Freeing double linked list I created - c

I tried to free the linked list I created , but I failed.
An extension on the previous question I asked "Merge double linked list", it is OK if you don't check it or know nothing about it.
I created two double linked list, and I merged them, and after that, I want to free them all. So I wrote the delete_list() function.
But eventually, I failed, the error is "error for object 0x100404110: pointer being freed was not allocated".
If I only free the first list l, the code works. But if I tried to free all or two, the code crushed.
Can anyone help me with it? Thanks!!
#include <stdio.h>
#include<stdlib.h>
typedef struct Node
{
struct Node* prior;
struct Node* next;
int value;
}Node,*list;
list create_list()
{
list head = (list)malloc(sizeof(Node));
if(!head) exit(-1);
list tail;
tail=head;
printf("Please enter the length of double linked list:\n");
int len;
scanf("%d",&len);
for(int i=0;i<len;i++)
{
list new = (list)malloc(sizeof(Node));
if(!new) exit(-1);
new->next=NULL;
printf("Please enter the value of node:\n");
int val;
scanf("%d",&val);
new->value=val;
tail->next = new;
new->prior=tail;
tail=new;
}
return head;
}
list merge_list(list a,list b)//合并两个非递减双向链表
{
if(a==NULL||b==NULL) exit(-1);
list p=(list)malloc(sizeof(Node));
list l=p;
while(a&&b)
{
if(a->value<=b->value)
{
p->next = a;
a->prior=p;
p=a;
a=a->next;
}
else
{
p->next = b;
b->prior=p;
p=b;
b=b->next;
}
}
if(a!=NULL)
{
p->next=a;
a->prior=p;
}
if(b!=NULL)
{
p->next=b;
b->prior=p;
}
return l;
}
int delete_List(list l)
{
if(l==NULL)
{
printf("List is empty!");
exit(-1);
}
list temp;
while(l)
{
temp = l->next;
free(l);
l=NULL;
l=temp;
}
return 1;
}
int main() {
list l = create_list();
l=l->next;//throw away the empty node
list m = create_list();
m=m->next;//throw away the empty node
list n =merge_list(l,m);
n=n->next; //throw away the empty node
delete_List(l);
delete_List(m);
delete_List(n);
return 0;
}
NO error.

I believe your problem lies in calling delete_list on the component lists that you passed to your merge_list function.
If I understand your code correctly, a list is really just a pointer to the first node of the linked list. Your create_list allocates the nodes, and returns the address of the first, which you then discard for whatever reason, resulting in a pointer to the second allocated node.
Something like this:
list l = pointer to [1] -> [2] -> [3] ...
list m = pointer to [5] -> [10] -> [15] ...
Your merge_list performs a merge sort of the two lists, using the same nodes by changing the next/prev pointers.
while(a&&b)
{
if(a->value<=b->value)
{
p->next = a;
a->prior=p;
p=a;
a=a->next;
This means that list pointer l and list pointer m and list pointer n (the merged list) are all pointing to the same nodes. When you do list n = merge_list(l,m) the result is something like:
list n = pointer to [1] -> [2] -> [3] -> [5] -> [10] ...
list l = pointer to ^
list m = pointer to 5 ...................^
(The 'l' and 'm' pointers are not changing, but the nodes that they point to are being modified by the merge function.)
When you try to free the list nodes in your delete function, the first call to delete list 'l' will work. The call to delete list 'm' will either fail immediately (if the first node of 'm' was greater than the first node of 'l', as in my example) or free some nodes and then fail. The delete of 'n' will fail since all the nodes making up 'n' are deleted in the calls to delete 'l' and 'm'.
You can fix this in several ways. The easiest is simply to reset the l and m list pointer to NULL when you call the merge, since in your system merging the two lists "consumes" them, and thus ownership transfers from the parameters to the result.
list n = merge_list(l, m); l = m = NULL;
Another way would be for the merge function to create duplicate nodes, meaning that merge_list would actually produce copies of the two lists, allowing ownership of the parameters to be maintained by the caller.
list n = merge_list(l, m);
// now n, l, m, all exist and are separate
A final solution would be for you to create a true "list" object that sits between the caller and the node objects. This object could be modified to reflect either reality, but it would be separate, and so would not get overwritten during merge operations, etc. (I don't recommend this, btw. It's formal, but inefficient.)

