I have built an app with codenameone. Tested on the simulator, everything appears fine. However when I build an app, it does not work well on the device. I use the sqlite database and the app is supposed to download data from the server and put into the local sqlite database. From the behaviour, apparently this is not happening. I have struggled to find a way to debug the app with vey little success.
What is the best wy to proceed?
I have the debug running now on Android Studio. I needed to install build tools version 27 and upgrade the gradle. I should be able to fix this.
Related
while developing a react application on vite, on ubuntu system,
I've encountered an infinite loading of app when try to run it in google chrome.
On the other hand when I start it in firefox it works fine.
May be somebody encountered such a problem and knows a way how to resolve this kind of problem?
This happens only on Linux sys, on Mac or Windows application runs without problems in Chrome Browser.
I tried to increase the limit of watchers of ubuntu system to maximum, but this doesn't help.
I tried to remove all chrome extensions + react dev tools - doesn't help.
I tried to find some information related to this problem in internet, but I can't find any usefull information, that's why i ask you guys. May be somebody knows how to cure this behavior )
Want to store local data in flutter desktop application, I have used floor database for my mobile application.
It is working fine when we run in debug mode but when we make release build it does not work.
Or please guide if there is another way to achieve local storage functionality.
Please help me to solve my local storage issue for desktop application.
Thank you in advanced.
I think the root cause is, in debug mode, sqlite3.dll is bundled.
However, in release mode, you have to add sqlite3.dll in same folder as your executable manually.
See this:
https://pub.dev/packages/sqflite_common_ffi
You may find the sqlite3.dll download link in the page.
I am deploying a code over sandbox from eclipse, I'm new to salesforce development.
what is the diff between building workspace and uploading cartridges in eclipse.
I appreciate all the help that i can get, thanks in advance
There are no "cartidges" in Salesforce documentation. Are you sure you're developing salesforce code? Maybe you're working on some Java integration? Or maybe you mean packages? zip files with package.xml and source code?
And Eclipse development model is outdated now, all the cool kids moved on to sfdx + visual studio code. What you're doing still works (it uses "metadata api") but you're consciously using old tools, depriving yourself from newer, faster toys. You can read more about metadata api style of deployments in https://developer.salesforce.com/docs/atlas.en-us.api_meta.meta/api_meta/meta_intro.htm
Now... If you ask about "why do I bother with doing deployments if in sandbox I can just edit the class/trigger directly and save"... well - you can't in production. You can't just go and edit code straight on production, even in the setup the button simply isn't there. It has to be a deployable package, it has to run unit tests during deploy (they need to pass, the code coverage has to be at least 75%). So you make a package when you're really ready to go to prod
I am rather new to several of the technologies involved here but here is the scenario:
I have a Windows PC at home, a PC laptop and an iPad Pro. I have a React project that I am working on and would like to be able to do so from anywhere. I dont have any kind of VPN solution available, and a usb stick is mostly out for the iPad, so I was wanting to use Google Drive (or as a last resort iCloud) to store the project. Also I do not wish to use github for a number of reasons.
Can anyone outline the best way to work on a React project (With NodeJS) in a cloud based storage and further how to run / deploy it from the iPad station? Thank you!
I Think you have to use a git repository (github, gitlab or bitbucket works great), and all your machines should have the tools pre-installed (node, code editor).
If you want to code without any tool, I recommend https://codesandbox.io, it works great with small/medium projects. One of it's downside is that your projects will be public on the internet.
I'm looking to do automatic UI testing of SilverLight applications on Mac.
There are a few tools to test SilverLight on windows but I couldn't find any that will run tests on Mac.
Anybody know of such a tool?
Shahar
I was referred to this
http://www.hanselman.com/blog/UnitTestingSilverlightWithSelenium.aspx
Not the best solution but it is some a start
Microsoft's Test Manager is a very useful tool for PC.
http://msdn.microsoft.com/en-us/library/bb385901.aspx
But I'm not sure if its possible for Mac. So you can just test for browsers run on PC. Firefox is also available on Mac as far as I know. I don't think Safari browser behaves diffrent because silverlight is a plugin and most of your code work on this plugin.