BST build tree double pointers - c

I am unsure how to set a pointer to a pointer to build a tree. Like once I have traveled to a leaf and call insert, how should I insert another element calling insert with the root node or the address of the root pointer? I think the problem with this function is the name root where that should be the double pointer right?
#include "bst.h"
#include <stdio.h>
#include <stdlib.h>
//arbitrary list of temp nodes
TreeNode *new_node, *root, *tmp, *parent;
int elemArray[100], i1, i2, i0;
int main( int argc, char *argv[] ) {
//Throw error is *Argv[] is not an integer
//assuming it was an integer
int cnt = atoi( argv[1] );
printf( "number is %d\n", cnt );
//
printf("Enter %i integer values to place in tree:\n", cnt);
for ( i1 = 0; i1 < cnt; ++i1) {
scanf( "%d", &elemArray[i1] );
}
//first ouput "INput Values"
printf( " Input Values:\n " );
for ( i2 = 0; i2 < cnt; ++i2) {
printf( "%d\n", elemArray[i2] );
}
TreeNode** root = (TreeNode*)malloc(sizeof(TreeNode*));
buildTree(root, elemArray, cnt );
printf( "Preorder:\n ");
//traverse
//TreeNode* tempN = malloc(sizeof(TreeNode*));
//tempN->data= 5;
traverse( root, PREORDER);
//traverse a single node
printf( "Inorder:\n ");
printf( "Postorder:\n ");
//Build tree with each element
return 0;
}
This is the .h file
/// The definition of the tree structure
typedef struct TreeNode {
int data ; // the data stored in the node
struct TreeNode* left ; // node's left child
struct TreeNode* right ; // node's right child
} TreeNode;
/// The three supported traversals
typedef enum {
PREORDER, // parent -> left -> right
INORDER, // left -> parent -> right
POSTORDER // left -> right -> parent
} TraversalType;
and lastly the traverse function so far as it failed the first test.
void traverse( const TreeNode* root, const TraversalType type ) {
if ( type == PREORDER) {
if (root != NULL)
{
printf("%d", root->data);
traverse( root->left, PREORDER);
traverse( root-> right, PREORDER);
}
}
}
void build_tree(TreeNode** root, const int elements[], const int count) {
TreeNode* node = malloc(sizeof(TreeNode*));
node->left = node ->right = NULL;
*root = node;
for ( int i0 = 0; i0 < count; ++i0 ){
TreeNode* node = malloc(sizeof(TreeNode*));
*root = node;
node->data = elements[cnt];
insertNode( &(*root), &node );
}
}
Why is the insertNode getting the errors (multiple) and I don't know which is the pointer and which is the struct. GUYS ANY HINT WILL BE HELPFUL PLEASE?
bst.c:94:20: error: request for member 'left' in something not a structure or union
insert(root->left, new_node);
void insertNode(TreeNode** root, TreeNode* new_node) {
if (new_node-> data < &root-> data) {
if (&root-> left == NULL)
&root-> left == new_node;
else
insert(root->left, new_node);
}
if (new_node->data > &root->data) {
if(&root-> right ==NULL)
&root->right = new_node;
else
insert(&root->right, new_node);
}
}
SO for Edit 2: I do have a header file which has a build_Tree(**root, elems[], sizeofElem[]), which means i need a helper function insert. Yes is would be easier to add by input starting*.
Edit 1
#include "bst.h"
#include <stdio.h>
#include <stdlib.h>
//arbitrary list of temp nodes
TreeNode *new_node, *root, *tmp, *parent, *current;
int elemArray[5], i1, i2, i0;
/*
Insert a new node into the tree by referencing the root and using recursion
*/
TreeNode* getN(int dataElem) {
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = dataElem;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
/** This func should just be the root of the tree in the parameter,
but I like the idea of a pointer becuase it helps to create a tempory
pointer rather than newNode
**/
TreeNode* addNodeToTree(TreeNode *root, int data) {
TreeNode *current = *root; //define the current pointer to the root always
TreeNode *parent = *root
TreeNode *newNode = getN(data);
if (*root == NULL)
{
printf("First Node");
*root = newNode;
}
else
{
while(current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
}
}
void build_Tree(TreeNode** root, const int elements[], const int count) {
*root = malloc(sizeof(TreeNode));
for ( i0 = 0; i0 < count; ++i0 ){
printf("%d\n", elements[count]);
addNodeToTree(&root, elements[count]);
}
}
int main( int argc, char *argv[] ) {
//Throw error is *Argv[] is not an integer
//assuming it was an integer
int cnt = atoi( argv[1] );
printf( "number is %d\n", cnt );
//
printf("Enter %i integer values to place in tree:\n", cnt);
for ( i1 = 0; i1 < cnt; ++i1) {
scanf( "%d", &elemArray[i1] );
