I have the following, script for the QuillEditor(I have multiple editors):
var editors = {};
function editors() {
var toolbarOptions = [
[{'list': 'ordered'}, {'list': 'bullet'}],
];
data.forEach(function (el) {
editors[el] = new Quill(el['editor'], {modules: {toolbar: toolbarOptions}, theme: 'snow', scrollingContainer:el['quill'] });
editors[el].on('text-change', copyText(el['text'], editors[el]));
});
}
}
function copyText(text, editor) {
text.innerHTML = editor.root.innerHTML;
console.log(text.innerHTML)
}
To use it in backend, I'm copying the text from the editor to a textarea copyText(el['text'].
I need to always work, but it is coping text/html, only once when the function is executed. I'm expecting editors[el].on('text-change', to work like an event listener.
The scrollingContainer, doesn't a scroll. I check that the target exist, is the parent of the editor.
I am not sure if this part of the error but you have an extra } after after the editors function.
The main problem here is that instead of setting the event listener you are running the event listener which is why it is running only once.
So change the event-listener line to:
editors[el].on('text-change', function () {
copyText(el['text'], editors[el]);
});
I don't generally like creating functions in other functions and especially inside loops so I would recommend creating a function factory function that will create a new function for each element.
function createListener(text, editor) {
return function(){
copyText(text, editor);
};
}
And call it like this:
editors[el].on('text-change', createListener(el['text'], editors[el]));
Related
I appreciate there's quite a bit of stuff already been said about automating drag and drop as part of E2E testing. However after many, many hours of fiddling around, I cannot get any of the methods described to work...that is using Functions, coordinates etc etc. Oddly enough, console.log maintains the tests have passed, but the screenshots clearly show nothing has happened.
Screenshots shows a portion of the application
The user selects a paper and drags onto the image. As the drag 'starts' the grey overlay on the image clears and the paper is rendered on the room.
The code snippet shows one of the more simple ideas I've tried and I would be very pleased to receive any help going!
const JS_HTML5_DND = 'function e(e,t,n,i){var r=a.createEvent("DragEvent");r.initMouseEvent(t,!0,!0,o,0,0,0,c,g,!1,!1,!1,!1,0,null),Object.defineProperty(r,"dataTransfer",{get:function(){return d}}),e.dispatchEvent(r),o.setTimeout(i,n)}var t=arguments[0],n=arguments[1],i=arguments[2]||0,r=arguments[3]||0;if(!t.draggable)throw new Error("Source element is not draggable.");var a=t.ownerDocument,o=a.defaultView,l=t.getBoundingClientRect(),u=n?n.getBoundingClientRect():l,c=l.left+(l.width>>1),g=l.top+(l.height>>1),s=u.left+(u.width>>1)+i,f=u.top+(u.height>>1)+r,d=Object.create(Object.prototype,{_items:{value:{}},effectAllowed:{value:"all",writable:!0},dropEffect:{value:"move",writable:!0},files:{get:function(){return this._items.Files}},types:{get:function(){return Object.keys(this._items)}},setData:{value:function(e,t){this._items[e]=t}},getData:{value:function(e){return this._items[e]}},clearData:{value:function(e){delete this._items[e]}},setDragImage:{value:function(e){}}});if(n=a.elementFromPoint(s,f),!n)throw new Error("The target element is not interactable and need to be scrolled into the view.");u=n.getBoundingClientRect(),e(t,"dragstart",101,function(){var i=n.getBoundingClientRect();c=i.left+s-u.left,g=i.top+f-u.top,e(n,"dragenter",1,function(){e(n,"dragover",101,function(){n=a.elementFromPoint(c,g),e(n,"drop",1,function(){e(t,"dragend",1,callback)})})})})';
describe('Drag and Drop Test', function() {
it('should drag', function () {
var e1 = element(by.xpath('html/body/webapp-app/div/div/webapp-johnlewis-visualiser/div/div[2]/div/digitalbridge-shortlist/div/div/ul/li[1]/a/img'));
var e2 = element(by.css('.db-project-designer'));
element(by.xpath('html/body/webapp-app/div/div/webapp-johnlewis-visualiser/div/div[2]/div/digitalbridge-shortlist/div/div/ul/li[1]/a/img')).click();
//element(by.xpath('html/body/webapp-app/div/div/webapp-johnlewis-visualiser/div/div[1]/div/div/digitalbridge-project/div/digitalbridge-project-designer/canvas')).click();
browser.driver.actions().dragAndDrop(e1.getWebElement(),e2.getWebElement()).perform();
browser.sleep(2000);
});
});
The constant is showing an error 'const' is available in ES6 (use 'esversion: 6') or Mozilla JS extensions (use moz). (W104) - I do have ES6 installed in Node_Modules.
