Convert pointer to 2D char array in C - c

This probably has been asked already, but I'm unable to find anything on it.
I have a string array, where the numbers of strings in it is determined at runtime (the max string length is known, if that helps). Since I need global access to that array, I used a pointer and malloc'ed enough space to it when I actually know how much has to fit in there:
char *global_strings;
void some_func(int strings_nr, int strings_size)
{
global_strings = (char*) malloc(strings_nr* strings_size* sizeof(char));
}
What would be the correct way in C to use this pointer like a two-dimensional char array equivalent to
global_strings[strings_nr][strings_size] ?

As a global pointer to 2D data, whose N*M characteristics defined at run-time, I'd recommend a helper function to access the strings rather than directly use it. Make it inline or as a macro if desired.
char *global_strings = NULL;
size_t global_strings_nr = 0;
size_t global_strings_size = 0;
// Allocation -
// OK to call again, but prior data may not be organized well with a new string_size
// More code needed to handle that.
void some_func(int strings_nr, int strings_size) {
global_strings_nr = strings_nr; // save for later use
global_strings_size = strings_size; // save for later use
global_strings = realloc(global_strings,
sizeof *global_strings * strings_nr * strings_size);
if (global_strings == NULL) {
global_strings_nr = global_strings_size = 0;
}
}
// Access function
char *global_strings_get(size_t index) {
if (index >= global_strings_nr) {
return NULL;
}
return global_strings + index*global_strings_size;
}
#define GLOBAL_STRINGS_GET_WO_CHECK(index) \
(global_strings + (index)*global_strings_size)
Better to use size_t for array indexing and sizing than int.
Casts not needed.
Memory calculations should begin with a size_t rather than int * int * size_t.

Related

Pointer error when assigning data to a typedef struct in C

I am working on a series of C functions to allow a user to dynamically build an array. The core of the library resides in the Array struct which contains a pointer variable array that contains the array data, len which contains the length of the array, size, which is the total memory allocation for the array, elem, which contains the memory allocation per indices, and pointer variables name and dtype which contains strings describing the name of the array and the type of the array. For the moment I have constrained the scope so that only int, float, double, and char arrays can be considered.
Thus far I have defined, and individually tested the following functions;
array_mem_alloc which contains code that allocates memory for an array.
init_array which is a wrapper around array_mem_alloc that instantiates an Array struct, determines the data type and returns an Array data type to a user.
append_array which allows a user to dynamically grow an array one index at a time, or add an already defined array.
free_array which frees all memory and resets struct variables
int_array_val which typecasts the data at an index and returns to user. I have versions of this function for all relevant data types, but for this problem I will only use this version.
find_int_array_indices which looks for where a specific integer exists in the array and records the index number into another array which is returned to the user.
For the purposes of testing find_int_array_indices I am calling init_array for a variable titled arr_test and appending it with 7 integers int a[7] = {6, 1, 3, 6, 6, 4, 5}. I pass the Array container arr_test to the find_int_array_indices function and everything works fine, which also returns another Array container titled p. However, when I try to retrieve the integer variables with the int_array_val function it fails, because it does not recognize the variable array->dtype as containing the string "int". However, when I test the container inside of find_int_array_indices and in the main function, the variable does contain the string "int". This tells me that I probably have a pointer error, but I do not see it. Any advice would be very useful. I am wondering if I need to go back to the beginning and define name and dtype as fixed length arrays in the Array struct instead of as pointer variables.
array.h
typedef struct
{
void *array; // Pointer to array
size_t len; // Active length of array
size_t size; // Number of allocated indizes
int elem; // Memory consumption per indice
char *name; // The array name
char *dtype; // A string representing the datatype
} Array;
void array_mem_alloc(Array *array, size_t num_indices);
Array init_array(char *dtype, size_t num_indices, char *name);
int append_array(Array *array, void *elements, size_t count);
void free_array(Array *array);
int int_array_val(Array *array, int indice);
Array find_int_array_indices(Array *array, int integer);
array.c
void array_mem_alloc(Array *array, size_t num_indices) {
// Determine the total memory allocation and assign to pointer
void *pointer;
pointer = malloc(num_indices * array->elem);
// If memory is full fail gracefully
if (pointer == NULL) {
printf("Unable to allocate memory, exiting.\n");
free(pointer);
exit(0);
}
// Allocate resources and instantiate Array
else {
array->array = pointer;
array->len = 0;
array->size = num_indices;
}
}
// --------------------------------------------------------------------------------
Array init_array(char *dtype, size_t num_indices, char *name) {
// Determine memory blocks based on data type
int size;
if (strcmp(dtype, "float") == 0) size = sizeof(float);
else if (strcmp(dtype, "int") == 0) size = sizeof(int);
else if (strcmp(dtype, "double") == 0) size = sizeof(double);
else if (strcmp(dtype, "char") == 0) size = sizeof(char);
else {
printf("Data type not correctly entered into init_array, exiting program!\n");
exit(0);
}
