I needed a character array containing a dynamic number of character arrays based on the number of files in a specific folder. I was able to accomplish this by initializing char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH] and then using FullPathNames = malloc( sizeof(*FullPathNames) * NumOfFiles * MAX_FILENAME_AND_PATHNAME_LENGTH ) ) after I know how many files another function discovered( which I have not provided). This process works flawlessly.
I can only use ANSI C; I am specifically using LabWindows CVI 8.1, to compile my code. I cannot use any other compiler. The below code is doing what I want. I can fill this array easily enough with the following code:
Strcpy(FullPathNames[0],”Test Word”);
char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH];
size_t Size;
NumOfFiles = NumberOfUserFiles(“*.txt”, “C:\\ProgramData” );
FullPathNames = malloc( sizeof(*FullPathNames) * NumOfFiles * MAX_FILENAME_AND_PATHNAME_LENGTH ) );
Size = sizeof(*FullPathNames) * NumOfFiles;
Memset(FullPathNames,0,Size);
However, I would like to be able to pass FullPathNames which is an array of pointers to a variable amount of character arrays into a method. I want this method to be able to remove a single character array at a given index.
I am calling the method with the following code.
Remove_Element(FullPathNames,1, NumOfFiles);
The code for Remove_Element:
void Remove_Element( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN], int Index, int Array_Length )
{
int i;
char String[MAX_FILENAME_AND_PATHNAME_LEN];
char (*NewArray)[MAX_FILENAME_AND_PATHNAME_LEN];
int NewLength = Array_Length - 1;
size_t Size;
NewArray = malloc( sizeof( *NewArray) * NewLength * ( MAX_FILENAME_AND_PATHNAME_LEN ) );
Size = sizeof( *NewArray ) * NewLength;
memset(NewArray, 0, Size);
for ( i = Index; i < Array_Length - 1; i++ )
{
memcpy(String,Array[i+1],MAX_FILENAME_AND_PATHNAME_LEN); // Remove last index to avoid duplication
strcpy( Array[Index], String );
}
Array = NewArray;
}
My expectation of what I have currently is that the original data of FullPathNames remains except for the index that I removed, by copying data from index + 1, and the original pointers contained within FullPathNames is of course updated. Since I also wanted to shrink the array I attempted to set the array equal to the new array. The following information explains my attempts at debugging this behavior.
The watch variables present the following information as I enter the method.
FullPathNames = XXXXXX
NewArray = Unallocated
Array = XXXXXX
After I fill the new temporary Array the following happens:
FullPathNames = XXXXXX
NewArray = YYYYY
Array = XXXXXX
As I exit the method the following happens:
FullPathNames = XXXXXX
NewArray = YYYYY
Array = YYYYY
I was attempting to modify FullPathNames by passing it in as a pointer. I originally tried this task by using realloc but that just resulted in a free pointer exception.
Notes:
MAX_FILENAME_AND_PATHNAME_LENGTH = 516;
If I understand correctly, what you want to do is to modify the FullPathNames Pointer in the code part where you initialize your original array.
With your declartion of FullPatchNames
char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH]
you basically declare a pointer to an array of MAX_FILENAME_AND_PATHNAME_LENGTH char elements. With your call to void Remove_Element(...) you just give a copy of this pointer to the local variable Array valid inside your function. Because of this Array = NewArray;, only changes the local copy of your pointer inside the function, not FullPathNames.
If you want to change the value of FullPathNames you must give a pointer to this pointer to your function. The Prototype of Remove_Element must look like this:
void Remove_Element( char (**Array)[MAX_FILENAME_AND_PATHNAME_LEN],
int Index, int Array_Length )
Now Array is a Pointer to an Pointer to an (one dimansional) array of char. By dereferencing this Pointer, you can change your original Pointer FullPathNames to point to your new object you created inside your function. You must modify the call to this function to Remove_Element(&FullPathNames,1, NumOfFiles);. To read from Array, you must dereference it using the * operator:
memcpy(String,*Array[i+1],MAX_FILENAME_AND_PATHNAME_LEN);
...
