Eclipse CDT: How to generate header file from source file? - c

Eclipse IDE for C/C++ Developers
Version: 2018-12 (4.10.0)
Build id: 20181214-0600
Hello,
is there a way to auto generate a header (.h) from functions in a source (.c) file (plus keeping it up to date)? May be even a vice versa generator?
Example:
test.c
void print_val(int val) {
printf("Val: %i", val);
}
int add(int val1, int val2) {
return (val1 + val2);
}
Now I want to generate automaticly an header file
foo.h
/*
* foo.h
*
* Created on: 22.02.2019
*
*/
#ifndef FOO_H_
#define FOO_H_
void print_val(int val);
int add(int val1, int val2);
#endif /* FOO_H_ */
Also the header file should auto update if I change something in the function declaration (if I want, best with checkboxes what to update)...

Eclipse has a function that generates an empty .c from a .h file that is called "Implement Methods". The opposite does not exist in Eclipse, and for pretty good reasons.
Don't get me wrong. Sometimes you need to change a header file, but it would not necessarily be a good thing to do this automatically. At least not without some kind of directives. For instance, when you're coding tail recursive functions, it is very common to have an auxiliary function that should not be exposed. It could look something like this:
int sumArrayAux(int * array, size_t size, int currentSum) {
if(size == 0) return 0;
return sumArrayAux(array + 1, size - 1, *array);
}
int sumArray(int * array, size_t size) {
return sumArrayAux(array, size, 0);
}
In general, you would not want to expose the first function. The function sumArray is intended to be the interface.
Another example is if you have data structures that are not meant to be fiddled with, except via the api. You could for instance have this:
struct Matrix {
int * values;
size_t cols, rows;
};
And some functions:
void matrixMultiply(Matrix * A, Matrix * B, Matrix *destination) {
...
}
size_t numberOfColumns(Matrix * m) { return M->cols; }
size_t numberOfRows(Matrix * m) { return M->rows; }
Then you would probably want a .h that looks like this:
typedef struct Matrix Matrix;
void matrixMultiply(Matrix * A, Matrix * B, Matrix *destination);
size_t numberOfColumns(Matrix * m);
size_t numberOfRows(Matrix * m);
But in other cases, for instance if numberOfX function does not exist, it could make more sense to expose the whole structure of Matrix.
The point is that the header file is supposed to be the interface, and you should not change an interface without a good reason and careful consideration. In the best of worlds you should be supposed to do whatever changes to the .c file without affecting any of the files that includes the .h.
Furthermore, it's not uncommon to have several .c files to implement one single .h. Also, you may have preprocessor macros defined that would complicate such an automatic translation.

After seeing that it seems there is no functionality, I am doing it quick and dirty with a regular expression search and replace:
Close all other tabs
STRG + H
Choose File tab
In search field the regular expression: (?m)(?s) \{.*?\R\}\R
Click on "Resource in active editor"
Click Replace
Replace it with a semicolon ;
Use preview to look at the changes (just in case)
May be there is something like a macro recorder for Eclipse out to do it with one click??

When having to create headers for bad legacy code I followed Tick Tac Joe's answer with this addition:
If the code contains the opening curly brackets on a new line, this regex works:
(?s)\R\{\R.*?\R\}
regex-replace into:
;
If you have mixed code, use this pattern first, to possibly prevent wrong matches by Tick Tac Joe's pattern (due to if's brackets).
(I cannot comment due to reputation)

Related

How to make a plugin interface for a C program

I'm looking for a way to create a plugin interface for a C program. In the interest of a short and concise example, let's say I have the following program:
#include <stdio.h>
int complexFunction(int a, int b) { return a+b; }
int main() {
int a = 3;
int b = 6;
printf("The result of C(a, b) is %d.\n", complexFunction(a, b));
return 0;
}
Instead of using the defined complexFunction however, I would like to allow the user to code their own and then plug-in their implementation.
I have never worked with plugin implementations myself, but so far I have been able to come up with the following possibilities for a plugin interface:
Create a 'mini scripting language' which my program can parse and create a procedure pipeline for, then pass the variables into that pipeline. This would involve a lot of 'generic' functions for each possible action in the scripting language.
Use a pre-existing scripting language for the same purpose (however this may not be possible as I would need some very specialised scriptable functions).
Allow the user to write and compile a C file containing the definition of complexFunction(int, int), and dynamically load that at run-time. This is the least secure option but for development purposes it would be ideal as (only) I would author my own plugins and I could dynamically add functionality to my program.
My question is twofold:
What are the common ways of handling plug-in capabilities in Applications?
How can I accomplish (3) / is (3) even possible in C? After fopen-ing a file, can I somehow use it as code in the current program?
A scripting language (usually a pre-existing one like lua or something) is the most common way. 3 is possible- you could look in a predefined folder for dynamic libraries (.so or .dll files) and look for functions with specific names. Its doable, but there's huge security issues with it (you have no security really).
3)
If the user can compile your function into a .dll, you can use the following steps:
a) use LoadLibrary to load the dll
b) use GetProcAddress to get the address of the function
c) execute the function
Example:
typedef int (__cdecl *PCF)(int, int);
HMODULE hDll = LoadLibrary("x:\\Dllpath\\MyPlugIn.dll");
if (hDll != NULL)
{ PCF pfnComplexFunction = GetProcAddress(hDll, "complexFunction");
if (pfnComplexFunction != NULL)
{ int a = 3;
int b = 6;
printf("The result of C(a, b) is %d.\n", pfnComplexFunction(a, b));
}
FreeLibrary(hDll);
}
The function in the dll would need to be declared like
__declspec(dllexport) int __cdecl complexFunction(int a, int b)
{ return a + b;
}