// Allocate indice size and call array_mem_alloc
Array array;
array.dtype = dtype;
array.elem = size;
array_mem_alloc(&array, num_indices);
array.name = name;
return array;
}
// --------------------------------------------------------------------------------
int append_array(Array *array, void *elements, size_t count) {
// Allocae more memory if necessary
if (array->len + count > array->size) {
size_t size = (array->len + count) * 2;
void *pointer = realloc(array->array, size * array->elem);
// If memory is full return operations
if (pointer == NULL) {
printf("Unable to allocate memory, exiting.\n");
return 0;
}
// Allocate memory to variables and increment array size
array->array = pointer;
array->size = size;
}
// Append variables and increment the array length
memcpy((char *)array->array + array->len * array->elem, elements, count * array->elem);
array->len += count;
return 1;
}
// --------------------------------------------------------------------------------
void free_array(Array *array) {
// Free all memory in the array
free(array->array);
// Reset all variables in the struct
array->array = NULL;
array->size = 0;
array->len = 0;
array->elem = 0;
}
// --------------------------------------------------------------------------------
int int_array_val(Array *array, int indice) {
// Ensure array contains integers
printf("%s\n", array->dtype);
if (strcmp(array->dtype, "int") != 0) {
printf("Function can only return integer values, exiting function!\n");
exit(0);
}
// Cast value to an integer and return
int a = ((int *)array->array)[indice];
return a;
}
Array find_int_array_indices(Array *array, int integer) {
int number = 0;
int input;
for (int i = 0; i < array->len; i++) {
if (integer == int_array_val(array, i)) {
number++;
}
}
char dtype[7] = "int";
char name[9] = "indices";
Array indice_arr = init_array(dtype, number, name);
for (int i = 0; i < array->len; i++) {
input = i;
if (integer == int_array_val(array, i)) {
append_array(&indice_arr, &input, 1);
}
}
return indice_arr;
}
main.c
size_t indices = 10;
char name[6] = "array";
char dtype[7] = "int";
Array arr_test = init_array(dtype, indices, name);
int a[7] = {6, 1, 3, 6, 6, 4, 5};
append_array(&arr_test, a, 7);
Array p = find_int_array_indices(&arr_test, 6);
printf("%s\n", p.dtype); // This shows that p does contain dtype "int"
int d = int_array_val(&p, 0); // This fails in function, because it does not see dtype = "int"???
printf("%d\n", d);
In find_int_array_indices
char dtype[7] = "int";
char name[9] = "indices";
are both local variables, which are invalidated when the function returns. See: Dangling pointer and Lifetime.
init_array uses these values as if they had a lifetime to match its return value
Array array;
array.dtype = dtype;
array.elem = size;
array_mem_alloc(&array, num_indices);
array.name = name;
return array;
which, as a structure type, is a lifetime determined by the context of its caller (return is copy, after all).
find_int_array_indices completes the error when it returns indice_arr to main.
Some options:
Strictly use pointers to strings with static storage duration.
Change your structure definition to include space for these strings (or allocate it), and perform string copies.
Use an enumerated type instead.
Ditch this string-based, type limited paradigm all together by supporting all memory sizes generically (the naming feature remains an issue, though).
A rather long-winded continuation, to elaborate on using enumerated types:
The idea is to define a smaller set of acceptable values that your library works with, and making the user more aware of these values. As we can see, you have partially done that using strings but the implementation has some issues, as strings are generally clunky. Some problems with strings:
you have no control over the strings that users of your library use (this leads you to have to exit1 the program in the event the users enters something unexpected, which is easy to do),
you must account for their potentially large or excess memory consumption,
string comparison is O(N),
strings are generally unsafe in C, requiring more care than other basic constructs when handling them (assignment, comparison, storage).
So instead of using strings ("foo", "bar", "qux" in these examples), we use an enumerated type
enum OBJECT_TYPE {
OBJECT_FOO,
OBJECT_BAR,
OBJECT_QUX
};
which establishes the following:
it is more clear what the acceptable values are
some2 control over what users enter, via type hinting
comparison is O(1)
handling is the same as any integral type
The structure definition then looks like
typedef struct {
/* ... whatever members are needed for the structure */
size_t something_based_on_type;
enum OBJECT_TYPE type;
char debug_name[MAX_DEBUG_NAME];
} Object;
Nothing can really be done about the name member of your structure. If you want user defined nametags for things, then yes, as stated previously, you need to allocate space for them.
Our initialization function works similarly, but we can2 take advantage of some properties of integral types.
void object_init(Object *object, enum OBJECT_TYPE type, const char *debug_name) {
/* ... accept other arguments, whatever is needed to initialize */
size_t value_translations[] = { 42, 51, 99 };
object->type = type;
/* while neat, this is somewhat naive, see footnotes */
object->something_based_on_type = value_translations[type];
if (debug_name && strlen(debug_name) < MAX_DEBUG_NAME)
strcpy(object->debug_name, debug_name);
else
*object->debug_name = '\0';
}
Now we want to provide a function that works with our generic data of only type OBJECT_FOO (like your int_array_val). Again, the comparison is much easier to understand.
void object_print_foo(Object *o) {
if (OBJECT_FOO != o->type)
/* handle type mismatch */;
}
Although it would be better to provide a generic object_print function that again branches based on o->type.