I inserted the click line to see if pre-selecting the item made any difference...it didn't!
Thank you
David
Try this library https://github.com/SunGard-Labs/sg-protractor-tools
The library also includes functions that simplify common tasks like
Scrolling to an element
Drag and drop
Waiting for DOM elements to become visible or hidden
module.exports = function simulateDragAndDrop(sourceNode, destinationNode) {
const EVENT_TYPES = {
DRAG_END: 'dragend',
DRAG_START: 'dragstart',
DROP: 'drop'
};
function createCustomEvent(type) {
const event = new CustomEvent('CustomEvent');
event.initCustomEvent(type, true, true, null);
event.dataTransfer = {
data: {
},
setData: function(type, val) {
this.data[type] = val;
},
getData: function(type) {
return this.data[type];
}
};
return event;
}
function dispatchEvent(node, type, event) {
if (node.dispatchEvent) {
return node.dispatchEvent(event);
}
if (node.fireEvent) {
return node.fireEvent('on' + type, event);
}
}
const event = createCustomEvent(EVENT_TYPES.DRAG_START);
dispatchEvent(sourceNode, EVENT_TYPES.DRAG_START, event);
const dropEvent = createCustomEvent(EVENT_TYPES.DROP);
dropEvent.dataTransfer = event.dataTransfer;
dispatchEvent(destinationNode, EVENT_TYPES.DROP, dropEvent);
const dragEndEvent = createCustomEvent(EVENT_TYPES.DRAG_END);
dragEndEvent.dataTransfer = event.dataTransfer;
dispatchEvent(sourceNode, EVENT_TYPES.DRAG_END, dragEndEvent);
}
You can call it from you code like this
browser.executeScript(dragAndDrop, element, targetArea);
I have the following function:
function focusIsNotInInput() {
// If the element currently in focus is of a certain type, then the key handler shouldn't run
var currentlyInFocus = $window.document.activeElement;
var blacklist = ['INPUT', 'TEXTAREA', 'BUTTON', 'SELECT', 'IFRAME', 'MD-OPTION'];
return !blacklist.some(function (nodeName) {
return nodeName === currentlyInFocus.nodeName;
});
}
And I need to mock that the element currently in focus is of one of the specified types, but can't get it to work.
I've tried injecting window, like this:
beforeEach(function() {
var $windowMock;
inject(function(_$window_) {
$windowMock = _$window_;
$windowMock.document.activeElement.nodeName = 'INPUT';
});
});
But when the code above runs, the active element is always still body. It's getting overwritten. I have also tried creating an element and setting focus on it:
var elementInFocus = $('<input>');
this.elem.append(elementInFocus);
elementInFocus.triggerHandler('focus');
elementInFocus.focus();
But it's the same, body is always in focus, what ever I do.
I had some trouble with this too, a possible solution (worked for me) is to add a spyOn(element, 'focus') -- here's a reference: How do I check if my element has been focussed in a unit test
My successful solution:
const htmlItem = fixture.nativeElement;
const searchBar = htmlItem.querySelector('.search-box');
let focusSpy = spyOn(searchBar, 'focus');
searchBar.focus();
expect(focusSpy).toHaveBeenCalled();
I try to use jstree control in my TypeScript code for an angularjs application. I use jstree typings and jstree.directive to show a tree. Everything works to the point when I need to handle menu item click and call for the base method. Inside of my action there is no "this" (contextmenu) scope. Any suggestions?
class MapTreeViewController {
mapTreeView: JSTree;
vm.mapTreeView = $('#jstree').jstree(
{
'core': { 'data': items },
'plugins': ['themes', 'ui', 'contextmenu'],
'contextmenu': {
'items': function(node:any) {
var vmNode = this;
return {
'rename': { // rename menu item
'label': 'Rename',
'action': function(obj) {
this.rename(obj);
}
}
};
}
}
});
}
Somewhere inside of a method.
this is not an instance - take a look at the original function to see how to obtain an instance:
https://github.com/vakata/jstree/blob/master/src/jstree.contextmenu.js#L84
"action" : function (data) {
var inst = $.jstree.reference(data.reference),
...
I am a little desperate here. I have been reading everything I was able to find on Drupal.behaviours but obviously its still not enough. I try running a masonry grid with the infinitescroll plugin to attach the new images to the masonry. This works fine so far. The next thing I wanted to implement to my website is a hover effect (which shows information on the images) and later fancybox to show the images in a huger size.
