I created a simple C program to display about a simple bank transaction on withdrawals and deposits. I created the variables using structure. But there is a problem in passing structure variables within functions as they are not passing the values from one function to another as well as to main function.
#include <stdio.h>
#include <stdlib.h>
typedef struct Details{
char name[100];
char day[100];
int openingbalance;
int amount;
int closingbalance;
}detail;
void InputDetails(detail customer){
printf("Enter Customer name: ");
scanf("%s",customer.name);
printf("Enter the date: ");
scanf("%s",customer.day);
printf("Enter opening balance: ");
scanf("%d",&customer.openingbalance);
}
void transaction(detail customerr, int money){
int selection;
printf("Opening balance = %d\n",customerr.openingbalance);
printf("Select the transaction\n1.Withdrawal\n2.Deposit\n");
scanf("%d",&selection);
switch(selection){
case 1:
if(money > customerr.openingbalance){
printf("No sufficient balance in the account to process the request\n");
customerr.closingbalance = customerr.openingbalance;
}
else
customerr.closingbalance = customerr.openingbalance - money;
break;
case 2:
customerr.closingbalance = customerr.openingbalance + money;
}
}
void main()
{
detail client;
int amount;
InputDetails(client);
printf("Enter the transaction amount: ");
scanf("%d",&amount);
transaction(client, amount);
FILE *file1;
file1 = fopen("Bank.txt","a+");
printf("Name\tDate\tOpening Balance\tAmount Processed\tClosing Balance\n");
printf("%s \t%s \t%d \t%d \t%d\n",client.name,client.day,client.openingbalance,amount,client.closingbalance);
fprintf(file1,"%s \t%s \t%d \t%d \t%d\n",client.name,client.day,client.openingbalance,amount,client.closingbalance);
fclose(file1);
}
In the output it displays a wrong amount rather the entered opening balance and all the other variables including name and date.
You're passing the struct by value, which creates a copy of it. Operations on the struct in the function don't affect the original variables.
Instead of doing that, you may want to pass a pointer to the variable to your functions.
To do that, you need to change your function signatures to use a pointer to detail:
void InputDetails(detail *customer)
void transaction(detail *customerr, int money)
Since you're using a pointer, you need to dereference it to access the actual data pointed to by the pointer.
For other variable types you'd use the * indirection unary operator to access the value, which you can also do with structs:
(*customerr).closingbalance = (*customerr).openingbalance - money;
This is ugly. Instead of having to do this, you can use the -> operator, which is just a prettier way of doing the above:
customerr->closingbalance = customerr->openingbalance - money;
In your functions, you'd need to replace every use of the . operator on customerr with ->.
Doing this will save both time and memory since you don't have to make a local copy of the struct, and your program can function correctly.
When you call your functions, you'd use the & unary operator to take obtain the address of the struct variable and pass that, instead of the entire struct itself:
InputDetails(&client);
transaction(&client, amount);
You have to pass an object of a structure by reference through using a pointer to the object if you want that the original object would be changed in the function.
For example the function InputDetails should be defined like
void InputDetails(detail *customer){
printf("Enter Customer name: ");
scanf("%s",customer->name);
printf("Enter the date: ");
scanf("%s",customer->day);
printf("Enter opening balance: ");
scanf("%d",&customer->openingbalance);
}
and called like
InputDetails(&client);
Related
I was learning about pointers,structures and AoS and the relation between them, I was trying to make a simple C code, that took input from users, using pointers. however, no matter what I try I have been running into Seg faults, for example in the code : the code crashes on every run as soon as I try to input the balance, if the code isnt correct, why is the exception not raised at the name or accno input, also what should be the right approach to do this task.
void input(struct bankacc b[],int n){
struct bankacc *ptr=NULL;
ptr=b;
for(;ptr<(b+n);ptr+=1)
{
printf("Enter name: ");
scanf("%s",(ptr)->name);
printf("Enter account number: ");
scanf("%d",ptr->accno);
printf("Enter balance: ");
scanf("%f",ptr->balance);
printf("_____ \n");
}}
Image of code: https://i.stack.imgur.com/JREvb.png
You have not presented the definition of struct bankcc, but presumably, its members accno and balance are an int and a float, respectively, not pointers to the same. In that case, you need to pass scanf pointers to these, e.g. scanf("%d",&ptr->accno).