A main function for completeness:
int main(void) {
Object a;
object_init(&a, OBJECT_QUX, "object_a");
object_print_foo(&a);
}
This is the general idea of using enumerated types.
With all that said, I think this is not really any better than just handling arbitrary data sizes, risks included. Something like
const void *array_get(Array *array, size_t index) {
if (index >= array->length)
return NULL;
return (char *) array->array + index * array->elem;
}
works, if the user respects the const contract, and uses the correct types (they would need to remember their typing with specifically typed getters too).
Generic data structures in C are a bit of a leap of faith no matter what.
1. So a note on exiting from library code: don't. As a library author, you have no reasonable right to cause user programs to terminate (unless requested, or the user invokes UB outside your control). Delegate upwards, return errors, and let the user exit the program on their own terms, as they may need to perform their own cleanups (or might carry on if the failure is non-critical).
2. C's enumeration type is rather weak. enum are actually just int, and users can enter plain integer values outside the specified ranges. This is akin to invoking undefined behavior from a library's point of view, but we may wish to protect the user anyway.

How to concat byte arrays in C

My current concat function:
char* concat(char* a, int a_size,
char* b, int b_size) {
char* c = malloc(a_size + b_size);
memcpy(c, a, a_size);
memcpy(c + a_size, b, b_size);
free(a);
free(b);
return c;
}
But this used extra memory. Is it possible to append two byte arrays using realloc without making extra memory space?
Like:
void append(char* a, int a_size, char* b, int b_size)
...
char* a = malloc(2);
char* b = malloc(2);
void append(a, 2, b, 2);
//The size of a will be 4.
While Jean-François Fabre answered the stated question, I'd like to point out that you can manage such byte arrays better by using a structure:
typedef struct {
size_t max; /* Number of chars allocated for */
size_t len; /* Number of chars in use */
unsigned char *data;
} bytearray;
#define BYTEARRAY_INIT { 0, 0, NULL }
void bytearray_init(bytearray *barray)
{
barray->max = 0;
barray->len = 0;
barray->data = NULL;
}
void bytearray_free(bytearray *barray)
{
free(barray->data);
barray->max = 0;
barray->len = 0;
barray->data = NULL;
}
To declare an empty byte array, you can use either bytearray myba = BYTEARRAY_INIT; or bytearray myba; bytearray_init(&myba);. The two are equivalent.
When you no longer need the array, call bytearray_free(&myba);. Note that free(NULL) is safe and does nothing, so it is perfectly safe to free a bytearray that you have initialized, but not used.
To append to a bytearray:
int bytearray_append(bytearray *barray, const void *from, const size_t size)
{
if (barray->len + size > barray->max) {
const size_t len = barray->len + size;
size_t max;
void *data;
/* Example policy: */
if (len < 8)
max = 8; /* At least 8 chars, */
else
if (len < 4194304)
max = (3*len) / 2; /* grow by 50% up to 4,194,304 bytes, */
else
max = (len | 2097151) + 2097153 - 24; /* then pad to next multiple of 2,097,152 sans 24 bytes. */
data = realloc(barray->data, max);
if (!data) {
/* Not enough memory available. Old data is still valid. */
return -1;
}
barray->max = max;
barray->data = data;
}
/* Copy appended data; we know there is room now. */
memmove(barray->data + barray->len, from, size);
barray->len += size;
return 0;
}
Since this function can at least theoretically fail to reallocate memory, it will return 0 if successful, and nonzero if it cannot reallocate enough memory.
There is no need for a malloc() call, because realloc(NULL, size) is exactly equivalent to malloc(size).
The "growth policy" is a very debatable issue. You can just make max = barray->len + size, and be done with it. However, dynamic memory management functions are relatively slow, so in practice, we don't want to call realloc() for every small little addition.
The above policy tries to do something better, but not too aggressive: it always allocates at least 8 characters, even if less is needed. Up to 4,194,304 characters, it allocates 50% extra. Above that, it rounds the allocation size to the next multiple of 2,097,152 and substracts 24. The reasoning behid this is complex, but it is more for illustration and understanding than anything else; it is definitely NOT "this is best, and this is what you should do too". This policy ensures that each byte array allocates at most 4,194,304 = 222 unused characters. However, 2,097,152 = 221 is the size of a huge page on AMD64 (x86-64), and is a power-of-two multiple of a native page size on basically all architectures. It is also large enough to switch from so-called sbrk() allocation to memory mapping on basically all architectures that do that. It means that such huge allocations use a separate part of the heap for each, and the unused part is usually just virtual memory, not necessarily backed by any RAM, until accessed. As a result, this policy tends to work quite well for both very short byte arrays, and very long byte arrays, on most architectures.