C append to an array in header file

I have multiple header files, each of them must append a number to an array to register it's functions.
Currently I have a function with a unique name in each header file, and in the program file I need to call all those functions in one combining function.
int register1() { return 100; }; //in header1.h
int register2() { return 200; }; //in header2.h
int register3() { return 300; }; //in header3.h
int register4() { return 400; }; //in header4.h
int registered[] = {register1(),register2(),register3(),register4()}; //main.c
But this is quite inconvenient because I need to modify in two places when I add or remove header files. Better would be to modify the header file only. I was thinking about a preprocessor define, so in each header I can just use something like:
#define Registered Registered,100 // header1.h
#define Registered Registered,200 // header2.h
int registered[] = {Registered}; // main.c
But this of course will not compile, because new define redefines the old one. So is there a way to append a define? Or other way to append a number to an array without modifying two files?
This is C, not C++, otherwise I would use a class instance with constructor that would just write to an array. Somethink like that:
struct __header1{ __header1() {
global_array[global_array_ptr++] = 100;
} } __header1_inst;
and then convert it to a nice macro:
#define register(hdr, func) struct __header##hdr{ __header##hdr() { \
global_array[global_array_ptr++] = func; \
} } __header##hdr##_inst;
register(1, 100) // header1.h
register(2, 200) // header2.h
IMHO, this is a hack and I would advise against it. Even if you could do that in C, consider situation where one such header file is included by several modules. There will be an identical entry in the global array for every such module. Next, even though you can do it in C++, the order of global object initialization is undefined there, so initialization of another global object relying on contents of the global array will be unreliable.
Additionally, this is a really complicated way to do a simple thing, and obscures the meaning considerably. Apart from the array-filling code itself being complex, tracking includes will become burdensome when dependencies get beyond trivial. So, just fill that global array in a specific place explicitly.

Is it possible to exchange a C function implementation at run time?

I have implemented a facade pattern that uses C functions underneath and I would like to test it properly.
I do not really have control over these C functions. They are implemented in a header. Right now I #ifdef to use the real headers in production and my mock headers in tests. Is there a way in C to exchange the C functions at runtime by overwriting the C function address or something? I would like to get rid of the #ifdef in my code.
To expand on Bart's answer, consider the following trivial example.
#include <stdio.h>
#include <stdlib.h>
int (*functionPtr)(const char *format, ...);
int myPrintf(const char *fmt, ...)
{
char *tmpFmt = strdup(fmt);
int i;
for (i=0; i<strlen(tmpFmt); i++)
tmpFmt[i] = toupper(tmpFmt[i]);
// notice - we only print an upper case version of the format
// we totally disregard all but the first parameter to the function
printf(tmpFmt);
free(tmpFmt);
}
int main()
{
functionPtr = printf;
functionPtr("Hello world! - %d\n", 2013);
functionPtr = myPrintf;
functionPtr("Hello world! - %d\n", 2013);
return 0;
}
Output
Hello World! - 2013
HELLO WORLD! - %D
It is strange that you even need an ifdef-selected header. The code-to-test and your mocks should have the exact same function signatures in order to be a correct mock of the module-to-test. The only thing that then changes between a production-compilation and a test-compilation would be which .o files you give to the linker.
It is possible With Typemock Isolator++ without creating unnecessary new levels of indirection. It can be done inside the test without altering your production code. Consider the following example:
You have the Sum function in your code:
int Sum(int a, int b)
{
return a+b;
}
And you want to replace it with Sigma for your test:
int Sigma(int a, int b)
{
int sum = 0;
for( ; 0<a ; a--)
{
sum += b;
}
return sum;
}
In your test, mock Sum before using it:
WHEN_CALLED: call the method you want to fake.
ANY_VAL: specify the args values for which the mock will apply. in this case any 2 integers.
*DoStaticOrGlobalInstead: The alternative behavior you want for Sum.
In this example we call Sigma instead.
TEST_CLASS(C_Function_Tests)
{
public:
TEST_METHOD(Exchange_a_C_function_implementation_at_run_time_is_Possible)
{
void* context = NULL; //since Sum global it has no context
WHEN_CALLED(Sum (ANY_VAL(int), ANY_VAL(int))).DoStaticOrGlobalInstead(Sigma, context);
Assert::AreEqual(2, Sum(1,2));
}
};
*DoStaticOrGlobalInstead
It is possible to set other types of behaviors instead of calling an alternative method. You can throw an exception, return a value, ignore the method etc...
For instance:
TEST_METHOD(Alter_C_Function_Return_Value)
{
WHEN_CALLED(Sum (ANY_VAL(int), ANY_VAL(int))).Return(10);
Assert::AreEqual(10, Sum(1,2));
}
I don't think it's a good idea to overwrite functions at runtime. For one thing, the executable segment may be set as read-only and even if it wasn't you could end up stepping on another function's code if your assembly is too large.
I think you should create something like a function pointer collection for the one and the other set of implementations you want to use. Every time you want to call a function, you'll be calling from the selected function pointer collection. Having done that, you may also have proxy functions (that simply call from the selected set) to hide the function pointer syntax.