The obvious answer to why you can't free the 3 lists is because you don't have 3 lists. Your function merge_list is doing exactly what the name (sort of) suggests. It is taking the 2 lists and merging them into 1 list. So you don't have to free the 2 original lists, you only need to free the merged one.

the function: create_list() has several problems including not checking for errors and not properly handling the insertion of the new node at the front of the list and not handling the first entry into a linked list correctly.
The formatting/style of the code leaves a lot to be desired.
The single character parameter and local variable names are meaningless Such names should indicate content or usage
The delete_list() should not be returning anything as there is nothing left to return. So the signature changed to:
void delete_List( Node *list )
should not typedef a pointer as that just adds confusion to the code.
The following proposed code fixes the above problems and formats the code for readability
Caveat: it has not been tested yet
struct NODE
{
struct NODE* prior;
struct NODE* next;
int value;
};
typedef struct NODE Node;
Node * create_list()
{
Node * head = NULL;
printf("Please enter the length of double linked list:\n");
int len;
if( scanf("%d",&len) != 1 )
{
fprintf( stderr, "scanf for length of list failed\n" );
return NULL;
}
for( int i=0; i<len; i++ )
{
Node * newNode = malloc(sizeof(Node));
if ( !newNode )
{
perror( "malloc for list nodefailed" );
// cleanup here
exit( EXIT_FAILURE );
}
if ( !head )
{ // then first entry into linked list
newNode->next = NULL;
newNode->prior = NULL;
}
else
{
//insert node at front of list
newNode->next = head;
head->prior = newNode;
newNode->prior = NULL;
}
printf("Please enter the value of node:\n");
int val;
if( scanf("%d",&val) != 1 )
{
fprintf( stderr, "scanf for node value failed\n" );
// clean up here
exit( EXIT_FAILURE );
}
newNode->value = val;
head = newNode;
}
return head;
}
Node * merge_list( Node *left, Node *right )//合并两个非递减双向链表
{
if( !left || !right)
exit(-1);
Node * workNode = NULL;
Node * returnNode = NULL;
while ( left && right )
{
if( !workNode )
{ // then first loop
if( left->value <= right->value )
{
workNode = left;
left = left->next;
}
else
{
workNode = right;
right = right->next;
}
// remember address of beginning of merged list
returnNode = workNode;
}
else if( left->value <= right->value )
{
workNode->next = left;
left->prior = workNode;
workNode = left;
left = left->next;
}
else
{
workNode->next = right;
right->prior = workNode;
workNode = right;
right = right->next;
}
}
// if more entries in left
if( left )
{
workNode->next = left;
}
else if( right )
{
workNode->next = right;
}
return returnNode;
}
void delete_List( Node *list )
{
if(list==NULL)
{
printf("List is empty!");
exit(-1);
}
Node * temp;
while(list)
{
temp = list->next;
free( list );
list = temp;
}
}

Related

A Challenging One : How to convert a singly linked list into a staggered linked list using C language?

A Challenging One: How to convert a singly linked list into a staggered linked list using C language?
By Modifying the order of a linked list in the following pattern, adding the current node to the result list after every step:
Start at the head
Take two steps forward
Take one step back
Take three steps forward
Go to step 3 unless outside end of list
Add unvisited element at end of list to result, if any
Example 1 : Odd no. of elements
Input:
0->1->2->3->4->5->6->7->8->NULL
Output:
0->2->1->4->3->6->5->8->7->NULL
Example 2: Even no. of elements
Input:
0->1->2->3->4->5->6->7->NULL
Output:
0->2->1->4->3->6->5->7->NULL
For one or two elements, return as is.
For 3 elements:
Input:
0->1->2
Output:
0->2->1->NULL
Here's what I tried but not running successfully on all input cases:
#include <stdio.h>
struct Node {
const int val;
struct Node *next;
};
void stagger(struct Node *head) {
struct Node *curr, *slow, *fast='\0';
curr = head;
if (curr == '\0') {
printf("NULL");
return;
}
if (curr->next == '\0' || curr->next->next == '\0') {
while (curr) {
printf("%d->",curr->val);
curr = curr->next;
}
} else {
while (fast) {
printf("%d->",curr->val); //0-1
fast = slow->next->next;
slow = curr->next;
printf("%d->",fast->val); //2-1
printf("%d->",slow->val); //1-1
curr = slow->next->next;
printf("%d->",curr->val);
}
}
printf("NULL");
}
The algorithm you described can be thought of as swapping every two consecutive nodes after the zeroth.
This task can be made very simple:
// n0 must not be NULL
void stagger(struct Node *n0) {
struct Node *n1 = n0->next;
if (!n1) return;
struct Node *n2 = n1->next;
if (n2) {
/*
at this time, n0->n1->n2->n3...
we want n0->n2->n1->n3...
n0, n1, and n2 are all valid pointers to Nodes. n3 may be NULL
*/
struct Node *n3 = n2->next;
n0->next = n2;
n1->next = n3;
n2->next = n1;
// n1 will be n0 in the next call to stagger, with n1->n3... now n0->n1...
stagger(n1);
}
}
If recursion is not your thing, the same can be achieved with a while-loop.
Thanks to nathaniel
That was of much help in rearranging the pointers, and here the final version I reached (just made n0 to head and added printing) that works as expected in the challenge
#include <stdio.h>
struct Node {
int val;
struct Node *next;
};
void stagger(struct Node *head) {
if(!head) // handling empty list
{
printf("NULL");
return;
}
struct Node *n1 = head->next;
if(!head->next || !head->next->next ) // handling 1 or 2 elements
{
while(head)
{
printf("%d->",head->val);
head = head->next;
}
printf("NULL");
return;
}
struct Node *n2 = n1->next;
if(n2)
{
printf("%d->",head->val);
printf("%d->",n2->val);
struct Node *n3 = n2->next;
head->next = n2;
n1->next = n3;
n2->next = n1;
stagger(n1);
}
}
I hope this might help, Actually This code modifies the original list and Here I ask for one more contribution to save the newly arranged elements into a new list without modifying the old one, It's very simple :)