Of course, if you know (or measure!) the typical size of the byte arrays in typical workloads, you can optimize the growth policy for that, and get even better results.
Finally, it uses memmove() instead of memcpy(), just in case someone wishes to repeat a part of the same byte array: memcpy() only works if the source and target areas do not overlap; memmove() works even in that case.
When using more advanced data structures, like hash tables, a variant of the above structure is often useful. (That is, this is much better in cases where you have lots of empty byte arrays.)
Instead of having a pointer to the data, the data is part of the structure itself, as a C99 flexible array member:
typedef struct {
size_t max;
size_t len;
unsigned char data[];
} bytearray;
You cannot declare a byte array itself (i.e. bytearray myba; will not work); you always declare a pointer to a such byte arrays: bytearray *myba = NULL;. The pointer being NULL is just treated the same as an empty byte array.
In particular, to see how many data items such an array has, you use an accessor function (also defined in the same header file as the data structure), rather than myba.len:
static inline size_t bytearray_len(bytearray *const barray)
{
return (barray) ? barray->len : 0;
}
static inline size_t bytearray_max(bytearray *const barray)
{
return (barray) ? barray->max : 0;
}
The (expression) ? (if-true) : (if-false) is a ternary operator. In this case, the first function is exactly equivalent to
static inline size_t bytearray_len(bytearray *const barray)
{
if (barray)
return barray->len;
else
return 0;
}
If you wonder about the bytearray *const barray, remember that pointer declarations are read from right to left, with * as "a pointer to". So, it just means that barray is constant, a pointer to a byte array. That is, we may change the data it points to, but we won't change the pointer itself. Compilers can usually detect such stuff themselves, but it may help; the main point is however to remind us human programmers that the pointer itself is not to be changed. (Such changes would only be visible within the function itself.)
Since such arrays often need to be resized, the resizing is often put into a separate helper function:
bytearray *bytearray_resize(bytearray *const barray, const size_t len)
{
bytearray *temp;
if (!len) {
free(barray);
errno = 0;
return NULL;
}
if (!barray) {
temp = malloc(sizeof (bytearray) + len * sizeof barray->data[0]);
if (!temp) {
errno = ENOMEM;
return NULL;
}
temp->max = len;
temp->len = 0;
return temp;
}
if (barray->len > len)
barray->len = len;
if (barray->max == len)
return barray;
temp = realloc(barray, sizeof (bytearray) + len * sizeof barray->data[0]);
if (!temp) {
free(barray);
errno = ENOMEM;
return NULL;
}
temp->max = len;
return temp;
}
What does that errno = 0 do in there? The idea is that because resizing/reallocating a byte array may change the pointer, we return the new one. If the allocation fails, we return NULL with errno == ENOMEM, just like malloc()/realloc() do. However, since the desired new length was zero, this saves memory by freeing the old byte array if any, and returns NULL. But since that is not an error, we set errno to zero, so that it is easier for callers to check if an error occurred or not. (If the function returns NULL, check errno. If errno is nonzero, an error occurred; you can use strerror(errno) to get a descriptive error message.)
You probably also noted the sizeof barray->data[0], used even when barray is NULL. This is okay, because sizeof is not a function, but an operator: it does not access the right side at all, it only evaluates to the size of the thing the right side refers to. (You only need to use parentheses when the right size is a type.) This form is nice, because it lets a programmer change the type of the data member, without changing any other code.
To append data to such a byte array, we probably want to be able to specify whether we anticipate further appends to the same array, or whether this is probably the final append, so that only the exact needed amount of memory is needed. For simplicity, I'll only implement the exact size version here. Note that this function returns a pointer to the (modified) byte array:
bytearray *bytearray_append(bytearray *barray,
const void *from, const size_t size,
int exact)
{
size_t len = bytearray_len(barray) + size;
if (exact) {
barray = bytearray_resize(barray, len);
if (!barray)
return NULL; /* errno already set by bytearray_resize(). */
} else
if (bytearray_max(barray) < len) {
if (!exact) {
/* Apply growth policy */
if (len < 8)
len = 8;
else
if (len < 4194304)
len = (3 * len) / 2;
else
len = (len | 2097151) + 2097153 - 24;
}
barray = bytearray_resize(barray, len);
if (!barray)
return NULL; /* errno already set by the bytearray_resize() call */
}
if (size) {
memmove(barray->data + barray->len, from, size);
barray->len += size;
}
return barray;
}
This time, we declared bytearray *barray, because we change where barray points to in the function. If the fourth parameter, final, is nonzero, then the resulting byte array is exactly the size needed; otherwise the growth policy is applied.
yes, since realloc will preserve the start of your buffer if the new size is bigger:
char* concat(char* a, size_t a_size,
char* b, size_t b_size) {
char* c = realloc(a, a_size + b_size);
memcpy(c + a_size, b, b_size); // dest is after "a" data, source is b with b_size
free(b);
return c;
}
c may be different from a (if the original memory block cannot be resized in-place contiguously to the new size by the system) but if that's the case, the location pointed by a will be freed (you must not free it), and the original data will be "moved".