Array = NewArray;
Warning: This code will now produce a memory leak, since you are loosing your reference to your orignal object. You should remove this using the free() function somewhere in your code!
There seems to exist a certain lack of knowledge about the syntax in C language first and foremost.
char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LENGTH]
This is one example. The syntax shown here would be read by a c- programmer as:
Semicolon is missing - maybe #define voodoo somewhere!
char (*FullPathNames)... - a function pointer! oh wait why square brackets next?!
Maybe he wanted to say char *FullPathNames; or he wanted char FullPathNames[MAX_FILENAME_AND_PATH_NAME_LENGTH]; Hm...
So here the first 101:
char foo[50]; // A fixed size array with capacity 50 (49 chars + '\0' max).
char *foo = NULL; // a uninitialized pointer to some char.
char (*foo)(); // a pointer to a function of signature: char(void).
char *foobar[50]; // This is an array of 50 pointers to char.
Depending on where your char foo[50]; is located (in the code file, in a function, in a structure definition), the storage used for it varies.
char foo1[50]; // zerovars section.
char foo2[50] = { 0 }; // initvars section
char foo3[50] = "Hello World!"; // also initvars section
void FooTheFoo( const char *foo )
{
if(NULL != foo )
{
printf("foo = %s\n", foo);
}
}
int main(int argc, const char *argv[])
{
char bar[50] = "Message from the past."; // bar is located on the stack (automatic variable).
FooTheFoo(bar); // fixed size array or dynamic array - passed as a (const pointer) in C.
return 0;
}
Now we got the basics down, lets look at 2-dimensional dynamic array.
char **matrix = NULL;
A pointer to a pointer of char. Or a pointer to an array of pointers to chars or an array of pointers to pointers to arrays of chars.
As lined out, there is no "meta" information regarding to what a char* or a char ** point to beyond that finally the dereferenced item will be of type char. And that it is a pointer to a pointer.
If you want to make a 2-dimensional array out of it, you have to initialize accordingly:
const size_t ROW_COUNT = 5;
const size_T COL_COUNT = 10;
char **myMatrix = malloc(sizeof(char *) * ROW_COUNT);
// check if malloc returned NULL of course!
if( NULL != myMatrix )
{
for(size_t row = 0; row < ROW_COUNT; row++ )
{
myMatrix[row] = malloc(sizeof(char) * COL_COUNT);
if( NULL == myMatrix[row] ) PanicAndCryOutLoudInDespair();
for(size_t col = 0; col < COL_COUNT; col++ )
{
myMatrix[row][col] = 0;
}
// of course you could also write instead of inner for - loop:
// memset(myMatrix[row], 0, sizeof(char) * COL_COUNT);
}
}
Last not least, how to pass such a 2-dimensional array to a function? As the char** construct does not contain the meta information regarding sizes, in the general (inner not a 0 terminated string) case, you would do it like that:
void FooIt( const char **matrix, size_t rowCount, size_t colCount )
{ // Note: standard checks omitted! (NULL != matrix, ...)
putchar(matrix[0][0]);
}
Last, if you want to get rid of your 2D dynamic array again, you need to properly free it.
void Cleanup2DArray( char **matrix, size_t rowCount )
{
for(size_t row = 0; row < rowCount; row++ )
{
free(matrix[row];
}
free(matrix);
}
The only thing more to say about it I leave to other gentle contributors. One thing coming to mind is how to express const-ness correctly for those multi-dimensional things.
const char **
const char const * const *
etc.
With this, you should be able to spot the places where you went wrong in your code and fix it.
The pointer you're passing is just a value. That it holds an address means you can dereference it to modify what it points to, but it doesn't mean changing its value directly (your assignment statement) will affect the caller-parameter. Like everything else in C, if you want to modify something by-address, then an address is exactly what you need to do it. If the thing you're modifying is a pointer, then the address of the pointer (through a pointer-to-pointer parameter) is the generally prescribed solution.
