What are ttdef.h and tt2def.h in the C programming language? - c

I'm reading the source code for a text editor application (Torvalds/uemacs on GitHub.com). There is a certain file (termio.c) that #includes the contents of files such as: stsdef.h, ssdef.h, descript.h, iodef.h, ttdef.h and tt2def.h. I have absolutely no clue what these header files contain or what they are used for. Can anyone refer me to any material I can read to understand what these are?

These headers are specific for the VMS operating system. They're guarded by both #ifndef POSIX and #ifdef VMS. They contain the terminal bps settings and alike for this operating system. The files do not exist in Unixen or Windows, and are not needed there to compile uemacs.

Related

How to include a folder of libraries in C?

I'm trying to include a folder that contains a combination of around 60 .h and .hpp files. This folder contains libraries for programming robots with a Wallaby (a mini-computer-like device) for Botball competition. include is located in the same place as main.c (inside code). Up until now, this is what my header for including libraries looks like:
#include "../code/include/accel.h"
Just like accel.h, I have 60 other .h and .hpp files inside include. So, coming to my question, do I need to type out all the 60 header lines? or is there a way to include the include folder.
I'm using Clion for this project, if I can't include the folder itself, does anyone know of a shortcut in Clion to include all the files in include.
I was also thinking of using some sort of placeholder for the folder name and only specify the file type. So, for example: #include "../code/include/(generic placeholder name).h". I have no clue if something like this exists.
I would also request you to keep in mind that I'm a beginner to programming, so please keep your answers simple.
This is just for some extra info:
The Wallaby is a mini computer to which you would connect your sensors, motors, servos and cameras in order to control a robot for the Botball competition. Usually, one can connect to the Wallaby either via Wifi Direct or a cable and write programs on it directly through an online interface (not entirely sure of the word for it, but you just type in an IP address in your browser and it brings up an interface where you can make projects and code). All the code written in that interface saves directly onto the Wallaby. Here the default include statement is #include <kipr/botball.h>, so I'm assuming that botball.h (which is located on the Wallaby's storage) has all those 60 libraries consolidated in it. I got the include folder that I'm using from GitHub. This link was provided to me by one of the Botball organisers. So the main point in me trying to download the library is so that I can write and successfully compile code even when I'm not connected to the Wallaby. Hope this provides some relevant context.
Thank you for your answers!
What I'd do is
Create (maybe with scripting tools or a specific program) a "all.h" file which includes all the other header files
#ifndef ALL_INCLUDED
#define ALL_INCLUDED
#include "accel.h"
#include "bccel.h"
//...
#include "zccel.h"
#endif
Include "all.h" in your main file
#include "../code/include/all.h"
You can create "all.h" automatically every time you build your code.
CLion is an IDE for Clang and GCC. These compilers are instructed to search paths for include files by specifying -I<path> command line arguments. Any number may be specified, and they are searched in the order given, and the first match found is the file that gets included.
I am not familiar with CLion specifically but no doubt it has a dialog somewhere where you can set header file search paths.
Edit: It seems that CLion may not make this so straightforward. I understand that you have to add then via CMake: https://cmake.org/cmake/help/v3.0/command/include_directories.html#command:include_directories, but after that, the IDE will not recognise the header in the editor and will warn you of unrecognised files and will not provide code comprehension features. I believe it will build nonetheless.

Importing Modules — customized Modules in C

I am currently learning the C programming language and I'm having some issues with importing modules I created.
I created a small module to read with fgets and flush the buffer from stdin perfectly and I don't want to keep writing the code every single time. I just want to import this small module like I used to do in Python. I didn't knew how because I'm not using an IDE. I'm just compiling with gcc in terminal and using a text editor. I tried to search with Google,but in vain.
You should create a header for your module that declares the functions in the module – and any other information that a consumer of the module needs. You might call that header weekly.h, a pun on your name, but you can choose any name you like within reason.
You should create a library (shared or static — that's up to you) that contains the functions (and any global variables, if you're so gauche as to have any) defined by your module. You might call it libweekly.so or libweekly.a — or using the extensions appropriate to your machine (.dylib and .a on macOS, for example). The source files might or might not be weekly.c — if there's more than one function, you'll probably have multiple source files, so they won't all be weekly.c. You should put this code (the header and the source files and their makefile) into a separate source directory.
You should install the header(s) and the library in a well-known location (e.g. $HOME/include for headers and $HOME/lib for the library — or maybe in the corresponding directories under /usr/local), and then ensure that the right options are used when compiling (-I$HOME/include for the headers) or linking (-L$HOME/lib and -lweekly).
Your source code using the module would contain:
#include "weekly.h"
and your code would be available. With shared libraries in $HOME/lib, you would have to ensure that the runtime system knows where to find the library. If you install it in /usr/local, that is done for you already. If you install it in $HOME/lib, you have to investigate things like /etc/ld.so.conf or the LD_LIBRARY_PATH or DYLIB_LIBRARY_PATH environment variables, etc.
You need to create a header file (.h) with your function declarations types and extern variables. Then in the program where you want to use those functions include this .h file and and add the compiled .o file (with your functions) to the object file list. And you are done.