My advice is to warn the users of your function that the input buffers must be allocated using malloc, else it will crash badly.

Return an array while telling him the length of this array?

I want to filter an strings array passed in, something like this:
char **
filter_vids(char **vids, size_t n) {
int i;
int count = 0;
char ** filted = malloc(n * sizeof(char *));
for(i = 0; i < n; i++){
filted[i] = (char*)malloc(50 * sizeof(char));
}
for(i = 0; i < n; i++) {
if(some_filter(vids[i])) {
strcpy(filted[count++], vids[i]);
printf("in filter:%s\n", vids[i]);
}
}
return filted;
}
But the caller may not known the length of return array, it's extractly the counter variable, so what's the best practice of returning an array while telling him the right length of array?
such as
char **
filter_vids(char **vids, size_t n, int *output_length)
It's the best practice of using output_length?
I edit this function to this, as your suggestions:
char **
filter_vids(char **vids, size_t n) {
int i;
int count = 0;
char ** filted = malloc((n + 1) * sizeof(char *));
for(i = 0; i < n; i++) {
if(vids[i][0] <= 'f') {
filted[count++] = strdup(vids[i]);
}
}
filted[count] = NULL;
return filted;
}
To pass a pointer to an integer length variable whose value is then set in the function is certainly a good way. As Malcolm said, it is also general and can be used for sets of values which do not have an "invalid" member.
In the case of pointers with their invalid null pointer value one can mark the end of valid entries with a null pointer. For example, the array of string pointers which the C run time uses to pass command line arguments to main is thus terminated.
Which method to choose depends a little on how the caller wants to use the resulting array. If it is processed sequentially, a (while *p){ ..; ++p; } feels idiomatic. If, on the other hand, you need random access and must perform the equivalent of a strlen before you can do anything with the array, then it is probably better to return the length via a pointed-to length variable right away.
Two remarks:
First, note the difference between
a valid pointer to an empty string (if somebody called, let's say, myProg par1 "" par2, argv[2] could be a valid pointer to a zero byte);
and a null pointer which is pointing nowhere; in the example, argv[4] would be the null pointer, indicating the end of the argument list.
Second, You malloc more memory than you need which is wasteful in the case of longer strings and/or strict filters. You could instead allocate the string on demand inside the if clause.
These are common options:
Receive the allowed size as parameter by pointer, overwrite it with the actual size, return the array as return value.
Receive the output array as parameter by pointer, update as required, return the actual size as return value.
Append a sentinel value to the output array (here a null pointer), as suggested in the other answer.
Use a more sophisticated data structure as a return value. You could use a struct, which stores the size alongside the array or a linked list.
Example (untested):
typedef char* mystring;
typedef mystring* mystringarray;
typedef struct { mystringarray *arr; size_t size } mysizedstringarray;
/* returns filtered array, size will be updated to reflect the valid size */
mystringarray* myfun1(mystringarray in, size_t* size);
/* out will be allocated and populated, actual size is returned */
size_t myfun2(mystringarray in, size_t size, mystringarray* out);
/* output array contains valid items until sentinel value (NULL) is reached */
mystringarray* myfun3(mystringarray in, size_t size);
/* returns filtered array with actual size */
mysizedstringarray myfun4(mystringarray in, size_t size);

Dynamic Character Array - Stack

I needed a character array containing a dynamic number of character arrays based on the number of files in a specific folder. I was able to accomplish this by initializing char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH] and then using FullPathNames = malloc( sizeof(*FullPathNames) * NumOfFiles * MAX_FILENAME_AND_PATHNAME_LENGTH ) ) after I know how many files another function discovered( which I have not provided). This process works flawlessly.
I can only use ANSI C; I am specifically using LabWindows CVI 8.1, to compile my code. I cannot use any other compiler. The below code is doing what I want. I can fill this array easily enough with the following code:
Strcpy(FullPathNames[0],”Test Word”);
char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH];
size_t Size;
NumOfFiles = NumberOfUserFiles(“*.txt”, “C:\\ProgramData” );
FullPathNames = malloc( sizeof(*FullPathNames) * NumOfFiles * MAX_FILENAME_AND_PATHNAME_LENGTH ) );
Size = sizeof(*FullPathNames) * NumOfFiles;
Memset(FullPathNames,0,Size);
However, I would like to be able to pass FullPathNames which is an array of pointers to a variable amount of character arrays into a method. I want this method to be able to remove a single character array at a given index.
I am calling the method with the following code.