Additionally, if the name member of struct bankacc is a (long enough) array of char or a pointer to a large enough space to accommodate the name that is entered then scanf("%s",(ptr)->name) is ok(-ish). But otherwise -- for example, if it is a char * that has not been assigned to point to any storage -- then that scanf is invalid, too. You need to pass a valid pointer to a space large enough to receive the input.
You forgot to get the address of struct members:
void input(struct bankacc b[],int n)
{
struct bankacc *ptr=NULL;
ptr = b;
for(;ptr<(b+n);ptr+=1)
{
printf("Enter name: ");
scanf("%s", ptr->name);
printf("Enter account number: ");
scanf("%d", &(ptr->accno));
printf("Enter balance: ");
scanf("%f",&(ptr->balance));
printf("_____ \n");
}
}
This function is supposed to save data to a library.books_count instance of a dynamic array of pointers to structures. Yet it does not. A similar function addexistingBooks() does it flawlessly. What is the problem in realloc()?
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct
{
char book_name[32];
char book_genre[32];
char author[32];
int page_count;
float price;
}Sbook;
typedef struct
{
char library_name[32];
Sbook * bookp;
int books_count;
}Slib;
void menu(char String[50]);
void addexistingBooks(Slib library, int i);
void addBook(Slib library, int i);
int main()
{
Slib library;
int i=0;
char Choice[30];
printf("Enter amount of books inside the library: ");
scanf("%d", &(library.books_count));
library.bookp = (Sbook *)calloc(library.books_count,sizeof (Sbook));
fflush(stdin);
addexistingBooks(library, i);
menu(Choice);
if(strcmp(Choice,"add")==0)
{
addBook(library, i);
}
free(library.bookp);
return 0;
}
void menu(char String[30])
{
printf("Welcome to the library. If you read about heresy, prepare to be purged \n");
printf("Please choose a command, by writing the appropriate command: \n");
printf("1. Write 'add' to add a book. \n");
printf("2. Write 'remove' to remove a book. \n");
printf("3. Write 'redact' to redact a book. \n");
printf("4. Write 'Sort by criteria' to sort the books, where criteria can stand for: 1.bookname, 2.author, 3.genre, 4.price. \n");
printf("Enter your command: ");
gets(String);
}
void addexistingBooks(Slib library, int i)
{
for(i=0;i<library.books_count;i++)
{
printf("Enter the name of the book: \n");
fgets(library.bookp[i].book_name,32,stdin);
printf("Enter the genre of the book: \n");
fgets(library.bookp[i].book_genre,32,stdin);
printf("Enter the author of the book: \n");
fgets(library.bookp[i].author,32,stdin);
printf("Enter the page count of the book: \n");
scanf("%d", &(library.bookp[i].page_count));
printf("Enter the price of the book: \n");
scanf("%f", &(library.bookp[i].price));
fflush(stdin);
}
}
void addBook(Slib library, int i)
{
(library.books_count)++;
realloc(library.bookp,library.books_count);
fflush(stdin);
if(library.bookp==NULL)
{
exit(1);
}
printf("Enter the name of the book: \n");
fgets(library.bookp[i].book_name,32,stdin);
printf("Enter the genre of the book: \n");
fgets(library.bookp[i].book_genre,32,stdin);
printf("Enter the author of the book: \n");
fgets(library.bookp[i].author,32,stdin);
printf("Enter the page count of the book: \n");
scanf("%d", &(library.bookp[i].page_count));
printf("Enter the price of the book: \n");
scanf("%f", &(library.bookp[i].price));
fflush(stdin);
}
Your code contains several mistakes.
Lets start from the "non-blocking" mistakes. Those that, even if they can be really critical and have to be corrected, are not the real cause of the crash you experience.