Printing extra 0 and not removing front nodes in linked list implementation in C

My code has two separate (although likely connected) problems, one of which being that when I print out the linked list (regardless of if I push nodes to the front or to the back), it prints an additional 0 at the start of the linked list. I saw a similar post about this, but the implementation of the push method was different, as it didn't take head as an argument, so I've defined head in the main() method with:
struct node *head = NULL;
and my linked list instantiation looks like
struct node *temp, *ptr;
temp=(struct node*)malloc(sizeof(struct node));
if(temp==NULL) {
exit(0);
}
temp->next=NULL;
if(head==NULL) {
head=temp;
} else {
ptr=head;
while(ptr->next!=NULL) {
ptr=ptr->next;
}
ptr->next=temp;
ptr->data=NULL;
}
The issue I'm having is that I'm not sure whether or not the issue is in the print method, my push front method or my linked list instantiation.
The relevant code is:
case PUSH_FRONT: ; // push onto front of list
struct node *temp1;
temp1=(struct node*)malloc(sizeof(struct node));
if(temp1==NULL) {
break;
}
temp1->next=NULL;
temp1->data=val;
if(head==NULL) {
head=temp1;
} else {
temp1->next=head;
head=temp1;
}
break;
case PRINT_LIST: ; // print list
printf("Elements: ");
struct node *ptr4;
ptr4=(struct node*)malloc(sizeof(struct node));
if(head==NULL) {
break;
} else {
ptr4=head;
while(ptr4) {
printf("%d",ptr4->data);
printf(" ");
ptr4=ptr4->next;
}
printf("\n");
free(ptr4);
}
break;
My other issue (although I'm still convinced that this issue lies elsewhere) is that my pop front method does absolutely nothing, which I'm guessing has to do with the initial instantiation of the linked list. The relevant code is:
case POP_FRONT: ; // remove from front of list
// If list is empty, do nothing.
struct node *ptr2;
ptr2=(struct node *)malloc(sizeof(struct node));
if(ptr2==NULL) {
break;
}
if(head==NULL) {
break;
} else if(head->next==NULL) {
ptr2=head;
head=head->next;
free(ptr2);
}
break;
You should post code someone could download and compile. And when
needed a data file or a description of the problem. Code fragments are
not good.
I believe that the data component of your list is just an int by looking at the code at the label PRINT_LIST
here goes what I think
a list is a collection of nodes. In java a list is even called a collection. In C++ lists are called containers. When you write code for a linked list as if it is a node you will have more work and less results.
as a direct consequence of using a node as a list you have 3 pointers here just to manage the list, in the instantiation code: head, temp and ptr, It is too much. Imagine if there where 3 lists...
a list with pointers only to one direction is harder to program and much less useful than one with pointers to next and previous nodes. If it is your decision may be you should reconsider. If the space of the additional pointer is not a concern, it is hard to justify not to use 2 pointers. Imagine a list for a library, a path,, a playlist, all the classic examples: it is very handful to be able to navigate in both directions.
the use of a switch() is uncommon. Why not just use functions?
back to your code
struct node *temp, *ptr;
temp=(struct node*)malloc(sizeof(struct node));
if(temp==NULL) {
exit(0);
}
temp->next=NULL;
if(head==NULL) {
head=temp;
} else {
ptr=head;
while(ptr->next!=NULL) {
ptr=ptr->next;
}
ptr->next=temp;
ptr->data=NULL;
}
here you write ptr->data = NULL; and we may think that data is a pointer, but in the list label you wrote
ptr4=head;
while(ptr4) {
printf("%d",ptr4->data);
printf(" ");
ptr4=ptr4->next;
}
printf("\n");
free(ptr4);
and data is just an int as you are using %d in the printf(). Well, the NULL in instantiation is, well, a zero.
And that NULL is the 0 you are complaining about.
This code seems to be much more complex and hard to read than it may need to be.
Let me show an alternative
about the declaration
You may write the node struct like
typedef struct _nd
{
int data;
struct _nd* next;
} node;
So you can use node in the declaration and not have to repeat struct at all times. Also it is useful to have a convention for typedef, like using first letter uppercase to help in readability
