void* in linkedList - c

i have a simple linked list that looks like this
typedef struct Node {
void *data;
struct Node *next
} Node;
typedef struct Node {
Node *head;
Node *tail;
int size;
} LinkedList
And my add_node function looks like this :
void add_nth_node(LinkedList *list, int n, void *new_data) {
Node *prev, *curr;
Node *new_node;
if (list == NULL) {
return;
}
/* n >= list->size inseamna adaugarea unui nou nod la finalul listei. */
if (n > list->size) {
n = list->size;
} else if (n < 0) {
return;
}
curr = list->head;
prev = NULL;
while (n > 0) {
prev = curr;
curr = curr->next;
--n;
}
new_node = malloc(sizeof(Node));
if (new_node == NULL) {
perror("Not enough memory to add element!");
exit(-1);
}
new_node->data = new_data;
new_node->next = curr;
if (prev == NULL) {
/* Adica n == 0. */
list->head = new_node;
} else {
prev->next = new_node;
}
if (new_node->next == NULL) {
list->tail = new_node;
}
list->size++;
There is something weird when i try to add nodes to the list.
When i add them like this :
int i;
for (i = 0; i < 10; i++) {
add_nth_node(list, i, &i);
}
But when i add elements like this :
int i, v[10];
for(i = 0; i < 10; i++) {
v[i] = i;
add_nth_node(list_1, i, &v[i]);
}
Everything is working as expected. Why is that ?
Why do i have to put elements is a vector first to add them to the list.

add_nth_node(list, i, &i) // (1)
// and
add_nth_node(list_1, i, &v[i]); // (2)
They are not the same but the value of data that you assign for each node is the same in two options.
(1) You make the pointer point to address of i.
(2) You make the pointer point to address of v[i].
Use (1) is very bad idea because, in this case all data of all nodes point to the same address. So if the data of one node changes, the data of all nodes change the value.