However, I can tell you the syntax and housekeeping to do that is... uninviting in your case. A simple pointer is easy enough, but a pointer-to-array-of-N isn't so simply. Were I you his would simply use the return result of the function itself, which is otherwise currently being unused and void. Declare your function like this:
char (*Remove_Element( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN],
int Index, int Array_Length ))[MAX_FILENAME_AND_PATHNAME_LEN]
{
....
return Array; // or whatever else you want to return so
// long as the type is correct.
}
and simply have the caller do this:
Array = RemoveElement(Array, Index, Array_Length);
A working variation of my solution appears below. The reason I had to do it this way is because while I was able to dereference (**Array)[MAX_FILENAME_AND_PATHNAME_LEN] I was only able to modify the first string array in the array.
The string array was initialized and filled several strings. While I could reference a string contained within *Array[0] but was unable to reference any of the other strings. The resulting array will replace the original array. This method will only work in the initial code block where the array to be replaced is initialized.
#define MAX_FILENAME_AND_PATHNAME_LEN MAX_FILENAME_LEN + MAX_PATHNAME_LEN
/*
This method was designed to free the memory allocated to an array.
*/
void FreeFileAndPathArrays( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN] )
{
free( Array );
}
/*
This method was designed to remove an index from an array. The result of this method will shrink the array by one.
*/
void Remove_Element( char (**ArrayPointer)[MAX_FILENAME_AND_PATHNAME_LEN],int Index, int *Array_Length, char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN] )
{
int i = 0;
int j = 0;
char String[MAX_FILENAME_AND_PATHNAME_LEN];
char (*NewArray)[MAX_FILENAME_AND_PATHNAME_LEN];
char (*GC)[MAX_FILENAME_AND_PATHNAME_LEN];
int Length = *Array_Length;
int NewLength = Length - 1;
size_t Size;
NewArray = malloc( sizeof( *NewArray) * NewLength * ( MAX_FILENAME_AND_PATHNAME_LEN ) );
Size = sizeof( *NewArray ) * NewLength;
memset(NewArray, 0, Size);
UI_Display("Test Block:");
for ( j = 0; j < NewLength; j++ )
{
if ( j != Index )
{
memcpy(String,Array[j],MAX_FILENAME_AND_PATHNAME_LEN);
strcpy( Array[Index], String );
Fill(NewArray,String,j);
UI_Display(String);
}
}
GC = Array;
*ArrayPointer = NewArray;
free(GC);
*Array_Length = *Array_Length - 1;
}
/*
This method was designed to place a string into an index.
*/
void Fill( char (*Array)[MAX_FILENAME_AND_PATHNAME_LEN], const char * String, int Index)
{
strcpy( Array[Index], String );
}
/*
This method was designed to place fill each string array contained within the array of string arrays with 0's.
*/
void PrepareFileAndPathArrays( char (*FullPathNames)[MAX_FILENAME_AND_PATHNAME_LEN], int ROWS )
{
size_t Size;
Size = sizeof( *FullPathNames ) * ROWS;
memset(FullPathNames, 0, Size);
}
Related
This probably has been asked already, but I'm unable to find anything on it.
I have a string array, where the numbers of strings in it is determined at runtime (the max string length is known, if that helps). Since I need global access to that array, I used a pointer and malloc'ed enough space to it when I actually know how much has to fit in there:
char *global_strings;
void some_func(int strings_nr, int strings_size)
{
global_strings = (char*) malloc(strings_nr* strings_size* sizeof(char));
}
What would be the correct way in C to use this pointer like a two-dimensional char array equivalent to
global_strings[strings_nr][strings_size] ?
As a global pointer to 2D data, whose N*M characteristics defined at run-time, I'd recommend a helper function to access the strings rather than directly use it. Make it inline or as a macro if desired.
char *global_strings = NULL;
size_t global_strings_nr = 0;
size_t global_strings_size = 0;
// Allocation -
// OK to call again, but prior data may not be organized well with a new string_size
// More code needed to handle that.
void some_func(int strings_nr, int strings_size) {
global_strings_nr = strings_nr; // save for later use
global_strings_size = strings_size; // save for later use
global_strings = realloc(global_strings,
sizeof *global_strings * strings_nr * strings_size);
if (global_strings == NULL) {
global_strings_nr = global_strings_size = 0;
}
}
// Access function
char *global_strings_get(size_t index) {
if (index >= global_strings_nr) {
return NULL;
}
return global_strings + index*global_strings_size;
}
#define GLOBAL_STRINGS_GET_WO_CHECK(index) \
(global_strings + (index)*global_strings_size)
Better to use size_t for array indexing and sizing than int.