As I said before a list is a collection of nodes, it is NOT just a node --- with a pointer inside --- and each node has a payload, some data, usually a pointer. As an example consider
an alternate example of list structs
typedef struct _nda
{
int data;
struct _nda* next;
} Node;
struct _the_list
{
char* name;
unsigned size;
unsigned limit;
Node* head;
Node* tail;
};
typedef struct _the_list List;
Here the list is, well, List. And each list has head, tail, size, limit and even a name. I kept data as an int but is is not good: you really want it as a pointer, maybe (void*).
Why? Because in this way you can reuse the code everywhere with no change.
How to use a List like this?
Using functions like these possible prototypes
List* _create(const char*);
int _define_max(List* l, const unsigned);
List* _delete(List*);
int _empty(List*);
int _get_max(List*);
List* _insert_begin(int, List*);
List* _insert_end(int, List*);
int _insert_your_way(List*, int(*)(int,int));
int _print(List*);
int _print_your_way(List*, int(*)(int,int));
List* _remove(int, List*);
int _size(List*);
I will post a running example below just to have something you can test or ask about case you need. But it is the usual. Only these two functions are less usual, but more useful:
int _insert_your_way(List*, int(*F)(int,int));
int _print_your_way(List*, int(*F)(int,int));
Here you can pass a function like in the qsort() function, and the node is inserted at the position, using the function F() to compare the nodes. The effect is that you can have the nodes inserted (or listed) in any order, with no change in the list code, just by providing different functions to the print or insert function. C does that, C++ does that, everybody does that, so we can too :)
code for instantiating such a list
List* _create(const char* name)
{
List* one = (List*)malloc(sizeof(List));
one->name = (char*)malloc(1 + strlen(name));
strcpy(one->name, name);
one->size = 0;
one->limit = 0;
one->head = NULL;
one->tail = NULL;
return one;
}; // criar()
You may find that writing this way makes easier to maintain or read the code. And the List as a container is much more expressive: metadata about the list in included in the list. No need for ptr, head, temp, size or other controls hanging loose in main()
To create a list you can just write, like in the example
List* first = _create("The First List");
inserting nodes at the beggining
List* _insert_begin(int value, List* l)
{
if (l == NULL) return l; //no list
if ((l->limit > 0) && (l->size == l->limit)) return l; // full
// ok: create a node and stuff data in
Node* nd = (Node*)malloc(sizeof(Node));
nd->data = value; // data comes in
nd->next = l->head; // depois vem o que estava na frente
l->head = nd; // nd fim
l->size = l->size + 1;
// if it is the first node
if (l->size == 1)l->tail = nd;
return l;
};
As I told you this is just a toy, an example. In practice you will use a void* in order to have a generic code. I am using an int as data here, as you did. To insert a few nodes in the list created above you just write
// insert 6,7,8,9,10 at the end
for(int i = 6; i<11; i+=1 ) _insert_end(i, first);
And you can have even an array of lists and all goes well. No external variables to look after. And each list has size updated, head, tail...
printing nodes
print is also easy and can be more expressive, since we have metadata with limits, size, head, tail and even the name for each list.
sample program
int main(void)
{
List* first = _create("The First List");
_print(first);
_define_max(first,300);
_print(first);
// insert 5,4,3,2,1 at the beggining
for(int i = 5; i>0; i-=1 ) _insert_begin(i, first);
// list again
_print(first);
// insert 6,7,8,9,10 at the end
for(int i = 6; i<11; i+=1 ) _insert_end(i, first);
// list again
_print(first);
printf("empty(): %d size()= %d\n",
_empty(first),
_size(first) );
first = _delete(first);
_print(first);
return 0;
}
This code just
create a list and prints the nodes
set the optional limit to 300 nodes
list the nodes
insert 5,4,3,2,1 at the beginning
list the nodes
insert 6,7,8,9,10 at the tail
list the nodes
call a few functions on the list