The flush of standard input, fflush(stdin); is something that is not defined by the standard, so using it leads to undefined behavior: in some environments it could work, in some other environment it could not work, and there can be environments (the worst ones) in which it seems to work but it is actually harmful. It is recommended to avoid it.
Function gets() is dangerous because it doesn't provide any control on the size of the string inserted by the user, and its use should be avoided.
The issues in the void addBook() function
You try increasing the available space using realloc:
void *realloc(void *ptr, size_t size);
It needs the original pointer and the new size. But you pass library.books_count that is just the number of books. Meaning that, if the library used to contain 4 books, you try to allocate 5 bytes only.
You instead need to allocate library.books_count * sizeof(Sbook) bytes.
Furthermore it returns a new pointer. You need to assign it to the book pointer:
library.bookp = realloc(library.bookp, library.books_count * sizeof(Sbook));
In main() you initialize a i variable, but you never update it, since you store the numbers of books directly in library.books_count.
Then you pass it to addexistingBooks(), and it is redundant because you could use library.books_count itself for the loop, as you actually do. You can use it as the loop variable, but you don't need to have that parameter. Just
void addexistingBooks(Slib library, )
{
int i; /* If your C version is C99 or later, you can declare it in the loop itself */
for(i=0;i<library.books_count;i++)
{
/* Omissis */
}
}
Finally you pass it to addBook(), and not only it is redundant (as you can simply store the new book at index library.books_count-1, but it is actively harmful because you are always updating index 0 (because the value of parameter i is 0).
Although it is possible to pass structures to functions as values, it is not recommended. The first reason is that you will overload the stack of the process (the whole struct will be allocated in the stack area, that is quite big in PC applications but quite limited in embedded systems). The second reason will give you functional problems.
In fact, parameters passed by value are copies of the variables passed to the function. This means that any change made on them will not be reflected to original structures. In your case, the update of library.bookp pointer will not be available outside the function, causing (1) the original structure pointing to an invalid memory address location (becoming a dangling pointer), (2) the leak of the newly allocated memory, that nobody will be able to free().
Pass structures by address, instead, using pointers to structures. addBook() function, considering the i parameter removal, would become as follows
void addBook(Slib *library)
{
int i = library->books_count;
(library->books_count)++;
library->bookp = realloc(library->bookp, library->books_count * sizeof(Sbook));
/* and so on... the value of 'i' is now library->books_count-1 */
}
/* Call from main */
int main()
{
Slib library;
/* Omissis */
menu(Choice);
if(strcmp(Choice,"add")==0)
{
addBook(&library, i);
}
free(library.bookp);
return 0;
}
The definition of realloc function,
void *realloc(void *ptr, size_t size);
So, your realloc function:
realloc(library.bookp,library.books_count);
should change to:
library.bookp = realloc(library.bookp,sizeof(Sbook)*library.books_count);
OT, i see in your menu function, you use gets. It's dangerous, you should use fgets from stdin in stead. See in this link Why is the gets function so dangerous that it should not be used?
I am trying to create a contact list using structures and functions. Currently my code compiles but the members of the struct are not being modified outside of the function like I am trying to do. Here is my code(removed some lines for length)
#include <stdio.h>
#include <stdlib.h>
struct ContactInfo
{
char fname[50];
char lname[50];
};
struct ContactInfo gc;
void getContactInfo(struct ContactInfo gc)
{
printf("First Name: ");
scanf("%s", gc.fname);
printf("\nLast Name: ");
scanf("%s", gc.lname);
}
void showContactInfo(struct ContactInfo gc)
{
printf("* First Name: %s \n", gc.fname);
printf("* Last Name: %s \n", gc.lname);
}
int main()
{
getContactInfo(gc);
showContactInfo(gc);
return 0;
}
For getContactInfo, you need to pass a pointer to the struct:
void getContactInfo( struct ContactInfo *gcptr )
{
printf("First Name: ");
scanf("%s", gcptr->fname);
printf("\nLast Name: ");
scanf("%s", gcptr->lname);
}
Since you're trying to modify the contents gc, you need to pass a pointer to it to the function. Remember that C passes all arguments by value, so the called function creates a separate, duplicate object that receives the value of the parameter. Your code is modifying that duplicate object, which has no effect on the actual parameter.