(function ($) {
Drupal.behaviors.views_fluidgrid = {
attach: function (context) {
$('.views-fluidgrid-wrapper:not(.views-fluidgrid-processed)', context).addClass('views-fluidgrid-processed').each(function () {
// hide items while loading
var $this = $(this).css({opacity: 0}),
id = $(this).attr('id'),
settings = Drupal.settings.viewsFluidGrid[id];
$this.imagesLoaded(function() {
// show items after .imagesLoaded()
$this.animate({opacity: 1});
$this.masonry({
//the masonry settings
});
});
//implement the function of jquery.infinitescroll.min.js
$this.infinitescroll({
//the infinitescroll settings
},
//show new items and attach behaviours in callback
function(newElems) {
var newItems = $(newElems).css({opacity: 0});
$(newItems).imagesLoaded(function() {
$(newItems).animate({opacity: 1});
$this.masonry('appended', newItems);
Drupal.attachBehaviours(newItems);
});
});
});
}
};
})(jQuery);
Now I read that I need to Reattach the Drupal.behaviours if I want the hover event to also take place on the newly added content.
(function ($) {
Drupal.behaviors.imgOverlay = {
attach: function (context) {
var timeout;
$('.img_gallery').hover(function() {
$this = $(this);
timeout = setTimeout(change_opacity, 500);
}, reset_opacity);
function change_opacity() {
//set opacity to show the desired elements
}
function reset_opacity() {
clearTimeout(timeout);
//reset opacity to 0 on desired elements
}
}
};
})(jQuery)
Where do I now write the Drupal.attachBehaviours() to make it work actually? Or is there some other error I just dont see atm? I hope I wrote the question so that its understandable and maybe it also helps somebody else, since I experienced that there is no real "official" running Version of this combination in drupal 7.
Ok, the solution is actually pretty simple. When writing it correctly than it also runs. its of course not Drupal.attachBehaviours() but Drupal.attachBehaviors() . So this combination now works and I am finally relieved :).
I'm loading an external script (that creates a new window component) into a panel, which works fine.
Now, I want to access the created window from a callback function to register a closed event handler. I've tried the following:
panel.load({
scripts: true,
url: '/createWindow',
callback: function(el, success, response, options) {
panel.findByType("window")[0].on("close", function { alert("Closed"); });
}
});
However, the panel seems to be empty all the time, the findByType method keeps returning an empty collection. I've tried adding events handlers for events like added to the panel but none of them got fired.
I don't want to include the handler in the window config because the window is created from several places, all needing a different refresh strategy.
So the question is: how do I access the window in the panel to register my close event handler on it?
The simplest solution would be to simply include your close handler in the window config that comes back from the server using the listeners config so that you could avoid having a callback altogether, but I'm assuming there's some reason you can't do that?
It's likely a timing issue between the callback being called (response completed) and the component actually getting created by the ComponentManager. You might have to "wait" for it to be created before you can attach your listener, something like this (totally untested):
panel.load({
scripts: true,
url: '/createWindow',
callback: function(el, success, response, options) {
var attachCloseHandler = function(){
var win = panel.findByType("window")[0];
if(win){
win.on("close", function { alert("Closed"); });
}
else{
// if there's a possibility that the window may not show
// up maybe add a counter var and exit after X tries?
attachCloseHandler.defer(10, this);
}
};
}
});
I got it to work using a different approach. I generate a unique key, register a callback function bound to the generated key. Then I load the window passing the key to it and have the window register itself so that a match can be made between the key and the window object.
This solution takes some plumbing but I think its more elegant and more reliable than relying on timings.
var _windowCloseHandlers = [];
var _windowCounter = 0;
var registerWindow = function(key, window) {
var i;
for (i = 0; i < _windowCounter; i++) {
if (_windowCloseHandlers[i].key == key) {
window.on("close", _windowCloseHandlers[i].closeHandler);
}
}
};
var loadWindow = function(windowPanel, url, params, callback) {
if (params == undefined) {
params = { };
}
windowPanel.removeAll(true);
if (callback != undefined) {
_windowCloseHandlers[_windowCounter] = {
key: _windowCounter,
closeHandler: function() {
callback();
}
};
}
Ext.apply(params, { windowKey: _windowCounter++ });
Ext.apply(params, { containerId: windowPanel.id });
windowPanel.load({
scripts: true,
params: params,
url: url,
callback: function(el, success, response, options) {
#{LoadingWindow}.hide();
}
});
};
Then, in the partial view (note these are Coolite (Ext.Net) controls which generate ExtJs code):
<ext:Window runat="server" ID="DetailsWindow">
<Listeners>
<AfterRender AutoDataBind="true" Handler='<%# "registerWindow(" + Request["WindowKey"] + ", " + Detailswindow.ClientID + ");" %>' />
</Listeners>
</ext:Window>
And finally, the window caller:
loadWindow(#{ModalWindowPanel}, '/Customers/Details', {customerId: id },
function() {
#{MainStore}.reload(); \\ This is the callback function that is called when the window is closed.
});