deletes all data
output
List 'The First List' with 0 elements [MAX not defined yet]
List 'The First List' with 0 of 300 MAX elements
List 'The First List' with 5 of 300 MAX elements
First: 1
Last: 5
Elements
1
2
3
4
5
End of list
List 'The First List' with 10 of 300 MAX elements
First: 1
Last: 10
Elements
1
2
3
4
5
6
7
8
9
10
End of list
empty(): 0 size()= 10
Deleting 'The First List'
List not created!
the code (with almost no testing)
#include <memory.h>
#include <stdlib.h>
#include <stdio.h>
typedef struct _nda
{
int data;
struct _nda* next;
} Node;
struct _the_list
{
char* name;
unsigned size;
unsigned limit;
Node* head;
Node* tail;
};
typedef struct _the_list List;
List* _create(const char*);
int _define_max(List* l, const unsigned);
List* _delete(List*);
int _empty(List*);
int _get_max(List*);
List* _insert_begin(int, List*);
List* _insert_end(int, List*);
int _insert_your_way(List*, int(*)(void*));
int _print(List*);
int _print_your_way(List*, int(*)(void*));
List* _remove(int, List*);
int _size(List*);
int main(void)
{
List* first = _create("The First List");
_print(first);
_define_max(first,300);
_print(first);
// insert 5,4,3,2,1 at the beggining
for(int i = 5; i>0; i-=1 ) _insert_begin(i, first);
// list again
_print(first);
// insert 6,7,8,9,10 at the end
for(int i = 6; i<11; i+=1 ) _insert_end(i, first);
// list again
_print(first);
printf("empty(): %d size()= %d\n",
_empty(first),
_size(first) );
first = _delete(first);
_print(first);
return 0;
}
List* _create(const char* name)
{
List* one = (List*)malloc(sizeof(List));
one->name = (char*)malloc(1 + strlen(name));
strcpy(one->name, name);
one->size = 0;
one->limit = 0;
one->head = NULL;
one->tail = NULL;
return one;
}; // criar()
int _define_max(List* l, const unsigned m)
{
if (l == NULL) return -1;
// new value can not be less than present size
if (l->size > m) return -2;
l->limit = m;
return m;
};
List* _delete(List* l)
{
if (l == NULL) return NULL;
printf("Deleting '%s'\n", l->name);
free(l->name);
if (l->size == 0)
{
free(l);
return NULL; // empty
}; // if()
Node* node = l->head;
do
{
Node* p = node->next;
free(node);
node = p;
} while (node != NULL);
return NULL;
};
int _empty(List* L)
{
if (L == NULL) return -1;
return (L->size == 0);
};
int _get_max(List* L)
{
if (L == NULL) return -1;
return (int)L->limit;
};
List* _insert_begin(int value, List* l)
{
if (l == NULL) return l; //no list
if ((l->limit > 0) && (l->size == l->limit)) return l; // full
// ok: create a node and stuff data in
Node* nd = (Node*)malloc(sizeof(Node));
nd->data = value; // data comes in
nd->next = l->head; // depois vem o que estava na frente
l->head = nd; // nd fim
l->size = l->size + 1;
// if it is the first node
if (l->size == 1)l->tail = nd;
return l;
};
List* _insert_end(int value, List* l)
{
if (l == NULL) return l;
if ((l->limit > 0) && (l->size == l->limit)) return l; // full
// ok: create a node and insert at the end
Node* nd = (Node*)malloc(sizeof(Node));
nd->data = value;
// first one?
if (l->size == 0)
{
l->head = nd;
nd->next = NULL;
}
else
{
nd->next = NULL; // no one after this
(l->tail)->next = nd;
}; // if()
l->tail = nd; // nd is tail now
l->size = l->size + 1;
// of this is the first node
if (l->size == 1)l->head = nd;
return l;
};
int _insert_your_way(List* L, int(*F)(void*))
{
return 0;
};
int _print(List* l)
{
if (l == NULL)
{
printf("List not created!\n");
return -1;
};
if (l->limit > 0)
{
printf("\nList '%s' with %d of %d MAX elements\n",
l->name,
l->size,
l->limit
);
}
else
{
printf("\nList '%s' with %d elements [MAX not defined yet]\n",
l->name,
l->size
);
}
if (l->size < 1) return 0;
// assume data as just an int
Node* p = l->head;
printf("\n First:%10d\n", l->head->data);
printf(" Last:%10d\n", l->tail->data);
printf("\nElements\n\n");
do
{
printf("%10d \n", p->data);
p = p->next;
} while (p != NULL);
printf("\nEnd of list\n\n");
return 0;
}; // _print()
int _print_your_way(List* L, int(*F)(void*))
{
return 0;
};
List* _remove(int value, List* L)
{
return NULL;
};
int _size(List* L)
{
if (L == NULL) return -1;
return (int)L->size;
};
It was extracted for a larger example, for WIndows. Compiled just under gcc 9.3 on Ubuntu on Windows WSL