Casts not needed.
Memory calculations should begin with a size_t rather than int * int * size_t.
I need to write a function the takes:
an unknown type array, size of the array and size of the elements
and return an array of pointers: first the negative value and then the positive values. this is what Iv done so far:
void *mix(void *A, int nElementsA, int sizeOfAnElement) {
char** res = (char**)malloc(sizeof(char*)*nElementsA*sizeOfAnElement);
char* p = (char *)A;
char* bStart = res[0];
char* bEnd = res[nElementsA*sizeOfAnElement - sizeOfAnElement];
while (p<(char*)A + nElementsA*sizeOfAnElement) {
if (*(int*)p>0) {
bStart = p;
bStart += sizeOfAnElement;
}
else {
bEnd = p;
bEnd -= sizeOfAnElement;
}
p += sizeOfAnElement;
}
return res;
}
and i get array full of rubbish,
what Iv dove wrong?
First of all: What you are trying to do is impossible and makes little sense.
You say that you have: an unknown type array Therefore you can not access any elements of the array. Doing:
(*(int*)p
means that you assume the elements to be of type int (or compatible). This obviously conflict with the type being unknown.
Besides that....
This line
malloc(sizeof(char*)*nElementsA*sizeOfAnElement);
allocates too much memory. It shall only allocate a pointer for each element, i.e.
malloc(sizeof(char*)*nElementsA);
Fixed:
void *mix(void *A, int nElementsA, int sizeOfAnElement,
int (*isPositive)(const void *)) {
// Allocate a `char*` array containing `nElementsA` pointers.
char **res = malloc(nElementsA * sizeof *res);
// &p[i] == &A[i]
char (*p)[sizeOfAnElement] = A;
// bStart points to the first result element.
char **bStart = &res[0];
// bEnd points to the last result element.
char **bEnd = &res[nElementsA - 1];
// Loop through the array,
// adding &A[i] at the start of the result array if positive,
// else at the end of the result array.
for (int i = 0; i < nElementsA; i++) {
if (isPositive(p[i])) {
*bStart = p[i];
bStart++;
}
else {
*bEnd = p[i];
bEnd--;
}
}
return res;
}
Your understanding of what needed to be allocated and how to use your pointers was wrong.
If you want to create an array of pointers, then you need only allocate nElementsA pointers, not nElementsA * sizeOfAnElement pointers (you're storing pointers, not copies of the objects to which they point).
Then you created and used bStart and bEnd incorrectly. If you want to move through an array of int objects, then you need an int* object. In the case of bStart and bEnd, you want to move through an array of char*, so you need a char**.
I added a function pointer parameter, so you can work with types other than int (else what's the point of using void *A and sizeOfAnElement instead of int *A?) If you need help with that, there are plenty of answers here and tutorials for you to find via search engine.
I also took the liberty of changing p to a pointer to an array, so the compiler can perform the pointer arithmetic for you rather than you doing it yourself. You can change it back if you like. If you want to use pointers in the loop (i.e. you can't use i), here's a version of the loop that does that:
// I added the typedef for more easily understood declarations of `p` and `end`.
typedef char array_alias_t[sizeOfAnElement];
// p's type is the same as in the previous code (char (*)[sizeOfAnElement]).
array_alias_t *p = A;
// p + x == &p[x], and &p[nElementsA] is one element past the end of A,
// which is allowed by ISO C, provided you don't dereference the pointer
// (i.e. *end is not allowed).