}
//first ouput "INput Values"
printf( " Input Values:\n " );
for ( i2 = 0; i2 < cnt; ++i2) {
printf( "%d\n", elemArray[i2] );
printf("building tree0\n");
}
printf("building tree\n");
TreeNode** root = (TreeNode**)malloc(sizeof(TreeNode*));
TreeNode *root = NULL;
build_Tree(root, elemArray, cnt );
printf( "Preorder:\n ");
//traverse
//TreeNode* tempN = malloc(sizeof(TreeNode*));
//tempN->data= 5;
traverse( *root, PREORDER); //pass the pointer of root to traverse the tree
//traverse a single node
printf( "Inorder:\n ");
printf( "Postorder:\n ");
//Build tree with each element
return 0;
}
void traverse( const TreeNode* root, const TraversalType type ) {
if ( type == PREORDER) {
if (root != NULL)
{
printf("%d", root->data);
traverse( root->left, PREORDER);
traverse( root-> right, PREORDER);
}
}
}
/**
void insertNode(TreeNode** root, TreeNode* new_node) {
if (new_node-> data < *root-> data) {
if (*root-> left == NULL)
*root-> left == new_node;
else
insert(*root->left, new_node);
}
if (new_node->data > *root->data) {
if(*root-> right ==NULL)
*root->right = new_node;
else
insert(*root->right, new_node);
}
}
**/
//question1: what is the
Edit 2 for main and build_tree
void build_Tree(TreeNode** root, const int elements[], const int count) {
//*root = malloc(sizeof(TreeNode));
for ( i0 = 0; i0 < count; i0++ ){
//create the node
//
TreeNode *current = *root; //define the current pointer to the root always
TreeNode *parent = *root;
//dont create node
int data = elements[i0];
TreeNode *newNode = getN(data);
if (*root == NULL)
{
printf("First Node %d\n", elements[i0]);
*root = newNode;
}
else
{
printf("Next Node %d\n", elements[i0]);
while(current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
}
//return root;
}
}
TreeNode* getN(int dataElem) {
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = dataElem;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
int main( int argc, char *argv[] ) {
//Throw error is *Argv[] is not an integer
//assuming it was an integer
int cnt = atoi( argv[1] );
printf( "number is %d\n", cnt );
//
printf("Enter %i integer values to place in tree:\n", cnt);
for ( i1 = 0; i1 < cnt; ++i1) {
scanf( "%d", &elemArray[i1] );
}
//first ouput "INput Values"
printf( " Input Values:\n " );
for ( i2 = 0; i2 < cnt; ++i2) {
printf( "%d\n", elemArray[i2] );
printf("building tree0\n");
}
printf("building tree\n");
TreeNode* root; //= malloc(sizeof(TreeNode*));
root = NULL;
build_Tree(&root, elemArray, cnt );
printf( "Preorder:\n ");
//traverse
//TreeNode* tempN = malloc(sizeof(TreeNode*));
//tempN->data= 5;
//traverse( *root, PREORDER); //pass the pointer of root to traverse the tree
//traverse a single node
printf( "Inorder:\n ");
printf( "Postorder:\n ");
//Build tree with each element
return 0;
}

Say you created a function addNodeToTree(TreeNode *root, int data), pass the root node, and data to it as argument.
Now inside this function, simply create another variable say TreeNode *current = root which will help us basically to traverse the tree and place the node at its respective position, and TreeNode *newNode = NULL(this will become the new node, which is to be inserted).
Now before moving ahead, to actually place the node, we will first check, if the root is not null, i.e. the tree is EMPTY. For that, we will test:
if (root == NULL)
{
newNode = malloc(sizeof(*newNode)); // else we can make a function for this
// thingy too. Creating a function too,
// for you to look at.
root = newNode;
}
If the tree is not EMPTY, i.e. it contains a node already, then we will traverse the tree to find the place, where to put the new node. So the else part, will be like:
else
{
parent = current = root;
// This loop will actually help us, find the `parent`,
// of the `newNode`(which is to be inserted)
while (current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
// Now once, we have found, the node, under which the
// newNode will be placed, now we have to check, whether
// newNode will become a `left child/right child` of the
// parent.
newNode = getNewNode(data);
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
return root;
}
TreeNode * getNewNode(int data)
{
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = data;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
Now the newNode has been inserted, and you can simply traverse in any order to see the Tree.
EDIT 1:
Here is one working example, just see if this makes sense. Else please do ask any question, that might may arise.