Updating linked-list by pointer inside a function

I'm missing with linked-list and trying to make a function which gonna take of all the odd numbers out of the link and make a new linked-list with them.
The point is that I dont understand how to update the original list by pointer to the function, actually what I made so far is making a new list with the odd numbers but I dont really understand how to "delete" them from the original list and link all the rest togther, then send it back to the main.
Node *build_odd_list(Node *oldlst, Node *newlst) {
Node *temp, *curheadNew;
temp = (Node*)malloc(sizeof(Node));
if (oldlst->value % 2 != 0) {
temp->next = NULL;
temp->value = oldlst->value;
newlst = temp;
curheadNew = newlst;
oldlst = oldlst->next;
printf("Passed %d\n", curheadNew->value);
}
else {
oldlst = oldlst->next;
}
while (oldlst) {
if (oldlst->value % 2 != 0) {
temp = (Node*)malloc(sizeof(Node));
temp->value = oldlst->value;
temp->next = NULL;
curheadNew->next = temp;
curheadNew = curheadNew->next;
oldlst = oldlst->next;
printf("Passed %d\n", curheadNew->value);
}
else {
oldlst = oldlst->next;
}
}
return newlst;
}
Thanks a lot!
Since you need to return a new list containing the odd numbers, and modify the original list due to removal of the odd numbers, you need to pass two values back to the caller: a pointer to the first element of the updated original list, and a pointer to the first element of the "odd numbers" list.
Since you need to pass the original list to the function anyway, the simplest option for the function is to:
pass a pointer to a pointer to the first element of the original list;
modify the original list via the pointer;
return a pointer to the first element of the "odd numbers" list extracted from the original list.
There is no need to allocate any new elements for the "odd numbers" list as the odd number elements can be moved from one list to the other.
It is worth learning the "pointer to a pointer" trick as it is a common way of manipulating list pointers.
Here is an example program to illustrate the above method. Pay particular attention to the extract_odd_list() function and the call to that function from main().
#include <stdio.h>
#include <stdlib.h>
typedef struct _Node {
int value;
struct _Node *next;
} Node;
/* Move odd numbers in *list to returned list. */
Node *extract_odd_list(Node **list) {
Node *oddstart = NULL; /* start of returned list */
Node **oddend = &oddstart; /* pointer to final link of returned list */
while (*list) {
if ((*list)->value % 2 != 0) {
/* Current element of original *list is odd. */
/* Move original *list element to end of returned list. */
*oddend = *list;
/* Bypass moved element in original list. */
*list = (*list)->next;
/* Update pointer to final link of returned list. */
oddend = &(*oddend)->next;
}
else {
/* Current element of original *list is even. */
/* Skip to next element of original *list. */
list = &(*list)->next;
}
}
/* Terminate the returned list. */
*oddend = NULL;
/* And return it. */
return oddstart;
}
void *printlist(Node *list) {
while (list) {
printf(" %d", list->value);
list = list->next;
}
}
int main(void) {
int i;
Node *list = NULL;
Node *end = NULL;
Node *oddlist;
Node *temp;
/* Construct a list containing odd and even numbers. */
for (i = 1; i <= 10; i++) {
temp = malloc(sizeof(*temp));
temp->value = i;
if (end == NULL) {
list = temp;
}
else {
end->next = temp;
}
end = temp;
}
end->next = NULL;
printf("Original list:");
printlist(list);
printf("\n");
/* Move the "odd number" elements from the original list to a new list. */
oddlist = extract_odd_list(&list);
printf("Updated list:");
printlist(list);
printf("\n");
printf("Odd list:");
printlist(oddlist);
printf("\n");
return 0;
}

How would you iterate this 2D linked list?

