Codename one SpanLabel text does not occupying full width - codenameone

I'm using the SpanLabel Component, but on the screen the text content does not occupying the full width when text size is lower
Someone can help please?

This can happen if the width isn't deterministic. The SpanLabel won't be able to reflow and at best will cause only its own Container to resize. There are two solutions:
Deterministic hierarchy - this is generally best but not always possible
Use TextArea - sometimes this works around the issue by reducing the hierarchy depth.
Deterministic layout means that the size of the elements is determined in a clear way by the hierarchy. E.g. BoxLayout.Y is deterministic on the X axis as it gives the components on the X axis all available space. FlowLayout isn't deterministic as it gives components their preferred size.
Some layouts can go back and forth and vary in determinism based on their axis.
This is important because when we layout the components we go from top down. So we go through the Form to its children asking each for their preferred size. If at this point the SpanLabel doesn't know its size it can give the wrong value and we can't really fix that later as we don't reflow the UI. Reflow would create a potential infinite loop and a performance problem at best.
We try to workaround some of this behavior by making a revalidate() call within TextArea but that has its limits. If the hierarchy is too deep the preferred size is already set and won't adapt. SpanLabel is just a Container with a TextArea and a Label (for the icon). So by only using a TextArea you'd slightly simplify the hierarchy and it sometimes might be enough. E.g.
TextArea t = new TextArea(myText);
t.setEditable(false);
t.setFocusable(false);
t.setUIID("Label");

Related

WPF dynamically scale TextBlock Text without filling a container

I have a set of pages that look like this:
I have the content in grids with * Heights and Widths so the grid correctly scales when the entire window resizes. I would like the text to resize with the grid. Basically I would like the user to resize from this:
To this:
(preserving white space)
One way to do this would be to wrap the TextBlock in a ViewBox with margins on the right and bottom (for Grid.Row="3") to account for white space. But because I have several pages with different lengths and line counts I would have to set the margin specifically for each page otherwise the text sizes would differ on each page. Is there a better way to do this??
I don't think there is a better way to do this. There are different ways. But, I think it isn't just a matter of opinion that they would not be better.
Ways I can think of.
Render your text offscreen, rendertargetbitmap that so you've got a picture. Change your textblocks on screen to images and stretch them.
Or
Work out the size your text wants to be. Then do some calculation comes up with a different fontsize which is "better". This is a lot easier to write a description of than do.
In my opinion.
A viewbox is easier to implement. Way less error prone than calculations. Will give at least as good results as rendering to a picture.
I just want to add one more solution to the ones suggested by Andy, which is more of a scientific approach and takes a bit of practice to master.
Suppose you have to find a function F, which maps one or more variables to a desired single value. In your case that would be a function F, which takes aspect ratio of the window as input and outputs an appropriate font size.
How can you find such a function?
Well... you don't need to do any math yourself!
First, you need some data to begin with:
1. Resize the window randomly
2. Calculate aspect ration (X)
3. Pick an appropriate font size that looks good enough (Y)
4. Repeat the measurement 7 to 10 times (sorry data scientists)
5. Enter the data in Excel - one column for X and another one for Y
6. Insert a scatter chart
7. Choose the best trendline for your data, but avoid the polynomial one
8. Display the trendline equation and use the expression in your code
Now I should mention the pros and cons of this regression technique.
Pros:
1. It can solve a wide range of tricky problems:
"I use this 3rd party control, but when the text is too long it overlaps the title bar. How to trim it so it doesn't go beyond the top border?. Deadline is coming!"
2. Even if it doesn't solve the problem perfectly, the results are often acceptable
3. It takes minutes to try out unlike spending a day refreshing your math skills
Cons:
1. The biggest problem is that to keep it simple, you often lower the number of
variables by assuming some of them to be constant. In this post I've assumed that
the font family won't change for example, neither the font weight.
2. If any of the assumptions does not hold the final result could be even worse
This technique is fragile, but powerful. Use it as your last weapon and never leave magic expression like
fontSize = (int)(0.76 + 1.2 * aspectRation) without documenting how it came to be.

Setting minimum size for component in codenameone

Is there a way to set the minimum size of a component instead of just the preferred size?
I am currently setting the preferred size by overriding the calcPreferredSize method on the component, but the layout shrinks it to an unknown minimum regardless of the preferred size during certain scenarios.
I am using code, not the UI builder.
No, we don't have a way to do that.
We didn't copy the minimum/maximum concepts from AWT/Swing since those never made sense there either and were used in different ways by the layouts. If a component is in a situation where it can't fit we have a problem regardless of the minimum value. You need to place it in a scrollable Y container or give it more space.
Preferred size is a hint the eventual determination of size is done by the layout manager logic.
If you have a specific example of something that misbehaves in terms of layout I'd be happy to help with that.