The -> operator is used when the operand is a pointer to a struct or union type - it implicitly dereferences the pointer before accessing the particular member. It's equivalent to writing (*gcptr).fname and (*gcptr).lname, while being a little easier on the eyes.
You'd call this function as
getContactInfo( &gc );
For showContactInfo, you can leave it as it is since you're not trying to modify the parameter. However, a lot of people like to pass pointers to structs to save memory (you're not building a copy of the struct in the called function). If you want to use a pointer, I would recommend using the const keyword like so:
void showContactInfo( const struct ContactInfo *gcptr )
{
printf("* First Name: %s \n", gcptr->fname);
printf("* Last Name: %s \n", gcptr->lname);
}
The const keyword tells the compiler to yell at me if I try to modify the contents of the object gcptr points to in the showContactInfo function. Like getContactInfo above, you'd call it as
showContactInfo( &gc );
Note that I changed the argument names to gcptr just to help distinguish between the formal argument in the function definition and the actual argument in the function call. I normally don't like putting any kind of type information in a variable or argument name, but you can use whatever naming convention you like.
The C way for doing this is just plain old pointers:
void showContactInfo(struct ContactInfo* gc)
{
printf("* First Name: %s \n", gc->fname);
printf("* Last Name: %s \n", gc->lname);
}
Other than having to use the arrow operator -> to access properties it's basically the same.
C itself does not have references like C++ does.
The getContactInfo function is supposed to return values, but you pass values in instead.
The most natural way to get data out of a function is to use the return value. Also you should not use global variables for passing data. The code could look like:
struct ContactInfo getContactInfo(void)
{
struct ContactInfo g = { 0 }; // ensure no garbage in case input fails
printf("First Name: ");
scanf("%49s", g.fname);
printf("Last Name: ");
scanf("%49s", g.lname);
return g;
}
with the code in main being:
struct ContactInfo gc = getContactInfo();
showContactInfo(gc);
So the primary objective here is to take input from the user and store it in an array where each element in the array is a struct srecord. I would like to be able to retrieve the strings fname and lname as well as the score. This is crucial because I am going to also design other methods that will calculate the average of all students in the array and tell which students have the highest or lowest score.
For example in fill_in_srecord_array, if I wanted to print out the information in a[i] after running fill_in_srecord, would this be the proper line?
printf("%s %s: Score= %d\n", a[i].fname, a[i].lname, a[i].score);
But this does not compile, so what is wrong here?
Is my fill_in_srecord method working properly and actually filling in the array properly?
For future reference, what is the best way to access variables from a struct being stored in an array?
#include <stdio.h>
#include <string.h>
struct srecord {
char fname[20]; /* first name */
char lname[20]; /* last name */
int score;
};
void fill_in_srecord(struct srecord *r){
struct srecord new_student; //declare a new student record
r = &new_student; //assign a value to the pointer
printf("Enter student first name: "); //request input
scanf("%s", r->fname);
printf("First: %s",r->fname);
printf("\nEnter student last name: ");
scanf("%s", r->lname);
printf("Last: %s",r->lname);
printf("\nEnter student score: ");
scanf("%d", &(r->score));
printf("Score: %d\n", r->score);
}
void fill_in_srecord_array(struct srecord a[], int len){
a[len];
//struct srecord *p; //srecord pointer
for(int i = 0; i<len; i++) {
fill_in_srecord(&a[i]);
}
}
int main(){
struct srecord students[2];
fill_in_srecord_array(students, 2);
exit (0);
}
The problem here is that in the fill_in_srecord function you do
struct srecord new_student;
r = &new_student;
This is problematic for three reasons:
First is that new_student is a local variable, and it will go out of scope and disappear once the function returns. Any pointers to it will be stray pointers and using them will lead to undefined behavior.