Generate two functions with C Preprocessor

I have a project, and a case where I have a few often-changed preprocessor #defines that control how it works--ex:
void myfunction(int num, mystruct* content) {
doSomethingTo(content);
//...
#ifdef FEATURE_X
feature_x(content);
#endif
}
This works fine, although it does have to be recompiled each time, so it's in the "stuff that has to be recompiled each time" file. I would like to push it into a [static] library instead. I'm ok with changing how it's called (already have a function pointer for picking myFunction), so I'd like that to turn into
void myfunction(int num, mystruct* content) {
doSomethingTo(content);
//...
}
void myfunction_featureX(int num, mystruct* content) {
doSomethingTo(content);
//...
feature_x(content);
}
I need to do this in a couple places, so using a separate library (one with and one without -D FEATURE_X) for each isn't an acceptable option. I could do it with copy/paste, but that results in code reuse that carries a risk of fixing a bug in one copy but not the other.
Have the featureX versions of functions call the mainline functions. In your example myfunction_featureX would call myfunction and then do its own thing.
Surely, this is the point at which you change the activation of Feature X from a compile time issue into a run-time issue:
void myfunction(int num, mystruct* content)
{
doSomethingTo(content);
//...
if (FeatureX_Enabled())
feature_x(content);
}
The FeatureX_Enabled() test might be a full function, or it might be simply test an appropriately scoped variable that is defined outside the function — a static variable in the file, or an external variable. This avoids having to futz with the function pointers; it's the same function called as now. Changing a table of function pointers is equivalent to changing a single variable — it involves changing the value of something stored outside the function to change the behaviour of the function.
Would it help if you put myfeature_x in a function table instead?
#include <stdio.h>
#include <string.h>
typedef struct {
int x,y;
} mystruct;
typedef void (*fn_ptr)(mystruct* content);
fn_ptr vtable[10];
#define FEATURE_X_INDEX 0
void feature_x(mystruct *content)
{
printf("y: %d\n", content->y);
}
void myfunction(int num, mystruct* content) {
printf("x: %d\n", content->x);
//...
if (vtable[FEATURE_X_INDEX]) {
vtable[FEATURE_X_INDEX](content);
}
}
int main(void)
{
bzero(vtable, sizeof(vtable));
mystruct s;
s.x = 1;
s.y = 2;
myfunction(0, &s);
if (1) {
//Of course you'd use a more sensible condition.
vtable[FEATURE_X_INDEX] = feature_x;
}
myfunction(0, &s);
return 0;
}
Output:
x: 1
x: 1
y: 2
Then all you need to do is populate the virtual function table with NULLs if that feature is not to be used, and with function pointers if it is to be used. This you can do from wherever you want - your static library for example.. or you can compile feature_x into a dynamic library, load it at runtime and if the loading succeeded populate the function table, and clear the table when the dynamically linked library is unloaded.
I think the only benefit this really gives you over Jonathan Leffler's method is that the code for feature_x doesn't actually need to be linked into the same binary as your other code. If all you need is a runtime switch to turn the feature on or off, a simple if statement should do the trick, as Jonathan Leffler suggested. (Incidentally, there's an if here, too - it checks the function table's content :) )

get function address from name [.debug_info ??]