#include <stdio.h>
#include <stdlib.h>
typedef struct TREENODE
{
int data;
struct TREENODE *left;
struct TREENODE *right;
}TreeNode;
void display(TreeNode *node)
{
printf("*********************************\n");
printf("Address of Node: %p\n", node);
printf("Data: %d\n", node->data);
printf("Left Child: %p\n", node->left);
printf("Right Child: %p\n", node->right);
printf("*********************************\n");
}
TreeNode * getNewNode(int data)
{
TreeNode *newNode = malloc(sizeof(*newNode));
if (newNode != NULL)
{
newNode->data = data;
newNode->left = NULL;
newNode->right = NULL;
}
return newNode;
}
int getIntData(char *message)
{
int value = 0;
char buffer[BUFSIZ] = {'\0'};
fputs(message, stdout);
fgets(buffer, sizeof(buffer), stdin);
sscanf(buffer, "%d", &value);
return value;
}
TreeNode * addNodeToTree(TreeNode *root, int data)
{
TreeNode *current = root, *parent = root;
TreeNode *newNode = getNewNode(data);
if (root == NULL)
{
root = newNode;
}
else
{
while(current != NULL)
{
parent = current;
if (current->data > data)
current = current->left;
else if (current->data < data)
current = current->right;
}
if (parent->data > data)
parent->left = newNode;
else if (parent->data < data)
parent->right = newNode;
}
return root;
}
void inOrderTraversal(TreeNode *root)
{
if (root != NULL)
{
inOrderTraversal(root->left);
display(root);
inOrderTraversal(root->right);
}
}
int main(void)
{
TreeNode *root = NULL;
int data = 0;
data = getIntData("Enter Data: ");
root = addNodeToTree(root, data);
data = getIntData("Enter Data: ");
root = addNodeToTree(root, data);
data = getIntData("Enter Data: ");
root = addNodeToTree(root, data);
inOrderTraversal(root);
return EXIT_SUCCESS;
}
EDIT 2:
To make addNodeToTree(...), implement pointer to a pointer, one simply needs to change the function as:
void addNodeToTree(TreeNode **root, int data)
{
TreeNode *current = *root;
TreeNode *parent = *root;
TreeNode *newNode = getNewNode(data);
if (*root == NULL)
{
*root = newNode;
}
else
{
// same as before, just don't return anythingy, from the function.
// As the function uses pointer to a pointer, hence whatever changes
// are done, here will be reciprocated in the main function automatically
}
// no need to return anythingy
}
And the call from main will now look like:
int main(void)
{
TreeNode *root = NULL;
int data = 0;
data = getIntData("Enter Data: ");
addNodeToTree(&root, data);
// Just see the call to addNodeToTree(...), the rest is same, as before
}
EDIT 3:
In order to take elements from an array instead of adding them directly to tree, just change the main method to this form:
int main(void)
{
TreeNode *root = NULL;
int element[5] = {19, 11, 5, 28, 25};
int size = sizeof(element) / sizeof(element[0]);
int counter = 0;
for (counter = 0; counter < size; ++counter)
{
addNodeToTree(&root, element[counter]);
}
inOrderTraversal(root);
return EXIT_SUCCESS;
}

Related

delete the biggest number in linked list from anywhere (in C)

I have this code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct Node
{
int x;
struct Node *next;
} Node;
void deallocate(Node **root)
{
Node *curr = *root;
while (curr != NULL)
{
Node *aux = curr;
curr = curr->next;
free(aux);
}
*root = NULL;
}
void insert_end(Node **root, int value)
{
Node *new_node = malloc(sizeof(Node));
if (new_node == NULL)
{
exit(1);
}
new_node->next = NULL;
new_node->x = value;
if (*root == NULL)
{
*root = new_node;
return;
}
Node *curr = *root;
while (curr->next != NULL)
{
curr = curr->next;
}
curr->next = new_node;
}
void deserialize(Node **root)
{
FILE *file = fopen("duom.txt", "r");
if (file == NULL)
{
exit(2);
}
int val;
while (fscanf(file, "%d, ", &val) > 0)
{
insert_end(root, val);
}
fclose(file);
}
int largestElement(struct Node *root)
{
int max = INT_MIN;
while (root != NULL)
{
if (max < root->x)
max = root->x;
root = root->next;
}
return max;
}
void deleteN(Node **head, int position)
{
Node *temp;
Node *prev;
temp = *head;
prev = *head;
for (int i = 0; i < position; i++)
{
if (i == 0 && position == 1)
{
*head = (*head)->next;
free(temp);
}
else
{
if (i == position - 1 && temp)
{
prev->next = temp->next;
free(temp);
}
else
{
prev = temp;
// Position was greater than
// number of nodes in the list
if (prev == NULL)
break;
temp = temp->next;
}
}
}
}
int main()
{
Node *root = NULL;
printf("MENU:\n");
printf("if you press 0 the list will be created \n");
printf("if you press 1 the list will be printed on a screen\n");
printf("if you press 2 it deletes the biggest element\n");
printf("if you press 3 the program ends\n\n");
int meniu;
printf("press:\n");
scanf("%d", &meniu);
while (meniu != 3)
{
if (meniu == 0)
{
deserialize(&root);
printf("sarasas sukurtas.\n");
}
if (meniu == 1)
{
for (Node *curr = root; curr != NULL; curr = curr->next)
printf("%d\n", curr->x);
}
if (meniu == 2)
{
int max_element = largestElement(root);
printf("%d max\n", max_element);
deleteN(&root, max_element);
}
printf("press:\n");
scanf("%d", &meniu);
}
deallocate(&root);
return 0;
}
When I compile and run the delete function it only deletes the biggest number first time and if I call it second time it deletes the last number of the list. Can someone help me fix that?
I edited it so all of the code can be seen because it was hard to understand it like I had it before
Your largestElement returns the largest data value in the list.
However, here:
int max_element = largestElement(root);
printf("%d max\n",max_element);
deleteN(&root, max_element);
you use the return value as if it is the position of the node with the largest element.