for (array_alias_t *end = p + nElementsA; p != end; p++) {
if (isPositive(*p)) {
*bStart = *p;
bStart++;
} else {
*bEnd = *p;
bEnd--;
}
}
I want to filter an strings array passed in, something like this:
char **
filter_vids(char **vids, size_t n) {
int i;
int count = 0;
char ** filted = malloc(n * sizeof(char *));
for(i = 0; i < n; i++){
filted[i] = (char*)malloc(50 * sizeof(char));
}
for(i = 0; i < n; i++) {
if(some_filter(vids[i])) {
strcpy(filted[count++], vids[i]);
printf("in filter:%s\n", vids[i]);
}
}
return filted;
}
But the caller may not known the length of return array, it's extractly the counter variable, so what's the best practice of returning an array while telling him the right length of array?
such as
char **
filter_vids(char **vids, size_t n, int *output_length)
It's the best practice of using output_length?
I edit this function to this, as your suggestions:
char **
filter_vids(char **vids, size_t n) {
int i;
int count = 0;
char ** filted = malloc((n + 1) * sizeof(char *));
for(i = 0; i < n; i++) {
if(vids[i][0] <= 'f') {
filted[count++] = strdup(vids[i]);
}
}
filted[count] = NULL;
return filted;
}
To pass a pointer to an integer length variable whose value is then set in the function is certainly a good way. As Malcolm said, it is also general and can be used for sets of values which do not have an "invalid" member.
In the case of pointers with their invalid null pointer value one can mark the end of valid entries with a null pointer. For example, the array of string pointers which the C run time uses to pass command line arguments to main is thus terminated.
Which method to choose depends a little on how the caller wants to use the resulting array. If it is processed sequentially, a (while *p){ ..; ++p; } feels idiomatic. If, on the other hand, you need random access and must perform the equivalent of a strlen before you can do anything with the array, then it is probably better to return the length via a pointed-to length variable right away.
Two remarks:
First, note the difference between
a valid pointer to an empty string (if somebody called, let's say, myProg par1 "" par2, argv[2] could be a valid pointer to a zero byte);
and a null pointer which is pointing nowhere; in the example, argv[4] would be the null pointer, indicating the end of the argument list.
Second, You malloc more memory than you need which is wasteful in the case of longer strings and/or strict filters. You could instead allocate the string on demand inside the if clause.
These are common options:
Receive the allowed size as parameter by pointer, overwrite it with the actual size, return the array as return value.
Receive the output array as parameter by pointer, update as required, return the actual size as return value.
Append a sentinel value to the output array (here a null pointer), as suggested in the other answer.
Use a more sophisticated data structure as a return value. You could use a struct, which stores the size alongside the array or a linked list.
Example (untested):
typedef char* mystring;
typedef mystring* mystringarray;
typedef struct { mystringarray *arr; size_t size } mysizedstringarray;
/* returns filtered array, size will be updated to reflect the valid size */
mystringarray* myfun1(mystringarray in, size_t* size);
/* out will be allocated and populated, actual size is returned */
size_t myfun2(mystringarray in, size_t size, mystringarray* out);
/* output array contains valid items until sentinel value (NULL) is reached */
mystringarray* myfun3(mystringarray in, size_t size);
/* returns filtered array with actual size */
mysizedstringarray myfun4(mystringarray in, size_t size);
I have a function which creates an array, of say, size 5.
Is it possible for the function to accept a pointer (or maybe it needs a pointer to a pointer?) and then point said pointer at an array, so that when the callee then looks at the pointer, it can see all values of the array.
Something along the lines of this (except this will not work):
#define LENGTH 5
void assignArray(int *pointer)
{
int arr[LENGTH] = {0,1,2,3,4};
// Point the pointer at the array, without manually copying each element
pointer = arr;
}
void main()
{
int *pointer;
pointer = malloc(sizeof(int) * LENGTH);
assignArray(pointer);
int i;
for (i = 0 ; i < LENGTH ; i++) printf("%d\n", pointer[i]);
}
C assign array without element by element copy
In C, arrays (compile-time allocated) cannot be assigned. You need to copy the elements from one array to another.
To avoid element-by-element copy, you can copy the whole array all at a time using library function.
I'm not very sure what you want to ask here, but it seems, you need to do memcpy() to achieve your goal.