What is the most efficient method of displaying many components using the FlowLayout?

I'm working on a form that shows many our company's products in a FlowLayout, but on some categories that hold many products, performance in scrolling is noticeably affected. I switched to a List so I could leverage the performance benefits of using a renderer, but now I'm not happy with the layout since there's a lot of wasted space, especially if the device is in landscape mode.
My next thought was to use a Table, which I believe also uses renderers to optimize the display of its data; but to mimic a FlowLayout, I'd need to get the preferred width of some placeholder component, then divide the container's width by that to get the number of columns, and then fill the model with that number of columns in mind. I'd also need to change all that if the device changes orientation.
Before I go down that rabbit hole, I'm wondering if I'm making things unnecessarily complicated for myself and if there's already something that I can use to achieve that goal. So to summarize, what would be the most efficient way to display data (that would be shown as buttons) sequentially from left to right, and top to bottom?
I wouldn't use FlowLayout for anything serious although I doubt its the reason for your performance issues, those probably relate to something else. There is a performance how do I video which is a bit old but mostly still relevant: http://www.codenameone.com/how-do-i---improve-application-performance-or-track-down-performance-issues.html
In design terms flow layout is hugely problematic since the elements are not aligned properly thus producing a UI that doesn't look good when spanning multiple rows. I suggest using a grid layout which has a mode called auto fit. By using setAutoFit(true) on a grid of even 1x1 all the elements will take up all available space uniformly based on screen size and adapt with orientation changes.

Distribute text top-to-bottom instead of left-to-right

I'm working on a view that's implementing a multi-column text layout using CoreText (using CTFramesetter).
CoreText usually fills each frame completely, so when I call CTFramesetterCreateFrame with three rects that make up my columns, I get a layout that's similar to the following image:
So the left column is filled completely, the middle column partially and the right column is empty. But instead, I'd like the text to distribute over the three columns so that they take up the least vertical space possible, like in this image:
How to achieve this with CoreText?
I don't mind going low-level here, even drawing each CTRun by hand is an option if necessary.
One idea I came up with would be to create a large frame with the width of a column and then figure out which CTLine to draw in which column. But this has a few limitations:
It would only work if all columns had the same width.
It does not work with clipping paths.
Unfortunately, I'll need to use clipping paths (as in kCTFrameClippingPathsAttributeName) so this idea is out. I could live the fixed column width limitation, though.
Another idea would be to reduce the height until the last frame overflows but that's a pretty brute-force way that surely wastes resources.
(BTW, due to compability requirements the use of TextKit classes like NSTextStorage isn't possible; the resulting view is intended to be used on Mac and iOS, but it needs to work on iOS < 7)
Since there doesn't seem to be a non-expensive way to solve this, here's how I've done it:
I did go with the "reduce the height until the last frame overflows" approach. To reduce the height, I simply have another clipping path (kCTFrameClippingPathsAttributeName) which is a rectangle that fills the bottom of the view to the required height.
The probably most expensive but simple way would have been to increase the rectangle height until finally the text doesn't fit inside the last frame any more.
Instead I've implemented a binary search for that. For my demo app, I usually find the correct height after 8-10 recursions which still is expensive but at least it's pixel-perfect and doesn't rely on any other information other than "did the last frame overflow".

iOS 6 AutoLayout Scale and Translate Animation

My aim is to have 3 images shrink, grow, and move along a horizontal axis depending on selection. Using Auto Layout seems to make the images jump about as they try to fulfil the Top space to superview / Bottom space to superview constraints.
So to combat this I have put all the images inside their own UIView. The UIView is set to the maximum size the images can grow to, it is centred on the horizontal axis. So now all the images must do is stay centred inside their corresponding UIView. This has fixed my problem as the UIViews perform the horizontal translation, while the images shrink/grow inside while remaining centred. My question is - is this the correct way to do this? It seems very long and like I am perhaps misusing the ability of Auto Layout. I have to perform similar tasks with more images and so any advice is welcome! Thanks.
I've just written a little essay on this topic here:
How do I adjust the anchor point of a CALayer, when Auto Layout is being used?
Basically autolayout does not play at all well with any kind of view transform. The easiest solution is to take your view out of autolayout's control altogether, but alternatively you can give it only constraints that won't fight back against the particular kind of transform you intend to apply. That second solution sounds like just the sort of thing you're doing.

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