Instead of largestElement you need a function that returns the position of the element with the largest data value.
It would look something like:
int positionOfLargestElement(struct Node* root)
{
int pos = 0;
int maxpos = 0;
int max = INT_MIN;
while (root != NULL) {
++pos;
if (max < root->x)
{
max = root->x;
maxpos = pos;
}
root = root->next;
}
return maxpos;
}
note: The exact code depends a bit on whether the first node is considered to be position 0 or position 1 but the principle is the same.

function to delete node in a BST of strings

i'm having a problem in this code. its function is to go through a BST of strings and delete the nodes that satisfy some conditions (if in the word in the node there's an instance of the banned character, the node needs to be deleted). the problem is that it seg-faults in scrematurabanned2 because in the last recursive call it tries to access a node that is not existant and seg-faults. how can i fix this?
sorry in advance if there's not a lot of code in this question but this is a huge program and these are the parts that i think are responsible for the problem
struct node {
char *value;
struct node *p_left;
struct node *p_right;
};
int CmpStr(const char *a, const char *b)
{
return (strcmp (a, b));
}
void inserisciInAlbero2(char* key, struct node** leaf, Compare cmp) {
int res;
if( *leaf == NULL ) {
*leaf = (struct node*) malloc(sizeof( struct node ) );
(*leaf)->value = malloc( strlen (key) +1 );
strcpy ((*leaf)->value, key);
(*leaf)->p_left = NULL;
(*leaf)->p_right = NULL;
} else {
res = cmp (key, (*leaf)->value);
if( res < 0)
inserisciInAlbero2( key, &(*leaf)->p_left, cmp);
else if( res > 0)
inserisciInAlbero2( key, &(*leaf)->p_right, cmp);
}
}
void scrematurabanned2(struct node *head, const char *bannedchar, int n){
if( head != NULL ) {
scrematurabanned2(head->p_left, bannedchar, n);
if(strpbrk(head->value,bannedchar)!=NULL)
{
head = deleteNode(head, head->value);
}
scrematurabanned2(head->p_right, bannedchar, n);
}
}
struct node * minValueNode(struct node* node) {
struct node* current = node;
while (current->p_left != NULL)
current = current->p_left;
return current;
}
struct node* deleteNode(struct node* root, char *key) {
if (root == NULL)
return root;
int cmp_result = strcmp(key, root->value);
if (cmp_result < 0)
root->p_left= deleteNode(root->p_left, key);
else if (cmp_result>0)
root->p_right= deleteNode(root->p_right, key);
else{
if (root->p_left==NULL) {
struct node *temp = root->p_right;
free(root);
return temp;
} else if(root->p_right==NULL){
struct node *temp = root->p_left;
free(root);
return temp;
}
struct node* temp = minValueNode(root->p_right);
strcpy(root->value, temp->value);
}
return root;
}
int main() {
struct node *BST = NULL;
inserisciInAlbero2("2rj9R", &BST, (Compare) CmpStr);
inserisciInAlbero2("2rF9d", &BST, (Compare) CmpStr);
inserisciInAlbero2("2rq9R", &BST, (Compare) CmpStr);
inserisciInAlbero2("2ft9R", &BST, (Compare) CmpStr);
scrematurabanned2(BST, 'r', 5));

Pointer set to NULL but not in debugger

So I am working o AVL tree, however I cant seem to either get the delete function working nor freeing the tree right. The delete function segfaults everytime, but the free function segfaults when in the debugger.
Here is gdb's stack trace:
#0 0x00007fffd935a87a in msvcrt!_memicmp_l () from C:\WINDOWS\System32\msvcrt.dll
#1 0x0000000000402811 in isPresentRecurs (root=0xb756d0, searchedValue=0xb795b0 "aaa", found=0x61fcec) at ../.source/binTree.c:206
#2 0x00000000004027d6 in isPresent (root=0xb756d0, searchKey=0xb795b0 "aaa") at ../.source/binTree.c:200
#3 0x0000000000401c3d in main () at test.c:110
In my tests I check if the root has been set to NULL, which running it normally does finish however running it inside the debugger does not and instead goes into the else statement:
Minimal Example (test.c):
#include "binTree.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define TRACE 0
#define MAX_SEARCH_ITEMS 20
void fillTree(binTree **tree);
void fillSearchValues( char **valArray);
void fillTree(binTree** tree){
printf( "Constructing tree\n\n" );
char key[200] ="";
for(int j=1 ;j<4;j++ ){
memset(&key,0,199);
for(int i=0; i<26; i++){
for(int k = 0;k<j;k++) key[k]= i+'a';
Var value;
value.data = malloc(sizeof(varData));
value.data->iData = j;