Remove_Element(FullPathNames,1, NumOfFiles);
The code for Remove_Element:
void Remove_Element( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN], int Index, int Array_Length )
{
int i;
char String[MAX_FILENAME_AND_PATHNAME_LEN];
char (*NewArray)[MAX_FILENAME_AND_PATHNAME_LEN];
int NewLength = Array_Length - 1;
size_t Size;
NewArray = malloc( sizeof( *NewArray) * NewLength * ( MAX_FILENAME_AND_PATHNAME_LEN ) );
Size = sizeof( *NewArray ) * NewLength;
memset(NewArray, 0, Size);
for ( i = Index; i < Array_Length - 1; i++ )
{
memcpy(String,Array[i+1],MAX_FILENAME_AND_PATHNAME_LEN); // Remove last index to avoid duplication
strcpy( Array[Index], String );
}
Array = NewArray;
}
My expectation of what I have currently is that the original data of FullPathNames remains except for the index that I removed, by copying data from index + 1, and the original pointers contained within FullPathNames is of course updated. Since I also wanted to shrink the array I attempted to set the array equal to the new array. The following information explains my attempts at debugging this behavior.
The watch variables present the following information as I enter the method.
FullPathNames = XXXXXX
NewArray = Unallocated
Array = XXXXXX
After I fill the new temporary Array the following happens:
FullPathNames = XXXXXX
NewArray = YYYYY
Array = XXXXXX
As I exit the method the following happens:
FullPathNames = XXXXXX
NewArray = YYYYY
Array = YYYYY
I was attempting to modify FullPathNames by passing it in as a pointer. I originally tried this task by using realloc but that just resulted in a free pointer exception.
Notes:
MAX_FILENAME_AND_PATHNAME_LENGTH = 516;
If I understand correctly, what you want to do is to modify the FullPathNames Pointer in the code part where you initialize your original array.
With your declartion of FullPatchNames
char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH]
you basically declare a pointer to an array of MAX_FILENAME_AND_PATHNAME_LENGTH char elements. With your call to void Remove_Element(...) you just give a copy of this pointer to the local variable Array valid inside your function. Because of this Array = NewArray;, only changes the local copy of your pointer inside the function, not FullPathNames.
If you want to change the value of FullPathNames you must give a pointer to this pointer to your function. The Prototype of Remove_Element must look like this:
void Remove_Element( char (**Array)[MAX_FILENAME_AND_PATHNAME_LEN],
int Index, int Array_Length )
Now Array is a Pointer to an Pointer to an (one dimansional) array of char. By dereferencing this Pointer, you can change your original Pointer FullPathNames to point to your new object you created inside your function. You must modify the call to this function to Remove_Element(&FullPathNames,1, NumOfFiles);. To read from Array, you must dereference it using the * operator:
memcpy(String,*Array[i+1],MAX_FILENAME_AND_PATHNAME_LEN);
...
Array = NewArray;
Warning: This code will now produce a memory leak, since you are loosing your reference to your orignal object. You should remove this using the free() function somewhere in your code!
There seems to exist a certain lack of knowledge about the syntax in C language first and foremost.
char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH]
This is one example. The syntax shown here would be read by a c- programmer as:
Semicolon is missing - maybe #define voodoo somewhere!
char (*FullPathNames)... - a function pointer! oh wait why square brackets next?!
Maybe he wanted to say char *FullPathNames; or he wanted char FullPathNames[MAX_FILENAME_AND_PATH_NAME_LENGTH]; Hm...
So here the first 101:
char foo[50]; // A fixed size array with capacity 50 (49 chars + '\0' max).
char *foo = NULL; // a uninitialized pointer to some char.
char (*foo)(); // a pointer to a function of signature: char(void).
char *foobar[50]; // This is an array of 50 pointers to char.
Depending on where your char foo[50]; is located (in the code file, in a function, in a structure definition), the storage used for it varies.
char foo1[50]; // zerovars section.
char foo2[50] = { 0 }; // initvars section
char foo3[50] = "Hello World!"; // also initvars section
void FooTheFoo( const char *foo )
{
if(NULL != foo )
{
printf("foo = %s\n", foo);
}
}
int main(int argc, const char *argv[])
{
char bar[50] = "Message from the past."; // bar is located on the stack (automatic variable).
FooTheFoo(bar); // fixed size array or dynamic array - passed as a (const pointer) in C.
return 0;
}
Now we got the basics down, lets look at 2-dimensional dynamic array.
char **matrix = NULL;
A pointer to a pointer of char. Or a pointer to an array of pointers to chars or an array of pointers to pointers to arrays of chars.
As lined out, there is no "meta" information regarding to what a char* or a char ** point to beyond that finally the dereferenced item will be of type char. And that it is a pointer to a pointer.