I was trying to write a small debug utility and for this I need to get the function/global variable address given its name. This is built-in debug utility, which means that the debug utility will run from within the code to be debugged or in plain words I cannot parse the executable file.
Now is there a well-known way to do that ? The plan I have is to make the .debug_* sections to to be loaded into to memory [which I plan to do by a cheap trick like this in ld script]
.data {
*(.data)
__sym_start = .;
(debug_);
__sym_end = .;
}
Now I have to parse the section to get the information I need, but I am not sure this is doable or is there issues with this - this is all just theory. But it also seems like too much of work :-) is there a simple way. Or if someone can tell upfront why my scheme will not work, it ill also be helpful.
Thanks in Advance,
Alex.
If you are running under a system with dlopen(3) and dlsym(3) (like Linux) you should be able to:
char thing_string[] = "thing_you_want_to_look_up";
void * handle = dlopen(NULL, RTLD_LAZY | RTLD_NOLOAD);
// you could do RTLD_NOW as well. shouldn't matter
if (!handle) {
fprintf(stderr, "Dynamic linking on main module : %s\n", dlerror() );
exit(1);
}
void * addr = dlsym(handle, thing_string);
fprintf(stderr, "%s is at %p\n", thing_string, addr);
I don't know the best way to do this for other systems, and this probably won't work for static variables and functions. C++ symbol names will be mangled, if you are interested in working with them.
To expand this to work for shared libraries you could probably get the names of the currently loaded libraries from /proc/self/maps and then pass the library file names into dlopen, though this could fail if the library has been renamed or deleted.
There are probably several other much better ways to go about this.
edit without using dlopen
/* name_addr.h */
struct name_addr {
const char * sym_name;
const void * sym_addr;
};
typedef struct name_addr name_addr_t;
void * sym_lookup(cost char * name);
extern const name_addr_t name_addr_table;
extern const unsigned name_addr_table_size;
/* name_addr_table.c */
#include "name_addr.h"
#define PREMEMBER( X ) extern const void * X
#define REMEMBER( X ) { .sym_name = #X , .sym_addr = (void *) X }
PREMEMBER(strcmp);
PREMEMBER(printf);
PREMEMBER(main);
PREMEMBER(memcmp);
PREMEMBER(bsearch);
PREMEMBER(sym_lookup);
/* ... */
const name_addr_t name_addr_table[] =
{
/* You could do a #include here that included the list, which would allow you
* to have an empty list by default without regenerating the entire file, as
* long as your compiler only warns about missing include targets.
*/
REMEMBER(strcmp),
REMEMBER(printf),
REMEMBER(main),
REMEMBER(memcmp),
REMEMBER(bsearch),
REMEMBER(sym_lookup);
/* ... */
};
const unsigned name_addr_table_size = sizeof(name_addr_table)/sizeof(name_addr_t);
/* name_addr_code.c */
#include "name_addr.h"
#include <string.h>
void * sym_lookup(cost char * name) {
unsigned to_go = name_addr_table_size;
const name_addr_t *na = name_addr_table;
while(to_to) {
if ( !strcmp(name, na->sym_name) ) {
return na->sym_addr;
}
na++;
to_do--;
}
/* set errno here if you are using errno */
return NULL; /* Or some other illegal value */
}
If you do it this way the linker will take care of filling in the addresses for you after everything has been laid out. If you include header files for all of the symbols that you are listing in your table then you will not get warnings when you compile the table file, but it will be much easier just to have them all be extern void * and let the compiler warn you about all of them (which it probably will, but not necessarily).
You will also probably want to sort your symbols by name such that you can use a binary search of the list rather than iterate through it.
You should note that if you have members in the table which are not otherwise referenced by the program (like if you had an entry for sqrt in the table, but didn't call it) the linker will then want (need) to link those functions into your image. This can make it blow up.
Also, if you were taking advantage of global optimizations having this table will likely make those less effective since the compiler will think that all of the functions listed could be accessed via pointer from this list and that it cannot see all of the call points.
Putting static functions in this list is not straight forward. You could do this by changing the table to dynamic and doing it at run time from a function in each module, or possibly by generating a new section in your object file that the table lives in. If you are using gcc:
#define SECTION_REMEMBER(X) \
static const name_addr_t _name_addr##X = \
{.sym_name= #X , .sym_addr = (void *) X } \
__attribute__(section("sym_lookup_table" ) )
And tack a list of these onto the end of each .c file with all of the symbols that you want to remember from that file. This will require linker work so that the linker will know what to do with these members, but then you can iterate over the list by looking at the begin and end of the section that it resides in (I don't know exactly how to do this, but I know it can be done and isn't TOO difficult). This will make having a sorted list more difficult, though. Also, I'm not entirely certain initializing the .sym_name to a string literal's address would not result in cramming the string into this section, but I don't think it would. If it did then this would break things.
You can still use objdump to get a list of the symbols that the object file (probably elf) contains, and then filter this for the symbols you are interested in, and then regenerate the table file the table's members listed.

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