value.type =INTEGER;
(*tree)->root= insert((*tree)->root,key,value);
if(TRACE) printf("key: %s, value: %d\n",(*tree)->root->key,(*tree)->root->value.data->iData);
}
}
(*tree)->nodeCount = getSizeBinaryTree((*tree)->root);
printf( "\n\nTree constructed\n\n" );
}
void fillSearchValues( char **valArray){
char key[200]="";
for(int j=1 ;j<4;j++ ){
memset(&key,0,199);
for(int i=0; i<26; i++){
if(i*j>MAX_SEARCH_ITEMS) break;
for(int k = 0;k<j;k++) key[k]= i+'a';
*(valArray+i*j) = strdup(key);
if (TRACE)printf ("%s read; %s inserted\n", key, valArray[i*j] );
}
}
}
int main(){
binTree *tree = createNewTree();
fillTree(&tree);
printTree(tree->root);
/* //Fails at delete
for(int i=0;i<26;i++){
char string = i+'a';
tree->root = Delete(tree->root,&string);
}*/
printf("\nFreeing Tree: \n=================================\n");
freeTree(tree->root);
if(tree->root==NULL) printf("Tree has been freed successfully\n");
else printf("Failed to free tree \n");
// searching after freeing
int found =0; int lost =0;
char *values[MAX_SEARCH_ITEMS];
fillSearchValues(values);
for(int i=0;i<MAX_SEARCH_ITEMS;i++){
if(isPresent(tree->root,values[i])){
if (TRACE)printf("found search value %s\n",values[i]);
found++;
}else{
lost++;
if(TRACE)printf("didnot find search value %s\n",values[i]);
}
}
printf("found %d of %d while cleared %d\n", found,MAX_SEARCH_ITEMS,lost);
free(tree);
return 0;
}
binTree.h:
#ifndef BINTREE_H
#define BINTREE_H
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define COUNT 10
typedef enum TYPE {INTEGER, FLOAT, CHARACTER} TYPE;
typedef union {
float fData;
int iData;
char cData;
} varData;
typedef struct Var{
varData * data;
TYPE type;
} Var;
typedef struct Node{
char* key;
Var value;
int height;
struct Node *left;
struct Node *right;
}Node;
typedef struct binTree{
Node *root;
unsigned int nodeCount;
}binTree;
int max(int a,int b);
binTree *createNewTree();
Node *newNode(char *key,Var value);
void freeTree(Node *node);
void freeNode(Node *node);
Node *insert(Node *node,char *key,Var value);
Node *rightRotate(Node *n);
Node *leftRotate(Node *n);
int height(Node *node);
int getBalance(Node *N);
void printTree(Node *root);
void printTreeS(Node *root,int space);
int isPresent(Node *root,char *searchKey);
void isPresentRecurs(Node *root,char *searchedValue,int *found);
Node *minValueNode(Node *node);
Node *search(Node *node,char *key);
Node *Delete(Node *root,char *key);
int getSizeBinaryTree(Node* root);
#endif
binTree.c
#include "binTree.h"
int max(int a, int b){
return (a > b)? a : b;
}
binTree* createNewTree(){
binTree *t = (binTree *) malloc(sizeof(binTree));
if(!t){
printf("Failed at allocationg tree\n");
exit(-1);
}
t->root = NULL;
return t;
}
Node* newNode(char * key,Var value){
Node *p = (Node*)malloc(sizeof(Node));
if(!p){
printf("Failed at allocationg node\n");
exit(-1);
}
p->key = strdup(key);
p->value = value;
p->left=p->right=NULL;
p->height = 1;
return p;
}
void freeTree(Node* node){
if (node==NULL) return;
freeTree(node->left);
freeTree(node->right);
freeNode(node);
node=NULL;
}
void freeNode(Node *node){
free(node->value.data);
node->value.data = NULL;
free(node->key);
node->key = NULL;
free(node);
node = NULL;
}
Node* insert(Node *node, char *key,Var value){
if (node == NULL) return newNode(key,value);
if ( strcasecmp(key ,node->key)<0) node->left = insert(node->left, key,value);
else if (strcasecmp(key ,node->key)>0) node->right = insert(node->right, key,value);
else if(strcasecmp(key,node->key)==0){
if(memcmp(&value.data,&node->value,sizeof(Var))!=0){
memcpy(&node->value,&value,sizeof(Var));
}
return node;
};
node->height = max(height(node->left),height(node->right))+1;
int balance = getBalance(node);
// Left Left Case
if (balance > 1 && strcasecmp(key, node->left->key)<0)
return rightRotate(node);
// Right Right Case
if (balance < -1 && strcasecmp(key, node->right->key)>0)
return leftRotate(node);
// Left Right Case
if (balance > 1 && strcasecmp(key, node->left->key)>0){
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && strcasecmp(key,node->right->key)<0){
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
Node *rightRotate(Node *n){
Node *leftNode =n->left;
if(!leftNode) return n;
Node *rightOfLeft =leftNode->right;
leftNode->right = n;
n->left = rightOfLeft;
n->height = max(height(n->left), height(n->right)) + 1;