Related

Polynominal with doubly linked list - pointer problem

I made some polynomial code with a doubly-linked list. for example, if
you write 1 and 2 then 1 is a degree and 2 is coefficient. 1x^2 insert
to doubly linked list. the problem is that when I check my code, the Node
head->degree is changing. if I write 1x^2 then head->degree is 1 next,
I write 2x^1 then head-> degree should maintain 1 but head-> degree
change to 2 I think there is some problem in the head pointer.
#include <stdio.h>
#include <stdlib.h>
// struct
struct Node {
int degree;
int coefficient;
struct Node* next;
struct Node* prev;
};
// global variables
int de; // degree
int co; // coefficient
int flag;
Node** head = (Node**)malloc(sizeof(Node)); //
Node** head1 = (Node**)malloc(sizeof(Node)); //
Node** head2 = (Node**)malloc(sizeof(Node)); //
Node** head3 = (Node**)malloc(sizeof(Node)); //
Node* newNode = (Node*)malloc(sizeof(Node)); //
// function
Node* inputpoly(void);
void printNode(Node* inp);
Node* multiply(Node* a, Node* b);
// main
int main() {
// head null
(*head1) = NULL;
(*head2) = NULL;
(*head3) = NULL;
while (1) {
printf("Input (degree) (coefficient) : ");
scanf_s("%d %d", &de, &co);
if (de * co < 0) { continue; }
if (de < 0 && co < 0) {
printf("Done!\n");
break;
}
*head = inputpoly();
}
printNode(*head);
//multiply(*head1, *head2);
free(head1);
free(head2);
free(head3);
free(newNode);
free(head);
}
Node* inputpoly(void) {
// create Node
newNode->degree = de;
newNode->coefficient = co;
newNode->next = NULL;
newNode->prev = NULL;
// case1
if (flag == 0) {
// list
if ((*head1) == NULL) {
*head1 = newNode;
}
// list x
else {
Node* horse = (*head1);
// front of head
// ------------------There is some problem
printf("%d\n", 1);
printf("--%d\n", newNode->degree);
printf("--%d\n", horse->degree);
if (horse->degree > newNode->degree) {
newNode->next = horse;
horse->prev = newNode;
*head1 = newNode;
}
// barward of head
else {
int num = 0;
while (horse->next != NULL) {
horse = horse->next;
if (horse->degree > newNode->degree) {
horse->prev->next = newNode;
newNode->next = horse;
newNode->prev = horse->prev;
horse->prev = newNode;
num = 1;
break;
}
}
// behind tail
if (num == 0) {
horse->next = newNode;
newNode->prev = horse;
}
}
}
return *head1;
}
}
void printNode(Node* inp) {
Node* horse = inp;
if (horse == NULL)
{
return;
}
while (horse != NULL) {
if (horse->prev == NULL) {
if (horse->degree == 1) {
printf("%d", horse->coefficient);
}
else {
printf("%d x^%d", horse->coefficient, horse->degree);
}
}
else {
if (horse->degree == 1) {
printf(" + %d", horse->coefficient);
}
else {
printf(" + %d x^%d", horse->coefficient, horse->degree);
}
}
}
printf("\n");
}
"i think there is some head pointer problem, and if I fixed it I can this problem. so I want to maintain this code as possible. I want some
advice or solution to my head pointer"
The code posted in your example does not compile:
Before you can fix a head pointer problem the code must compile. This list of errors is detailing 2 things:
first, functions cannot be called outside of a function, eg:
Node** head = (Node**)malloc(sizeof(Node)); //
Node** head1 = (Node**)malloc(sizeof(Node)); //
Node** head2 = (Node**)malloc(sizeof(Node)); //
Node** head3 = (Node**)malloc(sizeof(Node)); //
Node* newNode = (Node*)malloc(sizeof(Node)); //
should be called from within main(void){...} or some other function.
second, every occurrence of Node should be prepended with struct. eg:
struct Node** head = malloc(sizeof(struct Node *));
(have also removed the cast, and modified the size of what you are creating memory for, i.e. a pointer)
Rather then fix these and other problems, here is an example of a doubly linked list that can demonstrate the structure of a simple working program. You can adapt the following to match your needs:
struct Node {
int deg;
int coef;
struct Node* next; // Pointer to next node in DLL
struct Node* prev; // Pointer to previous node in DLL
};
void inputpoly(struct Node** head_ref, int deg, int coef)
{
//allocate node
struct Node *new_node = malloc(sizeof(*new_node));
//assign data
new_node->deg = deg;
new_node->coef = coef;
//set next as new head and prev to null
new_node->next = (*head_ref);
new_node->prev = NULL;
//change prev of head to new */
if ((*head_ref) != NULL)
(*head_ref)->prev = new_node;
//point head to the new node */
(*head_ref) = new_node;
}
void printList(struct Node* node)
{
struct Node* last;
printf("\nread forward\n");
while (node != NULL) {
printf(" %d,%d ", node->deg,node->coef);
last = node;
node = node->next;
}
printf("\nread reverse\n");
while (last != NULL) {
printf(" %d,%d ", last->deg,last->coef);
last = last->prev;
}
}
int main(void)
{
//start with empty list
struct Node* head = NULL;
//create and populate new nodes
inputpoly(&head, 7, 2);
inputpoly(&head, 1, 4);
inputpoly(&head, 4, 6);
//ouput list
printList(head);
getchar();
return 0;
}
Note that this code is offered as a basic demonstration of creating doubly linked list, and illustrate how to traverse both directions. Because it does not free allocated memory, it is not recommended that it be used for any production purpose without addressing that omission.