If you have a secondary array arr to copy from, you can write
memcpy( pointer, arr, ( (sizeof arr[0]) * LENGTH ));
The code to do what you are describing might look like:
#define LENGTH 5
void assignArray(int **pp)
{
static int arr[LENGTH] = {0,1,2,3,4};
// Point the pointer at the array, without manually copying each element
*pp = arr;
}
int main()
{
int *pointer;
assignArray(&pointer);
for (int i = 0 ; i < LENGTH ; i++)
printf("%d\n", pointer[i]);
}
Note that one does not simply point *pp at a non-static local variable arr. That is because int arr[] = .... would go out of scope when assignArray returns.
If you want each call to assignArray to "return" a different array then of course you will have to allocate space and use memcpy each time you want to make a copy of the original array.
int arr[LENGTH] = {0,1,2,3,4}; will be stack allocated, so attempting to return the pointer to any of its elements will give you undefined behaviour as the whole thing will be out of scope when the function returns.
If you want to change what a pointer is pointing to then use 2 levels of indirection ** (i.e. pass a pointer to a pointer). You'll need to allocate the array arr on the heap using malloc or something similar.
As you are trying to do it, it is not possible due to the fact that your local arr is saved to the stack and is cleaned up after the function assignArry finished. As already mentioned you need to memcpy.
This answer will have two parts:
As mentioned in other answers, this is now how you're supposed to do it. A common construct in similar code is:
void assignArray(int *dest, size_t size)
{
int i;
// initialize with some data
for (i=0; i<size; i++)
dest[i] = i;
}
This way you're not wasting space and time with an intermediate buffer.
Second part of this answer is about wrapping arrays in a struct. It's a silly trick, that in a way achieves exactly what you asked, and also something that you probably don't want because of extra data copying.
Example code:
#include <stdio.h>
#include <stdlib.h>
#define LENGTH 5
struct foo { int arr[LENGTH]; };
struct foo assignArray()
{
struct foo bar = { .arr = {0,1,2,3,4} };
/* return the array wrapper in struct on stack */
return bar;
}
int main()
{
struct foo *pointer;
pointer = malloc(sizeof(*pointer));
*pointer = assignArray(); /* this will copy the data, not adjust pointer location */
int i;
for (i = 0 ; i < LENGTH ; i++) printf("%d\n", pointer->arr[i]);
return 0;
}
I want to make a FUNCTION which calculates size of passed array.
I will pass an Array as input and it should return its length. I want a Function
int ArraySize(int * Array /* Or int Array[] */)
{
/* Calculate Length of Array and Return it */
}
void main()
{
int MyArray[8]={1,2,3,0,5};
int length;
length=ArraySize(MyArray);
printf("Size of Array: %d",length);
}
Length should be 5 as it contains 5 elements though it's size is 8
(Even 8 will do but 5 would be excellent)
I tried this:
int ArraySize(int * Array)
{
return (sizeof(Array)/sizeof(int));
}
This won't work as "sizeof(Array)" will retun size of Int Pointer.
This "sizeof" thing works only if you are in same function.
Actually I am back to C after lots of days from C# So I can't remember (and Missing Array.Length())
Regards!
You cannot calculate the size of an array when all you've got is a pointer.
The only way to make this "function-like" is to define a macro:
#define ARRAY_SIZE( array ) ( sizeof( array ) / sizeof( array[0] ) )
This comes with all the usual caveats of macros, of course.
Edit: (The comments below really belong into the answer...)
You cannot determine the number of elements initialized within an array, unless you initialize all elements to an "invalid" value first and doing the counting of "valid" values manually. If your array has been defined as having 8 elements, for the compiler it has 8 elements, no matter whether you initialized only 5 of them.
You cannot determine the size of an array within a function to which that array has been passed as parameter. Not directly, not through a macro, not in any way. You can only determine the size of an array in the scope it has been declared in.
The impossibility of determining the size of the array in a called function can be understood once you realize that sizeof() is a compile-time operator. It might look like a run-time function call, but it isn't: The compiler determines the size of the operands, and inserts them as constants.