leftNode->height = max(height(leftNode->left), height(leftNode->right)) + 1;
return leftNode;
}
Node *leftRotate(Node *n){
Node *rightNode = n->right;
if(!rightNode) return n;
Node *leftOfright = rightNode->left;
rightNode->left = n;
n->right = leftOfright;
n->height = max(height(n->left), height(n->right)) + 1;
rightNode->height = max(height(rightNode->left), height(rightNode->right)) + 1;
return rightNode;
}
int height(Node *node){
if (!node) return 0;
return node->height;
}
int getBalance(Node *N){
if (N == NULL) return 0;
return height(N->left) - height(N->right);
}
void printTree(Node *root){
printTreeS(root, 0);
}
void printTreeS( Node *root, int space){
if (root == NULL)
return;
space += COUNT;
printTreeS(root->right, space);
printf("\n");
for (int i = COUNT; i < space; i++) printf(" ");
if (root->value.type == CHARACTER)printf("type: CHAR key: %s value: %s\n", root->key, root->value.data->cData);
if (root->value.type == INTEGER)printf("type: INT key: %s value: %d\n", root->key, root->value.data->iData);
if (root->value.type == FLOAT)printf("type: FLOAT key: %s value: %f\n", root->key, root->value.data->fData);
printTreeS(root->left, space);
}
int isPresent(Node* root, char* searchKey){
int found = 0;
isPresentRecurs( root, searchKey, &found );
return found;
}
void isPresentRecurs( Node *root,char *searchedValue,int* found ){
if (root) {
if (strcasecmp(root->key,searchedValue)==0)
*found = 1;
else {
isPresentRecurs(root->left, searchedValue, found);
if (!(*found))
isPresentRecurs( root->right, searchedValue, found);
}
}
}
Node * minValueNode(Node* node){
if(!node) return NULL;
if(node->left )return minValueNode(node->left);
return node;
}
Node *search(Node *node, char *key){
if (node == NULL || strcmp(node->key, key)==0)return node;
if (strcmp(node->key, key)<0) return search(node->right, key);
return search(node->left, key);
}
int getSizeBinaryTree(Node* root){
if (root) return 1 +getSizeBinaryTree( root->left ) + getSizeBinaryTree( root->right );
else return 0;
}
Node* Delete(Node* root,char *key) {
if (root==NULL) return root;
else if (strcasecmp(key ,root->key)>0) root->left =Delete(root->left,key);
else if (strcasecmp(key ,root->key)<0) root->right = Delete(root->right,key);
else {
if(root->right==NULL && root->left==NULL) {
free(root);
root = NULL;
}
else if(root->left!=NULL && root->right==NULL) {
Node* temp = root->left;
root = root->left;
freeNode(temp);
}
else if(root->right!=NULL && root->left==NULL) {
Node* temp = root->right;
root = root->right;
freeNode(temp);
}
else {
Node* temp = minValueNode(root->right);
root->key= temp->key;
root->value = temp->value;
root->right = Delete(root->right,temp->key);
}
}
if(root==NULL) return root;
root->height = 1 + max(height(root->left),height(root->right));
int balance = getBalance(root);
//Left Left Case
if(balance > 1 && getBalance(root->left) >=0) return rightRotate(root);
// Right Right Case
if(balance < -1 && getBalance(root->right) <=0) return leftRotate(root);
// Left Right Case
if(balance > 1 && getBalance(root->left) < 0) {
root->left = leftRotate(root->left);
return rightRotate(root);
}
//Right Left Case
if(balance < -1 && getBalance(root->right) > 0) {
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
This is a mistake:
freeTree(tree->root);
if(tree->root==NULL) printf("Tree has been freed successfully\n");
else printf("Failed to free tree \n");
C uses pass-by-value, so it is not possible for freeTree to set tree->root to NULL.
The line node = NULL; inside the freeTree function sets the function parameter (which is a copy of the argument), it does not modify the argument in the calling context.
The function does free the pointed-to memory, which renders all pointers to that memory indeterminate, so the test tree->root == NULL actually causes undefined behaviour by using an indeterminate value.
Your compiler should warn about a dead-store for node=NULL; , if you do not see a warning then try turning up the warning and/or optimization level in your compiler, or running a static analyzer such as clang-tidy. freeNode has a similar issue.
To fix the problem, either change the calling code, e.g. freeTree(tree->root); tree->root = NULL;, or you will have to use pass-by-pointer, i.e. pass the address of the node you want to free.