Problem in understanding some basic linked list function

void
LInsert (LIST * l, int x, int pos)
{
struct Node *new, *p; // p: previous node
// create a new node
new = (struct Node *) malloc (sizeof (struct Node));
new->val = x;
if (pos == 0)
{ // insert to start
new->next = l->head;
l->head = new;
}
else
{
// insert after p
p = l->head;
while (p != NULL && pos > 1)
{
p = p->next;
--pos;
}
if (p == NULL)
{
printf ("LInsert: Position not possible\n");
return;
}
new->next = p->next;
p->next = new;
}
l->size++;
}
This is a function of inserting a node to a linked list. I don't understand a few lines in this program.
In the first if condition there is a line new->next=l->head; From my thinking it means that in the "next" part of the new node it will store the what's in the head node(an address probably), but why?. It makes the linked list a circular linked list but this is just a simple linked list.
Also near the end new->next=p->next what does this mean.It makes the linked list circular again.
Hope the indentation is correct I always get people yelling at me for wrong indentation
Here is the complete code which includes struc declaration and stuff
#include <stdio.h>
#include <stdlib.h>
struct Node {
int val;
struct Node *next;
};
struct List {
struct Node *head;
int size;
};
// LIST is new name for "struct List"
typedef struct List LIST;
void LInit(LIST *l){ // Initialize list to empty
l->head = NULL; // pointer to first node
l->size = 0; // number of nodes
}
int LGetPos(LIST *l, int x) {
struct Node *p;
int i=0;
// go through all nodes
for (p=l->head; p!=NULL; p=p->next)
if (p->val == x) return i; // found
else i++; // next
return -1; // not found in the list
}
int LGetAt(LIST *l, int pos) {
struct Node *p=l->head;
int i;
// go to position
for(i=0; p!=NULL && i<pos; i++) p = p->next;
if(p) return p->val; // if exists, return it
else { printf("LDelete: Position not exist\n"); return -99; }
}
void LInsert(LIST *l, int x, int pos) {
struct Node *new, *p; // p: previous node
// create a new node
new = (struct Node *) malloc(sizeof(struct Node));
new->val = x;
if(pos==0) { // insert to start
new->next = l->head;
l->head = new;
}
else { // insert after p
p = l->head;
while(p!=NULL && pos>1) { p = p->next; --pos; }
if(p==NULL) { printf("LInsert: Position not possible\n"); return; }
new->next = p->next;
p->next = new;
}
l->size++;
}
void LDelete(LIST *l, int pos) {
struct Node *p, *d; // p: previous
if(l->head == NULL) return;
if(pos==0) { // delete first node
d = l->head;
l->head = d->next;
}
else { // delete after p
p = l->head;
while(pos>1 && p) { p = p->next; --pos; }
if(p==NULL) { printf("LDelete: Position not exist\n"); return; }
d = p->next;
p->next = p->next->next;
}
l->size--;
free(d);
}
int LIsEmpty(LIST * l){
return (l->size == 0);
}
int LSize(LIST * l){
return (l->size);
}
void LDisplay(LIST *l) {
struct Node *p;
printf("List: ");
for(p=l->head; p!=NULL; p=p->next)
printf("--> %d ", p->val);
printf("\n");
}
int LHeadOf(LIST *l) {
if (!LIsEmpty(l)) return l->head->val;
else {
printf("LHeadOf: Linked list empty\n");
return -99;
}
}
int main() {
LIST list;
LInit(&list);
LDisplay(&list);
LInsert(&list, 3, 0);
LInsert(&list, 4, 0);
LInsert(&list, 5, 2);
LDisplay(&list);
printf("Value at 1: %d\n", LGetAt(&list, 1));
printf("Location of 4: %d\n", LGetPos(&list, 4));
LDelete(&list, 1);
LDisplay(&list);
return 0;
}
I don't understand a few lines in this program
Okay - let's take a look of those lines...
here is a line new->next=l->head; From my thinking it means that in the "next" part of the new node it will store the what's in the head node(an address probably), but why?
That line is used to insert the new element in front of the current head element. So
new->next=l->head; // Make the new element point to current head
l->head = new; // Change head to point to the new element as it is now the front element
Also near the end new->next=p->next what does this mean.It makes the linked list circular again.
Well, it doesn't make the list circular. It simply insert the new element somewhere in the middle of the list.
new->next = p->next; // Make new point to the element after p
p->next = new; // Make p point to new
// In this way new has between inserted after p and
// before the element that folloed p