In the scope the array is declared, the compiler has the information that it is actually an array, and how many elements it has.
In a function to which the array is passed, all the compiler sees is a pointer. (Consider that the function might be called with many different arrays, and remember that sizeof() is a compile-time operator.
You can switch to C++ and use <vector>. You can define a struct vector plus functions handling that, but it's not really comfortable:
#include <stdlib.h>
typedef struct
{
int * _data;
size_t _size;
} int_vector;
int_vector * create_int_vector( size_t size )
{
int_vector * _vec = malloc( sizeof( int_vector ) );
if ( _vec != NULL )
{
_vec._size = size;
_vec._data = (int *)malloc( size * sizeof( int ) );
}
return _vec;
}
void destroy_int_vector( int_vector * _vec )
{
free( _vec->_data );
free( _vec );
}
int main()
{
int_vector * myVector = create_int_vector( 8 );
if ( myVector != NULL && myVector->_data != NULL )
{
myVector->_data[0] = ...;
destroy_int_vector( myVector );
}
else if ( myVector != NULL )
{
free( myVector );
}
return 0;
}
Bottom line: C arrays are limited. You cannot calculate their length in a sub-function, period. You have to code your way around that limitation, or use a different language (like C++).
You can't do this once the array has decayed to a pointer - you'll always get the pointer size.
What you need to do is either:
use a sentinel value if possible, like NULL for pointers or -1 for positive numbers.
calculate it when it's still an array, and pass that size to any functions.
same as above but using funky macro magic, something like: #define arrSz(a) (sizeof(a)/sizeof(*a)).
create your own abstract data type which maintains the length as an item in a structure, so that you have a way of getting your Array.length().
What you ask for simply can't be done.
At run time, the only information made available to the program about an array is the address of its first element. Even the size of the elements is only inferred from the type context in which the array is used.
In C you can't because array decays into a pointer(to the first element) when passed to a function.
However in C++ you can use Template Argument Deduction to achieve the same.
You need to either pass the length as an additional parameter (like strncpy does) or zero-terminate the array (like strcpy does).
Small variations of these techniques exist, like bundling the length with the pointer in its own class, or using a different marker for the length of the array, but these are basically your only choices.
int getArraySize(void *x)
{
char *p = (char *)x;
char i = 0;
char dynamic_char = 0xfd;
char static_char = 0xcc;
while(1)
{
if(p[i]==dynamic_char || p[i]==static_char)
break;
i++;
}
return i;
}
int _tmain(int argc, _TCHAR* argv[])
{
void *ptr = NULL;
int array[]={1,2,3,4,5,6,7,8,9,0};
char *str;
int totalBytes;
ptr = (char *)malloc(sizeof(int)*3);
str = (char *)malloc(10);
totalBytes = getArraySize(ptr);
printf("ptr = total bytes = %d and allocated count = %d\n",totalBytes,(totalBytes/sizeof(int)));
totalBytes = getArraySize(array);
printf("array = total bytes = %d and allocated count = %d\n",totalBytes,(totalBytes/sizeof(int)));
totalBytes = getArraySize(str);
printf("str = total bytes = %d and allocated count = %d\n",totalBytes,(totalBytes/sizeof(char)));
return 0;
}
Not possible. You need to pass the size of the array from the function, you're calling this function from. When you pass the array to the function, only the starting address is passed not the whole size and when you calculate the size of the array, Compiler doesn't know How much size/memory, this pointer has been allocated by the compiler. So, final call is, you need to pass the array size while you're calling that function.
Is is very late. But I found a workaround for this problem. I know it is not the proper solution but can work if you don't want to traverse a whole array of integers.
checking '\0' will not work here
First, put any character in array at the time of initialization
for(i=0;i<1000;i++)
array[i]='x';
then after passing values check for 'x'
i=0;
while(array[i]!='x')
{
i++;
return i;
}
let me know if it is of any use.
Size of an arry in C is :
int a[]={10,2,22,31,1,2,44,21,5,8};
printf("Size : %d",sizeof(a)/sizeof(int));