Saving pointer to last node in doubly linked list when performing insertion sort

Here I have a header file to include functions:
#ifndef driver_h
#define driver_h
#include <stdio.h>
#include <stdlib.h>
typedef struct node node;
typedef struct nodePtrs nodePtrs;
struct node {
node* next;
node* prev;
int data;
};
void sortedInsert(node** top, node* newNode, node** last) {
node* current;
if (*top == NULL) {
*top = newNode;
} else if ((*top)->data >= newNode->data) {
newNode->next = *top;
newNode->next->prev = newNode;
*top = newNode;
if ((*top)->next == NULL) {
*last = *top;
}
} else {
current = *top;
while (current->next != NULL &&
current->next->data < newNode->data) {
current = current->next;
}
newNode->next = current->next;
if (current->next != NULL) {
newNode->next->prev = newNode;
}
current->next = newNode;
newNode->prev = current;
}
if ((*top)->next == NULL) {
*last = *top;
}
}
void insertionSort(node** top, node** last) {
node* sorted = NULL;
node* current = *top;
while (current != NULL) {
node* next = current->next;
current->prev = current->next = NULL;
sortedInsert(&sorted, current, last);
current = next;
}
*top = sorted;
}
node* deleteByPos(node* list, node** last, int position) {
int c = 0;
node* temp;
node* prev;
temp=list;
if (temp==NULL) {
printf("No nodes available to delete\n\n");
return list;
} else {
while(temp!=NULL && c != position) {
prev=temp;
temp=temp->next;
c++;
}
if (temp==NULL) {
printf("Reached end of list, position not available\n\n");
return list;
} else if (temp->next == NULL) {
prev->next=temp->next;
*last = prev;
free(temp);
return list;
} else {
prev->next=temp->next;
temp->next->prev = prev;
free(temp);
return list;
}
}
}
node* makeNode(int n) {
node* np = malloc(sizeof (node));
np->data = n;
np->prev = NULL;
np->next = NULL;
return np;
}
void printList(node* np) {
while (np != NULL) {
printf("%d\n", np->data);
np = np->next;
}
}
void printListReverse(node* np) {
while (np != NULL) {
printf("%d\n", np->data);
np = np->prev;
}
}
#endif /* driver_h */
and a main file:
#include "driver.h"
int main() {
int n;
node* np;
node* top;
node* last;
printf("Enter integers to add to list\n");
do {
if (scanf("%d", &n) != 1) {
n = 0;
}
if (n != 0) {
np = makeNode(n);
if (top == NULL) {
top = np;
} else {
last->next = np;
np->prev = last;
}
last = np;
}
} while (n != 0);
printf("\n\n");
printf("You entered:\n");
printList(top);
printf("\n\n");
printf("In reverse:\n");
printListReverse(last);
printf("\n\n");
printf("Enter a position to delete:");
scanf("%d", &n);
top = deleteByPos(top, &last, n);
printf("\n\n");
printf("In reverse after delete:\n");
printListReverse(last);
insertionSort(&top, &last);
printf("From top after sort:\n");
printList(top);
printf("In reverse after Sort:\n");
printListReverse(last);
}
What this program does is take user input of integers, stores them in a doubly linked list, deletes a node at a user defined point and then performs an insertion sort. What I am trying to do is save a pointer to the last node in the sortedInsert function with the following code:
if ((*top)->next == NULL) {
*last = *top;
}
However, if you enter 6 5 3 1 9 8 4 2 7 4 2, then delete at position 2, when printing in reverse it prints out 6 5 4 4 2 2 1. For some reason it skips over 9 7 8. I cannot figure out why or how to fix this. How can I do this properly?
With lists, it helps to draw a diagram for all the cases. It's natural to use induction on lists to prove your code is correct.
#include <stdio.h>
#include <stdlib.h>
#include <assert.h> /* Asserting is useful when it come to lists especially. */
struct node {
struct node* next;
struct node* prev;
int data;
};
/* Saves you from dealing with 'top' and 'tail' every time. */
struct list {
struct node *head, *tail;
};
/* https://en.wikipedia.org/wiki/Insertion_sort */
void insertionSort(struct list* list) {
struct node* i = list->head, *j0, *j1;
while(i) {
j1 = i, j0 = j1->prev;
while(j0 && j0->data > j1->data) {
/* Swap. */
int temp = j0->data;
j0->data = j1->data;
j1->data = temp;
/* Decrement. */
j1 = j0;
j0 = j0->prev;
}
i = i->next;
}
}
/* Returns whether the position was deleted. */
int deleteByPos(struct list* list, int position) {
struct node* n;
assert(list);
/* Node n is the position's in the list. */
for(n = list->head; n && position; n = n->next, position--);
if (n==NULL) {
printf("No nodes available to delete\n\n");
return 0;
}
/* Fixme: If I'm not mistaken, there are 9 cases for you to be
mathematically certain this works, and I haven't tried them all.