Default extension for message catalog files

I want to localize my application using the catopen()/catgets() family of functions.
As far as I understand, in the absence of NLSPATH variable, message catalogs will be looked up under /usr/share/locale/xx_YY/LC_MESSAGES.
What is the "traditional" file extension for message catalog files? I see some code examples using *.cat while others don't use any extension at all. Is it dependent on a particular UNIX flavour?
On my Linux boxes I see plenty of *.mo files, but those are GNU gettext archives. It seems catgets() can rarely be seen "in the wild" nowadays.
I meant this to be a comment, but it's a bit too long :P
Looking at the doc you've linked to, it seems probably that the code isn't opinionated as to file extension. Since you're not using MIME or anything to automatically find a handler for this file, the only requirement is likely to be that the name is correct. In UNIX, especially in the shell, file extensions often mean nothing to the system - fo example, any file extension can be used on an executable script as long as the executable bit is set and the shebang line at the top of the file specifies an appropriate interpreter.
It's possible the user community, if one still exists for this crufty sounding library, has a standard naming convention that the docs don't describe - but I wouldn't sweat it too much. It's trival to change file names, even if it means a recompile ( command line variables would make the program agnostic as to file name and extension )

Powerflex Database File extensions

I am trying to understand the different file extensions for the pfxplus powerflex database. Could someone please help telling me briefly what each file is for?
.k1
.k2
.k3
...
.k13
.k14
.k15
.fd
.def
.hdr
.prc
.pc3
Data files:
OK, so .dat is the data file.
.k1 -> .k15 are index files.
These are the critical data files for runtime. (Combined with filelist.cfg or pffiles.tab similar to define what files are available overall).
.fd is the file definition, needed for compiling programs
.tag (which you did not mention) is needed only if you need to access field names at run time (such as using a generic report tool)
.def is the file definition in human readable form, and is not needed by any process but is produced so a programmer or user can understand the file structure.
Run time:
The .ptc files are the compiled threads interpreted by the powerflex runtime.
The .prc file is a resource file that is used at runtime in conjunction with the .ptc file - it defines how a character based program is to look in a gui environment in "g-mode". It was the cheap way to upgrade character based programs when windows first started getting popular usage.
.hdr and .pc3 escape me at the moment, but are vaguely familiar - .hdr is probably another data file used with compression or special field types for later versions of pfxplus. .pc3 may in fact be the .ptc files...

Using List.h in C files, Ubuntu10.10

I am running Ubuntu 10.10 on an IBM R51 machine. When I access list.h to read it(manually/humanly) I open /usr/src/linux-headers-2.6.35-22/include/linux .
But when coding a C program in terminal, I cant invoke any #include because it is not in the default /usr/include folders.
When I change the statement to reflect the path by typing #include "/usr/src/linux-headers-2.6.35-22/include/linux/list.h" it returns errors as list.h in turn calls other header files which are mentioned as located in "linux" folder
The header files are as you must be aware:
"linux/poison.h", "linux/prefetch.h" and "asm/system.h"
So if I have to copy each, I can but prefetch in turn calls other dependencies, which are not present in /usr/include directory. I hope you understand.
How can I solve this problem?
Are you sure these headers are really what you need ? The standard C headers should be under /usr/include
Anyhow you need to pass the header search path to the compiler via the '-I' flag.
Pass the path via -I
-I/usr/src/linux-headers-2.6.35-22/include/linux
Then in your C code
#include "list.h"
Link to GCC manual & preprocessor directives
The header files you are using are designed for internal use of the Linux kernel. They were not designed to be used by a userland program.
If you MUST use these headers (the Linux kernel list implementation is brilliant), copy the headers into your program source directory. Copy each file that is referenced, edit each one to remove whatever assumptions exist about being used in-kernel, and recurse until you're finished. I might suggest to make your own prefetch() macro that simply does nothing, rather than try to untangle <linux/prefetch.h>. Do the same for <linux/poison.h>, and untangle <linux/types> and <linux/stddef.h> (not too hard here :) as best you can.
And also be sure you license your project GPLv2 (and specifically GPLv2, the Linux kernel's COPYING file is quite strict that GPLv2 is the only license that applies; there is debate whether the GPL allows specifying only one version, but that is the license Linus chose ages ago, and the license that is valid on all files unless specified otherwise).
adding -I/usr/src/linux is a no-go, since unsanitized header files are not meant to be used from user programs
you could manually copy list.h to your own project and sanitize
or use a library that is specifically for userspace and provides the same functionality (since you already used libHX elsewhere, you might want to continue reading into the linked list chapter)

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