If you want to make a 2-dimensional array out of it, you have to initialize accordingly:
const size_t ROW_COUNT = 5;
const size_T COL_COUNT = 10;
char **myMatrix = malloc(sizeof(char *) * ROW_COUNT);
// check if malloc returned NULL of course!
if( NULL != myMatrix )
{
for(size_t row = 0; row < ROW_COUNT; row++ )
{
myMatrix[row] = malloc(sizeof(char) * COL_COUNT);
if( NULL == myMatrix[row] ) PanicAndCryOutLoudInDespair();
for(size_t col = 0; col < COL_COUNT; col++ )
{
myMatrix[row][col] = 0;
}
// of course you could also write instead of inner for - loop:
// memset(myMatrix[row], 0, sizeof(char) * COL_COUNT);
}
}
Last not least, how to pass such a 2-dimensional array to a function? As the char** construct does not contain the meta information regarding sizes, in the general (inner not a 0 terminated string) case, you would do it like that:
void FooIt( const char **matrix, size_t rowCount, size_t colCount )
{ // Note: standard checks omitted! (NULL != matrix, ...)
putchar(matrix[0][0]);
}
Last, if you want to get rid of your 2D dynamic array again, you need to properly free it.
void Cleanup2DArray( char **matrix, size_t rowCount )
{
for(size_t row = 0; row < rowCount; row++ )
{
free(matrix[row];
}
free(matrix);
}
The only thing more to say about it I leave to other gentle contributors. One thing coming to mind is how to express const-ness correctly for those multi-dimensional things.
const char **
const char const * const *
etc.
With this, you should be able to spot the places where you went wrong in your code and fix it.
The pointer you're passing is just a value. That it holds an address means you can dereference it to modify what it points to, but it doesn't mean changing its value directly (your assignment statement) will affect the caller-parameter. Like everything else in C, if you want to modify something by-address, then an address is exactly what you need to do it. If the thing you're modifying is a pointer, then the address of the pointer (through a pointer-to-pointer parameter) is the generally prescribed solution.
However, I can tell you the syntax and housekeeping to do that is... uninviting in your case. A simple pointer is easy enough, but a pointer-to-array-of-N isn't so simply. Were I you his would simply use the return result of the function itself, which is otherwise currently being unused and void. Declare your function like this:
char (*Remove_Element( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN],
int Index, int Array_Length ))[MAX_FILENAME_AND_PATHNAME_LEN]
{
....
return Array; // or whatever else you want to return so
// long as the type is correct.
}
and simply have the caller do this:
Array = RemoveElement(Array, Index, Array_Length);
A working variation of my solution appears below. The reason I had to do it this way is because while I was able to dereference (**Array)[MAX_FILENAME_AND_PATHNAME_LEN] I was only able to modify the first string array in the array.
The string array was initialized and filled several strings. While I could reference a string contained within *Array[0] but was unable to reference any of the other strings. The resulting array will replace the original array. This method will only work in the initial code block where the array to be replaced is initialized.
#define MAX_FILENAME_AND_PATHNAME_LEN MAX_FILENAME_LEN + MAX_PATHNAME_LEN
/*
This method was designed to free the memory allocated to an array.
*/
void FreeFileAndPathArrays( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN] )
{
free( Array );
}
/*
This method was designed to remove an index from an array. The result of this method will shrink the array by one.
*/
void Remove_Element( char (**ArrayPointer)[MAX_FILENAME_AND_PATHNAME_LEN],int Index, int *Array_Length, char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN] )
{
int i = 0;
int j = 0;
char String[MAX_FILENAME_AND_PATHNAME_LEN];
char (*NewArray)[MAX_FILENAME_AND_PATHNAME_LEN];
char (*GC)[MAX_FILENAME_AND_PATHNAME_LEN];
int Length = *Array_Length;
int NewLength = Length - 1;
size_t Size;
NewArray = malloc( sizeof( *NewArray) * NewLength * ( MAX_FILENAME_AND_PATHNAME_LEN ) );
Size = sizeof( *NewArray ) * NewLength;
memset(NewArray, 0, Size);
UI_Display("Test Block:");
for ( j = 0; j < NewLength; j++ )
{
if ( j != Index )
{
memcpy(String,Array[j],MAX_FILENAME_AND_PATHNAME_LEN);
strcpy( Array[Index], String );
Fill(NewArray,String,j);
UI_Display(String);
}
}
GC = Array;
*ArrayPointer = NewArray;
free(GC);
*Array_Length = *Array_Length - 1;
}
/*
This method was designed to place a string into an index.
*/
void Fill( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN], const char * String, int Index)
{
strcpy( Array[Index], String );
}
/*
This method was designed to place fill each string array contained within the array of string arrays with 0's.
*/
void PrepareFileAndPathArrays( char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LEN], int ROWS )
{
size_t Size;
Size = sizeof( *FullPathNames ) * ROWS;
memset(FullPathNames, 0, Size);
}

Calculate Length of Array in C by Using Function

I want to make a FUNCTION which calculates size of passed array.
I will pass an Array as input and it should return its length. I want a Function
int ArraySize(int * Array /* Or int Array[] */)
{
/* Calculate Length of Array and Return it */
}
void main()
{
int MyArray[8]={1,2,3,0,5};
int length;
length=ArraySize(MyArray);
printf("Size of Array: %d",length);
}
Length should be 5 as it contains 5 elements though it's size is 8
(Even 8 will do but 5 would be excellent)
I tried this:
int ArraySize(int * Array)
{
return (sizeof(Array)/sizeof(int));
}
This won't work as "sizeof(Array)" will retun size of Int Pointer.
This "sizeof" thing works only if you are in same function.
