I just started my free trial of GCP and I see I have CPUs (all regions) globally set to 32.
When I start an instance (ex. 8 CPUs with 16GB of RAM) it says
Quota 'N2_CPUS' exceeded. Limit: 0.0 in region europe-west4.
Now, if I go to Quotas page and look up the N2 CPUs set for each region, this is set to 0 to ALL regions and I can't upgrade it because they won't accept the request.
This happens with all the CPUs available (N2D, N2, C2) so basically I can't start any instance.
Can anyone try to help me?
Thank you!
While using 12-month, $300 free trial you have some limitations like:
You can't have more than 8 cores (or virtual CPUs) running at the same time.
You can't request a quota increase. For an overview of Compute Engine quotas, see Resource quotas.
You must upgrade your account to perform any of the actions in
the preceding list.
To request an increase in quotas you should follow steps below:
Enable billing for your account.
Go to Quotas page.
Select the quotas you want to change.
Click the Edit Quotas button and follow instructions to submit your request.
A support representative from the Compute Engine team will respond to your request within 24 to 48 hours. After that you'll get a confirmation that your request was approved, but in some cases your request could be declined for some reasons:
Please be informed that we are unable to proceed with your request,
for this resource was quite high and needs capacity planning with our
sales team. We recommend for you to contact sales team for capacity
planning.
Accordingly to this reply, N2 vCPUs are on high demand at the moment and you should contact with Google Sales Team to get your quota increased. There's no other way. Unfortunately, Stack Overflow community can do nothing in such cases.
Related
I have a paid app and can see the quota is 90,040 per day for channels created.
I have looked at all the pricing pages from cloud services and developer pricing pages and can not see any prices regarding the cost per channel created after the 100 free limit.
https://cloud.google.com/appengine/docs/quotas#Channel this page only says the daily limit is "Based on your budget" but I do not see any costs anywhere on the web.
Am I to assume that I get 90,040 free per day for having a paid app
As I understand the pricing changed recently and that's why the documentation is a little confusing. It used to be that you paid a tiny amount for each channel (something like 0.0001 - don't remember how many zeroes).
Now this tiny charge is canceled. You are just paying for CPU & bandwidth that your channels are using. That's why it says according to budget.
It's the same story with Email, and various other APIs as mentioned here: https://cloud.google.com/appengine/pricing. I'm fairly sure Channel API should be included in the last row in the resource billing table.
It costs 10,000 micropennies to create a channel (or 100 channels per 1 cent, see appstats for more).
See a more detailed answer to the same question here: https://groups.google.com/forum/#!topic/google-appengine/uQFWM6F--hY
do i get 50 thousand free writing operation if I enabling billing, according to this picture that taken from https://developers.google.com/appengine/docs/quotas?hl=iw
I can't see that:
See billable limits, where it says:
Every application gets an amount of each resource for free, but application administrators can increase these quotas by enabling paid apps and setting a daily budget. You will be charged for the resources your application actually uses, and for the amount of resources used above the free quota thresholds.
So yes, you get 50k free write ops per day.
I am developping an application using App Engine to collect, store and deliver data to users.
During my tests, I have 4 data sources which send HTTP POST requests to the server every 5s (all requests are exactly uniform).
The server stores received data to the datastore using Objectify.
At the beginning, all requests are manage by 1 instance (class F1) with 0.8 QPS, a latency of 80ms and 80MB of memory.
But during the following hours, the used memory increases and goes over the limit of F1 Instance.
However, the scheduler doesn't start another instance. When I stop all traffic, average memory never decreases.
Now I have 150MB memory instead of 128MB (limit of F1 class) and I stopped all the traffic.
I Tried to set performance settings manually or automatic, disable Appstats without any improvement.
I use Memcache and datastore, don't have any cron or task queues and the traffic is always the same.
What are the possible reasons the average memory increase?
Is it a bug of the admin console?
Which points define the quantity of memory used per request?
Another question:
Does Google have special discount for datastore read/write ( >30 million ops / day ) ?
Thank you,
Joel
Regarding the special price, I don't think there is. If your app needs this amount of read/write quota you should look into optimizing to minimize write and perhaps implement some sort of bulk writing if possible.
On the memory issue. You should post your code in order to get a straight answer since there are too many things to look into when discussing memory usage. Knowing more about your case will help in producing a straight answer.
Cheers,
Kjartan
I just enabled billing just because my daily bandwidth seemed to exceed 1 GB per day.
But I realized from the Billing History section, days before the day the billing is enabled, the daily bandwidth has exceeded 1 GB (even it ever reached 2.5 GB, and the last column says $0.18), and I was not charged anything.
How come the free version of app engine allows more than 1 GB of bandwidth? If it is so, then there is no purpose of enabling billing.
If you want your application to work reliably and serve all requests, you should enable billing when about to get over the limits. Sometimes (for example, if you are at 0.8GB and someone starts 500MB download) you may get a little bit over the quota, but this is usually rare and I would not try to build my business on this.
I've chosen google-app-engine because of its scalability, and now I try to understand how much I will have to pay once I release the product.
I've looked back and forth in the google app engine documentation to find an answer for question and couldn't find. I found few details in the "Quotas" page, I found how much I can get for free and how much is the Billing Default Quota.
In Billing Page there are number for CPU, etc with Resource and Unit and how much it cost. But no where could I find how much will it cost me per channel calls/created, etc.
I can't even try to make calculations with what's in the Admin console, because the current numbers there now are 0 (since there are 2 users which are the programmers).
How can I be ready for the releasing of the product that (hopefully) will have a huge number of channels created daily?
Is there a page I missed, or is there a tool for calculating?
Thanks!
EDIT:
Moishe, thanks for the quick and readable answer. So here are some more questions:
1. Do you think - if needed - that I will be able to get even more quota for the number of channels? I saw there's a special form to ask for more quotas, but I'm not sure that includes the Channel-API feature...
2. Are there any posts you've made for "how to use channel-API efficiently"? I saw some stuff about reusing the tokens per user. Is there more?
Thanks again.
Creating a channel costs about 2.7 CPU-seconds. A CPU-hour costs $0.10. So, each channel created costs
(2.7 / 3 600) * $0.10 = $7.5 × 10^-5
So creating 1000 channels will cost $0.075, or 7.5 cents.
You'll also get charged the normal outgoing bandwidth costs for any data sent over a channel.
The CPU cost probably isn't the biggest concern; you're more likely to run into quota caps then running out of money. Paid apps are limited to 86400 channel creations/day (1/second).