Linked list insertion behaviour

I found some odd behaviour in my C code last night.
I have a few base functions for creating and manipulating C Linked Lists.
The behaviour of my insert at nth position is odd though.
The first version works fine, but the second version does not insert at all into the list. Am I missing something?
//This works fine
void insert_nth(struct node** head, int data, int n_pos){
if (n_pos == 0){
insert_top(head, data);
return;
}
struct node* current = *head;
for(int i = 0; i < n_pos - 1 ; i++){
if(current == NULL) return;
else current = current->next;
}
if(current == NULL) return;
insert_top(&(current->next), data);
}
//This doesn't insert at all
void insert_nth(struct node** head, int data, int n_pos){
if (n_pos == 0){
insert_top(head, data);
return;
}
struct node* current = *head;
for(int i = 0; i < n_pos ; i++){
if(current == NULL) return;
else current = current->next;
}
if(current == NULL) return;
insert_top(&(current), data);
}
Here are the rest of the functions I'm using for reference.
int main(){
struct node* head = NULL;
build_rand_list(&head);
list_print(&head);
return 0;
}
void list_print(struct node** head){
printf("List size is %d: List: ", list_length(head));
for(struct node* current = *head; current!= NULL; current = current->next)
printf("%d ", current->data);
printf("\n");
}
void build_rand_list(struct node** head){
//Assume head is NULL
assert(*head == NULL);
srand(time(NULL));
for (int i = 0; i < 10; i++){
int random_num = rand() % 11;
insert_end(head, random_num);
}
}
void insert_top(struct node** head, int data){
struct node *new_node = (struct node *)malloc(sizeof(struct node));
new_node->data = data;
new_node->next = *head;
*head = new_node;
}
&(current) is the address of a local variable.
&(current->next) is the address of a pointer inside a node in the list.
Modifying the local variable current, which is what insert_top ultimately does, has no effect on the list's nodes.
For example if you pass the node with the value 2 to the insert_top function the result will be something like this
It seems like you don't handle the pointers correctly. For example there is no node that points to the new node you created.
A better implementation would be
void insert_nth(struct node *head, int data, int npos) {
struct node *current = head;
for (int i = 0; i < npos - 1; i++) {
current = current->next;
if (current == null) {
printf("%s\n", "Insert failed");
return;
}
}
struct node *new_node = (struct node *)malloc(sizeof(struct node *));
new_node->data = data;
new_node->next = current->next;
current->next = new_node;
return;
}
Where the head parameter is the actual head of the list.
The result will then me more satisfying. Hope this helps.

sorting a singly linked list with quicksort after user input and then inserting a new node and resorting list

