreeNode *parent = *root;
TreeNode *newNode = getNewNode(data);
if (*root == NULL)
{
*root = newNode;
}
else
{
// same as before, just don't return anythingy, from the function.
// As the function uses pointer to a pointer, hence whatever changes
// are done, here will be reciprocated in the main function automatically
}
// no need to return anythingy
}
And the call from main will now look like:
int main(void)
{
TreeNode *root = NULL;
int data = 0;
data = getIntData("Enter Data: ");
addNodeToTree(&root, data);
// Just see the call to addNodeToTree(...), the rest is same, as before
}
EDIT 3:
In order to take elements from an array instead of adding them directly to tree, just change the main method to this form:
int main(void)
{
TreeNode *root = NULL;
int element[5] = {19, 11, 5, 28, 25};
int size = sizeof(element) / sizeof(element[0]);
int counter = 0;
for (counter = 0; counter < size; ++counter)
{
addNodeToTree(&root, element[counter]);
}
inOrderTraversal(root);
return EXIT_SUCCESS;
}