Determine if window is visible with High CPU - c

Background
I am trying to screenshot a specific window, however the OS where I need to accomplish this has very high CPU usage and sometimes my application determines this window as visible however in the screenshot it is either not shown or half drawn.
My Understanding
Since the CPU usage is very high it will not be able to provide enough resources to the process which opens this specific window. Therefore the check for window visibility succeeds it may just mean that the window was initiated for creation but not drawn yet (given the lack of resources).
My Code
HWND hWnd = FindWindowExA(0, 0, NULL, programdata->caption);
if (hWnd)
{
if (IsWindowVisible(hWnd))
{
RECT rect = { 0 };
GetWindowRect(hWnd, &rect);
// if window size also matches requirement then
TakeScreenshot();
Question
Is there any better way that I can determine if the window was fully drawn and visible to the human eye?

if the window was fully drawn and visible to the human eye?
To take screenshot you don't need the window to be visible. You only have to copy from its context. So just do GetWindowDC() and use it.
If you really need to check if it's "visible to human eye", you must also ensure that the window is at the top of Z-order. Otherwise, it could be overlayed by some other window.
If you want to check if window was fully repainted, you can test its GetUpdateRect() value.

Related

Detecting X11 window resize towards top/left

I'm working on a mapping application and I'm trying to get resizing in X11 working the way I'd like. Conceptually, I'd like my window to be a viewport onto some real-valued space where my data lives. When you resize the window, the size of your view onto this real-valued world should change accordingly.
What this means is that when resizing the window, rather than shrinking/stretching the data, more or less of the underlying window becomes visible. It's easy to handle the case when the window is resized by growing/shrinking on the bottom/right, but I'd like to handle the case when it's resized on the top/left as well.
This is trickier, because a top/left resize also moves the window's origin as well as it's dimensions. I need to detect the change in the origin so that I can compensate to keep my data centered as the window is resized.
Is there a robust way to get the absolute coordinates of a window in X11? The coordinates that X11 reports directly through ConfigureNotify and XWinAttributes are dodgy due to window manager reparenting.
In Xlib use XTranslateCoordinates to translate the coordinate (0,0) in your viewport window into coordinates of the root window. This also covers the case of a stacking window manager messing with your window position.

Win32, and the window style

So I have a window, and I have coded it so that during run-time it can enter and exit full-screen mode. Entering full-screen works, but exiting places the window tile bar in reverse order.
Exit full screen code:
SetWindowLongPtr(hWnd, GWL_EXSTYLE, WS_OVERLAPPEDWINDOW);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 640, 480, NULL);
InvalidateRect(hWnd, NULL, TRUE);
Picture of the result: https://www.dropbox.com/s/p15eltz7b2hxx4y/window.png?dl=0
I tried using GWL_STYLE instead of GWL_EXSTYLE but that works even worse, with the window being visible but clicking anything on the window will act like the window is not there and the click on whatever is behind it...
Thanks!
Philip
Just a thought, couldn't you get the window style (with GetWindowLongPtr), store it as a member variable in you class and then use this as the style to reset in SetWindowLongPtr?
Following is uncheck code (this is assuming you are using C++),
MainWnd::OnFullScreen(...)
{
m_oldStyle = GetWindowLongPtr(GWL_EXSTYLE, m_hwd);
/*
what ever other code is necessary
*/
}
MainWnd::OnExitFullScreen(...)
{
SetWindowLongPtr(m_hwn, GWL_EXSTYLE, m_oldStyle);
/*
and other code as needed
*/
}
I've made two assumptions here:
(1) that you will have two variables, one to contain the old style (m_oldStyle) and one to hold the handle to the window (m_hwd). Note if you are doing strict SDK style coding then the handle will be passed to you as part of WndProc. If you are using MFC there should be member function in the class you derived you main window from. In other cases you are on your own.
(2) the second assumption is that SetWindowLongPtr is called prior to any change of screen type. I believe that SetWindowLongPtr is called during window construction, but it has been several years since I've done serious windows programming using Microsoft frameworks (now I tend to used QT's framework).

Is this how I make custom controls both transparent and flicker-free in Windows? Or do I have one of these steps wrong?