I have my code for the most part but having a rough go of it trying to get my quick sort function to work and sort through the actual link list created. Don't know if I am calling the function improperly or if I have the struct correct.
The program will compile and run up until it gets to the calling function for the quicksort. Then it just freezes and does nothing. Any help would be great. Thank you a head of time.
#include <stdio.h>
#include <stdlib.h>
struct node{
int data;
struct node *link_list;
};
struct node *insertion(struct node *pointer, int i){
struct node *temp_val;
if(pointer == NULL){
pointer = (struct node *)malloc(sizeof(struct node));
if(pointer == NULL){
printf("Error Exiting\n");
exit(0);
}
pointer->data = i;
pointer->link_list = pointer;
}else{
temp_val = pointer;
while(temp_val->link_list != pointer){
temp_val = temp_val->link_list;
}
temp_val->link_list = (struct node *)malloc(sizeof(struct node));
if(temp_val->link_list == NULL){
printf("Error Exiting\n");
exit(0);
}
temp_val = temp_val->link_list;
temp_val->data = i;
temp_val->link_list = pointer;
}
return(pointer);
};
struct node *findPivot(struct node *head, struct node *term, struct node **newHead, struct node **newTerm){
struct node *pivot = term;
struct node *previous = NULL, *current = head, *tail = pivot;
//finding the pivot and dividing the list while also updating the head and term
// with newHead and newTerm
while(current != pivot){
if(current->data < pivot->data){
//assigning the newHead to the first value less then the pivot
if((*newHead) == NULL){
(*newHead) = current;
}
previous = current;
current = current->link_list;
}else{
// if the current node has a higher value then the pivot
// assinging it to newTerm
if(previous){
previous->link_list = current->link_list;
}
struct node *temp = current->link_list;
current->link_list = NULL;
tail->link_list = current;
tail = current;
current = temp;
}
}
//Checks the case if the pivot is the smallest value and moves to head
if((*newHead)== NULL){
(*newHead) = pivot;
}
(*newTerm) = tail; // makes sure the last element is newEnd
return pivot;
}
//finds the last node in the list and returns it
struct node *getTail(struct node *current){
while(current != NULL && current->link_list != NULL){
current = current->link_list;
}
return current;
}
// the actual recursive quicksort algorithm
struct node *quickSort(struct node *head, struct node *term){
if(!head || head == term) //base case for the recursion
return head;
struct node *newHead = NULL, *newTerm = NULL;
// the recursive case
struct node *pivot = findPivot(head, term, &newHead, &newTerm);
//no need for recursion if pivot is smallest value
if(newHead != pivot){
struct node *temp = newHead;
while(temp->link_list != pivot){
temp = temp->link_list;
}
temp->link_list = NULL;
newHead = quickSort(newHead, temp);
temp = getTail(newHead);
temp->link_list = pivot;
}
pivot->link_list = quickSort(pivot->link_list, newTerm);
return newHead;
}
void quickSortFunction(struct node **pointer){
*pointer = quickSort(*pointer, getTail(*pointer));
return;
}
void printList_Unsorted(struct node *pointer){
struct node *temp;
temp = pointer;
printf("\nThe Data values in the list are:\n");
if(pointer != NULL){
do{
printf("%d\t", temp->data);
temp = temp->link_list;
}while(temp != pointer);
}else{
printf("the list is empty\n");
}
}
void printList_Sorted(struct node *node){
while(node!= NULL){
printf("%d ", node->data);
node = node->link_list;
}
printf("\n");
}
int main(int argc, char *argv[]) {
int num_nodes, node_val;
struct node *list = NULL;
printf("Enter the number of nodes to be created: ");
scanf("%d", &num_nodes);
while(num_nodes --> 0){
printf("\n\nEnter the data values to be placed in a node: ");
scanf("%d", &node_val);
list = insertion(list, node_val);
}
printf("\n\nThe Created list is as follow:\n");
printList_Unsorted(list);
printf("\n");
quickSortFunction(&list);
printList_Sorted(list);
//getchar();
//getchar();
return 0;
}
Please look at this working example.
#include <stdio.h>
#include <stdlib.h>
struct node {
int data;
struct node *link_list;
};
void insertion(struct node **pointer, int i) {
struct node *temp_val = malloc(sizeof *temp_val);
temp_val->data = i;
temp_val->link_list = (*pointer);
(*pointer) = temp_val;
}
/* A utility function to print linked list */
void printList(struct node *node) {
while (node != NULL) {
printf("%d ", node->data);
node = node->link_list;
}
printf("\n");
}
// Returns the last node of the list
struct node *getTail(struct node *current) {
while (current != NULL && current->link_list != NULL)
current = current->link_list;
return current;
}
struct node *findPivot(struct node *head, struct node *term,
struct node **newHead, struct node **newTerm) {
struct node *pivot = term;
struct node *previous = NULL, *current = head, *tail = pivot;
while (current != pivot) {
if (current->data < pivot->data) {
if ((*newHead) == NULL)
(*newHead) = current;
previous = current;
current = current->link_list;
}
else
{
if (previous)
previous->link_list = current->link_list;
struct node *tmp = current->link_list;
current->link_list = NULL;
tail->link_list = current;
tail = current;
current = tmp;
}
}
// If the pivot data is the smallest element in the current list,
// pivot becomes the head
if ((*newHead) == NULL)
(*newHead) = pivot;
// Update newTerm to the current last node
(*newTerm) = tail;
// Return the pivot node
return pivot;
}
// the actual recursive quicksort algorithe
struct node *quickSort(struct node *head, struct node *end) {
// base case
if (!head || head == end)
return head;
struct node *newHead = NULL, *newEnd = NULL;
struct node *pivot = findPivot(head, end, &newHead, &newEnd);
if (newHead != pivot) {
struct node *tmp = newHead;
while (tmp->link_list != pivot)
tmp = tmp->link_list;
tmp->link_list = NULL;
newHead = quickSort(newHead, tmp);
tmp = getTail(newHead);
tmp->link_list = pivot;
}
pivot->link_list = quickSort(pivot->link_list, newEnd);
return newHead;
}
void quickSortFunction(struct node **headRef) {
(*headRef) = quickSort(*headRef, getTail(*headRef));
return;
}
int main() {
struct node *list = NULL;
int num_nodes, node_val;
printf("Enter the number of nodes to be created: ");
scanf("%d", &num_nodes);
while(num_nodes --> 0){
printf("\n\nEnter the data values to be placed in a node: ");
scanf("%d", &node_val);
insertion(&list, node_val);
}
printf("\n\nThe Created list is as follows:\n");
printList(list);
printf("\n");
quickSortFunction(&list);
printList(list);
return 0;
}
Test
/home/dac/.CLion2016.2/system/cmake/generated/gnu-fadf49ce/fadf49ce/Debug/gnu
Enter the number of nodes to be created: 3
Enter the data values to be placed in a node: 2
Enter the data values to be placed in a node: 4
Enter the data values to be placed in a node: 3
The Created list is as follows:
3 4 2
2 3 4
Process finished with exit code 0
The problem with your code was that it entered an infinite loop because the parameter was not a pointer to the node, but a pointer to the struct. You also don't need to return the list because you are passing it by reference.