Eg, 1 node, 2 nodes x2, 3 nodes x3, where the internal node is the 2nd of
the 3 nodes. */
if(n->prev == NULL) {
/* The first one. */
assert(list->head == n);
list->head = n->next;
if(n->next) n->next->prev = NULL;
} else {
/* Skip over. */
n->prev->next = n->next;
}
if(n->next == NULL) {
/* The last one. */
assert(list->tail == n);
list->tail = n->prev;
if(n->prev) n->prev->next = NULL;
} else {
/* Skip over. */
n->next->prev = n->prev;
}
n->prev = n->next = NULL; /* Helps in debugging. */
free(n);
return 1;
}
struct node* makeNode(struct list *list, int n) {
struct node* np = malloc(sizeof *np);
if(!np) return 0;
np->data = n;
np->prev = list->tail;
np->next = NULL;
/* Push it in the list. */
if(list->tail) {
assert(list->head != NULL && list->tail->next == NULL);
list->tail->next = np;
} else {
/* The first one. */
assert(list->head == NULL && list->tail == NULL);
list->head = np;
}
list->tail = np;
return np;
}
void printList(const struct list*const list) {
const struct node *n = list->head;
while (n) {
printf("%d\n", n->data);
n = n->next;
}
}
void printListReverse(const struct list*const list) {
const struct node *n = list->tail;
while (n) {
printf("%d\n", n->data);
n = n->prev;
}
}
int main(void) {
int n;
struct list list = { 0, 0 };
printf("Enter integers to add to list\n");
while(scanf("%d", &n) == 1 && n)
if(!makeNode(&list, n)) return perror("node"), EXIT_FAILURE;
printf("\n\n");
printf("You entered:\n");
printList(&list);
printf("\n\n");
printf("In reverse:\n");
printListReverse(&list);
printf("\n\n");
printf("Enter a position to delete:");
scanf("%d", &n);
printf("You entered %d.\n", n);
deleteByPos(&list, n);
printf("\n\n");
printf("In reverse after delete:\n");
printListReverse(&list);
insertionSort(&list);
printf("From top after sort:\n");
printList(&list);
printf("In reverse after Sort:\n");
printListReverse(&list);
return EXIT_SUCCESS;
}
*One would ideally free memory on exit.
It is usually much simpler to use a sentinel node rather than NULL to indicate the end of a list. So an empty list consists of a node whose head and tail point to itself. Once you add elements, sentinel->next is the first in the list and sentinel->prev is the last in the list. This removes many of the cases you have to test for NULL in your code:
#ifndef driver_h
#define driver_h
#include <stdio.h>
#include <stdlib.h>
typedef struct node node;
typedef struct nodePtrs nodePtrs;
struct node {
node* next;
node* prev;
int data;
};
void sortedInsert(node* top, node* newNode) {
node* current = top;
while (current->next != top &&
current->next->data < newNode->data) {
current = current->next;
}
newNode->next = current->next;
newNode->next->prev = newNode;
current->next = newNode;
current->next->prev = current;
}
void insertionSort(node* top) {
node* current = top->next;
// make top an empty ring so can append to it
top->next = top->prev = top;
while (current != top) {
node* next = current->next;
sortedInsert(top, current);
current = next;
}
}
node* deleteByPos(node* top,int position) {
int c = 0;
node* temp = top->next;
while (true) {
if (temp == top) {
printf("Reached end of list, position not available\n\n");
return top;
}
if (c == position) {
temp->prev->next = temp->next;
temp->next->prev = temp->prev;
free(temp);
return top;
}
temp = temp->next;
c++;
}
}
node* makeNode(int n) {
node* np = malloc(sizeof(node));
np->data = n;
np->prev = np;
np->next = np;
return np;
}
void printList(node* top) {
for (node* np = top->next; np != top; np = np->next) {
printf("%d\n", np->data);
}
}
void printListReverse(node* top) {
for (node* np = top->prev; np != top; np = np->prev) {
printf("%d\n", np->data);
}
}
#endif /* driver_h */
main file :
#include "driver.h"
int main() {
int n;
node* np;
node* top;
top= makeNode(0);
printf("Enter integers to add to list\n");
do {
if (scanf_s("%d", &n) != 1) {
n = 0;
}
if (n != 0) {
np = makeNode(n);
np->prev = top->prev;
top->prev = np;
top->prev->next = top;
np->prev->next = np;
}
} while (n != 0);

searching in binary tree in c when data gets larger

void *node_search(node_t *root, void *key) {
node_t** curr = &root;
int outcome;
static int comparison = 0;
while (*curr){
outcome = strcmp(key, (*curr)->name);
comparison++;
printf("%d", outcome);
if(outcome<0) {
curr = &(*curr)->left;
} else {
if(outcome == 0){
printf("%s---> ", key);
printf("%d number of comparisions\n", comparison);
comparison=0;
return (*curr)->movie;
}
curr = &(*curr)->right;
}
}
printf("%s---> ", key);
printf("%d number of comparisions but NOT FOUND\n", comparison);
comparison = 0;
return (*curr);
}
when the number of data is small it finds what i need to find pefectly
but when the same data set but larger in size gets used it prints out not found
why is this??
here's my insertion to tree
node_t *insert_node(node_t *root, node_t *new)
{
node_t** curr = &root;
while (*curr)
{
if (strcmp(new->name, (*curr)->name) < 0) {
curr = &(*curr)->left;
} else {
curr = &(*curr)->right;
}
}
*curr = new;
return root;
}
In insert_node, you should be passing in root as a node_t ** instead of a node_t *. Otherwise, if you have an empty tree the root node won't get created. Also, be sure to initialize root to NULL in your main.
Since you'll be passing in the address of your root pointer, insert_node doesn't need to return anything.
void insert_node(node_t **root, node_t *new)
{
node_t** curr = root;
while (*curr)
{
if (strcmp(new->name, (*curr)->name) < 0) {
curr = &(*curr)->left;
} else {
curr = &(*curr)->right;
}
}
*curr = new;
}
int main()
{
node_t *root = NULL;
...
insert_node(&root, node1);
insert_node(&root, node2);
...
}

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