The second problem actually makes the first problem moot, because when you pass a value to a function in C the values are copied and the function only gets a copy. Modifying a copy (like e.g. r = &new_student) will of course not modify the original.
The third problem is that when the function is called, you pass a pointer to a valid and existing instance of the srecord structure. There's simply no need for the new_student variable or the reassignment of r inside the function. Modifying r directly will be enough.
So the solution is simply to not have the two problematic lines.
There's another thing as well, the statement a[len]; that you have in the fill_in_srecord_array function it doesn't really do anything. But if it did anything it would lead to undefined behavior because you would index the array a out of bounds.
Right now you were making changes to local variable , which is not accessible out of function block and changes made to it are not done on the variable in calling function itself .
When you pass address of a[i] to function ,and if you make changes to that in function ,a[i] will be modified in the calling function itself . Because the changes will be made directly to content at its address , that is to itself .
What you need to do is write your function like this -
void fill_in_srecord(struct srecord *r){
/* struct srecord new_student; //declare a new student record */
/* r = &new_student; //assign a value to the pointer */
printf("Enter student first name: "); //request input
scanf("%s", r->fname);
printf("First: %s",r->fname);
printf("\nEnter student last name: ");
scanf("%s", r->lname);
printf("Last: %s",r->lname);
printf("\nEnter student score: ");
scanf("%d", &(r->score));
printf("Score: %d\n", r->score);
}
I just wrote this snippet of code and have passed values of integers in for when it scans the integer in, but am getting back the memory address of the int towards the end.. how do I display only the number that I just read in instead of it's address? Can I simplify this code snippet even more?
#include <stdlib.h>
#include <stdio.h>
typedef struct building {
char *blockName;
int blockNumber;
} building;
int main() {
building *blockA = (building*)malloc(sizeof(building));
building *blockB = (building*)malloc(sizeof(building));
blockA->blockName = (char*)malloc(25*sizeof(char*));
blockB->blockName = (char*)malloc(25*sizeof(char*));
blockA->blockNumber = (int)malloc(sizeof(int));
blockB->blockNumber = (int)malloc(sizeof(int));
printf("What is the name for your first block: ");
scanf("%s", (*blockA).blockName);
printf("What will be it's number: ");
scanf("%d", (*blockA).blockNumber);
printf("\n");
printf("What is the name for your second block: ");
scanf("%s", (*blockB).blockName);
printf("What will be it's number: ");
scanf("%d", (*blockB).blockNumber);
printf("\n");
printf("Your first block's name is %s. It's number is %d\n", (*blockA).blockName, (*blockA).blockNumber);
printf("Your second block's name is %s. It's number is %d\n", (*blockB).blockName, (*blockB).blockNumber);
printf("\n");
free(blockA->blockName);
free(blockB->blockName);
free(blockA);
free(blockB);
system("pause");
return 0;
}
The member
int blocknumber;
is a plain scalar integer, not a pointer. Use it directly, without allocating memory to it. This line:
blockA->blockNumber = (int)malloc(sizeof(int));
is very suspicious and your compiler should have warned you. (You do compile with warnings enabled, don't you?) You are tyring to store a pointer in an integer value, which will fail on machines where the size of a pointer is greater then the size of an int.
The remedy is not to allocate memory for a scalar, then
scanf("%d", &(*blockB).blockNumber);
(note the &), and then you will have the user input available as:
printf("It's number is %d\n", (*blockB).blockNumber);
On the other hand, the malloc for the string is right, because the string is an array of chars, in this case allocated on the heap and represented by a pointer to the first char.
Since building is defined as
typedef struct building {
char *blockName;
int blockNumber;
} building;
You shouldn't be doing this
blockA->blockNumber = (int)malloc(sizeof(int));
as the line building *blockA = (building*)malloc(sizeof(building)); will already have allocated space on the heap for the int blockNumber:
You can simply assign it
blockA->blockNumber = 1234;
Or prompt the user for it
scanf("%d", &(blockA->blockNumber));