How would you iterate this 2D linked list?
typedef struct _NODE
{
char *pszName;
unsigned long ulIntVal;
char *pszString;
struct _NODE *pNext;
struct _NODE *pDown;
} NODE;
I could do something like this..
NODE *pHEad;
while (pHead != NULL) {
printf("%s", pHead->pDown->pszName);
pHead = pHead->pNext;
}
.. but it would only give me the one node under every next node. What if it is another node under that one again? And under that one again? Or if there is a pNext attached to the pDown?
In the simplest case, you could use something like the following recursive function:
void processNode(NODE *current) {
if (current != NULL) {
printf("%s", current->pszName);
processNode(current->pNext);
processNode(current->pDown);
}
}
int main(void) {
NODE *pHead;
/* ... Do something to fill your list ... */
processNode(pHead);
/* ... */
}
Also be aware that this can cause a deep nesting of the function calls depending on your processed list. So if you are on an embedded system with limited stack size or if you are processing huge lists, you might run out of stack. In that case, you should find another approach for the processing.
Note that this will first process the pNext-list and then start with processing the first node of the pDown-list of the last node. So assuming the following structure (to the right is pNext and downwards is pDown):
pHead -> p1 -------> p2
|- p1_1 |- p2_1 -> p2_1_1
\- p1_2 |- p2_2
\- p2_3 -> p2_3_1
it should print the nodes in the following order:
pHead, p1, p2, p2_1, p2_1_1, p2_2, p2_3, p2_3_1, p1_1, p1_2
Look at this answer. Don't be overwhelmed by the amount of the code. I have added enough comments to help you proceed.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct Node{
char data[100]; // Assume that this linked list will contain only 100 chars of data
struct Node* next;
} NODE;
// Global Variables are bad, but oh well.
NODE* head = NULL;
// Function to create a node
NODE* createNode(char* str)
{
// First allocate memory for struct
NODE* newNode = malloc(sizeof(NODE));
if(newNode == NULL)
{
printf("Unable to create a new node.");
}
else
{
// Use strcpy or strncpy or memcpy instead of doing something like newNode -> data = str, which changes the pointer, but doesn't copy the contents
// That is do not do newNode -> data = "hello" or something
strncpy(newNode -> data, str, strlen(str));
newNode -> next = NULL;
}
return newNode;
}
void addNode(char* str)
{
// Returns a node which contains str, but points to NULL
NODE* newNode = createNode(str);
// If the linked list is empty, then we make this node itself as the first node(or head)
if(head == NULL)
{
head = newNode;
}
// Else if the linked list is not empty, then we add this node at the start of the linked list
else
{
newNode -> next = head;
head = newNode;
}
}
int main()
{
// Example Linked List Generated(say you already have it in some form)
addNode("This");
addNode("Is");
addNode("Linked List");
// Now let's print the linked list
// Temporary NODE pointer ptr is used in order to not mess with the original NODE pointer head.
NODE* ptr = head;
// Traverse through the linked list starting from head and at the same time printing the corresponding data, until ptr is null
// This ptr != NULL check is exactly what you are looking for. This is your way of stopping the traversal of Linked List once you
// are at the end of it. You don't have to know the number of nodes to stop the traversal this way.
while(ptr != NULL)
{
printf("%s ", ptr -> data);
ptr = ptr -> next;
}
}
However note that the output will be printed in reverse order, since in this implementation of linked list we are adding things towards the back. Just try running the program and start reading the program starting from main function. I have made the code into separate functions to make it easier for you to understand. Just run the code first to get a grasp of what's happening.
You can use iteration instead of recursion by adding a queue, too, if you want to avoid the possibility of a stack overflow—though this will use slightly more heap memory, and there is still a risk that you can run out of heap memory if you have a large list or if you're running on a memory-constrained system. The important part is the print_list function at the end; the other stuff is just a (mostly) self-managing queue implementation I've provided:
typedef struct node_queue NodeQueue;
struct node_queue {
NODE *n;
NodeQueue *next;
};
/*
* Add an item to the end of the queue.
*
* If the item could not be added, 0 is returned.
* Otherwise, a nonzero value is returned.
*/
int enqueue(NodeQueue **headp, NodeQueue **endp, NODE *n)
{
NodeQueue *old_end = *endp;
NodeQueue *new_end;
new_end = malloc(sizeof *new_end);
if (new_end == NULL) {
return 0;
}
new_end->n = n;
new_end->next = NULL;
if (old_end != NULL) {
old_end->next = new_end;
}
if (*headp == NULL) {
*headp = new_end;
}
*endp = new_end;
return 1;
}
/*
* Remove an item from the head of the queue,
* storing it in the object that "nret" points to.
*
* If no item is in the queue, 0 is returned.
* Otherwise, a nonzero value is returned.
*/
int dequeue(NodeQueue **headp, NodeQueue **endp, NODE **nret)
{
NodeQueue *old_head = *headp;
NodeQueue *new_head;
if (old_head == NULL) {
return 0;
}
if (nret != NULL) {
*nret = old_head->n;
}
new_head = old_head->next;
free(old_head);
if (new_head == NULL) {
*endp = NULL;
}
*headp = new_head;
return 1;
}
void print_list(NODE *start)
{
NodeQueue *head = NULL;
NodeQueue *end = NULL;
NODE *current;
current = start;
/* Iterate all `pNext` nodes, then pop each `pDown` node and repeat. */
for (;;) {
/* Add the "down" node to the node queue. */
if (current->pDown != NULL) {
if (!enqueue(&head, &end, current->pDown)) {
perror("warning: could not add node to queue");
}
}
printf("%s", current->pszNode);
/*
* Move to the "next" node.
* If there is no next node, get the first "down" node from the queue.
* If there is no "down" node, break the loop to end processing.
*/
current = current->pNext;
if (current == NULL) {
if (!dequeue(&head, &end, &current)) {
break;
}
}
}
}
This will iterate through all pNext items before moving to a pDown item. The following 2-D list will be printed as A B C D E F G H I J K L M N O P Q:
A
|
B--C
|
D--E-----------F
| |
G-----H I-----J
| | | |
K--L M--N O P
|
Q
You can reverse the priority of pDown/pNext in the print_list function by swapping pNext and pDown inside it, so pNext items are added to the queue and pDown items are iterated until exhausted, which will change the order in which the items are printed to A B D C E G K F I O H M Q L J P N unless you change the structure of the list.
You can see an example using both the code above and the first sample 2-D linked list above at https://repl.it/NjyV/1, though I changed the definition of NODE to make the code using its fields a bit simpler.