I could begin by asking the question outright or by citing my sources (this, this, this, and this) descriptively, but I'll walk you ll through what I'm trying to do instead.
Let's start with a main window. It has its own window class whose hbrBackground is set to COLOR_BTNFACE + 1. Now let's do
EnableThemeDialogTexture(hwnd, ETDT_ENABLE | ETDT_USETABTEXTURE)
so the tab control we're about to add will be drawn with visual styles. (Try Windows XP with the standard Luna theme for best results.) Now let's add a tab control and two tabs.
On the first tab, we create an instance (let's call it container) of a new window class. This window class is going to hold various controls. I could set hbrBackground to COLOR_BTNFACE + 1, but then it will draw over the tab background. So I want this new child window to be transparent. So what I do is
set the class hbrBackground to GetStockObject(HOLLOW_BRUSH)
set container's extended style to WS_EX_TRANSPARENT
set the class WM_ERASEBKGND handler to do SetBkMode((HDC) wParam, TRANSPARENT); return 0; to set the device context and have Windows draw the transparent background.
So far so good, right? I'm not sure if I'm really doing all this correctly, and I'd like this to also be flicker-free, which doesn't seem to happen: when I resize the window (at least in wine) I get either flicker or garbage drawn (even in child controls, somehow!). Windows XP in a VM just shows flicker. I tried tweaking some settings but to no avail.
But wait, now I want to have another control, one that just draws some bitmap data. On the next tab, create another container, then have a third window class area as a child of that. area only draws in the upper-left 100x100 area and has scrollbars; the rest of the window area should be transparent.
Right now, what I have for area is:
the window class hbrBackground set to NULL and styles CS_HREDRAW and CS_VREDRAW set
the extended window style being 0
the WM_ERASEBKGND simply doing return 1;
the WM_PAINT filling the entire update rect with COLOR_BTNFACE + 1 before drawing, and rendering all of it
This is flicker-free, but obviously not transparent. NOW I'm really not sure what to do, because I want the area to be transparent in such a way that it shows the tab control background. Again, I tried tweaking settings to bring them closer to what I tried above with container, but I got either flicker or invalidation leftovers when I tried.
So how do I get both of these custom control types (the container and the drawing area) to be both flicker-free and transparent?
I presently must target Windows XP at a minimum, though if the solution would be easier with Vista+ only I'd be happy to keep that solution on the side in case I ever drop XP support (unfortunately Stack Overflow doesn't let me hand out silver medals...).
Thanks!
To paint your window in a manner that is "flicker free", you will need to paint your window to a bitmap, then copy the bitmap to the destination device context. On Windows XP, you will need to create a bitmap, adjust the origin of the drawing DC and then paint your window. On Vista and later you can use BeginBufferedPaint and its associated routines to do the buffering for you.
Once you have buffered painting working, you can then use WM_PRINTCLIENT to paint your window's parent window into the your drawing DC before you do any actual drawing. Unfortunately, not all windows will support WM_PRINTCLIENT.
You could consider using DrawThemeParentBackground, rather than WM_PRINTCLIENT directly.
Combining these two methods together will leave you with transparent flicker-free drawing.

Retrieve the entire rectangle of a scrollable window

I'm trying to retrieve the entire rectangle of a scrollable window using the WIN32 API. I thought that GetClientRect would return what I need, but that function appears to return only the current viewport. Is there a specific function call that returns the entire scrollable region as a RECT or must I call GetScrollRange to calculate the region myself?
It doesn't work like that. As far as Windows is concerned, a scrollable window isn't a small viewport onto a larger region whose dimensions you can set or retrieve, it's just a rectangle with a scroll bar control at the edge. It's up to you to determine the appearance of the scroll bar by calculating the portion of the notional region that is visible within the viewport provided by the window, and to paint the window contents accordingly.
It sounds as if that particular window is using virtual scrolling. Even GetScrollRange doesn't necessarily tell you the dimensions, because there's no requirement that a delta of 1 on the scrollbar equals 1 pixel, in fact in many cases it is one record, one row, etc.
Another thing to try is to enumerate all the child windows, and find the minimum and maximum x and y coordinates (don't forget to include the width and height of each child window). Of course this won't help if the content is directly drawn and not a hierarchy of windows.

Specify window painting region in WINAPI

I'm using one 3rd party SDK which get hwnd (window handle) and paints something on my window. And i want to specify window painting region (left, right, top, bottom) ? How it's possible to do it ? I'm found WINAPI function SetWindowRgn, but it's not good for me because this function specify whole window region. I need specify just window painting area.
SetWindowRgn() is exactly what you need. You can create your region from a rectangle using CreateRectRgn(). A good introduction to window regions can be found here.
Alternatively you can modify the non-client area of your window, but I would not recommend that, because it has several side-effects.
If it's possible to give this library an HDC instead of the window handle - you should do this.
That is, get the drawing DC for your window's client area (GetDC), create the needed clipping region, and set it (SelectClipRgn).
In case your library insists on accepting the window handle - I can propose the following solution:
Inside your window create another child window, set the appropriate region for it. And give the handle of that window to your library.

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