Actually I am back to C after lots of days from C# So I can't remember (and Missing Array.Length())
Regards!
You cannot calculate the size of an array when all you've got is a pointer.
The only way to make this "function-like" is to define a macro:
#define ARRAY_SIZE( array ) ( sizeof( array ) / sizeof( array[0] ) )
This comes with all the usual caveats of macros, of course.
Edit: (The comments below really belong into the answer...)
You cannot determine the number of elements initialized within an array, unless you initialize all elements to an "invalid" value first and doing the counting of "valid" values manually. If your array has been defined as having 8 elements, for the compiler it has 8 elements, no matter whether you initialized only 5 of them.
You cannot determine the size of an array within a function to which that array has been passed as parameter. Not directly, not through a macro, not in any way. You can only determine the size of an array in the scope it has been declared in.
The impossibility of determining the size of the array in a called function can be understood once you realize that sizeof() is a compile-time operator. It might look like a run-time function call, but it isn't: The compiler determines the size of the operands, and inserts them as constants.
In the scope the array is declared, the compiler has the information that it is actually an array, and how many elements it has.
In a function to which the array is passed, all the compiler sees is a pointer. (Consider that the function might be called with many different arrays, and remember that sizeof() is a compile-time operator.
You can switch to C++ and use <vector>. You can define a struct vector plus functions handling that, but it's not really comfortable:
#include <stdlib.h>
typedef struct
{
int * _data;
size_t _size;
} int_vector;
int_vector * create_int_vector( size_t size )
{
int_vector * _vec = malloc( sizeof( int_vector ) );
if ( _vec != NULL )
{
_vec._size = size;
_vec._data = (int *)malloc( size * sizeof( int ) );
}
return _vec;
}
void destroy_int_vector( int_vector * _vec )
{
free( _vec->_data );
free( _vec );
}
int main()
{
int_vector * myVector = create_int_vector( 8 );
if ( myVector != NULL && myVector->_data != NULL )
{
myVector->_data[0] = ...;
destroy_int_vector( myVector );
}
else if ( myVector != NULL )
{
free( myVector );
}
return 0;
}
Bottom line: C arrays are limited. You cannot calculate their length in a sub-function, period. You have to code your way around that limitation, or use a different language (like C++).
You can't do this once the array has decayed to a pointer - you'll always get the pointer size.
What you need to do is either:
use a sentinel value if possible, like NULL for pointers or -1 for positive numbers.
calculate it when it's still an array, and pass that size to any functions.
same as above but using funky macro magic, something like: #define arrSz(a) (sizeof(a)/sizeof(*a)).
create your own abstract data type which maintains the length as an item in a structure, so that you have a way of getting your Array.length().
What you ask for simply can't be done.
At run time, the only information made available to the program about an array is the address of its first element. Even the size of the elements is only inferred from the type context in which the array is used.
In C you can't because array decays into a pointer(to the first element) when passed to a function.
However in C++ you can use Template Argument Deduction to achieve the same.
You need to either pass the length as an additional parameter (like strncpy does) or zero-terminate the array (like strcpy does).
Small variations of these techniques exist, like bundling the length with the pointer in its own class, or using a different marker for the length of the array, but these are basically your only choices.
int getArraySize(void *x)
{
char *p = (char *)x;
char i = 0;
char dynamic_char = 0xfd;
char static_char = 0xcc;
while(1)
{
if(p[i]==dynamic_char || p[i]==static_char)
break;
i++;
}
return i;
}
int _tmain(int argc, _TCHAR* argv[])
{
void *ptr = NULL;
int array[]={1,2,3,4,5,6,7,8,9,0};
char *str;
int totalBytes;
ptr = (char *)malloc(sizeof(int)*3);
str = (char *)malloc(10);
totalBytes = getArraySize(ptr);
printf("ptr = total bytes = %d and allocated count = %d\n",totalBytes,(totalBytes/sizeof(int)));
totalBytes = getArraySize(array);
printf("array = total bytes = %d and allocated count = %d\n",totalBytes,(totalBytes/sizeof(int)));
totalBytes = getArraySize(str);
printf("str = total bytes = %d and allocated count = %d\n",totalBytes,(totalBytes/sizeof(char)));
return 0;
}
Not possible. You need to pass the size of the array from the function, you're calling this function from. When you pass the array to the function, only the starting address is passed not the whole size and when you calculate the size of the array, Compiler doesn't know How much size/memory, this pointer has been allocated by the compiler. So, final call is, you need to pass the array size while you're calling that function.
Is is very late. But I found a workaround for this problem. I know it is not the proper solution but can work if you don't want to traverse a whole array of integers.
checking '\0' will not work here
First, put any character in array at the time of initialization
for(i=0;i<1000;i++)
array[i]='x';
then after passing values check for 'x'
i=0;
while(array[i]!='x')
{
i++;
return i;
}
let me know if it is of any use.
Size of an arry in C is :
int a[]={10,2,22,31,1,2,44,21,5,8};
printf("Size : %d",sizeof(a)/sizeof(int));

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