Does anyone know why an asset would appear invisible when imported into a scene in Maya? - maya

I'm getting this weird issue where when I import a particular asset into a scene in Maya, the asset does not appear to be visible in the scene. Everything else about it is normal (it has attributes, hierarchies, etc), but I can't see it. Does anyone know what might be going on?
If I import it into an empty scene, nothing goes wrong and the asset is normal
Edit:
The answer was simple, we just hadn't imported the asset into the render layer.

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How do I prevent layers from rendering in 3d with Mapbox?

Layers are being rendered in 3d, making them difficult to click, and look bad in general.
As you can see in the image, the dots are rendered about 500 ft off the ground. I'm not aware of any configuration changes I made to enable this, and I can't figure out how to prevent it from happening, although it only seems to happen to some layers (as you can see in the screenshot)
I've tried reordering the layers in Mapbox Studio, but I don't know what else I would change, as this seems to happen regardless of any js changes.
It seems like this was an issue with react-map-gl not being able to render 3d styles correctly. Setting the map to "2d" in Mapbox Studio and using a raster source to generate the 3d terrain seems to have fixed the issue.
https://visgl.github.io/react-map-gl/examples/terrain

React Three Fiber .glb model has blurry borders on rotate

So I'm new to React Three Fiber and loaded a .glb file exported from blender into my React website using React Three Fiber. But, when the model is rotating and it hits the side of the plant and computer you can start seeing white, blurry lines on the borders of my objects. I have tried for multiple days to get rid of the this, but nothing seems to help. Something to note is that this doesn't seem to appear to happen in blender.
Links:
Example image of blurry borders on Plant and Computer
The public
website is www.mahitm.com.
The Github file for the model.
GLB Model download link
Thanks in advance to anyone that is able to help me! If any additional information is needed, I'm more than happy to provide you with it.

How to step through a GIF animation based on the browser's scroll position?

I have a GIF that I will use in a React web app I am building. I want to be able to step through the animation based on the scroll position of the site.
I.e. when I have scrolled through 50% of the page, then I want the gif to display the image at its 50% position.
The gif will be in a div, position:fixed. So it will always live in the top corner of the browser.
The web app is a react app so if it's possible that there's a react library that implements this then that would be great.
Thanks!
There appears to be at least one ready made React implementation for dealing with the interaction with/playing of the GIF that may be able to assist you in your project.
React Gif Player is a React component which creates a GIF player similar to Facebook's implementation. It also comes with a pause function (and an example), which you may be able to use to programatically pause the GIF at corresponding points based on your scroll position.
Gif Frames is a pure JavaScript tool for extracting GIF frames and saving to file. You may be able to create individual frames and correspond frames with certain points of the scroll.
I'm not aware of a gif player that implements exactly what you were hoping for, although others may be able to assist in this regard. If not, you may have to use a combination of, or do a full implementation yourself.
Hopefully this helps.

What's the Facebook/AirBnb app design effect called?

I want to read about that effect you see on pages like Facebook or Airbnb when you open the page and the browser shows you the low fidelity design of page while the actual data loads - so you'll see grey box instead in the place where pictures of the users will be, grey rectangles instead of the text content etc. I've been searching for hours but cannot find anything useful, anyone knows the name of this UX practice?
I believe this is referred to as loading dummy content. There wasn't much info when I searched for it, but I do know that the basic principle is first load a gray background for images and dummy block font then wait for your content to render.

Maya export issues into unity

I have modelled a character. It is textured, rigged, skinned and animated. The animation works fine in Maya (2014) but I have been running into lots of issues when I try to export it. When I export it into Unity or Blender, the mesh turns into a sphere. I have tried exporting it as fbx, ma and mb files. The animation is still there. I have no useless nodes in my outliner and have followed tutorials to ensure that I was choosing the right export options but to no avail. It's only happening to this particular model. Any help would be greatly appreciated.
A common mistake is to not have the right nodes selected, especially if selected from the viewport.
When you are selecting the mesh(s), make sure you select/export entire hierarchy.
Hope this helps.

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