How to combine in one loop serial numbers and null?

I'm busy with implementation of singly linked list and have 2 functions: insert_back and insert_after.
Here is the listing of them:
void insert_back(int data)
{
node *temp1;
temp1 = (node*)malloc(sizeof(node));
temp1 = head;
while (temp1->next != NULL) {
temp1 = temp1->next;
}
node *temp;
temp = (node*)malloc(sizeof(node));
temp->data = data;
temp->next = NULL;
temp1->next = temp;
}
void insert_after(int pos, int data)
{
node *temp1;
temp1 = (node*)malloc(sizeof(node));
temp1 = head;
for (int i = 1; i < pos; i++) {
temp1 = temp1->next;
if (temp1 == NULL) {
return;
}
}
node *temp;
temp = (node*)malloc(sizeof(node));
temp->data = data;
temp->next = temp1->next;
temp1->next = temp;
}
As you can see they are almost the same and for insert back I want to write insert_after(null, 10). I can solve it by adding if condition and choose one of the loops, but it's not my aim.
Is it possible somehow to use one while or for loops together for serial numbers and null?
Also I see that param int pos is int. Should I use 0 instead of null?
You unnecessarily allocate memory in the following lines.
temp1 = (node*)malloc(sizeof(node));
temp1 = head;
This allocated memory will leak as you overwrite the returned address in temp1. You just need temp1 to walk over the list, so there is also no need to allocate any node itself. temp1 can point to any node.
I've taken the liberty to kind of from scratch write a routine doing both things in one go. If pos < 0 it will add the element to the end of the list, otherwise it will add it after the pos-th element, where the first element corresponds with pos == 1. If pos == 0 the element is added at the start of the list.
Also a small main is added to test the routine. new_node has been added to test if memory is not exhausted.
#include <stdlib.h>
#include <stdio.h>
typedef struct node
{
struct node * next;
int data;
} node;
node * head = NULL;
node * new_node(void)
{
node * result = malloc(sizeof(*result));
if (result == NULL)
{
fprintf(stderr, "Out of memory.\n");
exit(10);
}
return result;
}
void insert_after(int pos, int data)
{
node *walk, * prev;
int i;
prev = NULL;
walk = head;
for (i = 0; walk != NULL && i != pos; i++)
{
prev = walk;
walk = walk->next;
}
if (i != pos && pos > 0)
{
fprintf(stderr, "Location not found.\n");
exit(9);
}
else
{
walk = new_node();
walk->data = data;
if (prev == NULL)
{
walk->next = head;
head = walk;
}
else
{
walk->next = prev->next;
prev->next = walk;
}
}
}
int main(void)
{
int i;
node * wlk;
for (i = 0; i < 10; i++)
{
insert_after(-1, i);
}
for (i = 0; i < 10; i++)
{
insert_after(3, i+10);
}
for (wlk = head; wlk != NULL; wlk = wlk->next)
{
printf("%d\n", wlk->data);
}
return 0;
}
Since you are testing for the end of the chain with insert_after(pos,...) anyway, you could go for:
void insert_after(int pos, int data)
{
node *temp1= head;
for (int i=1; i<pos; i++) {
if (temp1->next==NULL) {
if (pos==INT_MAX)
break; // pos of INT_MAX means insert at end
// so we continue with this last item and append
else
return; // pos higher than length of chain
}
temp1 = temp1->next;
}
...
}
Or slightly more compact:
void insert_after(int pos, int data)
{
node *temp1= head;
for (int i=1; i<pos && temp1->next!=NULL; i++) {
temp1 = temp1->next;
}
if (temp1->next==NULL && pos!=INT_MAX)
return; // pos higher than length of chain, except for
// INT_MAX (for that we just want to continue)
...
}
Then you could use
void insert_back(int data)
{
insert_after(INT_MAX, data);
}

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