Issues with linked list and pointers (C)

I am writing a C program to sort a linked list according to the largest values. I met an issue whereby the program just hangs when the program reached "prevPtr->next = headPtr".
I want the prevPtr->next to equate to headPtr, if the sum of prevPtr is larger than the sum of headPtr, however the program just hangs there.
compareNodes() function is used to compare the nodes to see if newNode has the same name as any other structs in the linked list, then it will add in the sum.
sortSimilarNodes() function is used to sort the nodes according to the sum of each struct.
The struct is here below:
struct purchase {
char name[30];
double sum;
struct purchase * next;
} ;
LOG * compareNodes(LOG * headPtr, char * name, char * price){
.
.
.
while (curPtr != NULL) {
if (strcmp(newNode->name, curPtr->name)==0) {
curPtr->sum += newNode->sum;
free(newNode);
similar = 1;
break;
}
//advance to next target
prevPtr = curPtr;
curPtr = curPtr->next;
}
/*if (curPtr == NULL){
if(strcmp(newNode->name, prevPtr->name)==0){
prevPtr->sum += newNode->sum;
free(newNode);
similar = 1;
}
}*/
if (similar == 1){
headPtr = sortSimilarNodes(curPtr, headPtr);
}
else{
headPtr = sortNodes(newNode, headPtr);
}
return headPtr;
}
LOG * sortSimilarNodes(LOG * newPtr, LOG * headPtr){
LOG * curPtr;
LOG * prevPtr;
if(headPtr->sum < newPtr->sum){
newPtr->next = headPtr;
return newPtr;
}
prevPtr = headPtr;
curPtr = headPtr->next;
while (curPtr == NULL){
}
while (curPtr != NULL){
if(strcmp(curPtr->name, newPtr->name)==0){
break;
}
prevPtr = curPtr;
curPtr = curPtr->next;
}
return headPtr;
}
This is the output of the program.
Thank you!
It's hard to tell from your code, because you haven't posted all of it, but you seem to have some misconceptions about linked lists. In particular:
There is no need for new nodes unless you really add new nodes to the list. That also means that you don't call malloc except when adding nodes. (There's no malloc in your code, but a suspicious free in your comparison function. Comparing does not involve creating or destroying anything; it just means to look what is already there.)
A corollary to the first point is that there should be no nodes in an empty list, not even dummy nodes. An empty list is a list whose head is NULL. Make sure that you initialise all head pointers before creating a new list:
LOG *head = NULL; // empty list
When you sort the list, the order of the list has changed and the old head is invalid. You cater for that by returning the new head:
head = sort(head);
But that seems redundant and it also seems to imply that the two pointers can be different. That's not the case, because the old pointer will point somehwre in the sorted list, not necessarily at its head. It's probably better to pass the head pointer's address in order to avoid confusion:
sort(&head);
Sorting linked lists can be tricky. One straightforward way is selection sort: Find the node with the highest value, remove it from the original list and add it at the front of a new list. Repeat until there are no more nodes in the original list.
Adding a new node n at the front of a list given by head is easy:
n->next = head;
head= n;
Adding a new node at the end of a list that is given by head is a bit more involved:
LOG **p = &head;
while (*p) p = &(*p)->next;
*p = n;
n->next = NULL;
Here, p is the address of the pointer that points to the current node, *p. After walking the list, that address is either the address of the head node (when the list is empty) or the address of the next pointer of the precedig node.
You could achieve something similar by keeping a prev pointer, but the pointer-to-pointer solution means that you don't have to treat the cases where there is no previous node specially at the cost of some extra & and * operators.
With that, your sorting routine becomes:
void sortByName(LOG **head)
{
LOG *sorted = NULL;
while (*head) {
LOG **p = head; // auxiliary pointer to walk the list
LOG **max = head; // pointer to current maximum
LOG *n; // maximum node
while (*p) {
if (strcmp((*p)->name, (*max)->name) > 0) max = p;
p = &(*p)->next;
}
n = *max;
*max = (*max)->next;
n->next = sorted;
sorted = n;
}
*head = sorted;
}
If you want to sort by sum, change the comparison to:
if ((*p)->sum > (*max)->sum) max = p;
Call the function like this:
LOG *head = NULL;
insert(&head, "apple", 2.3);
insert(&head, "pear", 1.7);
insert(&head, "strawberry", 2.2);
insert(&head, "orange", 3.2);
insert(&head, "plum", 2.1);
sortByName(&head);
print(head);
destroy(&head);
with the insert, destroy and print functions for completeness:
void insert(LOG **head, const char *name, double sum)
{
LOG *n = malloc(sizeof(*n));
if (n) {
snprintf(n->name, sizeof(n->name), "%s", name);
n->sum = sum;
n->next = *head;
*head = n;
}
}
void destroy(LOG **head)
{
LOG *n = *head;
while (n) {
LOG *p = n;
n = n->next;
free(p);
}
*head = NULL;
}
void print(LOG *l)
{
while (l) {
printf("%s: %g\n", l->name, l->sum);
l = l->next;
}
puts("");
}

Resources